@Daaras all the planes from India can reach and if they’re safe to land in Burma, I’d still make that attack. So block or put way more
Jagula (Axis) vs. Geograph (Allies), 1942.2 - Game 2
-
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 2
Purchase Units - Americans
Americans buy 2 fighters, 2 submarines and 1 transport; Remaining resources: 1 PUs;Combat Move - Americans
1 destroyer, 1 fighter and 1 submarine moved from 11 Sea Zone to 13 Sea Zone
1 bomber moved from Western United States to 13 Sea Zone
1 infantry moved from Western United States to 56 Sea Zone
1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 infantry and 1 transport moved from 56 Sea Zone to 53 Sea Zone
1 infantry moved from Hawaiian Islands to 53 Sea Zone
1 battleship, 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 1 submarine and 1 transport moved from 53 Sea Zone to 44 Sea Zone
1 fighter and 2 infantry moved from 44 Sea Zone to Solomon IslandsCombat - Americans
Battle in 13 Sea Zone
Americans attack with 1 bomber, 1 destroyer, 1 fighter and 1 submarine
Germans defend with 1 cruiser and 1 submarine
Americans roll dice for 1 submarine in 13 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 bomber, 1 destroyer and 1 fighter in 13 Sea Zone, round 2 : 3/3 hits
Germans roll dice for 1 submarine in 13 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 cruiser in 13 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Americans, 1 cruiser owned by the Germans and 1 submarine owned by the Germans lost in 13 Sea Zone
Americans win with 1 bomber, 1 fighter and 1 submarine remaining. Battle score for attacker is 10
Casualties for Germans: 1 cruiser and 1 submarine
Casualties for Americans: 1 destroyer
Battle in Solomon Islands
Americans attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 battleship in Solomon Islands, round 2 : 0/1 hits
Americans roll dice for 1 fighter and 2 infantry in Solomon Islands, round 2 : 0/3 hits
Japanese roll dice for 1 infantry in Solomon Islands, round 2 : 0/1 hits
Americans roll dice for 1 fighter and 2 infantry in Solomon Islands, round 3 : 0/3 hits
Japanese roll dice for 1 infantry in Solomon Islands, round 3 : 1/1 hits
1 infantry owned by the Americans lost in Solomon Islands
Americans roll dice for 1 fighter and 1 infantry in Solomon Islands, round 4 : 0/2 hits
Japanese roll dice for 1 infantry in Solomon Islands, round 4 : 0/1 hits
Americans roll dice for 1 fighter and 1 infantry in Solomon Islands, round 5 : 0/2 hits
Japanese roll dice for 1 infantry in Solomon Islands, round 5 : 0/1 hits
Americans roll dice for 1 fighter and 1 infantry in Solomon Islands, round 6 : 0/2 hits
Japanese roll dice for 1 infantry in Solomon Islands, round 6 : 0/1 hits
Americans roll dice for 1 fighter and 1 infantry in Solomon Islands, round 7 : 1/2 hits
Japanese roll dice for 1 infantry in Solomon Islands, round 7 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Solomon Islands
Americans win with 1 fighter remaining. Battle score for attacker is -3
Casualties for Japanese: 1 infantry
Casualties for Americans: 2 infantryNon Combat Move - Americans
1 fighter moved from Solomon Islands to 44 Sea Zone
1 fighter moved from Western United States to 44 Sea Zone
1 carrier and 1 cruiser moved from 11 Sea Zone to 10 Sea Zone
1 fighter moved from 13 Sea Zone to United Kingdom
1 bomber moved from 13 Sea Zone to French West Africa
2 infantry moved from Kazakh S.S.R. to Caucasus
1 fighter moved from Trans-Jordan to West RussiaPlace Units - Americans
1 transport placed in 11 Sea Zone
2 submarines placed in 56 Sea Zone
2 fighters placed in Eastern United StatesTurn Complete - Americans
Americans collect 39 PUs; end with 40 PUs total
Turning on Edit Mode
EDIT: Adding units owned by Japanese to 60 Sea Zone: 1 fighter
EDIT: Removing units owned by Japanese from Wake Island: 1 fighter
EDIT: Turning off Edit ModeTerritory Summary for Americans :
10 Sea Zone : 1 carrier and 1 cruiser
11 Sea Zone : 1 transport
13 Sea Zone : 1 submarine
44 Sea Zone : 1 battleship, 1 carrier, 1 destroyer, 2 fighters, 1 submarine and 1 transport
56 Sea Zone : 2 submarines
Caucasus : 2 infantry
Central United States : 1 infantry
Eastern United States : 1 aaGun, 1 armour, 1 artillery, 1 factory, 2 fighters and 2 infantry
French West Africa : 1 bomber
Midway : 1 infantry
United Kingdom : 1 fighter
West Russia : 1 fighter
Western Canada : 1 infantry
Western United States : 1 aaGun, 1 factory and 1 infantryProduction/PUs Summary :
Russians : 21 / 27
Germans : 41 / 43
British : 30 / 31
Japanese : 37 / 38
Americans : 39 / 40 -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 3
Purchase Units - Russians
Russians buy 9 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Caucasus to Ukraine S.S.R.
