@Stucifer Thanks for letting me know. Hmm I was thinking about a big transport shuck into Western Germany or France but seems like that won’t quite work. Well know the british take then the Americans land planes that’s how it works now.
16 L G40 The Definitive S (Axis) vs Stucktojo (Allies +14)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - Italians
Italians buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Italians
Non Combat Move - Italians
3 infantry moved from Northern Italy to Southern Italy
1 aaGun, 1 artillery and 10 infantry moved from Southern France to Northern Italy
1 artillery and 3 infantry moved from Normandy Bordeaux to Southern FrancePlace Units - Italians
3 infantry placed in Southern Italy
2 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,5,1,1,6,1
Italians collect 10 PUs (4 lost to blockades); end with 10 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 infantry; Remaining resources: 2 PUs;Combat Move - ANZAC
1 bomber moved from India to Malaya
1 transport moved from 42 Sea Zone to 54 Sea ZoneCombat - ANZAC
Strategic bombing raid in Malaya
Bombing raid in Malaya rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in Malaya causes 6 damage total.Non Combat Move - ANZAC
1 bomber moved from Malaya to India
2 infantry moved from New South Wales to QueenslandPlace Units - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 62 Sea Zone: 1 transport
EDIT: Adding units owned by ANZAC to 54 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
1 fighter and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 12 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 5x factory_minor; Remaining resources: 47 PUs;
Germans buy 1 artillery, 2 fighters and 2 tactical_bombers; Remaining resources: 1 PUs;Combat Move - Germans
2 infantry moved from Belarus to Smolensk
1 bomber moved from Romania to Smolensk
1 infantry moved from Eastern Poland to Western Ukraine
1 fighter moved from Romania to Western Ukraine
1 artillery and 1 mech_infantry moved from Novgorod to Archangel
1 infantry moved from Novgorod to Archangel
2 mech_infantrys moved from Belarus to Karelia
1 artillery and 2 infantry moved from Karelia to Finland
1 armour moved from Novgorod to Finland
1 mech_infantry moved from Belarus to Karelia
4 mech_infantrys moved from Belarus to Karelia
1 mech_infantry moved from Belarus to Karelia
1 mech_infantry moved from Belarus to Karelia
1 armour and 6 infantry moved from Eastern Poland to Belarus
1 artillery and 2 infantry moved from Bessarabia to UkraineCombat - Germans
Battle in Ukraine
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 factory_minor and 1 infantry
Russians win with 1 infantry remaining. Battle score for attacker is -10
Casualties for Germans: 1 artillery and 2 infantry
Battle in Smolensk
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Germans win, taking Smolensk from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Archangel
Germans attack with 1 artillery, 1 infantry and 1 mech_infantry
Russians defend with 1 infantry
Germans win, taking Archangel from Russians with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Germans attack with 1 fighter and 1 infantry
British defend with 1 mech_infantry
Germans win, taking Western Ukraine from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantryNon Combat Move - Germans
1 fighter moved from Western Ukraine to Belarus
4 infantry moved from Eastern Poland to Bessarabia
5 mech_infantrys moved from Germany to Yugoslavia
1 fighter and 1 tactical_bomber moved from Western Germany to Yugoslavia
2 infantry moved from Germany to Slovakia Hungary
6 infantry moved from Poland to Slovakia Hungary
1 bomber moved from Smolensk to BelarusPlace Units - Germans
1 artillery placed in Novgorod
2 fighters and 2 tactical_bombers placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,6,2,2,6,2
Germans collect 44 PUs (2 lost to blockades); end with 45 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 50 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Purchase Units - Russians
Russians buy 3 artilleries and 4 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Evenkiyskiy to Yenisey
Russians take Yenisey from Japanese
2 infantry moved from Bryansk to Western Ukraine
1 fighter and 1 tactical_bomber moved from Bryansk to Western UkraineCombat - Russians
Battle in Western Ukraine
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians win, taking Western Ukraine from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Western Ukraine to Russia
1 infantry moved from Russia to Vologda
1 infantry moved from Bryansk to Ukraine
4 aaGuns, 5 armour, 10 artilleries and 67 infantry moved from Bryansk to RussiaPlace Units - Russians
3 infantry placed in Ukraine
3 artilleries and 1 infantry placed in RussiaTurn Complete - Russians
