No scrambles
L15 G40 hobo (allies +17) vs stucktojo (axis)
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wow my defense @2 hit rate has been horrendous :|
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 carrier, 6 destroyers and 1 submarine; Remaining resources: 0 PUs;Combat Move - Americans
2 fighters moved from 91 Sea Zone to 104 Sea Zone
1 tactical_bomber moved from 91 Sea Zone to 104 Sea Zone
1 submarine moved from 91 Sea Zone to 104 Sea Zone
1 fighter moved from Morocco to 104 Sea Zone
1 battleship, 2 cruisers and 4 destroyers moved from 91 Sea Zone to 93 Sea ZoneCombat - Americans
Battle in 93 Sea Zone
Americans attack with 1 battleship, 2 cruisers and 4 destroyers; Russians loiter and taunt with
Germans defend with 1 submarine
Americans win, taking 93 Sea Zone from Neutral with 1 battleship, 2 cruisers and 4 destroyers remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in 104 Sea Zone
Americans attack with 3 fighters, 1 submarine and 1 tactical_bomber
Germans defend with 1 destroyer
Americans win with 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyerNon Combat Move - Americans
2 carriers and 1 fighter moved from 91 Sea Zone to 93 Sea Zone
1 fighter moved from 104 Sea Zone to 93 Sea Zone
1 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Southeast Mexico to 64 Sea Zone
1 armour, 1 artillery, 2 infantry, 1 mech_infantry and 3 transports moved from 64 Sea Zone to 86 Sea Zone
1 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
1 transport moved from 91 Sea Zone to 86 Sea Zone
2 fighters and 1 tactical_bomber moved from 104 Sea Zone to United Kingdom
1 aaGun moved from Western United States to 10 Sea Zone
3 infantry moved from Western United States to 10 Sea Zone
1 aaGun, 2 carriers, 1 cruiser, 3 destroyers, 3 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
1 carrier moved from 10 Sea Zone to 64 Sea Zone
4 fighters moved from Western United States to 26 Sea Zone
1 infantry and 1 mech_infantry moved from Western United States to Central United States
1 aaGun moved from 26 Sea Zone to Hawaiian IslandsPlace Units - Americans
1 carrier, 5 destroyers and 1 submarine placed in 10 Sea Zone
1 destroyer placed in 101 Sea Zone
Americans undo move 1.
1 destroyer placed in 101 Sea Zone
1 carrier, 4 destroyers and 1 submarine placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Kansu to Shensi
Chinese take Shensi from Japanese
1 infantry moved from Kansu to Suiyuyan
1 fighter moved from Kansu to SuiyuyanCombat - Chinese
Battle in Suiyuyan
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
retreated to Suiyuyan
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Suiyuyan to KansuPlace Units - Chinese
1 infantry placed in KansuTurn Complete - Chinese
Chinese collect 3 PUs; end with 5 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Combat Move - British
1 infantry moved from Gibraltar to 91 Sea Zone
1 armour moved from Gibraltar to 91 Sea Zone
1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 93 Sea Zone
1 armour moved from 93 Sea Zone to Southern France
1 infantry moved from 93 Sea Zone to Southern France
1 bomber moved from Morocco to Southern France
1 fighter moved from 93 Sea Zone to Southern France
3 fighters moved from Morocco to Southern France
2 artilleries and 16 infantry moved from India to Burma
4 fighters and 2 tactical_bombers moved from Eastern Persia to Burma -
of course I only got 2 hits in southern france round 1, need your ool, you have a bomber otherwise I wouldn’t be asking
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of course I only got 2 hits in southern france round 1, need your ool, you have a bomber otherwise I wouldn’t be asking
Max defense! Der Fûrher says “Make them pay for this treachery!”