1 fighter moved from Caucasus to Ukraine S.S.R.
1 artillery and 2 infantry moved from West Russia to Belorussia
1 fighter moved from Caucasus to Belorussia
1 fighter moved from Russia to Belorussia
1 artillery moved from West Russia to BelorussiaCombat - Russians
Battle in Ukraine S.S.R.
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Ukraine S.S.R., round 2 : 1/2 hits
Germans roll dice for 1 infantry in Ukraine S.S.R., round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine S.S.R.
Russians win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Belorussia
Russians attack with 2 artilleries, 2 fighters and 2 infantry
Germans defend with 5 infantry
Russians roll dice for 2 artilleries, 2 fighters and 2 infantry in Belorussia, round 2 : 0/6 hits
Germans roll dice for 5 infantry in Belorussia, round 2 : 2/5 hits
2 infantry owned by the Russians lost in Belorussia
2 artilleries owned by the Russians retreated to West Russia
Germans win with 5 infantry remaining. Battle score for attacker is -6
Casualties for Russians: 2 infantryNon Combat Move - Russians
2 fighters moved from Belorussia to West Russia
1 fighter moved from Ukraine S.S.R. to West Russia
2 infantry moved from Russia to West Russia
1 aaGun, 1 armour, 2 artilleries and 5 infantry moved from Caucasus to West Russia
1 infantry moved from Evenki National Okrug to Archangel
1 infantry moved from Novosibirsk to Russia
3 infantry moved from Evenki National Okrug to Novosibirsk
1 infantry moved from Kazakh S.S.R. to CaucasusPlace Units - Russians
4 infantry placed in Caucasus
5 infantry placed in RussiaTurn Complete - Russians
Russians collect 21 PUs; end with 21 PUs totalTerritory Summary for Russians :
Archangel : 1 infantry
Caucasus : 1 factory and 5 infantry
Novosibirsk : 3 infantry
Russia : 1 factory and 6 infantry
West Russia : 1 flag, 2 aaGuns, 1 armour, 4 artilleries, 3 fighters and 13 infantryProduction/PUs Summary :
Russians : 21 / 21
Germans : 41 / 43
British : 30 / 31
Japanese : 37 / 38
Americans : 39 / 40 -
Sorry for my late reply. It’s been a really busy week!
I made your edit, thats no big thing. In general you can use the edit mode for non combat movement, as long as I haven’t started my move.
Next week I’m on holiday, so I will not proceed before next Saturday earliest.
-
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 3
Purchase Units - Germans
Germans buy 1 artillery, 1 bomber and 9 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Karelia S.S.R. to Archangel
1 fighter moved from Germany to Archangel
1 bomber moved from Italy to West Russia
9 armour and 8 infantry moved from Karelia S.S.R. to West Russia
5 infantry moved from Belorussia to West Russia
1 armour, 1 artillery and 4 infantry moved from Libya to EgyptCombat - Germans
Battle in Egypt
Germans attack with 1 armour, 1 artillery and 4 infantry
British defend with 1 infantry
Germans win, taking Egypt from British with 1 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Battle in Archangel
Germans attack with 1 fighter and 1 infantry
Russians defend with 1 infantry
Germans win, taking Archangel from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in West Russia
Germans attack with 9 armour, 1 bomber and 13 infantry
Americans defend with 1 fighter; Russians defend with 2 aaGuns, 1 armour, 4 artilleries, 3 fighters and 13 infantry
2 infantry owned by the Germans and 9 armour owned by the Germans retreated to Karelia S.S.R.
Russians win with 1 armour, 4 artilleries, 4 fighters and 6 infantry remaining. Battle score for attacker is -2
Casualties for Germans: 11 infantry
Casualties for Russians: 2 aaGuns and 7 infantryNon Combat Move - Germans
1 bomber moved from West Russia to Karelia S.S.R.
1 aaGun moved from Baltic States to Karelia S.S.R.
1 infantry moved from Southern Europe to 15 Sea Zone
1 artillery moved from Southern Europe to 15 Sea Zone
1 infantry moved from 15 Sea Zone to Libya
1 artillery moved from 15 Sea Zone to Libya
1 artillery moved from Baltic States to Karelia S.S.R.
1 fighter moved from Archangel to Karelia S.S.R.
2 infantry moved from Poland to Ukraine S.S.R.
2 infantry moved from Baltic States to Belorussia
1 infantry moved from Baltic States to Belorussia
1 infantry moved from Baltic States to Karelia S.S.R.
3 artilleries moved from Baltic States to Karelia S.S.R.
1 artillery moved from Poland to Ukraine S.S.R.
