@FranceNeedsMorePower To play PBEM you need to be registered on the dice server called Marti ,but it is not working with gmail and also has problems with hotmail, so the group I play with started using @gmx.com and with this it does work and sends the dice rolls immediately, so even if you try to register with your gmail it will not work.
16 L G40 The Definitive S (Axis) vs Stucktojo (Allies +14)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 4 fighters and 2 infantry; Remaining resources: 3 PUs;Combat Move - Americans
2 mech_infantrys moved from Samara to Archangel
1 fighter and 1 tactical_bomber moved from Russia to Archangel
2 infantry moved from 91 Sea Zone to Gibraltar
2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 carrier and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
2 fighters moved from Western United States to 91 Sea Zone
2 armour moved from Soviet Far East to Amur
1 armour moved from Sakha to Amur
1 fighter and 1 tactical_bomber moved from Buryatia to Amur
1 bomber moved from United Kingdom to Normandy Bordeaux
1 bomber moved from United Kingdom to Normandy BordeauxCombat - Americans
Strategic bombing raid in Normandy Bordeaux
Bombing raid in Normandy Bordeaux rolls: 7 and causes: 6 damage to unit: factory_minor
Bombing raid in Normandy Bordeaux rolls: 5 and causes: 5 damage to unit: harbour
Bombing raid in Normandy Bordeaux causes 11 damage total. Damaged units is as follows: factory_minor = 6, harbour = 5
Battle in Amur
Americans attack with 3 armour, 1 fighter and 1 tactical_bomber
Japanese defend with 2 artilleries and 1 infantry
Americans win, taking Amur from Japanese with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Japanese: 2 artilleries and 1 infantry
Casualties for Americans: 2 armour
Battle in Archangel
Americans attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 1 armour and 1 artillery
Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Germans: 1 armour and 1 artillery
Casualties for Americans: 2 mech_infantrys
Battle in Morocco
Battle in GibraltarNon Combat Move - Americans
2 infantry moved from Soviet Far East to Siberia
2 mech_infantrys moved from Buryatia to Yenisey
1 fighter and 1 tactical_bomber moved from Amur to Yenisey
1 transport moved from 1 Sea Zone to 10 Sea Zone
1 destroyer moved from 8 Sea Zone to 1 Sea Zone
1 transport moved from 3 Sea Zone to 1 Sea Zone
1 carrier moved from 1 Sea Zone to 10 Sea Zone
2 bombers moved from Normandy Bordeaux to United Kingdom
1 fighter and 1 tactical_bomber moved from Archangel to RussiaPlace Units - Americans
1 destroyer placed in 101 Sea Zone
2 fighters placed in Eastern United States
1 carrier placed in 101 Sea Zone
2 fighters placed in 10 Sea Zone
2 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 53 PUs; end with 56 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 7 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 artillery and 3 infantry moved from Yunnan to KwangsiCombat - Chinese
Battle in Kwangsi
Chinese attack with 1 artillery and 3 infantry
Japanese defend with 1 artillery and 1 infantry
Chinese win, taking Kwangsi from Japanese with 1 artillery remaining. Battle score for attacker is -2
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for Chinese: 3 infantryNon Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Chahar
1 infantry placed in Kiangsi
1 artillery and 5 infantry placed in KwangsiTurn Complete - Chinese
Chinese collect 14 PUs; end with 14 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 20 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - British
British buy 3 armour, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour; Remaining resources: 0 PUs;Combat Move - British
2 armour moved from Persia to Syria
3 fighters and 1 tactical_bomber moved from Persia to Syria
