@Daaras all the planes from India can reach and if they’re safe to land in Burma, I’d still make that attack. So block or put way more
Jagula (Axis) vs. Geograph (Allies), 1942.2 - Game 2
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We’ll see how this goes… Also, congrats on winning the tournament!
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TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 1
Purchase Units - Americans
Americans buy 2 carriers, 1 destroyer and 1 submarine; Remaining resources: 0 PUs;Combat Move - Americans
1 fighter moved from Hawaiian Islands to 53 Sea Zone
1 fighter moved from Western United States to 53 Sea Zone
1 bomber moved from Eastern United States to 53 Sea ZoneCombat - Americans
Battle in 53 Sea Zone
Americans attack with 1 bomber, 2 fighters and 1 submarine
Japanese defend with 1 cruiser
Americans roll dice for 1 submarine in 53 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 bomber and 2 fighters in 53 Sea Zone, round 2 : 2/3 hits
Japanese roll dice for 1 cruiser in 53 Sea Zone, round 2 : 0/1 hits
1 cruiser owned by the Japanese lost in 53 Sea Zone
Americans win with 1 bomber, 2 fighters and 1 submarine remaining. Battle score for attacker is 12
Casualties for Japanese: 1 cruiserNon Combat Move - Americans
1 bomber moved from 53 Sea Zone to Western United States
1 fighter moved from 53 Sea Zone to Western United States
1 fighter moved from 53 Sea Zone to 56 Sea Zone
1 infantry moved from Alaska to Western Canada
1 fighter moved from Eastern United States to 11 Sea Zone
1 cruiser moved from 19 Sea Zone to 11 Sea Zone
1 fighter moved from Szechwan to Trans-Jordan
2 infantry moved from Szechwan to Kazakh S.S.R.Place Units - Americans
1 carrier placed in 56 Sea Zone
1 carrier, 1 destroyer and 1 submarine placed in 11 Sea ZoneTurn Complete - Americans
Americans collect 40 PUs; end with 40 PUs totalTerritory Summary for Americans :
11 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 submarine
53 Sea Zone : 1 submarine
56 Sea Zone : 1 battleship, 1 carrier, 1 destroyer, 1 fighter and 1 transport
Central United States : 1 infantry
Eastern United States : 1 aaGun, 1 armour, 1 artillery, 1 factory and 2 infantry
Hawaiian Islands : 1 infantry
Kazakh S.S.R. : 2 infantry
Midway : 1 infantry
Trans-Jordan : 1 fighter
Western Canada : 1 infantry
Western United States : 1 aaGun, 1 bomber, 1 factory, 1 fighter and 2 infantryProduction/PUs Summary :
Russians : 23 / 28
Germans : 41 / 41
British : 30 / 40
Japanese : 34 / 34
Americans : 40 / 40 -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 2
Purchase Units - Russians
Russians buy 1 fighter and 6 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 artillery and 2 infantry moved from West Russia to Belorussia
1 fighter moved from Caucasus to Belorussia
1 fighter moved from Caucasus to Karelia S.S.R.
2 infantry moved from Archangel to Karelia S.S.R.Combat - Russians
Battle in Karelia S.S.R.
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 factory and 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Karelia S.S.R., round 2 : 0/3 hits
Germans roll dice for 1 infantry in Karelia S.S.R., round 2 : 0/1 hits
Russians roll dice for 1 fighter and 2 infantry in Karelia S.S.R., round 3 : 1/3 hits
Germans roll dice for 1 infantry in Karelia S.S.R., round 3 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Karelia S.S.R.
