@Booper No worries at all, you can use the 2 tanks 2 mech and do the forum roll, or you can take it back and lose one mech, your call. Just post the new version when you’re done!
16L Adam514 (axis) vs axis-dominion (allies) Balance Mod
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 7 fighters and 2 infantry; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Denmark
2 fighters and 2 tactical_bombers moved from 91 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to United Kingdom
1 cruiser moved from 91 Sea Zone to 110 Sea Zone
1 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry and 1 mech_infantry moved from 110 Sea Zone to United Kingdom
1 destroyer moved from 91 Sea Zone to 112 Sea Zone
1 mech_infantry moved from Morocco to 91 Sea Zone
1 mech_infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 mech_infantry moved from 110 Sea Zone to United Kingdom
1 infantry moved from Algeria to Tunisia
Americans take Tunisia from Italians
1 infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 mech_infantry moved from Morocco to 91 Sea Zone
1 artillery, 1 infantry, 1 mech_infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
1 mech_infantry moved from 110 Sea Zone to United Kingdom -
also, i’m swapping out 2 ftrs for a naval base and a marine
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scramble in 112?
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No scramble.
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ok cool, i’m now getting back to this cuz i had indoor soccer.
but hey, before i start combat, i just remembered that there’s a US bonus for controlling holland and normandy, so i hope u don’t mind if i drop the one mech that was carried on a tt to holland instead of fighting in london. i’ll roll as is, and if i get only 1 hit and it happens to be from a mech or inf, then i’ll re-roll on the forum, but if i got two or more hits, then that mech wouldn’t have made a difference, so no need to do a forum re-roll. hope that makes sense.
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so i got only one hit, but it was a roll of 2 (from the inf + art combo), so no need to re-roll, as all the mechs missed anyway.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 7 fighters and 2 infantry; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Denmark
2 fighters and 2 tactical_bombers moved from 91 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to United Kingdom
1 cruiser moved from 91 Sea Zone to 110 Sea Zone
1 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry and 1 mech_infantry moved from 110 Sea Zone to United Kingdom
1 destroyer moved from 91 Sea Zone to 112 Sea Zone
1 mech_infantry moved from Morocco to 91 Sea Zone
1 mech_infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 mech_infantry moved from 110 Sea Zone to United Kingdom
1 infantry moved from Algeria to Tunisia
Americans take Tunisia from Italians
1 infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 mech_infantry moved from Morocco to 91 Sea Zone
1 artillery, 1 infantry, 1 mech_infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
1 mech_infantry moved from 110 Sea Zone to United KingdomCombat - Americans
Battle in Denmark
Battle in Normandy Bordeaux
Battle in United Kingdom
Americans attack with 1 artillery, 2 infantry and 3 mech_infantrys
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Americans win, taking Denmark from Germans, taking Normandy Bordeaux from Germans, taking United Kingdom from Germans with 1 artillery, 1 infantry and 3 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantryNon Combat Move - Americans
2 fighters and 2 tactical_bombers moved from 112 Sea Zone to 110 Sea Zone
2 carriers moved from 91 Sea Zone to 110 Sea Zone
1 submarine moved from 91 Sea Zone to 110 Sea Zone
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
2 carriers moved from 91 Sea Zone to 64 Sea Zone
3 fighters moved from 91 Sea Zone to 64 Sea Zone
1 armour moved from French West Africa to French Central Africa
4 bombers moved from Morocco to Eastern United States
1 submarine moved from 91 Sea Zone to 64 Sea Zone