1 armour moved from Persia to Trans-Jordan
4 armour moved from Iraq to Trans-JordanCombat - British
Battle in Syria
British attack with 2 armour, 3 fighters and 1 tactical_bomber
Italians defend with 1 artillery and 1 infantry
British win, taking Syria from Italians with 1 armour, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for British: 1 armour
Casualties for Italians: 1 artillery and 1 infantry
Battle in Trans-Jordan
British attack with 5 armour
Italians defend with 2 aaGuns and 2 infantry
British win, taking Trans-Jordan from Italians with 4 armour remaining. Battle score for attacker is 10
Casualties for British: 1 armour
Casualties for Italians: 2 aaGuns and 2 infantryNon Combat Move - British
3 fighters and 1 tactical_bomber moved from Syria to Persia
2 mech_infantrys moved from Belgian Congo to Union of South Africa
3 artilleries and 5 infantry moved from India to Burma
1 armour and 1 mech_infantry moved from India to Burma
1 destroyer moved from 91 Sea Zone to 104 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Quebec to New Brunswick Nova Scotia
1 transport moved from 70 Sea Zone to 83 Sea ZonePlace Units - British
2 armour and 1 mech_infantry placed in Persia
1 armour and 2 infantry placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,3
British collect 27 PUs (3 lost to blockades); end with 27 PUs totalPlace Units - UK_Pacific
1 armour placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,5
UK_Pacific collect 6 PUs; end with 6 PUs total
Some Units in India change ownership: 1 armour -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 armour, 5 infantry and 2 mech_infantrys; Remaining resources: 2 PUs;Politics - Italians
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to WarCombat Move - Italians
1 artillery and 2 infantry moved from Egypt to 81 Sea Zone
2 armour moved from Anglo Egyptian Sudan to 81 Sea Zone
2 armour, 1 artillery, 1 battleship, 3 cruisers, 2 infantry and 3 transports moved from 81 Sea Zone to 71 Sea Zone
1 artillery and 2 infantry moved from 71 Sea Zone to Union of South Africa
1 armour moved from 71 Sea Zone to Union of South Africa
1 armour moved from 71 Sea Zone to Union of South AfricaCombat - Italians
Battle in Union of South Africa
Italians attack with 2 armour, 1 artillery and 2 infantry
British defend with 1 armour, 1 factory_minor, 1 harbour, 2 infantry and 3 mech_infantrys
British win with no units remaining. Battle score for attacker is 2
Casualties for Italians: 2 armour, 1 artillery and 2 infantry
Casualties for British: 1 armour, 2 infantry and 3 mech_infantrysNon Combat Move - Italians
1 armour and 2 mech_infantrys moved from Anglo Egyptian Sudan to Egypt
1 bomber moved from Egypt to Southern Italy
1 destroyer moved from 95 Sea Zone to 92 Sea Zone
1 transport moved from 99 Sea Zone to 95 Sea ZonePlace Units - Italians
1 armour and 2 mech_infantrys placed in Egypt
5 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 13 PUs; end with 15 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 20 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 cruiser; Remaining resources: 3 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 battleship, 1 carrier, 1 destroyer, 2 fighters and 1 transport moved from 54 Sea Zone to 62 Sea Zone
1 bomber moved from Queensland to New South Wales
1 fighter moved from India to Iraq
1 fighter moved from Persia to IraqPlace Units - ANZAC
1 infantry and 1 mech_infantry placed in New South Wales
1 cruiser placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 11 PUs; end with 14 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery, 1 carrier, 2 fighters, 9 infantry and 1 submarine; Remaining resources: 0 PUs;Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to WarCombat Move - Germans
1 artillery and 1 infantry moved from Southern France to 93 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Syria