Russians win, taking Karelia S.S.R. from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Belorussia
Russians attack with 1 artillery, 1 fighter and 2 infantry
Germans defend with 2 infantry
Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Belorussia, round 2 : 2/4 hits
Germans roll dice for 2 infantry in Belorussia, round 2 : 1/2 hits
1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Belorussia
Russians win, taking Belorussia from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 armour moved from West Russia to Caucasus
1 artillery and 2 infantry moved from Russia to West Russia
1 fighter moved from Belorussia to Caucasus
1 fighter moved from Karelia S.S.R. to Caucasus
1 infantry moved from Evenki National Okrug to Novosibirsk
4 infantry moved from Yakut S.S.R. to Evenki National Okrug
1 aaGun moved from West Russia to CaucasusPlace Units - Russians
4 infantry placed in Caucasus
1 fighter and 2 infantry placed in RussiaTurn Complete - Russians
Russians collect 27 PUs; end with 27 PUs totalTerritory Summary for Russians :
Belorussia : 1 flag, 1 artillery and 1 infantry
Caucasus : 1 aaGun, 1 armour, 2 artilleries, 1 factory, 2 fighters and 6 infantry
Evenki National Okrug : 4 infantry
Karelia S.S.R. : 1 factory and 1 infantry
Kazakh S.S.R. : 1 infantry
Novosibirsk : 1 infantry
Russia : 1 factory, 1 fighter and 2 infantry
Szechwan : 1 infantry
West Russia : 1 flag, 1 aaGun, 2 artilleries and 8 infantryProduction/PUs Summary :
Russians : 27 / 27
Germans : 37 / 41
British : 30 / 40
Japanese : 34 / 34
Americans : 40 / 40 -
Thank you!
The tournament was a real bunch of fun :-D -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 2
Purchase Units - Germans
Germans buy 4 artilleries, 1 fighter and 5 infantry; Remaining resources: 0 PUs;Combat Move - Germans
5 infantry moved from Finland to Karelia S.S.R.
4 infantry moved from Baltic States to Karelia S.S.R.
9 armour moved from Baltic States to Karelia S.S.R.
4 infantry moved from Ukraine S.S.R. to Belorussia
1 infantry moved from Poland to Belorussia
2 fighters moved from Baltic States to Belorussia
1 bomber moved from Italy to Belorussia
1 infantry moved from Libya to Egypt
Germans take Egypt from British
1 submarine moved from 11 Sea Zone to 13 Sea ZoneCombat - Germans
Battle in Belorussia
Germans attack with 1 bomber, 2 fighters and 5 infantry
Russians defend with 1 artillery and 1 infantry
Germans win, taking Belorussia from Russians with 1 bomber, 2 fighters and 5 infantry remaining. Battle score for attacker is 7
Casualties for Russians: 1 artillery and 1 infantry
Battle in Karelia S.S.R.
Germans attack with 9 armour and 9 infantry
Russians defend with 1 factory and 1 infantry
Germans win, taking Karelia S.S.R. from Russians with 9 armour and 9 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 aaGun moved from Baltic States to Karelia S.S.R.
1 aaGun moved from Germany to Baltic States
1 aaGun moved from France to Germany
1 bomber moved from Belorussia to Italy
2 fighters moved from Belorussia to France
1 cruiser moved from 7 Sea Zone to 13 Sea Zone
1 infantry moved from Gibraltar to 14 Sea Zone
1 infantry moved from France to 14 Sea Zone
2 infantry and 1 transport moved from 14 Sea Zone to 15 Sea Zone
2 infantry moved from 15 Sea Zone to Libya
1 infantry moved from Algeria to Libya
1 battleship moved from 14 Sea Zone to 15 Sea Zone
1 artillery moved from Italy to Southern Europe
1 infantry moved from Italy to Southern Europe
1 infantry moved from Bulgaria Romania to Ukraine S.S.R.
