No scramble.
16L Adam514 (axis) vs axis-dominion (allies) Balance Mod
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oh i already posted it
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hey, i haven’t analyzed it thoroughly yet, but wanted to let u know i might send one more ftr over to 110 from w.US. will that affect ita? i doubt that it will so i’m thinking go ahead with your turn while i’m thinking it thru
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actually nvm just leave as is, too much thinking into it lol
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 artillery, 1 fighter and 5 infantry; Remaining resources: 1 PUs;Combat Move - Italians
1 infantry moved from Novgorod to Archangel
Italians take Archangel from Russians
1 battleship, 1 cruiser and 1 destroyer moved from 97 Sea Zone to 98 Sea Zone
1 bomber moved from Southern Italy to 98 Sea Zone
2 fighters and 1 tactical_bomber moved from Egypt to Trans-Jordan
2 infantry moved from Egypt to Trans-JordanCombat - Italians
Battle in 98 Sea Zone
Italians attack with 1 battleship, 1 bomber, 1 cruiser, 1 destroyer and 1 submarine
Americans defend with 1 submarine
Italians win, taking 98 Sea Zone from Americans with 1 battleship, 1 bomber, 1 cruiser, 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Trans-Jordan
Italians attack with 2 fighters, 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Italians win, taking Trans-Jordan from British with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Italians
2 fighters and 1 tactical_bomber moved from Trans-Jordan to Egypt
1 bomber moved from 98 Sea Zone to Southern Italy
1 armour and 1 mech_infantry moved from Egypt to Trans-Jordan
1 mech_infantry moved from Egypt to Trans-Jordan
1 armour moved from Anglo Egyptian Sudan to Trans-Jordan
1 artillery moved from Egypt to Trans-Jordan
1 aaGun moved from Egypt to Trans-Jordan
2 infantry moved from Egypt to Trans-Jordan
1 mech_infantry moved from Egypt to Trans-Jordan
1 artillery and 3 infantry moved from Anglo Egyptian Sudan to Egypt
1 armour and 1 mech_infantry moved from Belgian Congo to Egypt
1 infantry moved from Kenya to Anglo Egyptian Sudan
1 infantry moved from Ethiopia to Anglo Egyptian Sudan
1 armour and 1 mech_infantry moved from Romania to Poland
1 infantry moved from Bulgaria to Romania
1 fighter moved from Southern Italy to Egypt
1 fighter moved from Southern Italy to Poland
1 aaGun and 1 artillery moved from Novgorod to ArchangelPlace Units - Italians
1 fighter and 2 infantry placed in Southern Italy
1 artillery and 2 infantry placed in Egypt
1 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 2,5,5,5,5,2,5,2,2
Italians collect 21 PUs (1 lost to blockades); end with 22 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 27 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 32 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 destroyer moved from 63 Sea Zone to 64 Sea Zone
2 fighters moved from 64 Sea Zone to 91 Sea Zone
1 aaGun, 1 artillery and 10 infantry moved from South Australia to QueenslandPlace Units - ANZAC
1 infantry and 1 tactical_bomber placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 1 artillery, 1 fighter, 11 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Novgorod to Belarus
Germans take Belarus from RussiansCombat - Germans
Non Combat Move - Germans
2 armour and 18 mech_infantrys moved from Novgorod to Poland
1 infantry moved from Baltic States to Poland
1 infantry moved from Novgorod to Baltic States
2 infantry moved from Denmark to 113 Sea Zone
1 artillery and 1 infantry moved from Western Germany to 113 Sea Zone
1 artillery, 3 infantry and 5 transports moved from 113 Sea Zone to 115 Sea Zone
6 artilleries moved from Novgorod to 115 Sea Zone
1 artillery moved from Novgorod to 115 Sea Zone
7 infantry moved from Novgorod to 115 Sea Zone
8 artilleries, 10 infantry and 9 transports moved from 115 Sea Zone to 114 Sea Zone
8 artilleries and 10 infantry moved from 114 Sea Zone to Poland
1 mech_infantry moved from Romania to Poland
1 mech_infantry moved from Poland to Slovakia Hungary
3 aaGuns, 13 artilleries and 24 infantry moved from Novgorod to Archangel
2 carriers, 1 cruiser, 1 destroyer and 1 submarine moved from 113 Sea Zone to 114 Sea Zone
3 fighters and 3 tactical_bombers moved from Western Germany to Poland
1 mech_infantry moved from Normandy Bordeaux to Western Germany
8 infantry moved from Normandy Bordeaux to France
1 fighter moved from Southern Italy to Western Germany
1 aaGun and 2 infantry moved from Norway to Finland
1 fighter moved from Western Germany to PolandPlace Units - Germans
3 infantry placed in Novgorod
2 armour and 2 mech_infantrys placed in Germany
1 fighter placed in 114 Sea Zone
2 infantry placed in Germany
1 artillery and 6 infantry placed in Western Germany
Germans undo move 3.
