@Stucifer Wow, yes. You even went conservative there to be sure the strafe didn’t win - it’s why I scrambled!
16L Adam514 (axis) vs axis-dominion (allies) Balance Mod
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - British
1 artillery and 1 infantry moved from Iraq to Trans-Jordan
1 fighter and 1 tactical_bomber moved from Iraq to Trans-Jordan
1 armour and 2 mech_infantrys moved from Eastern Persia to West IndiaCombat - British
Battle in Trans-Jordan
British attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Italians defend with 2 infantry
British win, taking Trans-Jordan from Italians with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Italians: 2 infantryNon Combat Move - British
1 fighter and 1 tactical_bomber moved from Eastern Persia to West India
1 fighter and 1 tactical_bomber moved from Trans-Jordan to Iraq
1 artillery, 1 battleship, 1 carrier, 2 cruisers, 2 destroyers and 2 transports moved from 81 Sea Zone to 80 Sea Zone
1 artillery moved from 80 Sea Zone to Iraq
1 fighter moved from Morocco to 109 Sea Zone
1 fighter moved from 109 Sea Zone to United Kingdom
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to United Kingdom
1 fighter and 1 tactical_bomber moved from Iraq to 80 Sea ZoneTurn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,2,2,3,4,2,4
British collect 24 PUs (1 lost to blockades); end with 24 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 27 PUsTurn Complete - UK_Pacific
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So no matter how many times the same cap is captured, there will never be a turn over of the money again right? So for ex, let’s say u end up re-capturing London 3 turns from now, would u once again gain the money, or no?
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Nope no nation can ever get money from London or any cap once it has been captured.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 fighter and 6 infantry; Remaining resources: 0 PUs;Combat Move - Italians
2 transports moved from 98 Sea Zone to 95 Sea Zone
1 artillery and 3 infantry moved from Southern Italy to 95 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 95 Sea Zone to 94 Sea Zone
1 artillery moved from 94 Sea Zone to Tunisia
2 infantry moved from 94 Sea Zone to Algeria
1 infantry moved from 94 Sea Zone to Tunisia
1 battleship and 1 cruiser moved from 98 Sea Zone to 94 Sea Zone
1 bomber moved from Southern Italy to Tunisia
2 fighters moved from Southern Italy to Normandy Bordeaux
1 infantry moved from France to Normandy Bordeaux
3 fighters and 2 infantry moved from Egypt to Trans-Jordan
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Egypt to Anglo Egyptian Sudan
1 armour moved from Egypt to Anglo Egyptian Sudan
1 armour moved from Eastern Poland to Belarus
Italians take Belarus from Russians
1 armour moved from Belarus to Baltic StatesCombat - Italians
Battle in Algeria
Battle in Tunisia
Italians attack with 1 artillery, 1 bomber and 1 infantry
Americans defend with 1 infantry
Italians win, taking Algeria from Americans, taking Tunisia from Americans with 1 artillery and 1 bomber remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Americans: 1 infantry
Battle in Normandy Bordeaux
Italians attack with 2 fighters and 1 infantry
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Italians win with 2 fighters remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Americans: 1 infantry
Battle in Anglo Egyptian Sudan
Italians attack with 2 armour, 1 artillery, 3 infantry and 1 mech_infantry
British defend with 1 infantry
Italians win, taking Anglo Egyptian Sudan from British with 2 armour, 1 artillery, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Trans-Jordan
Italians attack with 3 fighters and 2 infantry
British defend with 1 artillery and 1 infantry
Italians win, taking Trans-Jordan from British with 3 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 infantry
Casualties for British: 1 artillery and 1 infantryNon Combat Move - Italians
1 infantry moved from Egypt to Anglo Egyptian Sudan
3 fighters moved from Trans-Jordan to Egypt
1 cruiser and 2 destroyers moved from 98 Sea Zone to 94 Sea Zone