2 fighters moved from 63 Sea Zone to Queensland
1 fighter moved from Hawaiian Islands to Queensland
1 destroyer moved from 63 Sea Zone to 30 Sea Zone
1 destroyer moved from 26 Sea Zone to 31 Sea Zone
1 fighter moved from Western United States to Wake Island
1 transport moved from 26 Sea Zone to 10 Sea Zone
1 aaGun moved from Central United States to Western United States
1 transport moved from 63 Sea Zone to 64 Sea Zone
1 aaGun moved from Central United States to Southeast Mexico
1 carrier, 1 cruiser and 1 submarine moved from 63 Sea Zone to 64 Sea Zone
1 carrier and 1 fighter moved from 26 Sea Zone to 51 Sea Zone
1 fighter moved from 64 Sea Zone to 51 Sea Zone
1 carrier moved from 26 Sea Zone to 51 Sea Zone
2 fighters moved from 64 Sea Zone to 51 Sea Zone
1 fighter moved from Morocco to 64 Sea Zone
1 cruiser moved from 26 Sea Zone to 30 Sea Zone
1 battleship, 1 carrier, 1 destroyer and 1 submarine moved from 26 Sea Zone to 10 Sea ZonePlace Units - Americans
Turning on Edit Mode
EDIT: Changing ownership of Holland Belgium from Germans to Americans
EDIT: Removing units owned by Americans from United Kingdom: 1 mech_infantry
EDIT: Adding units owned by Americans to Holland Belgium: 1 mech_infantry
EDIT: Turning off Edit Mode
7 fighters and 2 infantry placed in Western United States
Turning on Edit Mode
EDIT: Removing units owned by Americans from Western United States: 2 fighters
EDIT: Adding units owned by Americans to Western United States: 1 marine
EDIT: Adding units owned by Americans to Southeast Mexico: 1 harbour
EDIT: Removing units owned by Americans from Western United States: 2 fighters
EDIT: Removing units owned by Americans from 64 Sea Zone: 1 carrier
EDIT: Adding units owned by Americans to 51 Sea Zone: 1 carrier
EDIT: Adding units owned by Americans to 51 Sea Zone: 2 fighters
EDIT: Turning off Edit ModeTurn Complete - Americans
Americans collect 64 PUs; end with 64 PUs total
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 94 PUs -
Yup all good.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 7 fighters and 2 infantry; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Denmark
2 fighters and 2 tactical_bombers moved from 91 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to United Kingdom
1 cruiser moved from 91 Sea Zone to 110 Sea Zone
1 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry and 1 mech_infantry moved from 110 Sea Zone to United Kingdom
1 destroyer moved from 91 Sea Zone to 112 Sea Zone
1 mech_infantry moved from Morocco to 91 Sea Zone
1 mech_infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 mech_infantry moved from 110 Sea Zone to United Kingdom
1 infantry moved from Algeria to Tunisia
Americans take Tunisia from Italians
1 infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 mech_infantry moved from Morocco to 91 Sea Zone
1 artillery, 1 infantry, 1 mech_infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
1 mech_infantry moved from 110 Sea Zone to United KingdomCombat - Americans
Battle in Denmark
Battle in Normandy Bordeaux
Battle in United Kingdom
Americans attack with 1 artillery, 2 infantry and 3 mech_infantrys
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Americans win, taking Denmark from Germans, taking Normandy Bordeaux from Germans, taking United Kingdom from Germans with 1 artillery, 1 infantry and 3 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantryNon Combat Move - Americans
2 fighters and 2 tactical_bombers moved from 112 Sea Zone to 110 Sea Zone
2 carriers moved from 91 Sea Zone to 110 Sea Zone
1 submarine moved from 91 Sea Zone to 110 Sea Zone
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
2 carriers moved from 91 Sea Zone to 64 Sea Zone
3 fighters moved from 91 Sea Zone to 64 Sea Zone
1 armour moved from French West Africa to French Central Africa
4 bombers moved from Morocco to Eastern United States
1 submarine moved from 91 Sea Zone to 64 Sea Zone
2 fighters moved from 63 Sea Zone to Queensland
1 fighter moved from Hawaiian Islands to Queensland
1 destroyer moved from 63 Sea Zone to 30 Sea Zone
1 destroyer moved from 26 Sea Zone to 31 Sea Zone
1 fighter moved from Western United States to Wake Island
