@donutgold no scram
Screenshot (25).png
if you look in the top left corner there is the option to save to forum under the file tab
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Russians
Russians buy 1 fighter and 9 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
1 artillery and 1 infantry moved from Belarus to Novgorod
Combat - Russians
Battle in Novgorod
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Germans win with no units remaining. Battle score for attacker is -4
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 1 infantry
Non Combat Move - Russians
2 infantry moved from Bryansk to Rostov
1 infantry moved from Ukraine to Rostov
1 mech_infantry moved from Persia to West India
2 mech_infantrys moved from Turkmenistan to West India
1 armour and 1 mech_infantry moved from Kazakhstan to Caucasus
1 armour and 9 mech_infantrys moved from Russia to Belarus
1 submarine moved from 110 Sea Zone to 105 Sea Zone
Place Units - Russians
1 fighter and 9 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 34 PUs; end with 34 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 37 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 39 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 41 PUs
man i absolutely LOVE this mod. u guys are brilliant. simple and elegant changes that make a great game that much better. big kudos
altho, i am a little concerned that maybe the allies are a bit too strong hehe tho i’m not so sure how this game will go. i feel like i’ve made some progress in some areas (like getting london back and fighting back in china, but slipping behind in other areas, like russia and africa). it’s a good struggle for sure.
how do u feel about our game so far?
I prefer non-sealion games, and indeed I really don’t have much experience with sealion, there are some things I could have done better for sure. Of course, playing BM Axis is a lot more fun than vanilla Axis that’s for sure! What do you think of the mod?
btw i’m going to change russian sub to 91 instead, but i can do that on US turn. shouldn’t affect anything japan has to do
Thanks for the high praise! Humbly speaking, the mod is way better than vanilla.
We have some minor tweaks to boost Axis/nerf Allies that will be implemented in the next update, but we are really close to it being balanced, in my opinion.
I think Axis have the advantage, but it’s a close one definitely.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 4 artilleries, 2 destroyers, 1 fighter and 10 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 infantry moved from Yunnan to Szechwan
1 mech_infantry moved from Hunan to Szechwan
2 fighters and 1 tactical_bomber moved from Hunan to Szechwan
1 fighter moved from Hunan to Szechwan
1 tactical_bomber moved from India to Szechwan
1 destroyer moved from 31 Sea Zone to 26 Sea Zone
3 tactical_bombers moved from 31 Sea Zone to 26 Sea Zone
6 fighters moved from 31 Sea Zone to 26 Sea Zone
1 marine moved from Wake Island to 31 Sea Zone
1 cruiser and 1 marine moved from 31 Sea Zone to 25 Sea Zone
1 marine moved from 25 Sea Zone to Midway
1 transport moved from 19 Sea Zone to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
2 infantry moved from 5 Sea Zone to Siberia
Combat - Japanese
Battle in Midway
Battle in 26 Sea Zone
Japanese attack with 1 destroyer, 6 fighters and 3 tactical_bombers
Americans defend with 1 submarine
Japanese win, taking Midway from Americans with 6 fighters and 3 tactical_bombers remaining. Battle score for attacker is -2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in Siberia
Battle in Szechwan
Japanese attack with 3 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers
Chinese defend with 2 infantry
Japanese win, taking Siberia from Russians, taking Szechwan from Chinese with 3 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Japanese
6 fighters and 3 tactical_bombers moved from 26 Sea Zone to 25 Sea Zone
1 fighter moved from Japan to 25 Sea Zone
1 destroyer and 3 submarines moved from 6 Sea Zone to 25 Sea Zone
