@Stucifer said in L25 PTV Stucifer (X+12) vs peirce (L):
COMMENT: skipped scramble, 90% odds + negative TUV expected in 113
I almost always remember to put comments in like this if I skip a scramble
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 artillery, 8 fighters, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
5 fighters moved from Western United States to 26 Sea Zone
4 fighters moved from 51 Sea Zone to 26 Sea Zone
3 fighters moved from Queensland to 26 Sea Zone
1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 infantry moved from United Kingdom to Scotland
2 fighters and 2 tactical_bombers moved from 110 Sea Zone to Scotland
Combat - Americans
Battle in Scotland
Americans attack with 2 fighters, 1 infantry and 2 tactical_bombers
Germans defend with 1 airfield and 1 infantry
Americans win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantry
Battle in 26 Sea Zone
Americans attack with 12 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans win, taking 26 Sea Zone from Japanese with 12 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
12 fighters moved from 26 Sea Zone to Hawaiian Islands
1 aaGun moved from Southeast Mexico to 64 Sea Zone
1 aaGun and 1 transport moved from 64 Sea Zone to 10 Sea Zone
1 aaGun moved from 10 Sea Zone to Western United States
2 submarines moved from 64 Sea Zone to 91 Sea Zone
2 carriers, 1 cruiser and 1 fighter moved from 64 Sea Zone to 103 Sea Zone
3 carriers moved from 51 Sea Zone to 64 Sea Zone
1 armour moved from French Central Africa to French West Africa
2 fighters and 2 tactical_bombers moved from Scotland to 110 Sea Zone
4 transports moved from 110 Sea Zone to 102 Sea Zone
Place Units - Americans
1 transport placed in 101 Sea Zone
1 artillery and 1 infantry placed in Eastern United States
2 fighters placed in 10 Sea Zone
3 fighters placed in Western United States
2 fighters placed in 10 Sea Zone
1 fighter placed in Western United States
Turn Complete - Americans
Americans collect 55 PUs; end with 55 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
2 infantry moved from Kweichow to Szechwan
1 fighter moved from Tsinghai to Szechwan
2 infantry moved from Kweichow to Anhwe
Combat - Chinese
Battle in Anhwe
Chinese attack with 2 infantry
Japanese defend with 1 infantry
1 infantry owned by the Chinese retreated to Kweichow
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Battle in Szechwan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Szechwan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Szechwan to Kweichow
Place Units - Chinese
2 infantry placed in Kweichow
Turn Complete - Chinese
Chinese collect 7 PUs; end with 8 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - British
British buy 1 carrier and 1 fighter; Remaining resources: 1 PUs;
Combat Move - British
1 infantry moved from United Kingdom to Scotland
British take Scotland from Germans
1 artillery and 1 infantry moved from Iraq to 80 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 80 Sea Zone to 72 Sea Zone
1 artillery and 1 infantry moved from 72 Sea Zone to French Madagascar
1 fighter and 1 tactical_bomber moved from 80 Sea Zone to Trans-Jordan
1 infantry moved from Iraq to Trans-Jordan
Combat - British
Battle in French Madagascar
Battle in Trans-Jordan
British attack with 1 fighter, 1 infantry and 1 tactical_bomber
Italians defend with 1 infantry
British win, taking French Madagascar from Neutral_Axis, taking Trans-Jordan from Italians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Non Combat Move - British
1 fighter and 1 tactical_bomber moved from Trans-Jordan to Iraq
1 artillery moved from Iraq to 80 Sea Zone
1 artillery, 1 battleship, 1 carrier, 2 cruisers, 2 destroyers and 1 transport moved from 80 Sea Zone to 72 Sea Zone
1 artillery moved from 72 Sea Zone to French Madagascar
1 fighter moved from West India to 72 Sea Zone
1 fighter moved from United Kingdom to 110 Sea Zone
Place Units - British
1 carrier and 1 fighter placed in 110 Sea Zone
Turn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,1
British collect 26 PUs (1 lost to blockades); end with 27 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 30 PUs
Turn Complete - UK_Pacific
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 armour, 2 infantry, 2 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Italians