1 infantry moved from Germany to Poland
1 artillery moved from Germany to Poland
1 infantry moved from Germany to Poland
3 infantry moved from Germany to Baltic States
3 artilleries moved from Germany to Baltic States
1 fighter moved from Libya to Germany
4 fighters moved from France to GermanyPlace Units - Germans
1 artillery and 1 infantry placed in Karelia S.S.R.
2 infantry placed in Italy
1 bomber placed in Italy
6 infantry placed in GermanyTurn Complete - Germans
Germans collect 44 PUs; end with 44 PUs totalTerritory Summary for Germans :
15 Sea Zone : 1 battleship and 1 transport
Archangel : 1 flag, 1 infantry
Baltic States : 3 artilleries and 3 infantry
Belorussia : 3 infantry
Egypt : 1 flag, 1 armour, 1 artillery and 3 infantry
Germany : 1 aaGun, 1 factory, 5 fighters and 6 infantry
Gibraltar : 1 flag
Italy : 1 bomber, 1 factory and 2 infantry
Karelia S.S.R. : 1 flag, 2 aaGuns, 9 armour, 5 artilleries, 1 bomber, 1 factory, 1 fighter and 4 infantry
Libya : 1 artillery and 1 infantry
Poland : 1 artillery and 2 infantry
Ukraine S.S.R. : 1 artillery and 2 infantryProduction/PUs Summary :
Russians : 20 / 21
Germans : 44 / 44
British : 28 / 31
Japanese : 37 / 38
Americans : 39 / 40 -
on my West Russia strafe, i took 2 AA guns as losses for you, not sure if you want to switch them with infantry losses instead.
-
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 3
Purchase Units - British
British buy 1 carrier, 1 destroyer and 3 infantry; Remaining resources: 0 PUs;Combat Move - British
Turning on Edit Mode
EDIT: Adding units owned by Russians to West Russia: 2 aaGuns
EDIT: Removing units owned by Russians from West Russia: 2 infantry
EDIT: Turning off Edit Mode
1 armour and 1 infantry moved from Eastern Canada to 10 Sea Zone
1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone
1 infantry moved from 8 Sea Zone to France
British take France from Germans
2 infantry moved from India to 35 Sea Zone
2 carriers, 2 destroyers, 4 fighters, 2 infantry, 3 submarines and 1 transport moved from 35 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to East Indies
4 fighters moved from 37 Sea Zone to East Indies
1 bomber moved from India to East IndiesCombat - British
Battle in East Indies
British attack with 1 bomber, 4 fighters and 2 infantry
Japanese defend with 2 infantry
British roll dice for 1 bomber, 4 fighters and 2 infantry in East Indies, round 2 : 5/7 hits
Japanese roll dice for 2 infantry in East Indies, round 2 : 0/2 hits
2 infantry owned by the Japanese lost in East Indies
British win, taking East Indies from Japanese with 1 bomber, 4 fighters and 2 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantryNon Combat Move - British
4 fighters moved from East Indies to 37 Sea Zone
1 bomber moved from East Indies to India
2 infantry moved from Persia to India
1 fighter moved from United Kingdom to 8 Sea ZonePlace Units - British
1 carrier and 1 destroyer placed in 8 Sea Zone
3 infantry placed in IndiaTurn Complete - British
British collect 38 PUs; end with 38 PUs totalTerritory Summary for British :
8 Sea Zone : 1 armour, 1 carrier, 1 destroyer, 1 fighter and 1 transport
37 Sea Zone : 2 carriers, 2 destroyers, 4 fighters, 3 submarines and 1 transport
East Indies : 1 flag, 2 infantry
Eastern Australia : 1 infantry
France : 1 flag, 1 infantry
India : 1 aaGun, 1 armour, 1 artillery, 1 bomber, 1 factory and 6 infantry
New Zealand : 1 infantry
United Kingdom : 1 aaGun, 1 armour, 1 artillery, 1 factory and 2 infantryProduction/PUs Summary :
Russians : 20 / 21
Germans : 38 / 44
British : 38 / 38
Japanese : 33 / 38
Americans : 39 / 40 -
Back from holliday and back into a nearly desperate situation :|
I thought it must be possible to win as allies without a bid, but maybe I was wrong - or you’re to strong :-D
-
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 armour, 1 bomber, 1 destroyer, 2 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Japanese
2 infantry moved from Yakut S.S.R. to Evenki National Okrug
Japanese take Evenki National Okrug from Russians
1 armour moved from Buryatia S.S.R. to Evenki National Okrug
4 infantry moved from Szechwan to Kazakh S.S.R.
Japanese take Kazakh S.S.R. from Russians
1 armour moved from Yunnan to Kazakh S.S.R.Combat - Japanese
Non Combat Move - Japanese
1 infantry moved from Soviet Far East to Yakut S.S.R.
