@cwglee51 I run into an error trying to open the file. “Null pointer exception.”
Maybe it is an issue with us using incombatible versions. What version are you using?
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Americans
Americans buy 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 3 infantry and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 fighter moved from 26 Sea Zone to 16 Sea Zone
2 fighters moved from 54 Sea Zone to 42 Sea Zone
1 submarine moved from 54 Sea Zone to 42 Sea Zone
1 infantry moved from Southern France to Normandy Bordeaux
Americans take Normandy Bordeaux from Germans
1 submarine moved from 106 Sea Zone to 109 Sea Zone
1 bomber moved from United Kingdom to 109 Sea Zone
1 destroyer moved from 106 Sea Zone to 91 Sea Zone
1 bomber moved from United Kingdom to 91 Sea Zone
Combat - Americans
Battle in 16 Sea Zone
Americans attack with 1 fighter and 1 submarine
Japanese defend with 1 destroyer
Japanese win with 1 destroyer remaining. Battle score for attacker is -16
Casualties for Americans: 1 fighter and 1 submarine
Battle in 42 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 2 destroyers and 1 transport
Japanese win with 1 transport remaining. Battle score for attacker is -10
Casualties for Japanese: 2 destroyers
Casualties for Americans: 2 fighters and 1 submarine
Battle in 109 Sea Zone
Americans attack with 1 bomber and 1 submarine
Germans defend with 1 destroyer and 1 submarine
1 submarine owned by the Germans Submerged
Americans win with 1 bomber remaining. Battle score for attacker is 2
Casualties for Germans: 1 destroyer
Casualties for Americans: 1 submarine
Battle in 91 Sea Zone
Americans attack with 1 bomber and 1 destroyer
Germans defend with 1 submarine
Americans win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Non Combat Move - Americans
1 bomber moved from 91 Sea Zone to United Kingdom
1 bomber moved from 109 Sea Zone to United Kingdom
2 infantry moved from Eastern United States to 101 Sea Zone
2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Morocco
1 battleship, 1 carrier and 1 destroyer moved from 26 Sea Zone to 54 Sea Zone
1 fighter moved from 26 Sea Zone to 54 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 battleship, 1 carrier, 2 fighters, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from Brazil to 86 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 83 Sea Zone
1 artillery and 1 infantry moved from 83 Sea Zone to French West Africa
3 artilleries, 9 fighters, 5 infantry and 2 tactical_bombers moved from Syria to Trans-Jordan
1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
Place Units - Americans
3 infantry placed in Southern France
1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 submarine placed in 101 Sea Zone
1 submarine placed in 10 Sea Zone
Turn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,3
Americans collect 56 PUs (3 lost to blockades); end with 56 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 artilleries and 2 infantry moved from Shensi to Suiyuyan
1 artillery moved from Yunnan to Hunan
Chinese take Hunan from Japanese
1 artillery moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
Combat - Chinese
Battle in Suiyuyan
Chinese attack with 2 artilleries and 2 infantry
Japanese defend with 1 artillery and 1 infantry
Chinese win, taking Suiyuyan from Japanese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
1 artillery and 2 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 10 PUs; end with 10 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - British
British buy 1 infantry, 2 mech_infantrys and 2 transports; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 fighter moved from Persia to 72 Sea Zone
1 infantry moved from Burma to Shan State
UK_Pacific take Shan State from Japanese
Combat - British
Battle in 72 Sea Zone
British attack with 1 fighter
Italians defend with 3 transports
British win with 1 fighter remaining. Battle score for attacker is 21
Casualties for Italians: 3 transports
Non Combat Move - British
1 fighter moved from 72 Sea Zone to Tanganyika Territory
1 armour moved from Union of South Africa to Tanganyika Territory
3 infantry moved from Union of South Africa to Rhodesia
1 infantry moved from Union of South Africa to Rhodesia
3 infantry moved from Iraq to Trans-Jordan
1 armour moved from Syria to Trans-Jordan
3 fighters moved from Persia to Trans-Jordan
