Stuck Tojo Axis vs Surprise Attack Allies +12

  • '19 '17 '16

    I can’t believe these f**king dice. At least it’ll be a short game.


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - Americans
                Americans buy 1 cruiser, 2 destroyers, 2 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;

    Politics - Americans
                Americans takes Political Action: Political Action Americans To War With Germans
                    Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
                Americans takes Political Action: Political Action Americans To War With Italians
                    Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
                Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
                Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
                Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
                Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
                Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
                Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States

    Combat Move - Americans
                Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttatchment attached to Americans
                1 artillery moved from Eastern United States to 101 Sea Zone
                1 artillery and 1 transport moved from 101 Sea Zone to 86 Sea Zone
                1 destroyer moved from 101 Sea Zone to 104 Sea Zone
                1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 fighter moved from 101 Sea Zone to 91 Sea Zone
                2 destroyers and 2 submarines moved from 45 Sea Zone to 37 Sea Zone
                1 artillery and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 artillery, 1 battleship, 1 carrier, 1 cruiser, 3 infantry and 2 transports moved from 26 Sea Zone to 33 Sea Zone
                1 artillery and 3 infantry moved from 33 Sea Zone to Caroline Islands
                2 fighters moved from 26 Sea Zone to 33 Sea Zone
                1 destroyer moved from 10 Sea Zone to 25 Sea Zone
                1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 25 Sea Zone
                1 cruiser moved from 26 Sea Zone to 33 Sea Zone
                1 bomber moved from Hawaiian Islands to 25 Sea Zone

    triplea_37549.0_Ame3.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - Americans
                Americans buy 1 cruiser, 2 destroyers, 2 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;

    Politics - Americans
                Americans takes Political Action: Political Action Americans To War With Germans
                    Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
                Americans takes Political Action: Political Action Americans To War With Italians
                    Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
                Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
                Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
                Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
                Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
                Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
                Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States

    Combat Move - Americans
                Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttatchment attached to Americans
                1 artillery moved from Eastern United States to 101 Sea Zone
                1 artillery and 1 transport moved from 101 Sea Zone to 86 Sea Zone
                1 destroyer moved from 101 Sea Zone to 104 Sea Zone
                1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 fighter moved from 101 Sea Zone to 91 Sea Zone
                2 destroyers and 2 submarines moved from 45 Sea Zone to 37 Sea Zone
                1 artillery and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 artillery, 1 battleship, 1 carrier, 1 cruiser, 3 infantry and 2 transports moved from 26 Sea Zone to 33 Sea Zone
                1 artillery and 3 infantry moved from 33 Sea Zone to Caroline Islands
                2 fighters moved from 26 Sea Zone to 33 Sea Zone
                1 destroyer moved from 10 Sea Zone to 25 Sea Zone
                1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 25 Sea Zone
                1 cruiser moved from 26 Sea Zone to 33 Sea Zone
                1 bomber moved from Hawaiian Islands to 25 Sea Zone