Russians collect 23 PUs; end with 23 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Purchase Units - Japanese
Japanese repair damage of 6x factory_minor; Remaining resources: 6 SuicideAttackTokens; 51 PUs;
Japanese buy 3 armour, 3 infantry and 6 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Shantung to Jehol
Japanese take Jehol from Chinese
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Manchuria
1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 fighter moved from 42 Sea Zone to 44 Sea Zone
1 mech_infantry moved from Shan State to Hunan
4 armour, 2 artilleries, 1 infantry and 2 mech_infantrys moved from Yunnan to Hunan
1 armour, 1 artillery and 1 infantry moved from Kiangsi to Hunan
1 armour and 2 mech_infantrys moved from French Indo China to Hunan
1 artillery moved from Anhwe to Hunan
1 bomber moved from Kiangsu to Hunan
1 transport moved from 19 Sea Zone to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Manchuria
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 infantry moved from 19 Sea Zone to Manchuria
2 artilleries moved from Yakut S.S.R. to BuryatiaCombat - Japanese
Battle in Manchuria
Japanese attack with 5 infantry
Chinese defend with 1 infantry
Japanese win, taking Manchuria from Chinese with 5 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Java
Battle in Hunan
Japanese attack with 6 armour, 4 artilleries, 1 bomber, 2 infantry and 5 mech_infantrys
Chinese defend with 2 artilleries and 14 infantry
Japanese win, taking Java from Americans, taking Hunan from Chinese with 4 armour and 1 bomber remaining. Battle score for attacker is -4
Casualties for Chinese: 2 artilleries and 14 infantry
Casualties for Japanese: 2 armour, 4 artilleries, 2 infantry and 5 mech_infantrys
Battle in 44 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transportNon Combat Move - Japanese
1 fighter moved from 44 Sea Zone to 37 Sea Zone
1 fighter moved from 37 Sea Zone to 42 Sea Zone
1 transport moved from 42 Sea Zone to 36 Sea Zone
1 carrier and 2 fighters moved from 41 Sea Zone to 36 Sea Zone
1 destroyer and 1 submarine moved from 41 Sea Zone to 42 Sea Zone
1 cruiser moved from 41 Sea Zone to 42 Sea Zone
1 carrier, 1 fighter and 1 tactical_bomber moved from 41 Sea Zone to 42 Sea Zone
1 carrier, 1 fighter and 1 tactical_bomber moved from 41 Sea Zone to 36 Sea Zone
1 bomber moved from Hunan to French Indo China
1 armour and 2 mech_infantrys moved from Malaya to Siam
2 aaGuns moved from Yunnan to Hunan
4 infantry moved from Shantung to Anhwe
1 transport moved from 19 Sea Zone to 6 Sea ZonePlace Units - Japanese
3 infantry placed in Japan
1 armour and 2 mech_infantrys placed in Kiangsu
2 armour and 1 mech_infantry placed in French Indo China
3 mech_infantrys placed in MalayaTurn Complete - Japanese
Japanese collect 58 PUs; end with 58 PUs total -
Hey mate I will be away for a week on holiday so wont be making any posts.
Cheers TDS
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Have a fun and safe holiday.
Our game will be waiting when you get back.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Purchase Units - Americans
Americans buy 3 armour, 1 destroyer, 4 fighters, 2 infantry and 1 transport; Remaining resources: 1 PUs;Combat Move - Americans
1 armour and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 armour, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 armour and 1 infantry moved from 33 Sea Zone to Caroline Islands
4 fighters moved from 54 Sea Zone to Caroline Islands
1 bomber moved from Hawaiian Islands to 16 Sea Zone
1 submarine moved from 26 Sea Zone to 16 Sea Zone
3 battleships moved from 54 Sea Zone to 33 Sea Zone
1 destroyer moved from 54 Sea Zone to 45 Sea Zone
1 destroyer moved from 54 Sea Zone to 55 Sea Zone
4 carriers, 1 destroyer and 2 fighters moved from 54 Sea Zone to 33 Sea Zone
1 bomber moved from United Kingdom to Northern Italy
1 destroyer moved from 109 Sea Zone to 112 Sea Zone
1 fighter moved from United Kingdom to 112 Sea Zone
1 fighter moved from Gibraltar to 112 Sea Zone
2 destroyers and 1 submarine moved from 91 Sea Zone to 112 Sea Zone
3 submarines moved from 54 Sea Zone to 33 Sea ZoneCombat - Americans
Battle in 16 Sea Zone
Americans attack with 1 bomber and 1 submarine
Japanese defend with 1 destroyer
Japanese win with 1 destroyer remaining. Battle score for attacker is -18
Casualties for Americans: 1 bomber and 1 submarine
Battle in 112 Sea Zone
Americans attack with 3 destroyers, 2 fighters and 1 submarine
Germans defend with 1 submarine
Americans win with 3 destroyers and 2 fighters remaining. Battle score for attacker is 0
Casualties for Germans: 1 submarine
Casualties for Americans: 1 submarine
Strategic bombing raid in Northern Italy
Bombing raid in Northern Italy rolls: 8 and causes: 8 damage to unit: factory_major
Bombing raid in Northern Italy causes 8 damage total.