2 fighters moved from Western Germany to 114 Sea Zone
1 bomber moved from Southern Italy to 114 Sea Zone
1 fighter moved from Southern Italy to Morocco
2 infantry moved from Algeria to Morocco
1 armour moved from Anglo Egyptian Sudan to Rhodesia
Italians take Belgian Congo from British
Italians take Rhodesia from British
3 fighters and 2 infantry moved from Egypt to Trans-Jordan
Combat - Italians
Battle in 114 Sea Zone
Italians attack with 1 bomber and 2 fighters
Russians defend with 1 cruiser
Italians win with 1 bomber and 1 fighter remaining. Battle score for attacker is 2
Casualties for Italians: 1 fighter
Casualties for Russians: 1 cruiser
Battle in Morocco
Italians attack with 1 fighter and 2 infantry
Americans defend with 1 harbour and 1 mech_infantry
Italians win with 1 fighter remaining. Battle score for attacker is -2
Casualties for Italians: 2 infantry
Casualties for Americans: 1 mech_infantry
Battle in Trans-Jordan
Italians attack with 3 fighters and 2 infantry
British defend with 1 infantry
Italians win, taking Trans-Jordan from British with 3 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Italians
3 fighters moved from Trans-Jordan to Egypt
1 armour and 1 mech_infantry moved from Anglo Egyptian Sudan to Rhodesia
1 artillery and 4 infantry moved from Anglo Egyptian Sudan to Belgian Congo
2 infantry moved from Egypt to Anglo Egyptian Sudan
1 artillery moved from Tunisia to Algeria
1 transport moved from 94 Sea Zone to 93 Sea Zone
2 infantry moved from Southern France to 93 Sea Zone
2 infantry and 1 transport moved from 93 Sea Zone to 94 Sea Zone
2 infantry moved from 94 Sea Zone to Algeria
1 transport moved from 94 Sea Zone to 97 Sea Zone
2 infantry moved from Southern Italy to 97 Sea Zone
2 infantry moved from 97 Sea Zone to Greece
1 fighter moved from 114 Sea Zone to Western Germany
1 bomber moved from 114 Sea Zone to Western Germany
1 fighter moved from Morocco to Algeria
Place Units - Italians
1 armour and 2 mech_infantrys placed in Egypt
2 infantry and 1 tactical_bomber placed in Southern Italy
Turn Complete - Italians
Italians collect 22 PUs; end with 22 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 27 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 32 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 12 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 fighter, 2 infantry and 1 tactical_bomber moved from Finland to Karelia
2 fighters moved from Baltic States to Karelia
1 bomber moved from Poland to Karelia
1 fighter and 1 tactical_bomber moved from Western Germany to Vyborg
1 infantry moved from Denmark to 113 Sea Zone
2 infantry moved from Western Germany to 113 Sea Zone
1 artillery moved from Germany to 113 Sea Zone
1 destroyer and 1 submarine moved from 113 Sea Zone to 115 Sea Zone
1 carrier moved from 113 Sea Zone to 115 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 113 Sea Zone to 115 Sea Zone
1 artillery and 3 infantry moved from 115 Sea Zone to Vyborg
1 infantry moved from Baltic States to Novgorod
Germans take Novgorod from Russians
1 cruiser moved from 113 Sea Zone to 115 Sea Zone
1 fighter moved from Western Germany to 115 Sea Zone
1 fighter moved from Western Germany to Western Ukraine
2 infantry moved from Eastern Poland to Western Ukraine
Combat - Germans
Battle in 115 Sea Zone
Germans attack with 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine and 2 transports
Russians defend with 1 submarine
Germans win with 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine and 2 transports remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Battle in Karelia
Germans attack with 1 bomber, 3 fighters, 2 infantry and 1 tactical_bomber
Russians defend with 1 artillery and 2 infantry
Germans win, taking Karelia from Russians with 1 bomber, 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Russians: 1 artillery and 2 infantry
Battle in Vyborg
Germans attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
Russians defend with 1 artillery and 2 infantry
Germans win, taking Vyborg from Russians with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 2 infantry
Battle in Western Ukraine
Germans attack with 1 fighter and 2 infantry
Russians defend with 1 infantry
