Will have to come to this later.
Hobo (allies +20) vs talleyrand19 (axis) LL
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 3 artilleries, 2 bombers, 1 destroyer, 2 fighters, 6 mech_infantrys and 1 transport; Remaining resources: 1 PUs;Combat Move - Germans
1 mech_infantry moved from Poland to Western Ukraine
7 mech_infantrys moved from Poland to Western Ukraine
1 infantry moved from Eastern Poland to Western Ukraine
1 bomber moved from Western Germany to United Kingdom
1 bomber moved from Western Germany to United Kingdom
1 bomber moved from Western Germany to United Kingdom
1 bomber moved from Western Germany to United Kingdom
1 bomber moved from Western Germany to United KingdomCombat - Germans
Strategic bombing raid in United Kingdom
1 bomber killed by AA
Bombing raid in United Kingdom rolls: 3,6 and causes: 6 damage to unit: airfield
Bombing raid in United Kingdom rolls: 5 and causes: 5 damage to unit: harbour
Bombing raid in United Kingdom rolls: 7 and causes: 6 damage to unit: factory_minor
Bombing raid in United Kingdom causes 17 damage total. Damaged units is as follows: airfield = 6, harbour = 5, factory_minor = 6
Battle in Western Ukraine
Germans attack with 1 infantry and 8 mech_infantrys
Russians defend with 2 infantry
Germans win, taking Western Ukraine from Russians with 1 infantry and 8 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantryNon Combat Move - Germans
1 infantry moved from Poland to Eastern Poland
2 infantry moved from Germany to Poland
2 infantry moved from France to Western Germany
4 bombers moved from United Kingdom to Western GermanyPlace Units - Germans
3 artilleries placed in Ukraine
Germans undo move 1.
1 artillery and 2 fighters placed in Ukraine
1 armour, 2 artilleries and 6 mech_infantrys placed in Germany
2 bombers placed in Western Germany
Germans undo move 2.
1 armour, 2 artilleries and 6 mech_infantrys placed in Germany
1 destroyer and 1 transport placed in 113 Sea ZoneTurn Complete - Germans
Germans collect 47 PUs; end with 48 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
Russians buy 1 artillery and 14 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Baltic States to Poland
1 infantry moved from Baltic States to Eastern Poland
1 fighter moved from Russia to Eastern Poland
1 mech_infantry moved from Tobruk to Libya
Russians take Libya from Italians
1 infantry moved from Hopei to Anhwe
Chinese take Anhwe from Japanese
1 infantry moved from Shensi to Kweichow
Chinese take Kweichow from Japanese
1 armour moved from Novgorod to Finland
Russians take Karelia from Germans
Russians take Finland from Germans
1 infantry moved from Novgorod to Vyborg
Russians take Vyborg from Germans
1 artillery moved from Baltic States to Poland
1 artillery, 3 fighters, 6 infantry and 1 tactical_bomber moved from Bryansk to Western UkraineCombat - Russians
Battle in Poland
Russians attack with 1 artillery and 2 infantry
Germans defend with 2 infantry
Russians win, taking Poland from Germans with 1 artillery remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Russians: 2 infantry
Battle in Eastern Poland
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Russians attack with 1 artillery, 3 fighters, 6 infantry and 1 tactical_bomber
Germans defend with 1 infantry and 8 mech_infantrys
Russians win, taking Western Ukraine from Germans with 1 artillery, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 17
Casualties for Germans: 1 infantry and 8 mech_infantrys
Casualties for Russians: 6 infantryNon Combat Move - Russians
2 aaGuns and 2 infantry moved from Novgorod to Baltic States
2 aaGuns, 1 artillery and 21 infantry moved from Bryansk to Tambov
1 mech_infantry moved from Volgograd to Russia
1 fighter moved from Eastern Poland to Baltic States
3 fighters and 1 tactical_bomber moved from Western Ukraine to Baltic States
2 aaGuns and 14 infantry moved from Shensi to HopeiPlace Units - Russians
3 infantry placed in Novgorod
1 artillery and 9 infantry placed in Russia
2 infantry placed in VolgogradTurn Complete - Russians
Russians collect 41 PUs; end with 41 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 15 PUs; end with 56 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from Bryansk: 1 infantry
EDIT: Adding units owned by Russians to Tambov: 1 infantry
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
Russians buy 1 artillery and 14 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Baltic States to Poland
1 infantry moved from Baltic States to Eastern Poland
1 fighter moved from Russia to Eastern Poland
1 mech_infantry moved from Tobruk to Libya
Russians take Libya from Italians
1 infantry moved from Hopei to Anhwe
Chinese take Anhwe from Japanese
1 infantry moved from Shensi to Kweichow
Chinese take Kweichow from Japanese
1 armour moved from Novgorod to Finland
Russians take Karelia from Germans
Russians take Finland from Germans
1 infantry moved from Novgorod to Vyborg
Russians take Vyborg from Germans
1 artillery moved from Baltic States to Poland
1 artillery, 3 fighters, 6 infantry and 1 tactical_bomber moved from Bryansk to Western UkraineCombat - Russians