1 infantry moved from Germany to Poland
1 infantry moved from Germany to Poland
1 artillery moved from Bulgaria Romania to Poland
4 artilleries and 4 infantry moved from Germany to Baltic StatesPlace Units - Germans
4 artilleries, 1 fighter and 5 infantry placed in GermanyTurn Complete - Germans
Germans collect 43 PUs; end with 43 PUs totalTerritory Summary for Germans :
13 Sea Zone : 1 cruiser and 1 submarine
15 Sea Zone : 1 battleship and 1 transport
Baltic States : 1 aaGun, 4 artilleries and 4 infantry
Belorussia : 5 infantry
Egypt : 1 flag, 1 infantry
France : 4 fighters
Germany : 1 aaGun, 4 artilleries, 1 factory, 1 fighter and 5 infantry
Gibraltar : 1 flag
Italy : 1 bomber and 1 factory
Karelia S.S.R. : 1 flag, 1 aaGun, 9 armour, 1 factory and 9 infantry
Libya : 1 armour, 1 artillery, 1 fighter and 4 infantry
Poland : 1 artillery and 2 infantry
Southern Europe : 1 artillery and 1 infantry
Ukraine S.S.R. : 1 infantryProduction/PUs Summary :
Russians : 23 / 27
Germans : 43 / 43
British : 28 / 40
Japanese : 34 / 34
Americans : 40 / 40 -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 2
Purchase Units - British
British buy 1 carrier, 2 destroyers and 1 fighter; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Trans-Jordan to Egypt
1 fighter moved from 33 Sea Zone to Egypt
1 bomber moved from Belgian Congo to Egypt
2 infantry moved from India to Burma
1 fighter moved from Szechwan to Burma
1 fighter moved from India to BurmaCombat - British
Battle in Egypt
British attack with 1 bomber, 1 fighter and 1 infantry
Germans defend with 1 infantry
British roll dice for 1 bomber, 1 fighter and 1 infantry in Egypt, round 2 : 1/3 hits
Germans roll dice for 1 infantry in Egypt, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Egypt
British win, taking Egypt from Germans with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Burma
British attack with 2 fighters and 2 infantry
Japanese defend with 2 infantry
British roll dice for 2 fighters and 2 infantry in Burma, round 2 : 1/4 hits
Japanese roll dice for 2 infantry in Burma, round 2 : 0/2 hits
1 infantry owned by the Japanese lost in Burma
British roll dice for 2 fighters and 2 infantry in Burma, round 3 : 2/4 hits
Japanese roll dice for 1 infantry in Burma, round 3 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for British: 1 infantryNon Combat Move - British
1 fighter moved from Egypt to 35 Sea Zone
1 bomber moved from Egypt to India
1 armour moved from Trans-Jordan to India
1 fighter moved from West Russia to India
2 fighters moved from Burma to 35 Sea Zone
1 fighter moved from India to 35 Sea Zone
1 infantry moved from Rhodesia to 33 Sea Zone
1 carrier, 1 infantry and 1 transport moved from 33 Sea Zone to 34 Sea Zone
1 artillery moved from Trans-Jordan to 34 Sea Zone
1 artillery, 1 carrier, 1 infantry and 1 transport moved from 34 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to India
2 infantry moved from Trans-Jordan to Persia
1 submarine moved from 30 Sea Zone to 35 Sea Zone
1 transport moved from 11 Sea Zone to 10 Sea Zone
1 armour moved from Eastern United States to Eastern CanadaPlace Units - British
1 carrier and 2 destroyers placed in 35 Sea Zone
1 fighter placed in United KingdomTurn Complete - British
British collect 31 PUs; end with 31 PUs totalTerritory Summary for British :
10 Sea Zone : 1 transport
35 Sea Zone : 2 carriers, 2 destroyers, 4 fighters, 3 submarines and 1 transport
Burma : 1 infantry
Eastern Australia : 1 infantry
Eastern Canada : 1 armour and 1 infantry
Egypt : 1 infantry
India : 1 aaGun, 1 armour, 1 artillery, 1 bomber, 1 factory and 3 infantry
New Zealand : 1 infantry
Persia : 2 infantry
United Kingdom : 1 aaGun, 1 armour, 1 artillery, 1 factory, 1 fighter and 2 infantryProduction/PUs Summary :
Russians : 23 / 27
Germans : 41 / 43
British : 31 / 31
Japanese : 33 / 34
Americans : 40 / 40 -
My next move will not happen before Wednesday.
Have a nice weekend! -
Funny you say that, i’ve had a family emergency come up and my heart isn’t in this game right now. I’ll probably not be able to do a move until late next week at the earliest.
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Sorry to hear that!
Take your time and come back to the game whenever you like!