    Combat - Americans
                Battle in 37 Sea Zone
                    Americans attack with 2 destroyers and 2 submarines
                    Japanese defend with 1 battleship and 2 destroyers
                        Americans roll dice for 2 submarines in 37 Sea Zone, round 2 :  0/2 hits
                        Americans roll dice for 2 destroyers in 37 Sea Zone, round 2 :  1/2 hits
                        Japanese roll dice for 1 battleship and 2 destroyers in 37 Sea Zone, round 2 :  1/3 hits
                        1 destroyer owned by the Japanese and 1 destroyer owned by the Americans lost in 37 Sea Zone
                        Americans roll dice for 2 submarines in 37 Sea Zone, round 3 :  0/2 hits
                        Americans roll dice for 1 destroyer in 37 Sea Zone, round 3 :  0/1 hits
                        Japanese roll dice for 1 battleship and 1 destroyer in 37 Sea Zone, round 3 :  1/2 hits
                        1 destroyer owned by the Americans lost in 37 Sea Zone
                        Americans roll dice for 2 submarines in 37 Sea Zone, round 4 :  1/2 hits
                        Japanese roll dice for 1 battleship and 1 destroyer in 37 Sea Zone, round 4 :  0/2 hits
                        1 destroyer owned by the Japanese lost in 37 Sea Zone
                        Americans roll dice for 2 submarines in 37 Sea Zone, round 5 :  0/2 hits
                        Japanese roll dice for 1 battleship in 37 Sea Zone, round 5 :  0/1 hits
                        Americans roll dice for 2 submarines in 37 Sea Zone, round 6 :  1/2 hits
                        1 battleship owned by the Japanese lost in 37 Sea Zone
                    Americans win, taking 37 Sea Zone from Japanese with 2 submarines remaining. Battle score for attacker is 20
                    Casualties for Americans: 2 destroyers
                    Casualties for Japanese: 1 battleship and 2 destroyers
                Battle in Caroline Islands
                    Americans attack with 1 artillery and 3 infantry
                    Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
                        Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 :  1/3 hits
                        Americans roll dice for 1 artillery and 3 infantry in Caroline Islands, round 2 :  0/4 hits
                        Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 :  0/2 hits
                        1 aaGun owned by the Japanese lost in Caroline Islands
                        Americans roll dice for 1 artillery and 3 infantry in Caroline Islands, round 3 :  0/4 hits
                        Japanese roll dice for 2 infantry in Caroline Islands, round 3 :  1/2 hits
                        1 infantry owned by the Americans lost in Caroline Islands
                        Americans roll dice for 1 artillery and 2 infantry in Caroline Islands, round 4 :  0/3 hits
                        Japanese roll dice for 2 infantry in Caroline Islands, round 4 :  2/2 hits
                        2 infantry owned by the Americans lost in Caroline Islands
                        Americans roll dice for 1 artillery in Caroline Islands, round 5 :  0/1 hits
                        Japanese roll dice for 2 infantry in Caroline Islands, round 5 :  1/2 hits
                        1 artillery owned by the Americans lost in Caroline Islands
                    Japanese win with 2 infantry remaining. Battle score for attacker is -8
                    Casualties for Americans: 1 artillery and 3 infantry
                    Casualties for Japanese: 1 aaGun
                Battle in 25 Sea Zone
                    Americans attack with 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber in 25 Sea Zone, round 2 :  2/4 hits
                        Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 :  1/1 hits
                        1 destroyer owned by the Japanese and 1 destroyer owned by the Americans lost in 25 Sea Zone
                    Americans win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Americans: 1 destroyer
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - Americans
                1 bomber moved from 25 Sea Zone to Hawaiian Islands
                1 destroyer moved from 26 Sea Zone to 25 Sea Zone
                1 fighter and 1 tactical_bomber moved from 25 Sea Zone to Midway
                1 carrier moved from 10 Sea Zone to 89 Sea Zone
                1 artillery moved from 86 Sea Zone to Brazil
                      Americans take Brazil from Neutral_Allies

    Place Units - Americans
                1 destroyer, 1 submarine and 1 transport placed in 101 Sea Zone
                1 cruiser, 1 destroyer and 1 submarine placed in 10 Sea Zone
                1 infantry placed in Eastern United States
                1 infantry placed in Western United States

    Turn Complete - Americans
                Americans collect 52 PUs; end with 52 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs

    Dice Statistics:

    Total
                1 was rolled 6 times
                2 was rolled 6 times
                3 was rolled 6 times
                4 was rolled 10 times
                5 was rolled 9 times
                6 was rolled 12 times
            Average roll : 3.939
            Median : 4.000
            Variance : 0.688
            Standard Deviation : 0.829
            Total rolls : 49

    Americans Combat
                1 was rolled 3 times
                2 was rolled 3 times
                3 was rolled 5 times
                4 was rolled 7 times
                5 was rolled 4 times
                6 was rolled 10 times
            Average roll : 4.125
            Median : 4.000
            Variance : 1.226
            Standard Deviation : 1.107
            Total rolls : 32

    Japanese Combat
                1 was rolled 3 times
                2 was rolled 3 times
                3 was rolled 1 times
                4 was rolled 3 times
                5 was rolled 5 times
                6 was rolled 2 times
            Average roll : 3.588
            Median : 4.000
            Variance : 0.812
            Standard Deviation : 0.901
            Total rolls : 17

    triplea_37549.0_Ame3.tsvg


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                1 fighter moved from Tsinghai to Yunnan

    triplea_37549.0_Chi3.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                1 fighter moved from Tsinghai to Yunnan

    Combat - Chinese
                Battle in Yunnan
                    Chinese attack with 1 fighter
                    Japanese defend with 1 infantry
                        Chinese roll dice for 1 fighter in Yunnan, round 2 :  0/1 hits
                        Japanese roll dice for 1 infantry in Yunnan, round 2 :  0/1 hits
                        Chinese roll dice for 1 fighter in Yunnan, round 3 :  1/1 hits
                        Japanese roll dice for 1 infantry in Yunnan, round 3 :  1/1 hits
                        1 fighter owned by the Chinese and 1 infantry owned by the Japanese lost in Yunnan
                    Japanese win with no units remaining. Battle score for attacker is -7
                    Casualties for Chinese: 1 fighter
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese

    Place Units - Chinese
                1 infantry placed in Tsinghai
                1 infantry placed in Sikang

    Turn Complete - Chinese
                Chinese collect 3 PUs; end with 4 PUs total

    Dice Statistics:

    Total
                1 was rolled 6 times
                2 was rolled 8 times
                3 was rolled 6 times
                4 was rolled 12 times
                5 was rolled 9 times
                6 was rolled 12 times
            Average roll : 3.868
            Median : 4.000
            Variance : 0.788
            Standard Deviation : 0.888
            Total rolls : 53

    Americans Combat
                1 was rolled 3 times
                2 was rolled 3 times
                3 was rolled 5 times
                4 was rolled 7 times
                5 was rolled 4 times
                6 was rolled 10 times
            Average roll : 4.125
            Median : 4.000
            Variance : 1.226
            Standard Deviation : 1.107
            Total rolls : 32

    Chinese Combat
                2 was rolled 1 times
                4 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Japanese Combat
                1 was rolled 3 times
                2 was rolled 4 times
                3 was rolled 1 times
                4 was rolled 4 times
                5 was rolled 5 times
                6 was rolled 2 times
            Average roll : 3.526
            Median : 4.000
            Variance : 0.611
            Standard Deviation : 0.782
            Total rolls : 19

    triplea_37549.0_Chi3.tsvg


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Combat Move - British
                1 submarine moved from 106 Sea Zone to 109 Sea Zone
                1 fighter moved from Iceland to United Kingdom
                1 infantry moved from Tanganyika Territory to Kenya
                      British take Kenya from Italians
                1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
                1 fighter moved from British Somaliland to Anglo Egyptian Sudan
                1 tactical_bomber moved from British Somaliland to Anglo Egyptian Sudan
                1 armour and 1 infantry moved from West India to 79 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 79 Sea Zone to 76 Sea Zone
                1 armour and 1 infantry moved from 76 Sea Zone to Ethiopia
                1 artillery and 1 infantry moved from India to 39 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone
                1 artillery and 1 infantry moved from 80 Sea Zone to Iraq
                3 infantry moved from Persia to Iraq
                1 artillery and 1 infantry moved from Burma to Shan State
                1 infantry moved from Burma to Shan State
                1 infantry moved from Burma to Yunnan
                      Chinese take Yunnan from Japanese
                1 armour moved from India to Shan State
                1 fighter moved from India to Iraq
                1 armour moved from Alexandria to Anglo Egyptian Sudan
                1 fighter moved from Egypt to Iraq
                1 tactical_bomber moved from Egypt to Anglo Egyptian Sudan

    triplea_37549.0_Bri3.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - British
                British buy 2 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 armour, 1 artillery and 3 infantry; Remaining resources: 2 PUs;

    Combat Move - British
                1 submarine moved from 106 Sea Zone to 109 Sea Zone
                1 fighter moved from Iceland to United Kingdom
                1 infantry moved from Tanganyika Territory to Kenya
                      British take Kenya from Italians
                1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
                1 fighter moved from British Somaliland to Anglo Egyptian Sudan
                1 tactical_bomber moved from British Somaliland to Anglo Egyptian Sudan
                1 armour and 1 infantry moved from West India to 79 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 79 Sea Zone to 76 Sea Zone
                1 armour and 1 infantry moved from 76 Sea Zone to Ethiopia
                1 artillery and 1 infantry moved from India to 39 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone
                1 artillery and 1 infantry moved from 80 Sea Zone to Iraq
                3 infantry moved from Persia to Iraq
                1 artillery and 1 infantry moved from Burma to Shan State
                1 infantry moved from Burma to Shan State
                1 infantry moved from Burma to Yunnan
                      Chinese take Yunnan from Japanese
                1 armour moved from India to Shan State
                1 fighter moved from India to Iraq
                1 armour moved from Alexandria to Anglo Egyptian Sudan
                1 fighter moved from Egypt to Iraq
                1 tactical_bomber moved from Egypt to Anglo Egyptian Sudan