Germans win, taking Western Ukraine from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 fighter moved from Western Ukraine to Bessarabia
1 infantry moved from Eastern Poland to Bessarabia
1 mech_infantry moved from Yugoslavia to 97 Sea Zone
1 aaGun, 1 armour, 1 artillery and 1 mech_infantry moved from Eastern Poland to Baltic States
1 artillery and 2 infantry moved from Poland to Baltic States
5 mech_infantrys moved from Poland to Baltic States
1 mech_infantry moved from Germany to Baltic States
1 fighter and 1 tactical_bomber moved from Vyborg to Finland
3 fighters and 1 tactical_bomber moved from Karelia to Baltic States
1 carrier moved from 113 Sea Zone to 115 Sea Zone
2 infantry moved from Norway to Finland
3 infantry moved from France to Normandy Bordeaux
1 infantry moved from Holland Belgium to Normandy Bordeaux
1 bomber moved from Karelia to Baltic States
1 mech_infantry moved from Western Germany to Normandy Bordeaux
4 transports moved from 113 Sea Zone to 114 Sea Zone
1 artillery and 6 infantry moved from Germany to 114 Sea Zone
1 artillery, 6 infantry and 4 transports moved from 114 Sea Zone to 115 Sea Zone
1 artillery and 6 infantry moved from 115 Sea Zone to Baltic States
2 mech_infantrys moved from Western Germany to Poland
3 transports moved from 113 Sea Zone to 115 Sea Zone
Place Units - Germans
3 infantry placed in Normandy Bordeaux
3 infantry and 2 mech_infantrys placed in Western Germany
2 infantry placed in Germany
2 artilleries, 4 infantry and 1 mech_infantry placed in Germany
Germans undo move 3.
2 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 49 PUs; end with 49 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs
are u enjoying yourself in this one? i don’t think i’ve ever seen u play SL, so i imagine u welcome the change from the usual. :-D
I prefer non-sealion games, and indeed I really don’t have much experience with sealion, there are some things I could have done better for sure. Of course, playing BM Axis is a lot more fun than vanilla Axis that’s for sure! What do you think of the mod?
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Russians
Russians buy 1 fighter and 9 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
1 artillery and 1 infantry moved from Belarus to Novgorod
Combat - Russians
Battle in Novgorod
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Germans win with no units remaining. Battle score for attacker is -4
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 1 infantry
Non Combat Move - Russians
2 infantry moved from Bryansk to Rostov
1 infantry moved from Ukraine to Rostov
1 mech_infantry moved from Persia to West India
2 mech_infantrys moved from Turkmenistan to West India
1 armour and 1 mech_infantry moved from Kazakhstan to Caucasus
1 armour and 9 mech_infantrys moved from Russia to Belarus
1 submarine moved from 110 Sea Zone to 105 Sea Zone
Place Units - Russians
1 fighter and 9 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 34 PUs; end with 34 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 37 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 39 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 41 PUs
man i absolutely LOVE this mod. u guys are brilliant. simple and elegant changes that make a great game that much better. big kudos
altho, i am a little concerned that maybe the allies are a bit too strong hehe tho i’m not so sure how this game will go. i feel like i’ve made some progress in some areas (like getting london back and fighting back in china, but slipping behind in other areas, like russia and africa). it’s a good struggle for sure.
how do u feel about our game so far?
I prefer non-sealion games, and indeed I really don’t have much experience with sealion, there are some things I could have done better for sure. Of course, playing BM Axis is a lot more fun than vanilla Axis that’s for sure! What do you think of the mod?
btw i’m going to change russian sub to 91 instead, but i can do that on US turn. shouldn’t affect anything japan has to do
Thanks for the high praise! Humbly speaking, the mod is way better than vanilla.
We have some minor tweaks to boost Axis/nerf Allies that will be implemented in the next update, but we are really close to it being balanced, in my opinion.