1 transport moved from 26 Sea Zone to 10 Sea Zone
1 aaGun moved from Central United States to Western United States
1 transport moved from 63 Sea Zone to 64 Sea Zone
1 aaGun moved from Central United States to Southeast Mexico
1 carrier, 1 cruiser and 1 submarine moved from 63 Sea Zone to 64 Sea Zone
1 carrier and 1 fighter moved from 26 Sea Zone to 51 Sea Zone
1 fighter moved from 64 Sea Zone to 51 Sea Zone
1 carrier moved from 26 Sea Zone to 51 Sea Zone
2 fighters moved from 64 Sea Zone to 51 Sea Zone
1 fighter moved from Morocco to 64 Sea Zone
1 cruiser moved from 26 Sea Zone to 30 Sea Zone
1 battleship, 1 carrier, 1 destroyer and 1 submarine moved from 26 Sea Zone to 10 Sea ZonePlace Units - Americans
Turning on Edit Mode
EDIT: Changing ownership of Holland Belgium from Germans to Americans
EDIT: Removing units owned by Americans from United Kingdom: 1 mech_infantry
EDIT: Adding units owned by Americans to Holland Belgium: 1 mech_infantry
EDIT: Turning off Edit Mode
7 fighters and 2 infantry placed in Western United States
Turning on Edit Mode
EDIT: Removing units owned by Americans from Western United States: 2 fighters
EDIT: Adding units owned by Americans to Western United States: 1 marine
EDIT: Adding units owned by Americans to Southeast Mexico: 1 harbour
EDIT: Removing units owned by Americans from Western United States: 2 fighters
EDIT: Removing units owned by Americans from 64 Sea Zone: 1 carrier
EDIT: Adding units owned by Americans to 51 Sea Zone: 1 carrier
EDIT: Adding units owned by Americans to 51 Sea Zone: 2 fighters
EDIT: Turning off Edit ModeTurn Complete - Americans
Americans collect 64 PUs; end with 64 PUs total
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 94 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from 51 Sea Zone: 1 fighter
EDIT: Adding units owned by Americans to Wake Island: 1 fighter
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
2 infantry moved from Shensi to Hopei
1 fighter moved from Shensi to Hopei
10 infantry moved from Shensi to KweichowCombat - Chinese
Battle in Hopei
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese win with 1 fighter remaining. Battle score for attacker is -3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantry
Battle in Kweichow
Chinese attack with 10 infantry
Japanese defend with 1 infantry
Chinese win, taking Kweichow from Japanese with 9 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Hopei to TsinghaiPlace Units - Chinese
2 infantry placed in KweichowTurn Complete - Chinese
Chinese collect 6 PUs; end with 7 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - British
1 artillery and 1 infantry moved from Iraq to Trans-Jordan
1 fighter and 1 tactical_bomber moved from Iraq to Trans-Jordan
1 armour and 2 mech_infantrys moved from Eastern Persia to West IndiaCombat - British
Battle in Trans-Jordan
British attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Italians defend with 2 infantry
British win, taking Trans-Jordan from Italians with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Italians: 2 infantryNon Combat Move - British
1 fighter and 1 tactical_bomber moved from Eastern Persia to West India
1 fighter and 1 tactical_bomber moved from Trans-Jordan to Iraq
1 artillery, 1 battleship, 1 carrier, 2 cruisers, 2 destroyers and 2 transports moved from 81 Sea Zone to 80 Sea Zone
1 artillery moved from 80 Sea Zone to Iraq
1 fighter moved from Morocco to 109 Sea Zone
1 fighter moved from 109 Sea Zone to United Kingdom
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to United Kingdom
1 fighter and 1 tactical_bomber moved from Iraq to 80 Sea ZoneTurn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,2,2,3,4,2,4
British collect 24 PUs (1 lost to blockades); end with 24 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 27 PUsTurn Complete - UK_Pacific
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So no matter how many times the same cap is captured, there will never be a turn over of the money again right? So for ex, let’s say u end up re-capturing London 3 turns from now, would u once again gain the money, or no?