1 artillery and 1 infantry moved from Southern Italy to 95 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Trans-Jordan
1 artillery and 1 infantry moved from Egypt to Trans-Jordan
1 bomber moved from Southern Italy to Trans-Jordan
1 bomber moved from Southern France to Trans-Jordan
1 bomber moved from France to Trans-Jordan
2 submarines moved from 105 Sea Zone to 104 Sea Zone
10 infantry moved from Eastern Poland to Western Ukraine
1 fighter moved from Western Germany to Western Ukraine
1 artillery moved from Belarus to Bryansk
1 infantry moved from Smolensk to Bryansk
1 cruiser moved from 93 Sea Zone to 98 Sea ZoneCombat - Germans
Battle in Bryansk
Germans attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Germans win, taking Bryansk from Russians with 1 artillery remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Germans attack with 1 fighter and 10 infantry
Russians defend with 1 infantry and 3 mech_infantrys
Germans win, taking Western Ukraine from Russians with 1 fighter and 9 infantry remaining. Battle score for attacker is 12
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry and 3 mech_infantrys
Battle in Trans-Jordan
Germans attack with 2 artilleries, 3 bombers and 2 infantry
British defend with 4 armour
Germans win, taking Trans-Jordan from British with 1 artillery and 3 bombers remaining. Battle score for attacker is 14
Casualties for Germans: 1 artillery and 2 infantry
Casualties for British: 4 armour
Battle in 104 Sea Zone
Germans attack with 2 submarines
British defend with 1 destroyer
Germans win with 2 submarines remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Syria
Germans attack with 1 artillery and 1 infantry
British defend with 1 armour
Germans win, taking Syria from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 6
Casualties for British: 1 armourNon Combat Move - Germans
3 bombers moved from Trans-Jordan to Egypt
2 submarines moved from 113 Sea Zone to 109 Sea Zone
1 submarine moved from 113 Sea Zone to 119 Sea Zone
2 fighters moved from France to Western Germany
1 tactical_bomber moved from Southern France to Western Germany
1 submarine moved from 105 Sea Zone to 109 Sea Zone
1 aaGun moved from France to Western Germany
1 aaGun moved from Southern France to France
1 fighter moved from Western Ukraine to Eastern Poland
5 infantry moved from Poland to Eastern PolandPlace Units - Germans
1 carrier placed in 93 Sea Zone
2 fighters placed in 93 Sea Zone
1 submarine placed in 113 Sea Zone
1 artillery and 2 infantry placed in Novgorod
7 infantry placed in GermanyTurn Complete - Germans
Germans collect 60 PUs; end with 60 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Russians
Russians buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Yunnan to French Indo China
2 infantry moved from Iraq to Trans-Jordan
1 cruiser moved from 115 Sea Zone to 114 Sea Zone
1 infantry moved from Rostov to Bryansk
1 infantry moved from Russia to Bryansk
1 fighter and 1 tactical_bomber moved from Russia to Bryansk
1 infantry moved from Vologda to Archangel
Russians take Archangel from GermansCombat - Russians
Battle in French Indo China
Russians attack with 1 infantry
Japanese defend with 1 artillery
Japanese win with 1 artillery remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Battle in Bryansk
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 artillery
Russians win, taking Bryansk from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Germans: 1 artillery
Casualties for Russians: 1 infantry
Battle in Trans-Jordan
Russians attack with 2 infantry
Germans defend with 1 artillery
Russians win, taking Trans-Jordan from Germans with 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artilleryNon Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Bryansk to Russia