I think Axis have the advantage, but it’s a close one definitely.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 4 artilleries, 2 destroyers, 1 fighter and 10 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 infantry moved from Yunnan to Szechwan
1 mech_infantry moved from Hunan to Szechwan
2 fighters and 1 tactical_bomber moved from Hunan to Szechwan
1 fighter moved from Hunan to Szechwan
1 tactical_bomber moved from India to Szechwan
1 destroyer moved from 31 Sea Zone to 26 Sea Zone
3 tactical_bombers moved from 31 Sea Zone to 26 Sea Zone
6 fighters moved from 31 Sea Zone to 26 Sea Zone
1 marine moved from Wake Island to 31 Sea Zone
1 cruiser and 1 marine moved from 31 Sea Zone to 25 Sea Zone
1 marine moved from 25 Sea Zone to Midway
1 transport moved from 19 Sea Zone to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
2 infantry moved from 5 Sea Zone to Siberia
Combat - Japanese
Battle in Midway
Battle in 26 Sea Zone
Japanese attack with 1 destroyer, 6 fighters and 3 tactical_bombers
Americans defend with 1 submarine
Japanese win, taking Midway from Americans with 6 fighters and 3 tactical_bombers remaining. Battle score for attacker is -2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in Siberia
Battle in Szechwan
Japanese attack with 3 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers
Chinese defend with 2 infantry
Japanese win, taking Siberia from Russians, taking Szechwan from Chinese with 3 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Japanese
6 fighters and 3 tactical_bombers moved from 26 Sea Zone to 25 Sea Zone
1 fighter moved from Japan to 25 Sea Zone
1 destroyer and 3 submarines moved from 6 Sea Zone to 25 Sea Zone
1 artillery and 3 infantry moved from Wake Island to 31 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 31 Sea Zone to 25 Sea Zone
1 marine moved from Wake Island to 31 Sea Zone
1 battleship and 1 marine moved from 31 Sea Zone to 25 Sea Zone
1 tactical_bomber moved from 31 Sea Zone to Caroline Islands
5 carriers, 1 destroyer and 7 submarines moved from 31 Sea Zone to 25 Sea Zone
3 infantry moved from 25 Sea Zone to Midway
1 artillery and 1 marine moved from 25 Sea Zone to Midway
1 transport moved from 19 Sea Zone to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Kiangsu
1 transport moved from 19 Sea Zone to 6 Sea Zone
3 infantry moved from French Indo China to 36 Sea Zone
1 artillery moved from Kwangsi to 36 Sea Zone
1 infantry moved from Kwangsi to Yunnan
3 artilleries and 5 infantry moved from Hunan to Anhwe
3 artilleries and 6 infantry moved from Kiangsu to Anhwe
1 infantry moved from Jehol to Chahar
1 aaGun moved from Jehol to Anhwe
1 infantry moved from Kiangsi to Hunan
1 infantry moved from Kiangsi to Anhwe
2 mech_infantrys moved from Hunan to Anhwe
3 fighters and 2 tactical_bombers moved from Szechwan to Anhwe
5 mech_infantrys moved from Hunan to Kiangsi
1 tactical_bomber moved from India to French Indo China
1 armour and 3 mech_infantrys moved from India to Burma
1 infantry moved from Wake Island to 31 Sea Zone
1 infantry and 1 transport moved from 31 Sea Zone to 25 Sea Zone
1 infantry moved from 25 Sea Zone to Midway
1 battleship moved from 31 Sea Zone to 25 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 36 Sea Zone to 39 Sea Zone
1 artillery and 3 infantry moved from 39 Sea Zone to India
1 submarine moved from 36 Sea Zone to 39 Sea Zone
1 carrier, 1 cruiser and 1 destroyer moved from 36 Sea Zone to 39 Sea Zone
Place Units - Japanese
2 artilleries and 1 infantry placed in India
1 artillery and 2 infantry placed in Kiangsu
3 infantry placed in French Indo China
2 destroyers placed in 6 Sea Zone
1 artillery, 1 fighter and 4 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 64 PUs; end with 64 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 79 PUs
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 4 artilleries, 2 destroyers, 1 fighter and 10 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 infantry moved from Yunnan to Szechwan
1 mech_infantry moved from Hunan to Szechwan
2 fighters and 1 tactical_bomber moved from Hunan to Szechwan
1 fighter moved from Hunan to Szechwan
1 tactical_bomber moved from India to Szechwan
1 destroyer moved from 31 Sea Zone to 26 Sea Zone
3 tactical_bombers moved from 31 Sea Zone to 26 Sea Zone
