if all you edited was the 3 ships to 115 then R shud still be good as is
Stuck Tojo Axis vs Surprise Attack Allies +12
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Combat Move - French
2 infantry moved from Kazakhstan to VolgogradNon Combat Move - French
Turn Complete - French
Dice Statistics:
Total
1 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.250
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4ANZAC Combat
1 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 4.000
Median : 5.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3Japanese Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 7 infantry and 11 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
3 armour moved from Russia to Samara
2 mech_infantrys moved from Bryansk to Samara
1 armour and 4 mech_infantrys moved from Western Ukraine to Rostov
1 bomber and 1 fighter moved from Russia to Samara
1 bomber moved from Russia to Samara
1 bomber moved from Russia to Rostov
7 infantry moved from Holland Belgium to Normandy Bordeaux
6 fighters and 2 tactical_bombers moved from Western Germany to Normandy BordeauxCombat - Germans
Battle in Samara
Germans attack with 3 armour, 2 bombers, 1 fighter and 2 mech_infantrys
British defend with 2 armour, 1 artillery and 1 mech_infantry
Germans win, taking Samara from British with 3 armour, 2 bombers and 1 fighter remaining. Battle score for attacker is 12
Casualties for Germans: 2 mech_infantrys
Casualties for British: 2 armour, 1 artillery and 1 mech_infantry
Battle in Rostov
Germans attack with 1 armour, 1 bomber and 4 mech_infantrys
British defend with 1 artillery and 3 infantry
Germans win, taking Rostov from British with 1 armour, 1 bomber and 4 mech_infantrys remaining. Battle score for attacker is 13
Casualties for British: 1 artillery and 3 infantry
Battle in Normandy Bordeaux
Germans attack with 6 fighters, 7 infantry and 2 tactical_bombers
British defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Germans win, taking Normandy Bordeaux from British with 6 fighters, 6 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for British: 1 artillery and 1 infantryNon Combat Move - Germans
6 fighters and 2 tactical_bombers moved from Normandy Bordeaux to Western Germany
1 bomber moved from Rostov to Russia
2 bombers and 1 fighter moved from Samara to Russia
2 mech_infantrys moved from Novgorod to Bryansk
1 mech_infantry moved from Novgorod to Bryansk
2 infantry moved from Southern Italy to Northern Italy
2 infantry moved from Western Germany to Northern Italy
3 infantry moved from Western Germany to FrancePlace Units - Germans
1 armour and 2 mech_infantrys placed in Russia
3 mech_infantrys placed in Western Ukraine
3 mech_infantrys placed in Novgorod
3 infantry placed in France
4 infantry and 2 mech_infantrys placed in Western Germany
1 mech_infantry placed in Germany
Germans undo move 5.
1 mech_infantry placed in Germany
4 infantry and 1 mech_infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,5,2,5,4,4,5,3,5,4,3
Germans collect 56 PUs (2 lost to blockades); end with 56 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 71 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Combat Move - Russians
Turn Complete - Russians
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - Japanese
Japanese buy 5 infantry and 2 submarines; Remaining resources: 0 PUs; 0 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from Anhwe to Jehol
1 infantry moved from Shantung to Jehol
1 mech_infantry moved from Shantung to Chahar
1 mech_infantry moved from Anhwe to Chahar
2 armour moved from Anhwe to Chahar
1 fighter moved from Kiangsu to Chahar
2 bombers moved from Kiangsu to JeholCombat - Japanese
Japanese creates battle in territory 6 Sea Zone
Battle in 6 Sea Zone
Japanese attack with 1 battleship, 2 carriers, 4 destroyers, 3 fighters, 1 submarine and 1 transport
Americans defend with 2 submarines
Japanese win with 1 battleship, 2 carriers, 4 destroyers, 3 fighters, 1 submarine and 1 transport remaining. Battle score for attacker is 12
Casualties for Americans: 2 submarines
Battle in Jehol
Japanese attack with 2 bombers and 2 infantry
Chinese defend with 1 infantry
Japanese win, taking Jehol from Chinese with 2 bombers and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Chahar