1 artillery and 3 infantry moved from Wake Island to 31 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 31 Sea Zone to 25 Sea Zone
1 marine moved from Wake Island to 31 Sea Zone
1 battleship and 1 marine moved from 31 Sea Zone to 25 Sea Zone
1 tactical_bomber moved from 31 Sea Zone to Caroline Islands
5 carriers, 1 destroyer and 7 submarines moved from 31 Sea Zone to 25 Sea Zone
3 infantry moved from 25 Sea Zone to Midway
1 artillery and 1 marine moved from 25 Sea Zone to Midway
1 transport moved from 19 Sea Zone to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Kiangsu
1 transport moved from 19 Sea Zone to 6 Sea Zone
3 infantry moved from French Indo China to 36 Sea Zone
1 artillery moved from Kwangsi to 36 Sea Zone
1 infantry moved from Kwangsi to Yunnan
3 artilleries and 5 infantry moved from Hunan to Anhwe
3 artilleries and 6 infantry moved from Kiangsu to Anhwe
1 infantry moved from Jehol to Chahar
1 aaGun moved from Jehol to Anhwe
1 infantry moved from Kiangsi to Hunan
1 infantry moved from Kiangsi to Anhwe
2 mech_infantrys moved from Hunan to Anhwe
3 fighters and 2 tactical_bombers moved from Szechwan to Anhwe
5 mech_infantrys moved from Hunan to Kiangsi
1 tactical_bomber moved from India to French Indo China
1 armour and 3 mech_infantrys moved from India to Burma
1 infantry moved from Wake Island to 31 Sea Zone
1 infantry and 1 transport moved from 31 Sea Zone to 25 Sea Zone
1 infantry moved from 25 Sea Zone to Midway
1 battleship moved from 31 Sea Zone to 25 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 36 Sea Zone to 39 Sea Zone
1 artillery and 3 infantry moved from 39 Sea Zone to India
1 submarine moved from 36 Sea Zone to 39 Sea Zone
1 carrier, 1 cruiser and 1 destroyer moved from 36 Sea Zone to 39 Sea Zone
Place Units - Japanese
2 artilleries and 1 infantry placed in India
1 artillery and 2 infantry placed in Kiangsu
3 infantry placed in French Indo China
2 destroyers placed in 6 Sea Zone
1 artillery, 1 fighter and 4 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 64 PUs; end with 64 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 79 PUs
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 4 artilleries, 2 destroyers, 1 fighter and 10 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 infantry moved from Yunnan to Szechwan
1 mech_infantry moved from Hunan to Szechwan
2 fighters and 1 tactical_bomber moved from Hunan to Szechwan
1 fighter moved from Hunan to Szechwan
1 tactical_bomber moved from India to Szechwan
1 destroyer moved from 31 Sea Zone to 26 Sea Zone
3 tactical_bombers moved from 31 Sea Zone to 26 Sea Zone
6 fighters moved from 31 Sea Zone to 26 Sea Zone
1 marine moved from Wake Island to 31 Sea Zone
1 cruiser and 1 marine moved from 31 Sea Zone to 25 Sea Zone
1 marine moved from 25 Sea Zone to Midway
1 transport moved from 19 Sea Zone to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
2 infantry moved from 5 Sea Zone to Siberia
Combat - Japanese
Battle in Midway
Battle in 26 Sea Zone
Japanese attack with 1 destroyer, 6 fighters and 3 tactical_bombers
Americans defend with 1 submarine
Japanese win, taking Midway from Americans with 6 fighters and 3 tactical_bombers remaining. Battle score for attacker is -2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in Siberia
Battle in Szechwan
Japanese attack with 3 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers
Chinese defend with 2 infantry
Japanese win, taking Siberia from Russians, taking Szechwan from Chinese with 3 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Japanese
6 fighters and 3 tactical_bombers moved from 26 Sea Zone to 25 Sea Zone
1 fighter moved from Japan to 25 Sea Zone
1 destroyer and 3 submarines moved from 6 Sea Zone to 25 Sea Zone
1 artillery and 3 infantry moved from Wake Island to 31 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 31 Sea Zone to 25 Sea Zone
1 marine moved from Wake Island to 31 Sea Zone
1 battleship and 1 marine moved from 31 Sea Zone to 25 Sea Zone
1 tactical_bomber moved from 31 Sea Zone to Caroline Islands