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - British
British repair 0 damage on 1 factory_minor; Remaining resources: 33 PUs;
British buy 1 carrier, 1 destroyer and 3 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy nothing; Remaining resources: 6 PUs;Combat Move - British
1 infantry moved from Gibraltar to 91 Sea Zone
1 armour moved from Gibraltar to 91 Sea Zone
1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 93 Sea Zone
1 armour moved from 93 Sea Zone to Southern France
1 infantry moved from 93 Sea Zone to Southern France
1 bomber moved from Morocco to Southern France
1 fighter moved from 93 Sea Zone to Southern France
3 fighters moved from Morocco to Southern France
2 artilleries and 16 infantry moved from India to Burma
4 fighters and 2 tactical_bombers moved from Eastern Persia to BurmaCombat - British
Battle in Burma
British attack with 2 artilleries, 4 fighters, 16 infantry and 2 tactical_bombers
Japanese defend with 1 armour, 4 artilleries and 8 infantry
2 artilleries owned by the British and 14 infantry owned by the British retreated to India
Japanese win with 1 armour and 3 artilleries remaining. Battle score for attacker is 22
Casualties for British: 2 infantry
Casualties for Japanese: 1 artillery and 8 infantry
Battle in Southern France
British attack with 1 armour, 1 bomber, 4 fighters and 1 infantry
Germans defend with 1 artillery, 1 factory_minor, 1 fighter, 1 harbour, 1 infantry and 2 tactical_bombers; Italians defend with 1 bomber
Germans win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is -32
Casualties for Germans: 1 artillery and 1 infantry
Casualties for British: 1 armour, 1 bomber, 3 fighters and 1 infantry
Casualties for Italians: 1 bomber
1 fighter owned by the British retreatedNon Combat Move - British
1 fighter moved from Southern France to 93 Sea Zone
4 fighters and 2 tactical_bombers moved from Burma to India
1 mech_infantry moved from Eastern Persia to West India
5 infantry moved from Eastern Persia to West India
1 transport moved from 80 Sea Zone to 81 Sea Zone
1 artillery and 2 infantry moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Rhodesia to Belgian Congo
1 submarine moved from 71 Sea Zone to 81 Sea Zone
1 aaGun moved from India to West IndiaPlace Units - British
1 carrier and 1 destroyer placed in 81 Sea Zone
1 infantry placed in Egypt
2 infantry placed in Union of South Africa
Turning on Edit Mode
EDIT: Removing units owned by British from 81 Sea Zone: 1 transport
EDIT: Adding units owned by British to 71 Sea Zone: 1 transport
EDIT: Turning off Edit ModeTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 2,2
British collect 31 PUs (2 lost to blockades); end with 31 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 36 PUsTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,1,6,5,4,3,6,1,1,4,1,3
UK_Pacific collect 2 PUs (3 lost to blockades); end with 8 PUs total -
have to remind myself NEVER to play without low luck again. marti’s dice engine is so fucked up these string patterns keep repeating. the outcome of that battle was pretty much like the 98% battle I lost earlier.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 submarine and 2 transports; Remaining resources: 1 PUs;Combat Move - Italians
1 armour moved from Tobruk to Alexandria
Italians take Alexandria from British
1 armour moved from Alexandria to Tobruk
1 armour moved from Eastern Poland to Western Ukraine
Italians take Western Ukraine from Russians
1 armour moved from Western Ukraine to Eastern Poland
1 infantry moved from Southern Italy to 97 Sea Zone
1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
1 infantry moved from 98 Sea Zone to Trans-JordanCombat - Italians
Battle in Trans-JordanNon Combat Move - Italians
1 mech_infantry moved from Slovakia Hungary to Eastern PolandPlace Units - Italians
1 submarine and 2 transports placed in 97 Sea ZoneTurn Complete - Italians
Italians collect 19 PUs; end with 20 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
2 infantry moved from Egypt to Trans-JordanCombat - ANZAC
Battle in Trans-Jordan
ANZAC attack with 2 infantry