Japanese attack with 2 armour, 1 fighter and 2 mech_infantrys
Chinese defend with 2 infantry
Japanese win, taking Chahar from Chinese with 2 armour, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantryNon Combat Move - Japanese
1 fighter moved from Chahar to Kiangsu
1 aaGun moved from Anhwe to Kiangsu
2 bombers moved from Jehol to JapanPlace Units - Japanese
2 infantry placed in Japan
3 infantry placed in Kiangsu
2 submarines placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 19 PUs; end with 19 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - Americans
Americans buy 2 armour, 1 artillery, 1 bomber, 1 destroyer, 5 infantry, 1 mech_infantry, 1 submarine and 4 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 mech_infantry moved from Urals to Nenetsia
1 mech_infantry moved from Nenetsia to Archangel
Americans take Archangel from Germans
1 armour moved from Yakut S.S.R. to Timguska
Americans take Timguska from Japanese
1 infantry moved from Amur to Korea
1 artillery and 1 infantry moved from Siberia to Amur
1 armour moved from Soviet Far East to Amur
1 artillery and 2 infantry moved from Soviet Far East to Siberia
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
1 transport moved from 1 Sea Zone to 10 Sea Zone
2 transports moved from 3 Sea Zone to 1 Sea Zone
1 bomber moved from Western United States to Amur
2 bombers moved from Buryatia to Jehol
1 armour, 1 artillery and 2 infantry moved from Morocco to 91 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
1 transport moved from 110 Sea Zone to 91 Sea Zone
2 transports moved from 93 Sea Zone to 91 Sea Zone
1 fighter moved from 93 Sea Zone to Normandy Bordeaux
2 fighters moved from 110 Sea Zone to Normandy Bordeaux
1 armour, 1 artillery and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 armour, 2 artilleries and 4 infantry moved from Eastern United States to 101 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - Americans
Americans buy 2 armour, 1 artillery, 1 bomber, 1 destroyer, 5 infantry, 1 mech_infantry, 1 submarine and 4 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 mech_infantry moved from Urals to Nenetsia
1 mech_infantry moved from Nenetsia to Archangel
Americans take Archangel from Germans
1 armour moved from Yakut S.S.R. to Timguska
Americans take Timguska from Japanese
1 infantry moved from Amur to Korea
1 artillery and 1 infantry moved from Siberia to Amur
1 armour moved from Soviet Far East to Amur
1 artillery and 2 infantry moved from Soviet Far East to Siberia
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
1 transport moved from 1 Sea Zone to 10 Sea Zone
2 transports moved from 3 Sea Zone to 1 Sea Zone
1 bomber moved from Western United States to Amur
2 bombers moved from Buryatia to Jehol
1 armour, 1 artillery and 2 infantry moved from Morocco to 91 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
1 transport moved from 110 Sea Zone to 91 Sea Zone
2 transports moved from 93 Sea Zone to 91 Sea Zone
1 fighter moved from 93 Sea Zone to Normandy Bordeaux
2 fighters moved from 110 Sea Zone to Normandy Bordeaux
1 armour, 1 artillery and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 armour, 2 artilleries and 4 infantry moved from Eastern United States to 101 Sea ZoneCombat - Americans
Battle in Normandy Bordeaux
Americans attack with 1 armour, 1 artillery, 3 fighters and 2 infantry
Germans defend with 1 factory_minor, 1 harbour and 6 infantry
Americans roll dice for 2 cruisers in Normandy Bordeaux, round 2 : 0/2 hits
Americans roll dice for 1 armour, 1 artillery, 3 fighters and 2 infantry in Normandy Bordeaux, round 2 : 2/7 hits
Germans roll dice for 6 infantry in Normandy Bordeaux, round 2 : 1/6 hits
1 infantry owned by the Americans and 2 infantry owned by the Germans lost in Normandy Bordeaux
Americans roll dice for 1 armour, 1 artillery, 3 fighters and 1 infantry in Normandy Bordeaux, round 3 : 2/6 hits
Germans roll dice for 4 infantry in Normandy Bordeaux, round 3 : 0/4 hits
2 infantry owned by the Germans lost in Normandy Bordeaux
Americans roll dice for 1 armour, 1 artillery, 3 fighters and 1 infantry in Normandy Bordeaux, round 4 : 1/6 hits
Germans roll dice for 2 infantry in Normandy Bordeaux, round 4 : 1/2 hits
1 infantry owned by the Americans and 1 infantry owned by the Germans lost in Normandy Bordeaux