2 infantry moved from Northern Italy to Southern France
2 fighters moved from Normandy Bordeaux to Western Germany
1 aaGun, 1 artillery, 1 infantry and 1 mech_infantry moved from Eastern Poland to Baltic States
1 bomber moved from Tunisia to Southern ItalyPlace Units - Italians
3 infantry placed in Egypt
1 fighter placed in Southern Italy
2 infantry placed in Southern France
1 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 21 PUs; end with 21 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 31 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 2 armour and 1 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 destroyer moved from 63 Sea Zone to 54 Sea Zone
1 cruiser moved from 63 Sea Zone to 30 Sea Zone
2 infantry moved from New Zealand to 63 Sea Zone
2 infantry and 1 transport moved from 63 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from 51 Sea Zone to Queensland
1 fighter and 2 infantry moved from New South Wales to QueenslandPlace Units - ANZAC
2 armour and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - French
Turn Complete - French
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Changing sub for 2 inf.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 9 infantry, 4 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Eastern Poland to Western Ukraine
Germans take Western Ukraine from Russians
1 armour moved from Western Ukraine to Eastern Poland
1 armour and 1 infantry moved from Finland to Karelia
1 armour and 1 infantry moved from Finland to Vyborg
1 tactical_bomber moved from Eastern Poland to Vyborg
1 tactical_bomber moved from Eastern Poland to Karelia
1 bomber moved from Western Germany to Karelia
1 bomber moved from Eastern Poland to Vyborg
1 infantry moved from France to Normandy Bordeaux
Germans take Normandy Bordeaux from Americans
2 infantry moved from France to Holland Belgium
2 fighters moved from Western Germany to Holland Belgium
1 fighter and 1 tactical_bomber moved from Western Germany to Denmark
1 infantry moved from Western Germany to Denmark
1 infantry moved from Germany to 113 Sea Zone
1 infantry moved from 113 Sea Zone to Denmark
1 submarine moved from 125 Sea Zone to 112 Sea Zone
1 fighter and 1 tactical_bomber moved from Southern Italy to 112 Sea ZoneCombat - Germans
Battle in Denmark
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
Americans defend with 1 infantry
Germans win, taking Denmark from Americans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantry
Battle in 112 Sea Zone
Germans attack with 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer and 1 transport
Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Germans: 1 submarine
Casualties for Americans: 1 destroyer and 1 transport
Battle in Holland Belgium
Germans attack with 2 fighters and 2 infantry
Americans defend with 1 mech_infantry
Germans win, taking Holland Belgium from Americans with 2 fighters and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for Americans: 1 mech_infantry
Battle in Karelia
Germans attack with 1 armour, 1 bomber, 1 infantry and 1 tactical_bomber
Russians defend with 1 artillery and 1 infantry
Germans win, taking Karelia from Russians with 1 armour remaining. Battle score for attacker is -19
Casualties for Germans: 1 bomber, 1 infantry and 1 tactical_bomber
Casualties for Russians: 1 artillery and 1 infantry
Battle in Vyborg
Germans attack with 1 armour, 1 bomber, 1 infantry and 1 tactical_bomber
Russians defend with 1 artillery and 1 infantry
Germans win, taking Vyborg from Russians with 1 armour, 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 1 infantryNon Combat Move - Germans
1 tactical_bomber moved from Vyborg to Finland
2 infantry moved from Norway to Finland
1 fighter moved from 112 Sea Zone to Finland
13 infantry moved from Eastern Poland to Baltic States
1 infantry moved from Eastern Poland to Belarus
11 artilleries moved from Eastern Poland to Baltic States
2 infantry moved from Poland to Baltic States
2 mech_infantrys moved from Poland to Baltic States
5 mech_infantrys moved from Eastern Poland to Baltic States
1 armour and 2 mech_infantrys moved from Romania to Baltic States
2 aaGuns moved from Eastern Poland to Baltic States