5 carriers, 1 destroyer and 7 submarines moved from 31 Sea Zone to 25 Sea Zone
3 infantry moved from 25 Sea Zone to Midway
1 artillery and 1 marine moved from 25 Sea Zone to Midway
1 transport moved from 19 Sea Zone to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Kiangsu
1 transport moved from 19 Sea Zone to 6 Sea Zone
3 infantry moved from French Indo China to 36 Sea Zone
1 artillery moved from Kwangsi to 36 Sea Zone
1 infantry moved from Kwangsi to Yunnan
3 artilleries and 5 infantry moved from Hunan to Anhwe
3 artilleries and 6 infantry moved from Kiangsu to Anhwe
1 infantry moved from Jehol to Chahar
1 aaGun moved from Jehol to Anhwe
1 infantry moved from Kiangsi to Hunan
1 infantry moved from Kiangsi to Anhwe
2 mech_infantrys moved from Hunan to Anhwe
3 fighters and 2 tactical_bombers moved from Szechwan to Anhwe
5 mech_infantrys moved from Hunan to Kiangsi
1 tactical_bomber moved from India to French Indo China
1 armour and 3 mech_infantrys moved from India to Burma
1 infantry moved from Wake Island to 31 Sea Zone
1 infantry and 1 transport moved from 31 Sea Zone to 25 Sea Zone
1 infantry moved from 25 Sea Zone to Midway
1 battleship moved from 31 Sea Zone to 25 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 36 Sea Zone to 39 Sea Zone
1 artillery and 3 infantry moved from 39 Sea Zone to India
1 submarine moved from 36 Sea Zone to 39 Sea Zone
1 carrier, 1 cruiser and 1 destroyer moved from 36 Sea Zone to 39 Sea Zone
Place Units - Japanese
2 artilleries and 1 infantry placed in India
1 artillery and 2 infantry placed in Kiangsu
3 infantry placed in French Indo China
2 destroyers placed in 6 Sea Zone
1 artillery, 1 fighter and 4 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 64 PUs; end with 64 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 79 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from French Indo China: 1 tactical_bomber
EDIT: Adding units owned by Japanese to 39 Sea Zone: 1 tactical_bomber
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans buy 4 artilleries, 4 infantry, 6 submarines and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Americans
4 bombers moved from Eastern United States to Algeria
1 fighter moved from 103 Sea Zone to Algeria
1 artillery and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
1 artillery, 1 mech_infantry and 2 transports moved from 110 Sea Zone to 92 Sea Zone
1 artillery and 1 mech_infantry moved from 92 Sea Zone to Algeria
1 cruiser moved from 103 Sea Zone to 92 Sea Zone
Combat - Americans
Battle in Algeria
Americans attack with 1 artillery, 4 bombers, 1 fighter and 1 mech_infantry
Italians defend with 1 artillery, 1 fighter and 2 infantry
Americans win, taking Algeria from Italians with 1 artillery, 4 bombers and 1 fighter remaining. Battle score for attacker is 16
Casualties for Italians: 1 artillery, 1 fighter and 2 infantry
Casualties for Americans: 1 mech_infantry
Non Combat Move - Americans
2 submarines moved from 91 Sea Zone to 92 Sea Zone
2 fighters and 2 tactical_bombers moved from 110 Sea Zone to 92 Sea Zone
4 bombers moved from Algeria to Morocco
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
4 transports moved from 102 Sea Zone to 101 Sea Zone
1 cruiser moved from 110 Sea Zone to 92 Sea Zone
1 carrier moved from 110 Sea Zone to 91 Sea Zone
1 armour moved from French West Africa to French Central Africa
1 destroyer moved from 110 Sea Zone to 92 Sea Zone
1 carrier moved from 110 Sea Zone to 91 Sea Zone
2 carriers and 4 fighters moved from 64 Sea Zone to 10 Sea Zone
1 carrier and 2 fighters moved from 64 Sea Zone to 63 Sea Zone
2 fighters moved from 10 Sea Zone to Western United States
2 fighters moved from Hawaiian Islands to 10 Sea Zone
1 fighter moved from Hawaiian Islands to Western United States
1 carrier moved from 91 Sea Zone to 92 Sea Zone
1 carrier moved from 91 Sea Zone to 92 Sea Zone
1 carrier moved from 103 Sea Zone to 89 Sea Zone
1 carrier moved from 103 Sea Zone to 91 Sea Zone
1 fighter moved from 92 Sea Zone to 91 Sea Zone
