yes scramble at Guam
16L G40 The Definitive (Axis) vs axisandallies13 (allies) +19
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 tactical_bomber and 1 transport; Remaining resources: 5 PUs;Combat Move - Americans
1 destroyer and 1 submarine moved from 54 Sea Zone to 33 Sea Zone
1 armour, 2 artilleries and 5 infantry moved from Hawaiian Islands to 26 Sea Zone
1 armour, 2 artilleries, 1 battleship, 2 carriers, 3 cruisers, 2 destroyers, 1 fighter, 5 infantry, 2 submarines, 2 tactical_bombers and 4 transports moved from 26 Sea Zone to 33 Sea Zone
1 fighter moved from Philippines to Caroline Islands
1 armour, 2 artilleries and 5 infantry moved from 33 Sea Zone to Caroline IslandsCombat - Americans
Battle in Caroline Islands
Americans attack with 1 armour, 2 artilleries, 1 fighter and 5 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Americans win, taking Caroline Islands from Japanese with 1 armour, 2 artilleries and 4 infantry remaining. Battle score for attacker is -2
Casualties for Americans: 1 fighter and 1 infantry
Casualties for Japanese: 1 aaGun and 2 infantryNon Combat Move - Americans
1 fighter moved from 26 Sea Zone to 33 Sea Zone
1 bomber and 3 fighters moved from Hawaiian Islands to Queensland
2 destroyers moved from 10 Sea Zone to 89 Sea ZonePlace Units - Americans
1 carrier, 1 cruiser, 2 destroyers and 1 transport placed in 101 Sea Zone
1 fighter and 1 tactical_bomber placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 52 PUs; end with 57 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
Place Units - Chinese
1 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 2 PUs; end with 4 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - British
British buy 1 cruiser, 1 destroyer and 1 factory_minor; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 2 PUs;Combat Move - British
1 infantry moved from Tanganyika Territory to Kenya
British take Kenya from ItaliansCombat - British
Non Combat Move - British
2 artilleries moved from Tobruk to Alexandria
1 infantry moved from Libya to Tunisia
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 cruiser, 1 destroyer and 2 transports moved from 106 Sea Zone to 101 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Quebec to Eastern United States
1 armour moved from Union of South Africa to Belgian Congo
3 infantry moved from Persia to Northwest Persia
British take Northwest Persia from Neutral_AlliesPlace Units - British
1 factory_minor placed in Persia
1 cruiser and 1 destroyer placed in 71 Sea ZoneTurn Complete - British
British collect 31 PUs; end with 31 PUs totalPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,5,1,6,4,1,1,6,5
UK_Pacific collect 2 PUs (3 lost to blockades); end with 4 PUs total
Some Units in India change ownership: 2 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 destroyer, 2 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Ethiopia to Kenya
1 armour and 1 infantry moved from Northern Italy to 95 Sea Zone
1 armour, 1 infantry and 1 transport moved from 95 Sea Zone to 94 Sea Zone
1 armour and 1 infantry moved from 94 Sea Zone to Tunisia
1 transport moved from 92 Sea Zone to 95 Sea Zone
1 armour and 1 infantry moved from Northern Italy to 95 Sea Zone
1 armour, 1 infantry and 1 transport moved from 95 Sea Zone to 94 Sea Zone
1 armour and 1 infantry moved from 94 Sea Zone to TunisiaCombat - Italians
Battle in Kenya
Italians attack with 1 infantry
British defend with 1 infantry
British win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Italians: 1 infantry
Battle in Tunisia
Italians attack with 2 armour and 2 infantry
British defend with 1 infantry
Italians win, taking Tunisia from French with 2 armour and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Italians
1 destroyer moved from 95 Sea Zone to 96 Sea Zone
1 cruiser and 2 destroyers moved from 92 Sea Zone to 91 Sea ZonePlace Units - Italians
1 destroyer and 1 transport placed in 95 Sea Zone
2 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 10 PUs; end with 10 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 15 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 carrier; Remaining resources: 4 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 cruiser and 1 destroyer moved from 54 Sea Zone to 33 Sea Zone
3 fighters moved from Queensland to Caroline Islands
1 fighter moved from Queensland to 62 Sea Zone
1 fighter moved from New South Wales to 62 Sea ZonePlace Units - ANZAC
1 carrier placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 14 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Combat Move - French
Non Combat Move - French
1 infantry moved from Trans-Jordan to Egypt