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TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 1 factory and 3 submarines; Remaining resources: 1 PUs;Combat Move - Japanese
2 infantry moved from Buryatia S.S.R. to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 infantry moved from Buryatia S.S.R. to Soviet Far East
Japanese take Soviet Far East from Russians
1 infantry moved from Yunnan to Burma
1 artillery moved from French Indo-China Thailand to Burma
1 bomber moved from Wake Island to Burma
1 fighter moved from Manchuria to Szechwan
4 infantry moved from Anhwei to SzechwanCombat - Japanese
Battle in Szechwan
Japanese attack with 1 fighter and 4 infantry
Russians defend with 1 infantry
Japanese win, taking Szechwan from Americans with 1 fighter and 4 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Burma
Japanese attack with 1 artillery, 1 bomber and 1 infantry
British defend with 1 infantry
Japanese win, taking Burma from British with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Japanese
1 bomber moved from Burma to Yunnan
1 infantry moved from Malaya to French Indo-China Thailand
1 fighter moved from Szechwan to Yunnan
1 armour, 1 artillery and 4 infantry moved from Japan to 62 Sea Zone
4 infantry moved from 62 Sea Zone to Buryatia S.S.R.
1 artillery moved from 62 Sea Zone to Buryatia S.S.R.
1 armour moved from 62 Sea Zone to Buryatia S.S.R.
1 carrier moved from 61 Sea Zone to 60 Sea Zone
1 carrier moved from 61 Sea Zone to 62 Sea Zone
1 battleship moved from 61 Sea Zone to 60 Sea Zone
1 battleship moved from 61 Sea Zone to 62 Sea Zone
1 destroyer moved from 61 Sea Zone to 62 Sea Zone
1 transport moved from 61 Sea Zone to 48 Sea Zone
1 infantry moved from Philippine Islands to 48 Sea Zone
1 artillery moved from Philippine Islands to 48 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 48 Sea Zone to 60 Sea Zone
1 infantry moved from 60 Sea Zone to Japan
1 artillery moved from 60 Sea Zone to Japan
2 fighters moved from 61 Sea Zone to 62 Sea Zone
1 fighter moved from 61 Sea Zone to 60 Sea ZonePlace Units - Japanese
1 factory placed in Manchuria
3 submarines placed in 60 Sea ZoneTurn Complete - Japanese
Japanese collect 37 PUs; end with 38 PUs totalTerritory Summary for Japanese :
60 Sea Zone : 1 battleship, 1 carrier, 1 fighter, 3 submarines and 1 transport
62 Sea Zone : 1 battleship, 1 carrier, 1 destroyer, 2 fighters and 3 transports
Anhwei : 1 flag
Borneo : 1 infantry
Burma : 1 flag, 1 artillery and 1 infantry
Buryatia S.S.R. : 1 flag, 1 armour, 1 artillery and 4 infantry
Caroline Islands : 1 infantry
East Indies : 2 infantry
French Indo-China Thailand : 1 infantry
Iwo Jima : 1 infantry
Japan : 1 aaGun, 1 artillery, 1 factory and 1 infantry
Manchuria : 1 factory
New Guinea : 1 infantry
Okinawa : 1 infantry
Solomon Islands : 1 infantry
Soviet Far East : 1 flag, 1 infantry
Szechwan : 1 flag, 4 infantry
Wake Island : 1 fighter and 1 infantry
Yakut S.S.R. : 1 flag, 2 infantry
Yunnan : 1 flag, 1 armour, 1 artillery, 1 bomber and 1 fighterProduction/PUs Summary :
Russians : 21 / 27
Germans : 41 / 43
British : 30 / 31
Japanese : 37 / 38
Americans : 39 / 40 -
Geo, I forgot to move my fighter from wake island to sz 60 to land on the carrier. Would you mind moving it for me? If that is an issue, I understand.
