Stuck Tojo Axis vs Surprise Attack Allies +12


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 16

    Combat Move - French
                2 infantry moved from Kazakhstan to Volgograd

    Non Combat Move - French

    Turn Complete - French

    Dice Statistics:

    Total
                1 was rolled 2 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.250
            Median : 3.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 4

    ANZAC Combat
                1 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 4.000
            Median : 5.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3

    Japanese Combat
                1 was rolled 1 times
            Average roll : 1.000
            Median : 1.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    triplea_37549.0_Fre16.tsvg

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 17

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 1 armour, 7 infantry and 11 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                3 armour moved from Russia to Samara
                2 mech_infantrys moved from Bryansk to Samara
                1 armour and 4 mech_infantrys moved from Western Ukraine to Rostov
                1 bomber and 1 fighter moved from Russia to Samara
                1 bomber moved from Russia to Samara
                1 bomber moved from Russia to Rostov
                7 infantry moved from Holland Belgium to Normandy Bordeaux
                6 fighters and 2 tactical_bombers moved from Western Germany to Normandy Bordeaux

    Combat - Germans
                Battle in Samara
                    Germans attack with 3 armour, 2 bombers, 1 fighter and 2 mech_infantrys
                    British defend with 2 armour, 1 artillery and 1 mech_infantry
                    Germans win, taking Samara from British with 3 armour, 2 bombers and 1 fighter remaining. Battle score for attacker is 12
                    Casualties for Germans: 2 mech_infantrys
                    Casualties for British: 2 armour, 1 artillery and 1 mech_infantry
                Battle in Rostov
                    Germans attack with 1 armour, 1 bomber and 4 mech_infantrys
                    British defend with 1 artillery and 3 infantry
                    Germans win, taking Rostov from British with 1 armour, 1 bomber and 4 mech_infantrys remaining. Battle score for attacker is 13
                    Casualties for British: 1 artillery and 3 infantry
                Battle in Normandy Bordeaux
                    Germans attack with 6 fighters, 7 infantry and 2 tactical_bombers
                    British defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
                    Germans win, taking Normandy Bordeaux from British with 6 fighters, 6 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 infantry
                    Casualties for British: 1 artillery and 1 infantry

    Non Combat Move - Germans
                6 fighters and 2 tactical_bombers moved from Normandy Bordeaux to Western Germany
                1 bomber moved from Rostov to Russia
                2 bombers and 1 fighter moved from Samara to Russia
                2 mech_infantrys moved from Novgorod to Bryansk
                1 mech_infantry moved from Novgorod to Bryansk
                2 infantry moved from Southern Italy to Northern Italy
                2 infantry moved from Western Germany to Northern Italy
                3 infantry moved from Western Germany to France

    Place Units - Germans
                1 armour and 2 mech_infantrys placed in Russia
                3 mech_infantrys placed in Western Ukraine
                3 mech_infantrys placed in Novgorod
                3 infantry placed in France
                4 infantry and 2 mech_infantrys placed in Western Germany
                1 mech_infantry placed in Germany
                Germans undo move 5.
                1 mech_infantry placed in Germany
                4 infantry and 1 mech_infantry placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,5,2,5,4,4,5,3,5,4,3
                Germans collect 56 PUs (2 lost to blockades); end with 56 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 71 PUs

    triplea_37549.0_Ger17.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 17

    Combat Move - Russians

    Turn Complete - Russians

    triplea_37549.0_Rus17.tsvg

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 17

    Purchase Units - Japanese
                Japanese buy 5 infantry and 2 submarines; Remaining resources: 0 PUs; 0 SuicideAttackTokens;

    Combat Move - Japanese
                1 infantry moved from Anhwe to Jehol
                1 infantry moved from Shantung to Jehol
                1 mech_infantry moved from Shantung to Chahar
                1 mech_infantry moved from Anhwe to Chahar
                2 armour moved from Anhwe to Chahar
                1 fighter moved from Kiangsu to Chahar
                2 bombers moved from Kiangsu to Jehol

