@simon33 - can you ncm 1 anzac inf from malaya to shan?
Talleyrand19 (Axis) vs RegKid (Allies) - Balanced Mod
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I totally understand why that would be, but in this case I’m playing several games, trying to make a very simple move, highlight what I think is all of my men and, as you know tripleA can do, it only picks up some of them and it had literally no bearing on the battle…it’s not a mistake that would ever be made playing on a real board
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but that being said, I will be sure to ask if it happens again (hopefully it just won’t come up)
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Germans
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Germans
Germans buy 6 artilleries, 2 fighters and 2 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Norway to Finland
Germans take Finland from Russians
2 infantry moved from Germany to Slovakia Hungary
2 bombers moved from Western Germany to Slovakia Hungary
4 bombers moved from Gibraltar to Slovakia HungaryCombat - Germans
Battle in Slovakia Hungary
Germans attack with 6 bombers and 2 infantry
Russians defend with 1 artillery
Germans win, taking Slovakia Hungary from Russians with 6 bombers and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artilleryNon Combat Move - Germans
6 bombers moved from Slovakia Hungary to Germany
3 armour moved from Gibraltar to 92 Sea Zone
1 fighter moved from Gibraltar to Egypt
3 armour and 3 transports moved from 92 Sea Zone to 98 Sea Zone
3 armour moved from 98 Sea Zone to Egypt
4 infantry moved from Western Germany to Germany
2 artilleries and 1 infantry moved from Norway to 112 Sea Zone
2 artilleries, 1 destroyer, 1 infantry and 5 transports moved from 112 Sea Zone to 113 Sea Zone
2 artilleries and 1 infantry moved from 113 Sea Zone to Germany
1 fighter and 2 tactical_bombers moved from Western Germany to GermanyPlace Units - Germans
6 artilleries, 2 fighters and 2 infantry placed in GermanyTurn Complete - Germans
Germans collect 47 PUs; end with 47 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
Russians buy 6 artilleries, 1 fighter, 5 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Poland to Slovakia Hungary
1 infantry moved from Poland to Slovakia Hungary
1 mech_infantry moved from Ukraine to Romania
1 infantry moved from Bulgaria to Albania
Russians take Albania from Italians
1 infantry moved from Karelia to Finland
1 fighter moved from Novgorod to Finland
1 mech_infantry moved from Eastern Poland to Romania
2 armour moved from Ukraine to Romania
4 mech_infantrys moved from Poland to Romania
2 armour moved from Eastern Poland to Romania
3 armour moved from Poland to Romania
2 fighters moved from Eastern Poland to Slovakia Hungary
1 tactical_bomber moved from Eastern Poland to Slovakia Hungary
1 submarine moved from 115 Sea Zone to 113 Sea Zone
1 submarine moved from 91 Sea Zone to 89 Sea ZoneCombat - Russians
Germans scrambles 3 units out of Western Germany to defend against the attack in 113 Sea Zone
Battle in Finland
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians win, taking Finland from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Slovakia Hungary
Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians win, taking Slovakia Hungary from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Romania
Russians attack with 7 armour and 6 mech_infantrys
Italians defend with 1 infantry
Russians win, taking Romania from Germans with 7 armour and 6 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in 89 Sea Zone
Russians attack with 1 submarine
Italians defend with 1 destroyer
Russians win, taking 89 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in 113 Sea Zone
Russians attack with 1 submarine
Germans defend with 1 destroyer and 5 transports; Italians defend with 3 fighters
Germans win with 1 destroyer, 3 fighters and 5 transports remaining. Battle score for attacker is -6
Casualties for Russians: 1 submarine
Moving scrambled unit from 113 Sea Zone back to originating territory: Western Germany
Moving scrambled unit from 113 Sea Zone back to originating territory: Western Germany
Moving scrambled unit from 113 Sea Zone back to originating territory: Western GermanyNon Combat Move - Russians
1 armour and 7 mech_infantrys moved from Russia to Belarus
1 infantry moved from Bryansk to Belarus
1 aaGun moved from Kansu to Suiyuyan
1 infantry moved from Kansu to Suiyuyan
1 infantry moved from Kansu to Suiyuyan
1 aaGun and 6 infantry moved from Kansu to Shensi
1 infantry moved from Olgiy to Dzavhan
2 aaGuns, 9 artilleries and 20 infantry moved from Poland to Eastern Poland
2 fighters and 1 tactical_bomber moved from Slovakia Hungary to Novgorod
9 armour moved from Poland to Novgorod
1 fighter moved from Finland to Novgorod
1 infantry moved from Novgorod to Karelia
4 infantry moved from Samara to Russia
2 infantry moved from Samara to Russia
6 infantry moved from Novosibirsk to VologdaPlace Units - Russians
1 fighter and 6 mech_infantrys placed in Russia
Russians undo move 1.
2 artilleries and 1 infantry placed in Novgorod
Russians undo move 1.
