Hobo (allies +20) vs talleyrand19 (axis) LL


  • might have to give up soon, my fuck up with Japan might be too much to overcome, we’ll see what happens in the rest of this round…

    if I do give up soon, would you be interested in switching sides and rematching? then if I win the next one, we can play one more to make it a best of 3…

    I’m still not sure how I feel about LL, I see the advantages, but I also think it has some disadvantages, so wouldn’t mind playing a few more LL games to get a better feel for it


  • sure we can switch, but I will only play LL until I am convinced marti has fixed its random dice generator.  I see the dice coming up in sequences way too often to be coincidence.


  • Yeah we can definitely keep doing LL, I think I’ll just give up now….Russia is too strong and even if I take india it won’t matter long term…my big mistakes were FIC and I should’ve done more to stop you from camping sz 6…I’ll post result and you can just start up a new thread…let me know when it’s ready for scramble options, thanks and good game!


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Americans
                Americans buy 1 artillery, 1 destroyer, 4 fighters, 1 infantry, 2 submarines and 1 transport; Remaining resources: 1 PUs;

    Combat Move - Americans
                2 fighters moved from Scotland to 113 Sea Zone
                1 armour, 1 artillery, 2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
                1 infantry moved from 110 Sea Zone to Holland Belgium
                1 infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 battleship, 4 carriers, 3 cruisers, 4 destroyers and 4 fighters moved from 37 Sea Zone to 36 Sea Zone
                1 bomber moved from Caroline Islands to 36 Sea Zone
                4 fighters moved from 6 Sea Zone to 36 Sea Zone

    triplea_37605_Ame7.tsvg


  • scramble orders for the major fleet battle


  • Max


  • So tired, just realized I didn’t place new fighters on carriers haha…oh well, like I said in post before America’s turn, I’m just gonna give up and you can set up the next one…

    My bid will be transport at tip of africa, inf in alexandria, sub in 91, and mech in egypt…message me whenever it’s ready


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Americans
                Americans buy 1 artillery, 1 destroyer, 4 fighters, 1 infantry, 2 submarines and 1 transport; Remaining resources: 1 PUs;

    Combat Move - Americans
                2 fighters moved from Scotland to 113 Sea Zone
                1 armour, 1 artillery, 2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
                1 infantry moved from 110 Sea Zone to Holland Belgium
                1 infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 battleship, 4 carriers, 3 cruisers, 4 destroyers and 4 fighters moved from 37 Sea Zone to 36 Sea Zone
                1 bomber moved from Caroline Islands to 36 Sea Zone
                4 fighters moved from 6 Sea Zone to 36 Sea Zone

    Combat - Americans
                Americans creates battle in territory 6 Sea Zone
                Japanese scrambles 3 units out of French Indo China to defend against the attack in 36 Sea Zone
                Battle in 36 Sea Zone
                    Americans attack with 1 battleship, 1 bomber, 4 carriers, 3 cruisers, 4 destroyers and 8 fighters
                    Japanese defend with 2 battleships, 3 carriers, 2 cruisers, 3 destroyers, 7 fighters and 4 transports
                    Units damaged: 2 battleships owned by the Japanese and 3 carriers owned by the Japanese
                    Units damaged: 1 battleship owned by the Americans
                    Americans win, taking 6 Sea Zone from Japanese, taking 36 Sea Zone from Neutral with 1 battleship and 3 cruisers remaining. Battle score for attacker is 46
                    Casualties for Americans: 1 bomber, 4 carriers, 4 destroyers and 8 fighters
                    Casualties for Japanese: 2 battleships, 3 carriers, 2 cruisers, 3 destroyers, 7 fighters and 4 transports
                Battle in 113 Sea Zone
                    Americans attack with 2 fighters
                    Germans defend with 1 destroyer and 1 transport
                    Americans win with 1 fighter remaining. Battle score for attacker is 5
                    Casualties for Germans: 1 destroyer and 1 transport
                    Casualties for Americans: 1 fighter
                Battle in Holland Belgium
                Battle in Normandy Bordeaux

    Non Combat Move - Americans
                1 fighter moved from 113 Sea Zone to 110 Sea Zone
                1 carrier moved from 91 Sea Zone to 110 Sea Zone
                1 tactical_bomber moved from 91 Sea Zone to 110 Sea Zone
                2 destroyers moved from 91 Sea Zone to 110 Sea Zone
                1 fighter moved from Eastern United States to 91 Sea Zone
                2 mech_infantrys moved from Central United States to 101 Sea Zone
                1 fighter moved from 91 Sea Zone to United Kingdom
                1 artillery and 3 infantry moved from Eastern United States to 101 Sea Zone
                1 artillery, 1 carrier, 2 destroyers, 3 infantry, 2 mech_infantrys and 3 transports moved from 101 Sea Zone to 91 Sea Zone
                2 mech_infantrys moved from 91 Sea Zone to Morocco
                1 mech_infantry moved from Central United States to Western United States
                1 destroyer moved from 16 Sea Zone to 6 Sea Zone
                2 fighters moved from Wake Island to 6 Sea Zone
                3 aaGuns, 3 infantry and 4 transports moved from 37 Sea Zone to 39 Sea Zone
                3 infantry moved from 39 Sea Zone to India

    Place Units - Americans
                1 artillery, 4 fighters and 1 infantry placed in Western United States
                1 destroyer, 2 submarines and 1 transport placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 59 PUs; end with 60 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from Malaya: 1 infantry and 1 mech_infantry
                EDIT: Adding units owned by Americans to India: 1 infantry and 1 mech_infantry
                EDIT: Turning off Edit Mode

    triplea_37605_Ame7.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                4 infantry moved from Shensi to Szechwan
                1 infantry moved from Hopei to Chahar
                      Chinese take Chahar from Japanese

    Combat - Chinese
                Battle in Szechwan
                    Chinese attack with 4 infantry
                    Japanese defend with 1 mech_infantry
                    Chinese win, taking Szechwan from Japanese with 3 infantry remaining. Battle score for attacker is 1
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 mech_infantry

    Non Combat Move - Chinese

    Place Units - Chinese
                2 infantry placed in Anhwe

    Turn Complete - Chinese
                Chinese collect 10 PUs; end with 12 PUs total

    triplea_37605_Chi7.tsvg


  • yeah that game I don’t think you could have recovered. with LL basically when it goes downhill it’s hard to climb back since you can’t rely on a massive lucky battle to save the day.

    post will be up soon, you should see it already

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