    Combat - Japanese
                Japanese creates battle in territory 6 Sea Zone
                Battle in 6 Sea Zone
                    Japanese attack with 1 battleship, 2 carriers, 4 destroyers, 3 fighters, 1 submarine and 1 transport
                    Americans defend with 2 submarines
                    Japanese win with 1 battleship, 2 carriers, 4 destroyers, 3 fighters, 1 submarine and 1 transport remaining. Battle score for attacker is 12
                    Casualties for Americans: 2 submarines
                Battle in Jehol
                    Japanese attack with 2 bombers and 2 infantry
                    Chinese defend with 1 infantry
                    Japanese win, taking Jehol from Chinese with 2 bombers and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 infantry
                Battle in Chahar
                    Japanese attack with 2 armour, 1 fighter and 2 mech_infantrys
                    Chinese defend with 2 infantry
                    Japanese win, taking Chahar from Chinese with 2 armour, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 6
                    Casualties for Chinese: 2 infantry

    Non Combat Move - Japanese
                1 fighter moved from Chahar to Kiangsu
                1 aaGun moved from Anhwe to Kiangsu
                2 bombers moved from Jehol to Japan

    Place Units - Japanese
                2 infantry placed in Japan
                3 infantry placed in Kiangsu
                2 submarines placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 19 PUs; end with 19 PUs total

    triplea_37549.0_Jap17.tsvg


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 17

    Purchase Units - Americans
                Americans buy 2 armour, 1 artillery, 1 bomber, 1 destroyer, 5 infantry, 1 mech_infantry, 1 submarine and 4 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 mech_infantry moved from Urals to Nenetsia
                1 mech_infantry moved from Nenetsia to Archangel
                      Americans take Archangel from Germans
                1 armour moved from Yakut S.S.R. to Timguska
                      Americans take Timguska from Japanese
                1 infantry moved from Amur to Korea
                1 artillery and 1 infantry moved from Siberia to Amur
                1 armour moved from Soviet Far East to Amur
                1 artillery and 2 infantry moved from Soviet Far East to Siberia
                1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
                1 transport moved from 1 Sea Zone to 10 Sea Zone
                2 transports moved from 3 Sea Zone to 1 Sea Zone
                1 bomber moved from Western United States to Amur
                2 bombers moved from Buryatia to Jehol
                1 armour, 1 artillery and 2 infantry moved from Morocco to 91 Sea Zone
                1 armour, 1 artillery, 2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
                1 transport moved from 110 Sea Zone to 91 Sea Zone
                2 transports moved from 93 Sea Zone to 91 Sea Zone
                1 fighter moved from 93 Sea Zone to Normandy Bordeaux
                2 fighters moved from 110 Sea Zone to Normandy Bordeaux
                1 armour, 1 artillery and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux
                2 armour, 2 artilleries and 4 infantry moved from Eastern United States to 101 Sea Zone

    triplea_37549.0_Ame17.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 17

    Purchase Units - Americans
                Americans buy 2 armour, 1 artillery, 1 bomber, 1 destroyer, 5 infantry, 1 mech_infantry, 1 submarine and 4 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 mech_infantry moved from Urals to Nenetsia
                1 mech_infantry moved from Nenetsia to Archangel
                      Americans take Archangel from Germans
                1 armour moved from Yakut S.S.R. to Timguska
                      Americans take Timguska from Japanese
                1 infantry moved from Amur to Korea
                1 artillery and 1 infantry moved from Siberia to Amur
                1 armour moved from Soviet Far East to Amur
                1 artillery and 2 infantry moved from Soviet Far East to Siberia
                1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
                1 transport moved from 1 Sea Zone to 10 Sea Zone
                2 transports moved from 3 Sea Zone to 1 Sea Zone
                1 bomber moved from Western United States to Amur
                2 bombers moved from Buryatia to Jehol
                1 armour, 1 artillery and 2 infantry moved from Morocco to 91 Sea Zone
                1 armour, 1 artillery, 2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
                1 transport moved from 110 Sea Zone to 91 Sea Zone
                2 transports moved from 93 Sea Zone to 91 Sea Zone
                1 fighter moved from 93 Sea Zone to Normandy Bordeaux
                2 fighters moved from 110 Sea Zone to Normandy Bordeaux
                1 armour, 1 artillery and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux
                2 armour, 2 artilleries and 4 infantry moved from Eastern United States to 101 Sea Zone