1 fighter placed in Western Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Finland: 1 aaGun and 2 infantry
EDIT: Adding units owned by Germans to Poland: 1 aaGun and 2 infantry
EDIT: Removing units owned by Germans from Poland: 3 infantry
EDIT: Adding units owned by Germans to Western Germany: 3 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Poland: 1 tactical_bomber
EDIT: Adding units owned by Germans to Western Germany: 1 tactical_bomber
EDIT: Turning off Edit ModeTurn Complete - Germans
Germans collect 50 PUs; end with 50 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Russians
Russians buy 10 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - Russians
1 mech_infantry moved from Bryansk to Western Ukraine
Russians take Western Ukraine from Germans
1 armour and 1 mech_infantry moved from Ukraine to Romania
Russians take Bessarabia from Germans
1 artillery moved from Eastern Poland to Romania
1 infantry moved from Eastern Poland to Romania
20 armour, 1 infantry and 29 mech_infantrys moved from Eastern Poland to Slovakia HungaryCombat - Russians
Battle in Slovakia Hungary
Russians attack with 20 armour, 1 infantry and 29 mech_infantrys
Germans defend with 1 mech_infantry
Russians win, taking Slovakia Hungary from Germans with 20 armour and 29 mech_infantrys remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Romania
Russians attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
Italians defend with 1 infantry
Russians win, taking Romania from Germans with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantryNon Combat Move - Russians
1 aaGun moved from Eastern Poland to Romania
2 infantry moved from Ukraine to Bryansk
3 mech_infantrys moved from Turkmenistan to Samara
1 armour and 1 mech_infantry moved from Szechwan to Kazakhstan
1 aaGun and 1 infantry moved from Szechwan to Shensi
2 infantry moved from Olgiy to Kansu
1 infantry moved from Ulaanbaatar to Yakut S.S.R.
2 infantry moved from Buyant-Uhaa to Central Mongolia
1 infantry moved from Dzavhan to Central Mongolia
3 infantry moved from Iraq to Persia
1 infantry moved from Syria to Iraq
1 submarine moved from 110 Sea Zone to 105 Sea Zone
8 mech_infantrys moved from Bryansk to Ukraine
10 mech_infantrys moved from Russia to Ukraine
1 tactical_bomber moved from Volgograd to UkrainePlace Units - Russians
Turning on Edit Mode
EDIT: Removing units owned by Russians from Western Ukraine: 1 mech_infantry
EDIT: Removing units owned by Russians from Bryansk: 1 infantry
EDIT: Adding units owned by Russians to Bryansk: 1 mech_infantry
EDIT: Removing units owned by Russians from Bryansk: 1 mech_infantry
EDIT: Adding units owned by Russians to Ukraine: 1 mech_infantry
EDIT: Adding units owned by Russians to Western Ukraine: 1 infantry
EDIT: Turning off Edit Mode
10 infantry placed in Russia
3 mech_infantrys placed in UkraineTurn Complete - Russians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,4,3,3,3
Russians collect 37 PUs (1 lost to blockades); end with 37 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 40 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 42 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 48 PUs -
small noncom coming hold, up
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Russians
Russians buy 10 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - Russians
1 mech_infantry moved from Bryansk to Western Ukraine
Russians take Western Ukraine from Germans
1 armour and 1 mech_infantry moved from Ukraine to Romania
Russians take Bessarabia from Germans
1 artillery moved from Eastern Poland to Romania
1 infantry moved from Eastern Poland to Romania
20 armour, 1 infantry and 29 mech_infantrys moved from Eastern Poland to Slovakia HungaryCombat - Russians
Battle in Slovakia Hungary
Russians attack with 20 armour, 1 infantry and 29 mech_infantrys
Germans defend with 1 mech_infantry
Russians win, taking Slovakia Hungary from Germans with 20 armour and 29 mech_infantrys remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Romania
Russians attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
Italians defend with 1 infantry
Russians win, taking Romania from Germans with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantryNon Combat Move - Russians
1 aaGun moved from Eastern Poland to Romania
2 infantry moved from Ukraine to Bryansk
3 mech_infantrys moved from Turkmenistan to Samara
1 armour and 1 mech_infantry moved from Szechwan to Kazakhstan
1 aaGun and 1 infantry moved from Szechwan to Shensi
2 infantry moved from Olgiy to Kansu
1 infantry moved from Ulaanbaatar to Yakut S.S.R.
2 infantry moved from Buyant-Uhaa to Central Mongolia
1 infantry moved from Dzavhan to Central Mongolia
3 infantry moved from Iraq to Persia
1 infantry moved from Syria to Iraq
1 submarine moved from 110 Sea Zone to 105 Sea Zone
8 mech_infantrys moved from Bryansk to Ukraine
10 mech_infantrys moved from Russia to Ukraine
1 tactical_bomber moved from Volgograd to UkrainePlace Units - Russians
Turning on Edit Mode
EDIT: Removing units owned by Russians from Western Ukraine: 1 mech_infantry
EDIT: Removing units owned by Russians from Bryansk: 1 infantry
EDIT: Adding units owned by Russians to Bryansk: 1 mech_infantry
EDIT: Removing units owned by Russians from Bryansk: 1 mech_infantry
EDIT: Adding units owned by Russians to Ukraine: 1 mech_infantry
EDIT: Adding units owned by Russians to Western Ukraine: 1 infantry
EDIT: Turning off Edit Mode
10 infantry placed in Russia
3 mech_infantrys placed in UkraineTurn Complete - Russians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,4,3,3,3
Russians collect 37 PUs (1 lost to blockades); end with 37 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 40 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 42 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 48 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from Romania: 1 aaGun
EDIT: Adding units owned by Russians to Slovakia Hungary: 1 aaGun
EDIT: Turning off Edit Mode -
cool game u got goin* here bros
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cool game u got goin* here bros
thanks, yah it has taken an interesting turn with russians going boldly on the offensive…i think if they stayed on the defense, allies would lose for sure. at least i think this gives some hope for the allies to make some breakthroughs in europe.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 1 artillery, 3 bombers, 1 carrier, 1 infantry, 1 marine, 1 submarine and 2 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 unit repaired.
1 infantry moved from Kweichow to Szechwan
Japanese take Szechwan from Chinese
1 infantry moved from West India to Eastern Persia
Japanese take Eastern Persia from British
1 infantry moved from Sakha to Buryatia
Japanese take Buryatia from Russians
1 infantry moved from Johnston Island to 30 Sea Zone
1 infantry and 1 transport moved from 30 Sea Zone to 49 Sea Zone
1 infantry moved from 49 Sea Zone to Solomon IslandsCombat - Japanese
Battle in Solomon IslandsNon Combat Move - Japanese
1 infantry moved from Johnston Island to 30 Sea Zone
1 destroyer moved from 30 Sea Zone to 51 Sea Zone
1 artillery, 1 battleship, 5 carriers, 1 cruiser, 1 infantry, 2 marines, 10 submarines and 1 transport moved from 30 Sea Zone to 33 Sea Zone
8 fighters and 2 tactical_bombers moved from 30 Sea Zone to Wake Island
2 bombers moved from Caroline Islands to Wake Island
1 artillery and 2 infantry moved from India to 39 Sea Zone
1 infantry moved from Ceylon to 39 Sea Zone
1 mech_infantry moved from French Indo China to Kwangsi
1 infantry moved from French Indo China to Yunnan
2 infantry moved from Yunnan to Szechwan
2 mech_infantrys moved from Hunan to Szechwan
1 aaGun, 6 artilleries, 13 infantry and 2 mech_infantrys moved from Kweichow to Szechwan
1 infantry moved from Anhwe to Kweichow
2 mech_infantrys moved from Anhwe to Szechwan
1 mech_infantry moved from Hunan to Szechwan
1 mech_infantry moved from Kiangsu to Hunan
1 infantry moved from Kiangsu to Anhwe
2 infantry moved from Jehol to 19 Sea Zone
2 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
1 artillery and 2 infantry moved from Japan to 6 Sea Zone
1 infantry moved from Korea to 6 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 33 Sea Zone
2 artilleries, 4 infantry and 2 marines moved from 33 Sea Zone to Caroline Islands
1 tactical_bomber moved from 6 Sea Zone to Wake Island
1 battleship, 1 carrier, 4 destroyers and 1 submarine moved from 6 Sea Zone to 33 Sea Zone
1 infantry moved from Soviet Far East to 5 Sea Zone
1 infantry and 1 transport moved from 5 Sea Zone to 6 Sea Zone
1 infantry moved from Korea to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Japan
1 artillery moved from Amur to Buryatia
1 infantry moved from Amur to Buryatia
2 tactical_bombers moved from Caroline Islands to Wake Island
1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 3 infantry, 1 submarine and 2 transports moved from 39 Sea Zone to 36 Sea Zone
1 fighter moved from India to 36 Sea Zone
1 tactical_bomber moved from 39 Sea Zone to 36 Sea Zone
1 tactical_bomber moved from 39 Sea Zone to Dutch New Guinea
2 fighters and 1 tactical_bomber moved from India to Dutch New Guinea
1 aaGun, 1 armour, 8 artilleries, 16 infantry and 3 mech_infantrys moved from West India to Eastern PersiaPlace Units - Japanese
1 carrier, 1 submarine and 1 transport placed in 6 Sea Zone
1 artillery and 1 infantry placed in Japan
3 bombers placed in Japan
1 transport placed in 36 Sea Zone
1 marine placed in French Indo China
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 36 Sea Zone: 2 artilleries, 6 infantry and 2 transports
EDIT: Adding units owned by Japanese to 36 Sea Zone: 2 transports
EDIT: Adding units owned by Japanese to French Indo China: 1 artillery and 3 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit ModeTurn Complete - Japanese
Japanese collect 70 PUs; end with 70 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 75 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 80 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 85 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 1 artillery, 3 bombers, 1 carrier, 1 infantry, 1 marine, 1 submarine and 2 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 unit repaired.
1 infantry moved from Kweichow to Szechwan
Japanese take Szechwan from Chinese
1 infantry moved from West India to Eastern Persia
Japanese take Eastern Persia from British
1 infantry moved from Sakha to Buryatia
Japanese take Buryatia from Russians
1 infantry moved from Johnston Island to 30 Sea Zone
1 infantry and 1 transport moved from 30 Sea Zone to 49 Sea Zone
1 infantry moved from 49 Sea Zone to Solomon IslandsCombat - Japanese
Battle in Solomon IslandsNon Combat Move - Japanese
1 infantry moved from Johnston Island to 30 Sea Zone
1 destroyer moved from 30 Sea Zone to 51 Sea Zone
1 artillery, 1 battleship, 5 carriers, 1 cruiser, 1 infantry, 2 marines, 10 submarines and 1 transport moved from 30 Sea Zone to 33 Sea Zone
8 fighters and 2 tactical_bombers moved from 30 Sea Zone to Wake Island
2 bombers moved from Caroline Islands to Wake Island
1 artillery and 2 infantry moved from India to 39 Sea Zone
1 infantry moved from Ceylon to 39 Sea Zone
1 mech_infantry moved from French Indo China to Kwangsi
1 infantry moved from French Indo China to Yunnan
2 infantry moved from Yunnan to Szechwan
2 mech_infantrys moved from Hunan to Szechwan
1 aaGun, 6 artilleries, 13 infantry and 2 mech_infantrys moved from Kweichow to Szechwan
1 infantry moved from Anhwe to Kweichow
2 mech_infantrys moved from Anhwe to Szechwan
1 mech_infantry moved from Hunan to Szechwan
1 mech_infantry moved from Kiangsu to Hunan
1 infantry moved from Kiangsu to Anhwe
2 infantry moved from Jehol to 19 Sea Zone
2 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
1 artillery and 2 infantry moved from Japan to 6 Sea Zone
1 infantry moved from Korea to 6 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 33 Sea Zone
2 artilleries, 4 infantry and 2 marines moved from 33 Sea Zone to Caroline Islands
1 tactical_bomber moved from 6 Sea Zone to Wake Island
1 battleship, 1 carrier, 4 destroyers and 1 submarine moved from 6 Sea Zone to 33 Sea Zone
1 infantry moved from Soviet Far East to 5 Sea Zone
1 infantry and 1 transport moved from 5 Sea Zone to 6 Sea Zone
1 infantry moved from Korea to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Japan
1 artillery moved from Amur to Buryatia
1 infantry moved from Amur to Buryatia
2 tactical_bombers moved from Caroline Islands to Wake Island
1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 3 infantry, 1 submarine and 2 transports moved from 39 Sea Zone to 36 Sea Zone
1 fighter moved from India to 36 Sea Zone
1 tactical_bomber moved from 39 Sea Zone to 36 Sea Zone
1 tactical_bomber moved from 39 Sea Zone to Dutch New Guinea
2 fighters and 1 tactical_bomber moved from India to Dutch New Guinea
1 aaGun, 1 armour, 8 artilleries, 16 infantry and 3 mech_infantrys moved from West India to Eastern PersiaPlace Units - Japanese
1 carrier, 1 submarine and 1 transport placed in 6 Sea Zone
1 artillery and 1 infantry placed in Japan
3 bombers placed in Japan
1 transport placed in 36 Sea Zone
1 marine placed in French Indo China
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 36 Sea Zone: 2 artilleries, 6 infantry and 2 transports
EDIT: Adding units owned by Japanese to 36 Sea Zone: 2 transports
EDIT: Adding units owned by Japanese to French Indo China: 1 artillery and 3 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit ModeTurn Complete - Japanese
Japanese collect 70 PUs; end with 70 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 75 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 80 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 85 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 51 Sea Zone: 1 destroyer
EDIT: Adding units owned by Japanese to 50 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode -
i see a sense of urgency :evil:
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Americans
Americans buy 7 fighters; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 64 Sea Zone to 50 Sea Zone
3 fighters moved from Queensland to 50 Sea Zone
1 fighter moved from 64 Sea Zone to 50 Sea Zone
1 fighter moved from Queensland to 49 Sea Zone
1 mech_infantry moved from United Kingdom to 110 Sea Zone
1 mech_infantry moved from 110 Sea Zone to Normandy BordeauxCombat - Americans
Battle in Normandy Bordeaux
Battle in 50 Sea Zone
Americans attack with 4 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans win, taking Normandy Bordeaux from Germans with 4 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 49 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - Americans
2 artilleries and 3 infantry moved from Morocco to 91 Sea Zone
2 artilleries and 2 infantry moved from Gibraltar to 91 Sea Zone
3 artilleries, 4 infantry and 4 transports moved from 91 Sea Zone to 110 Sea Zone
3 artilleries and 4 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 aaGun moved from Morocco to 91 Sea Zone
1 aaGun and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 aaGun moved from 110 Sea Zone to Normandy Bordeaux
1 carrier and 1 fighter moved from 91 Sea Zone to 110 Sea Zone
4 bombers moved from Morocco to Slovakia Hungary
5 fighters and 2 tactical_bombers moved from 110 Sea Zone to Slovakia Hungary
1 submarine moved from 94 Sea Zone to 91 Sea Zone
1 transport moved from 91 Sea Zone to 87 Sea Zone
1 armour moved from French West Africa to 87 Sea Zone
1 armour and 1 transport moved from 87 Sea Zone to 89 Sea Zone
1 armour moved from 89 Sea Zone to Southeast Mexico
3 fighters moved from Western United States to Hawaiian Islands
1 fighter moved from 49 Sea Zone to Hawaiian Islands
3 fighters moved from Queensland to Hawaiian Islands
2 carriers moved from 64 Sea Zone to 51 Sea Zone
4 fighters moved from 50 Sea Zone to 51 Sea Zone
1 battleship, 2 destroyers and 4 submarines moved from 64 Sea Zone to 51 Sea Zone
1 fighter moved from Hawaiian Islands to 51 Sea Zone
1 carrier moved from 64 Sea Zone to 51 Sea Zone
2 carriers moved from 64 Sea Zone to 10 Sea Zone
1 artillery and 1 infantry moved from Queensland to New South WalesPlace Units - Americans
7 fighters placed in Western United StatesTurn Complete - Americans
Americans collect 57 PUs; end with 57 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
2 infantry moved from Suiyuyan to Chahar
1 fighter moved from Shensi to Chahar
11 infantry moved from Shensi to HopeiCombat - Chinese
Battle in Chahar
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Chahar from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Hopei
Chinese attack with 11 infantry
Japanese defend with 1 infantry
Chinese win, taking Hopei from Japanese with 11 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Chahar to KansuPlace Units - Chinese
2 infantry placed in HopeiTurn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - British
British buy 1 fighter, 1 harbour and 1 infantry; Remaining resources: 0 PUs;Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from 51 Sea Zone: 4 submarines
EDIT: Adding units owned by Americans to 10 Sea Zone: 4 submarines
EDIT: Turning off Edit Mode
1 infantry moved from Tanganyika Territory to Kenya
British take Kenya from Italians
1 infantry moved from Rhodesia to Belgian Congo
British take Belgian Congo from ItaliansCombat - British
Non Combat Move - British
1 fighter moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from 91 Sea Zone to Normandy Bordeaux
1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from Scotland to United Kingdom
1 carrier and 1 fighter moved from 91 Sea Zone to 64 Sea Zone
1 transport moved from 83 Sea Zone to 69 Sea Zone
1 armour and 2 mech_infantrys moved from Iraq to Persia
1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters and 1 transport moved from 72 Sea Zone to 75 Sea Zone
2 artilleries and 3 infantry moved from Union of South Africa to RhodesiaPlace Units - British
Turning on Edit Mode
EDIT: Removing units owned by British from Kenya: 1 infantry
EDIT: Adding units owned by British to 75 Sea Zone: 1 infantry
EDIT: Changing ownership of Kenya from British to Italians
EDIT: Turning off Edit Mode
1 infantry placed in United Kingdom
1 fighter placed in 110 Sea ZoneTurn Complete - British
British collect 24 PUs; end with 24 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 27 PUsTurn Complete - UK_Pacific
Turning on Edit Mode
EDIT: Adding units owned by British to Samoa: 1 harbour
EDIT: Turning off Edit Mode -
I was afraid you would go for Berlin.