1 artillery moved from Japan to 60 Sea Zone
1 artillery and 1 transport moved from 60 Sea Zone to 51 Sea Zone
1 infantry moved from Okinawa to 51 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 51 Sea Zone to 48 Sea Zone
1 artillery and 1 infantry moved from 48 Sea Zone to Philippine Islands
1 battleship, 1 carrier, 2 fighters and 3 submarines moved from 60 Sea Zone to 48 Sea Zone
1 artillery and 4 infantry moved from Buryatia S.S.R. to 62 Sea Zone
1 infantry moved from Japan to 62 Sea Zone
1 artillery, 1 battleship, 1 carrier, 1 destroyer, 2 fighters, 5 infantry and 3 transports moved from 62 Sea Zone to 48 Sea Zone
1 artillery and 5 infantry moved from 48 Sea Zone to Philippine Islands
1 artillery moved from Yunnan to Szechwan
1 infantry moved from French Indo-China Thailand to Yunnan
1 artillery moved from Burma to YunnanPlace Units - Japanese
1 armour and 2 infantry placed in Manchuria
1 destroyer and 1 submarine placed in 60 Sea Zone
1 bomber placed in JapanTurn Complete - Japanese
Japanese collect 36 PUs; end with 36 PUs totalTerritory Summary for Japanese :
48 Sea Zone : 2 battleships, 2 carriers, 1 destroyer, 4 fighters, 3 submarines and 4 transports
60 Sea Zone : 1 destroyer and 1 submarine
Anhwei : 1 flag
Borneo : 1 infantry
Burma : 1 flag, 1 infantry
Buryatia S.S.R. : 1 flag
Caroline Islands : 1 infantry
Evenki National Okrug : 1 flag, 1 armour and 2 infantry
Iwo Jima : 1 infantry
Japan : 1 aaGun, 1 bomber and 1 factory
Kazakh S.S.R. : 1 flag, 1 armour and 4 infantry
Manchuria : 1 armour, 1 factory and 2 infantry
New Guinea : 1 infantry
Philippine Islands : 2 artilleries and 6 infantry
Soviet Far East : 1 flag
Szechwan : 1 flag, 1 artillery
Wake Island : 1 infantry
Yakut S.S.R. : 1 flag, 1 infantry
Yunnan : 1 flag, 1 artillery, 1 bomber, 1 fighter and 1 infantryProduction/PUs Summary :
Russians : 17 / 21
Germans : 38 / 44
British : 38 / 38
Japanese : 36 / 36
Americans : 39 / 40 -
Yeah, it’s definitely slanted to the Axis from the start. I played classic years and years ago and it was slanted pretty heavily in favor of the Allies. Future games let’s bid.
-
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 destroyer, 2 fighters and 2 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 13 Sea Zone to 15 Sea Zone
1 bomber moved from French West Africa to 15 Sea ZoneCombat - Americans
Battle in 15 Sea Zone
Americans attack with 1 bomber and 1 submarine
Germans defend with 1 battleship and 1 transport
Americans roll dice for 1 submarine in 15 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 bomber in 15 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 battleship owned by the Germans
Germans roll dice for 1 battleship and 1 transport in 15 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans lost in 15 Sea Zone
Americans roll dice for 1 bomber in 15 Sea Zone, round 3 : 1/1 hits
Germans roll dice for 1 battleship and 1 transport in 15 Sea Zone, round 3 : 1/1 hits
1 bomber owned by the Americans and 1 battleship owned by the Germans lost in 15 Sea Zone
Germans win with 1 transport remaining. Battle score for attacker is 2
Casualties for Germans: 1 battleship
Casualties for Americans: 1 bomber and 1 submarineNon Combat Move - Americans
1 fighter moved from United Kingdom to 8 Sea Zone
1 carrier and 1 cruiser moved from 10 Sea Zone to 8 Sea Zone
2 fighters moved from Eastern United States to 8 Sea Zone
1 transport moved from 11 Sea Zone to 10 Sea Zone
1 aaGun, 1 armour, 1 artillery and 2 infantry moved from Eastern United States to Eastern Canada
1 infantry moved from Western Canada to Western United States
1 battleship, 1 carrier, 1 destroyer, 2 fighters, 1 submarine and 1 transport moved from 44 Sea Zone to 57 Sea Zone
2 submarines moved from 56 Sea Zone to 57 Sea Zone
1 fighter moved from West Russia to CaucasusPlace Units - Americans
2 fighters placed in Eastern United States
1 destroyer and 2 submarines placed in 56 Sea ZoneTurn Complete - Americans
Americans collect 39 PUs; end with 39 PUs totalTerritory Summary for Americans :
8 Sea Zone : 1 carrier, 1 cruiser and 3 fighters
10 Sea Zone : 1 transport
56 Sea Zone : 1 destroyer and 2 submarines
57 Sea Zone : 1 battleship, 1 carrier, 1 destroyer, 2 fighters, 3 submarines and 1 transport
Caucasus : 1 fighter and 2 infantry
Central United States : 1 infantry
Eastern Canada : 1 aaGun, 1 armour, 1 artillery and 2 infantry
Eastern United States : 1 factory and 2 fighters
Midway : 1 infantry
Western United States : 1 aaGun, 1 factory and 2 infantryProduction/PUs Summary :
Russians : 17 / 21
Germans : 38 / 44
British : 38 / 38
Japanese : 36 / 36
Americans : 39 / 39 -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 4
Purchase Units - Russians
Russians buy 7 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from West Russia to Archangel
1 fighter moved from West Russia to Archangel
3 infantry moved from Novosibirsk to Evenki National Okrug
2 fighters moved from West Russia to Evenki National Okrug
1 armour moved from West Russia to Kazakh S.S.R.