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Nope no nation can ever get money from London or any cap once it has been captured.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 fighter and 6 infantry; Remaining resources: 0 PUs;Combat Move - Italians
2 transports moved from 98 Sea Zone to 95 Sea Zone
1 artillery and 3 infantry moved from Southern Italy to 95 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 95 Sea Zone to 94 Sea Zone
1 artillery moved from 94 Sea Zone to Tunisia
2 infantry moved from 94 Sea Zone to Algeria
1 infantry moved from 94 Sea Zone to Tunisia
1 battleship and 1 cruiser moved from 98 Sea Zone to 94 Sea Zone
1 bomber moved from Southern Italy to Tunisia
2 fighters moved from Southern Italy to Normandy Bordeaux
1 infantry moved from France to Normandy Bordeaux
3 fighters and 2 infantry moved from Egypt to Trans-Jordan
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Egypt to Anglo Egyptian Sudan
1 armour moved from Egypt to Anglo Egyptian Sudan
1 armour moved from Eastern Poland to Belarus
Italians take Belarus from Russians
1 armour moved from Belarus to Baltic StatesCombat - Italians
Battle in Algeria
Battle in Tunisia
Italians attack with 1 artillery, 1 bomber and 1 infantry
Americans defend with 1 infantry
Italians win, taking Algeria from Americans, taking Tunisia from Americans with 1 artillery and 1 bomber remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Americans: 1 infantry
Battle in Normandy Bordeaux
Italians attack with 2 fighters and 1 infantry
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Italians win with 2 fighters remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Americans: 1 infantry
Battle in Anglo Egyptian Sudan
Italians attack with 2 armour, 1 artillery, 3 infantry and 1 mech_infantry
British defend with 1 infantry
Italians win, taking Anglo Egyptian Sudan from British with 2 armour, 1 artillery, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Trans-Jordan
Italians attack with 3 fighters and 2 infantry
British defend with 1 artillery and 1 infantry
Italians win, taking Trans-Jordan from British with 3 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 infantry
Casualties for British: 1 artillery and 1 infantryNon Combat Move - Italians
1 infantry moved from Egypt to Anglo Egyptian Sudan
3 fighters moved from Trans-Jordan to Egypt
1 cruiser and 2 destroyers moved from 98 Sea Zone to 94 Sea Zone
2 infantry moved from Northern Italy to Southern France
2 fighters moved from Normandy Bordeaux to Western Germany
1 aaGun, 1 artillery, 1 infantry and 1 mech_infantry moved from Eastern Poland to Baltic States
1 bomber moved from Tunisia to Southern ItalyPlace Units - Italians
3 infantry placed in Egypt
1 fighter placed in Southern Italy
2 infantry placed in Southern France
1 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 21 PUs; end with 21 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 31 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 2 armour and 1 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 destroyer moved from 63 Sea Zone to 54 Sea Zone
1 cruiser moved from 63 Sea Zone to 30 Sea Zone
2 infantry moved from New Zealand to 63 Sea Zone
2 infantry and 1 transport moved from 63 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from 51 Sea Zone to Queensland
1 fighter and 2 infantry moved from New South Wales to QueenslandPlace Units - ANZAC
2 armour and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - French
Turn Complete - French
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Changing sub for 2 inf.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 9 infantry, 4 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Eastern Poland to Western Ukraine
Germans take Western Ukraine from Russians
1 armour moved from Western Ukraine to Eastern Poland