Battle in Caroline Islands
Americans attack with 1 armour, 4 fighters and 1 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Americans win, taking Caroline Islands from Japanese with 1 armour and 4 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 aaGun and 2 infantry
Casualties for Americans: 1 infantryNon Combat Move - Americans
4 fighters moved from Caroline Islands to 33 Sea Zone
1 carrier and 1 submarine moved from 26 Sea Zone to 25 Sea Zone
1 armour and 1 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 25 Sea Zone
1 armour and 1 infantry moved from 25 Sea Zone to Midway
1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
1 battleship moved from 97 Sea Zone to 98 Sea Zone
1 bomber moved from Northern Italy to Algeria
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from 112 Sea Zone to Norway
2 fighters moved from 112 Sea Zone to Norway
1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to GibraltarPlace Units - Americans
4 fighters placed in Western United States
1 destroyer and 1 transport placed in 101 Sea Zone
2 infantry placed in Eastern United States
3 armour placed in NorwayTurn Complete - Americans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,5
Americans collect 60 PUs (1 lost to blockades); end with 61 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Place Units - Chinese
4 infantry placed in Sikang
1 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Purchase Units - British
British buy 3 armour, 1 fighter and 1 tactical_bomber; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 armour and 1 mech_infantry moved from Greece to Bulgaria
British take Bulgaria from Germans
1 armour and 1 mech_infantry moved from Bulgaria to Yugoslavia
1 artillery, 4 infantry and 1 mech_infantry moved from Greece to 97 Sea Zone
1 transport moved from 97 Sea Zone to 96 Sea Zone
1 armour moved from Tobruk to 96 Sea Zone
1 armour and 1 transport moved from 96 Sea Zone to 97 Sea Zone
1 armour, 1 artillery, 4 infantry and 1 mech_infantry moved from 97 Sea Zone to Yugoslavia
1 fighter and 1 tactical_bomber moved from 97 Sea Zone to Yugoslavia
1 bomber moved from Egypt to Northern Italy
1 infantry moved from Burma to Shan State
UK_Pacific take Shan State from Japanese
1 mech_infantry moved from India to Yunnan
Chinese take Yunnan from Japanese
2 infantry moved from Bryansk to Smolensk
2 fighters moved from Bryansk to SmolenskCombat - British
Strategic bombing raid in Northern Italy
Bombing raid in Northern Italy rolls: 8 and causes: 8 damage to unit: factory_major
Bombing raid in Northern Italy causes 8 damage total.