1 fighter and 1 tactical_bomber moved from India to Trans-Jordan
3 infantry moved from Persia to Iraq
2 aaGuns, 4 artilleries and 8 infantry moved from India to Burma
2 armour moved from Persia to Caucasus
1 armour moved from Persia to Trans-Jordan
1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 87 Sea Zone
1 armour and 1 infantry moved from 87 Sea Zone to French West Africa
Place Units - British
2 transports placed in 71 Sea Zone
1 infantry and 2 mech_infantrys placed in Persia
Turn Complete - British
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,1
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,3
British collect 24 PUs (4 lost to blockades); end with 24 PUs total
Place Units - UK_Pacific
2 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,3
UK_Pacific collect 4 PUs (3 lost to blockades); end with 4 PUs total
Some Units in India change ownership: 2 infantry
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Italians
Italians buy 1 armour, 1 artillery and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
Non Combat Move - Italians
1 mech_infantry moved from French Central Africa to Anglo Egyptian Sudan
Place Units - Italians
1 armour and 2 infantry placed in Egypt
1 artillery and 1 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 19 PUs; end with 19 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 2 transports; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 fighter moved from 54 Sea Zone to 42 Sea Zone
1 bomber moved from India to Malaya
Combat - ANZAC
Strategic bombing raid in Malaya
Bombing raid in Malaya rolls: 7 and causes: 6 damage to unit: factory_minor
Bombing raid in Malaya causes 6 damage total.
Battle in 42 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 transport
ANZAC win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - ANZAC
1 fighter moved from 42 Sea Zone to 54 Sea Zone
1 bomber moved from Malaya to India
1 fighter moved from Yunnan to Volgograd
Place Units - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Queensland: 1 infantry
EDIT: Adding units owned by ANZAC to New South Wales: 1 infantry
EDIT: Removing units owned by ANZAC from 62 Sea Zone: 1 transport
EDIT: Adding units owned by ANZAC to 54 Sea Zone: 1 transport
EDIT: Removing units owned by ANZAC from New Zealand: 1 infantry
EDIT: Adding units owned by ANZAC to Queensland: 1 infantry
EDIT: Turning off Edit Mode
2 transports placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 bomber and 10 infantry; Remaining resources: 2 PUs;
Combat Move - Germans
1 submarine moved from 93 Sea Zone to 91 Sea Zone
1 submarine moved from 112 Sea Zone to 91 Sea Zone
3 mech_infantrys moved from Belarus to Bessarabia
1 artillery moved from Eastern Poland to Bessarabia
1 bomber moved from Novgorod to Bessarabia
1 armour moved from Belarus to Bessarabia
1 mech_infantry moved from Belarus to Bessarabia
3 infantry moved from Novgorod to Archangel
1 armour and 1 fighter moved from Belarus to Archangel
Combat - Germans
Battle in Archangel
Germans attack with 1 armour, 1 fighter and 3 infantry
Russians defend with 4 infantry
retreated to Archangel
Russians win with 2 infantry remaining. Battle score for attacker is -9
Casualties for Germans: 1 armour and 3 infantry
Casualties for Russians: 2 infantry
Battle in 91 Sea Zone
Germans attack with 2 submarines
Americans defend with 1 destroyer and 1 transport
Germans win with 1 submarine remaining. Battle score for attacker is 9
Casualties for Germans: 1 submarine
Casualties for Americans: 1 destroyer and 1 transport
Battle in Bessarabia
Germans attack with 1 armour, 1 artillery, 1 bomber and 4 mech_infantrys
Russians defend with 8 infantry
Germans win, taking Bessarabia from Russians with 1 armour, 1 artillery and 1 bomber remaining. Battle score for attacker is 8
Casualties for Germans: 4 mech_infantrys
Casualties for Russians: 8 infantry
Non Combat Move - Germans
1 fighter moved from Archangel to Belarus
1 aaGun moved from Eastern Poland to Bessarabia
2 infantry moved from Eastern Poland to Bessarabia
1 infantry moved from Eastern Poland to Bessarabia
1 infantry moved from Poland to Eastern Poland
1 artillery moved from Germany to Poland
2 armour moved from Germany to France
1 aaGun and 12 infantry moved from Germany to Poland
1 bomber moved from Bessarabia to France
Place Units - Germans
1 bomber and 2 infantry placed in France
3 armour placed in Western Germany
8 infantry placed in Germany
Germans undo move 3.