1 armour and 1 infantry moved from Finland to Karelia
1 armour and 1 infantry moved from Finland to Vyborg
1 tactical_bomber moved from Eastern Poland to Vyborg
1 tactical_bomber moved from Eastern Poland to Karelia
1 bomber moved from Western Germany to Karelia
1 bomber moved from Eastern Poland to Vyborg
1 infantry moved from France to Normandy Bordeaux
Germans take Normandy Bordeaux from Americans
2 infantry moved from France to Holland Belgium
2 fighters moved from Western Germany to Holland Belgium
1 fighter and 1 tactical_bomber moved from Western Germany to Denmark
1 infantry moved from Western Germany to Denmark
1 infantry moved from Germany to 113 Sea Zone
1 infantry moved from 113 Sea Zone to Denmark
1 submarine moved from 125 Sea Zone to 112 Sea Zone
1 fighter and 1 tactical_bomber moved from Southern Italy to 112 Sea ZoneCombat - Germans
Battle in Denmark
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
Americans defend with 1 infantry
Germans win, taking Denmark from Americans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantry
Battle in 112 Sea Zone
Germans attack with 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer and 1 transport
Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Germans: 1 submarine
Casualties for Americans: 1 destroyer and 1 transport
Battle in Holland Belgium
Germans attack with 2 fighters and 2 infantry
Americans defend with 1 mech_infantry
Germans win, taking Holland Belgium from Americans with 2 fighters and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for Americans: 1 mech_infantry
Battle in Karelia
Germans attack with 1 armour, 1 bomber, 1 infantry and 1 tactical_bomber
Russians defend with 1 artillery and 1 infantry
Germans win, taking Karelia from Russians with 1 armour remaining. Battle score for attacker is -19
Casualties for Germans: 1 bomber, 1 infantry and 1 tactical_bomber
Casualties for Russians: 1 artillery and 1 infantry
Battle in Vyborg
Germans attack with 1 armour, 1 bomber, 1 infantry and 1 tactical_bomber
Russians defend with 1 artillery and 1 infantry
Germans win, taking Vyborg from Russians with 1 armour, 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 1 infantryNon Combat Move - Germans
1 tactical_bomber moved from Vyborg to Finland
2 infantry moved from Norway to Finland
1 fighter moved from 112 Sea Zone to Finland
13 infantry moved from Eastern Poland to Baltic States
1 infantry moved from Eastern Poland to Belarus
11 artilleries moved from Eastern Poland to Baltic States
2 infantry moved from Poland to Baltic States
2 mech_infantrys moved from Poland to Baltic States
5 mech_infantrys moved from Eastern Poland to Baltic States
1 armour and 2 mech_infantrys moved from Romania to Baltic States
2 aaGuns moved from Eastern Poland to Baltic States
1 infantry moved from Romania to Eastern Poland
1 mech_infantry moved from Yugoslavia to Eastern Poland
1 artillery and 2 infantry moved from Slovakia Hungary to Eastern Poland
1 fighter moved from Eastern Poland to Baltic States
1 fighter moved from Eastern Poland to Baltic States
1 aaGun moved from Bessarabia to Eastern Poland
1 infantry moved from Bessarabia to Eastern Poland
1 mech_infantry moved from Western Germany to Yugoslavia
5 mech_infantrys moved from Western Germany to Poland
1 bomber moved from Vyborg to Poland
1 fighter and 1 tactical_bomber moved from Denmark to Western Germany
2 fighters moved from Holland Belgium to Western Germany
1 tactical_bomber moved from 112 Sea Zone to Western Germany
2 infantry moved from Germany to 113 Sea Zone
2 infantry moved from 113 Sea Zone to Norway
1 artillery and 2 infantry moved from Germany to PolandPlace Units - Germans
1 submarine placed in 112 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Germans from 112 Sea Zone: 1 submarine