1 infantry moved from French Equatorial Africa to Anglo Egyptian SudanTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 cruiser, 1 destroyer, 1 fighter and 7 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
Non Combat Move - Germans
1 artillery and 1 infantry moved from Southern France to 93 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 97 Sea Zone
1 artillery and 1 infantry moved from 97 Sea Zone to Greece
1 infantry moved from Bulgaria to Greece
1 artillery moved from Algeria to 92 Sea Zone
1 artillery and 1 transport moved from 92 Sea Zone to 97 Sea Zone
1 artillery moved from 97 Sea Zone to Greece
3 infantry moved from Bulgaria to Romania
4 mech_infantrys moved from Germany to Poland
2 infantry moved from Germany to Poland
3 bombers moved from Western Germany to Southern Italy
1 bomber moved from Holland Belgium to Southern Italy
1 armour moved from Holland Belgium to Germany
1 aaGun moved from Holland Belgium to France
1 destroyer moved from 105 Sea Zone to 91 Sea ZonePlace Units - Germans
7 mech_infantrys placed in Germany
1 fighter placed in Western Germany
1 cruiser and 1 destroyer placed in 97 Sea ZoneTurn Complete - Germans
Germans collect 48 PUs; end with 48 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Russians
Russians buy 2 armour, 1 artillery and 7 infantry; Remaining resources: 0 PUs;Combat Move - Russians
Non Combat Move - Russians
6 infantry moved from Timguska to Novosibirsk
6 infantry moved from Yenisey to Timguska
1 infantry moved from Western Ukraine to Eastern Poland
1 infantry moved from Belarus to Baltic States
3 infantry moved from Bryansk to Belarus
1 armour and 2 infantry moved from Ukraine to Western Ukraine
5 infantry moved from Russia to Bryansk
1 artillery and 2 infantry moved from Novgorod to BelarusPlace Units - Russians
1 artillery and 2 infantry placed in Novgorod
3 infantry placed in Ukraine
2 armour and 2 infantry placed in RussiaTurn Complete - Russians
Russians collect 37 PUs; end with 37 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 3 destroyers, 2 factory_minors and 1 fighter; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 artilleries, 1 carrier, 2 fighters, 2 infantry and 2 transports moved from 20 Sea Zone to 35 Sea Zone
2 artilleries and 2 infantry moved from 35 Sea Zone to Philippines
1 infantry moved from Malaya to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 39 Sea Zone
1 infantry moved from 39 Sea Zone to Ceylon
1 infantry moved from Malaya to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 infantry moved from Shensi to Sikang
Japanese take Sikang from Chinese
1 artillery and 1 infantry moved from Shensi to Tsinghai
1 fighter and 1 tactical_bomber moved from Kweichow to Tsinghai
2 battleships moved from 39 Sea Zone to 37 Sea ZoneCombat - Japanese
Battle in Philippines
Battle in Ceylon
Battle in Tsinghai
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking Philippines from Americans, taking Ceylon from UK_Pacific, taking Tsinghai from Chinese with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in CelebesNon Combat Move - Japanese
1 artillery moved from Malaya to Shan State
1 infantry moved from Szechwan to Yunnan
1 infantry moved from Kwangtung to Kwangsi
1 battleship, 2 destroyers and 1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 destroyer moved from 6 Sea Zone to 22 Sea Zone
1 destroyer moved from 16 Sea Zone to 23 Sea Zone
3 carriers, 2 fighters and 3 tactical_bombers moved from 37 Sea Zone to 35 Sea Zone
1 fighter moved from Kweichow to 35 Sea Zone
1 carrier, 4 destroyers and 2 fighters moved from 36 Sea Zone to 35 Sea Zone
1 mech_infantry moved from Shensi to Yunnan
2 artilleries moved from Shensi to Kansu
1 fighter and 1 tactical_bomber moved from Tsinghai to Shensi
1 aaGun moved from Hunan to YunnanPlace Units - Japanese
1 factory_minor placed in French Indo China
1 factory_minor placed in Malaya
1 fighter placed in Japan
3 destroyers placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 65 PUs; end with 65 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 70 PUs -
For our last game I think we both supplied the result to the admins and you have 2 wins. Shall we just leave it and change it once we have the outcome for this game?
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Yeah if it says I’ve beat you twice we can see if that needs updating after this game
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 carrier, 1 cruiser, 4 destroyers, 1 fighter and 1 tactical_bomber; Remaining resources: 1 PUs;Combat Move - Americans
1 battleship, 1 carrier, 2 cruisers, 4 destroyers, 1 fighter and 1 tactical_bomber moved from 101 Sea Zone to 91 Sea Zone
2 destroyers moved from 89 Sea Zone to 91 Sea Zone
1 bomber moved from Queensland to 44 Sea Zone -
Scramble in 91?