6 infantry moved from Russia to Kazakh S.S.R.
5 infantry moved from Caucasus to Kazakh S.S.R.Combat - Russians
Battle in Archangel
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Archangel, round 2 : 1/3 hits
Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Evenki National Okrug
Russians attack with 2 fighters and 3 infantry
Japanese defend with 1 armour and 2 infantry
Russians roll dice for 2 fighters and 3 infantry in Evenki National Okrug, round 2 : 1/5 hits
Japanese roll dice for 1 armour and 2 infantry in Evenki National Okrug, round 2 : 1/3 hits
1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Evenki National Okrug
Russians roll dice for 2 fighters and 2 infantry in Evenki National Okrug, round 3 : 2/4 hits
Japanese roll dice for 1 armour and 1 infantry in Evenki National Okrug, round 3 : 0/2 hits
1 armour owned by the Japanese and 1 infantry owned by the Japanese lost in Evenki National Okrug
Russians win, taking Evenki National Okrug from Japanese with 2 fighters and 2 infantry remaining. Battle score for attacker is 9
Casualties for Japanese: 1 armour and 2 infantry
Casualties for Russians: 1 infantry
Battle in Kazakh S.S.R.
Russians attack with 1 armour and 11 infantry
Japanese defend with 1 armour and 4 infantry
Russians roll dice for 1 armour and 11 infantry in Kazakh S.S.R., round 2 : 1/12 hits
Japanese roll dice for 1 armour and 4 infantry in Kazakh S.S.R., round 2 : 2/5 hits
2 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Kazakh S.S.R.
Russians roll dice for 1 armour and 9 infantry in Kazakh S.S.R., round 3 : 1/10 hits
Japanese roll dice for 1 armour and 3 infantry in Kazakh S.S.R., round 3 : 0/4 hits
1 infantry owned by the Japanese lost in Kazakh S.S.R.
Russians roll dice for 1 armour and 9 infantry in Kazakh S.S.R., round 4 : 2/10 hits
Japanese roll dice for 1 armour and 2 infantry in Kazakh S.S.R., round 4 : 2/3 hits
2 infantry owned by the Russians and 2 infantry owned by the Japanese lost in Kazakh S.S.R.
Russians roll dice for 1 armour and 7 infantry in Kazakh S.S.R., round 5 : 1/8 hits
Japanese roll dice for 1 armour in Kazakh S.S.R., round 5 : 0/1 hits
1 armour owned by the Japanese lost in Kazakh S.S.R.
Russians win, taking Kazakh S.S.R. from Japanese with 1 armour and 7 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour and 4 infantry
Casualties for Russians: 4 infantryNon Combat Move - Russians
1 fighter moved from Archangel to Caucasus
2 aaGuns, 4 artilleries and 1 infantry moved from West Russia to Caucasus
2 fighters moved from Evenki National Okrug to RussiaPlace Units - Russians
4 infantry placed in Caucasus
3 infantry placed in RussiaTurn Complete - Russians
Russians collect 21 PUs; end with 21 PUs totalTerritory Summary for Russians :
Archangel : 2 infantry
Caucasus : 2 aaGuns, 4 artilleries, 1 factory, 1 fighter and 5 infantry
Evenki National Okrug : 2 infantry
Kazakh S.S.R. : 1 armour and 7 infantry
Russia : 1 factory, 2 fighters and 3 infantry
West Russia : 1 flag, 1 infantryProduction/PUs Summary :
Russians : 21 / 21
Germans : 37 / 44
British : 38 / 38
Japanese : 33 / 36
Americans : 39 / 39 -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 4
Purchase Units - Germans
Germans buy 5 artilleries and 8 infantry; Remaining resources: 0 PUs;Combat Move - Germans
3 infantry moved from Belorussia to West Russia
1 artillery and 2 infantry moved from Ukraine S.S.R. to West Russia
2 infantry moved from Karelia S.S.R. to Archangel
1 bomber moved from Karelia S.S.R. to Archangel
1 bomber moved from Italy to Archangel
2 infantry moved from Germany to France
3 fighters moved from Germany to France
2 fighters moved from Germany to Archangel
1 fighter moved from Karelia S.S.R. to Archangel
9 armour, 5 artilleries and 2 infantry moved from Karelia S.S.R. to West RussiaCombat - Germans
Battle in West Russia
Germans attack with 9 armour, 6 artilleries and 7 infantry
Russians defend with 1 infantry
Germans win, taking West Russia from Russians with 9 armour, 6 artilleries and 7 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Archangel
Germans attack with 2 bombers, 3 fighters and 2 infantry
Russians defend with 2 infantry
Germans win, taking Archangel from Russians with 2 bombers, 3 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in France
Germans attack with 3 fighters and 2 infantry
British defend with 1 infantry
Germans win, taking France from British with 3 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantryNon Combat Move - Germans
Turning on Edit Mode
EDIT: Changing ownership of Trans-Jordan from British to Germans
EDIT: Adding units owned by Germans to Trans-Jordan: 1 armour, 1 artillery and 3 infantry
EDIT: Removing units owned by Germans from Egypt: 1 armour, 1 artillery and 3 infantry
EDIT: Turning off Edit Mode
3 fighters moved from France to Karelia S.S.R.