EDIT: Adding units owned by Germans to Western Germany: 2 infantry
EDIT: Turning off Edit Mode
3 infantry placed in France
2 artilleries and 6 infantry placed in Germany
3 mech_infantrys placed in Western Germany
1 mech_infantry placed in GermanyTurn Complete - Germans
Germans collect 51 PUs; end with 51 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Russians
Russians buy 1 armour and 9 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Bryansk to Ukraine
Russians take Ukraine from Germans
1 infantry moved from Bryansk to Western Ukraine
Russians take Western Ukraine from Germans
2 infantry moved from Novgorod to Karelia
1 artillery moved from Novgorod to Karelia
1 artillery and 2 infantry moved from Novgorod to Vyborg
16 armour, 1 artillery, 9 infantry and 8 mech_infantrys moved from Novgorod to Belarus
6 artilleries and 7 mech_infantrys moved from Bryansk to BelarusCombat - Russians
Battle in Karelia
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 armour
Russians win, taking Karelia from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Battle in Vyborg
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 armour
Russians win, taking Vyborg from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Battle in Belarus
Russians attack with 16 armour, 7 artilleries, 9 infantry and 15 mech_infantrys
Germans defend with 1 infantry
Russians win, taking Belarus from Italians with 16 armour, 7 artilleries, 8 infantry and 15 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 cruiser moved from 115 Sea Zone to 114 Sea Zone
2 aaGuns moved from Novgorod to Belarus
1 aaGun moved from Bryansk to Belarus
1 fighter moved from Russia to West India
1 tactical_bomber moved from Russia to West India
2 aaGuns and 17 infantry moved from Shensi to Kweichow
1 armour and 1 mech_infantry moved from Tsinghai to Kweichow
1 mech_infantry moved from Iraq to Persia
3 infantry moved from Northwest Persia to Iraq
2 mech_infantrys moved from Novosibirsk to Kazakhstan
2 mech_infantrys moved from Kazakhstan to Turkmenistan
2 armour and 2 mech_infantrys moved from Russia to Belarus
1 armour and 1 mech_infantry moved from Russia to Belarus
1 mech_infantry moved from Russia to Belarus
1 mech_infantry moved from Russia to Belarus
1 armour and 1 mech_infantry moved from Russia to KazakhstanPlace Units - Russians
1 armour and 9 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 39 PUs; end with 39 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 42 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 44 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 46 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 artillery, 1 destroyer, 1 fighter, 11 infantry and 3 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 fighters and 2 tactical_bombers moved from 33 Sea Zone to Wake Island
1 battleship moved from 33 Sea Zone to 31 Sea Zone
1 submarine moved from 33 Sea Zone to 30 Sea Zone
2 bombers moved from Caroline Islands to 30 Sea Zone
1 destroyer moved from 16 Sea Zone to 26 Sea Zone
1 marine moved from Caroline Islands to 33 Sea Zone
1 battleship and 1 marine moved from 33 Sea Zone to 31 Sea Zone
1 marine moved from 31 Sea Zone to Wake Island
1 artillery and 3 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 33 Sea Zone to 31 Sea Zone
1 artillery and 3 infantry moved from 31 Sea Zone to Wake Island
2 fighters and 2 tactical_bombers moved from 33 Sea Zone to 30 Sea Zone
2 fighters moved from 33 Sea Zone to 30 Sea Zone
1 submarine moved from 33 Sea Zone to 31 Sea Zone
1 submarine moved from 6 Sea Zone to 31 Sea Zone
1 destroyer moved from 6 Sea Zone to 31 Sea Zone
1 submarine moved from 6 Sea Zone to 31 Sea Zone
1 submarine moved from 33 Sea Zone to 31 Sea ZoneCombat - Japanese
Battle in 31 Sea Zone
Japanese attack with 2 battleships, 1 destroyer, 4 submarines and 2 transports