3 infantry placed in Novgorod
5 infantry placed in Germany
Turn Complete - Germans
Germans collect 47 PUs; end with 49 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Russians
Russians buy 1 artillery and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
Non Combat Move - Russians
2 infantry moved from Western Ukraine to Ukraine
1 infantry moved from Bryansk to Ukraine
1 armour and 1 mech_infantry moved from Volgograd to Novosibirsk
2 infantry moved from Novosibirsk to Timguska
1 mech_infantry moved from West India to Burma
1 armour moved from Russia to Ukraine
4 armour moved from Russia to Ukraine
1 infantry moved from Russia to Bryansk
1 infantry moved from Smolensk to Archangel
1 infantry moved from Russia to Smolensk
1 fighter and 1 tactical_bomber moved from Russia to Ukraine
1 infantry moved from Russia to Bryansk
1 infantry moved from Russia to Bryansk
Place Units - Russians
3 infantry placed in Ukraine
1 artillery and 4 infantry placed in Russia
Turn Complete - Russians
Russians collect 24 PUs; end with 24 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Japanese
Japanese repair damage of 6x factory_minor; Remaining resources: 6 SuicideAttackTokens; 65 PUs;
Japanese buy 1 carrier, 2 destroyers, 1 factory_minor and 2 fighters; Remaining resources: 6 SuicideAttackTokens; 1 PUs;
Combat Move - Japanese
1 artillery moved from Hopei to Shensi
Japanese take Shensi from Chinese
1 artillery and 1 infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
3 artilleries and 3 infantry moved from Anhwe to Hunan
2 armour moved from Malaya to Shan State
1 bomber moved from Anhwe to Shan State
4 artilleries and 4 infantry moved from Kiangsu to 19 Sea Zone
1 transport moved from 36 Sea Zone to 6 Sea Zone
4 artilleries, 4 infantry and 4 transports moved from 19 Sea Zone to 36 Sea Zone
2 artilleries and 2 infantry moved from 36 Sea Zone to Kwangsi
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Kwangsi
1 artillery and 1 infantry moved from Celebes to 44 Sea Zone
1 artillery moved from Buryatia to Yakut S.S.R.
1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 56 Sea Zone
1 artillery and 1 infantry moved from 56 Sea Zone to Western Australia
1 artillery moved from Yenisey to Yakut S.S.R.
Combat - Japanese
Battle in Western Australia
Battle in Hunan
Japanese attack with 3 artilleries and 3 infantry
Chinese defend with 1 artillery
Japanese win, taking Western Australia from ANZAC, taking Hunan from Chinese with 3 artilleries and 3 infantry remaining. Battle score for attacker is 4
Casualties for Chinese: 1 artillery
Battle in Kwangsi
Japanese attack with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber
Chinese defend with 1 artillery
Japanese win, taking Kwangsi from Chinese with 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Chinese: 1 artillery
Casualties for Japanese: 1 infantry
Battle in Shan State
Japanese attack with 2 armour and 1 bomber
British defend with 1 infantry
Japanese win, taking Shan State from UK_Pacific with 2 armour and 1 bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Kwangsi to 36 Sea Zone
1 bomber moved from Shan State to Hainan
2 aaGuns moved from Anhwe to Hunan
2 artilleries and 2 infantry moved from 36 Sea Zone to French Indo China
2 destroyers moved from 36 Sea Zone to 56 Sea Zone
3 carriers, 3 cruisers, 4 destroyers, 2 fighters and 4 tactical_bombers moved from 44 Sea Zone to 56 Sea Zone
1 carrier, 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 56 Sea Zone
1 carrier, 1 cruiser and 2 fighters moved from 6 Sea Zone to 36 Sea Zone
Place Units - Japanese
1 factory_minor placed in French Indo China
1 carrier and 2 destroyers placed in 6 Sea Zone
2 fighters placed in 6 Sea Zone
Japanese undo move 3.
Japanese undo move 2.
1 destroyer placed in 6 Sea Zone
Japanese undo move 2.
