@The_Good_Captain G10.tsvg …The truth is, I’m confused about the rules and the industrial provinces don’t require ICP for production and in the classic game the damage goes directly to your accumulated ICP, and I don’t remember anything about that, and the fighters don’t do anything either. That’s why I needed a practice game, more than anything for the rules.
Jagula (Axis) vs. Geograph (Allies) - 1942.2
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TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 5
Purchase Units - Russians
Russians buy 6 infantry; Remaining resources: 0 PUs;Combat Move - Russians
3 fighters moved from Persia to Caucasus
1 infantry moved from Persia to Caucasus
1 artillery and 2 infantry moved from Russia to Caucasus
1 infantry moved from Russia to CaucasusCombat - Russians
Battle in Caucasus
Russians attack with 1 artillery, 3 fighters and 4 infantry
Japanese defend with 2 armour, 1 artillery, 1 factory and 2 infantry
Russians roll dice for 1 artillery, 3 fighters and 4 infantry in Caucasus, round 2 : 2/8 hits
Japanese roll dice for 2 armour, 1 artillery and 2 infantry in Caucasus, round 2 : 3/5 hits
3 infantry owned by the Russians and 2 infantry owned by the Japanese lost in Caucasus
Russians roll dice for 1 artillery, 3 fighters and 1 infantry in Caucasus, round 3 : 5/5 hits
Japanese roll dice for 2 armour and 1 artillery in Caucasus, round 3 : 1/3 hits
1 infantry owned by the Russians, 2 armour owned by the Japanese and 1 artillery owned by the Japanese lost in Caucasus
Russians win, taking Caucasus from Japanese with 1 artillery and 3 fighters remaining. Battle score for attacker is 10
Casualties for Japanese: 2 armour, 1 artillery and 2 infantry
Casualties for Russians: 4 infantryNon Combat Move - Russians
3 fighters moved from Caucasus to RussiaPlace Units - Russians
6 infantry placed in RussiaTurn Complete - Russians
Russians collect 12 PUs; end with 12 PUs totalTerritory Summary for Russians :
Caucasus : 1 artillery and 1 factory
Russia : 2 aaGuns, 1 armour, 1 factory, 3 fighters and 13 infantryProduction/PUs Summary :
Russians : 12 / 12
Germans : 36 / 65
British : 34 / 38
Japanese : 48 / 52
Americans : 38 / 38 -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 5
Purchase Units - Germans
Germans buy 6 artilleries, 2 fighters and 7 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery and 2 infantry moved from Ukraine S.S.R. to Caucasus
6 artilleries and 9 infantry moved from West Russia to Caucasus
2 armour moved from Karelia S.S.R. to Caucasus
1 infantry moved from Germany to Northwestern Europe
1 artillery moved from Germany to Northwestern Europe
1 infantry moved from Germany to France
1 artillery moved from Germany to France
1 bomber moved from Germany to Northwestern Europe
1 bomber moved from Germany to France
1 armour moved from French Equatorial Africa to French West Africa
Germans take French West Africa from BritishCombat - Germans
Battle in Northwestern Europe
Germans attack with 1 artillery, 1 bomber and 1 infantry
British defend with 1 infantry
Germans win, taking Northwestern Europe from British with 1 artillery and 1 bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Battle in France
Germans attack with 1 artillery, 1 bomber and 1 infantry
British defend with 1 infantry
Germans win, taking France from British with 1 artillery and 1 bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Battle in Caucasus
Germans attack with 2 armour, 7 artilleries and 11 infantry
Russians defend with 1 artillery and 1 factory
Germans win, taking Caucasus from Russians with 2 armour, 7 artilleries and 11 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 artilleryNon Combat Move - Germans
2 aaGuns moved from West Russia to Caucasus
4 infantry moved from Karelia S.S.R. to West Russia
3 artilleries moved from Karelia S.S.R. to West Russia
5 fighters moved from Kazakh S.S.R. to India
5 artilleries moved from Poland to Belorussia
3 infantry moved from Poland to Belorussia
1 battleship moved from 17 Sea Zone to 15 Sea Zone
1 fighter moved from Karelia S.S.R. to West Russia
1 infantry moved from Germany to Baltic States
1 artillery moved from Germany to Baltic States
1 bomber moved from Northwestern Europe to Germany
1 bomber moved from France to Germany
1 bomber moved from Karelia S.S.R. to GermanyPlace Units - Germans
2 infantry placed in Karelia S.S.R.