1 infantry moved from Romania to Eastern Poland
1 mech_infantry moved from Yugoslavia to Eastern Poland
1 artillery and 2 infantry moved from Slovakia Hungary to Eastern Poland
1 fighter moved from Eastern Poland to Baltic States
1 fighter moved from Eastern Poland to Baltic States
1 aaGun moved from Bessarabia to Eastern Poland
1 infantry moved from Bessarabia to Eastern Poland
1 mech_infantry moved from Western Germany to Yugoslavia
5 mech_infantrys moved from Western Germany to Poland
1 bomber moved from Vyborg to Poland
1 fighter and 1 tactical_bomber moved from Denmark to Western Germany
2 fighters moved from Holland Belgium to Western Germany
1 tactical_bomber moved from 112 Sea Zone to Western Germany
2 infantry moved from Germany to 113 Sea Zone
2 infantry moved from 113 Sea Zone to Norway
1 artillery and 2 infantry moved from Germany to PolandPlace Units - Germans
1 submarine placed in 112 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Germans from 112 Sea Zone: 1 submarine
EDIT: Adding units owned by Germans to Western Germany: 2 infantry
EDIT: Turning off Edit Mode
3 infantry placed in France
2 artilleries and 6 infantry placed in Germany
3 mech_infantrys placed in Western Germany
1 mech_infantry placed in GermanyTurn Complete - Germans
Germans collect 51 PUs; end with 51 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Russians
Russians buy 1 armour and 9 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Bryansk to Ukraine
Russians take Ukraine from Germans
1 infantry moved from Bryansk to Western Ukraine
Russians take Western Ukraine from Germans
2 infantry moved from Novgorod to Karelia
1 artillery moved from Novgorod to Karelia
1 artillery and 2 infantry moved from Novgorod to Vyborg
16 armour, 1 artillery, 9 infantry and 8 mech_infantrys moved from Novgorod to Belarus
6 artilleries and 7 mech_infantrys moved from Bryansk to BelarusCombat - Russians
Battle in Karelia
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 armour
Russians win, taking Karelia from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Battle in Vyborg
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 armour
Russians win, taking Vyborg from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Battle in Belarus
Russians attack with 16 armour, 7 artilleries, 9 infantry and 15 mech_infantrys
Germans defend with 1 infantry
Russians win, taking Belarus from Italians with 16 armour, 7 artilleries, 8 infantry and 15 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 cruiser moved from 115 Sea Zone to 114 Sea Zone
2 aaGuns moved from Novgorod to Belarus
1 aaGun moved from Bryansk to Belarus
1 fighter moved from Russia to West India
1 tactical_bomber moved from Russia to West India
2 aaGuns and 17 infantry moved from Shensi to Kweichow
1 armour and 1 mech_infantry moved from Tsinghai to Kweichow
1 mech_infantry moved from Iraq to Persia
3 infantry moved from Northwest Persia to Iraq
2 mech_infantrys moved from Novosibirsk to Kazakhstan
2 mech_infantrys moved from Kazakhstan to Turkmenistan
2 armour and 2 mech_infantrys moved from Russia to Belarus
1 armour and 1 mech_infantry moved from Russia to Belarus
1 mech_infantry moved from Russia to Belarus
1 mech_infantry moved from Russia to Belarus
1 armour and 1 mech_infantry moved from Russia to KazakhstanPlace Units - Russians
1 armour and 9 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 39 PUs; end with 39 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 42 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 44 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 46 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 artillery, 1 destroyer, 1 fighter, 11 infantry and 3 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 fighters and 2 tactical_bombers moved from 33 Sea Zone to Wake Island
1 battleship moved from 33 Sea Zone to 31 Sea Zone
1 submarine moved from 33 Sea Zone to 30 Sea Zone
2 bombers moved from Caroline Islands to 30 Sea Zone
1 destroyer moved from 16 Sea Zone to 26 Sea Zone
1 marine moved from Caroline Islands to 33 Sea Zone
1 battleship and 1 marine moved from 33 Sea Zone to 31 Sea Zone