Battle in Smolensk
British attack with 2 fighters and 2 infantry
Germans defend with 1 infantry
British win, taking Smolensk from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Yugoslavia
British attack with 2 armour, 1 artillery, 1 fighter, 4 infantry, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 1 fighter, 5 mech_infantrys and 1 tactical_bomber
British win, taking Yugoslavia from Germans with 2 armour, 1 artillery, 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 29
Casualties for Germans: 1 fighter, 5 mech_infantrys and 1 tactical_bomber
Casualties for British: 4 infantryNon Combat Move - British
1 fighter and 1 tactical_bomber moved from Yugoslavia to 97 Sea Zone
1 bomber moved from Northern Italy to Greece
1 cruiser moved from 81 Sea Zone to 97 Sea Zone
1 armour moved from Caucasus to Sikang
2 armour moved from Persia to West India
1 armour moved from Persia to Caucasus
2 fighters moved from Smolensk to Ukraine
1 fighter moved from United Kingdom to NorwayPlace Units - British
1 fighter and 1 tactical_bomber placed in Egypt
3 armour placed in PersiaTurn Complete - British
British collect 42 PUs; end with 42 PUs totalPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 7 PUs; end with 7 PUs total
Some Units in India change ownership: 2 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Purchase Units - Italians
Italians buy 1 fighter; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery and 12 infantry moved from Northern Italy to YugoslaviaCombat - Italians
Battle in Yugoslavia
Italians attack with 1 artillery and 12 infantry
British defend with 2 armour, 1 artillery and 2 mech_infantrys
Italians win, taking Yugoslavia from British with 1 artillery and 8 infantry remaining. Battle score for attacker is 12
Casualties for Italians: 4 infantry
Casualties for British: 2 armour, 1 artillery and 2 mech_infantrysNon Combat Move - Italians
1 artillery and 3 infantry moved from Southern France to Northern ItalyPlace Units - Italians
1 fighter placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,3,2,6,2,6
Italians collect 6 PUs (10 lost to blockades); end with 6 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Purchase Units - ANZAC
ANZAC buy 1 armour and 1 submarine; Remaining resources: 0 PUs;Combat Move - ANZAC
1 bomber moved from India to MalayaCombat - ANZAC
Strategic bombing raid in Malaya
Bombing raid in Malaya rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in Malaya causes 6 damage total.Non Combat Move - ANZAC
1 bomber moved from Malaya to India
1 fighter moved from New South Wales to Queensland
1 infantry moved from New South Wales to QueenslandPlace Units - ANZAC
1 armour placed in New South Wales
1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Combat Move - French
Turn Complete - French
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Welcome home, bro’.
Hope you had a good trip.
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Hey mate. Worst holiday ever. Kids got sick, speeding fine, car got broken into and my work tools, suit and other gear got stolen. Plus about 8 other dumb things that didnt need to happen lol. Good to be back home though.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 19
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery, 1 fighter, 8 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 armour, 1 artillery and 2 infantry moved from Finland to Norway
9 mech_infantrys moved from Karelia to Norway
2 fighters and 2 tactical_bombers moved from Germany to Norway
1 bomber moved from Belarus to Greece
1 armour and 3 mech_infantrys moved from Belarus to Western Ukraine
1 mech_infantry moved from Archangel to KareliaCombat - Germans
Battle in Western Ukraine
Germans attack with 1 armour and 3 mech_infantrys
Russians defend with 1 infantry
Germans win, taking Western Ukraine from Russians with 1 armour and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Greece
Germans attack with 1 bomber
British defend with 1 bomber
Germans win with 1 bomber remaining. Battle score for attacker is 12
Casualties for British: 1 bomber
Battle in Norway
Germans attack with 1 armour, 1 artillery, 2 fighters, 2 infantry, 9 mech_infantrys and 2 tactical_bombers
British defend with 2 fighters; Americans defend with 3 armour, 1 artillery, 1 factory_minor, 2 fighters and 3 infantry
Germans win, taking Norway from Americans with 1 armour, 1 artillery, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 29
Casualties for Germans: 2 infantry and 9 mech_infantrys
Casualties for British: 2 fighters
Casualties for Americans: 3 armour, 1 artillery, 2 fighters and 3 infantryNon Combat Move - Germans
1 artillery moved from Novgorod to Belarus
2 fighters and 2 tactical_bombers moved from Norway to Western Germany
8 infantry moved from Slovakia Hungary to Eastern Poland
1 bomber moved from Greece to Southern Italy
1 fighter moved from Belarus to Western GermanyPlace Units - Germans
1 artillery and 2 mech_infantrys placed in Novgorod
1 fighter placed in Western Germany
8 infantry and 1 mech_infantry placed in GermanyTurn Complete - Germans
Germans collect 45 PUs; end with 45 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 55 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 19
Purchase Units - Russians
Russians buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Yenisey to Yakut S.S.R.
Russians take Yakut S.S.R. from Japanese
1 armour and 1 mech_infantry moved from Evenkiyskiy to Yakut S.S.R.