Italians defend with 1 infantry
1 infantry owned by the ANZAC retreated to Egypt
Italians win with 1 infantry remaining. Battle score for attacker is -3
Casualties for ANZAC: 1 infantryNon Combat Move - ANZAC
4 fighters moved from South Australia to Queensland
1 fighter and 2 infantry moved from New South Wales to Queensland
2 aaGuns moved from South Australia to QueenslandPlace Units - ANZAC
1 fighter and 1 infantry placed in New South WalesTurn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 6,3
ANZAC collect 8 PUs (2 lost to blockades); end with 8 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Combat Move - French
Non Combat Move - French
1 infantry moved from Anglo Egyptian Sudan to EgyptTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 infantry, 9 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
3 artilleries and 4 infantry moved from Bessarabia to Ukraine
Germans take Ukraine from Russians
1 battleship, 1 carrier and 1 cruiser moved from 112 Sea Zone to 113 Sea Zone
1 fighter and 2 tactical_bombers moved from Southern France to 113 Sea ZoneCombat - Germans
Battle in 113 Sea Zone
Germans attack with 1 battleship, 1 carrier, 1 cruiser, 1 fighter and 2 tactical_bombers
Russians defend with 1 cruiser and 1 submarine
1 submarine owned by the Russians Submerged
Germans win with 1 battleship, 1 carrier, 1 cruiser, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 12
Casualties for Russians: 1 cruiserNon Combat Move - Germans
1 fighter and 2 tactical_bombers moved from 113 Sea Zone to Germany
1 fighter moved from Southern Italy to Germany
7 armour moved from Germany to Eastern Poland
1 infantry moved from Eastern Poland to Baltic States
1 infantry moved from Eastern Poland to Western Ukraine
1 mech_infantry moved from Romania to Eastern Poland
1 artillery and 1 infantry moved from Yugoslavia to Northern Italy
1 transport moved from 112 Sea Zone to 113 Sea Zone
1 submarine moved from 125 Sea Zone to 113 Sea Zone
1 submarine moved from 119 Sea Zone to 125 Sea ZonePlace Units - Germans
9 mech_infantrys placed in Germany
2 infantry placed in Western Germany
1 submarine placed in 113 Sea ZoneTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,4,6,2,4,6,3,2,5,3,5,2,6
Germans collect 41 PUs (3 lost to blockades); end with 41 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 46 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Russians
Russians buy 11 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Kansu to Suiyuyan
1 infantry moved from Rostov to Ukraine
1 infantry moved from Bryansk to Ukraine
4 mech_infantrys moved from Belarus to Ukraine
2 fighters and 1 tactical_bomber moved from Russia to Ukraine
1 armour moved from Karelia to Norway
Russians take Finland from Germans
Russians take Norway from Germans
1 infantry moved from Karelia to Vyborg
Russians take Vyborg from Germans
1 infantry moved from Buryatia to Sakha
Russians take Sakha from JapaneseCombat - Russians
Russians creates battle in territory 113 Sea Zone
Battle in 113 Sea Zone
Russians attack with 1 submarine
Germans defend with 1 battleship, 1 carrier, 1 cruiser, 2 submarines and 1 transport
1 submarine owned by the Russians Submerged
2 submarines owned by the Germans Submerged
Battle in Ukraine
Russians attack with 2 fighters, 2 infantry, 4 mech_infantrys and 1 tactical_bomber
Germans defend with 3 artilleries, 1 factory_minor and 4 infantry
Russians winGermans win with 1 battleship, 1 carrier, 1 cruiser and 1 transport remaining, taking Ukraine from Germans with 2 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Germans: 3 artilleries and 4 infantry
Casualties for Russians: 2 infantry and 2 mech_infantrys
Battle in Suiyuyan
Russians attack with 2 infantry
Japanese defend with 1 infantry
Russians win, taking Suiyuyan from Japanese with 1 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to RussiansNon Combat Move - Russians
1 mech_infantry moved from Northwest Persia to Iraq
10 infantry moved from Russia to Bryansk
2 fighters moved from Ukraine to Belarus
1 tactical_bomber moved from Ukraine to Belarus
1 mech_infantry moved from Karelia to Belarus