Americans roll dice for 1 armour, 1 artillery and 3 fighters in Normandy Bordeaux, round 5 : 1/5 hits
Germans roll dice for 1 infantry in Normandy Bordeaux, round 5 : 0/1 hits
1 infantry owned by the Germans lost in Normandy Bordeaux
Americans win, taking Normandy Bordeaux from Germans with 1 armour, 1 artillery and 3 fighters remaining. Battle score for attacker is 12
Casualties for Germans: 6 infantry
Casualties for Americans: 2 infantry
Battle in Jehol
Americans attack with 2 bombers
Japanese defend with 1 infantry
Americans roll dice for 2 bombers in Jehol, round 2 : 1/2 hits
Japanese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Jehol
Americans win with 2 bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Americans
2 bombers moved from Jehol to Kiangsi
1 infantry and 1 mech_infantry moved from 3 Sea Zone to Soviet Far East
2 submarines moved from 7 Sea Zone to 6 Sea Zone
2 submarines moved from 10 Sea Zone to 7 Sea Zone
1 destroyer moved from 10 Sea Zone to 3 Sea Zone
1 fighter moved from Normandy Bordeaux to 93 Sea Zone
2 fighters moved from Normandy Bordeaux to 110 Sea Zone
1 tactical_bomber moved from Morocco to 93 Sea Zone
2 armour, 2 artilleries, 1 cruiser, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
2 armour, 2 artilleries and 4 infantry moved from 91 Sea Zone to MoroccoPlace Units - Americans
1 armour and 1 infantry placed in Western United States
1 infantry and 1 mech_infantry placed in Western United States
1 submarine and 1 transport placed in 10 Sea Zone
2 transports placed in 101 Sea Zone
1 armour, 1 artillery and 2 infantry placed in Eastern United States
1 bomber placed in Western United States
1 destroyer placed in 10 Sea Zone
1 infantry placed in Western United States
1 transport placed in 10 Sea ZoneTurn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,1,6,6,1,2,3,3,6,3,2,1,2,5,2,2,2
Americans collect 65 PUs (3 lost to blockades); end with 65 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 90 PUsDice Statistics:
Total
1 was rolled 11 times
2 was rolled 14 times
3 was rolled 14 times
4 was rolled 3 times
5 was rolled 10 times
6 was rolled 25 times
Average roll : 3.805
Median : 3.000
Variance : 3.461
Standard Deviation : 1.860
Total rolls : 77Null / Other
1 was rolled 3 times
2 was rolled 6 times
3 was rolled 4 times
5 was rolled 1 times
6 was rolled 4 times
Average roll : 3.111
Median : 2.500
Variance : 1.412
Standard Deviation : 1.188
Total rolls : 18Germans Combat
1 was rolled 2 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 6 times
Average roll : 4.538
Median : 5.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 13Americans Combat
1 was rolled 3 times
2 was rolled 2 times
3 was rolled 5 times
4 was rolled 1 times
5 was rolled 6 times
6 was rolled 11 times
Average roll : 4.357
Median : 5.000
Variance : 2.519
Standard Deviation : 1.587
Total rolls : 28Japanese Combat
1 was rolled 3 times
2 was rolled 6 times
3 was rolled 4 times
5 was rolled 1 times
6 was rolled 4 times
Average roll : 3.111
Median : 2.500
Variance : 1.412
Standard Deviation : 1.188
Total rolls : 18 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 artillery and 4 infantry moved from Kiangsi to Kiangsu
1 artillery and 5 infantry moved from Hunan to Anhwe
Chinese take Anhwe from Japanese
4 infantry moved from Shensi to Suiyuyan
2 infantry moved from Kweichow to Hopei -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 artillery and 4 infantry moved from Kiangsi to Kiangsu
1 artillery and 5 infantry moved from Hunan to Anhwe
Chinese take Anhwe from Japanese
4 infantry moved from Shensi to Suiyuyan
2 infantry moved from Kweichow to HopeiCombat - Chinese
Battle in Kiangsu
Chinese attack with 1 artillery and 4 infantry
Japanese defend with 1 aaGun, 2 artilleries, 1 factory_minor, 1 fighter and 4 infantry
Chinese roll dice for 1 artillery and 4 infantry in Kiangsu, round 2 : 0/5 hits
Japanese roll dice for 1 aaGun, 2 artilleries, 1 fighter and 4 infantry in Kiangsu, round 2 : 3/7 hits
3 infantry owned by the Chinese lost in Kiangsu
1 infantry owned by the Chinese and 1 artillery owned by the Chinese retreated to Kiangsi
Japanese win with 1 aaGun, 2 artilleries, 1 fighter and 4 infantry remaining. Battle score for attacker is -9
Casualties for Chinese: 3 infantryNon Combat Move - Chinese
Place Units - Chinese
1 artillery and 1 infantry placed in Hopei