1 fighter moved from Algeria to 92 Sea Zone
1 submarine moved from 110 Sea Zone to 92 Sea Zone
Place Units - Americans
4 artilleries and 4 infantry placed in Central United States
1 tactical_bomber placed in Western United States
6 submarines placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 56 PUs; end with 56 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
2 infantry moved from Kweichow to Yunnan
1 fighter moved from Kweichow to Yunnan
5 infantry moved from Kweichow to Szechwan
1 infantry moved from Kweichow to Szechwan
Combat - Chinese
Battle in Yunnan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Yunnan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Szechwan
Chinese attack with 6 infantry
Japanese defend with 1 mech_infantry
Chinese win, taking Szechwan from Japanese with 6 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Chinese
2 infantry moved from Kweichow to Shensi
1 fighter moved from Yunnan to Shensi
Place Units - Chinese
2 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 7 PUs; end with 9 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - British
British buy 1 artillery, 6 infantry and 1 transport; Remaining resources: 1 PUs;
Combat Move - British
1 fighter moved from 110 Sea Zone to Eire
1 fighter moved from 110 Sea Zone to Eire
1 infantry moved from Scotland to Eire
Combat - British
Battle in Eire
British attack with 2 fighters and 1 infantry
Germans defend with 1 mech_infantry
British win, taking Eire from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Non Combat Move - British
2 fighters moved from Eire to United Kingdom
1 carrier and 1 destroyer moved from 110 Sea Zone to 91 Sea Zone
2 artilleries and 1 infantry moved from French Madagascar to 72 Sea Zone
1 battleship, 1 carrier, 2 cruisers, 2 destroyers and 1 fighter moved from 72 Sea Zone to 80 Sea Zone
1 fighter moved from Iraq to 80 Sea Zone
1 tactical_bomber moved from West India to Iraq
1 fighter moved from 80 Sea Zone to Iraq
1 fighter moved from 80 Sea Zone to Iraq
1 artillery and 1 transport moved from 72 Sea Zone to 80 Sea Zone
1 artillery moved from 80 Sea Zone to Iraq
1 artillery, 1 infantry and 1 transport moved from 72 Sea Zone to 71 Sea Zone
1 artillery and 1 infantry moved from 71 Sea Zone to Union of South Africa
1 armour and 2 mech_infantrys moved from West India to Persia
3 aaGuns, 4 artilleries and 13 infantry moved from West India to Eastern Persia
Place Units - British
3 infantry placed in United Kingdom
1 artillery and 2 infantry placed in Union of South Africa
1 transport placed in 106 Sea Zone
1 infantry placed in Quebec
Turn Complete - British
British collect 24 PUs; end with 25 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 28 PUs
Turn Complete - UK_Pacific
edit coming
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - British
British buy 1 artillery, 6 infantry and 1 transport; Remaining resources: 1 PUs;
Combat Move - British
1 fighter moved from 110 Sea Zone to Eire
1 fighter moved from 110 Sea Zone to Eire
1 infantry moved from Scotland to Eire
Combat - British
Battle in Eire
British attack with 2 fighters and 1 infantry
Germans defend with 1 mech_infantry
British win, taking Eire from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Non Combat Move - British
2 fighters moved from Eire to United Kingdom
1 carrier and 1 destroyer moved from 110 Sea Zone to 91 Sea Zone
2 artilleries and 1 infantry moved from French Madagascar to 72 Sea Zone
1 battleship, 1 carrier, 2 cruisers, 2 destroyers and 1 fighter moved from 72 Sea Zone to 80 Sea Zone
1 fighter moved from Iraq to 80 Sea Zone
1 tactical_bomber moved from West India to Iraq
1 fighter moved from 80 Sea Zone to Iraq
1 fighter moved from 80 Sea Zone to Iraq
1 artillery and 1 transport moved from 72 Sea Zone to 80 Sea Zone
1 artillery moved from 80 Sea Zone to Iraq
1 artillery, 1 infantry and 1 transport moved from 72 Sea Zone to 71 Sea Zone
1 artillery and 1 infantry moved from 71 Sea Zone to Union of South Africa
1 armour and 2 mech_infantrys moved from West India to Persia