5 artilleries, 1 fighter and 4 infantry placed in Germany
1 artillery, 1 fighter and 1 infantry placed in ItalyTurn Complete - Germans
Germans collect 49 PUs; end with 49 PUs totalTerritory Summary for Germans :
5 Sea Zone : 1 submarine
15 Sea Zone : 1 battleship
Anglo-Egyptian Sudan : 1 flag
Archangel : 1 flag, 1 infantry
Baltic States : 1 artillery and 1 infantry
Belorussia : 5 artilleries and 3 infantry
Caucasus : 1 flag, 2 aaGuns, 2 armour, 7 artilleries, 1 factory and 11 infantry
Egypt : 1 flag
France : 1 artillery
French Equatorial Africa : 1 flag
French West Africa : 1 flag, 1 armour
Germany : 1 aaGun, 6 artilleries, 3 bombers, 1 factory, 1 fighter and 5 infantry
Gibraltar : 1 flag
India : 5 fighters
Italy : 1 artillery, 1 factory, 1 fighter and 1 infantry
Karelia S.S.R. : 1 flag, 1 factory and 2 infantry
Northwestern Europe : 1 artillery
West Russia : 3 artilleries, 1 fighter and 4 infantryProduction/PUs Summary :
Russians : 8 / 12
Germans : 49 / 49
British : 25 / 38
Japanese : 48 / 52
Americans : 38 / 38 -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 5
Purchase Units - British
British buy 2 fighters, 2 infantry and 2 submarines; Remaining resources: 0 PUs;Combat Move - British
1 artillery and 2 infantry moved from United Kingdom to 8 Sea Zone
1 carrier, 1 infantry and 1 transport moved from 8 Sea Zone to 5 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 8 Sea Zone to 5 Sea Zone
1 fighter moved from 8 Sea Zone to Karelia S.S.R.
1 artillery and 2 infantry moved from 5 Sea Zone to Karelia S.S.R.
1 fighter and 5 infantry moved from Persia to Kazakh S.S.R.
1 armour moved from Trans-Jordan to Kazakh S.S.R.
4 fighters moved from Russia to Kazakh S.S.R.
1 armour moved from Libya to Egypt
British take Egypt from Germans
1 armour moved from Belgian Congo to Anglo-Egyptian Sudan
British take Anglo-Egyptian Sudan from Germans
1 armour moved from Anglo-Egyptian Sudan to French Equatorial Africa
British take French Equatorial Africa from Germans
1 infantry moved from Belgian Congo to French Equatorial Africa
1 infantry moved from Eastern Australia to Western Australia
British take Western Australia from JapaneseCombat - British
Battle in Karelia S.S.R.
British attack with 1 artillery, 1 fighter and 2 infantry
Germans defend with 1 factory and 2 infantry
British roll dice for 1 artillery, 1 fighter and 2 infantry in Karelia S.S.R., round 2 : 1/4 hits
Germans roll dice for 2 infantry in Karelia S.S.R., round 2 : 1/2 hits
1 infantry owned by the British and 1 infantry owned by the Germans lost in Karelia S.S.R.
British roll dice for 1 artillery, 1 fighter and 1 infantry in Karelia S.S.R., round 3 : 2/3 hits
Germans roll dice for 1 infantry in Karelia S.S.R., round 3 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Germans lost in Karelia S.S.R.
British win, taking Karelia S.S.R. from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for British: 2 infantry
Battle in Kazakh S.S.R.
British attack with 1 armour, 5 fighters and 5 infantry
Japanese defend with 2 artilleries, 1 fighter and 3 infantry
British roll dice for 1 armour, 5 fighters and 5 infantry in Kazakh S.S.R., round 2 : 4/11 hits
Japanese roll dice for 2 artilleries, 1 fighter and 3 infantry in Kazakh S.S.R., round 2 : 3/6 hits
3 infantry owned by the British, 3 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Kazakh S.S.R.
British roll dice for 1 armour, 5 fighters and 2 infantry in Kazakh S.S.R., round 3 : 2/8 hits
Japanese roll dice for 1 artillery and 1 fighter in Kazakh S.S.R., round 3 : 1/2 hits
1 infantry owned by the British, 1 fighter owned by the Japanese and 1 artillery owned by the Japanese lost in Kazakh S.S.R.
British win, taking Kazakh S.S.R. from Japanese with 1 armour, 5 fighters and 1 infantry remaining. Battle score for attacker is 15
Casualties for Japanese: 2 artilleries, 1 fighter and 3 infantry
Casualties for British: 4 infantryNon Combat Move - British
1 aaGun moved from Persia to Kazakh S.S.R.