Thanks,
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TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 2
Purchase Units - Americans
Americans buy 2 fighters, 2 submarines and 1 transport; Remaining resources: 1 PUs;Combat Move - Americans
1 destroyer, 1 fighter and 1 submarine moved from 11 Sea Zone to 13 Sea Zone
1 bomber moved from Western United States to 13 Sea Zone
1 infantry moved from Western United States to 56 Sea Zone
1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 infantry and 1 transport moved from 56 Sea Zone to 53 Sea Zone
1 infantry moved from Hawaiian Islands to 53 Sea Zone
1 battleship, 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 1 submarine and 1 transport moved from 53 Sea Zone to 44 Sea Zone
1 fighter and 2 infantry moved from 44 Sea Zone to Solomon IslandsCombat - Americans
Battle in 13 Sea Zone
Americans attack with 1 bomber, 1 destroyer, 1 fighter and 1 submarine
Germans defend with 1 cruiser and 1 submarine
Americans roll dice for 1 submarine in 13 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 bomber, 1 destroyer and 1 fighter in 13 Sea Zone, round 2 : 3/3 hits
Germans roll dice for 1 submarine in 13 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 cruiser in 13 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Americans, 1 cruiser owned by the Germans and 1 submarine owned by the Germans lost in 13 Sea Zone
Americans win with 1 bomber, 1 fighter and 1 submarine remaining. Battle score for attacker is 10
Casualties for Germans: 1 cruiser and 1 submarine
Casualties for Americans: 1 destroyer
Battle in Solomon Islands
Americans attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 battleship in Solomon Islands, round 2 : 0/1 hits
Americans roll dice for 1 fighter and 2 infantry in Solomon Islands, round 2 : 0/3 hits
Japanese roll dice for 1 infantry in Solomon Islands, round 2 : 0/1 hits
Americans roll dice for 1 fighter and 2 infantry in Solomon Islands, round 3 : 0/3 hits
Japanese roll dice for 1 infantry in Solomon Islands, round 3 : 1/1 hits
1 infantry owned by the Americans lost in Solomon Islands
Americans roll dice for 1 fighter and 1 infantry in Solomon Islands, round 4 : 0/2 hits
Japanese roll dice for 1 infantry in Solomon Islands, round 4 : 0/1 hits
Americans roll dice for 1 fighter and 1 infantry in Solomon Islands, round 5 : 0/2 hits
Japanese roll dice for 1 infantry in Solomon Islands, round 5 : 0/1 hits
Americans roll dice for 1 fighter and 1 infantry in Solomon Islands, round 6 : 0/2 hits
Japanese roll dice for 1 infantry in Solomon Islands, round 6 : 0/1 hits
Americans roll dice for 1 fighter and 1 infantry in Solomon Islands, round 7 : 1/2 hits
Japanese roll dice for 1 infantry in Solomon Islands, round 7 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Solomon Islands
Americans win with 1 fighter remaining. Battle score for attacker is -3
Casualties for Japanese: 1 infantry
Casualties for Americans: 2 infantryNon Combat Move - Americans
1 fighter moved from Solomon Islands to 44 Sea Zone
1 fighter moved from Western United States to 44 Sea Zone
1 carrier and 1 cruiser moved from 11 Sea Zone to 10 Sea Zone
1 fighter moved from 13 Sea Zone to United Kingdom
1 bomber moved from 13 Sea Zone to French West Africa
2 infantry moved from Kazakh S.S.R. to Caucasus
1 fighter moved from Trans-Jordan to West RussiaPlace Units - Americans
1 transport placed in 11 Sea Zone
2 submarines placed in 56 Sea Zone
2 fighters placed in Eastern United StatesTurn Complete - Americans
Americans collect 39 PUs; end with 40 PUs total
Turning on Edit Mode
EDIT: Adding units owned by Japanese to 60 Sea Zone: 1 fighter
EDIT: Removing units owned by Japanese from Wake Island: 1 fighter
EDIT: Turning off Edit ModeTerritory Summary for Americans :
10 Sea Zone : 1 carrier and 1 cruiser
11 Sea Zone : 1 transport
13 Sea Zone : 1 submarine
44 Sea Zone : 1 battleship, 1 carrier, 1 destroyer, 2 fighters, 1 submarine and 1 transport
56 Sea Zone : 2 submarines
Caucasus : 2 infantry
Central United States : 1 infantry
Eastern United States : 1 aaGun, 1 armour, 1 artillery, 1 factory, 2 fighters and 2 infantry
French West Africa : 1 bomber
Midway : 1 infantry
United Kingdom : 1 fighter
West Russia : 1 fighter
Western Canada : 1 infantry
Western United States : 1 aaGun, 1 factory and 1 infantryProduction/PUs Summary :
Russians : 21 / 27
Germans : 41 / 43
British : 30 / 31
Japanese : 37 / 38
Americans : 39 / 40 -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 3
Purchase Units - Russians
Russians buy 9 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Caucasus to Ukraine S.S.R.