2 destroyers placed in 37 Sea Zone
1 carrier placed in 6 Sea Zone
2 fighters placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 66 PUs; end with 67 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Americans
Americans buy 2 destroyers, 2 fighters, 7 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
3 artilleries, 9 fighters, 5 infantry and 2 tactical_bombers moved from Trans-Jordan to Egypt
1 infantry moved from Normandy Bordeaux to Holland Belgium
Americans take Holland Belgium from Germans
1 infantry moved from French West Africa to French Central Africa
Americans take French Central Africa from Italians
1 artillery moved from French West Africa to Nigeria
British take Nigeria from Italians
1 artillery and 5 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
2 infantry moved from 43 Sea Zone to Borneo
1 artillery, 3 infantry and 2 transports moved from 54 Sea Zone to 42 Sea Zone
1 artillery and 3 infantry moved from 42 Sea Zone to Java
1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
2 bombers moved from United Kingdom to France
Combat - Americans
Strategic bombing raid in France
Bombing raid in France rolls: 4,4 and causes: 6 damage to unit: factory_minor
Bombing raid in France causes 6 damage total.
Battle in 91 Sea Zone
Americans attack with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 submarine
Germans defend with 1 submarine
Americans win with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Java
Americans attack with 1 artillery and 3 infantry
Japanese defend with 1 artillery and 1 infantry
Americans win, taking Java from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for Americans: 2 infantry
Battle in Borneo
Battle in Egypt
Americans attack with 3 artilleries, 9 fighters, 5 infantry and 2 tactical_bombers
Germans defend with 5 fighters and 1 tactical_bomber; Italians defend with 3 armour, 1 artillery, 1 factory_minor, 1 harbour and 10 infantry
Italians win, taking Borneo from Japanese with 1 armour, 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is -93
Casualties for Italians: 2 armour, 1 artillery and 10 infantry
Casualties for Americans: 3 artilleries, 9 fighters, 5 infantry and 2 tactical_bombers
Non Combat Move - Americans
1 transport moved from 83 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 2 fighters, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
1 carrier moved from 26 Sea Zone to 54 Sea Zone
1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 10 Sea Zone to 8 Sea Zone
2 bombers moved from France to United Kingdom
Place Units - Americans
1 destroyer, 2 submarines and 1 transport placed in 10 Sea Zone
2 fighters and 2 infantry placed in Western United States
1 destroyer placed in 101 Sea Zone
3 infantry placed in Southern France
2 infantry placed in Normandy Bordeaux
Americans undo move 2.
2 infantry placed in Western United States
2 fighters placed in Western United States
Turn Complete - Americans
Americans collect 67 PUs; end with 67 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 87 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 artillery and 1 infantry moved from Suiyuyan to Shensi
1 artillery moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
3 artilleries and 2 infantry moved from Yunnan to Kwangsi
Combat - Chinese
Battle in Kwangsi
Chinese attack with 3 artilleries and 2 infantry
Japanese defend with 2 artilleries and 1 infantry
Chinese win, taking Kwangsi from Japanese with 3 artilleries and 2 infantry remaining. Battle score for attacker is 11
Casualties for Japanese: 2 artilleries and 1 infantry
Battle in Shensi
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery
Chinese win, taking Shensi from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Kwangsi
1 infantry placed in Chahar
1 artillery and 2 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - British
British buy 2 armour and 3 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
1 armour and 1 infantry moved from French West Africa to 87 Sea Zone
1 armour, 1 infantry and 1 transport moved from 87 Sea Zone to 82 Sea Zone
1 armour and 1 infantry moved from 82 Sea Zone to French Equatorial Africa
1 armour moved from Tanganyika Territory to Kenya
British take Kenya from Italians
1 fighter moved from Tanganyika Territory to Egypt
1 artillery and 3 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 71 Sea Zone to 81 Sea Zone
1 artillery and 3 infantry moved from 81 Sea Zone to Egypt
