@donutgold no scram
Screenshot (25).png
if you look in the top left corner there is the option to save to forum under the file tab
Miss city for my one Russian attack…glad i got rid of those bad rolls now.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 3 armour, 1 fighter, 3 mech_infantrys and 3 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 unit repaired.
1 submarine moved from 6 Sea Zone to 3 Sea Zone
1 fighter moved from 6 Sea Zone to 17 Sea Zone
1 destroyer and 1 submarine moved from 6 Sea Zone to 16 Sea Zone
1 fighter moved from 6 Sea Zone to 16 Sea Zone
2 mech_infantrys moved from Kiangsu to Kwangsi
3 mech_infantrys moved from Kwangtung to Kwangsi
2 armour moved from Hunan to Yunnan
1 mech_infantry moved from Kweichow to Yunnan
1 armour moved from Kweichow to Yunnan
1 armour moved from Kansu to Timguska
1 artillery moved from Yenisey to Timguska
3 armour, 2 artilleries and 1 mech_infantry moved from Kazakhstan to Caucasus
1 bomber moved from Hopei to Yunnan
1 bomber moved from Kiangsu to Yunnan
1 submarine moved from 6 Sea Zone to 36 Sea Zone
1 tactical_bomber moved from Kwangtung to 36 Sea Zone
1 fighter moved from 20 Sea Zone to 36 Sea Zone
2 carriers, 1 destroyer and 1 tactical_bomber moved from 20 Sea Zone to 35 Sea Zone
1 battleship and 1 destroyer moved from 6 Sea Zone to 35 Sea Zone
Combat - Japanese
Battle in 3 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 transport
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 16 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 submarine
Americans defend with 1 destroyer and 1 submarine
Japanese win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 8
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer and 1 submarine
Battle in 17 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 35 Sea Zone
Japanese attack with 1 battleship, 2 carriers, 2 destroyers and 1 tactical_bomber
ANZAC defend with 1 destroyer; Americans defend with 1 submarine
Japanese win, taking 35 Sea Zone from Americans with 1 battleship, 2 carriers, 2 destroyers and 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for ANZAC: 1 destroyer
Casualties for Americans: 1 submarine
Battle in 36 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese win, taking 36 Sea Zone from Neutral with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in Kwangsi
Japanese attack with 5 mech_infantrys
British defend with 1 infantry
Japanese win, taking Kwangsi from Chinese with 4 mech_infantrys remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for British: 1 infantry
Battle in Yunnan
Japanese attack with 3 armour, 2 bombers and 1 mech_infantry
British defend with 1 armour, 1 artillery and 3 infantry
1 armour owned by the Japanese retreated to Hunan
Chinese win with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is -13
Casualties for Japanese: 2 armour and 1 mech_infantry
Casualties for British: 1 infantry
Battle in Timguska
Japanese attack with 1 armour and 1 artillery
Russians defend with 1 infantry
Japanese win, taking Timguska from Russians with 1 armour and 1 artillery remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Caucasus
Japanese attack with 3 armour, 2 artilleries and 1 mech_infantry
Russians defend with 2 infantry
Japanese win, taking Caucasus from Russians with 3 armour remaining. Battle score for attacker is -6
Casualties for Japanese: 2 artilleries and 1 mech_infantry
Casualties for Russians: 2 infantry
Non Combat Move - Japanese
1 aaGun and 1 infantry moved from Hopei to Anhwe
1 fighter moved from 36 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from 36 Sea Zone to Kwangtung
1 mech_infantry moved from Buryatia to Amur
2 infantry moved from Japan to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Korea
1 fighter moved from 16 Sea Zone to 6 Sea Zone
1 fighter moved from 17 Sea Zone to 6 Sea Zone
2 bombers moved from Yunnan to Kwangtung
Place Units - Japanese
3 armour placed in Kwangtung
3 mech_infantrys placed in Kiangsu
1 fighter placed in Japan
3 submarines placed in 6 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 1,1,5,4,2
Japanese collect 51 PUs (4 lost to blockades); end with 51 PUs total
Well, it was my turn to get sh*t on. These dice are unreal.