1 artillery and 1 infantry placed in Suiyuyan
3 infantry placed in KiangsiTurn Complete - Chinese
Chinese collect 16 PUs; end with 16 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 22 PUsDice Statistics:
Total
1 was rolled 13 times
2 was rolled 18 times
3 was rolled 20 times
4 was rolled 6 times
5 was rolled 12 times
6 was rolled 27 times
Average roll : 3.698
Median : 3.000
Variance : 2.800
Standard Deviation : 1.673
Total rolls : 96Null / Other
1 was rolled 4 times
2 was rolled 8 times
3 was rolled 7 times
5 was rolled 2 times
6 was rolled 4 times
Average roll : 3.000
Median : 3.000
Variance : 1.875
Standard Deviation : 1.369
Total rolls : 25Germans Combat
1 was rolled 2 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 6 times
Average roll : 4.538
Median : 5.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 13Americans Combat
1 was rolled 3 times
2 was rolled 2 times
3 was rolled 5 times
4 was rolled 1 times
5 was rolled 6 times
6 was rolled 11 times
Average roll : 4.357
Median : 5.000
Variance : 2.519
Standard Deviation : 1.587
Total rolls : 28Chinese Combat
4 was rolled 3 times
6 was rolled 2 times
Average roll : 4.800
Median : 4.000
Variance : 3.250
Standard Deviation : 1.803
Total rolls : 5Japanese Combat
1 was rolled 4 times
2 was rolled 8 times
3 was rolled 7 times
5 was rolled 2 times
6 was rolled 4 times
Average roll : 3.000
Median : 3.000
Variance : 1.875
Standard Deviation : 1.369
Total rolls : 25 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Combat Move - British
2 artilleries and 4 infantry moved from United Kingdom to 110 Sea Zone
2 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Caucasus to Rostov
2 artilleries and 2 infantry moved from Szechwan to Sikang
1 artillery and 2 infantry moved from Kwangtung to Kiangsi
1 armour moved from Kwangtung to Yunnan
1 artillery and 3 infantry moved from Northwest Persia to Caucasus
2 infantry moved from Eastern Persia to Persia
2 artilleries and 3 infantry moved from Iraq to Northwest Persia
2 armour and 2 mech_infantrys moved from Iraq to Caucasus
2 infantry moved from Trans-Jordan to Iraq
1 armour and 1 mech_infantry moved from Egypt to Iraq
1 transport moved from 80 Sea Zone to 79 Sea Zone
2 infantry moved from West India to 79 Sea Zone
5 infantry moved from West India to Eastern Persia
2 infantry and 1 transport moved from 79 Sea Zone to 80 Sea Zone
1 armour and 2 mech_infantrys moved from India to Eastern Persia
1 artillery and 1 infantry moved from India to West India
1 mech_infantry moved from Belgian Congo to Egypt
1 infantry moved from Tobruk to Alexandria -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - British
British buy 3 armour, 1 artillery, 6 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 armour, 1 artillery, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
2 artilleries and 4 infantry moved from United Kingdom to 110 Sea Zone
2 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Caucasus to Rostov
2 artilleries and 2 infantry moved from Szechwan to Sikang
1 artillery and 2 infantry moved from Kwangtung to Kiangsi
1 armour moved from Kwangtung to Yunnan
1 artillery and 3 infantry moved from Northwest Persia to Caucasus
2 infantry moved from Eastern Persia to Persia
2 artilleries and 3 infantry moved from Iraq to Northwest Persia
2 armour and 2 mech_infantrys moved from Iraq to Caucasus
2 infantry moved from Trans-Jordan to Iraq
1 armour and 1 mech_infantry moved from Egypt to Iraq
1 transport moved from 80 Sea Zone to 79 Sea Zone
2 infantry moved from West India to 79 Sea Zone
5 infantry moved from West India to Eastern Persia
2 infantry and 1 transport moved from 79 Sea Zone to 80 Sea Zone
1 armour and 2 mech_infantrys moved from India to Eastern Persia
1 artillery and 1 infantry moved from India to West India
1 mech_infantry moved from Belgian Congo to Egypt
1 infantry moved from Tobruk to AlexandriaCombat - British
Battle in Rostov
British attack with 2 armour, 1 artillery, 2 infantry and 1 mech_infantry
Germans defend with 1 armour and 4 mech_infantrys
British roll dice for 2 armour, 1 artillery, 2 infantry and 1 mech_infantry in Rostov, round 2 : 1/6 hits
Germans roll dice for 1 armour and 4 mech_infantrys in Rostov, round 2 : 3/5 hits
