I just don’t like how a single obscure island affects multiple NO’s, and 2 of them are now in the same sea zone
If Italy simply takes Cyprus, then the UK is denied 2 NO’s
If Italy takes Cyprus and Crete at the same time, which is very easy to do, then Germany is set up for the +2, Italy is very close to the +3, and it will be difficult for the UK to get +3 X 2
That’s too much importance on Z99. Without any of these NO’s, it was already a good idea for Italy to take all these islands (didn’t have to worry about Crete unless the Allies take it) because the Allies have no place to land aircraft
I had to spell out exactly how Iwo Jima and Sicily/Sardinia could be used, for example, to open up very effective bomber threats on Rome and Z6 (which surprises me very much). It would take significant effort to spell out various ways that other islands (although I did spell out how Me1945, who is an expert, effectively used Cyprus against me, and I am also an expert as you say) are significant. You don’t have to actually land anything there for it to be strategically important - just the fact that it opens up many more attack options for your aircraft, and the possibility of being able to land aircraft there immediately, AND the possibility to be able to buy an airbase at the same time as moving your fleet there, and yes, even to a spot like Z99, are all significant.
Again, I am amazed that the balanced mod team seems to think that almost every island on the map needs an NO to make it interesting
You’ve observed hundreds of games and played hundreds of games and very rarely saw Paulau, Marshall and Marianas taken by the Allies? Well I guess I am a very rare player