1 fighter moved from Caucasus to Ukraine S.S.R.
1 artillery and 2 infantry moved from West Russia to Belorussia
1 fighter moved from Caucasus to Belorussia
1 fighter moved from Russia to Belorussia
1 artillery moved from West Russia to BelorussiaCombat - Russians
Battle in Ukraine S.S.R.
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Ukraine S.S.R., round 2 : 1/2 hits
Germans roll dice for 1 infantry in Ukraine S.S.R., round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine S.S.R.
Russians win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Belorussia
Russians attack with 2 artilleries, 2 fighters and 2 infantry
Germans defend with 5 infantry
Russians roll dice for 2 artilleries, 2 fighters and 2 infantry in Belorussia, round 2 : 0/6 hits
Germans roll dice for 5 infantry in Belorussia, round 2 : 2/5 hits
2 infantry owned by the Russians lost in Belorussia
2 artilleries owned by the Russians retreated to West Russia
Germans win with 5 infantry remaining. Battle score for attacker is -6
Casualties for Russians: 2 infantryNon Combat Move - Russians
2 fighters moved from Belorussia to West Russia
1 fighter moved from Ukraine S.S.R. to West Russia
2 infantry moved from Russia to West Russia
1 aaGun, 1 armour, 2 artilleries and 5 infantry moved from Caucasus to West Russia
1 infantry moved from Evenki National Okrug to Archangel
1 infantry moved from Novosibirsk to Russia
3 infantry moved from Evenki National Okrug to Novosibirsk
1 infantry moved from Kazakh S.S.R. to CaucasusPlace Units - Russians
4 infantry placed in Caucasus
5 infantry placed in RussiaTurn Complete - Russians
Russians collect 21 PUs; end with 21 PUs totalTerritory Summary for Russians :
Archangel : 1 infantry
Caucasus : 1 factory and 5 infantry
Novosibirsk : 3 infantry
Russia : 1 factory and 6 infantry
West Russia : 1 flag, 2 aaGuns, 1 armour, 4 artilleries, 3 fighters and 13 infantryProduction/PUs Summary :
Russians : 21 / 21
Germans : 41 / 43
British : 30 / 31
Japanese : 37 / 38
Americans : 39 / 40 -
Sorry for my late reply. It’s been a really busy week!
I made your edit, thats no big thing. In general you can use the edit mode for non combat movement, as long as I haven’t started my move.
Next week I’m on holiday, so I will not proceed before next Saturday earliest.
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TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 3
Purchase Units - Germans
Germans buy 1 artillery, 1 bomber and 9 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Karelia S.S.R. to Archangel
1 fighter moved from Germany to Archangel
1 bomber moved from Italy to West Russia
9 armour and 8 infantry moved from Karelia S.S.R. to West Russia
5 infantry moved from Belorussia to West Russia
1 armour, 1 artillery and 4 infantry moved from Libya to EgyptCombat - Germans
Battle in Egypt
Germans attack with 1 armour, 1 artillery and 4 infantry
British defend with 1 infantry
Germans win, taking Egypt from British with 1 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Battle in Archangel
Germans attack with 1 fighter and 1 infantry
Russians defend with 1 infantry
Germans win, taking Archangel from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in West Russia
Germans attack with 9 armour, 1 bomber and 13 infantry
Americans defend with 1 fighter; Russians defend with 2 aaGuns, 1 armour, 4 artilleries, 3 fighters and 13 infantry
2 infantry owned by the Germans and 9 armour owned by the Germans retreated to Karelia S.S.R.
Russians win with 1 armour, 4 artilleries, 4 fighters and 6 infantry remaining. Battle score for attacker is -2
Casualties for Germans: 11 infantry
Casualties for Russians: 2 aaGuns and 7 infantryNon Combat Move - Germans
1 bomber moved from West Russia to Karelia S.S.R.