3 aaGuns, 4 artilleries and 13 infantry moved from West India to Eastern Persia
Place Units - British
3 infantry placed in United Kingdom
1 artillery and 2 infantry placed in Union of South Africa
1 transport placed in 106 Sea Zone
1 infantry placed in Quebec
Turn Complete - British
British collect 24 PUs; end with 25 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 28 PUs
Turn Complete - UK_Pacific
Turning on Edit Mode
EDIT: Removing units owned by Americans from Western United States: 1 aaGun and 1 infantry
EDIT: Adding units owned by Americans to Southeast Mexico: 1 aaGun and 1 infantry
EDIT: Adding units owned by Americans to 64 Sea Zone: 1 transport
EDIT: Removing units owned by Americans from 10 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 airfield, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
1 transport moved from 94 Sea Zone to 93 Sea Zone
2 infantry moved from Southern France to 93 Sea Zone
2 infantry and 1 transport moved from 93 Sea Zone to 94 Sea Zone
2 infantry moved from 94 Sea Zone to Algeria
1 battleship and 1 cruiser moved from 94 Sea Zone to 97 Sea Zone
1 armour moved from Rhodesia to Tanganyika Territory
Italians take Tanganyika Territory from British
1 armour moved from Tanganyika Territory to Belgian Congo
1 infantry moved from Belgian Congo to Kenya
Italians take Kenya from British
1 infantry moved from Anglo Egyptian Sudan to Ethiopia
Italians take Ethiopia from British
Combat - Italians
Battle in Algeria
Italians attack with 2 infantry
Americans defend with 1 artillery
Italians win, taking Algeria from Americans with 2 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery
Non Combat Move - Italians
1 destroyer moved from 94 Sea Zone to 93 Sea Zone
1 destroyer moved from 94 Sea Zone to 97 Sea Zone
1 infantry moved from Northern Italy to Southern Italy
1 infantry moved from Greece to 97 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
1 infantry moved from 98 Sea Zone to Egypt
1 artillery and 3 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 mech_infantry moved from Rhodesia to Belgian Congo
1 armour moved from Rhodesia to Anglo Egyptian Sudan
1 tactical_bomber moved from Southern Italy to Egypt
1 fighter moved from Egypt to Southern Italy
1 fighter moved from Western Germany to Southern Italy
1 bomber moved from Western Germany to Southern Italy
Place Units - Italians
Turning on Edit Mode
EDIT: Removing units owned by Italians from Baltic States: 1 aaGun, 1 artillery and 1 infantry
EDIT: Adding units owned by Italians to Novgorod: 1 aaGun, 1 artillery and 1 infantry
EDIT: Removing units owned by Italians from Baltic States: 1 armour and 1 mech_infantry
EDIT: Adding units owned by Italians to Romania: 1 armour and 1 mech_infantry
EDIT: Removing units owned by Italians from Greece: 1 infantry
EDIT: Adding units owned by Italians to Bulgaria: 1 infantry
EDIT: Turning off Edit Mode
1 airfield, 1 infantry and 2 mech_infantrys placed in Egypt
2 infantry placed in Southern Italy
Turning on Edit Mode
EDIT: Removing units owned by Italians from Trans-Jordan: 2 infantry
EDIT: Adding units owned by Italians to Egypt: 2 infantry
EDIT: Turning off Edit Mode
Turn Complete - Italians
Italians collect 25 PUs; end with 25 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 30 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 artilleries, 1 fighter and 3 tactical_bombers; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Western Ukraine to Bryansk
Germans take Bryansk from Russians
1 infantry moved from Bessarabia to Ukraine
Germans take Ukraine from Russians
Combat - Germans
Non Combat Move - Germans
1 fighter moved from Bessarabia to Southern Italy
1 mech_infantry moved from 98 Sea Zone to Egypt
2 mech_infantrys moved from Poland to Novgorod
3 aaGuns, 14 artilleries and 23 infantry moved from Baltic States to Novgorod
2 armour and 16 mech_infantrys moved from Baltic States to Novgorod
1 infantry moved from Eastern Poland to Baltic States
1 artillery and 2 infantry moved from Vyborg to Novgorod