    Combat - British
                Battle in Anglo Egyptian Sudan
                    British attack with 1 armour, 1 fighter, 1 infantry and 2 tactical_bombers
                    Italians defend with 1 artillery and 1 infantry
                        British roll dice for 1 armour, 1 fighter, 1 infantry and 2 tactical_bombers in Anglo Egyptian Sudan, round 2 :  0/5 hits
                        Italians roll dice for 1 artillery and 1 infantry in Anglo Egyptian Sudan, round 2 :  1/2 hits
                        1 infantry owned by the British lost in Anglo Egyptian Sudan
                        British roll dice for 1 armour, 1 fighter and 2 tactical_bombers in Anglo Egyptian Sudan, round 3 :  0/4 hits
                        Italians roll dice for 1 artillery and 1 infantry in Anglo Egyptian Sudan, round 3 :  1/2 hits
                        1 tactical_bomber owned by the British lost in Anglo Egyptian Sudan
                        British roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Anglo Egyptian Sudan, round 4 :  3/3 hits
                        Italians roll dice for 1 artillery and 1 infantry in Anglo Egyptian Sudan, round 4 :  0/2 hits
                        1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Anglo Egyptian Sudan
                    British win, taking Anglo Egyptian Sudan from Italians with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -7
                    Casualties for British: 1 infantry and 1 tactical_bomber
                    Casualties for Italians: 1 artillery and 1 infantry
                Battle in Iraq
                    British attack with 1 artillery, 2 fighters and 4 infantry
                    Neutral_Axis defend with 3 infantry
                        British roll dice for 1 artillery, 2 fighters and 4 infantry in Iraq, round 2 :  3/7 hits
                        Neutral_Axis roll dice for 3 infantry in Iraq, round 2 :  0/3 hits
                        3 infantry owned by the Neutral_Axis lost in Iraq
                    British win, taking Iraq from Neutral_Axis with 1 artillery, 2 fighters and 4 infantry remaining. Battle score for attacker is 9
                    Casualties for Neutral_Axis: 3 infantry
                Battle in Shan State
                    British attack with 1 armour, 1 artillery and 2 infantry
                    Japanese defend with 1 artillery and 1 infantry
                        British roll dice for 1 armour, 1 artillery and 2 infantry in Shan State, round 2 :  2/4 hits
                        Japanese roll dice for 1 artillery and 1 infantry in Shan State, round 2 :  0/2 hits
                        1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Shan State
                    British win, taking Shan State from Japanese with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 artillery and 1 infantry
                Battle in Ethiopia

    Non Combat Move - British
                1 fighter and 1 tactical_bomber moved from Anglo Egyptian Sudan to Egypt
                1 fighter moved from Iraq to Egypt
                1 fighter moved from Iraq to Persia
                3 infantry moved from India to Burma
                1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo

    Place Units - British
                1 submarine placed in 109 Sea Zone
                3 mech_infantrys placed in Union of South Africa
                2 infantry placed in United Kingdom

    Turn Complete - British
                British collect 33 PUs; end with 33 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUs

    Place Units - UK_Pacific
                1 armour, 1 artillery and 3 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 18 PUs; end with 20 PUs total
                Some Units in India change ownership: 1 armour, 1 artillery and 3 infantry

    Dice Statistics:

    Total
                1 was rolled 8 times
                2 was rolled 13 times
                3 was rolled 12 times
                4 was rolled 14 times
                5 was rolled 21 times
                6 was rolled 19 times
            Average roll : 3.966
            Median : 4.000
            Variance : 1.337
            Standard Deviation : 1.156
            Total rolls : 87

    British Combat
                1 was rolled 2 times
                2 was rolled 3 times
                3 was rolled 5 times
                4 was rolled 2 times
                5 was rolled 6 times
                6 was rolled 5 times
            Average roll : 3.957
            Median : 4.000
            Variance : 0.864
            Standard Deviation : 0.929
            Total rolls : 23

    Italians Combat
                2 was rolled 2 times
                3 was rolled 1 times
                5 was rolled 3 times
            Average roll : 3.667
            Median : 4.000
            Variance : 1.600
            Standard Deviation : 1.265
            Total rolls : 6

    Americans Combat
                1 was rolled 3 times
                2 was rolled 3 times
                3 was rolled 5 times
                4 was rolled 7 times
                5 was rolled 4 times
                6 was rolled 10 times
            Average roll : 4.125
            Median : 4.000
            Variance : 1.226
            Standard Deviation : 1.107
            Total rolls : 32

    Chinese Combat
                2 was rolled 1 times
                4 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Neutral_Axis Combat
                5 was rolled 3 times
            Average roll : 5.000
            Median : 5.000
            Variance : 4.500
            Standard Deviation : 2.121
            Total rolls : 3