1 aaGun moved from Baltic States to Karelia S.S.R.
1 infantry moved from Southern Europe to 15 Sea Zone
1 artillery moved from Southern Europe to 15 Sea Zone
1 infantry moved from 15 Sea Zone to Libya
1 artillery moved from 15 Sea Zone to Libya
1 artillery moved from Baltic States to Karelia S.S.R.
1 fighter moved from Archangel to Karelia S.S.R.
2 infantry moved from Poland to Ukraine S.S.R.
2 infantry moved from Baltic States to Belorussia
1 infantry moved from Baltic States to Belorussia
1 infantry moved from Baltic States to Karelia S.S.R.
3 artilleries moved from Baltic States to Karelia S.S.R.
1 artillery moved from Poland to Ukraine S.S.R.
1 infantry moved from Germany to Poland
1 artillery moved from Germany to Poland
1 infantry moved from Germany to Poland
3 infantry moved from Germany to Baltic States
3 artilleries moved from Germany to Baltic States
1 fighter moved from Libya to Germany
4 fighters moved from France to GermanyPlace Units - Germans
1 artillery and 1 infantry placed in Karelia S.S.R.
2 infantry placed in Italy
1 bomber placed in Italy
6 infantry placed in GermanyTurn Complete - Germans
Germans collect 44 PUs; end with 44 PUs totalTerritory Summary for Germans :
15 Sea Zone : 1 battleship and 1 transport
Archangel : 1 flag, 1 infantry
Baltic States : 3 artilleries and 3 infantry
Belorussia : 3 infantry
Egypt : 1 flag, 1 armour, 1 artillery and 3 infantry
Germany : 1 aaGun, 1 factory, 5 fighters and 6 infantry
Gibraltar : 1 flag
Italy : 1 bomber, 1 factory and 2 infantry
Karelia S.S.R. : 1 flag, 2 aaGuns, 9 armour, 5 artilleries, 1 bomber, 1 factory, 1 fighter and 4 infantry
Libya : 1 artillery and 1 infantry
Poland : 1 artillery and 2 infantry
Ukraine S.S.R. : 1 artillery and 2 infantryProduction/PUs Summary :
Russians : 20 / 21
Germans : 44 / 44
British : 28 / 31
Japanese : 37 / 38
Americans : 39 / 40 -
on my West Russia strafe, i took 2 AA guns as losses for you, not sure if you want to switch them with infantry losses instead.
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TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 3
Purchase Units - British
British buy 1 carrier, 1 destroyer and 3 infantry; Remaining resources: 0 PUs;Combat Move - British
Turning on Edit Mode
EDIT: Adding units owned by Russians to West Russia: 2 aaGuns
EDIT: Removing units owned by Russians from West Russia: 2 infantry
EDIT: Turning off Edit Mode
1 armour and 1 infantry moved from Eastern Canada to 10 Sea Zone
1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone
1 infantry moved from 8 Sea Zone to France
British take France from Germans
2 infantry moved from India to 35 Sea Zone
2 carriers, 2 destroyers, 4 fighters, 2 infantry, 3 submarines and 1 transport moved from 35 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to East Indies
4 fighters moved from 37 Sea Zone to East Indies
1 bomber moved from India to East IndiesCombat - British
Battle in East Indies
British attack with 1 bomber, 4 fighters and 2 infantry
Japanese defend with 2 infantry
British roll dice for 1 bomber, 4 fighters and 2 infantry in East Indies, round 2 : 5/7 hits
Japanese roll dice for 2 infantry in East Indies, round 2 : 0/2 hits
2 infantry owned by the Japanese lost in East Indies
British win, taking East Indies from Japanese with 1 bomber, 4 fighters and 2 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantryNon Combat Move - British
4 fighters moved from East Indies to 37 Sea Zone
1 bomber moved from East Indies to India
2 infantry moved from Persia to India
1 fighter moved from United Kingdom to 8 Sea ZonePlace Units - British
1 carrier and 1 destroyer placed in 8 Sea Zone
3 infantry placed in IndiaTurn Complete - British
British collect 38 PUs; end with 38 PUs totalTerritory Summary for British :
8 Sea Zone : 1 armour, 1 carrier, 1 destroyer, 1 fighter and 1 transport
37 Sea Zone : 2 carriers, 2 destroyers, 4 fighters, 3 submarines and 1 transport
East Indies : 1 flag, 2 infantry
Eastern Australia : 1 infantry
France : 1 flag, 1 infantry
India : 1 aaGun, 1 armour, 1 artillery, 1 bomber, 1 factory and 6 infantry
New Zealand : 1 infantry
United Kingdom : 1 aaGun, 1 armour, 1 artillery, 1 factory and 2 infantryProduction/PUs Summary :
Russians : 20 / 21
Germans : 38 / 44
British : 38 / 38
Japanese : 33 / 38
Americans : 39 / 40 -
Back from holliday and back into a nearly desperate situation :|
I thought it must be possible to win as allies without a bid, but maybe I was wrong - or you’re to strong :-D
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TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 armour, 1 bomber, 1 destroyer, 2 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Japanese
2 infantry moved from Yakut S.S.R. to Evenki National Okrug
Japanese take Evenki National Okrug from Russians
1 armour moved from Buryatia S.S.R. to Evenki National Okrug
4 infantry moved from Szechwan to Kazakh S.S.R.