6 fighters moved from 31 Sea Zone to 26 Sea Zone
1 marine moved from Wake Island to 31 Sea Zone
1 cruiser and 1 marine moved from 31 Sea Zone to 25 Sea Zone
1 marine moved from 25 Sea Zone to Midway
1 transport moved from 19 Sea Zone to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
2 infantry moved from 5 Sea Zone to Siberia
Combat - Japanese
Battle in Midway
Battle in 26 Sea Zone
Japanese attack with 1 destroyer, 6 fighters and 3 tactical_bombers
Americans defend with 1 submarine
Japanese win, taking Midway from Americans with 6 fighters and 3 tactical_bombers remaining. Battle score for attacker is -2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in Siberia
Battle in Szechwan
Japanese attack with 3 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers
Chinese defend with 2 infantry
Japanese win, taking Siberia from Russians, taking Szechwan from Chinese with 3 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Japanese
6 fighters and 3 tactical_bombers moved from 26 Sea Zone to 25 Sea Zone
1 fighter moved from Japan to 25 Sea Zone
1 destroyer and 3 submarines moved from 6 Sea Zone to 25 Sea Zone
1 artillery and 3 infantry moved from Wake Island to 31 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 31 Sea Zone to 25 Sea Zone
1 marine moved from Wake Island to 31 Sea Zone
1 battleship and 1 marine moved from 31 Sea Zone to 25 Sea Zone
1 tactical_bomber moved from 31 Sea Zone to Caroline Islands
5 carriers, 1 destroyer and 7 submarines moved from 31 Sea Zone to 25 Sea Zone
3 infantry moved from 25 Sea Zone to Midway
1 artillery and 1 marine moved from 25 Sea Zone to Midway
1 transport moved from 19 Sea Zone to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Kiangsu
1 transport moved from 19 Sea Zone to 6 Sea Zone
3 infantry moved from French Indo China to 36 Sea Zone
1 artillery moved from Kwangsi to 36 Sea Zone
1 infantry moved from Kwangsi to Yunnan
3 artilleries and 5 infantry moved from Hunan to Anhwe
3 artilleries and 6 infantry moved from Kiangsu to Anhwe
1 infantry moved from Jehol to Chahar
1 aaGun moved from Jehol to Anhwe
1 infantry moved from Kiangsi to Hunan
1 infantry moved from Kiangsi to Anhwe
2 mech_infantrys moved from Hunan to Anhwe
3 fighters and 2 tactical_bombers moved from Szechwan to Anhwe
5 mech_infantrys moved from Hunan to Kiangsi
1 tactical_bomber moved from India to French Indo China
1 armour and 3 mech_infantrys moved from India to Burma
1 infantry moved from Wake Island to 31 Sea Zone
1 infantry and 1 transport moved from 31 Sea Zone to 25 Sea Zone
1 infantry moved from 25 Sea Zone to Midway
1 battleship moved from 31 Sea Zone to 25 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 36 Sea Zone to 39 Sea Zone
1 artillery and 3 infantry moved from 39 Sea Zone to India
1 submarine moved from 36 Sea Zone to 39 Sea Zone
1 carrier, 1 cruiser and 1 destroyer moved from 36 Sea Zone to 39 Sea Zone
Place Units - Japanese
2 artilleries and 1 infantry placed in India
1 artillery and 2 infantry placed in Kiangsu
3 infantry placed in French Indo China
2 destroyers placed in 6 Sea Zone
1 artillery, 1 fighter and 4 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 64 PUs; end with 64 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 79 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from French Indo China: 1 tactical_bomber
EDIT: Adding units owned by Japanese to 39 Sea Zone: 1 tactical_bomber
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans buy 4 artilleries, 4 infantry, 6 submarines and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Americans
4 bombers moved from Eastern United States to Algeria
1 fighter moved from 103 Sea Zone to Algeria
1 artillery and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
1 artillery, 1 mech_infantry and 2 transports moved from 110 Sea Zone to 92 Sea Zone
1 artillery and 1 mech_infantry moved from 92 Sea Zone to Algeria
1 cruiser moved from 103 Sea Zone to 92 Sea Zone
Combat - Americans
Battle in Algeria
Americans attack with 1 artillery, 4 bombers, 1 fighter and 1 mech_infantry
Italians defend with 1 artillery, 1 fighter and 2 infantry
Americans win, taking Algeria from Italians with 1 artillery, 4 bombers and 1 fighter remaining. Battle score for attacker is 16