1 marine moved from 31 Sea Zone to Wake Island
1 artillery and 3 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 33 Sea Zone to 31 Sea Zone
1 artillery and 3 infantry moved from 31 Sea Zone to Wake Island
2 fighters and 2 tactical_bombers moved from 33 Sea Zone to 30 Sea Zone
2 fighters moved from 33 Sea Zone to 30 Sea Zone
1 submarine moved from 33 Sea Zone to 31 Sea Zone
1 submarine moved from 6 Sea Zone to 31 Sea Zone
1 destroyer moved from 6 Sea Zone to 31 Sea Zone
1 submarine moved from 6 Sea Zone to 31 Sea Zone
1 submarine moved from 33 Sea Zone to 31 Sea ZoneCombat - Japanese
Battle in 31 Sea Zone
Japanese attack with 2 battleships, 1 destroyer, 4 submarines and 2 transports
Americans defend with 1 destroyer
Units damaged: 1 battleship owned by the Japanese
Japanese win with 2 battleships, 1 destroyer, 4 submarines and 2 transports remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Wake Island
Japanese attack with 1 artillery, 2 fighters, 3 infantry, 1 marine and 2 tactical_bombers
Americans defend with 1 airfield and 2 fighters
Japanese win, taking Wake Island from Americans with 1 artillery, 2 fighters, 2 infantry, 1 marine and 2 tactical_bombers remaining. Battle score for attacker is 17
Casualties for Americans: 2 fighters
Casualties for Japanese: 1 infantry
Battle in 26 Sea Zone
Japanese attack with 1 destroyer
ANZAC defend with 1 transport
Japanese win, taking 26 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 30 Sea Zone
Japanese attack with 2 bombers, 4 fighters, 1 submarine and 2 tactical_bombers
Americans defend with 1 cruiser and 1 destroyer; ANZAC defend with 1 cruiser
Japanese win with 2 bombers, 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 26
Casualties for Americans: 1 cruiser and 1 destroyer
Casualties for ANZAC: 1 cruiser
Casualties for Japanese: 1 submarineNon Combat Move - Japanese
4 fighters and 2 tactical_bombers moved from 30 Sea Zone to 31 Sea Zone
2 tactical_bombers moved from Wake Island to 31 Sea Zone
2 fighters moved from Wake Island to 31 Sea Zone
1 carrier moved from 6 Sea Zone to 31 Sea Zone
1 marine moved from Caroline Islands to 33 Sea Zone
1 cruiser and 1 marine moved from 33 Sea Zone to 31 Sea Zone
1 marine moved from 31 Sea Zone to Wake Island
2 bombers moved from 30 Sea Zone to Caroline Islands
1 infantry moved from Burma to India
3 artilleries and 4 infantry moved from Yunnan to Hunan
1 mech_infantry moved from Yunnan to Hunan
2 mech_infantrys moved from Burma to Hunan
1 infantry moved from French Indo China to Yunnan
1 infantry moved from Chahar to Hopei
1 infantry moved from Jehol to Chahar
1 infantry and 3 mech_infantrys moved from Anhwe to Hunan
1 infantry moved from Kiangsu to Anhwe
2 infantry moved from Kiangsu to Kiangsi
1 aaGun and 1 infantry moved from Manchuria to Jehol
1 infantry moved from French Indo China to Kwangsi
1 fighter moved from Yunnan to India
1 fighter and 1 tactical_bomber moved from Yunnan to Hunan
1 fighter moved from Japan to Hunan
1 submarine moved from 35 Sea Zone to 36 Sea Zone
1 carrier moved from 33 Sea Zone to 36 Sea Zone
1 cruiser and 1 destroyer moved from 33 Sea Zone to 36 Sea Zone
4 carriers moved from 33 Sea Zone to 31 Sea Zone
1 tactical_bomber moved from Hunan to India
2 artilleries and 2 infantry moved from Caroline Islands to 33 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 33 Sea Zone to 19 Sea Zone
2 artilleries and 2 infantry moved from 19 Sea Zone to Kiangsu
1 tactical_bomber moved from Japan to Hunan
1 destroyer and 3 submarines moved from 33 Sea Zone to 31 Sea Zone
1 artillery moved from Caroline Islands to 33 Sea Zone
1 artillery and 1 transport moved from 33 Sea Zone to 36 Sea Zone
1 artillery moved from 36 Sea Zone to Kwangsi
2 infantry moved from Caroline Islands to 33 Sea Zone
2 infantry and 1 transport moved from 33 Sea Zone to 31 Sea Zone
2 infantry moved from 31 Sea Zone to Wake Island
2 infantry moved from Caroline Islands to 33 Sea Zone
2 infantry and 1 transport moved from 33 Sea Zone to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Kiangsu
1 fighter moved from Japan to HunanPlace Units - Japanese
1 artillery and 2 infantry placed in Kiangsu
3 infantry placed in India