    Combat - Americans
                Battle in Normandy Bordeaux
                    Americans attack with 1 armour, 1 artillery, 3 fighters and 2 infantry
                    Germans defend with 1 factory_minor, 1 harbour and 6 infantry
                        Americans roll dice for 2 cruisers in Normandy Bordeaux, round 2 :  0/2 hits
                        Americans roll dice for 1 armour, 1 artillery, 3 fighters and 2 infantry in Normandy Bordeaux, round 2 :  2/7 hits
                        Germans roll dice for 6 infantry in Normandy Bordeaux, round 2 :  1/6 hits
                        1 infantry owned by the Americans and 2 infantry owned by the Germans lost in Normandy Bordeaux
                        Americans roll dice for 1 armour, 1 artillery, 3 fighters and 1 infantry in Normandy Bordeaux, round 3 :  2/6 hits
                        Germans roll dice for 4 infantry in Normandy Bordeaux, round 3 :  0/4 hits
                        2 infantry owned by the Germans lost in Normandy Bordeaux
                        Americans roll dice for 1 armour, 1 artillery, 3 fighters and 1 infantry in Normandy Bordeaux, round 4 :  1/6 hits
                        Germans roll dice for 2 infantry in Normandy Bordeaux, round 4 :  1/2 hits
                        1 infantry owned by the Americans and 1 infantry owned by the Germans lost in Normandy Bordeaux
                        Americans roll dice for 1 armour, 1 artillery and 3 fighters in Normandy Bordeaux, round 5 :  1/5 hits
                        Germans roll dice for 1 infantry in Normandy Bordeaux, round 5 :  0/1 hits
                        1 infantry owned by the Germans lost in Normandy Bordeaux
                    Americans win, taking Normandy Bordeaux from Germans with 1 armour, 1 artillery and 3 fighters remaining. Battle score for attacker is 12
                    Casualties for Germans: 6 infantry
                    Casualties for Americans: 2 infantry
                Battle in Jehol
                    Americans attack with 2 bombers
                    Japanese defend with 1 infantry
                        Americans roll dice for 2 bombers in Jehol, round 2 :  1/2 hits
                        Japanese roll dice for 1 infantry in Jehol, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Jehol
                    Americans win with 2 bombers remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Americans
                2 bombers moved from Jehol to Kiangsi
                1 infantry and 1 mech_infantry moved from 3 Sea Zone to Soviet Far East
                2 submarines moved from 7 Sea Zone to 6 Sea Zone
                2 submarines moved from 10 Sea Zone to 7 Sea Zone
                1 destroyer moved from 10 Sea Zone to 3 Sea Zone
                1 fighter moved from Normandy Bordeaux to 93 Sea Zone
                2 fighters moved from Normandy Bordeaux to 110 Sea Zone
                1 tactical_bomber moved from Morocco to 93 Sea Zone
                2 armour, 2 artilleries, 1 cruiser, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
                1 destroyer moved from 101 Sea Zone to 91 Sea Zone
                2 armour, 2 artilleries and 4 infantry moved from 91 Sea Zone to Morocco

    Place Units - Americans
                1 armour and 1 infantry placed in Western United States
                1 infantry and 1 mech_infantry placed in Western United States
                1 submarine and 1 transport placed in 10 Sea Zone
                2 transports placed in 101 Sea Zone
                1 armour, 1 artillery and 2 infantry placed in Eastern United States
                1 bomber placed in Western United States
                1 destroyer placed in 10 Sea Zone
                1 infantry placed in Western United States
                1 transport placed in 10 Sea Zone

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,1,6,6,1,2,3,3,6,3,2,1,2,5,2,2,2
                Americans collect 65 PUs (3 lost to blockades); end with 65 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 75 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 90 PUs

    Dice Statistics:

    Total
                1 was rolled 11 times
                2 was rolled 14 times
                3 was rolled 14 times
                4 was rolled 3 times
                5 was rolled 10 times
                6 was rolled 25 times
            Average roll : 3.805
            Median : 3.000
            Variance : 3.461
            Standard Deviation : 1.860
            Total rolls : 77

    Null / Other
                1 was rolled 3 times
                2 was rolled 6 times
                3 was rolled 4 times
                5 was rolled 1 times
                6 was rolled 4 times
            Average roll : 3.111
            Median : 2.500
            Variance : 1.412
            Standard Deviation : 1.188
            Total rolls : 18