Casualties for Italians: 1 artillery, 1 fighter and 2 infantry
Casualties for Americans: 1 mech_infantry
Non Combat Move - Americans
2 submarines moved from 91 Sea Zone to 92 Sea Zone
2 fighters and 2 tactical_bombers moved from 110 Sea Zone to 92 Sea Zone
4 bombers moved from Algeria to Morocco
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
4 transports moved from 102 Sea Zone to 101 Sea Zone
1 cruiser moved from 110 Sea Zone to 92 Sea Zone
1 carrier moved from 110 Sea Zone to 91 Sea Zone
1 armour moved from French West Africa to French Central Africa
1 destroyer moved from 110 Sea Zone to 92 Sea Zone
1 carrier moved from 110 Sea Zone to 91 Sea Zone
2 carriers and 4 fighters moved from 64 Sea Zone to 10 Sea Zone
1 carrier and 2 fighters moved from 64 Sea Zone to 63 Sea Zone
2 fighters moved from 10 Sea Zone to Western United States
2 fighters moved from Hawaiian Islands to 10 Sea Zone
1 fighter moved from Hawaiian Islands to Western United States
1 carrier moved from 91 Sea Zone to 92 Sea Zone
1 carrier moved from 91 Sea Zone to 92 Sea Zone
1 carrier moved from 103 Sea Zone to 89 Sea Zone
1 carrier moved from 103 Sea Zone to 91 Sea Zone
1 fighter moved from 92 Sea Zone to 91 Sea Zone
1 fighter moved from Algeria to 92 Sea Zone
1 submarine moved from 110 Sea Zone to 92 Sea Zone
Place Units - Americans
4 artilleries and 4 infantry placed in Central United States
1 tactical_bomber placed in Western United States
6 submarines placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 56 PUs; end with 56 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
2 infantry moved from Kweichow to Yunnan
1 fighter moved from Kweichow to Yunnan
5 infantry moved from Kweichow to Szechwan
1 infantry moved from Kweichow to Szechwan
Combat - Chinese
Battle in Yunnan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Yunnan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Szechwan
Chinese attack with 6 infantry
Japanese defend with 1 mech_infantry
Chinese win, taking Szechwan from Japanese with 6 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Chinese
2 infantry moved from Kweichow to Shensi
1 fighter moved from Yunnan to Shensi
Place Units - Chinese
2 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 7 PUs; end with 9 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - British
British buy 1 artillery, 6 infantry and 1 transport; Remaining resources: 1 PUs;
Combat Move - British
1 fighter moved from 110 Sea Zone to Eire
1 fighter moved from 110 Sea Zone to Eire
1 infantry moved from Scotland to Eire
Combat - British
Battle in Eire
British attack with 2 fighters and 1 infantry
Germans defend with 1 mech_infantry
British win, taking Eire from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Non Combat Move - British
2 fighters moved from Eire to United Kingdom
1 carrier and 1 destroyer moved from 110 Sea Zone to 91 Sea Zone
2 artilleries and 1 infantry moved from French Madagascar to 72 Sea Zone
1 battleship, 1 carrier, 2 cruisers, 2 destroyers and 1 fighter moved from 72 Sea Zone to 80 Sea Zone
1 fighter moved from Iraq to 80 Sea Zone
1 tactical_bomber moved from West India to Iraq
1 fighter moved from 80 Sea Zone to Iraq
1 fighter moved from 80 Sea Zone to Iraq
1 artillery and 1 transport moved from 72 Sea Zone to 80 Sea Zone
1 artillery moved from 80 Sea Zone to Iraq
1 artillery, 1 infantry and 1 transport moved from 72 Sea Zone to 71 Sea Zone
1 artillery and 1 infantry moved from 71 Sea Zone to Union of South Africa
1 armour and 2 mech_infantrys moved from West India to Persia
3 aaGuns, 4 artilleries and 13 infantry moved from West India to Eastern Persia
Place Units - British
3 infantry placed in United Kingdom
1 artillery and 2 infantry placed in Union of South Africa
1 transport placed in 106 Sea Zone
1 infantry placed in Quebec
Turn Complete - British
British collect 24 PUs; end with 25 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 28 PUs
Turn Complete - UK_Pacific
edit coming
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - British
British buy 1 artillery, 6 infantry and 1 transport; Remaining resources: 1 PUs;
Combat Move - British
1 fighter moved from 110 Sea Zone to Eire
1 fighter moved from 110 Sea Zone to Eire
1 infantry moved from Scotland to Eire
Combat - British