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Yes scramble all 3 thanks
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 carrier, 1 cruiser, 4 destroyers, 1 fighter and 1 tactical_bomber; Remaining resources: 1 PUs;Combat Move - Americans
1 battleship, 1 carrier, 2 cruisers, 4 destroyers, 1 fighter and 1 tactical_bomber moved from 101 Sea Zone to 91 Sea Zone
2 destroyers moved from 89 Sea Zone to 91 Sea Zone
1 bomber moved from Queensland to 44 Sea ZoneCombat - Americans
Germans scrambles 3 units out of Morocco to defend against the attack in 91 Sea Zone
Battle in 91 Sea Zone
Americans attack with 1 battleship, 1 carrier, 2 cruisers, 6 destroyers, 1 fighter and 1 tactical_bomber
Germans defend with 1 destroyer, 2 fighters, 5 submarines and 1 tactical_bomber; Italians defend with 1 cruiser and 2 destroyers
Units damaged: 1 battleship owned by the Americans
Germans win with 1 fighter remaining. Battle score for attacker is -42
Casualties for Germans: 1 destroyer, 1 fighter, 5 submarines and 1 tactical_bomber
Casualties for Italians: 1 cruiser and 2 destroyers
Casualties for Americans: 1 battleship, 1 carrier, 2 cruisers, 6 destroyers, 1 fighter and 1 tactical_bomber
Battle in 44 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Moving scrambled unit from 91 Sea Zone back to originating territory: MoroccoNon Combat Move - Americans
1 bomber moved from 44 Sea Zone to Dutch New Guinea
1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 mech_infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
1 mech_infantry moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_AlliesPlace Units - Americans
1 carrier, 1 cruiser and 4 destroyers placed in 101 Sea Zone
1 fighter and 1 tactical_bomber placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 52 PUs; end with 53 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Combat Move - British
1 infantry moved from India to Burma
UK_Pacific take Burma from Japanese
1 fighter moved from Egypt to 96 Sea Zone
1 destroyer moved from 81 Sea Zone to 96 Sea Zone
1 infantry moved from Kenya to Ethiopia
British take Ethiopia from Italians
1 armour, 1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 artillery, 1 cruiser, 1 destroyer, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Morocco -
Scramble in 91?
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Yes to scramble
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - British
British buy 1 carrier, 1 cruiser and 1 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry; Remaining resources: 1 PUs;Combat Move - British
1 infantry moved from India to Burma
UK_Pacific take Burma from Japanese
1 fighter moved from Egypt to 96 Sea Zone
1 destroyer moved from 81 Sea Zone to 96 Sea Zone
1 infantry moved from Kenya to Ethiopia
British take Ethiopia from Italians
1 armour, 1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 artillery, 1 cruiser, 1 destroyer, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to MoroccoCombat - British
Germans scrambles 1 units out of Morocco to defend against the attack in 91 Sea Zone
Germans scrambles to create a battle in territory 91 Sea Zone
Battle in 91 Sea Zone
British attack with 1 cruiser, 1 destroyer and 2 transports
Germans defend with 1 fighter
British win with 1 cruiser and 2 transports remaining. Battle score for attacker is 2
Casualties for Germans: 1 fighter
Casualties for British: 1 destroyer
Battle in 96 Sea Zone
British attack with 1 destroyer and 1 fighter
Italians defend with 1 destroyer
British win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in Morocco
British attack with 1 armour, 1 artillery and 2 infantry
Germans defend with 1 airfieldNon Combat Move - British
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 armour moved from Belgian Congo to Egypt
2 artilleries moved from Alexandria to Egypt
1 fighter moved from 96 Sea Zone to Egypt
1 cruiser and 1 destroyer moved from 71 Sea Zone to 80 Sea Zone
3 infantry moved from Northwest Persia to Persia
1 fighter and 1 tactical_bomber moved from India to 80 Sea ZonePlace Units - British
1 carrier and 1 cruiser placed in 80 Sea Zone
1 infantry placed in PersiaTurn Complete - British
British collect 33 PUs; end with 33 PUs totalPlace Units - UK_Pacific
1 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,3,4,5,2,2,1
UK_Pacific collect 3 PUs (3 lost to blockades); end with 4 PUs total
Some Units in India change ownership: 1 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Italians
Italians buy 2 artilleries and 2 submarines; Remaining resources: 0 PUs;Combat Move - Italians
1 destroyer moved from 95 Sea Zone to 91 Sea Zone
1 bomber moved from Southern Italy to 91 Sea Zone
1 artillery and 1 infantry moved from Northern Italy to 95 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from 92 Sea Zone to Morocco
1 infantry moved from Tunisia to Libya
Italians take Libya from British
2 armour moved from Tunisia to Morocco
1 transport moved from 94 Sea Zone to 92 Sea Zone
2 infantry moved from Gibraltar to 92 Sea Zone
2 infantry moved from 92 Sea Zone to MoroccoCombat - Italians
Battle in Morocco
Italians attack with 2 armour, 1 artillery and 3 infantry
British defend with 1 airfield, 1 armour, 1 artillery and 2 infantry
Italians win, taking Morocco from British with 2 armour and 1 artillery remaining. Battle score for attacker is 7
Casualties for Italians: 3 infantry
Casualties for British: 1 armour, 1 artillery and 2 infantry
Battle in 91 Sea Zone
Italians attack with 1 bomber and 1 destroyer
British defend with 1 cruiser and 2 transports
Italians win with 1 bomber remaining. Battle score for attacker is 18
Casualties for Italians: 1 destroyer
Casualties for British: 1 cruiser and 2 transportsNon Combat Move - Italians
1 bomber moved from 91 Sea Zone to Southern France
1 transport moved from 94 Sea Zone to 95 Sea Zone
1 infantry moved from Tunisia to LibyaPlace Units - Italians
2 artilleries placed in Northern Italy
2 submarines placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 11 PUs; end with 11 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 16 PUs