1 infantry moved from Ukraine to Bessarabia
1 infantry moved from Ukraine to Bessarabia
1 infantry moved from Ukraine to Bessarabia
1 infantry moved from Russia to Vologda
1 infantry moved from Russia to BryanskPlace Units - Russians
3 infantry placed in Ukraine
2 artilleries and 4 infantry placed in Russia
Turning on Edit Mode
EDIT: Removing units owned by Russians from Northwest Persia: 1 infantry
EDIT: Adding units owned by Russians to Iraq: 1 infantry
EDIT: Turning off Edit ModeTurn Complete - Russians
Russians collect 28 PUs; end with 28 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 3 armour, 5 artilleries and 5 infantry; Remaining resources: 6 SuicideAttackTokens; 9 PUs;Combat Move - Japanese
1 artillery and 1 infantry moved from Kiangsu to Kiangsi
1 artillery moved from Kwangtung to Kwangsi
1 artillery moved from French Indo China to Kwangsi
1 bomber moved from Hainan to Kwangsi
1 artillery moved from Java to 42 Sea Zone
1 artillery, 2 carriers, 1 cruiser, 1 destroyer, 1 fighter, 3 tactical_bombers and 1 transport moved from 42 Sea Zone to 36 Sea Zone
1 artillery moved from 36 Sea Zone to Kwangsi
1 fighter and 3 tactical_bombers moved from 36 Sea Zone to Kwangsi
1 transport moved from 20 Sea Zone to 6 Sea Zone
1 transport moved from 5 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 artillery and 1 infantry moved from 5 Sea Zone to Amur
1 fighter moved from Manchuria to Amur
1 transport moved from 36 Sea Zone to 6 Sea Zone
1 artillery moved from Shantung to 19 Sea Zone
1 artillery and 1 transport moved from 19 Sea Zone to 36 Sea Zone
1 artillery moved from 36 Sea Zone to Kwangsi
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 artillery and 1 infantry moved from 5 Sea Zone to Siberia
2 fighters and 2 tactical_bombers moved from 5 Sea Zone to Siberia
2 transports moved from 19 Sea Zone to 6 Sea ZoneCombat - Japanese
Battle in Amur
Japanese attack with 1 artillery, 1 fighter and 1 infantry
Americans defend with 1 armour
Japanese win, taking Amur from Russians with 1 artillery and 1 fighter remaining. Battle score for attacker is 3
Casualties for Americans: 1 armour
Casualties for Japanese: 1 infantry
Battle in Siberia
Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers
Americans defend with 2 infantry
Japanese win, taking Siberia from Russians with 1 artillery, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Americans: 2 infantry
Casualties for Japanese: 1 infantry
Battle in Kiangsi
Japanese attack with 1 artillery and 1 infantry
Chinese defend with 1 infantry
Japanese win, taking Kiangsi from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kwangsi
Japanese attack with 4 artilleries, 1 bomber, 1 fighter and 3 tactical_bombers
Chinese defend with 2 artilleries and 5 infantry
Japanese win, taking Kwangsi from Chinese with 1 artillery, 1 bomber, 1 fighter and 3 tactical_bombers remaining. Battle score for attacker is 11
Casualties for Chinese: 2 artilleries and 5 infantry
Casualties for Japanese: 3 artilleriesNon Combat Move - Japanese
1 fighter moved from Kwangsi to 36 Sea Zone
3 tactical_bombers moved from Kwangsi to 36 Sea Zone
1 bomber moved from Kwangsi to Kwangtung
2 aaGuns moved from Siam to French Indo China
2 fighters and 2 tactical_bombers moved from Siberia to 5 Sea Zone
1 fighter moved from Amur to Manchuria
3 destroyers moved from 37 Sea Zone to 36 Sea Zone
2 destroyers moved from 36 Sea Zone to 6 Sea Zone
1 destroyer moved from 36 Sea Zone to 19 Sea ZonePlace Units - Japanese
5 artilleries and 5 infantry placed in Japan
3 armour placed in MalayaTurn Complete - Japanese
Japanese collect 54 PUs; end with 63 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 artillery, 2 destroyers, 2 fighters, 5 infantry and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 unit repaired.