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 2 cruisers, 2 destroyers, 2 infantry, 3 submarines and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 mech_infantry moved from Soviet Far East to Siberia
Russians take Siberia from Japanese
1 submarine moved from 91 Sea Zone to 94 Sea Zone
1 destroyer moved from 91 Sea Zone to 93 Sea Zone
1 destroyer moved from 91 Sea Zone to 94 Sea Zone
1 bomber moved from India to Kwangtung
1 destroyer and 1 submarine moved from 10 Sea Zone to 3 Sea Zone
1 destroyer moved from 7 Sea Zone to 16 Sea Zone
2 fighters moved from 26 Sea Zone to 16 Sea Zone
1 fighter moved from 43 Sea Zone to 20 Sea Zone
1 armour moved from Normandy Bordeaux to Southern France
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 2 cruisers, 2 destroyers, 2 infantry, 3 submarines and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 mech_infantry moved from Soviet Far East to Siberia
Russians take Siberia from Japanese
1 submarine moved from 91 Sea Zone to 94 Sea Zone
1 destroyer moved from 91 Sea Zone to 93 Sea Zone
1 destroyer moved from 91 Sea Zone to 94 Sea Zone
1 bomber moved from India to Kwangtung
1 destroyer and 1 submarine moved from 10 Sea Zone to 3 Sea Zone
1 destroyer moved from 7 Sea Zone to 16 Sea Zone
2 fighters moved from 26 Sea Zone to 16 Sea Zone
1 fighter moved from 43 Sea Zone to 20 Sea Zone
1 armour moved from Normandy Bordeaux to Southern France
Combat - Americans
Strategic bombing raid in Kwangtung
AA fire in Kwangtung : 0/1 hits
Bombing raid in Kwangtung rolls: 7 and causes: 6 damage to unit: factory_minor
Bombing raid in Kwangtung causes 6 damage total.
Battle in 3 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Japanese defend with 1 submarine
Americans roll dice for 1 submarine in 3 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer in 3 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 submarine in 3 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Japanese lost in 3 Sea Zone
Americans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 16 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Japanese defend with 1 destroyer
Americans roll dice for 1 destroyer and 2 fighters in 16 Sea Zone, round 2 : 2/3 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 16 Sea Zone
Americans win with 1 destroyer and 1 fighter remaining. Battle score for attacker is -2
Casualties for Americans: 1 fighter
Casualties for Japanese: 1 destroyer
Battle in 93 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Germans defend with 1 carrier
Americans roll dice for 1 submarine in 93 Sea Zone, round 2 : 1/1 hits
1 carrier owned by the Germans lost in 93 Sea Zone
Americans win, taking 93 Sea Zone from Germans with 1 destroyer and 1 submarine remaining. Battle score for attacker is 16
Casualties for Germans: 1 carrier
Battle in 20 Sea Zone
Americans attack with 1 fighter
Japanese defend with 2 transports
2 transports owned by the Japanese lost in 20 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 14
Casualties for Japanese: 2 transports
Battle in 94 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Italians defend with 1 submarine
Americans roll dice for 1 submarine in 94 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Italians lost in 94 Sea Zone
Americans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Italians: 1 submarine
Battle in Southern France
Americans attack with 1 armour
Germans defend with 1 artillery, 1 factory_minor and 1 harbour
Americans roll dice for 1 armour in Southern France, round 2 : 0/1 hits
Germans roll dice for 1 artillery in Southern France, round 2 : 0/1 hits
Americans roll dice for 1 armour in Southern France, round 3 : 1/1 hits
Germans roll dice for 1 artillery in Southern France, round 3 : 0/1 hits
1 artillery owned by the Germans lost in Southern France
Americans win, taking Southern France from Germans with 1 armour remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Non Combat Move - Americans
1 fighter moved from 16 Sea Zone to 26 Sea Zone
1 fighter moved from Western United States to 26 Sea Zone
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
1 infantry and 1 mech_infantry moved from 3 Sea Zone to Soviet Far East
1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 carrier moved from 43 Sea Zone to 45 Sea Zone
1 tactical_bomber moved from 43 Sea Zone to 45 Sea Zone
1 fighter moved from 20 Sea Zone to 45 Sea Zone
1 cruiser moved from 43 Sea Zone to 37 Sea Zone
2 infantry moved from Eastern United States to 101 Sea Zone