Battle in Eire
British attack with 2 fighters and 1 infantry
Germans defend with 1 mech_infantry
British win, taking Eire from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Non Combat Move - British
2 fighters moved from Eire to United Kingdom
1 carrier and 1 destroyer moved from 110 Sea Zone to 91 Sea Zone
2 artilleries and 1 infantry moved from French Madagascar to 72 Sea Zone
1 battleship, 1 carrier, 2 cruisers, 2 destroyers and 1 fighter moved from 72 Sea Zone to 80 Sea Zone
1 fighter moved from Iraq to 80 Sea Zone
1 tactical_bomber moved from West India to Iraq
1 fighter moved from 80 Sea Zone to Iraq
1 fighter moved from 80 Sea Zone to Iraq
1 artillery and 1 transport moved from 72 Sea Zone to 80 Sea Zone
1 artillery moved from 80 Sea Zone to Iraq
1 artillery, 1 infantry and 1 transport moved from 72 Sea Zone to 71 Sea Zone
1 artillery and 1 infantry moved from 71 Sea Zone to Union of South Africa
1 armour and 2 mech_infantrys moved from West India to Persia
3 aaGuns, 4 artilleries and 13 infantry moved from West India to Eastern Persia
Place Units - British
3 infantry placed in United Kingdom
1 artillery and 2 infantry placed in Union of South Africa
1 transport placed in 106 Sea Zone
1 infantry placed in Quebec
Turn Complete - British
British collect 24 PUs; end with 25 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 28 PUs
Turn Complete - UK_Pacific
Turning on Edit Mode
EDIT: Removing units owned by Americans from Western United States: 1 aaGun and 1 infantry
EDIT: Adding units owned by Americans to Southeast Mexico: 1 aaGun and 1 infantry
EDIT: Adding units owned by Americans to 64 Sea Zone: 1 transport
EDIT: Removing units owned by Americans from 10 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 airfield, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
1 transport moved from 94 Sea Zone to 93 Sea Zone
2 infantry moved from Southern France to 93 Sea Zone
2 infantry and 1 transport moved from 93 Sea Zone to 94 Sea Zone
2 infantry moved from 94 Sea Zone to Algeria
1 battleship and 1 cruiser moved from 94 Sea Zone to 97 Sea Zone
1 armour moved from Rhodesia to Tanganyika Territory
Italians take Tanganyika Territory from British
1 armour moved from Tanganyika Territory to Belgian Congo
1 infantry moved from Belgian Congo to Kenya
Italians take Kenya from British
1 infantry moved from Anglo Egyptian Sudan to Ethiopia
Italians take Ethiopia from British
Combat - Italians
Battle in Algeria
Italians attack with 2 infantry
Americans defend with 1 artillery
Italians win, taking Algeria from Americans with 2 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery
Non Combat Move - Italians
1 destroyer moved from 94 Sea Zone to 93 Sea Zone
1 destroyer moved from 94 Sea Zone to 97 Sea Zone
1 infantry moved from Northern Italy to Southern Italy
1 infantry moved from Greece to 97 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
1 infantry moved from 98 Sea Zone to Egypt
1 artillery and 3 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 mech_infantry moved from Rhodesia to Belgian Congo
1 armour moved from Rhodesia to Anglo Egyptian Sudan
1 tactical_bomber moved from Southern Italy to Egypt
1 fighter moved from Egypt to Southern Italy
1 fighter moved from Western Germany to Southern Italy
1 bomber moved from Western Germany to Southern Italy
Place Units - Italians
Turning on Edit Mode
EDIT: Removing units owned by Italians from Baltic States: 1 aaGun, 1 artillery and 1 infantry
EDIT: Adding units owned by Italians to Novgorod: 1 aaGun, 1 artillery and 1 infantry
EDIT: Removing units owned by Italians from Baltic States: 1 armour and 1 mech_infantry
EDIT: Adding units owned by Italians to Romania: 1 armour and 1 mech_infantry
EDIT: Removing units owned by Italians from Greece: 1 infantry
EDIT: Adding units owned by Italians to Bulgaria: 1 infantry
EDIT: Turning off Edit Mode
1 airfield, 1 infantry and 2 mech_infantrys placed in Egypt
2 infantry placed in Southern Italy
Turning on Edit Mode
EDIT: Removing units owned by Italians from Trans-Jordan: 2 infantry
EDIT: Adding units owned by Italians to Egypt: 2 infantry
EDIT: Turning off Edit Mode
Turn Complete - Italians
Italians collect 25 PUs; end with 25 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 30 PUs