3 artilleries placed in Novgorod
3 artilleries placed in Ukraine
1 fighter and 5 infantry placed in Russia
4 mech_infantrys placed in Russia
2 mech_infantrys placed in VolgogradTurn Complete - Russians
Russians collect 46 PUs; end with 46 PUs total
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 48 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 51 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 53 PUs
Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 55 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 57 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 18 PUs; end with 75 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 2 armour, 4 destroyers, 4 mech_infantrys and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Sakha to Buryatia
Japanese take Buryatia from Russians
1 infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
1 infantry moved from French Indo China to Siam
Japanese take Siam from UK_Pacific
1 infantry moved from Kwangsi to Yunnan
1 mech_infantry moved from Hunan to Yunnan
1 destroyer moved from 45 Sea Zone to 46 Sea Zone
1 submarine moved from 35 Sea Zone to 46 Sea Zone
2 fighters and 2 tactical_bombers moved from 37 Sea Zone to 55 Sea Zone
1 destroyer moved from 37 Sea Zone to 55 Sea Zone
1 destroyer moved from 35 Sea Zone to 55 Sea Zone
1 mech_infantry moved from Kweichow to Szechwan
2 fighters and 2 tactical_bombers moved from Kweichow to Szechwan
2 bombers moved from Kwangsi to Yunnan
2 fighters and 2 tactical_bombers moved from Kwangsi to Yunnan
3 fighters moved from Kwangsi to YunnanCombat - Japanese
Battle in 46 Sea Zone
Japanese attack with 1 destroyer and 1 submarine
Americans defend with 1 submarine
Japanese win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 55 Sea Zone
Japanese attack with 2 destroyers, 2 fighters and 2 tactical_bombers
Americans defend with 1 destroyer and 1 submarine
Japanese win with 2 destroyers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 14
Casualties for Americans: 1 destroyer and 1 submarine
Battle in Yunnan
Japanese attack with 2 bombers, 5 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers
British defend with 2 infantry
Japanese win, taking Yunnan from Chinese with 2 bombers, 5 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Szechwan
Japanese attack with 2 fighters, 1 mech_infantry and 2 tactical_bombers
Chinese defend with 1 infantry
Japanese win, taking Szechwan from Chinese with 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
1 mech_infantry moved from Shantung to Kweichow
1 mech_infantry moved from Shantung to Hunan
3 mech_infantrys moved from Kiangsu to Kwangsi
3 fighters moved from Yunnan to Malaya
1 destroyer moved from 35 Sea Zone to 42 Sea Zone
1 destroyer moved from 35 Sea Zone to 45 Sea Zone
2 artilleries moved from French Indo China to 36 Sea Zone
2 bombers, 2 fighters and 2 tactical_bombers moved from Yunnan to Malaya
1 destroyer and 1 submarine moved from 6 Sea Zone to 35 Sea Zone
2 bombers moved from Japan to Kwangsi
2 fighters and 2 tactical_bombers moved from Szechwan to Kwangsi
2 fighters and 1 tactical_bomber moved from 36 Sea Zone to Philippines
2 artilleries, 1 battleship, 2 carriers, 1 cruiser and 2 transports moved from 36 Sea Zone to 37 Sea Zone
2 artilleries moved from 37 Sea Zone to Malaya
1 transport moved from 37 Sea Zone to 41 Sea Zone
1 infantry moved from Sumatra to 41 Sea Zone
1 infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Malaya
2 fighters and 2 tactical_bombers moved from 55 Sea Zone to 37 Sea Zone
1 transport moved from 37 Sea Zone to 41 Sea Zone
1 infantry moved from Sumatra to 41 Sea Zone
1 infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to MalayaPlace Units - Japanese
2 armour and 1 mech_infantry placed in Kiangsu
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Shantung: 1 mech_infantry
EDIT: Adding units owned by Japanese to Hunan: 1 mech_infantry
EDIT: Turning off Edit Mode
3 mech_infantrys placed in Shantung
4 destroyers and 1 transport placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 63 PUs; end with 63 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 fighter moved from Anglo Egyptian Sudan to Iraq
2 infantry moved from Persia to Iraq
1 mech_infantry moved from Eastern Persia to Iraq
1 infantry moved from Shan State to French Indo China
UK_Pacific take French Indo China from Japanese
2 infantry moved from Italian Somaliland to 76 Sea Zone
2 infantry and 1 transport moved from 76 Sea Zone to 80 Sea Zone
1 battleship, 1 cruiser and 1 destroyer moved from 76 Sea Zone to 80 Sea Zone
2 infantry moved from 80 Sea Zone to Iraq
1 fighter moved from India to Yunnan
3 infantry moved from Shan State to Siam
2 infantry moved from Burma to Yunnan
1 mech_infantry moved from India to Yunnan
1 tactical_bomber moved from India to IraqCombat - British
Battle in Siam
British attack with 3 infantry
Japanese defend with 1 infantry
British win, taking Siam from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Yunnan
British attack with 1 fighter, 2 infantry and 1 mech_infantry
Japanese defend with 1 infantry and 1 mech_infantry
British win, taking Yunnan from Japanese with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 infantry and 1 mech_infantry
Casualties for British: 2 infantry
Battle in Iraq
British attack with 1 fighter, 4 infantry, 1 mech_infantry and 1 tactical_bomber
Neutral_Axis defend with 3 infantry
British win, taking Iraq from Neutral_Axis with 1 fighter, 3 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Neutral_Axis: 3 infantry
Casualties for British: 1 infantryNon Combat Move - British
1 fighter and 1 tactical_bomber moved from Iraq to Persia
1 artillery and 1 mech_infantry moved from Anglo Egyptian Sudan to Belgian Congo
1 armour moved from Anglo Egyptian Sudan to Belgian Congo
2 mech_infantrys moved from India to Eastern Persia
1 aaGun moved from Burma to India
1 fighter moved from Yunnan to IndiaPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,4,6,6,2,3,4,6,3,2,4,5
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,1
UK_Pacific collect 7 PUs (3 lost to blockades); end with 7 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs
Some Units in India change ownership: 2 infantry -
hey, sorry, but I’m going to have to forfeit, some stuff has come up and I just won’t have time to play for a while, I hope to be back down the road but it won’t be anytime soon…so good game, too bad we can’t finish, and good luck in the rest of the league season!
feel free to post the result as a victory
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no worries. thanks for the game. gg wp