1 carrier, 1 destroyer, 2 fighters, 2 infantry, 1 submarine and 1 transport moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
1 bomber moved from Kwangtung to Burma
Place Units - Americans
1 cruiser, 1 destroyer, 1 submarine and 2 transports placed in 101 Sea Zone
1 infantry placed in Eastern United States
1 cruiser, 1 destroyer and 2 submarines placed in 10 Sea Zone
1 infantry placed in Western United States
Turn Complete - Americans
Americans collect 58 PUs; end with 58 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs
Dice Statistics:
Total
1 was rolled 4 times
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 4 times
Average roll : 2.933
Median : 3.000
Variance : 0.929
Standard Deviation : 0.964
Total rolls : 15
Null / Other
5 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Germans Combat
3 was rolled 2 times
Average roll : 3.000
Median : 3.000
Variance : 4.000
Standard Deviation : 2.000
Total rolls : 2
Americans Combat
1 was rolled 3 times
2 was rolled 3 times
4 was rolled 1 times
5 was rolled 2 times
Average roll : 2.556
Median : 2.000
Variance : 1.375
Standard Deviation : 1.173
Total rolls : 9
Japanese Combat
1 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 3.333
Median : 4.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Szechwan to Sikang
Chinese take Sikang from Japanese
1 infantry moved from Szechwan to Kweichow
Chinese take Kweichow from Japanese
1 infantry moved from Shensi to Tsinghai
Chinese take Tsinghai from Japanese
1 infantry moved from Shensi to Kansu
Chinese take Kansu from Japanese
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Szechwan to Sikang
Chinese take Sikang from Japanese
1 infantry moved from Szechwan to Kweichow
Chinese take Kweichow from Japanese
1 infantry moved from Shensi to Tsinghai
Chinese take Tsinghai from Japanese
1 infantry moved from Shensi to Kansu
Chinese take Kansu from Japanese
Combat - Chinese
Non Combat Move - Chinese
1 infantry moved from Szechwan to Yunnan
Place Units - Chinese
1 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 7 PUs; end with 8 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUs
Dice Statistics:
Total
1 was rolled 4 times
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 4 times
Average roll : 2.933
Median : 3.000
Variance : 0.929
Standard Deviation : 0.964
Total rolls : 15
Null / Other
5 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Germans Combat
3 was rolled 2 times
Average roll : 3.000
Median : 3.000
Variance : 4.000
Standard Deviation : 2.000
Total rolls : 2
Americans Combat
1 was rolled 3 times
2 was rolled 3 times
4 was rolled 1 times
5 was rolled 2 times
Average roll : 2.556
Median : 2.000
Variance : 1.375
Standard Deviation : 1.173
Total rolls : 9
Japanese Combat
1 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 3.333
Median : 4.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - British
1 infantry moved from French Indo China to Kwangsi
1 armour, 1 artillery and 2 infantry moved from Yunnan to Kwangsi
2 fighters and 1 tactical_bomber moved from India to Kwangsi
1 mech_infantry moved from Eastern Persia to Kazakhstan
Russians take Kazakhstan from Japanese
1 infantry moved from Persia to Northwest Persia
1 armour and 1 mech_infantry moved from Egypt to Tobruk
1 fighter moved from Egypt to Tobruk
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 transport moved from 80 Sea Zone to 72 Sea Zone
1 submarine moved from 92 Sea Zone to 99 Sea Zone
1 submarine moved from 91 Sea Zone to 110 Sea Zone
1 armour moved from Morocco to Tunisia
British take Algeria from Germans
British take Tunisia from Italians
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - British
British buy 1 armour, 1 artillery, 1 fighter, 2 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 1 artillery and 2 infantry; Remaining resources: 1 PUs;
Combat Move - British
1 infantry moved from French Indo China to Kwangsi
1 armour, 1 artillery and 2 infantry moved from Yunnan to Kwangsi
2 fighters and 1 tactical_bomber moved from India to Kwangsi
1 mech_infantry moved from Eastern Persia to Kazakhstan
Russians take Kazakhstan from Japanese
1 infantry moved from Persia to Northwest Persia
1 armour and 1 mech_infantry moved from Egypt to Tobruk
1 fighter moved from Egypt to Tobruk
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 transport moved from 80 Sea Zone to 72 Sea Zone
1 submarine moved from 92 Sea Zone to 99 Sea Zone
1 submarine moved from 91 Sea Zone to 110 Sea Zone
1 armour moved from Morocco to Tunisia
British take Algeria from Germans
British take Tunisia from Italians