    Germans Combat
                1 was rolled 2 times
                3 was rolled 1 times
                4 was rolled 2 times
                5 was rolled 2 times
                6 was rolled 6 times
            Average roll : 4.538
            Median : 5.000
            Variance : 1.750
            Standard Deviation : 1.323
            Total rolls : 13

    Americans Combat
                1 was rolled 3 times
                2 was rolled 2 times
                3 was rolled 5 times
                4 was rolled 1 times
                5 was rolled 6 times
                6 was rolled 11 times
            Average roll : 4.357
            Median : 5.000
            Variance : 2.519
            Standard Deviation : 1.587
            Total rolls : 28

    Japanese Combat
                1 was rolled 3 times
                2 was rolled 6 times
                3 was rolled 4 times
                5 was rolled 1 times
                6 was rolled 4 times
            Average roll : 3.111
            Median : 2.500
            Variance : 1.412
            Standard Deviation : 1.188
            Total rolls : 18

    triplea_37549.0_Ame17.tsvg


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 17

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 artillery and 4 infantry moved from Kiangsi to Kiangsu
                1 artillery and 5 infantry moved from Hunan to Anhwe
                      Chinese take Anhwe from Japanese
                4 infantry moved from Shensi to Suiyuyan
                2 infantry moved from Kweichow to Hopei

    triplea_37549.0_Chi17.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 17

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 artillery and 4 infantry moved from Kiangsi to Kiangsu
                1 artillery and 5 infantry moved from Hunan to Anhwe
                      Chinese take Anhwe from Japanese
                4 infantry moved from Shensi to Suiyuyan
                2 infantry moved from Kweichow to Hopei

    Combat - Chinese
                Battle in Kiangsu
                    Chinese attack with 1 artillery and 4 infantry
                    Japanese defend with 1 aaGun, 2 artilleries, 1 factory_minor, 1 fighter and 4 infantry
                        Chinese roll dice for 1 artillery and 4 infantry in Kiangsu, round 2 :  0/5 hits
                        Japanese roll dice for 1 aaGun, 2 artilleries, 1 fighter and 4 infantry in Kiangsu, round 2 :  3/7 hits
                        3 infantry owned by the Chinese lost in Kiangsu
                    1 infantry owned by the Chinese and 1 artillery owned by the Chinese retreated to Kiangsi
                    Japanese win with 1 aaGun, 2 artilleries, 1 fighter and 4 infantry remaining. Battle score for attacker is -9
                    Casualties for Chinese: 3 infantry

    Non Combat Move - Chinese

    Place Units - Chinese
                1 artillery and 1 infantry placed in Hopei
                1 artillery and 1 infantry placed in Suiyuyan
                3 infantry placed in Kiangsi

    Turn Complete - Chinese
                Chinese collect 16 PUs; end with 16 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 22 PUs

    Dice Statistics:

    Total
                1 was rolled 13 times
                2 was rolled 18 times
                3 was rolled 20 times
                4 was rolled 6 times
                5 was rolled 12 times
                6 was rolled 27 times
            Average roll : 3.698
            Median : 3.000
            Variance : 2.800
            Standard Deviation : 1.673
            Total rolls : 96

    Null / Other
                1 was rolled 4 times
                2 was rolled 8 times
                3 was rolled 7 times
                5 was rolled 2 times
                6 was rolled 4 times
            Average roll : 3.000
            Median : 3.000
            Variance : 1.875
            Standard Deviation : 1.369
            Total rolls : 25

    Germans Combat
                1 was rolled 2 times
                3 was rolled 1 times
                4 was rolled 2 times
                5 was rolled 2 times
                6 was rolled 6 times
            Average roll : 4.538
            Median : 5.000
            Variance : 1.750
            Standard Deviation : 1.323
            Total rolls : 13

    Americans Combat
                1 was rolled 3 times
                2 was rolled 2 times
                3 was rolled 5 times
                4 was rolled 1 times
                5 was rolled 6 times
                6 was rolled 11 times
            Average roll : 4.357
            Median : 5.000
            Variance : 2.519
            Standard Deviation : 1.587
            Total rolls : 28

    Chinese Combat
                4 was rolled 3 times
                6 was rolled 2 times
            Average roll : 4.800
            Median : 4.000
            Variance : 3.250
            Standard Deviation : 1.803
            Total rolls : 5