    Japanese Combat
                1 was rolled 3 times
                2 was rolled 4 times
                3 was rolled 1 times
                4 was rolled 4 times
                5 was rolled 5 times
                6 was rolled 4 times
            Average roll : 3.762
            Median : 4.000
            Variance : 0.550
            Standard Deviation : 0.742
            Total rolls : 21

    triplea_37549.0_UK_3.tsvg


  • I know that feeling. I’ve changed my dice server because of it, and I have even walked away from it for over 6 months.
    For a while I thought it was rigged

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - Italians
                Italians buy 1 armour and 1 mech_infantry; Remaining resources: 4 PUs;

    Politics - Italians
                Italians takes Political Action: Political Action Axis To War With Russians
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral

    Combat Move - Italians
                1 artillery and 3 infantry moved from Romania to Eastern Poland
                2 armour moved from Slovakia Hungary to Eastern Poland
                1 bomber moved from Southern Italy to 104 Sea Zone
                1 fighter moved from Libya to 98 Sea Zone
                1 submarine moved from 95 Sea Zone to 98 Sea Zone

    Combat - Italians
                Battle in 104 Sea Zone
                    Italians attack with 1 bomber
                    Americans defend with 1 destroyer
                    Italians win with 1 bomber remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in 98 Sea Zone
                    Italians attack with 1 fighter and 1 submarine
                    French defend with 1 destroyer
                    Italians win, taking 98 Sea Zone from Neutral with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for French: 1 destroyer
                Battle in Eastern Poland
                    Italians attack with 2 armour, 1 artillery and 3 infantry
                    Russians defend with 5 infantry
                    Italians win, taking Eastern Poland from Russians with 2 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 12
                    Casualties for Russians: 5 infantry
                    Casualties for Italians: 1 infantry

    Non Combat Move - Italians
                1 bomber moved from 104 Sea Zone to Normandy Bordeaux
                1 fighter moved from 98 Sea Zone to Greece
                1 artillery and 1 infantry moved from Tunisia to Libya
                1 aaGun moved from Yugoslavia to Romania
                1 aaGun moved from Southern France to Northern Italy

    Place Units - Italians
                1 armour and 1 mech_infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 11 PUs; end with 15 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs

    triplea_37549.0_Ita3.tsvg

  • '19 '17 '16

    @suprise:

    I know that feeling. I’ve changed my dice server because of it, and I have even walked away from it for over 6 months.
    For a while I thought it was rigged

    Had to throw caution to the wind and take some chances. This time the dice finally showed me some love.


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer, 1 infantry and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 destroyer moved from 62 Sea Zone to 45 Sea Zone
                1 destroyer moved from 62 Sea Zone to 46 Sea Zone

    triplea_37549.0_ANZ3.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer, 1 infantry and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 destroyer moved from 62 Sea Zone to 45 Sea Zone
                1 destroyer moved from 62 Sea Zone to 46 Sea Zone

    Non Combat Move - ANZAC

    Place Units - ANZAC
                1 destroyer and 1 submarine placed in 62 Sea Zone
                1 infantry placed in New South Wales

    Turn Complete - ANZAC
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 3,3
                ANZAC collect 14 PUs (3 lost to blockades); end with 14 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs

    triplea_37549.0_ANZ3.tsvg


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Combat Move - French
                1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan

    triplea_37549.0_Fre3.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Combat Move - French
                1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan

    Non Combat Move - French

    Turn Complete - French

    triplea_37549.0_Fre3.tsvg

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 2 armour, 1 bomber, 1 fighter, 4 mech_infantrys and 1 submarine; Remaining resources: 1 PUs;

    Politics - Germans
                Germans takes Political Action: Political Action Axis To War With Russians
                    Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War

    Combat Move - Germans
                1 battleship, 1 carrier, 1 destroyer, 1 submarine and 1 transport moved from 112 Sea Zone to 91 Sea Zone
                2 fighters moved from 94 Sea Zone to 91 Sea Zone
                1 carrier and 1 destroyer moved from 94 Sea Zone to 92 Sea Zone
                1 transport moved from 94 Sea Zone to 92 Sea Zone
                2 tactical_bombers moved from Southern Italy to 91 Sea Zone
                1 fighter moved from Western Germany to 91 Sea Zone
                1 tactical_bomber moved from Southern Italy to 91 Sea Zone
                1 mech_infantry moved from Slovakia Hungary to Eastern Poland
                1 mech_infantry moved from Eastern Poland to Bessarabia
                2 infantry moved from Romania to Bessarabia
                1 armour moved from Romania to Bessarabia
                1 mech_infantry moved from Slovakia Hungary to Eastern Poland
                1 mech_infantry moved from Eastern Poland to Bessarabia
                1 artillery and 1 infantry moved from Algeria to 92 Sea Zone
                1 artillery and 1 infantry moved from 92 Sea Zone to Gibraltar
                1 bomber moved from Normandy Bordeaux to Gibraltar

    Combat - Germans
                Battle in 91 Sea Zone
                    Germans attack with 1 battleship, 1 carrier, 1 destroyer, 3 fighters, 1 submarine, 3 tactical_bombers and 1 transport
                    Americans defend with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 fighter
                    Units damaged: 1 carrier owned by the Americans
                    Units damaged: 1 battleship owned by the Americans
                    Units damaged: 1 carrier owned by the Germans and 1 battleship owned by the Germans
                    Germans win with 1 battleship, 1 carrier, 1 destroyer, 3 fighters, 1 submarine, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is 55
                    Casualties for Germans: 1 tactical_bomber
                    Casualties for Americans: 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 fighter
                    Turning on Edit Mode
                    EDIT: Removing units owned by Germans from 91 Sea Zone: 1 submarine
                    EDIT: Removing units owned by Germans from 91 Sea Zone: 1 carrier
                    EDIT: Adding units owned by Germans to 91 Sea Zone: 1 carrier
                    EDIT: Turning off Edit Mode
                Battle in Bessarabia
                    Germans attack with 1 armour, 2 infantry and 2 mech_infantrys
                    Russians defend with 3 infantry
                    2 infantry owned by the Germans, 1 armour owned by the Germans and 2 mech_infantrys owned by the Germans retreated to Eastern Poland
                    Russians win with 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Gibraltar
                    Germans attack with 1 artillery, 1 bomber and 1 infantry
                    British defend with 1 harbour and 2 infantry
                    British win with 1 infantry remaining. Battle score for attacker is -4
                    Casualties for Germans: 1 artillery and 1 infantry
                    Casualties for British: 1 infantry
                    1 bomber owned by the Germans retreated

    Non Combat Move - Germans
                1 bomber moved from Gibraltar to Algeria
                1 tactical_bomber moved from 91 Sea Zone to 92 Sea Zone
                1 tactical_bomber moved from 91 Sea Zone to 92 Sea Zone
                1 fighter moved from 91 Sea Zone to Algeria
                1 artillery and 1 infantry moved from Normandy Bordeaux to Southern France
                2 infantry moved from Norway to Finland
                1 aaGun and 5 artilleries moved from Poland to Eastern Poland
                2 aaGuns and 2 armour moved from Romania to Eastern Poland
                5 armour moved from Slovakia Hungary to Eastern Poland
                8 artilleries and 1 infantry moved from Slovakia Hungary to Eastern Poland
                7 infantry moved from Poland to Eastern Poland
                9 mech_infantrys moved from Germany to Eastern Poland
                1 artillery and 1 infantry moved from Normandy Bordeaux to Southern France

    Place Units - Germans
                1 submarine placed in 112 Sea Zone
                2 armour and 4 mech_infantrys placed in Germany
                1 bomber and 1 fighter placed in Western Germany

    Turn Complete - Germans
                Germans collect 47 PUs; end with 48 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs

    triplea_37549.0_Ger4.tsvg

  • '19 '17 '16

    Had to do an edit and lose a tactical instead of keeling the carrier.

    I don’t know why the hell it defaults to keeling the carrier when it knows you’ll lose your planes if you do. I just quickly clicked on the default casualty then said “oh sh*t!”


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Russians
                Russians buy 1 armour, 1 artillery and 9 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Vyborg to Finland
                1 artillery and 10 infantry moved from Karelia to Finland
                3 fighters and 1 tactical_bomber moved from Novgorod to Finland
                1 armour moved from Novgorod to Finland
                1 infantry moved from Vologda to Urals
                1 infantry moved from Volgograd to Samara
                1 submarine moved from 112 Sea Zone to 105 Sea Zone

    triplea_37549.0_Rus4.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Russians
                Russians buy 1 armour, 1 artillery and 9 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Vyborg to Finland
                1 artillery and 10 infantry moved from Karelia to Finland
                3 fighters and 1 tactical_bomber moved from Novgorod to Finland
                1 armour moved from Novgorod to Finland
                1 infantry moved from Vologda to Urals
                1 infantry moved from Volgograd to Samara
                1 submarine moved from 112 Sea Zone to 105 Sea Zone