Combat - British
British creates battle in territory 106 Sea Zone
Battle in Tobruk
British attack with 1 armour, 1 fighter and 1 mech_infantry
Italians defend with 1 artillery
British roll dice for 1 armour, 1 fighter and 1 mech_infantry in Tobruk, round 2 : 1/3 hits
Italians roll dice for 1 artillery in Tobruk, round 2 : 0/1 hits
1 artillery owned by the Italians lost in Tobruk
British win, taking 106 Sea Zone from Germans, taking Tobruk from Italians with 1 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery
Battle in Kwangsi
British attack with 1 armour, 1 artillery, 2 fighters, 3 infantry and 1 tactical_bomber
Japanese defend with 4 mech_infantrys
British roll dice for 1 armour, 1 artillery, 2 fighters, 3 infantry and 1 tactical_bomber in Kwangsi, round 2 : 5/8 hits
Japanese roll dice for 4 mech_infantrys in Kwangsi, round 2 : 2/4 hits
4 mech_infantrys owned by the Japanese and 2 infantry owned by the British lost in Kwangsi
British win, taking Kwangsi from Japanese with 1 armour, 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for British: 2 infantry
Casualties for Japanese: 4 mech_infantrys
Non Combat Move - British
2 fighters and 1 tactical_bomber moved from Kwangsi to Burma
2 artilleries and 2 infantry moved from Burma to Yunnan
1 artillery and 3 infantry moved from India to Burma
1 mech_infantry moved from Eastern Persia to India
1 infantry moved from Persia to Northwest Persia
1 artillery and 2 infantry moved from Iraq to Northwest Persia
1 fighter moved from Tobruk to Egypt
1 infantry moved from Trans-Jordan to Iraq
1 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Trans-Jordan to Iraq
1 mech_infantry moved from Belgian Congo to Egypt
3 mech_infantrys moved from Union of South Africa to Belgian Congo
1 transport moved from 91 Sea Zone to 106 Sea Zone
1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 destroyer moved from 106 Sea Zone to 91 Sea Zone
1 artillery moved from Egypt to Trans-Jordan
Place Units - British
1 artillery and 2 infantry placed in Egypt
1 armour and 2 mech_infantrys placed in Union of South Africa
1 fighter placed in United Kingdom
1 submarine placed in 110 Sea Zone
Turn Complete - British
British collect 35 PUs; end with 35 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUs
Place Units - UK_Pacific
1 armour, 1 artillery and 2 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 3,3
UK_Pacific collect 15 PUs (2 lost to blockades); end with 16 PUs total
Some Units in India change ownership: 1 armour, 1 artillery and 2 infantry
Dice Statistics:
Total
1 was rolled 10 times
2 was rolled 8 times
3 was rolled 8 times
4 was rolled 5 times
5 was rolled 4 times
6 was rolled 6 times
Average roll : 3.073
Median : 3.000
Variance : 0.725
Standard Deviation : 0.851
Total rolls : 41
Null / Other
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.444
Median : 3.000
Variance : 0.375
Standard Deviation : 0.612
Total rolls : 9
Germans Combat
3 was rolled 2 times
Average roll : 3.000
Median : 3.000
Variance : 4.000
Standard Deviation : 2.000
Total rolls : 2
British Combat
1 was rolled 3 times
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 1 times
6 was rolled 2 times
Average roll : 2.818
Median : 2.000
Variance : 1.100
Standard Deviation : 1.049
Total rolls : 11
Italians Combat
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Americans Combat
1 was rolled 3 times
2 was rolled 3 times
4 was rolled 1 times
5 was rolled 2 times
Average roll : 2.556
Median : 2.000
Variance : 1.375
Standard Deviation : 1.173
Total rolls : 9
Japanese Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.444
Median : 3.000
Variance : 0.375
Standard Deviation : 0.612
Total rolls : 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 armour, 1 artillery and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 fighter moved from Southern Italy to 95 Sea Zone
1 bomber moved from Southern Italy to 94 Sea Zone
1 fighter moved from Southern Italy to 94 Sea Zone
Combat - Italians
Battle in 95 Sea Zone
Italians attack with 1 fighter
British defend with 1 destroyer
Italians win with 1 fighter remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in 94 Sea Zone
Italians attack with 1 bomber and 1 fighter
Americans defend with 1 destroyer and 1 submarine
1 submarine owned by the Americans Submerged
Italians win with 1 bomber and 1 fighter remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Non Combat Move - Italians
1 bomber and 1 fighter moved from 94 Sea Zone to Southern Italy
1 fighter moved from 95 Sea Zone to Southern Italy