2 armour, 4 fighters, 3 infantry and 1 tactical_bomber moved from Trans-Jordan to Egypt
2 artilleries and 2 infantry moved from Burma to Shan State
1 armour moved from Kenya to Anglo Egyptian Sudan
Combat - British
Battle in Shan State
British attack with 2 artilleries and 2 infantry
Japanese defend with 2 armour
British win, taking Shan State from Japanese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 12
Casualties for Japanese: 2 armour
Battle in Anglo Egyptian Sudan
British attack with 1 armour
Italians defend with 1 mech_infantry
Italians win with no units remaining. Battle score for attacker is -2
Casualties for British: 1 armour
Casualties for Italians: 1 mech_infantry
Battle in Egypt
British attack with 2 armour, 1 artillery, 5 fighters, 6 infantry and 1 tactical_bomber
Germans defend with 5 fighters and 1 tactical_bomber; Italians defend with 1 armour, 1 factory_minor and 1 harbour
British win, taking Egypt from Italians with 2 armour, 1 artillery, 5 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 52
Casualties for Germans: 5 fighters and 1 tactical_bomber
Casualties for British: 5 infantry
Casualties for Italians: 1 armour
Battle in French Equatorial Africa
Non Combat Move - British
4 infantry moved from Rhodesia to Tanganyika Territory
4 fighters and 1 tactical_bomber moved from Egypt to Persia
1 fighter moved from Egypt to Trans-Jordan
1 infantry moved from Iraq to Trans-Jordan
2 infantry moved from Iraq to Northwest Persia
2 mech_infantrys moved from Persia to West India
1 infantry moved from Persia to Northwest Persia
2 aaGuns, 2 artilleries and 6 infantry moved from Burma to India
2 armour moved from Caucasus to Ukraine
Place Units - British
2 armour and 1 mech_infantry placed in Persia
2 mech_infantrys placed in Union of South Africa
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,4
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1,1
British collect 31 PUs (2 lost to blockades); end with 31 PUs total
Place Units - UK_Pacific
1 mech_infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,5
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,6
UK_Pacific collect 11 PUs; end with 11 PUs total
Some Units in India change ownership: 1 mech_infantry
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Italians
Italians buy 1 cruiser, 1 destroyer and 1 infantry; Remaining resources: 1 PUs;
Combat Move - Italians
Place Units - Italians
1 infantry placed in Northern Italy
1 cruiser and 1 destroyer placed in 97 Sea Zone
Turn Complete - Italians
Italians collect 13 PUs; end with 14 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - ANZAC
ANZAC buy 1 fighter; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 fighters moved from 54 Sea Zone to Western Australia
2 mech_infantrys moved from Queensland to Western Australia
1 bomber moved from India to Western Australia
Combat - ANZAC
Battle in Western Australia
ANZAC attack with 1 bomber, 2 fighters and 2 mech_infantrys
Japanese defend with 1 artillery and 1 infantry
ANZAC win, taking Western Australia from Japanese with 1 bomber, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for ANZAC: 1 mech_infantry
Non Combat Move - ANZAC
2 fighters moved from Western Australia to South Australia
1 bomber moved from Western Australia to Queensland
3 infantry moved from New South Wales to South Australia
1 artillery moved from New South Wales to Queensland
2 transports moved from 62 Sea Zone to 54 Sea Zone
2 aaGuns moved from Queensland to South Australia
1 fighter moved from Volgograd to West India
Place Units - ANZAC
1 fighter placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 6x factory_minor; Remaining resources: 53 PUs;
Germans buy 2 artilleries and 15 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from France to Normandy Bordeaux
1 armour moved from France to Normandy Bordeaux
1 armour moved from Western Germany to Holland Belgium
1 infantry moved from France to Holland Belgium
2 armour moved from Western Germany to Southern France
1 armour, 2 bombers and 9 infantry moved from France to Southern France
3 infantry moved from Novgorod to Archangel
1 fighter moved from Belarus to Archangel
1 artillery moved from Belarus to Archangel
Combat - Germans
Battle in Normandy Bordeaux
Germans attack with 1 armour and 1 infantry
Americans defend with 1 factory_minor, 1 harbour and 2 infantry
Americans win with no units remaining. Battle score for attacker is -3
Casualties for Germans: 1 armour and 1 infantry