3 fighters moved from Archangel to Karelia S.S.R.
2 aaGuns moved from Karelia S.S.R. to West Russia
2 bombers moved from Archangel to Karelia S.S.R.
2 infantry moved from Poland to Ukraine S.S.R.
1 artillery moved from Poland to Ukraine S.S.R.
3 artilleries and 3 infantry moved from Baltic States to Karelia S.S.R.
2 infantry moved from Germany to Poland
1 infantry moved from Germany to Poland
1 infantry moved from Germany to Baltic States
1 infantry moved from Libya to Egypt
1 artillery moved from Libya to Egypt
2 infantry moved from Italy to 15 Sea Zone
2 infantry moved from 15 Sea Zone to LibyaPlace Units - Germans
1 artillery and 1 infantry placed in Karelia S.S.R.
4 artilleries and 6 infantry placed in Germany
1 infantry placed in ItalyTurn Complete - Germans
Germans collect 47 PUs; end with 47 PUs totalTerritory Summary for Germans :
15 Sea Zone : 1 transport
Archangel : 1 flag, 1 infantry
Baltic States : 1 infantry
Egypt : 1 flag, 1 artillery and 1 infantry
France : 1 infantry
Germany : 1 aaGun, 4 artilleries, 1 factory and 6 infantry
Gibraltar : 1 flag
Italy : 1 factory and 1 infantry
Karelia S.S.R. : 1 flag, 4 artilleries, 2 bombers, 1 factory, 6 fighters and 4 infantry
Libya : 2 infantry
Poland : 3 infantry
Trans-Jordan : 1 flag, 1 armour, 1 artillery and 3 infantry
Ukraine S.S.R. : 1 artillery and 2 infantry
West Russia : 2 aaGuns, 9 armour, 6 artilleries and 7 infantryProduction/PUs Summary :
Russians : 18 / 21
Germans : 47 / 47
British : 31 / 38
Japanese : 33 / 36
Americans : 39 / 39 -
Dang! I did not expect you to counter in both Kazak and Evenki! Japanese are not looking too strong this game for me… I knew I should have built a factory in East Indies during the first round!
-
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 4
Purchase Units - British
British buy 1 armour, 1 fighter, 1 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from United Kingdom to 8 Sea Zone
1 armour, 1 fighter and 1 infantry moved from 8 Sea Zone to France
2 infantry moved from East Indies to 37 Sea Zone
1 destroyer moved from 37 Sea Zone to 36 Sea Zone
2 carriers, 1 destroyer, 4 fighters, 2 infantry, 3 submarines and 1 transport moved from 37 Sea Zone to 34 Sea Zone
4 fighters and 2 infantry moved from 34 Sea Zone to Trans-Jordan
1 armour and 1 bomber moved from India to Trans-Jordan
1 artillery and 1 infantry moved from India to BurmaCombat - British
Battle in France
British attack with 1 armour, 1 fighter and 1 infantry
Germans defend with 1 infantry
British roll dice for 1 armour, 1 fighter and 1 infantry in France, round 2 : 0/3 hits
Germans roll dice for 1 infantry in France, round 2 : 1/1 hits
1 infantry owned by the British lost in France
British roll dice for 1 armour and 1 fighter in France, round 3 : 1/2 hits
Germans roll dice for 1 infantry in France, round 3 : 0/1 hits
1 infantry owned by the Germans lost in France
British win, taking France from Germans with 1 armour and 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Battle in Burma
British attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
British roll dice for 1 artillery and 1 infantry in Burma, round 2 : 1/2 hits
Japanese roll dice for 1 infantry in Burma, round 2 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Trans-Jordan
British attack with 1 armour, 1 bomber, 4 fighters and 2 infantry
Germans defend with 1 armour, 1 artillery and 3 infantry
British roll dice for 1 armour, 1 bomber, 4 fighters and 2 infantry in Trans-Jordan, round 2 : 1/8 hits
Germans roll dice for 1 armour, 1 artillery and 3 infantry in Trans-Jordan, round 2 : 1/5 hits
1 infantry owned by the British and 1 infantry owned by the Germans lost in Trans-Jordan
British roll dice for 1 armour, 1 bomber, 4 fighters and 1 infantry in Trans-Jordan, round 3 : 4/7 hits
Germans roll dice for 1 armour, 1 artillery and 2 infantry in Trans-Jordan, round 3 : 1/4 hits
1 infantry owned by the British, 2 infantry owned by the Germans, 1 armour owned by the Germans and 1 artillery owned by the Germans lost in Trans-Jordan
British win, taking Trans-Jordan from Germans with 1 armour, 1 bomber and 4 fighters remaining. Battle score for attacker is 13
Casualties for Germans: 1 armour, 1 artillery and 3 infantry
Casualties for British: 2 infantryNon Combat Move - British
4 fighters moved from Trans-Jordan to 34 Sea Zone
1 bomber moved from Trans-Jordan to India
1 fighter moved from France to 8 Sea Zone
1 aaGun and 2 infantry moved from India to PersiaPlace Units - British
1 armour placed in India
2 submarines placed in 35 Sea Zone
1 transport placed in 8 Sea Zone
1 fighter and 1 infantry placed in United KingdomTurn Complete - British
British collect 39 PUs; end with 39 PUs totalTerritory Summary for British :
8 Sea Zone : 1 carrier, 1 destroyer, 1 fighter and 2 transports
34 Sea Zone : 2 carriers, 1 destroyer, 4 fighters, 3 submarines and 1 transport
35 Sea Zone : 2 submarines
36 Sea Zone : 1 destroyer
Burma : 1 artillery
East Indies : 1 flag
Eastern Australia : 1 infantry
France : 1 flag, 1 armour
India : 1 armour, 1 bomber, 1 factory and 3 infantry
New Zealand : 1 infantry
Persia : 1 aaGun and 2 infantry
Trans-Jordan : 1 armour
United Kingdom : 1 aaGun, 1 armour, 1 artillery, 1 factory, 1 fighter and 2 infantryProduction/PUs Summary :
Russians : 18 / 21
Germans : 40 / 47
British : 39 / 39
Japanese : 32 / 36
Americans : 39 / 39 -
Don’t know. I prefer to build transports in J1 as you did.
Germany is really strong! Let’s see if I can stand it a while…
-
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 armour, 1 carrier, 1 fighter and 2 infantry; Remaining resources: 0 PUs;Combat Move - Japanese
1 infantry moved from Yakut S.S.R. to Evenki National Okrug
1 bomber moved from Yunnan to Evenki National Okrug
1 fighter moved from Yunnan to Evenki National Okrug
1 bomber moved from Japan to Evenki National Okrug
1 artillery moved from Szechwan to Sinkiang
Japanese take Sinkiang from Americans
1 infantry moved from Yunnan to Burma
1 artillery moved from Yunnan to Burma
1 destroyer and 1 submarine moved from 60 Sea Zone to 36 Sea Zone
2 artilleries and 6 infantry moved from Philippine Islands to 48 Sea Zone
2 artilleries, 2 battleships, 2 carriers, 1 destroyer, 6 infantry, 3 submarines and 4 transports moved from 48 Sea Zone to 36 Sea Zone
4 fighters moved from 48 Sea Zone to BurmaCombat - Japanese
Battle in 36 Sea Zone
Japanese attack with 2 artilleries, 2 battleships, 2 carriers, 2 destroyers, 6 infantry, 4 submarines and 4 transports
British defend with 1 destroyer
Units damaged: 1 battleship owned by the Japanese
Japanese win with 2 battleships, 2 carriers, 2 destroyers, 4 submarines and 4 transports remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Burma
Japanese attack with 1 artillery, 4 fighters and 1 infantry
British defend with 1 artillery
Japanese win, taking Burma from British with 1 artillery, 4 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 artillery
Battle in Evenki National Okrug
Japanese attack with 2 bombers, 1 fighter and 1 infantry
Russians defend with 2 infantry
Japanese win, taking Evenki National Okrug from Russians with 2 bombers, 1 fighter and 1 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantryNon Combat Move - Japanese
1 fighter moved from Evenki National Okrug to Yakut S.S.R.