5 fighters moved from Kazakh S.S.R. to Russia
1 infantry moved from Persia to Trans-Jordan
1 armour moved from Egypt to Trans-Jordan
1 fighter moved from Karelia S.S.R. to 5 Sea Zone
1 infantry moved from Algeria to Morocco
1 infantry moved from Union of South Africa to 28 Sea Zone
1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 infantry and 1 transport moved from 28 Sea Zone to 29 Sea Zone
1 infantry moved from 29 Sea Zone to French Madagascar
1 submarine moved from 33 Sea Zone to 29 Sea ZonePlace Units - British
2 fighters and 2 infantry placed in United Kingdom
2 submarines placed in 28 Sea ZoneTurn Complete - British
British collect 29 PUs; end with 29 PUs totalTerritory Summary for British :
5 Sea Zone : 1 carrier, 1 fighter and 2 transports
28 Sea Zone : 2 submarines
29 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 1 transport
Algeria : 1 flag
Eastern Australia : 1 infantry
French Equatorial Africa : 1 armour and 1 infantry
French Madagascar : 1 infantry
Karelia S.S.R. : 1 artillery
Kazakh S.S.R. : 1 aaGun, 1 armour and 1 infantry
Libya : 1 flag
Morocco : 1 flag, 1 infantry
Russia : 5 fighters
Trans-Jordan : 1 armour and 1 infantry
Union of South Africa : 1 factory
United Kingdom : 1 aaGun, 1 armour, 1 factory, 2 fighters and 3 infantry
Western Australia : 1 infantryProduction/PUs Summary :
Russians : 12 / 12
Germans : 44 / 49
British : 29 / 29
Japanese : 45 / 52
Americans : 38 / 38 -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 carrier, 2 fighters, 2 infantry and 2 submarines; Remaining resources: 0 PUs;Combat Move - Japanese
1 infantry moved from India to Persia
Japanese take Persia from British
2 infantry moved from Szechwan to Kazakh S.S.R.
1 infantry moved from Novosibirsk to Kazakh S.S.R.
1 armour moved from Yunnan to Kazakh S.S.R.
1 bomber moved from Yunnan to Kazakh S.S.R.Combat - Japanese
Battle in Kazakh S.S.R.
Japanese attack with 1 armour, 1 bomber and 3 infantry
British defend with 1 aaGun, 1 armour and 1 infantry
Japanese win, taking Kazakh S.S.R. from Russians with 1 armour, 1 bomber and 2 infantry remaining. Battle score for attacker is 11
Casualties for British: 1 aaGun, 1 armour and 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Japanese
1 destroyer moved from 61 Sea Zone to 37 Sea Zone
3 transports moved from 61 Sea Zone to 62 Sea Zone
3 armour and 3 infantry moved from Japan to 62 Sea Zone
3 armour, 3 infantry and 3 transports moved from 62 Sea Zone to 61 Sea Zone
2 infantry moved from Burma to India
2 artilleries moved from Burma to India
2 artilleries moved from Yunnan to Szechwan
1 infantry moved from Yunnan to Szechwan
2 infantry moved from Yunnan to Burma
1 infantry moved from Yakut S.S.R. to Evenki National Okrug
1 infantry moved from Soviet Far East to Yakut S.S.R.
1 bomber moved from Kazakh S.S.R. to Yunnan
3 armour and 3 infantry moved from 61 Sea Zone to Yunnan
1 artillery and 1 infantry moved from East Indies to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to Burma
1 artillery moved from 36 Sea Zone to Burma
1 infantry moved from Vologda to NovosibirskPlace Units - Japanese
1 fighter and 2 infantry placed in India
1 carrier, 1 fighter and 1 submarine placed in 37 Sea Zone
1 submarine placed in 62 Sea ZoneTurn Complete - Japanese
Japanese collect 48 PUs; end with 48 PUs totalTerritory Summary for Japanese :
36 Sea Zone : 1 transport
37 Sea Zone : 2 carriers, 1 destroyer, 3 fighters and 1 submarine
61 Sea Zone : 2 battleships, 1 carrier, 1 destroyer, 2 fighters, 1 submarine and 3 transports
62 Sea Zone : 1 submarine
Anhwei : 1 flag
Borneo : 1 infantry
Burma : 1 flag, 1 artillery and 3 infantry
Buryatia S.S.R. : 1 flag
Caroline Islands : 1 infantry
East Indies : 1 factory
Evenki National Okrug : 1 flag, 1 infantry
India : 1 flag, 2 artilleries, 1 factory, 1 fighter and 5 infantry
Japan : 1 aaGun and 1 factory
Kazakh S.S.R. : 1 flag, 1 armour and 2 infantry
New Guinea : 1 infantry
Novosibirsk : 1 flag, 1 infantry
Okinawa : 1 infantry
Persia : 1 flag, 1 infantry
Sinkiang : 1 flag
Soviet Far East : 1 flag
Szechwan : 1 flag, 2 artilleries and 1 infantry
Vologda : 1 flag, 1 infantry
Wake Island : 1 infantry
Yakut S.S.R. : 1 flag, 1 infantry