Casualties for Americans: 2 infantry
Battle in Holland Belgium
Germans attack with 1 armour and 1 infantry
Americans defend with 1 infantry
Americans win with no units remaining. Battle score for attacker is -6
Casualties for Germans: 1 armour and 1 infantry
Casualties for Americans: 1 infantry
Battle in Archangel
Germans attack with 1 artillery, 1 fighter and 3 infantry
Russians defend with 3 infantry
Germans win, taking Archangel from Russians with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 3 infantry
Battle in Southern France
Germans attack with 3 armour, 2 bombers and 9 infantry
Americans defend with 1 aaGun, 1 factory_minor, 1 harbour and 11 infantry
Germans win with 1 bomber remaining. Battle score for attacker is -19
Casualties for Germans: 3 armour, 1 bomber and 9 infantry
Casualties for Americans: 1 aaGun and 11 infantry
Non Combat Move - Germans
1 bomber moved from Southern France to France
1 fighter moved from Archangel to Belarus
1 infantry moved from Eastern Poland to Belarus
1 aaGun, 1 armour, 1 artillery and 2 infantry moved from Bessarabia to Eastern Poland
1 aaGun moved from Poland to Eastern Poland
1 artillery moved from Poland to Eastern Poland
12 infantry moved from Poland to Eastern Poland
5 infantry moved from Germany to Western Germany
Place Units - Germans
2 artilleries and 1 infantry placed in Novgorod
3 infantry placed in France
10 infantry placed in Germany
1 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 45 PUs; end with 45 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 55 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Russians
Russians buy 8 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry moved from Timguska to Yenisey
Russians take Yenisey from Japanese
3 infantry moved from Ukraine to Bessarabia
1 fighter and 1 tactical_bomber moved from Ukraine to Bessarabia
Combat - Russians
Battle in Bessarabia
Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians win, taking Bessarabia from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is -3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Non Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Bessarabia to Bryansk
5 armour moved from Ukraine to Bryansk
4 infantry moved from Ukraine to Bryansk
2 infantry moved from Russia to Vologda
1 infantry moved from Russia to Vologda
3 infantry moved from Russia to Smolensk
4 aaGuns, 10 artilleries and 59 infantry moved from Russia to Bryansk
1 armour and 1 mech_infantry moved from Novosibirsk to Russia
1 infantry moved from Trans-Jordan to Egypt
1 mech_infantry moved from Burma to Shan State
Place Units - Russians
3 infantry placed in Ukraine
5 infantry placed in Russia
Turn Complete - Russians
Russians collect 24 PUs; end with 24 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Japanese
Japanese buy 3 armour, 4 artilleries, 1 battleship, 4 infantry and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 artillery and 1 infantry moved from Kweichow to Yunnan
1 bomber moved from Hainan to Yunnan
3 artilleries and 3 infantry moved from Hunan to Kwangsi
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Kwangsi
3 fighters and 3 tactical_bombers moved from 56 Sea Zone to Shan State
1 armour moved from Malaya to Shan State
2 artilleries and 2 infantry moved from French Indo China to Shan State
2 fighters moved from 36 Sea Zone to Kwangsi
1 tactical_bomber moved from 56 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from 56 Sea Zone to 43 Sea Zone
1 tactical_bomber moved from Kwangsi to Yunnan
1 tactical_bomber moved from 42 Sea Zone to Shan State
1 destroyer moved from 37 Sea Zone to 42 Sea Zone
2 artilleries moved from Yakut S.S.R. to Yenisey
Combat - Japanese
Battle in 43 Sea Zone
Japanese attack with 1 tactical_bomber
Americans defend with 1 transport
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Yenisey
Japanese attack with 2 artilleries
Russians defend with 2 infantry
Japanese win, taking Yenisey from Russians with 2 artilleries remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Yunnan
Japanese attack with 1 artillery, 1 bomber, 1 infantry and 1 tactical_bomber
Chinese defend with 1 artillery and 2 infantry
Japanese win with 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 artillery and 2 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Kwangsi
Japanese attack with 3 artilleries, 3 fighters and 3 infantry
Chinese defend with 3 artilleries and 3 infantry
Chinese win with 1 artillery remaining. Battle score for attacker is -34