1 infantry moved from Vologda to Archangel
1 fighter and 1 tactical_bomber moved from Russia to ArchangelCombat - Russians
Battle in Archangel
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 artillery
Russians win, taking Archangel from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 artilleryNon Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Archangel to Russia
1 infantry moved from Russia to Vologda
4 infantry moved from Ukraine to Bryansk
1 cruiser moved from 113 Sea Zone to 114 Sea Zone
1 cruiser moved from 114 Sea Zone to 113 Sea ZonePlace Units - Russians
1 infantry placed in Volgograd
2 artilleries and 4 infantry placed in RussiaTurn Complete - Russians
Russians collect 24 PUs; end with 24 PUs total -
Sorry to hear you didn’t have a good trip.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 19
Purchase Units - Japanese
Japanese repair damage of 6x factory_minor; Remaining resources: 6 SuicideAttackTokens; 52 PUs;
Japanese buy 3 destroyers and 7 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Jehol to Chahar
Japanese take Chahar from Chinese
1 infantry moved from Anhwe to Hopei
Japanese take Hopei from Chinese
3 mech_infantrys moved from Malaya to Shan State
1 armour and 2 mech_infantrys moved from Siam to Shan State
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 armour moved from French Indo China to 36 Sea Zone
1 armour and 1 transport moved from 36 Sea Zone to 44 Sea Zone
1 armour moved from 44 Sea Zone to Celebes
4 armour moved from Hunan to Yunnan
1 armour and 2 mech_infantrys moved from Kiangsu to Kweichow
Japanese take Kweichow from Chinese
5 infantry moved from Manchuria to Amur
2 artilleries moved from Buryatia to Amur
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 55 Sea Zone
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 45 Sea Zone
2 tactical_bombers moved from 42 Sea Zone to Celebes
1 battleship and 2 cruisers moved from 42 Sea Zone to 44 Sea Zone
1 destroyer moved from 42 Sea Zone to 55 Sea Zone
Japanese take 42 Sea Zone from Americans
1 destroyer moved from 42 Sea Zone to 45 Sea Zone
1 bomber moved from French Indo China to SzechwanCombat - Japanese
Battle in Szechwan
Japanese attack with 1 bomber
Chinese defend with 1 infantry
Chinese win with no units remaining. Battle score for attacker is -9
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 bomber
Battle in Celebes
Japanese attack with 1 armour, 1 artillery, 1 infantry and 2 tactical_bombers
Americans defend with 2 infantry
Japanese win, taking Celebes from Americans with 1 armour, 1 artillery and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Americans: 2 infantry
Casualties for Japanese: 1 infantry
Battle in 55 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Yunnan
Japanese attack with 4 armour
British defend with 1 mech_infantry
Japanese win, taking Yunnan from Chinese with 4 armour remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Shan State
Japanese attack with 1 armour and 5 mech_infantrys
British defend with 1 infantry
Japanese win, taking Shan State from UK_Pacific with 1 armour and 5 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 45 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyerNon Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from 45 Sea Zone to 44 Sea Zone
1 fighter and 1 tactical_bomber moved from 55 Sea Zone to 44 Sea Zone
5 carriers, 2 cruisers, 2 destroyers and 1 submarine moved from 42 Sea Zone to 44 Sea Zone
2 tactical_bombers moved from Celebes to 44 Sea Zone
2 fighters and 1 tactical_bomber moved from 36 Sea Zone to 44 Sea Zone
1 fighter moved from 36 Sea Zone to 44 Sea Zone
2 carriers moved from 36 Sea Zone to 6 Sea Zone
1 destroyer moved from 6 Sea Zone to 23 Sea Zone
1 destroyer moved from 6 Sea Zone to 22 Sea Zone
3 transports moved from 19 Sea Zone to 6 Sea Zone
2 infantry moved from Anhwe to Kweichow
1 infantry moved from Anhwe to Hopei
2 aaGuns moved from Hunan to Yunnan
1 armour and 1 mech_infantry moved from French Indo China to Yunnan
3 infantry moved from Japan to 6 Sea Zone
3 infantry moved from 6 Sea Zone to KoreaPlace Units - Japanese
3 destroyers placed in 6 Sea Zone
2 mech_infantrys placed in Malaya
3 mech_infantrys placed in French Indo China
2 mech_infantrys placed in KiangsuTurn Complete - Japanese
Japanese collect 63 PUs; end with 63 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs





