ahh south africa, that golden grail for the axis…
let’s see if all the effort you put in for it will pay off, without serious consequences!
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Japanese
Japanese repair damage of 5x factory_minor, 1x factory_minor; Remaining resources: 34 PUs; 6 SuicideAttackTokens;
Japanese buy 3 infantry, 3 mech_infantrys and 2 submarines; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 units repaired.
1 bomber moved from Japan to Amur
1 bomber moved from Japan to Siberia
3 infantry moved from Japan to 6 Sea Zone
2 fighters moved from 6 Sea Zone to 5 Sea Zone
1 fighter moved from Japan to 5 Sea Zone
3 destroyers moved from 6 Sea Zone to 5 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 infantry moved from 5 Sea Zone to Amur
2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
2 infantry moved from 5 Sea Zone to Siberia
8 armour and 1 mech_infantry moved from Kwangsi to Yunnan
3 mech_infantrys moved from Kiangsu to Hunan
1 fighter moved from Philippines to Hunan
1 fighter moved from 35 Sea Zone to 44 Sea Zone
1 destroyer moved from 35 Sea Zone to 45 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to Yunnan
1 carrier moved from 35 Sea Zone to 45 Sea Zone
Combat - Japanese
Battle in 45 Sea Zone
Japanese attack with 1 carrier and 1 destroyer
ANZAC defend with 1 destroyer
Units damaged: 1 carrier owned by the Japanese
Japanese win with 1 destroyer remaining. Battle score for attacker is -8
Casualties for Japanese: 1 carrier
Casualties for ANZAC: 1 destroyer
Battle in 44 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport; Americans defend with 1 submarine
1 submarine owned by the Americans Submerged
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 5 Sea Zone
Japanese attack with 3 destroyers, 3 fighters and 2 transports
Americans defend with 2 destroyers and 1 submarine
Japanese win with 2 destroyers, 3 fighters and 2 transports remaining. Battle score for attacker is 14
Casualties for Japanese: 1 destroyer
Casualties for Americans: 2 destroyers and 1 submarine
Battle in Siberia
Japanese attack with 1 bomber and 2 infantry
Americans defend with 1 bomber and 1 infantry
Japanese win, taking Siberia from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 12
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 bomber and 1 infantry
Battle in Amur
Japanese attack with 1 bomber and 1 infantry
Americans defend with 1 armour
Japanese win with 1 bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 armour
Battle in Hunan
Japanese attack with 1 fighter and 3 mech_infantrys
Chinese defend with 1 infantry
Japanese win, taking Hunan from Chinese with 1 fighter and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Yunnan
Japanese attack with 8 armour, 1 mech_infantry and 1 tactical_bomber
British defend with 1 artillery and 2 mech_infantrys; Chinese defend with 2 artilleries and 3 infantry
Japanese win, taking Yunnan from Chinese with 5 armour and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 3 armour and 1 mech_infantry
Casualties for British: 1 artillery and 2 mech_infantrys
Casualties for Chinese: 2 artilleries and 3 infantry
Non Combat Move - Japanese
1 tactical_bomber moved from Yunnan to Kwangsi
1 fighter moved from Hunan to Kwangsi
2 infantry moved from Kwangtung to Kwangsi
1 fighter moved from 44 Sea Zone to Kwangsi
1 battleship and 1 carrier moved from 35 Sea Zone to 6 Sea Zone
1 bomber moved from Siberia to Japan
1 bomber moved from Amur to Japan
3 fighters moved from 5 Sea Zone to 6 Sea Zone
Place Units - Japanese
2 submarines placed in 6 Sea Zone
3 infantry placed in Kwangtung
3 mech_infantrys placed in Kiangsu
Turn Complete - Japanese
Japanese collect 33 PUs; end with 34 PUs total
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Americans
Americans buy 3 artilleries, 1 carrier, 1 destroyer, 2 fighters, 2 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
2 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
1 artillery and 3 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 90 Sea Zone
1 transport moved from 91 Sea Zone to 101 Sea Zone
2 transports moved from 110 Sea Zone to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 90 Sea Zone to 91 Sea Zone
2 destroyers and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
2 submarines moved from 95 Sea Zone to 97 Sea Zone
1 submarine moved from 95 Sea Zone to 99 Sea Zone
2 destroyers moved from 95 Sea Zone to 92 Sea Zone
1 destroyer moved from 95 Sea Zone to 93 Sea Zone
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 fighter moved from French Indo China to Yunnan
1 mech_infantry moved from Buryatia to Korea
Americans take Korea from Japanese
1 destroyer moved from 7 Sea Zone to 5 Sea Zone
1 destroyer moved from 3 Sea Zone to 5 Sea Zone
1 destroyer moved from 16 Sea Zone to 5 Sea Zone
1 armour and 1 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
1 transport moved from 3 Sea Zone to 9 Sea Zone
1 transport moved from 1 Sea Zone to 10 Sea Zone
1 destroyer moved from 26 Sea Zone to 16 Sea Zone
1 artillery and 1 infantry moved from Soviet Far East to Siberia
1 submarine moved from 44 Sea Zone to 45 Sea Zone
1 submarine moved from 54 Sea Zone to 45 Sea Zone
1 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 46 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 46 Sea Zone to 34 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 34 Sea Zone to 35 Sea Zone
1 infantry and 1 mech_infantry moved from 35 Sea Zone to Philippines
1 bomber moved from Szechwan to Yunnan
1 destroyer and 1 submarine moved from 10 Sea Zone to 3 Sea Zone
1 submarine moved from 26 Sea Zone to 7 Sea Zone
1 destroyer moved from 10 Sea Zone to 7 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Americans
Americans buy 3 artilleries, 1 carrier, 1 destroyer, 2 fighters, 2 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
2 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
1 artillery and 3 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 90 Sea Zone
1 transport moved from 91 Sea Zone to 101 Sea Zone
2 transports moved from 110 Sea Zone to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 90 Sea Zone to 91 Sea Zone
2 destroyers and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
2 submarines moved from 95 Sea Zone to 97 Sea Zone
1 submarine moved from 95 Sea Zone to 99 Sea Zone
2 destroyers moved from 95 Sea Zone to 92 Sea Zone
1 destroyer moved from 95 Sea Zone to 93 Sea Zone
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 fighter moved from French Indo China to Yunnan
1 mech_infantry moved from Buryatia to Korea
Americans take Korea from Japanese
1 destroyer moved from 7 Sea Zone to 5 Sea Zone
1 destroyer moved from 3 Sea Zone to 5 Sea Zone
1 destroyer moved from 16 Sea Zone to 5 Sea Zone
1 armour and 1 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
1 transport moved from 3 Sea Zone to 9 Sea Zone
1 transport moved from 1 Sea Zone to 10 Sea Zone
1 destroyer moved from 26 Sea Zone to 16 Sea Zone
1 artillery and 1 infantry moved from Soviet Far East to Siberia
1 submarine moved from 44 Sea Zone to 45 Sea Zone
1 submarine moved from 54 Sea Zone to 45 Sea Zone
1 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 46 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 46 Sea Zone to 34 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 34 Sea Zone to 35 Sea Zone
1 infantry and 1 mech_infantry moved from 35 Sea Zone to Philippines
1 bomber moved from Szechwan to Yunnan
1 destroyer and 1 submarine moved from 10 Sea Zone to 3 Sea Zone
1 submarine moved from 26 Sea Zone to 7 Sea Zone
1 destroyer moved from 10 Sea Zone to 7 Sea Zone
Combat - Americans
Battle in Normandy Bordeaux
Americans attack with 1 artillery and 3 infantry
Germans defend with 2 artilleries, 1 factory_minor, 1 harbour and 5 infantry
Americans roll dice for 1 cruiser in Normandy Bordeaux, round 2 : 1/1 hits
Americans roll dice for 1 artillery and 3 infantry in Normandy Bordeaux, round 2 : 0/4 hits
Germans roll dice for 2 artilleries and 5 infantry in Normandy Bordeaux, round 2 : 1/7 hits
1 infantry owned by the Americans and 1 infantry owned by the Germans lost in Normandy Bordeaux
Americans roll dice for 1 artillery and 2 infantry in Normandy Bordeaux, round 3 : 1/3 hits
Germans roll dice for 2 artilleries and 4 infantry in Normandy Bordeaux, round 3 : 1/6 hits
1 infantry owned by the Americans and 1 infantry owned by the Germans lost in Normandy Bordeaux
Americans roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 4 : 1/2 hits
Germans roll dice for 2 artilleries and 3 infantry in Normandy Bordeaux, round 4 : 1/5 hits
1 infantry owned by the Americans and 1 infantry owned by the Germans lost in Normandy Bordeaux
Americans roll dice for 1 artillery in Normandy Bordeaux, round 5 : 0/1 hits
Germans roll dice for 2 artilleries and 2 infantry in Normandy Bordeaux, round 5 : 3/4 hits
1 artillery owned by the Americans lost in Normandy Bordeaux
Germans win with 2 artilleries and 2 infantry remaining. Battle score for attacker is -4
Casualties for Germans: 3 infantry
Casualties for Americans: 1 artillery and 3 infantry
Battle in 5 Sea Zone
Americans attack with 3 destroyers
Japanese defend with 2 destroyers and 2 transports
Americans roll dice for 3 destroyers in 5 Sea Zone, round 2 : 2/3 hits
Japanese roll dice for 2 destroyers and 2 transports in 5 Sea Zone, round 2 : 0/2 hits
2 destroyers owned by the Japanese lost in 5 Sea Zone
2 transports owned by the Japanese lost in 5 Sea Zone
Americans win with 3 destroyers remaining. Battle score for attacker is 30
Casualties for Japanese: 2 destroyers and 2 transports
Battle in Philippines
Battle in Siberia
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 artillery and 1 infantry in Siberia, round 2 : 1/2 hits
Japanese roll dice for 1 infantry in Siberia, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Siberia
Americans win, taking Philippines from Japanese, taking Siberia from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Yunnan
Americans attack with 1 bomber and 1 fighter
Japanese defend with 5 armour
Americans roll dice for 1 bomber and 1 fighter in Yunnan, round 2 : 0/2 hits
Japanese roll dice for 5 armour in Yunnan, round 2 : 3/5 hits
1 bomber owned by the Americans and 1 fighter owned by the Americans lost in Yunnan
Japanese win with 5 armour remaining. Battle score for attacker is -22
Casualties for Americans: 1 bomber and 1 fighter
Battle in 45 Sea Zone
Americans attack with 2 submarines
Japanese defend with 1 destroyer
Americans roll dice for 2 submarines in 45 Sea Zone, round 2 : 2/2 hits
Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 45 Sea Zone
Americans win with 2 submarines remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 armour and 1 infantry moved from 3 Sea Zone to Soviet Far East
Place Units - Americans
1 artillery placed in Eastern United States
1 carrier placed in 101 Sea Zone
2 fighters placed in 101 Sea Zone
1 artillery and 1 infantry placed in Western United States
1 artillery and 1 infantry placed in Eastern United States
1 transport placed in 101 Sea Zone
1 destroyer and 1 submarine placed in 10 Sea Zone
Turn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,1,5,5,4,3,2,3,6,4,6,4
Americans collect 58 PUs (3 lost to blockades); end with 58 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs
Dice Statistics:
Total
1 was rolled 11 times
2 was rolled 12 times
3 was rolled 18 times
4 was rolled 17 times
5 was rolled 12 times
6 was rolled 14 times
Average roll : 3.583
Median : 4.000
Variance : 0.506
Standard Deviation : 0.711
Total rolls : 84
Null / Other
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 6 times
4 was rolled 5 times
5 was rolled 2 times
6 was rolled 4 times
Average roll : 3.714
Median : 4.000
Variance : 0.850
Standard Deviation : 0.922
Total rolls : 21
Germans Combat
1 was rolled 3 times
2 was rolled 3 times
3 was rolled 6 times
4 was rolled 4 times
5 was rolled 4 times
6 was rolled 2 times
Average roll : 3.409
Median : 3.000
Variance : 0.571
Standard Deviation : 0.756
Total rolls : 22
Americans Combat
1 was rolled 4 times
2 was rolled 5 times
4 was rolled 3 times
5 was rolled 4 times
6 was rolled 4 times
Average roll : 3.500
Median : 4.000
Variance : 0.842
Standard Deviation : 0.918
Total rolls : 20
Japanese Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 6 times
4 was rolled 5 times
5 was rolled 2 times
6 was rolled 4 times
Average roll : 3.714
Median : 4.000
Variance : 0.850
Standard Deviation : 0.922
Total rolls : 21
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 7 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Anhwe to Shantung
Chinese take Shantung from Japanese
1 infantry moved from Tsinghai to Shensi
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 7 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Anhwe to Shantung
Chinese take Shantung from Japanese
1 infantry moved from Tsinghai to Shensi
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
4 infantry placed in Szechwan
3 infantry placed in Kweichow
Chinese undo move 1.