Yunnan : 1 flag, 3 armour, 1 bomber and 3 infantryProduction/PUs Summary :
Russians : 10 / 12
Germans : 44 / 49
British : 28 / 29
Japanese : 48 / 48
Americans : 38 / 38 -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 2 fighters and 3 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 armour and 1 infantry moved from United Kingdom to 8 Sea Zone
1 armour, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 1 infantry, 1 submarine and 1 transport moved from 8 Sea Zone to 5 Sea Zone
1 armour and 1 infantry moved from 5 Sea Zone to Norway
1 bomber and 2 fighters moved from Russia to ArchangelCombat - Americans
Battle in Archangel
Americans attack with 1 bomber and 2 fighters
Germans defend with 1 infantry
Americans roll dice for 1 bomber and 2 fighters in Archangel, round 2 : 2/3 hits
Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Archangel
Americans win with 1 bomber and 2 fighters remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in 5 Sea Zone
British loiter and taunt; Americans attack with 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 1 submarine and 1 transport
Germans defend with 1 submarine
Americans roll dice for 1 submarine in 5 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Germans lost in 5 Sea Zone
Americans win with 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 1 submarine and 1 transport remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in NorwayNon Combat Move - Americans
1 bomber and 2 fighters moved from Archangel to Russia
2 infantry moved from Hawaiian Islands to 53 Sea Zone
2 infantry and 1 transport moved from 53 Sea Zone to 59 Sea Zone
1 battleship, 2 carriers, 3 destroyers, 2 fighters and 2 submarines moved from 52 Sea Zone to 59 Sea Zone
3 submarines moved from 56 Sea Zone to 59 Sea Zone
2 fighters moved from Western United States to 59 Sea ZonePlace Units - Americans
2 fighters placed in Eastern United States
3 submarines placed in 56 Sea ZoneTurn Complete - Americans
Americans collect 40 PUs; end with 40 PUs totalTerritory Summary for Americans :
5 Sea Zone : 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 1 submarine and 1 transport
10 Sea Zone : 1 transport
56 Sea Zone : 3 submarines
59 Sea Zone : 1 battleship, 2 carriers, 3 destroyers, 4 fighters, 2 infantry, 5 submarines and 1 transport
Eastern Canada : 1 aaGun, 1 artillery and 3 infantry
Eastern United States : 1 factory and 2 fighters
Iwo Jima : 1 flag
Norway : 1 flag, 1 armour and 1 infantry
Russia : 1 bomber and 2 fighters
Solomon Islands : 1 flag
Western United States : 1 aaGun, 1 factory and 1 infantryProduction/PUs Summary :
Russians : 10 / 12
Germans : 42 / 49
British : 28 / 29
Japanese : 48 / 48
Americans : 40 / 40 -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 6
Purchase Units - Russians
Russians buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 armour moved from Russia to Archangel
Russians take Archangel from Germans
1 armour moved from Archangel to West Russia
3 fighters and 13 infantry moved from Russia to West RussiaCombat - Russians
Battle in West Russia
Russians attack with 1 armour, 3 fighters and 13 infantry
Germans defend with 3 artilleries, 1 fighter and 4 infantry
Russians roll dice for 1 armour, 3 fighters and 13 infantry in West Russia, round 2 : 4/17 hits
Germans roll dice for 3 artilleries, 1 fighter and 4 infantry in West Russia, round 2 : 5/8 hits
5 infantry owned by the Russians and 4 infantry owned by the Germans lost in West Russia
8 infantry owned by the Russians and 1 armour owned by the Russians retreated to Russia
Germans win with 3 artilleries and 1 fighter remaining. Battle score for attacker is -3
Casualties for Germans: 4 infantry
Casualties for Russians: 5 infantryNon Combat Move - Russians
3 fighters moved from West Russia to RussiaPlace Units - Russians
4 infantry placed in RussiaTurn Complete - Russians
Russians collect 11 PUs; end with 11 PUs totalTerritory Summary for Russians :
Karelia S.S.R. : 1 factory
Russia : 2 aaGuns, 1 armour, 1 factory, 3 fighters and 12 infantryProduction/PUs Summary :
Russians : 11 / 11
Germans : 41 / 49
British : 28 / 29
Japanese : 48 / 48
Americans : 40 / 40 -
Ouch! Good defense!