3 infantry placed in French Indo China
1 destroyer and 3 submarines placed in 6 Sea Zone
1 fighter and 3 infantry placed in JapanTurn Complete - Japanese
Japanese collect 62 PUs; end with 62 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 67 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 artillery, 8 fighters, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
5 fighters moved from Western United States to 26 Sea Zone
4 fighters moved from 51 Sea Zone to 26 Sea Zone
3 fighters moved from Queensland to 26 Sea Zone
1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 infantry moved from United Kingdom to Scotland
2 fighters and 2 tactical_bombers moved from 110 Sea Zone to ScotlandCombat - Americans
Battle in Scotland
Americans attack with 2 fighters, 1 infantry and 2 tactical_bombers
Germans defend with 1 airfield and 1 infantry
Americans win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantry
Battle in 26 Sea Zone
Americans attack with 12 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans win, taking 26 Sea Zone from Japanese with 12 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
12 fighters moved from 26 Sea Zone to Hawaiian Islands
1 aaGun moved from Southeast Mexico to 64 Sea Zone
1 aaGun and 1 transport moved from 64 Sea Zone to 10 Sea Zone
1 aaGun moved from 10 Sea Zone to Western United States
2 submarines moved from 64 Sea Zone to 91 Sea Zone
2 carriers, 1 cruiser and 1 fighter moved from 64 Sea Zone to 103 Sea Zone
3 carriers moved from 51 Sea Zone to 64 Sea Zone
1 armour moved from French Central Africa to French West Africa
2 fighters and 2 tactical_bombers moved from Scotland to 110 Sea Zone
4 transports moved from 110 Sea Zone to 102 Sea ZonePlace Units - Americans
1 transport placed in 101 Sea Zone
1 artillery and 1 infantry placed in Eastern United States
2 fighters placed in 10 Sea Zone
3 fighters placed in Western United States
2 fighters placed in 10 Sea Zone
1 fighter placed in Western United StatesTurn Complete - Americans
Americans collect 55 PUs; end with 55 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
2 infantry moved from Kweichow to Szechwan
1 fighter moved from Tsinghai to Szechwan
2 infantry moved from Kweichow to AnhweCombat - Chinese
Battle in Anhwe
Chinese attack with 2 infantry
Japanese defend with 1 infantry
1 infantry owned by the Chinese retreated to Kweichow
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Battle in Szechwan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Szechwan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Szechwan to KweichowPlace Units - Chinese
2 infantry placed in KweichowTurn Complete - Chinese
Chinese collect 7 PUs; end with 8 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - British
British buy 1 carrier and 1 fighter; Remaining resources: 1 PUs;Combat Move - British
1 infantry moved from United Kingdom to Scotland
British take Scotland from Germans
1 artillery and 1 infantry moved from Iraq to 80 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 80 Sea Zone to 72 Sea Zone
1 artillery and 1 infantry moved from 72 Sea Zone to French Madagascar
1 fighter and 1 tactical_bomber moved from 80 Sea Zone to Trans-Jordan
1 infantry moved from Iraq to Trans-JordanCombat - British
Battle in French Madagascar
Battle in Trans-Jordan
British attack with 1 fighter, 1 infantry and 1 tactical_bomber
Italians defend with 1 infantry
British win, taking French Madagascar from Neutral_Axis, taking Trans-Jordan from Italians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantryNon Combat Move - British
1 fighter and 1 tactical_bomber moved from Trans-Jordan to Iraq
1 artillery moved from Iraq to 80 Sea Zone
1 artillery, 1 battleship, 1 carrier, 2 cruisers, 2 destroyers and 1 transport moved from 80 Sea Zone to 72 Sea Zone
1 artillery moved from 72 Sea Zone to French Madagascar
1 fighter moved from West India to 72 Sea Zone
1 fighter moved from United Kingdom to 110 Sea ZonePlace Units - British
1 carrier and 1 fighter placed in 110 Sea ZoneTurn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,1