1 infantry placed in Anhwe
3 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 16 PUs; end with 17 PUs total
Dice Statistics:
Total
1 was rolled 11 times
2 was rolled 12 times
3 was rolled 18 times
4 was rolled 17 times
5 was rolled 12 times
6 was rolled 14 times
Average roll : 3.583
Median : 4.000
Variance : 0.506
Standard Deviation : 0.711
Total rolls : 84
Null / Other
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 6 times
4 was rolled 5 times
5 was rolled 2 times
6 was rolled 4 times
Average roll : 3.714
Median : 4.000
Variance : 0.850
Standard Deviation : 0.922
Total rolls : 21
Germans Combat
1 was rolled 3 times
2 was rolled 3 times
3 was rolled 6 times
4 was rolled 4 times
5 was rolled 4 times
6 was rolled 2 times
Average roll : 3.409
Median : 3.000
Variance : 0.571
Standard Deviation : 0.756
Total rolls : 22
Americans Combat
1 was rolled 4 times
2 was rolled 5 times
4 was rolled 3 times
5 was rolled 4 times
6 was rolled 4 times
Average roll : 3.500
Median : 4.000
Variance : 0.842
Standard Deviation : 0.918
Total rolls : 20
Japanese Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 6 times
4 was rolled 5 times
5 was rolled 2 times
6 was rolled 4 times
Average roll : 3.714
Median : 4.000
Variance : 0.850
Standard Deviation : 0.922
Total rolls : 21
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Combat Move - British
2 infantry moved from French Indo China to Yunnan
1 artillery and 3 infantry moved from Burma to Yunnan
1 infantry moved from Rostov to Ukraine
British take Ukraine from Italians
1 artillery and 1 infantry moved from Rostov to Bryansk
2 infantry moved from Rostov to Tambov
1 armour moved from Caucasus to Tambov
1 mech_infantry moved from Caucasus to Tambov
1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
4 infantry moved from United Kingdom to 110 Sea Zone
2 fighters moved from United Kingdom to Normandy Bordeaux
1 artillery and 5 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 submarine moved from 99 Sea Zone to 97 Sea Zone
1 submarine moved from 125 Sea Zone to 110 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - British
British buy 1 armour, 1 artillery, 1 fighter, 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 7 infantry; Remaining resources: 0 PUs;
Combat Move - British
2 infantry moved from French Indo China to Yunnan
1 artillery and 3 infantry moved from Burma to Yunnan
1 infantry moved from Rostov to Ukraine
British take Ukraine from Italians
1 artillery and 1 infantry moved from Rostov to Bryansk
2 infantry moved from Rostov to Tambov
1 armour moved from Caucasus to Tambov
1 mech_infantry moved from Caucasus to Tambov
1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
4 infantry moved from United Kingdom to 110 Sea Zone
2 fighters moved from United Kingdom to Normandy Bordeaux
1 artillery and 5 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 submarine moved from 99 Sea Zone to 97 Sea Zone
1 submarine moved from 125 Sea Zone to 110 Sea Zone
Combat - British
Battle in Normandy Bordeaux
British attack with 1 artillery, 2 fighters and 5 infantry
Germans defend with 2 artilleries, 1 factory_minor, 1 harbour and 2 infantry
British roll dice for 1 artillery, 2 fighters and 5 infantry in Normandy Bordeaux, round 2 : 4/8 hits
Germans roll dice for 2 artilleries and 2 infantry in Normandy Bordeaux, round 2 : 2/4 hits
2 infantry owned by the Germans, 2 infantry owned by the British and 2 artilleries owned by the Germans lost in Normandy Bordeaux
British win, taking Normandy Bordeaux from Germans with 1 artillery, 2 fighters and 3 infantry remaining. Battle score for attacker is 8
Casualties for Germans: 2 artilleries and 2 infantry
Casualties for British: 2 infantry
Battle in Bryansk
British attack with 1 artillery and 1 infantry
Germans defend with 2 armour
British roll dice for 1 artillery and 1 infantry in Bryansk, round 2 : 2/2 hits
Germans roll dice for 2 armour in Bryansk, round 2 : 1/2 hits
1 infantry owned by the British and 2 armour owned by the Germans lost in Bryansk
British win, taking Bryansk from Germans with 1 artillery remaining. Battle score for attacker is 9
Casualties for Germans: 2 armour
Casualties for British: 1 infantry
Battle in Tambov
British attack with 1 armour, 2 infantry and 1 mech_infantry
Germans defend with 2 armour
British roll dice for 1 armour, 2 infantry and 1 mech_infantry in Tambov, round 2 : 0/4 hits
Germans roll dice for 2 armour in Tambov, round 2 : 0/2 hits
British roll dice for 1 armour, 2 infantry and 1 mech_infantry in Tambov, round 3 : 1/4 hits
Germans roll dice for 2 armour in Tambov, round 3 : 1/2 hits
1 infantry owned by the British and 1 armour owned by the Germans lost in Tambov
British roll dice for 1 armour, 1 infantry and 1 mech_infantry in Tambov, round 4 : 1/3 hits
Germans roll dice for 1 armour in Tambov, round 4 : 0/1 hits
1 armour owned by the Germans lost in Tambov
British win, taking Tambov from Germans with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 9
Casualties for Germans: 2 armour
Casualties for British: 1 infantry
Battle in Yunnan
British attack with 1 artillery and 5 infantry
Japanese defend with 5 armour
British roll dice for 1 artillery and 5 infantry in Yunnan, round 2 : 2/6 hits
Japanese roll dice for 5 armour in Yunnan, round 2 : 3/5 hits
2 armour owned by the Japanese and 3 infantry owned by the British lost in Yunnan
British roll dice for 1 artillery and 2 infantry in Yunnan, round 3 : 1/3 hits
Japanese roll dice for 3 armour in Yunnan, round 3 : 2/3 hits
1 armour owned by the Japanese and 2 infantry owned by the British lost in Yunnan
British roll dice for 1 artillery in Yunnan, round 4 : 0/1 hits
Japanese roll dice for 2 armour in Yunnan, round 4 : 2/2 hits
1 artillery owned by the British lost in Yunnan
Japanese win with 2 armour remaining. Battle score for attacker is -1
Casualties for British: 1 artillery and 5 infantry
Casualties for Japanese: 3 armour
Non Combat Move - British
1 artillery and 5 infantry moved from India to Burma
1 aaGun moved from India to Burma
1 infantry moved from Caucasus to Kazakhstan
1 artillery moved from Caucasus to Volgograd
4 infantry moved from Northwest Persia to Caucasus
2 armour and 3 mech_infantrys moved from Iraq to Caucasus
1 artillery and 4 infantry moved from Iraq to Northwest Persia
4 infantry moved from Eastern Persia to Turkmenistan
1 infantry moved from Eastern Persia to West India
1 aaGun moved from Eastern Persia to Turkmenistan
1 artillery and 2 infantry moved from Trans-Jordan to Iraq
1 artillery and 1 infantry moved from Egypt to Trans-Jordan
2 armour moved from Egypt to Iraq
1 armour and 2 mech_infantrys moved from Belgian Congo to Egypt
1 transport moved from 80 Sea Zone to 39 Sea Zone
1 infantry moved from Malaya to Shan State
2 fighters moved from Normandy Bordeaux to United Kingdom
Place Units - British
1 fighter and 4 infantry placed in United Kingdom
1 armour and 2 mech_infantrys placed in Iraq
1 artillery and 1 infantry placed in Egypt
Turn Complete - British
British collect 42 PUs; end with 42 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 47 PUs
Place Units - UK_Pacific
7 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 21 PUs; end with 21 PUs total
Some Units in India change ownership: 7 infantry
Dice Statistics:
Total
1 was rolled 22 times
2 was rolled 27 times
3 was rolled 27 times
4 was rolled 24 times
5 was rolled 24 times
6 was rolled 22 times
Average roll : 3.459
Median : 3.000
Variance : 0.179
Standard Deviation : 0.423
Total rolls : 146
Null / Other
1 was rolled 2 times
2 was rolled 7 times
3 was rolled 8 times
4 was rolled 6 times
5 was rolled 3 times
6 was rolled 5 times
Average roll : 3.516
Median : 3.000
Variance : 0.900
Standard Deviation : 0.949
Total rolls : 31
Germans Combat
1 was rolled 4 times
2 was rolled 5 times
3 was rolled 7 times
4 was rolled 6 times
5 was rolled 8 times
6 was rolled 3 times
Average roll : 3.545
Median : 4.000
Variance : 0.594
Standard Deviation : 0.771
Total rolls : 33
British Combat
1 was rolled 10 times
2 was rolled 3 times
3 was rolled 4 times
4 was rolled 3 times
5 was rolled 6 times
6 was rolled 5 times
Average roll : 3.226
Median : 3.000
Variance : 1.167
Standard Deviation : 1.080
Total rolls : 31
Americans Combat
1 was rolled 4 times
2 was rolled 5 times
4 was rolled 3 times
5 was rolled 4 times
6 was rolled 4 times
Average roll : 3.500
Median : 4.000
Variance : 0.842
Standard Deviation : 0.918
Total rolls : 20
Japanese Combat
1 was rolled 2 times
2 was rolled 7 times
3 was rolled 8 times
4 was rolled 6 times
5 was rolled 3 times
6 was rolled 5 times
Average roll : 3.516
Median : 3.000
Variance : 0.900
Standard Deviation : 0.949
Total rolls : 31
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Italians
Italians buy 1 armour and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 artillery and 3 infantry moved from Southern France to Normandy Bordeaux
1 bomber moved from Southern Italy to Normandy Bordeaux
2 fighters moved from Southern Italy to 93 Sea Zone
Combat - Italians
Battle in 93 Sea Zone
Italians attack with 2 fighters
Americans defend with 1 destroyer and 1 submarine
1 submarine owned by the Americans Submerged
Italians win with 2 fighters remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Normandy Bordeaux
Italians attack with 1 artillery, 1 bomber and 3 infantry
British defend with 1 artillery, 1 factory_minor, 1 harbour and 3 infantry
retreated to Normandy Bordeaux
British win with 1 artillery and 2 infantry remaining. Battle score for attacker is -10
Casualties for British: 1 infantry
Casualties for Italians: 1 artillery and 3 infantry
Non Combat Move - Italians
1 bomber moved from Normandy Bordeaux to Southern Italy
2 fighters moved from 93 Sea Zone to Southern Italy
2 artilleries and 2 infantry moved from Yugoslavia to Romania
1 artillery and 1 infantry moved from Northern Italy to Yugoslavia
1 infantry moved from Northern Italy to Southern France
Place Units - Italians
1 infantry placed in Southern Italy
1 armour and 2 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,4
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 4,4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,2,6,6,6,2
Italians collect 8 PUs (6 lost to blockades); end with 8 PUs total
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 1 factory_minor, 1 fighter and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 artillery moved from Queensland to 54 Sea Zone
1 artillery and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
1 destroyer moved from 34 Sea Zone to 35 Sea Zone
ANZAC take 35 Sea Zone from Japanese
2 destroyers and 1 submarine moved from 62 Sea Zone to 45 Sea Zone
2 infantry moved from Iraq to Northwest Persia
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 1 factory_minor, 1 fighter and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 artillery moved from Queensland to 54 Sea Zone
1 artillery and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
1 destroyer moved from 34 Sea Zone to 35 Sea Zone
ANZAC take 35 Sea Zone from Japanese
2 destroyers and 1 submarine moved from 62 Sea Zone to 45 Sea Zone
2 infantry moved from Iraq to Northwest Persia
Combat - ANZAC
Non Combat Move - ANZAC
1 artillery and 1 infantry moved from 37 Sea Zone to Shan State
Place Units - ANZAC
1 factory_minor placed in Queensland
1 fighter placed in New South Wales
1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 17 PUs; end with 18 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Combat Move - French
2 infantry moved from Iraq to Persia
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Combat Move - French
2 infantry moved from Iraq to Persia
Non Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 3 artilleries, 1 fighter, 3 infantry, 3 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;
Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
Combat Move - Germans
1 mech_infantry moved from Eastern Poland to Ukraine
1 armour moved from Western Ukraine to Ukraine
4 armour moved from Western Ukraine to Bryansk
1 mech_infantry moved from Russia to Tambov
1 armour moved from Russia to Tambov
3 armour moved from Samara to Tambov
1 armour moved from Samara to Kansu
Germans take Kansu from Chinese
1 fighter moved from Russia to Tambov
1 bomber moved from Russia to Ukraine
3 artilleries moved from France to Normandy Bordeaux
3 fighters and 1 tactical_bomber moved from Western Germany to 95 Sea Zone
1 bomber moved from Southern Italy to Tambov
6 mech_infantrys moved from Western Germany to Normandy Bordeaux
Combat - Germans
Battle in 95 Sea Zone
Germans attack with 3 fighters and 1 tactical_bomber
Americans defend with 1 destroyer
Germans win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Tambov
Germans attack with 4 armour, 1 bomber, 1 fighter and 1 mech_infantry
British defend with 1 armour, 1 infantry and 1 mech_infantry
Germans win, taking Tambov from British with 1 armour, 1 bomber and 1 fighter remaining. Battle score for attacker is -9
Casualties for Germans: 3 armour and 1 mech_infantry
Casualties for British: 1 armour, 1 infantry and 1 mech_infantry
Battle in Bryansk
Germans attack with 4 armour
British defend with 1 artillery
Germans win, taking Bryansk from British with 4 armour remaining. Battle score for attacker is 4
Casualties for British: 1 artillery
Battle in Ukraine
Germans attack with 1 armour, 1 bomber and 1 mech_infantry
British defend with 1 factory_minor and 1 infantry
Germans win, taking Ukraine from British with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Normandy Bordeaux
Germans attack with 3 artilleries and 6 mech_infantrys
British defend with 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
Germans win, taking Normandy Bordeaux from British with 3 artilleries and 6 mech_infantrys remaining. Battle score for attacker is 10
Casualties for British: 1 artillery and 2 infantry
Non Combat Move - Germans
1 fighter moved from Tambov to Russia
1 bomber moved from Tambov to Russia
1 bomber moved from Ukraine to Russia
1 armour and 1 mech_infantry moved from France to Western Germany
1 mech_infantry moved from Germany to Baltic States
3 fighters and 1 tactical_bomber moved from 95 Sea Zone to Western Germany
2 fighters moved from Southern Italy to Western Germany
Place Units - Germans
1 armour and 2 mech_infantrys placed in Russia
Germans undo move 1.
3 armour placed in Russia
2 mech_infantrys placed in Novgorod
3 artilleries placed in France
1 mech_infantry placed in Germany
1 fighter, 3 infantry and 1 tactical_bomber placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,1,4,4,5,5
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,2
Germans collect 57 PUs (3 lost to blockades); end with 57 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 72 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Combat Move - Russians
1 submarine moved from 105 Sea Zone to 110 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Combat Move - Russians
1 submarine moved from 105 Sea Zone to 110 Sea Zone
Non Combat Move - Russians
Turn Complete - Russians
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 1 destroyer, 6 infantry and 1 transport; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 armour moved from Yunnan to Szechwan
3 mech_infantrys moved from Hunan to Szechwan
1 infantry moved from Kwangsi to French Indo China
Japanese take French Indo China from UK_Pacific
2 mech_infantrys moved from Kiangsu to Shantung
1 mech_infantry moved from Kiangsu to Anhwe
1 fighter and 1 tactical_bomber moved from Kwangsi to Anhwe
1 fighter moved from Kwangsi to Shantung
1 submarine moved from 6 Sea Zone to 5 Sea Zone
3 fighters moved from 6 Sea Zone to 5 Sea Zone
1 bomber moved from Japan to 5 Sea Zone
1 bomber moved from Japan to 5 Sea Zone
Combat - Japanese
Battle in 5 Sea Zone
Japanese attack with 2 bombers, 3 fighters and 1 submarine
Americans defend with 3 destroyers
Japanese win with 2 bombers, 3 fighters and 1 submarine remaining. Battle score for attacker is 24
Casualties for Americans: 3 destroyers
Battle in Shantung
Japanese attack with 1 fighter and 2 mech_infantrys
Chinese defend with 1 infantry
Japanese win, taking Shantung from Chinese with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Anhwe
Japanese attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking Anhwe from Chinese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Szechwan
Japanese attack with 2 armour and 3 mech_infantrys
Chinese defend with 4 infantry
Japanese win, taking Szechwan from Chinese with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 2 mech_infantrys
Casualties for Chinese: 4 infantry
Non Combat Move - Japanese
1 infantry moved from Kwangsi to Yunnan
3 infantry moved from Kwangtung to Kwangsi
1 fighter moved from Shantung to Kiangsu
1 fighter and 1 tactical_bomber moved from Anhwe to Kwangsi
2 bombers moved from 5 Sea Zone to Japan
3 fighters moved from 5 Sea Zone to 6 Sea Zone
1 aaGun moved from Novosibirsk to Kansu
Place Units - Japanese
1 destroyer and 1 transport placed in 6 Sea Zone
3 infantry placed in Kiangsu
3 infantry placed in Kwangtung
Turn Complete - Japanese
Japanese collect 31 PUs; end with 32 PUs total
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 1 bomber, 3 destroyers, 3 infantry, 1 mech_infantry and 4 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium
2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 1 carrier, 2 fighters, 2 infantry and 2 transports moved from 101 Sea Zone to 90 Sea Zone
2 transports moved from 91 Sea Zone to 101 Sea Zone
2 transports moved from 110 Sea Zone to 91 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 90 Sea Zone to 91 Sea Zone
1 carrier and 2 fighters moved from 90 Sea Zone to 91 Sea Zone
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 destroyer moved from 92 Sea Zone to 93 Sea Zone
1 cruiser and 1 destroyer moved from 91 Sea Zone to 110 Sea Zone
1 infantry and 1 mech_infantry moved from Philippines to 35 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 35 Sea Zone to 36 Sea Zone
1 infantry and 1 mech_infantry moved from 36 Sea Zone to French Indo China
2 submarines moved from 45 Sea Zone to 20 Sea Zone
Americans take 20 Sea Zone from Japanese
1 mech_infantry moved from Korea to Buryatia
1 artillery and 1 infantry moved from Siberia to Amur
1 destroyer and 1 submarine moved from 3 Sea Zone to 5 Sea Zone
1 transport moved from 3 Sea Zone to 1 Sea Zone
1 armour moved from Soviet Far East to Amur
1 infantry moved from Soviet Far East to Siberia
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 3 Sea Zone
1 transport moved from 9 Sea Zone to 10 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 1 bomber, 3 destroyers, 3 infantry, 1 mech_infantry and 4 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium
2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 1 carrier, 2 fighters, 2 infantry and 2 transports moved from 101 Sea Zone to 90 Sea Zone
2 transports moved from 91 Sea Zone to 101 Sea Zone
2 transports moved from 110 Sea Zone to 91 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 90 Sea Zone to 91 Sea Zone
1 carrier and 2 fighters moved from 90 Sea Zone to 91 Sea Zone
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 destroyer moved from 92 Sea Zone to 93 Sea Zone
1 cruiser and 1 destroyer moved from 91 Sea Zone to 110 Sea Zone
1 infantry and 1 mech_infantry moved from Philippines to 35 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 35 Sea Zone to 36 Sea Zone
1 infantry and 1 mech_infantry moved from 36 Sea Zone to French Indo China
2 submarines moved from 45 Sea Zone to 20 Sea Zone
Americans take 20 Sea Zone from Japanese
1 mech_infantry moved from Korea to Buryatia
1 artillery and 1 infantry moved from Siberia to Amur
1 destroyer and 1 submarine moved from 3 Sea Zone to 5 Sea Zone
1 transport moved from 3 Sea Zone to 1 Sea Zone
1 armour moved from Soviet Far East to Amur
1 infantry moved from Soviet Far East to Siberia
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 3 Sea Zone
1 transport moved from 9 Sea Zone to 10 Sea Zone
Combat - Americans
Battle in Holland Belgium
Battle in 5 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Japanese defend with 1 submarine
Americans roll dice for 1 submarine in 5 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer in 5 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 submarine in 5 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 submarine in 5 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 destroyer in 5 Sea Zone, round 3 : 1/1 hits
Japanese roll dice for 1 submarine in 5 Sea Zone, round 3 : 1/1 hits
1 submarine owned by the Americans and 1 submarine owned by the Japanese lost in 5 Sea Zone
Americans win, taking Holland Belgium from Germans with 1 destroyer remaining. Battle score for attacker is 0
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 submarine
Battle in French Indo China
Americans attack with 1 infantry and 1 mech_infantry
Japanese defend with 1 infantry
Americans roll dice for 1 infantry and 1 mech_infantry in French Indo China, round 2 : 1/2 hits
Japanese roll dice for 1 infantry in French Indo China, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in French Indo China
Americans win, taking French Indo China from Japanese with 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Americans
2 artilleries and 2 infantry moved from 91 Sea Zone to Gibraltar
1 artillery and 1 infantry moved from 3 Sea Zone to Soviet Far East
Place Units - Americans
1 armour and 1 infantry placed in Western United States
1 artillery, 2 infantry and 1 mech_infantry placed in Eastern United States
1 bomber placed in Western United States
1 destroyer and 2 submarines placed in 101 Sea Zone
2 destroyers and 2 submarines placed in 10 Sea Zone
Turn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,2,5,3,3,1,5,3,4,1,4
Americans collect 63 PUs (3 lost to blockades); end with 63 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 88 PUs
Dice Statistics:
Total
1 was rolled 7 times
2 was rolled 4 times
3 was rolled 7 times
4 was rolled 8 times
5 was rolled 8 times
Average roll : 3.176
Median : 3.000
Variance : 1.576
Standard Deviation : 1.255
Total rolls : 34
Null / Other
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 3 times
5 was rolled 4 times
Average roll : 3.286
Median : 3.500
Variance : 0.923
Standard Deviation : 0.961
Total rolls : 14
Americans Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 2 times
Average roll : 2.667
Median : 2.500
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6
Japanese Combat
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 3 times
5 was rolled 4 times
Average roll : 3.286
Median : 3.500
Variance : 0.923
Standard Deviation : 0.961
Total rolls : 14
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Kweichow to Hunan
Chinese take Hunan from Japanese
1 infantry moved from Shensi to Sikang
1 infantry moved from Kweichow to Shensi
1 infantry moved from Manchuria to Jehol
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Kweichow to Hunan
Chinese take Hunan from Japanese
1 infantry moved from Shensi to Sikang
1 infantry moved from Kweichow to Shensi
1 infantry moved from Manchuria to Jehol
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Chahar
1 infantry placed in Hopei
1 infantry placed in Tsinghai
1 infantry placed in Suiyuyan
1 infantry placed in Hunan
Turn Complete - Chinese
Chinese collect 12 PUs; end with 14 PUs total
Dice Statistics:
Total
1 was rolled 7 times
2 was rolled 4 times
3 was rolled 7 times
4 was rolled 8 times
5 was rolled 8 times
Average roll : 3.176
Median : 3.000
Variance : 1.576
Standard Deviation : 1.255
Total rolls : 34
Null / Other
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 3 times
5 was rolled 4 times
Average roll : 3.286
Median : 3.500
Variance : 0.923
Standard Deviation : 0.961
Total rolls : 14
Americans Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 2 times
Average roll : 2.667
Median : 2.500
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6
Japanese Combat
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 3 times
5 was rolled 4 times
Average roll : 3.286
Median : 3.500
Variance : 0.923
Standard Deviation : 0.961
Total rolls : 14