Japanese take Kazakh S.S.R. from Russians
1 armour moved from Yunnan to Kazakh S.S.R.Combat - Japanese
Non Combat Move - Japanese
1 infantry moved from Soviet Far East to Yakut S.S.R.
1 artillery moved from Japan to 60 Sea Zone
1 artillery and 1 transport moved from 60 Sea Zone to 51 Sea Zone
1 infantry moved from Okinawa to 51 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 51 Sea Zone to 48 Sea Zone
1 artillery and 1 infantry moved from 48 Sea Zone to Philippine Islands
1 battleship, 1 carrier, 2 fighters and 3 submarines moved from 60 Sea Zone to 48 Sea Zone
1 artillery and 4 infantry moved from Buryatia S.S.R. to 62 Sea Zone
1 infantry moved from Japan to 62 Sea Zone
1 artillery, 1 battleship, 1 carrier, 1 destroyer, 2 fighters, 5 infantry and 3 transports moved from 62 Sea Zone to 48 Sea Zone
1 artillery and 5 infantry moved from 48 Sea Zone to Philippine Islands
1 artillery moved from Yunnan to Szechwan
1 infantry moved from French Indo-China Thailand to Yunnan
1 artillery moved from Burma to YunnanPlace Units - Japanese
1 armour and 2 infantry placed in Manchuria
1 destroyer and 1 submarine placed in 60 Sea Zone
1 bomber placed in JapanTurn Complete - Japanese
Japanese collect 36 PUs; end with 36 PUs totalTerritory Summary for Japanese :
48 Sea Zone : 2 battleships, 2 carriers, 1 destroyer, 4 fighters, 3 submarines and 4 transports
60 Sea Zone : 1 destroyer and 1 submarine
Anhwei : 1 flag
Borneo : 1 infantry
Burma : 1 flag, 1 infantry
Buryatia S.S.R. : 1 flag
Caroline Islands : 1 infantry
Evenki National Okrug : 1 flag, 1 armour and 2 infantry
Iwo Jima : 1 infantry
Japan : 1 aaGun, 1 bomber and 1 factory
Kazakh S.S.R. : 1 flag, 1 armour and 4 infantry
Manchuria : 1 armour, 1 factory and 2 infantry
New Guinea : 1 infantry
Philippine Islands : 2 artilleries and 6 infantry
Soviet Far East : 1 flag
Szechwan : 1 flag, 1 artillery
Wake Island : 1 infantry
Yakut S.S.R. : 1 flag, 1 infantry
Yunnan : 1 flag, 1 artillery, 1 bomber, 1 fighter and 1 infantryProduction/PUs Summary :
Russians : 17 / 21
Germans : 38 / 44
British : 38 / 38
Japanese : 36 / 36
Americans : 39 / 40 -
Yeah, it’s definitely slanted to the Axis from the start. I played classic years and years ago and it was slanted pretty heavily in favor of the Allies. Future games let’s bid.