British collect 26 PUs (1 lost to blockades); end with 27 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 30 PUsTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 armour, 2 infantry, 2 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Italians
2 fighters moved from Western Germany to 114 Sea Zone
1 bomber moved from Southern Italy to 114 Sea Zone
1 fighter moved from Southern Italy to Morocco
2 infantry moved from Algeria to Morocco
1 armour moved from Anglo Egyptian Sudan to Rhodesia
Italians take Belgian Congo from British
Italians take Rhodesia from British
3 fighters and 2 infantry moved from Egypt to Trans-JordanCombat - Italians
Battle in 114 Sea Zone
Italians attack with 1 bomber and 2 fighters
Russians defend with 1 cruiser
Italians win with 1 bomber and 1 fighter remaining. Battle score for attacker is 2
Casualties for Italians: 1 fighter
Casualties for Russians: 1 cruiser
Battle in Morocco
Italians attack with 1 fighter and 2 infantry
Americans defend with 1 harbour and 1 mech_infantry
Italians win with 1 fighter remaining. Battle score for attacker is -2
Casualties for Italians: 2 infantry
Casualties for Americans: 1 mech_infantry
Battle in Trans-Jordan
Italians attack with 3 fighters and 2 infantry
British defend with 1 infantry
Italians win, taking Trans-Jordan from British with 3 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Italians
3 fighters moved from Trans-Jordan to Egypt
1 armour and 1 mech_infantry moved from Anglo Egyptian Sudan to Rhodesia
1 artillery and 4 infantry moved from Anglo Egyptian Sudan to Belgian Congo
2 infantry moved from Egypt to Anglo Egyptian Sudan
1 artillery moved from Tunisia to Algeria
1 transport moved from 94 Sea Zone to 93 Sea Zone
2 infantry moved from Southern France to 93 Sea Zone
2 infantry and 1 transport moved from 93 Sea Zone to 94 Sea Zone
2 infantry moved from 94 Sea Zone to Algeria
1 transport moved from 94 Sea Zone to 97 Sea Zone
2 infantry moved from Southern Italy to 97 Sea Zone
2 infantry moved from 97 Sea Zone to Greece
1 fighter moved from 114 Sea Zone to Western Germany
1 bomber moved from 114 Sea Zone to Western Germany
1 fighter moved from Morocco to AlgeriaPlace Units - Italians
1 armour and 2 mech_infantrys placed in Egypt
2 infantry and 1 tactical_bomber placed in Southern ItalyTurn Complete - Italians
Italians collect 22 PUs; end with 22 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 27 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 32 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 12 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 fighter, 2 infantry and 1 tactical_bomber moved from Finland to Karelia
2 fighters moved from Baltic States to Karelia
1 bomber moved from Poland to Karelia
1 fighter and 1 tactical_bomber moved from Western Germany to Vyborg
1 infantry moved from Denmark to 113 Sea Zone
2 infantry moved from Western Germany to 113 Sea Zone
1 artillery moved from Germany to 113 Sea Zone
1 destroyer and 1 submarine moved from 113 Sea Zone to 115 Sea Zone
1 carrier moved from 113 Sea Zone to 115 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 113 Sea Zone to 115 Sea Zone
1 artillery and 3 infantry moved from 115 Sea Zone to Vyborg
1 infantry moved from Baltic States to Novgorod
Germans take Novgorod from Russians
1 cruiser moved from 113 Sea Zone to 115 Sea Zone
1 fighter moved from Western Germany to 115 Sea Zone
1 fighter moved from Western Germany to Western Ukraine
2 infantry moved from Eastern Poland to Western UkraineCombat - Germans
Battle in 115 Sea Zone
Germans attack with 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine and 2 transports
Russians defend with 1 submarine
Germans win with 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine and 2 transports remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Battle in Karelia
Germans attack with 1 bomber, 3 fighters, 2 infantry and 1 tactical_bomber
Russians defend with 1 artillery and 2 infantry
Germans win, taking Karelia from Russians with 1 bomber, 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Russians: 1 artillery and 2 infantry
Battle in Vyborg
Germans attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
Russians defend with 1 artillery and 2 infantry