    Combat - Russians
                Battle in Finland
                    Russians attack with 1 armour, 1 artillery, 3 fighters, 11 infantry and 1 tactical_bomber
                    Germans defend with 11 infantry
                        Russians roll dice for 1 armour, 1 artillery, 3 fighters, 11 infantry and 1 tactical_bomber in Finland, round 2 :  3/17 hits
                        Germans roll dice for 11 infantry in Finland, round 2 :  4/11 hits
                        4 infantry owned by the Russians and 3 infantry owned by the Germans lost in Finland
                        Russians roll dice for 1 armour, 1 artillery, 3 fighters, 7 infantry and 1 tactical_bomber in Finland, round 3 :  6/13 hits
                        Germans roll dice for 8 infantry in Finland, round 3 :  2/8 hits
                        2 infantry owned by the Russians and 6 infantry owned by the Germans lost in Finland
                        Russians roll dice for 1 armour, 1 artillery, 3 fighters, 5 infantry and 1 tactical_bomber in Finland, round 4 :  2/11 hits
                        Germans roll dice for 2 infantry in Finland, round 4 :  1/2 hits
                        1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Finland
                    Russians win, taking Finland from Germans with 1 armour, 1 artillery, 3 fighters, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 12
                    Casualties for Germans: 11 infantry
                    Casualties for Russians: 7 infantry

    Non Combat Move - Russians
                3 fighters and 1 tactical_bomber moved from Finland to Novgorod
                2 infantry moved from Novgorod to Baltic States
                1 infantry moved from Novgorod to Belarus
                1 infantry moved from Novgorod to Baltic States
                1 infantry moved from Smolensk to Belarus
                2 infantry moved from Bryansk to Western Ukraine
                1 artillery and 2 infantry moved from Ukraine to Bryansk
                1 artillery moved from Bryansk to Smolensk
                1 infantry moved from Russia to Smolensk
                1 infantry moved from Rostov to Ukraine
                1 infantry moved from Ukraine to Bessarabia
                1 infantry moved from Ukraine to Bessarabia
                1 artillery and 1 infantry moved from Russia to Bryansk
                1 armour moved from Russia to Bryansk
                1 infantry moved from Smolensk to Archangel
                1 aaGun moved from Novgorod to Belarus
                1 fighter moved from Novgorod to Baltic States
                1 aaGun moved from Russia to Bryansk

    Place Units - Russians
                3 infantry placed in Novgorod
                3 infantry placed in Ukraine
                2 infantry placed in Volgograd
                1 armour, 1 artillery and 1 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 37 PUs; end with 37 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 42 PUs
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 45 PUs

    Dice Statistics:

    Total
                1 was rolled 9 times
                2 was rolled 11 times
                3 was rolled 10 times
                4 was rolled 12 times
                5 was rolled 11 times
                6 was rolled 9 times
            Average roll : 3.516
            Median : 4.000
            Variance : 0.131
            Standard Deviation : 0.362
            Total rolls : 62

    Germans Combat
                1 was rolled 4 times
                2 was rolled 3 times
                3 was rolled 3 times
                4 was rolled 4 times
                5 was rolled 3 times
                6 was rolled 4 times
            Average roll : 3.524
            Median : 4.000
            Variance : 0.150
            Standard Deviation : 0.387
            Total rolls : 21

    Russians Combat
                1 was rolled 5 times
                2 was rolled 8 times
                3 was rolled 7 times
                4 was rolled 8 times
                5 was rolled 8 times
                6 was rolled 5 times
            Average roll : 3.512
            Median : 4.000
            Variance : 0.375
            Standard Deviation : 0.612
            Total rolls : 41

    triplea_37549.0_Rus4.tsvg

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Japanese
                Japanese buy 2 armour, 1 destroyer, 1 factory_minor, 1 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                2 submarines moved from 6 Sea Zone to 33 Sea Zone
                1 carrier moved from 35 Sea Zone to 33 Sea Zone
                1 bomber moved from Japan to 33 Sea Zone
                1 submarine moved from 44 Sea Zone to 45 Sea Zone
                1 armour moved from Philippines to 35 Sea Zone
                1 armour and 1 transport moved from 35 Sea Zone to 34 Sea Zone
                1 infantry moved from Paulau Island to 34 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 34 Sea Zone to 44 Sea Zone
                1 armour and 1 infantry moved from 44 Sea Zone to Celebes
                1 bomber moved from Kiangsu to 33 Sea Zone
                2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 33 Sea Zone
                2 infantry moved from Philippines to 35 Sea Zone
                2 infantry and 1 transport moved from 35 Sea Zone to 43 Sea Zone
                2 infantry moved from 43 Sea Zone to Borneo
                2 cruisers and 1 destroyer moved from 35 Sea Zone to 37 Sea Zone
                1 infantry moved from French Indo China to Shan State
                1 artillery and 1 infantry moved from Szechwan to Yunnan
                1 armour moved from Szechwan to Kansu
                      Japanese take Kansu from Chinese
                1 artillery and 1 infantry moved from Suiyuyan to Kansu
                1 artillery moved from Shensi to Kansu
                2 armour and 1 mech_infantry moved from Chahar to Kansu
                1 artillery and 1 infantry moved from Kwangtung to 20 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone
                1 artillery and 1 infantry moved from 37 Sea Zone to Shan State
                1 artillery moved from Amur to Sakha
                      Japanese take Sakha from Russians
                1 artillery moved from Amur to Buryatia
                      Japanese take Buryatia from Russians
                1 fighter moved from 35 Sea Zone to 33 Sea Zone
                1 fighter and 1 tactical_bomber moved from Kwangsi to Shan State
                1 tactical_bomber moved from Kwangsi to 37 Sea Zone
                1 fighter and 1 tactical_bomber moved from Kwangsi to Shan State
                1 tactical_bomber moved from Kweichow to Shan State