2 infantry moved from Karelia to Novgorod
3 transports moved from 115 Sea Zone to 114 Sea Zone
2 artilleries and 4 infantry moved from Germany to 114 Sea Zone
2 artilleries, 4 infantry and 3 transports moved from 114 Sea Zone to 115 Sea Zone
4 infantry moved from 115 Sea Zone to Novgorod
2 artilleries moved from 115 Sea Zone to Novgorod
3 fighters and 1 tactical_bomber moved from Baltic States to Western Germany
1 bomber moved from Baltic States to Western Germany
1 infantry moved from Western Ukraine to Eastern Poland
1 mech_infantry moved from Germany to Romania
2 mech_infantrys moved from Western Germany to Poland
1 fighter and 1 tactical_bomber moved from Finland to Western Germany
2 infantry moved from Finland to 115 Sea Zone
2 infantry moved from 115 Sea Zone to Novgorod
2 carriers, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine and 5 transports moved from 115 Sea Zone to 113 Sea Zone
1 fighter moved from 113 Sea Zone to Western Germany
2 infantry moved from Western Germany to 113 Sea Zone
2 infantry moved from 113 Sea Zone to Norway
1 aaGun moved from Finland to Norway
2 infantry moved from Western Germany to Denmark
Place Units - Germans
3 artilleries placed in Novgorod
1 artillery, 1 fighter and 3 tactical_bombers placed in Western Germany
Turn Complete - Germans
Germans collect 52 PUs; end with 52 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 67 PUs
i’ve always wondered what would happen if russia just lunged for berlin in a situation like this……
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Russians
Russians buy 10 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Russians
1 infantry moved from Rostov to Ukraine
2 infantry moved from Rostov to Ukraine
1 armour and 1 mech_infantry moved from Caucasus to Ukraine
20 armour moved from Belarus to Eastern Poland
29 mech_infantrys moved from Belarus to Eastern Poland
1 infantry moved from Belarus to Eastern Poland
2 artilleries and 2 infantry moved from Belarus to Bryansk
1 infantry moved from Iraq to Trans-Jordan
British take Trans-Jordan from Italians
1 infantry moved from Iraq to Syria
Russians take Syria from Italians
1 artillery and 1 infantry moved from Belarus to Bryansk
Combat - Russians
Battle in Eastern Poland
Russians attack with 20 armour, 1 infantry and 29 mech_infantrys
Germans defend with 1 infantry
Russians win, taking Eastern Poland from Italians with 20 armour, 1 infantry and 29 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Bryansk
Russians attack with 3 artilleries and 3 infantry
Germans defend with 1 infantry
Russians win, taking Bryansk from Germans with 3 artilleries and 2 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Ukraine
Russians attack with 1 armour, 3 infantry and 1 mech_infantry
Germans defend with 1 factory_minor and 1 infantry
Russians win, taking Ukraine from Germans with 1 armour, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Russians
1 aaGun moved from Belarus to Bryansk
1 aaGun moved from Belarus to Eastern Poland
1 fighter moved from Russia to 80 Sea Zone
1 fighter moved from West India to 80 Sea Zone
3 mech_infantrys moved from West India to Turkmenistan
1 tactical_bomber moved from West India to Volgograd
1 aaGun moved from Kweichow to Szechwan
1 armour and 1 mech_infantry moved from Kweichow to Szechwan
1 infantry moved from Kweichow to Szechwan
1 aaGun and 16 infantry moved from Kweichow to Shensi
1 infantry moved from Belarus to Eastern Poland
1 artillery moved from Belarus to Eastern Poland
1 aaGun, 2 artilleries and 2 infantry moved from Belarus to Bryansk
9 mech_infantrys moved from Russia to Bryansk
1 submarine moved from 91 Sea Zone to 110 Sea Zone
Place Units - Russians
10 mech_infantrys placed in Russia
Turn Complete - Russians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,4
Russians collect 34 PUs (1 lost to blockades); end with 35 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 38 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 40 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 42 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 carrier, 4 destroyers, 5 infantry and 2 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