Battle in Poland
Russians attack with 1 artillery and 2 infantry
Germans defend with 2 infantry
Russians win, taking Poland from Germans with 1 artillery remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Russians: 2 infantry
Battle in Eastern Poland
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Russians attack with 1 artillery, 3 fighters, 6 infantry and 1 tactical_bomber
Germans defend with 1 infantry and 8 mech_infantrys
Russians win, taking Western Ukraine from Germans with 1 artillery, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 17
Casualties for Germans: 1 infantry and 8 mech_infantrys
Casualties for Russians: 6 infantryNon Combat Move - Russians
2 aaGuns and 2 infantry moved from Novgorod to Baltic States
2 aaGuns, 1 artillery and 21 infantry moved from Bryansk to Tambov
1 mech_infantry moved from Volgograd to Russia
1 fighter moved from Eastern Poland to Baltic States
3 fighters and 1 tactical_bomber moved from Western Ukraine to Baltic States
2 aaGuns and 14 infantry moved from Shensi to HopeiPlace Units - Russians
3 infantry placed in Novgorod
1 artillery and 9 infantry placed in Russia
2 infantry placed in VolgogradTurn Complete - Russians
Russians collect 41 PUs; end with 41 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 15 PUs; end with 56 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from Bryansk: 1 infantry
EDIT: Adding units owned by Russians to Tambov: 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Russians from 104 Sea Zone: 1 submarine
EDIT: Adding units owned by Russians to 105 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 destroyer, 2 fighters, 4 infantry and 1 mech_infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 fighter moved from 36 Sea Zone to 43 Sea Zone
1 fighter moved from 36 Sea Zone to 35 Sea Zone
1 destroyer moved from 36 Sea Zone to 35 Sea Zone
1 fighter moved from 36 Sea Zone to 35 Sea Zone
4 artilleries and 6 infantry moved from Yunnan to Burma
Japanese take Burma from UK_Pacific
1 mech_infantry moved from Hunan to Szechwan
1 armour and 1 mech_infantry moved from Yunnan to Shan State
1 mech_infantry moved from Yunnan to Shan State
2 mech_infantrys moved from Yunnan to Siam
1 fighter moved from 36 Sea Zone to Siam
2 fighters moved from 36 Sea Zone to Siam
1 mech_infantry moved from Hunan to Szechwan
1 mech_infantry moved from Yunnan to Szechwan
6 mech_infantrys moved from Yunnan to Burma
1 armour moved from Hunan to BurmaCombat - Japanese
Battle in 43 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 35 Sea Zone
Japanese attack with 1 destroyer and 2 fighters
ANZAC defend with 1 destroyer
Japanese win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in Shan State
Japanese attack with 1 armour and 2 mech_infantrys
Americans defend with 1 infantry
Japanese win, taking Shan State from UK_Pacific with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Szechwan
Japanese attack with 3 mech_infantrys
Chinese defend with 1 infantry
Japanese win, taking Szechwan from Chinese with 1 mech_infantry remaining. Battle score for attacker is -5
Casualties for Chinese: 1 infantry
Casualties for Japanese: 2 mech_infantrys
Battle in Siam
Japanese attack with 3 fighters and 2 mech_infantrys
Americans defend with 1 infantry
Japanese win, taking Siam from Americans with 3 fighters and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantryNon Combat Move - Japanese
1 fighter moved from Siam to 36 Sea Zone
1 fighter moved from 43 Sea Zone to 36 Sea Zone
2 fighters moved from Siam to 36 Sea Zone
1 fighter moved from 35 Sea Zone to 36 Sea Zone
1 fighter moved from 35 Sea Zone to 36 Sea Zone
1 fighter moved from Japan to French Indo China
2 fighters moved from 36 Sea Zone to French Indo China
1 aaGun moved from Hunan to KwangsiPlace Units - Japanese
1 destroyer placed in 36 Sea Zone
2 fighters placed in French Indo China
2 infantry and 1 mech_infantry placed in Kiangsu
2 infantry placed in Japan
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Philippines: 1 artillery and 5 infantry
EDIT: Adding units owned by Japanese to French Indo China: 1 artillery and 5 infantry
EDIT: Turning off Edit ModeTurn Complete - Japanese
Total Cost from Convoy Blockades: 13
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,1,2,6,5,2,4,2,6,6,2,5,1,4,1,6,1
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,1,2,2,6,3,2,2,6
Japanese collect 26 PUs (13 lost to blockades); end with 26 PUs total -
might have to give up soon, my fuck up with Japan might be too much to overcome, we’ll see what happens in the rest of this round…
if I do give up soon, would you be interested in switching sides and rematching? then if I win the next one, we can play one more to make it a best of 3…
I’m still not sure how I feel about LL, I see the advantages, but I also think it has some disadvantages, so wouldn’t mind playing a few more LL games to get a better feel for it
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sure we can switch, but I will only play LL until I am convinced marti has fixed its random dice generator. I see the dice coming up in sequences way too often to be coincidence.