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
3 fighters and 1 tactical_bomber moved from 91 Sea Zone to 104 Sea Zone
1 fighter moved from 91 Sea Zone to 104 Sea Zone
2 fighters moved from Eastern United States to 92 Sea Zone
1 artillery and 1 infantry moved from Morocco to Algeria
Americans take Algeria from Germans
1 artillery and 3 infantry moved from Gibraltar to 91 Sea Zone
1 battleship, 3 carriers and 1 submarine moved from 91 Sea Zone to 92 Sea Zone
1 transport moved from 91 Sea Zone to 92 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 91 Sea Zone to 92 Sea Zone
1 artillery and 3 infantry moved from 92 Sea Zone to AlgeriaCombat - Americans
Battle in 92 Sea Zone
Americans attack with 1 battleship, 3 carriers, 2 fighters, 1 submarine and 3 transports
Italians defend with 1 destroyer
Americans win with 1 battleship, 3 carriers, 2 fighters, 1 submarine and 3 transports remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in 104 Sea Zone
Americans attack with 1 destroyer, 4 fighters and 1 tactical_bomber
Germans defend with 2 submarines
Americans win with 1 destroyer, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Germans: 2 submarinesNon Combat Move - Americans
1 tactical_bomber moved from 104 Sea Zone to Gibraltar
4 fighters moved from 104 Sea Zone to 92 Sea Zone
2 bombers moved from United Kingdom to Gibraltar
1 armour moved from Samara to Caucasus
2 mech_infantrys moved from Yenisey to Novosibirsk
1 fighter and 1 tactical_bomber moved from Yenisey to Russia
2 infantry moved from Western United States to 10 Sea Zone
1 carrier, 1 destroyer, 2 fighters, 2 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 destroyer moved from 1 Sea Zone to 8 Sea Zone
1 battleship, 1 carrier, 2 fighters, 2 submarines and 1 transport moved from 1 Sea Zone to 10 Sea ZonePlace Units - Americans
2 destroyers, 2 fighters and 3 transports placed in 101 Sea Zone
1 artillery and 5 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 54 PUs; end with 54 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Chahar to Jehol
Chinese take Jehol from JapaneseCombat - Chinese
Non Combat Move - Chinese
2 artilleries and 3 infantry moved from Chahar to AnhwePlace Units - Chinese
2 artilleries and 2 infantry placed in Yunnan
2 infantry placed in Anhwe
Chinese undo move 2.
Chinese undo move 1.
1 artillery and 2 infantry placed in Anhwe
1 artillery and 2 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 13 PUs; end with 13 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 19 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - British
British buy 3 armour and 3 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Combat Move - British
2 armour and 1 mech_infantry moved from Persia to Syria
3 fighters and 1 tactical_bomber moved from Persia to Syria
4 infantry moved from Burma to Shan State
UK_Pacific take Shan State from Japanese
1 armour and 1 mech_infantry moved from Burma to KwangsiCombat - British
Battle in Kwangsi
British attack with 1 armour and 1 mech_infantry
Japanese defend with 1 artillery
British win, taking Kwangsi from Japanese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Syria
British attack with 2 armour, 3 fighters, 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 artillery and 1 infantry
British win, taking Syria from Germans with 2 armour, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 artillery and 1 infantry
Casualties for British: 1 mech_infantryNon Combat Move - British
1 artillery and 1 infantry moved from Burma to Yunnan
1 armour moved from India to Yunnan
2 artilleries moved from Burma to India
1 transport moved from 83 Sea Zone to 86 Sea Zone
2 fighters moved from Russia to Iraq
3 fighters moved from Syria to Persia
1 tactical_bomber moved from Syria to IraqPlace Units - British
3 infantry placed in Union of South Africa
3 armour placed in PersiaTurn Complete - British
Total Cost from Convoy Blockades: 14
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 4,2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,3
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,2,6,1,2,2
Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 2,3,1,1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4
British collect 16 PUs (14 lost to blockades); end with 16 PUs totalPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,6
UK_Pacific collect 7 PUs; end with 7 PUs total
Some Units in India change ownership: 2 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 artillery and 7 infantry; Remaining resources: 0 PUs;Combat Move - Italians
Non Combat Move - Italians
1 battleship, 3 cruisers and 3 transports moved from 71 Sea Zone to 76 Sea Zone
1 aaGun, 1 artillery and 7 infantry moved from Northern Italy to Southern Italy
1 aaGun moved from Yugoslavia to Northern ItalyPlace Units - Italians
3 infantry placed in Southern Italy
1 artillery and 4 infantry placed in Northern Italy
Italians undo move 2.