1 infantry moved from Siberia to Sakha
Japanese take Sakha from Russians
1 transport moved from 5 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 artillery and 1 infantry moved from 5 Sea Zone to Amur
1 infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
1 infantry moved from India to West India
Japanese take West India from UK_Pacific
1 infantry moved from India to 39 Sea Zone
1 infantry moved from 39 Sea Zone to Ceylon
2 infantry moved from Midway to 25 Sea Zone
2 infantry and 1 transport moved from 25 Sea Zone to 30 Sea Zone
2 infantry moved from 30 Sea Zone to Johnston Island
3 fighters and 1 tactical_bomber moved from India to Yunnan
3 infantry moved from French Indo China to Yunnan
1 tactical_bomber moved from Anhwe to Yunnan
Combat - Japanese
Battle in Johnston Island
Battle in Amur
Battle in Ceylon
Battle in Yunnan
Japanese attack with 3 fighters, 3 infantry and 2 tactical_bombers
Chinese defend with 2 infantry
Japanese win, taking Johnston Island from Americans, taking Amur from Russians, taking Ceylon from UK_Pacific, taking Yunnan from Chinese with 3 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 infantry
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar
Non Combat Move - Japanese
1 aaGun, 6 artilleries and 12 infantry moved from Anhwe to Kweichow
1 destroyer moved from 6 Sea Zone to 26 Sea Zone
1 destroyer moved from 25 Sea Zone to 27 Sea Zone
1 fighter moved from Japan to 30 Sea Zone
1 artillery and 1 infantry moved from Midway to 25 Sea Zone
1 infantry moved from Midway to 25 Sea Zone
1 infantry and 1 transport moved from 25 Sea Zone to 6 Sea Zone
2 marines moved from Midway to 25 Sea Zone
1 battleship, 1 cruiser and 2 marines moved from 25 Sea Zone to 30 Sea Zone
1 battleship moved from 25 Sea Zone to 6 Sea Zone
5 carriers, 1 destroyer, 7 fighters, 10 submarines and 2 tactical_bombers moved from 25 Sea Zone to 30 Sea Zone
3 fighters moved from Yunnan to India
1 tactical_bomber moved from Yunnan to 39 Sea Zone
3 fighters moved from Anhwe to Japan
1 tactical_bomber moved from Anhwe to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Korea
2 infantry moved from Kiangsu to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Jehol
1 tactical_bomber moved from Yunnan to India
1 artillery and 2 infantry moved from Kiangsu to Anhwe
1 infantry moved from Hunan to Kweichow
3 mech_infantrys moved from Kiangsi to Hunan
2 mech_infantrys moved from Anhwe to Kweichow
2 mech_infantrys moved from Kiangsi to Anhwe
1 aaGun, 8 artilleries and 16 infantry moved from India to West India
1 armour and 3 mech_infantrys moved from Burma to West India
1 tactical_bomber moved from 25 Sea Zone to Caroline Islands
1 artillery, 1 infantry and 1 transport moved from 25 Sea Zone to 30 Sea Zone
1 infantry moved from 30 Sea Zone to Johnston Island
1 submarine moved from 5 Sea Zone to 6 Sea Zone
Place Units - Japanese
1 carrier and 4 destroyers placed in 6 Sea Zone
1 artillery and 2 infantry placed in India
2 infantry and 1 mech_infantry placed in Kiangsu
1 infantry and 1 mech_infantry placed in French Indo China
1 artillery placed in Japan
Turn Complete - Japanese
Japanese collect 69 PUs; end with 69 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 79 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 84 PUs
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 carrier, 4 destroyers, 5 infantry and 2 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
1 infantry moved from Siberia to Sakha
Japanese take Sakha from Russians
1 transport moved from 5 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 artillery and 1 infantry moved from 5 Sea Zone to Amur
1 infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
1 infantry moved from India to West India
Japanese take West India from UK_Pacific
1 infantry moved from India to 39 Sea Zone
1 infantry moved from 39 Sea Zone to Ceylon