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Yeah we can definitely keep doing LL, I think I’ll just give up now….Russia is too strong and even if I take india it won’t matter long term…my big mistakes were FIC and I should’ve done more to stop you from camping sz 6…I’ll post result and you can just start up a new thread…let me know when it’s ready for scramble options, thanks and good game!
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 artillery, 1 destroyer, 4 fighters, 1 infantry, 2 submarines and 1 transport; Remaining resources: 1 PUs;Combat Move - Americans
2 fighters moved from Scotland to 113 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 battleship, 4 carriers, 3 cruisers, 4 destroyers and 4 fighters moved from 37 Sea Zone to 36 Sea Zone
1 bomber moved from Caroline Islands to 36 Sea Zone
4 fighters moved from 6 Sea Zone to 36 Sea Zone -
scramble orders for the major fleet battle
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Max
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So tired, just realized I didn’t place new fighters on carriers haha…oh well, like I said in post before America’s turn, I’m just gonna give up and you can set up the next one…
My bid will be transport at tip of africa, inf in alexandria, sub in 91, and mech in egypt…message me whenever it’s ready
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 artillery, 1 destroyer, 4 fighters, 1 infantry, 2 submarines and 1 transport; Remaining resources: 1 PUs;Combat Move - Americans
2 fighters moved from Scotland to 113 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 battleship, 4 carriers, 3 cruisers, 4 destroyers and 4 fighters moved from 37 Sea Zone to 36 Sea Zone
1 bomber moved from Caroline Islands to 36 Sea Zone
4 fighters moved from 6 Sea Zone to 36 Sea ZoneCombat - Americans
Americans creates battle in territory 6 Sea Zone
Japanese scrambles 3 units out of French Indo China to defend against the attack in 36 Sea Zone
Battle in 36 Sea Zone
Americans attack with 1 battleship, 1 bomber, 4 carriers, 3 cruisers, 4 destroyers and 8 fighters
Japanese defend with 2 battleships, 3 carriers, 2 cruisers, 3 destroyers, 7 fighters and 4 transports
Units damaged: 2 battleships owned by the Japanese and 3 carriers owned by the Japanese
Units damaged: 1 battleship owned by the Americans
Americans win, taking 6 Sea Zone from Japanese, taking 36 Sea Zone from Neutral with 1 battleship and 3 cruisers remaining. Battle score for attacker is 46
Casualties for Americans: 1 bomber, 4 carriers, 4 destroyers and 8 fighters
Casualties for Japanese: 2 battleships, 3 carriers, 2 cruisers, 3 destroyers, 7 fighters and 4 transports
Battle in 113 Sea Zone
Americans attack with 2 fighters
Germans defend with 1 destroyer and 1 transport
Americans win with 1 fighter remaining. Battle score for attacker is 5
Casualties for Germans: 1 destroyer and 1 transport
Casualties for Americans: 1 fighter
Battle in Holland Belgium
Battle in Normandy BordeauxNon Combat Move - Americans
1 fighter moved from 113 Sea Zone to 110 Sea Zone
1 carrier moved from 91 Sea Zone to 110 Sea Zone
1 tactical_bomber moved from 91 Sea Zone to 110 Sea Zone
2 destroyers moved from 91 Sea Zone to 110 Sea Zone
1 fighter moved from Eastern United States to 91 Sea Zone
2 mech_infantrys moved from Central United States to 101 Sea Zone
1 fighter moved from 91 Sea Zone to United Kingdom
1 artillery and 3 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 carrier, 2 destroyers, 3 infantry, 2 mech_infantrys and 3 transports moved from 101 Sea Zone to 91 Sea Zone
2 mech_infantrys moved from 91 Sea Zone to Morocco
1 mech_infantry moved from Central United States to Western United States
1 destroyer moved from 16 Sea Zone to 6 Sea Zone
2 fighters moved from Wake Island to 6 Sea Zone
3 aaGuns, 3 infantry and 4 transports moved from 37 Sea Zone to 39 Sea Zone
3 infantry moved from 39 Sea Zone to IndiaPlace Units - Americans
1 artillery, 4 fighters and 1 infantry placed in Western United States
1 destroyer, 2 submarines and 1 transport placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 59 PUs; end with 60 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from Malaya: 1 infantry and 1 mech_infantry
EDIT: Adding units owned by Americans to India: 1 infantry and 1 mech_infantry
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
4 infantry moved from Shensi to Szechwan
1 infantry moved from Hopei to Chahar
Chinese take Chahar from JapaneseCombat - Chinese
Battle in Szechwan
Chinese attack with 4 infantry
Japanese defend with 1 mech_infantry
Chinese win, taking Szechwan from Japanese with 3 infantry remaining. Battle score for attacker is 1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 mech_infantryNon Combat Move - Chinese
Place Units - Chinese
2 infantry placed in AnhweTurn Complete - Chinese
Chinese collect 10 PUs; end with 12 PUs total -
yeah that game I don’t think you could have recovered. with LL basically when it goes downhill it’s hard to climb back since you can’t rely on a massive lucky battle to save the day.
post will be up soon, you should see it already