Italians undo move 1.
1 artillery and 2 infantry placed in Egypt
3 infantry placed in Southern Italy
2 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 13 PUs; end with 13 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 18 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 2 infantry and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
2 fighters moved from Iraq to 98 Sea ZoneCombat - ANZAC
Battle in 98 Sea Zone
ANZAC attack with 2 fighters
Germans defend with 1 cruiser and 2 transports
ANZAC win with 1 fighter remaining. Battle score for attacker is 16
Casualties for Germans: 1 cruiser and 2 transports
Casualties for ANZAC: 1 fighter
Battle in JavaNon Combat Move - ANZAC
1 fighter moved from 98 Sea Zone to Syria
1 destroyer moved from 62 Sea Zone to 42 Sea Zone
1 bomber moved from New South Wales to Queensland
1 battleship, 1 carrier, 1 cruiser, 2 fighters and 1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 mech_infantry moved from New South Wales to QueenslandPlace Units - ANZAC
1 transport placed in 62 Sea Zone
2 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 15 PUs; end with 16 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery, 3 fighters, 6 infantry and 3 submarines; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery and 2 infantry moved from Novgorod to Archangel
1 armour moved from Smolensk to Archangel
1 submarine moved from 113 Sea Zone to 104 Sea Zone
1 submarine moved from 119 Sea Zone to 104 Sea Zone
3 bombers moved from Egypt to Trans-JordanCombat - Germans
Battle in Archangel
Germans attack with 1 armour, 1 artillery and 2 infantry
Russians defend with 1 infantry
Germans win, taking Archangel from Russians with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Trans-Jordan
Germans attack with 3 bombers
Russians defend with 2 infantry
British win with 1 infantry remaining. Battle score for attacker is -33
Casualties for Germans: 3 bombers
Casualties for Russians: 1 infantry
Battle in 104 Sea Zone
Germans attack with 2 submarines
Americans defend with 1 destroyer
Germans win with 2 submarines remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyerNon Combat Move - Germans
2 fighters and 1 tactical_bomber moved from Western Germany to 95 Sea Zone
1 fighter moved from 95 Sea Zone to Southern Italy
1 fighter moved from Eastern Poland to Southern Italy
1 carrier and 2 fighters moved from 93 Sea Zone to 95 Sea Zone
4 aaGuns, 8 armour, 8 artilleries, 20 infantry and 17 mech_infantrys moved from Smolensk to Belarus
1 infantry moved from Eastern Poland to Romania
4 infantry moved from Eastern Poland to Belarus
9 infantry moved from Western Ukraine to Eastern Poland
7 infantry moved from Germany to Poland
4 infantry moved from Western Germany to GermanyPlace Units - Germans
1 artillery, 3 fighters and 6 infantry placed in Germany
3 submarines placed in 93 Sea ZoneTurn Complete - Germans
Germans collect 56 PUs; end with 56 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 66 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Russians
Russians buy 8 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
3 infantry moved from Bessarabia to Romania
1 infantry moved from Ukraine to Western Ukraine
Russians take Western Ukraine from Germans
2 infantry moved from Russia to Smolensk
1 fighter and 1 tactical_bomber moved from Russia to Smolensk
1 infantry moved from Russia to SmolenskCombat - Russians
Battle in Smolensk
Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians win, taking Smolensk from Germans with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Romania
Russians attack with 3 infantry
Germans defend with 1 infantry
Russians win, taking Romania from Germans with 2 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
2 infantry moved from Ukraine to Bessarabia
2 infantry moved from Bryansk to Ukraine
4 infantry moved from Russia to Bryansk
1 fighter and 1 tactical_bomber moved from Smolensk to Ukraine
5 armour moved from Russia to Ukraine
1 infantry moved from Russia to Bryansk
2 infantry moved from Russia to SmolenskPlace Units - Russians
3 infantry placed in Ukraine
1 mech_infantry placed in Volgograd
5 infantry placed in Russia
Turning on Edit Mode
EDIT: Removing units owned by Russians from Iraq: 1 infantry
EDIT: Adding units owned by Russians to Persia: 1 infantry
EDIT: Turning off Edit ModeTurn Complete - Russians