2 infantry moved from Midway to 25 Sea Zone
2 infantry and 1 transport moved from 25 Sea Zone to 30 Sea Zone
2 infantry moved from 30 Sea Zone to Johnston Island
3 fighters and 1 tactical_bomber moved from India to Yunnan
3 infantry moved from French Indo China to Yunnan
1 tactical_bomber moved from Anhwe to Yunnan
Combat - Japanese
Battle in Johnston Island
Battle in Amur
Battle in Ceylon
Battle in Yunnan
Japanese attack with 3 fighters, 3 infantry and 2 tactical_bombers
Chinese defend with 2 infantry
Japanese win, taking Johnston Island from Americans, taking Amur from Russians, taking Ceylon from UK_Pacific, taking Yunnan from Chinese with 3 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 infantry
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar
Non Combat Move - Japanese
1 aaGun, 6 artilleries and 12 infantry moved from Anhwe to Kweichow
1 destroyer moved from 6 Sea Zone to 26 Sea Zone
1 destroyer moved from 25 Sea Zone to 27 Sea Zone
1 fighter moved from Japan to 30 Sea Zone
1 artillery and 1 infantry moved from Midway to 25 Sea Zone
1 infantry moved from Midway to 25 Sea Zone
1 infantry and 1 transport moved from 25 Sea Zone to 6 Sea Zone
2 marines moved from Midway to 25 Sea Zone
1 battleship, 1 cruiser and 2 marines moved from 25 Sea Zone to 30 Sea Zone
1 battleship moved from 25 Sea Zone to 6 Sea Zone
5 carriers, 1 destroyer, 7 fighters, 10 submarines and 2 tactical_bombers moved from 25 Sea Zone to 30 Sea Zone
3 fighters moved from Yunnan to India
1 tactical_bomber moved from Yunnan to 39 Sea Zone
3 fighters moved from Anhwe to Japan
1 tactical_bomber moved from Anhwe to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Korea
2 infantry moved from Kiangsu to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Jehol
1 tactical_bomber moved from Yunnan to India
1 artillery and 2 infantry moved from Kiangsu to Anhwe
1 infantry moved from Hunan to Kweichow
3 mech_infantrys moved from Kiangsi to Hunan
2 mech_infantrys moved from Anhwe to Kweichow
2 mech_infantrys moved from Kiangsi to Anhwe
1 aaGun, 8 artilleries and 16 infantry moved from India to West India
1 armour and 3 mech_infantrys moved from Burma to West India
1 tactical_bomber moved from 25 Sea Zone to Caroline Islands
1 artillery, 1 infantry and 1 transport moved from 25 Sea Zone to 30 Sea Zone
1 infantry moved from 30 Sea Zone to Johnston Island
1 submarine moved from 5 Sea Zone to 6 Sea Zone
Place Units - Japanese
1 carrier and 4 destroyers placed in 6 Sea Zone
1 artillery and 2 infantry placed in India
2 infantry and 1 mech_infantry placed in Kiangsu
1 infantry and 1 mech_infantry placed in French Indo China
1 artillery placed in Japan
Turn Complete - Japanese
Japanese collect 69 PUs; end with 69 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 79 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 84 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Kiangsu: 1 infantry
EDIT: Adding units owned by Japanese to French Indo China: 1 infantry
EDIT: Turning off Edit Mode
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 3 carriers, 1 cruiser and 2 destroyers; Remaining resources: 0 PUs;
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Americans
1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 submarine moved from 10 Sea Zone to 27 Sea Zone
4 fighters moved from Hawaiian Islands to 26 Sea Zone
1 tactical_bomber moved from Western United States to 27 Sea Zone
3 fighters moved from Western United States to 27 Sea Zone
1 fighter moved from 10 Sea Zone to 27 Sea Zone
2 fighters moved from Hawaiian Islands to 26 Sea Zone
3 fighters moved from Hawaiian Islands to 26 Sea Zone
1 submarine moved from 92 Sea Zone to 98 Sea Zone
1 submarine moved from 92 Sea Zone to 94 Sea Zone
1 artillery and 1 infantry moved from Morocco to Algeria
2 bombers moved from Morocco to Algeria
2 bombers moved from Morocco to 94 Sea Zone
1 submarine moved from 92 Sea Zone to 93 Sea Zone
2 fighters and 2 tactical_bombers moved from 92 Sea Zone to 93 Sea Zone
ss submerge or fight in 98?