1 armour moved from Karelia to Belarus
1 infantry moved from Novgorod to Belarus
1 infantry moved from Volgograd to Kazakhstan
1 infantry moved from Karelia to FinlandPlace Units - Russians
3 infantry placed in Volgograd
1 infantry placed in Novgorod
7 infantry placed in RussiaTurn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,2
Russians collect 33 PUs (3 lost to blockades); end with 33 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 39 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 3 armour, 3 fighters, 3 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
2 mech_infantrys moved from Jehol to Suiyuyan
3 armour and 1 infantry moved from Sikang to Kazakhstan
2 bombers moved from Kweichow to Suiyuyan
2 submarines moved from 33 Sea Zone to 62 Sea ZoneCombat - Japanese
Battle in Suiyuyan
Japanese attack with 2 bombers and 2 mech_infantrys
Russians defend with 1 infantry
Japanese win, taking Suiyuyan from Chinese with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Kazakhstan
Japanese attack with 3 armour and 1 infantry
Russians defend with 1 infantry
Japanese win, taking Kazakhstan from Russians with 3 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Japanese
2 infantry moved from Amur to Manchuria
3 infantry moved from Buyant-Uhaa to Manchuria
1 transport moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
1 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Korea
1 aaGun moved from Jehol to Manchuria
2 bombers moved from Suiyuyan to Burma
1 fighter moved from Kweichow to Burma
1 artillery moved from Yunnan to Burma
1 armour moved from Kweichow to Burma
3 armour moved from French Indo China to Burma
2 infantry moved from Sumatra to 41 Sea Zone
2 infantry and 1 transport moved from 41 Sea Zone to 38 Sea Zone
2 infantry moved from 38 Sea Zone to Burma
2 transports moved from 38 Sea Zone to 37 Sea Zone
2 fighters and 2 tactical_bombers moved from 39 Sea Zone to Burma
4 fighters moved from Jehol to Burma
3 mech_infantrys moved from Kiangsu to Kweichow
1 fighter and 1 tactical_bomber moved from Jehol to Japan
1 bomber moved from Japan to Burma
3 fighters and 3 tactical_bombers moved from Jehol to Anhwe
3 carriers and 1 destroyer moved from 35 Sea Zone to 6 Sea Zone
1 fighter moved from Japan to 6 Sea Zone
1 tactical_bomber moved from Japan to 6 Sea Zone
1 destroyer moved from 41 Sea Zone to 36 Sea Zone
1 battleship, 2 carriers, 1 cruiser and 2 destroyers moved from 39 Sea Zone to 37 Sea ZonePlace Units - Japanese
3 armour placed in French Indo China
3 mech_infantrys placed in Kiangsu
3 fighters and 1 tactical_bomber placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 65 PUs; end with 65 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 70 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 1 fighter and 5 submarines; Remaining resources: 0 PUs;Combat Move - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from 93 Sea Zone: 1 carrier
EDIT: Adding units owned by Americans to 97 Sea Zone: 1 carrier
EDIT: Turning off Edit Mode
1 fighter moved from 93 Sea Zone to 97 Sea Zone
1 battleship, 2 cruisers and 4 destroyers moved from 93 Sea Zone to 97 Sea Zone
2 fighters moved from United Kingdom to 97 Sea Zone
1 tactical_bomber moved from United Kingdom to 97 Sea Zone
1 destroyer moved from 26 Sea Zone to 54 Sea Zone
1 fighter moved from 26 Sea Zone to 54 Sea Zone -
scramble orders for italy
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 1 fighter and 5 submarines; Remaining resources: 0 PUs;Combat Move - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from 93 Sea Zone: 1 carrier
EDIT: Adding units owned by Americans to 97 Sea Zone: 1 carrier
EDIT: Turning off Edit Mode
1 fighter moved from 93 Sea Zone to 97 Sea Zone
1 battleship, 2 cruisers and 4 destroyers moved from 93 Sea Zone to 97 Sea Zone
2 fighters moved from United Kingdom to 97 Sea Zone
1 tactical_bomber moved from United Kingdom to 97 Sea Zone
1 destroyer moved from 26 Sea Zone to 54 Sea Zone
1 fighter moved from 26 Sea Zone to 54 Sea ZoneCombat - Americans
Battle in 97 Sea Zone