Russians collect 31 PUs; end with 31 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 34 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 3 armour, 1 carrier, 1 destroyer, 1 fighter, 1 infantry and 1 tactical_bomber; Remaining resources: 6 SuicideAttackTokens; 2 PUs;Combat Move - Japanese
1 artillery moved from Amur to Sakha
Japanese take Sakha from Russians
1 artillery moved from Siberia to Soviet Far East
1 destroyer moved from 5 Sea Zone to 8 Sea Zone
1 fighter and 1 tactical_bomber moved from 5 Sea Zone to 8 Sea Zone
1 transport moved from 5 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Jehol
1 artillery and 1 infantry moved from Kiangsi to Kwangsi
1 transport moved from 5 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Jehol
3 armour moved from Malaya to Shan State
1 destroyer moved from 36 Sea Zone to 42 Sea Zone
3 artilleries and 3 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 21 Sea Zone
1 artillery and 1 infantry moved from 21 Sea Zone to Guam
2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone
2 artilleries and 2 infantry moved from 36 Sea Zone to Kwangsi
2 tactical_bombers moved from 36 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Shan State
2 transports moved from 36 Sea Zone to 6 Sea Zone
1 fighter moved from Manchuria to Jehol
1 bomber moved from Kwangtung to KwangsiCombat - Japanese
Battle in Soviet Far East
Japanese attack with 1 artillery
Russians defend with 1 aaGun
Japanese win, taking Soviet Far East from Russians with 1 artillery remaining. Battle score for attacker is 5
Casualties for Russians: 1 aaGun
Battle in Jehol
Japanese attack with 2 artilleries, 1 fighter and 2 infantry
Chinese defend with 1 infantry
Japanese win, taking Jehol from Chinese with 2 artilleries, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Guam
Battle in 42 Sea Zone
Japanese attack with 1 destroyer and 2 tactical_bombers
ANZAC defend with 1 destroyer and 1 transport
Japanese win, taking Guam from Americans with 1 destroyer and 2 tactical_bombers remaining. Battle score for attacker is 15
Casualties for ANZAC: 1 destroyer and 1 transport
Battle in Kwangsi
Japanese attack with 3 artilleries, 1 bomber and 3 infantry
British defend with 1 armour and 1 mech_infantry
Japanese win, taking Kwangsi from Chinese with 3 artilleries, 1 bomber and 2 infantry remaining. Battle score for attacker is 7
Casualties for British: 1 armour and 1 mech_infantry
Casualties for Japanese: 1 infantry
Battle in 8 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Shan State
Japanese attack with 3 armour, 1 fighter and 1 tactical_bomber
British defend with 4 infantry
Japanese win, taking Shan State from UK_Pacific with 2 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 4 infantry
Casualties for Japanese: 1 armourNon Combat Move - Japanese
2 tactical_bombers moved from 42 Sea Zone to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from Shan State to 36 Sea Zone
2 aaGuns moved from French Indo China to Kwangsi
1 bomber moved from Kwangsi to Kwangtung
1 fighter moved from Jehol to Manchuria
2 destroyers moved from 6 Sea Zone to 36 Sea Zone
1 destroyer moved from 19 Sea Zone to 36 Sea Zone
4 destroyers moved from 5 Sea Zone to 19 Sea Zone
1 carrier moved from 5 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from 5 Sea Zone to 6 Sea Zone
1 carrier and 2 cruisers moved from 5 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from 8 Sea Zone to 6 Sea ZonePlace Units - Japanese
3 armour placed in Malaya
1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber placed in 6 Sea Zone
1 infantry placed in JapanTurn Complete - Japanese
Japanese collect 52 PUs; end with 54 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 2 artilleries, 3 destroyers, 5 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 destroyer moved from 26 Sea Zone to 8 Sea Zone
Americans take 26 Sea Zone from Japanese
2 fighters moved from 10 Sea Zone to 8 Sea Zone
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
1 tactical_bomber moved from Gibraltar to 104 Sea Zone
6 fighters moved from 92 Sea Zone to 104 Sea Zone
1 bomber moved from Gibraltar to France
1 bomber moved from Gibraltar to France
2 mech_infantrys moved from Novosibirsk to Archangel
2 fighters and 2 tactical_bombers moved from Russia to ArchangelCombat - Americans
Battle in 8 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Japanese defend with 1 destroyer
Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Strategic bombing raid in France
1 bomber killed by AA
Bombing raid in France rolls: 8 and causes: 6 damage to unit: airfield
Bombing raid in France causes 6 damage total.
