@oysteilo:
@JDOW:
Phew, the calculator seems to by very buggy in BM.
When adding BBs for shore bombardment to an amphibious assault the calculator goes nuts. The battle is 2% without the 2 BBs
There are also weird cases if you choose “1 land unit must remain” meaning you have to loose planes before artillary (inf). Sometimes you get better (or at least even) odds with this option checked.
I dont think this has anything to do with BM, rather the new triple a version and this auto rolling is so annoying and it doesnt even do the battles in correct order! I guess this discussion should be moved to the proper place wherever that is
It only auto rolls SBR (in the correct order), defenseless battles and then if only one battle remains it will roll that. It is a little annoying that it will ask you to submerge if you use a sub to kill a transport. Otherwise, it’s more correct than it was in 1.8. You could say that moving into an empty enemy territory which is resolved in combat movement is incorrect but does anyone really care? Why would you want to click those battles anyway. It gave me the proverbial when I clicked a defenseless amphibious assault to get an error that I hadn’t rolled the defenseless transport kill first.
Why would you want to have to do those extra clicks? I don’t get it.
The auto combats are also good for China guerrilla fighters.
For the record, the auto SBR was more for online - as it was, it caused a pass of control between attacker and defender if there was a scramble/kami and an SBR. This wasn’t desirable and it was also against the rules.