    Japanese Combat
                1 was rolled 4 times
                2 was rolled 8 times
                3 was rolled 7 times
                5 was rolled 2 times
                6 was rolled 4 times
            Average roll : 3.000
            Median : 3.000
            Variance : 1.875
            Standard Deviation : 1.369
            Total rolls : 25

    triplea_37549.0_Chi17.tsvg


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 17

    Combat Move - British
                2 artilleries and 4 infantry moved from United Kingdom to 110 Sea Zone
                2 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Caucasus to Rostov
                2 artilleries and 2 infantry moved from Szechwan to Sikang
                1 artillery and 2 infantry moved from Kwangtung to Kiangsi
                1 armour moved from Kwangtung to Yunnan
                1 artillery and 3 infantry moved from Northwest Persia to Caucasus
                2 infantry moved from Eastern Persia to Persia
                2 artilleries and 3 infantry moved from Iraq to Northwest Persia
                2 armour and 2 mech_infantrys moved from Iraq to Caucasus
                2 infantry moved from Trans-Jordan to Iraq
                1 armour and 1 mech_infantry moved from Egypt to Iraq
                1 transport moved from 80 Sea Zone to 79 Sea Zone
                2 infantry moved from West India to 79 Sea Zone
                5 infantry moved from West India to Eastern Persia
                2 infantry and 1 transport moved from 79 Sea Zone to 80 Sea Zone
                1 armour and 2 mech_infantrys moved from India to Eastern Persia
                1 artillery and 1 infantry moved from India to West India
                1 mech_infantry moved from Belgian Congo to Egypt
                1 infantry moved from Tobruk to Alexandria

    triplea_37549.0_Bri17.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 17

    Purchase Units - British
                British buy 3 armour, 1 artillery, 6 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 armour, 1 artillery, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - British
                2 artilleries and 4 infantry moved from United Kingdom to 110 Sea Zone
                2 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Caucasus to Rostov
                2 artilleries and 2 infantry moved from Szechwan to Sikang
                1 artillery and 2 infantry moved from Kwangtung to Kiangsi
                1 armour moved from Kwangtung to Yunnan
                1 artillery and 3 infantry moved from Northwest Persia to Caucasus
                2 infantry moved from Eastern Persia to Persia
                2 artilleries and 3 infantry moved from Iraq to Northwest Persia
                2 armour and 2 mech_infantrys moved from Iraq to Caucasus
                2 infantry moved from Trans-Jordan to Iraq
                1 armour and 1 mech_infantry moved from Egypt to Iraq
                1 transport moved from 80 Sea Zone to 79 Sea Zone
                2 infantry moved from West India to 79 Sea Zone
                5 infantry moved from West India to Eastern Persia
                2 infantry and 1 transport moved from 79 Sea Zone to 80 Sea Zone
                1 armour and 2 mech_infantrys moved from India to Eastern Persia
                1 artillery and 1 infantry moved from India to West India
                1 mech_infantry moved from Belgian Congo to Egypt
                1 infantry moved from Tobruk to Alexandria

    Combat - British
                Battle in Rostov
                    British attack with 2 armour, 1 artillery, 2 infantry and 1 mech_infantry
                    Germans defend with 1 armour and 4 mech_infantrys
                        British roll dice for 2 armour, 1 artillery, 2 infantry and 1 mech_infantry in Rostov, round 2 :  1/6 hits
                        Germans roll dice for 1 armour and 4 mech_infantrys in Rostov, round 2 :  3/5 hits
                        1 mech_infantry owned by the Germans, 1 mech_infantry owned by the British and 2 infantry owned by the British lost in Rostov
                        British roll dice for 2 armour and 1 artillery in Rostov, round 3 :  0/3 hits
                        Germans roll dice for 1 armour and 3 mech_infantrys in Rostov, round 3 :  1/4 hits
                        1 artillery owned by the British lost in Rostov
                    2 armour owned by the British retreated to Caucasus
                    Germans win with 1 armour and 3 mech_infantrys remaining. Battle score for attacker is -10
                    Casualties for Germans: 1 mech_infantry
                    Casualties for British: 1 artillery, 2 infantry and 1 mech_infantry

    Non Combat Move - British
                2 infantry moved from 80 Sea Zone to Iraq
                2 artilleries and 4 infantry moved from 110 Sea Zone to Normandy Bordeaux