1 mech_infantry owned by the Germans, 1 mech_infantry owned by the British and 2 infantry owned by the British lost in Rostov
British roll dice for 2 armour and 1 artillery in Rostov, round 3 : 0/3 hits
Germans roll dice for 1 armour and 3 mech_infantrys in Rostov, round 3 : 1/4 hits
1 artillery owned by the British lost in Rostov
2 armour owned by the British retreated to Caucasus
Germans win with 1 armour and 3 mech_infantrys remaining. Battle score for attacker is -10
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 artillery, 2 infantry and 1 mech_infantryNon Combat Move - British
2 infantry moved from 80 Sea Zone to Iraq
2 artilleries and 4 infantry moved from 110 Sea Zone to Normandy BordeauxPlace Units - British
1 artillery and 5 infantry placed in United Kingdom
1 armour, 1 infantry and 1 mech_infantry placed in Iraq
2 armour and 1 mech_infantry placed in EgyptTurn Complete - British
British collect 38 PUs; end with 38 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 43 PUsPlace Units - UK_Pacific
2 armour, 1 artillery, 1 infantry and 2 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 24 PUs; end with 24 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 29 PUs
Some Units in India change ownership: 2 armour, 1 artillery, 1 infantry and 2 mech_infantrysDice Statistics:
Total
1 was rolled 16 times
2 was rolled 19 times
3 was rolled 26 times
4 was rolled 9 times
5 was rolled 15 times
6 was rolled 29 times
Average roll : 3.658
Median : 3.000
Variance : 2.425
Standard Deviation : 1.557
Total rolls : 114Null / Other
1 was rolled 4 times
2 was rolled 8 times
3 was rolled 7 times
5 was rolled 2 times
6 was rolled 4 times
Average roll : 3.000
Median : 3.000
Variance : 1.875
Standard Deviation : 1.369
Total rolls : 25Germans Combat
1 was rolled 5 times
3 was rolled 3 times
4 was rolled 4 times
5 was rolled 2 times
6 was rolled 8 times
Average roll : 4.000
Median : 4.000
Variance : 1.905
Standard Deviation : 1.380
Total rolls : 22British Combat
2 was rolled 1 times
3 was rolled 4 times
4 was rolled 1 times
5 was rolled 3 times
Average roll : 3.667
Median : 3.000
Variance : 1.875
Standard Deviation : 1.369
Total rolls : 9Americans Combat
1 was rolled 3 times
2 was rolled 2 times
3 was rolled 5 times
4 was rolled 1 times
5 was rolled 6 times
6 was rolled 11 times
Average roll : 4.357
Median : 5.000
Variance : 2.519
Standard Deviation : 1.587
Total rolls : 28Chinese Combat
4 was rolled 3 times
6 was rolled 2 times
Average roll : 4.800
Median : 4.000
Variance : 3.250
Standard Deviation : 1.803
Total rolls : 5Japanese Combat
1 was rolled 4 times
2 was rolled 8 times
3 was rolled 7 times
5 was rolled 2 times
6 was rolled 4 times
Average roll : 3.000
Median : 3.000
Variance : 1.875
Standard Deviation : 1.369
Total rolls : 25 -
Well. Good game, bro. I’m going to have to concede. Way to keep fighting even after losing Russia.
I’ll post the results.
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Thanks, I had a good time, care to switch sides?
where did your vacation take take you?
Kris
How about those Penguins -
Well, I’d like another go with Axis, or at the very least put it up for bid, if that’s ok with you.
We did the trip of a lifetime: Czech Republic, Austria, Hungary, Slovakia (to meet up with long lost family), Poland, and finished with two nights in Amsterdam on the way home.
Never been a Penguins fan, but give them credit. They were the best team this year.
Is Buffalo ready to host the big draft party this weekend?
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I had + 12 for the Allies so I thought just go with that, if your good with that
I hope the Sabres get a good pick and dont trade them. Its tough for a blue collar city like Buffalo to get together a good team, especially when its a dying city.
Pit is like Boston. . . I like to see them get beat, St Louis and Detroit are on that list, we cant forget Dallas either.
Sounds like an awesome trip, now if planes were as cheap as cars and you didnt have to jump thru red tape and hoops to go anywhere, just a 10 hr flight on your lear jet
Let me know
Kris -
It’s great with me. Set 'er up, sir. 8-)
Edmonton and Buffalo are both small market teams, so I can identify with Sabres’ fans. I still think they got screwed back in, what, '98 against Dallas. Goal shouldn’t have counted, and Hasek should have won the Conn Smythe.