TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 4 artilleries, 1 destroyer, 2 fighters and 5 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 armour moved from Shensi to Hopei
Japanese take Suiyuyan from Chinese
1 mech_infantry moved from Sikang to Hopei
1 artillery, 4 infantry and 3 mech_infantrys moved from Shensi to Hopei
1 transport moved from 35 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 battleship, 5 carriers, 1 destroyer and 1 submarine moved from 35 Sea Zone to 6 Sea Zone
Japanese take 19 Sea Zone from Americans
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
3 fighters and 4 tactical_bombers moved from Japan to 6 Sea Zone
1 infantry moved from Siberia to Amur
Japanese take Amur from Russians
1 fighter moved from 37 Sea Zone to 42 Sea Zone
Combat - Japanese
Battle in 42 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 2 transports
2 transports owned by the ANZAC lost in 42 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 14
Casualties for ANZAC: 2 transports
Battle in 6 Sea Zone
Japanese attack with 1 battleship, 5 carriers, 1 destroyer, 3 fighters, 1 submarine, 4 tactical_bombers and 1 transport
Americans defend with 1 submarine
Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 battleship, 5 carriers, 1 destroyer, 3 fighters, 4 tactical_bombers and 1 transport in 6 Sea Zone, round 2 : 5/9 hits, 5.00 expected hits
Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
Units damaged: 1 battleship owned by the Japanese
1 submarine owned by the Americans lost in 6 Sea Zone
Japanese win, taking 6 Sea Zone from Americans with 1 battleship, 5 carriers, 1 destroyer, 3 fighters, 1 submarine, 4 tactical_bombers and 1 transport remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Korea
Battle in Hopei
Japanese attack with 1 armour, 1 artillery, 4 infantry and 4 mech_infantrys
Chinese defend with 1 infantry
Japanese roll dice for 1 armour, 1 artillery, 4 infantry and 4 mech_infantrys in Hopei, round 2 : 2/10 hits, 2.33 expected hits
Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Hopei
Japanese win, taking Korea from Russians, taking Hopei from Chinese with 1 armour, 1 artillery, 4 infantry and 4 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
1 bomber moved from Kiangsu to Philippines
1 fighter and 1 tactical_bomber moved from Yunnan to Philippines
1 fighter moved from 42 Sea Zone to Malaya
2 carriers moved from 37 Sea Zone to 20 Sea Zone
1 destroyer and 1 transport moved from 35 Sea Zone to 20 Sea Zone
1 artillery and 2 infantry moved from French Indo China to Shan State
1 aaGun, 5 artilleries and 16 infantry moved from Yunnan to Shan State
1 artillery, 1 fighter and 2 infantry moved from Malaya to Shan State
1 fighter moved from 37 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from Kiangsu to 6 Sea Zone
Place Units - Japanese
1 destroyer placed in 6 Sea Zone
2 fighters placed in Japan
1 artillery and 2 infantry placed in Malaya
3 artilleries placed in French Indo China
3 infantry placed in Kiangsu
Turn Complete - Japanese
Japanese collect 57 PUs; end with 57 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33
Americans regular : 0.83
Japanese regular : -0.67
Savegame