Americans attack with 1 battleship, 1 carrier, 2 cruisers, 4 destroyers, 3 fighters and 1 tactical_bomber
Germans defend with 1 carrier, 2 fighters and 1 transport; Italians defend with 1 destroyer, 1 submarine and 3 transports
Units damaged: 1 battleship owned by the Americans
Americans win, taking 97 Sea Zone from Italians with 1 battleship, 1 carrier, 2 cruisers, 4 destroyers, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 68
Casualties for Germans: 1 carrier, 2 fighters and 1 transport
Casualties for Italians: 1 destroyer, 1 submarine and 3 transports
Casualties for Americans: 1 fighter
Battle in 54 Sea Zone
Americans attack with 1 destroyer and 1 fighter
Japanese defend with 1 submarine
Americans win, taking 54 Sea Zone from Neutral with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarineNon Combat Move - Americans
1 fighter moved from 54 Sea Zone to Queensland
1 carrier, 4 destroyers and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
3 infantry moved from 26 Sea Zone to Hawaiian Islands
1 infantry and 1 mech_infantry moved from Central United States to Western United States
2 destroyers moved from 101 Sea Zone to 91 Sea Zone
1 carrier moved from 64 Sea Zone to 91 Sea Zone
1 carrier and 1 fighter moved from 93 Sea Zone to 97 Sea Zone
1 submarine moved from 104 Sea Zone to 92 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone
1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 86 Sea Zone to 87 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from 87 Sea Zone to French West Africa
1 artillery and 3 infantry moved from Brazil to 86 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 86 Sea Zone to 91 Sea Zone
1 artillery and 3 infantry moved from 91 Sea Zone to MoroccoPlace Units - Americans
1 carrier, 2 destroyers and 1 submarine placed in 10 Sea Zone
4 submarines placed in 101 Sea Zone
1 fighter placed in Western United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
2 infantry moved from Kansu to Suiyuyan
1 fighter moved from Kansu to Suiyuyan
1 infantry moved from Shensi to Hopei
Chinese take Hopei from JapaneseCombat - Chinese
Battle in Suiyuyan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 mech_infantry
Chinese win, taking Suiyuyan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 mech_infantryNon Combat Move - Chinese
1 fighter moved from Suiyuyan to KansuPlace Units - Chinese
1 infantry placed in KansuTurn Complete - Chinese
Chinese collect 5 PUs; end with 7 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - British
British repair 4 damage on 2 harbours; Remaining resources: 28 PUs;
British buy 1 fighter, 2 infantry and 2 submarines; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy nothing; Remaining resources: 8 PUs;Combat Move - British
2 infantry moved from Union of South Africa to 71 Sea Zone
2 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
2 infantry moved from 81 Sea Zone to Trans-Jordan
1 armour moved from Egypt to Trans-Jordan
3 artilleries and 8 infantry moved from Egypt to Alexandria
British take Alexandria from ItaliansCombat - British
Battle in Trans-Jordan
British attack with 1 armour and 2 infantry
Italians defend with 1 infantry
British win, taking Trans-Jordan from Italians with 1 armour and 2 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantryNon Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 38 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
1 fighter moved from 97 Sea Zone to Belarus
1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 artillery moved from 91 Sea Zone to Morocco
1 infantry moved from 91 Sea Zone to Morocco
1 transport moved from 93 Sea Zone to 97 Sea Zone
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 transport moved from 81 Sea Zone to 71 Sea Zone
1 aaGun, 5 infantry and 1 mech_infantry moved from West India to IndiaPlace Units - British
2 submarines placed in 98 Sea Zone
2 infantry placed in Union of South Africa
1 fighter placed in 81 Sea ZoneTurn Complete - British
British collect 33 PUs; end with 33 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUsTurn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 13 PUs total