I tried to steal you some troops with a strafe but that made it even worse :| -
bout time those dang Germans decided to load their guns and start playing defense!
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TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 6
Purchase Units - Germans
Germans repair damage of 3x factory; Remaining resources: 46 PUs;
Germans buy 4 artilleries and 10 infantry; Remaining resources: 0 PUs;Combat Move - Germans
2 armour, 7 artilleries and 11 infantry moved from Caucasus to Russia
3 artilleries and 1 fighter moved from West Russia to Russia
5 fighters moved from India to Russia
3 bombers moved from Germany to Russia
1 infantry moved from Baltic States to Karelia S.S.R.
1 artillery moved from Baltic States to Karelia S.S.R.
1 infantry moved from Belorussia to Karelia S.S.R.
1 fighter moved from Germany to Karelia S.S.R.
1 fighter moved from Italy to Karelia S.S.R.Combat - Germans
Battle in Karelia S.S.R.
Germans attack with 1 artillery, 2 fighters and 2 infantry
British defend with 1 artillery; Russians defend with 1 factory
Germans win, taking Karelia S.S.R. from Russians with 1 artillery, 2 fighters and 2 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 artillery
Battle in Russia
Germans attack with 2 armour, 10 artilleries, 3 bombers, 6 fighters and 11 infantry
British defend with 5 fighters; Americans defend with 1 bomber and 2 fighters; Russians defend with 2 aaGuns, 1 armour, 1 factory, 3 fighters and 12 infantry
Germans captures 11PUs while taking Russians capital
Germans win, taking Russia from Russians with 1 armour, 3 bombers and 3 fighters remaining. Battle score for attacker is 55
Casualties for Germans: 1 armour, 10 artilleries, 3 fighters and 11 infantry
Casualties for British: 5 fighters
Casualties for Americans: 1 bomber and 2 fighters
Casualties for Russians: 2 aaGuns, 1 armour, 3 fighters and 12 infantryNon Combat Move - Germans
3 bombers moved from Russia to Caucasus
2 fighters moved from Russia to Caucasus
1 aaGun moved from Caucasus to Russia
1 fighter moved from Karelia S.S.R. to Germany
2 infantry moved from Belorussia to Karelia S.S.R.
5 artilleries moved from Belorussia to Karelia S.S.R.
1 artillery moved from Northwestern Europe to Germany
1 battleship moved from 15 Sea Zone to 13 Sea Zone
2 artilleries moved from Germany to Baltic States
1 fighter moved from Karelia S.S.R. to Baltic States
1 fighter moved from Russia to Baltic States
3 infantry moved from Germany to France
4 artilleries moved from Germany to France
1 aaGun moved from Germany to France
1 infantry moved from Italy to France
1 artillery moved from Italy to France
1 infantry moved from Germany to Baltic States
1 infantry moved from Germany to Baltic StatesPlace Units - Germans
4 infantry placed in Caucasus
4 artilleries and 6 infantry placed in GermanyTurn Complete - Germans
Germans collect 51 PUs; end with 62 PUs totalTerritory Summary for Germans :
13 Sea Zone : 1 battleship
Baltic States : 2 artilleries, 2 fighters and 2 infantry
Caucasus : 1 flag, 1 aaGun, 3 bombers, 1 factory, 2 fighters and 4 infantry
France : 1 aaGun, 6 artilleries and 4 infantry
French West Africa : 1 flag, 1 armour
Germany : 5 artilleries, 1 factory, 1 fighter and 6 infantry
Gibraltar : 1 flag
Italy : 1 factory
Karelia S.S.R. : 1 flag, 6 artilleries, 1 factory and 4 infantry
Russia : 1 flag, 1 aaGun, 1 armour and 1 factoryProduction/PUs Summary :
Russians : 1 / 0
Germans : 51 / 62
British : 28 / 29
Japanese : 48 / 48
Americans : 40 / 40 -
Congratulations.
Your first forum game and your first success!Well played, I had no chance to recover from my Russia-mistake.
Intrested in another game?
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Yeah, I fully expected to lose my first game against a human, but then after the Russia mistake I realized I had a shot to win. Plus you didn’t get a bid. You played the Allies really really well and I really liked the Pacific stuff you were doing.
Yeah let’s play another game. You want to switch sides or stay as the allies? I’m cool either way.
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Ok, then I’ll give the Allies one more try.
Will set up the game later this evening….