Americans defend with 1 destroyer
Units damaged: 1 battleship owned by the Japanese
Japanese win with 2 battleships, 1 destroyer, 4 submarines and 2 transports remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Wake Island
Japanese attack with 1 artillery, 2 fighters, 3 infantry, 1 marine and 2 tactical_bombers
Americans defend with 1 airfield and 2 fighters
Japanese win, taking Wake Island from Americans with 1 artillery, 2 fighters, 2 infantry, 1 marine and 2 tactical_bombers remaining. Battle score for attacker is 17
Casualties for Americans: 2 fighters
Casualties for Japanese: 1 infantry
Battle in 26 Sea Zone
Japanese attack with 1 destroyer
ANZAC defend with 1 transport
Japanese win, taking 26 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 30 Sea Zone
Japanese attack with 2 bombers, 4 fighters, 1 submarine and 2 tactical_bombers
Americans defend with 1 cruiser and 1 destroyer; ANZAC defend with 1 cruiser
Japanese win with 2 bombers, 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 26
Casualties for Americans: 1 cruiser and 1 destroyer
Casualties for ANZAC: 1 cruiser
Casualties for Japanese: 1 submarineNon Combat Move - Japanese
4 fighters and 2 tactical_bombers moved from 30 Sea Zone to 31 Sea Zone
2 tactical_bombers moved from Wake Island to 31 Sea Zone
2 fighters moved from Wake Island to 31 Sea Zone
1 carrier moved from 6 Sea Zone to 31 Sea Zone
1 marine moved from Caroline Islands to 33 Sea Zone
1 cruiser and 1 marine moved from 33 Sea Zone to 31 Sea Zone
1 marine moved from 31 Sea Zone to Wake Island
2 bombers moved from 30 Sea Zone to Caroline Islands
1 infantry moved from Burma to India
3 artilleries and 4 infantry moved from Yunnan to Hunan
1 mech_infantry moved from Yunnan to Hunan
2 mech_infantrys moved from Burma to Hunan
1 infantry moved from French Indo China to Yunnan
1 infantry moved from Chahar to Hopei
1 infantry moved from Jehol to Chahar
1 infantry and 3 mech_infantrys moved from Anhwe to Hunan
1 infantry moved from Kiangsu to Anhwe
2 infantry moved from Kiangsu to Kiangsi
1 aaGun and 1 infantry moved from Manchuria to Jehol
1 infantry moved from French Indo China to Kwangsi
1 fighter moved from Yunnan to India
1 fighter and 1 tactical_bomber moved from Yunnan to Hunan
1 fighter moved from Japan to Hunan
1 submarine moved from 35 Sea Zone to 36 Sea Zone
1 carrier moved from 33 Sea Zone to 36 Sea Zone
1 cruiser and 1 destroyer moved from 33 Sea Zone to 36 Sea Zone
4 carriers moved from 33 Sea Zone to 31 Sea Zone
1 tactical_bomber moved from Hunan to India
2 artilleries and 2 infantry moved from Caroline Islands to 33 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 33 Sea Zone to 19 Sea Zone
2 artilleries and 2 infantry moved from 19 Sea Zone to Kiangsu
1 tactical_bomber moved from Japan to Hunan
1 destroyer and 3 submarines moved from 33 Sea Zone to 31 Sea Zone
1 artillery moved from Caroline Islands to 33 Sea Zone
1 artillery and 1 transport moved from 33 Sea Zone to 36 Sea Zone
1 artillery moved from 36 Sea Zone to Kwangsi
2 infantry moved from Caroline Islands to 33 Sea Zone
2 infantry and 1 transport moved from 33 Sea Zone to 31 Sea Zone
2 infantry moved from 31 Sea Zone to Wake Island
2 infantry moved from Caroline Islands to 33 Sea Zone
2 infantry and 1 transport moved from 33 Sea Zone to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Kiangsu
1 fighter moved from Japan to HunanPlace Units - Japanese
1 artillery and 2 infantry placed in Kiangsu
3 infantry placed in India
3 infantry placed in French Indo China
1 destroyer and 3 submarines placed in 6 Sea Zone
1 fighter and 3 infantry placed in JapanTurn Complete - Japanese
Japanese collect 62 PUs; end with 62 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 67 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUs