@Booper No scramble thanks.
16L Adam514 (axis) vs axis-dominion (allies) Balance Mod
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - British
British buy 1 carrier, 1 infantry and 1 transport; Remaining resources: 2 PUs;Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - British
1 infantry moved from Union of South Africa to Rhodesia
British take Rhodesia from Italians
1 infantry moved from Eastern Persia to 80 Sea Zone
1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters, 1 infantry and 1 transport moved from 80 Sea Zone to 72 Sea Zone
1 infantry moved from 72 Sea Zone to Tanganyika TerritoryCombat - British
Battle in Tanganyika TerritoryNon Combat Move - British
1 carrier moved from 91 Sea Zone to 110 Sea Zone
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from Eire to Scotland
1 infantry moved from Quebec to 106 Sea Zone
1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Morocco
1 transport moved from 71 Sea Zone to 83 Sea Zone
3 aaGuns, 4 artilleries and 12 infantry moved from Eastern Persia to Persia
1 armour and 2 mech_infantrys moved from Persia to Iraq
2 fighters and 2 tactical_bombers moved from Iraq to Persia
2 artilleries moved from Iraq to Persia
2 fighters moved from United Kingdom to 110 Sea ZonePlace Units - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from 91 Sea Zone: 2 fighters
EDIT: Turning off Edit Mode
1 carrier placed in 110 Sea Zone
Turning on Edit Mode
EDIT: Adding units owned by Americans to 110 Sea Zone: 2 fighters
EDIT: Turning off Edit Mode
1 transport placed in 110 Sea Zone
1 infantry placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,3
British collect 23 PUs (1 lost to blockades); end with 25 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 28 PUsTurn Complete - UK_Pacific
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ok i assumed u submerged in 98. if not, feel free to roll here in forum during ita and adjust accordingly.
also, the two US planes were landed on the brit carrier in 91, so i had to edit them over to 110 when the carrier moved there.
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No problem, and I would have probably submerged.
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No problem, and I would have probably submerged.
adam, hold on, looking at this again, i’m considering a small noncom change.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - British
British buy 1 carrier, 1 infantry and 1 transport; Remaining resources: 2 PUs;Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - British
1 infantry moved from Union of South Africa to Rhodesia
British take Rhodesia from Italians
1 infantry moved from Eastern Persia to 80 Sea Zone
1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters, 1 infantry and 1 transport moved from 80 Sea Zone to 72 Sea Zone
1 infantry moved from 72 Sea Zone to Tanganyika TerritoryCombat - British
Battle in Tanganyika TerritoryNon Combat Move - British
1 carrier moved from 91 Sea Zone to 110 Sea Zone
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from Eire to Scotland
1 infantry moved from Quebec to 106 Sea Zone
1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Morocco
1 transport moved from 71 Sea Zone to 83 Sea Zone
3 aaGuns, 4 artilleries and 12 infantry moved from Eastern Persia to Persia
1 armour and 2 mech_infantrys moved from Persia to Iraq
2 fighters and 2 tactical_bombers moved from Iraq to Persia
2 artilleries moved from Iraq to Persia
2 fighters moved from United Kingdom to 110 Sea ZonePlace Units - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from 91 Sea Zone: 2 fighters
EDIT: Turning off Edit Mode
1 carrier placed in 110 Sea Zone
Turning on Edit Mode
EDIT: Adding units owned by Americans to 110 Sea Zone: 2 fighters
EDIT: Turning off Edit Mode
1 transport placed in 110 Sea Zone
1 infantry placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,3
British collect 23 PUs (1 lost to blockades); end with 25 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 28 PUsTurn Complete - UK_Pacific
Turning on Edit Mode
EDIT: Removing units owned by British from 110 Sea Zone: 1 fighter
EDIT: Adding units owned by British to 91 Sea Zone: 1 fighter
EDIT: Removing units owned by Americans from United Kingdom: 2 bombers
EDIT: Adding units owned by Americans to Morocco: 2 bombers
EDIT: Turning off Edit Mode -
plz use latest map, thanks
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I could attack 91 with German planes by sending a sub into 110, does that change your move?
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ahh crap, i totally forgot about that rule……yah that would wreck me. thanks for pointing it out.
so you’ll be able to send up to 4 planes (to land back on two carriers) plus a bomber, right?
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Yup.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - British
British buy 1 carrier, 1 infantry and 1 transport; Remaining resources: 2 PUs;Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - British
1 infantry moved from Union of South Africa to Rhodesia
British take Rhodesia from Italians
1 infantry moved from Eastern Persia to 80 Sea Zone
1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters, 1 infantry and 1 transport moved from 80 Sea Zone to 72 Sea Zone
1 infantry moved from 72 Sea Zone to Tanganyika TerritoryCombat - British
Battle in Tanganyika TerritoryNon Combat Move - British
1 carrier moved from 91 Sea Zone to 110 Sea Zone
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from Eire to Scotland
1 infantry moved from Quebec to 106 Sea Zone
1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Morocco
1 transport moved from 71 Sea Zone to 83 Sea Zone
3 aaGuns, 4 artilleries and 12 infantry moved from Eastern Persia to Persia
1 armour and 2 mech_infantrys moved from Persia to Iraq
2 fighters and 2 tactical_bombers moved from Iraq to Persia
2 artilleries moved from Iraq to Persia
2 fighters moved from United Kingdom to 110 Sea ZonePlace Units - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from 91 Sea Zone: 2 fighters
EDIT: Turning off Edit Mode
1 carrier placed in 110 Sea Zone
Turning on Edit Mode
EDIT: Adding units owned by Americans to 110 Sea Zone: 2 fighters
EDIT: Turning off Edit Mode
1 transport placed in 110 Sea Zone
1 infantry placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,3
British collect 23 PUs (1 lost to blockades); end with 25 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 28 PUsTurn Complete - UK_Pacific
Turning on Edit Mode
EDIT: Removing units owned by British from 110 Sea Zone: 1 fighter
EDIT: Adding units owned by British to 91 Sea Zone: 1 fighter
EDIT: Removing units owned by Americans from United Kingdom: 2 bombers
EDIT: Adding units owned by Americans to Morocco: 2 bombers
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from 110 Sea Zone: 1 carrier
EDIT: Adding units owned by British to 91 Sea Zone: 1 carrier
EDIT: Turning off Edit Mode -
Tell me when done. I can continue live now btw.
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oh i already posted it
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hey, i haven’t analyzed it thoroughly yet, but wanted to let u know i might send one more ftr over to 110 from w.US. will that affect ita? i doubt that it will so i’m thinking go ahead with your turn while i’m thinking it thru
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actually nvm just leave as is, too much thinking into it lol
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 artillery, 1 fighter and 5 infantry; Remaining resources: 1 PUs;Combat Move - Italians
1 infantry moved from Novgorod to Archangel
Italians take Archangel from Russians
1 battleship, 1 cruiser and 1 destroyer moved from 97 Sea Zone to 98 Sea Zone
1 bomber moved from Southern Italy to 98 Sea Zone
2 fighters and 1 tactical_bomber moved from Egypt to Trans-Jordan
2 infantry moved from Egypt to Trans-JordanCombat - Italians
Battle in 98 Sea Zone
Italians attack with 1 battleship, 1 bomber, 1 cruiser, 1 destroyer and 1 submarine
Americans defend with 1 submarine
Italians win, taking 98 Sea Zone from Americans with 1 battleship, 1 bomber, 1 cruiser, 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Trans-Jordan
Italians attack with 2 fighters, 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Italians win, taking Trans-Jordan from British with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Italians
2 fighters and 1 tactical_bomber moved from Trans-Jordan to Egypt
1 bomber moved from 98 Sea Zone to Southern Italy
1 armour and 1 mech_infantry moved from Egypt to Trans-Jordan
1 mech_infantry moved from Egypt to Trans-Jordan
1 armour moved from Anglo Egyptian Sudan to Trans-Jordan
1 artillery moved from Egypt to Trans-Jordan
1 aaGun moved from Egypt to Trans-Jordan
2 infantry moved from Egypt to Trans-Jordan
1 mech_infantry moved from Egypt to Trans-Jordan
1 artillery and 3 infantry moved from Anglo Egyptian Sudan to Egypt
1 armour and 1 mech_infantry moved from Belgian Congo to Egypt
1 infantry moved from Kenya to Anglo Egyptian Sudan
1 infantry moved from Ethiopia to Anglo Egyptian Sudan
1 armour and 1 mech_infantry moved from Romania to Poland
1 infantry moved from Bulgaria to Romania
1 fighter moved from Southern Italy to Egypt
1 fighter moved from Southern Italy to Poland
1 aaGun and 1 artillery moved from Novgorod to ArchangelPlace Units - Italians
1 fighter and 2 infantry placed in Southern Italy
1 artillery and 2 infantry placed in Egypt
1 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 2,5,5,5,5,2,5,2,2
Italians collect 21 PUs (1 lost to blockades); end with 22 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 27 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 32 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 destroyer moved from 63 Sea Zone to 64 Sea Zone
2 fighters moved from 64 Sea Zone to 91 Sea Zone
1 aaGun, 1 artillery and 10 infantry moved from South Australia to QueenslandPlace Units - ANZAC
1 infantry and 1 tactical_bomber placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 1 artillery, 1 fighter, 11 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Novgorod to Belarus
Germans take Belarus from RussiansCombat - Germans
Non Combat Move - Germans
2 armour and 18 mech_infantrys moved from Novgorod to Poland
1 infantry moved from Baltic States to Poland
1 infantry moved from Novgorod to Baltic States
2 infantry moved from Denmark to 113 Sea Zone
1 artillery and 1 infantry moved from Western Germany to 113 Sea Zone
1 artillery, 3 infantry and 5 transports moved from 113 Sea Zone to 115 Sea Zone
6 artilleries moved from Novgorod to 115 Sea Zone
1 artillery moved from Novgorod to 115 Sea Zone
7 infantry moved from Novgorod to 115 Sea Zone
8 artilleries, 10 infantry and 9 transports moved from 115 Sea Zone to 114 Sea Zone
8 artilleries and 10 infantry moved from 114 Sea Zone to Poland
1 mech_infantry moved from Romania to Poland
1 mech_infantry moved from Poland to Slovakia Hungary
3 aaGuns, 13 artilleries and 24 infantry moved from Novgorod to Archangel
2 carriers, 1 cruiser, 1 destroyer and 1 submarine moved from 113 Sea Zone to 114 Sea Zone
3 fighters and 3 tactical_bombers moved from Western Germany to Poland
1 mech_infantry moved from Normandy Bordeaux to Western Germany
8 infantry moved from Normandy Bordeaux to France
1 fighter moved from Southern Italy to Western Germany
1 aaGun and 2 infantry moved from Norway to Finland
1 fighter moved from Western Germany to PolandPlace Units - Germans
3 infantry placed in Novgorod
2 armour and 2 mech_infantrys placed in Germany
1 fighter placed in 114 Sea Zone
2 infantry placed in Germany
1 artillery and 6 infantry placed in Western Germany
Germans undo move 3.
1 fighter placed in Western Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Finland: 1 aaGun and 2 infantry
EDIT: Adding units owned by Germans to Poland: 1 aaGun and 2 infantry
EDIT: Removing units owned by Germans from Poland: 3 infantry
EDIT: Adding units owned by Germans to Western Germany: 3 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Poland: 1 tactical_bomber
EDIT: Adding units owned by Germans to Western Germany: 1 tactical_bomber
EDIT: Turning off Edit ModeTurn Complete - Germans
Germans collect 50 PUs; end with 50 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Russians
Russians buy 10 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - Russians
1 mech_infantry moved from Bryansk to Western Ukraine
Russians take Western Ukraine from Germans
1 armour and 1 mech_infantry moved from Ukraine to Romania
Russians take Bessarabia from Germans
1 artillery moved from Eastern Poland to Romania
1 infantry moved from Eastern Poland to Romania
20 armour, 1 infantry and 29 mech_infantrys moved from Eastern Poland to Slovakia HungaryCombat - Russians
Battle in Slovakia Hungary
Russians attack with 20 armour, 1 infantry and 29 mech_infantrys
Germans defend with 1 mech_infantry
Russians win, taking Slovakia Hungary from Germans with 20 armour and 29 mech_infantrys remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Romania
Russians attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
Italians defend with 1 infantry
Russians win, taking Romania from Germans with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantryNon Combat Move - Russians
1 aaGun moved from Eastern Poland to Romania
2 infantry moved from Ukraine to Bryansk
3 mech_infantrys moved from Turkmenistan to Samara
1 armour and 1 mech_infantry moved from Szechwan to Kazakhstan
1 aaGun and 1 infantry moved from Szechwan to Shensi
2 infantry moved from Olgiy to Kansu
1 infantry moved from Ulaanbaatar to Yakut S.S.R.
2 infantry moved from Buyant-Uhaa to Central Mongolia
1 infantry moved from Dzavhan to Central Mongolia
3 infantry moved from Iraq to Persia
1 infantry moved from Syria to Iraq
1 submarine moved from 110 Sea Zone to 105 Sea Zone
8 mech_infantrys moved from Bryansk to Ukraine
10 mech_infantrys moved from Russia to Ukraine
1 tactical_bomber moved from Volgograd to UkrainePlace Units - Russians
Turning on Edit Mode
EDIT: Removing units owned by Russians from Western Ukraine: 1 mech_infantry
EDIT: Removing units owned by Russians from Bryansk: 1 infantry
EDIT: Adding units owned by Russians to Bryansk: 1 mech_infantry
EDIT: Removing units owned by Russians from Bryansk: 1 mech_infantry
EDIT: Adding units owned by Russians to Ukraine: 1 mech_infantry
EDIT: Adding units owned by Russians to Western Ukraine: 1 infantry
EDIT: Turning off Edit Mode
10 infantry placed in Russia
3 mech_infantrys placed in UkraineTurn Complete - Russians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,4,3,3,3
Russians collect 37 PUs (1 lost to blockades); end with 37 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 40 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 42 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 48 PUs -
small noncom coming hold, up