Battle in 104 Sea Zone
Americans attack with 1 destroyer, 6 fighters and 1 tactical_bomber
Germans defend with 2 submarines
Americans win with 6 fighters and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 2 submarines
Casualties for Americans: 1 destroyer
Battle in Archangel
Americans attack with 2 fighters, 2 mech_infantrys and 2 tactical_bombers
Germans defend with 1 armour, 1 artillery and 1 infantry
Americans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -6
Casualties for Germans: 1 armour, 1 artillery and 1 infantry
Casualties for Americans: 2 mech_infantrys and 1 tactical_bomberNon Combat Move - Americans
2 fighters and 1 tactical_bomber moved from Archangel to Russia
1 transport moved from 92 Sea Zone to 91 Sea Zone
1 artillery and 5 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 2 fighters, 5 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
2 infantry moved from 91 Sea Zone to Gibraltar
2 infantry moved from 91 Sea Zone to Morocco
1 tactical_bomber moved from 104 Sea Zone to Gibraltar
1 battleship, 3 carriers, 1 submarine and 2 transports moved from 92 Sea Zone to 91 Sea Zone
6 fighters moved from 104 Sea Zone to 91 Sea Zone
2 fighters moved from 8 Sea Zone to 10 Sea Zone
1 transport moved from 26 Sea Zone to 10 Sea Zone
1 carrier and 2 fighters moved from 26 Sea Zone to 54 Sea Zone
1 armour moved from Caucasus to Iraq
1 bomber moved from France to United KingdomPlace Units - Americans
1 destroyer and 2 transports placed in 101 Sea Zone
2 destroyers, 1 submarine and 1 transport placed in 10 Sea Zone
1 artillery and 3 infantry placed in Eastern United States
1 artillery and 2 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 54 PUs; end with 54 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Anhwe to Kiangsu
Chinese take Kiangsu from Japanese
1 infantry moved from Anhwe to Shantung
Chinese take Shantung from Japanese
3 artilleries and 3 infantry moved from Anhwe to JeholCombat - Chinese
Battle in Jehol
Chinese attack with 3 artilleries and 3 infantry
Japanese defend with 2 artilleries and 2 infantry
Chinese win, taking Jehol from Japanese with 3 artilleries and 1 infantry remaining. Battle score for attacker is 8
Casualties for Japanese: 2 artilleries and 2 infantry
Casualties for Chinese: 2 infantryNon Combat Move - Chinese
1 artillery moved from Yunnan to Kweichow
1 infantry moved from Yunnan to Hunan
1 infantry moved from Yunnan to KweichowPlace Units - Chinese
1 artillery and 5 infantry placed in KweichowTurn Complete - Chinese
Chinese collect 18 PUs; end with 18 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 24 PUs