2 bombers moved from Evenki National Okrug to Anhwei
2 infantry moved from Manchuria to Anhwei
1 armour moved from Manchuria to Sinkiang
4 fighters moved from Burma to 36 Sea Zone
2 artilleries and 6 infantry moved from 36 Sea Zone to BurmaPlace Units - Japanese
1 armour and 2 infantry placed in Manchuria
1 carrier placed in 62 Sea Zone
1 fighter placed in 62 Sea ZoneTurn Complete - Japanese
Japanese collect 35 PUs; end with 35 PUs total
1 unit repaired.Territory Summary for Japanese :
36 Sea Zone : 2 battleships, 2 carriers, 2 destroyers, 4 fighters, 4 submarines and 4 transports
62 Sea Zone : 1 carrier and 1 fighter
Anhwei : 1 flag, 2 bombers and 2 infantry
Borneo : 1 infantry
Burma : 1 flag, 3 artilleries and 7 infantry
Buryatia S.S.R. : 1 flag
Caroline Islands : 1 infantry
Evenki National Okrug : 1 flag, 1 infantry
Iwo Jima : 1 infantry
Japan : 1 aaGun and 1 factory
Manchuria : 1 armour, 1 factory and 2 infantry
New Guinea : 1 infantry
Sinkiang : 1 flag, 1 armour and 1 artillery
Soviet Far East : 1 flag
Szechwan : 1 flag
Wake Island : 1 infantry
Yakut S.S.R. : 1 flag, 1 fighter
Yunnan : 1 flagProduction/PUs Summary :
Russians : 17 / 21
Germans : 40 / 47
British : 38 / 39
Japanese : 35 / 35
Americans : 38 / 39 -
Geo, OMG, I just realized I gave you the game with Japan. Blah. If you want to be nice, I can edit my infantry and tank placements into Japan to at least give my guys a chance to hold the capital. If not, then good game, you earned it! I learned a lot as Japan this time around!
-
TripleA Manual Gamesave Post for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 4
Purchase Units - Americans
-
This is the move I would do, placed units in Japan and forgot to take East Indies initially. I didn’t use any amphibious units in the attack on Burma. I know it’s a combat move, so once again, this would just be if you want to keep playing. If not, we can just start another game. Either way, I learned my lesson to wait til after my daughter goes to bed before I do my turn! Sorry for the bother, no big deal either way.
-
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 2 fighters, 2 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery and 1 infantry moved from Eastern Canada to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone
1 infantry moved from 8 Sea Zone to Northwestern Europe
Americans take Northwestern Europe from Germans
1 fighter moved from 8 Sea Zone to 15 Sea Zone
1 infantry moved from Midway to 57 Sea Zone
1 infantry and 1 transport moved from 57 Sea Zone to 63 Sea Zone
1 infantry moved from 63 Sea Zone to Soviet Far East
Russians take Soviet Far East from JapaneseCombat - Americans
Battle in 15 Sea Zone
Americans attack with 1 fighter
Germans defend with 1 transport
1 transport owned by the Germans lost in 15 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Germans: 1 transportNon Combat Move - Americans
2 fighters moved from 8 Sea Zone to Iceland
1 carrier and 1 cruiser moved from 8 Sea Zone to 14 Sea Zone
1 fighter moved from 15 Sea Zone to 14 Sea Zone
1 fighter moved from Eastern United States to 8 Sea Zone
1 fighter moved from Eastern United States to 14 Sea Zone
1 armour moved from Eastern Canada to Alaska
2 infantry moved from Western United States to Western Canada
1 battleship, 1 carrier, 1 destroyer, 2 fighters and 3 submarines moved from 57 Sea Zone to 63 Sea Zone
1 destroyer and 2 submarines moved from 56 Sea Zone to 64 Sea Zone
1 aaGun moved from Western United States to Western Canada
1 infantry moved from Central United States to Eastern Canada
1 fighter and 2 infantry moved from Caucasus to RussiaPlace Units - Americans
1 transport placed in 11 Sea Zone
2 fighters placed in Eastern United States
2 submarines placed in 56 Sea ZoneTurn Complete - Americans
Americans collect 40 PUs; end with 40 PUs totalTerritory Summary for Americans :
8 Sea Zone : 1 artillery, 1 fighter and 1 transport
11 Sea Zone : 1 transport
14 Sea Zone : 1 carrier, 1 cruiser and 2 fighters
56 Sea Zone : 2 submarines
63 Sea Zone : 1 battleship, 1 carrier, 1 destroyer, 2 fighters, 3 submarines and 1 transport
64 Sea Zone : 1 destroyer and 2 submarines
Alaska : 1 armour
Eastern Canada : 1 aaGun and 2 infantry
Eastern United States : 1 factory and 2 fighters
Iceland : 2 fighters
Northwestern Europe : 1 flag, 1 infantry
Russia : 1 fighter and 2 infantry
Soviet Far East : 1 infantry
Western Canada : 1 aaGun and 2 infantry
Western United States : 1 factoryProduction/PUs Summary :
Russians : 18 / 21
Germans : 38 / 47
British : 34 / 39
Japanese : 38 / 39
Americans : 40 / 40