Casualties for Chinese: 2 artilleries and 3 infantry
Casualties for Japanese: 3 artilleries, 3 fighters and 3 infantry
Battle in 42 Sea Zone
Japanese attack with 1 destroyer
Americans defend with 2 transports
Japanese win with 1 destroyer remaining. Battle score for attacker is 14
Casualties for Americans: 2 transports
Battle in Shan State
Japanese attack with 1 armour, 2 artilleries, 3 fighters, 2 infantry and 4 tactical_bombers
British defend with 2 artilleries and 2 infantry; Russians defend with 1 mech_infantry
Japanese win, taking Shan State from UK_Pacific with 1 armour, 2 artilleries, 3 fighters and 4 tactical_bombers remaining. Battle score for attacker is 12
Casualties for British: 2 artilleries and 2 infantry
Casualties for Russians: 1 mech_infantry
Casualties for Japanese: 2 infantry
Non Combat Move - Japanese
1 bomber moved from Yunnan to French Indo China
1 tactical_bomber moved from Yunnan to French Indo China
2 aaGuns moved from Hunan to Kiangsi
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
4 transports moved from 36 Sea Zone to 6 Sea Zone
1 transport moved from 56 Sea Zone to 37 Sea Zone
1 tactical_bomber moved from 43 Sea Zone to 36 Sea Zone
4 carriers, 3 cruisers and 6 destroyers moved from 56 Sea Zone to 37 Sea Zone
3 fighters and 4 tactical_bombers moved from Shan State to 37 Sea Zone
1 tactical_bomber moved from French Indo China to 36 Sea Zone
1 carrier and 2 fighters moved from 6 Sea Zone to 36 Sea Zone
Place Units - Japanese
3 armour placed in French Indo China
1 battleship and 1 submarine placed in 6 Sea Zone
4 artilleries and 4 infantry placed in Japan
Japanese undo move 3.
1 artillery and 1 infantry placed in Malaya
1 infantry placed in Malaya
3 artilleries and 2 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 54 PUs; end with 54 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Americans
Americans buy 2 armour, 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 7 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Americans
1 bomber moved from United Kingdom to France
1 bomber moved from United Kingdom to Western Germany
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 submarine moved from 54 Sea Zone to 42 Sea Zone
3 fighters moved from 54 Sea Zone to 42 Sea Zone
Combat - Americans
Strategic bombing raid in Western Germany
Bombing raid in Western Germany rolls: 5 and causes: 5 damage to unit: factory_major
Bombing raid in Western Germany causes 5 damage total.
Strategic bombing raid in France
Bombing raid in France rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in France causes 5 damage total.
Battle in 42 Sea Zone
Americans attack with 3 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans win with 3 fighters remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarine
Battle in Celebes
Non Combat Move - Americans
1 bomber could not land in France and was removed
1 bomber could not land in Western Germany and was removed
3 fighters moved from 42 Sea Zone to 54 Sea Zone
1 destroyer and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
2 infantry moved from Western United States to 10 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
2 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
2 fighters moved from Western United States to 10 Sea Zone
Place Units - Americans
1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone
2 armour placed in Western United States
2 fighters placed in Eastern United States
1 artillery and 2 infantry placed in Normandy Bordeaux
3 infantry placed in Southern France
2 infantry placed in Western United States
Americans undo move 3.
1 fighter placed in Eastern United States
1 fighter placed in Western United States
Turn Complete - Americans
Americans collect 70 PUs; end with 70 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 90 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 artillery moved from Chahar to Hopei
Chinese take Hopei from Japanese
1 artillery moved from Shensi to Kweichow
Chinese take Kweichow from Japanese
1 infantry moved from Shensi to Kweichow
1 infantry moved from Chahar to Anhwe
Chinese take Anhwe from Japanese
1 artillery moved from Kwangsi to Kwangtung
UK_Pacific take Kwangtung from Japanese
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Chahar
1 infantry placed in Anhwe
3 infantry placed in Kweichow
Turn Complete - Chinese
Chinese collect 12 PUs; end with 12 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 18 PUs