    Combat - Japanese
                Battle in 33 Sea Zone
                    Japanese attack with 2 bombers, 1 carrier, 3 fighters, 2 submarines and 2 tactical_bombers
                    Americans defend with 1 battleship, 1 carrier, 2 cruisers, 2 fighters and 2 transports
                    Units damaged: 1 battleship owned by the Americans
                    Japanese win with 2 bombers, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 46
                    Casualties for Japanese: 1 carrier, 2 fighters and 2 submarines
                    Casualties for Americans: 1 battleship, 1 carrier, 2 cruisers, 2 fighters and 2 transports
                Battle in 45 Sea Zone
                    Japanese attack with 1 submarine
                    ANZAC defend with 1 destroyer
                    Japanese win with 1 submarine remaining. Battle score for attacker is 8
                    Casualties for ANZAC: 1 destroyer
                Battle in 37 Sea Zone
                    Japanese attack with 2 cruisers, 1 destroyer, 1 tactical_bomber and 1 transport
                    Americans defend with 2 submarines
                    Japanese win, taking 37 Sea Zone from Americans with 2 cruisers, 1 destroyer, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 12
                    Casualties for Americans: 2 submarines
                Battle in Celebes
                    Japanese attack with 1 armour and 1 infantry
                    ANZAC defend with 1 infantry
                    Japanese win, taking Celebes from ANZAC with 1 armour remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for ANZAC: 1 infantry
                Battle in Borneo
                Battle in Shan State
                    Japanese attack with 1 artillery, 2 fighters, 2 infantry and 3 tactical_bombers
                    British defend with 1 armour, 1 artillery and 2 infantry
                    Japanese win, taking Borneo from UK_Pacific, taking Shan State from UK_Pacific with 1 artillery, 2 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 13
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 1 armour, 1 artillery and 2 infantry
                Battle in Yunnan
                    Japanese attack with 1 artillery and 1 infantry
                    British defend with 1 infantry
                    Japanese win, taking Yunnan from Chinese with 1 artillery remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 1 infantry

    Non Combat Move - Japanese
                1 infantry moved from Chahar to Jehol
                1 armour moved from Kiangsu to Jehol
                2 mech_infantrys moved from Kiangsu to Hunan
                1 fighter moved from Kweichow to 6 Sea Zone
                1 fighter moved from Kwangsi to 6 Sea Zone
                1 battleship, 1 carrier and 2 transports moved from 35 Sea Zone to 6 Sea Zone
                2 bombers, 1 fighter and 2 tactical_bombers moved from 33 Sea Zone to Caroline Islands
                1 carrier moved from 35 Sea Zone to 43 Sea Zone
                1 transport moved from 35 Sea Zone to 43 Sea Zone
                1 tactical_bomber moved from 37 Sea Zone to 43 Sea Zone
                1 fighter moved from Shan State to 43 Sea Zone
                1 fighter and 3 tactical_bombers moved from Shan State to Hunan

    Place Units - Japanese
                1 factory_minor placed in Kwangtung
                2 armour and 1 mech_infantry placed in Kiangsu
                1 infantry placed in Japan
                1 destroyer and 1 submarine placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 54 PUs; end with 54 PUs total

    triplea_37549.0_Jap4.tsvg

  • '19 '17 '16

    I had to re-start the turn, so ignore that one dice roll that came to your email.

    Again, I put my f*ing fighters on the island instead of the sea zone where the battle was taking place. Only realized it after the first dice got thrown.

    Stupid on my part, but no harm done.

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