Germans win, taking Vyborg from Russians with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 2 infantry
Battle in Western Ukraine
Germans attack with 1 fighter and 2 infantry
Russians defend with 1 infantry
Germans win, taking Western Ukraine from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 fighter moved from Western Ukraine to Bessarabia
1 infantry moved from Eastern Poland to Bessarabia
1 mech_infantry moved from Yugoslavia to 97 Sea Zone
1 aaGun, 1 armour, 1 artillery and 1 mech_infantry moved from Eastern Poland to Baltic States
1 artillery and 2 infantry moved from Poland to Baltic States
5 mech_infantrys moved from Poland to Baltic States
1 mech_infantry moved from Germany to Baltic States
1 fighter and 1 tactical_bomber moved from Vyborg to Finland
3 fighters and 1 tactical_bomber moved from Karelia to Baltic States
1 carrier moved from 113 Sea Zone to 115 Sea Zone
2 infantry moved from Norway to Finland
3 infantry moved from France to Normandy Bordeaux
1 infantry moved from Holland Belgium to Normandy Bordeaux
1 bomber moved from Karelia to Baltic States
1 mech_infantry moved from Western Germany to Normandy Bordeaux
4 transports moved from 113 Sea Zone to 114 Sea Zone
1 artillery and 6 infantry moved from Germany to 114 Sea Zone
1 artillery, 6 infantry and 4 transports moved from 114 Sea Zone to 115 Sea Zone
1 artillery and 6 infantry moved from 115 Sea Zone to Baltic States
2 mech_infantrys moved from Western Germany to Poland
3 transports moved from 113 Sea Zone to 115 Sea ZonePlace Units - Germans
3 infantry placed in Normandy Bordeaux
3 infantry and 2 mech_infantrys placed in Western Germany
2 infantry placed in Germany
2 artilleries, 4 infantry and 1 mech_infantry placed in Germany
Germans undo move 3.
2 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 49 PUs; end with 49 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs -
are u enjoying yourself in this one? i don’t think i’ve ever seen u play SL, so i imagine u welcome the change from the usual. :-D
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I prefer non-sealion games, and indeed I really don’t have much experience with sealion, there are some things I could have done better for sure. Of course, playing BM Axis is a lot more fun than vanilla Axis that’s for sure! What do you think of the mod?
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Russians
Russians buy 1 fighter and 9 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 artillery and 1 infantry moved from Belarus to NovgorodCombat - Russians
Battle in Novgorod
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Germans win with no units remaining. Battle score for attacker is -4
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 1 infantryNon Combat Move - Russians
2 infantry moved from Bryansk to Rostov
1 infantry moved from Ukraine to Rostov
1 mech_infantry moved from Persia to West India
2 mech_infantrys moved from Turkmenistan to West India
1 armour and 1 mech_infantry moved from Kazakhstan to Caucasus
1 armour and 9 mech_infantrys moved from Russia to Belarus
1 submarine moved from 110 Sea Zone to 105 Sea ZonePlace Units - Russians
1 fighter and 9 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 34 PUs; end with 34 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 37 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 39 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 41 PUs -
man i absolutely LOVE this mod. u guys are brilliant. simple and elegant changes that make a great game that much better. big kudos
altho, i am a little concerned that maybe the allies are a bit too strong hehe tho i’m not so sure how this game will go. i feel like i’ve made some progress in some areas (like getting london back and fighting back in china, but slipping behind in other areas, like russia and africa). it’s a good struggle for sure.
how do u feel about our game so far?
I prefer non-sealion games, and indeed I really don’t have much experience with sealion, there are some things I could have done better for sure. Of course, playing BM Axis is a lot more fun than vanilla Axis that’s for sure! What do you think of the mod?