    Place Units - British
                1 artillery and 5 infantry placed in United Kingdom
                1 armour, 1 infantry and 1 mech_infantry placed in Iraq
                2 armour and 1 mech_infantry placed in Egypt

    Turn Complete - British
                British collect 38 PUs; end with 38 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 43 PUs

    Place Units - UK_Pacific
                2 armour, 1 artillery, 1 infantry and 2 mech_infantrys placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 24 PUs; end with 24 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 29 PUs
                Some Units in India change ownership: 2 armour, 1 artillery, 1 infantry and 2 mech_infantrys

    Dice Statistics:

    Total
                1 was rolled 16 times
                2 was rolled 19 times
                3 was rolled 26 times
                4 was rolled 9 times
                5 was rolled 15 times
                6 was rolled 29 times
            Average roll : 3.658
            Median : 3.000
            Variance : 2.425
            Standard Deviation : 1.557
            Total rolls : 114

    Null / Other
                1 was rolled 4 times
                2 was rolled 8 times
                3 was rolled 7 times
                5 was rolled 2 times
                6 was rolled 4 times
            Average roll : 3.000
            Median : 3.000
            Variance : 1.875
            Standard Deviation : 1.369
            Total rolls : 25

    Germans Combat
                1 was rolled 5 times
                3 was rolled 3 times
                4 was rolled 4 times
                5 was rolled 2 times
                6 was rolled 8 times
            Average roll : 4.000
            Median : 4.000
            Variance : 1.905
            Standard Deviation : 1.380
            Total rolls : 22

    British Combat
                2 was rolled 1 times
                3 was rolled 4 times
                4 was rolled 1 times
                5 was rolled 3 times
            Average roll : 3.667
            Median : 3.000
            Variance : 1.875
            Standard Deviation : 1.369
            Total rolls : 9

    Americans Combat
                1 was rolled 3 times
                2 was rolled 2 times
                3 was rolled 5 times
                4 was rolled 1 times
                5 was rolled 6 times
                6 was rolled 11 times
            Average roll : 4.357
            Median : 5.000
            Variance : 2.519
            Standard Deviation : 1.587
            Total rolls : 28

    Chinese Combat
                4 was rolled 3 times
                6 was rolled 2 times
            Average roll : 4.800
            Median : 4.000
            Variance : 3.250
            Standard Deviation : 1.803
            Total rolls : 5

    Japanese Combat
                1 was rolled 4 times
                2 was rolled 8 times
                3 was rolled 7 times
                5 was rolled 2 times
                6 was rolled 4 times
            Average roll : 3.000
            Median : 3.000
            Variance : 1.875
            Standard Deviation : 1.369
            Total rolls : 25

    triplea_37549.0_UK_17.tsvg

  • '19 '17 '16

    Well. Good game, bro. I’m going to have to concede. Way to keep fighting even after losing Russia.

    I’ll post the results.


  • Thanks, I had a good time, care to switch sides?
    where did your vacation take take you?
    Kris
    How about those Penguins

  • '19 '17 '16

    Well, I’d like another go with Axis, or at the very least put it up for bid, if that’s ok with you.

    We did the trip of a lifetime: Czech Republic, Austria, Hungary, Slovakia (to meet up with long lost family), Poland, and finished with two nights in Amsterdam on the way home.

    Never been a Penguins fan, but give them credit. They were the best team this year.

    Is Buffalo ready to host the big draft party this weekend?


  • I had + 12 for the Allies so I thought just go with that, if your good with that
    I hope the Sabres get a good pick and dont trade them. Its tough for a blue collar city like Buffalo to get together a good team, especially when its a dying city.
    Pit is like Boston. . . I like to see them get beat, St Louis and Detroit are on that list, we cant forget Dallas either.
    Sounds like an awesome trip, now if planes were as cheap as cars and you didnt have to jump thru red tape and hoops to go anywhere, just a 10 hr flight on your lear jet
    Let me know
    Kris

  • '19 '17 '16

    It’s great with me. Set 'er up, sir.  8-)

    Edmonton and Buffalo are both small market teams, so I can identify with Sabres’ fans.  I still think they got screwed back in, what, '98 against Dallas. Goal shouldn’t have counted, and Hasek should have won the Conn Smythe.

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