2 infantry moved from Northern Italy to Southern Italy
1 armour and 1 mech_infantry moved from Northern Italy to Romania
1 armour moved from Greece to Romania
2 infantry moved from Greece to 97 Sea Zone
2 infantry moved from 97 Sea Zone to Northern Italy
2 aaGuns moved from Northern Italy to Southern Italy
1 aaGun moved from Eastern Poland to Romania
Place Units - Italians
1 armour, 1 artillery and 1 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 2,4
Italians collect 10 PUs (2 lost to blockades); end with 10 PUs total
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 destroyer and 1 submarine; Remaining resources: 1 PUs;
Combat Move - ANZAC
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
2 infantry moved from 43 Sea Zone to Borneo
1 infantry moved from New South Wales to Queensland
1 artillery moved from New South Wales to Queensland
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 destroyer moved from 62 Sea Zone to 34 Sea Zone
1 destroyer moved from 54 Sea Zone to 44 Sea Zone
ANZAC take 44 Sea Zone from Japanese
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 destroyer and 1 submarine; Remaining resources: 1 PUs;
Combat Move - ANZAC
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
2 infantry moved from 43 Sea Zone to Borneo
1 infantry moved from New South Wales to Queensland
1 artillery moved from New South Wales to Queensland
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 destroyer moved from 62 Sea Zone to 34 Sea Zone
1 destroyer moved from 54 Sea Zone to 44 Sea Zone
ANZAC take 44 Sea Zone from Japanese
Combat - ANZAC
Battle in Borneo
Non Combat Move - ANZAC
Place Units - ANZAC
1 artillery placed in New South Wales
1 destroyer and 1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 1 artillery, 7 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from France to Normandy Bordeaux
Germans take Normandy Bordeaux from Americans
2 infantry moved from France to Southern France
1 tactical_bomber moved from France to Southern France
1 fighter moved from France to Southern France
2 armour moved from Finland to Norway
1 fighter moved from Western Germany to Norway
1 bomber moved from Western Germany to Archangel
2 infantry moved from Novgorod to Archangel
10 armour and 6 mech_infantrys moved from Belarus to Western Ukraine
1 mech_infantry moved from Eastern Poland to Western Ukraine
1 armour and 5 mech_infantrys moved from Romania to Western Ukraine
1 fighter moved from Western Germany to Norway
1 fighter moved from Southern Italy to Southern France
1 infantry moved from Eastern Poland to Western Ukraine
1 infantry moved from Novgorod to Archangel
1 artillery moved from Belarus to Archangel
1 submarine moved from 110 Sea Zone to 119 Sea Zone
Combat - Germans
Battle in Archangel
Germans attack with 1 artillery, 1 bomber and 3 infantry
Russians defend with 1 infantry
Germans win, taking Archangel from Russians with 1 artillery, 1 bomber and 3 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Germans attack with 11 armour, 1 infantry and 12 mech_infantrys
Russians defend with 2 infantry
Germans win, taking Western Ukraine from Russians with 11 armour, 1 infantry and 12 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Norway
Germans attack with 2 armour and 2 fighters
Russians defend with 1 infantry
Germans win, taking Norway from Russians with 2 armour and 2 fighters remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Southern France
Germans attack with 2 fighters, 2 infantry and 1 tactical_bomber
Americans defend with 1 armour, 1 factory_minor and 1 harbour
Germans win, taking Southern France from Americans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 armour
Non Combat Move - Germans
1 armour and 1 mech_infantry moved from Germany to Eastern Poland
1 fighter moved from Southern France to Southern Italy
2 fighters moved from Norway to Western Germany
1 submarine moved from 125 Sea Zone to 112 Sea Zone
1 tactical_bomber moved from Southern France to Southern Italy
1 fighter moved from Southern France to Western Germany
1 bomber moved from Archangel to Novgorod
Place Units - Germans
3 infantry placed in Novgorod
1 artillery and 2 infantry placed in France
2 armour and 3 mech_infantrys placed in Germany
2 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,1,5
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,1
Germans collect 47 PUs (5 lost to blockades); end with 47 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Russians
Russians buy 10 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Samara to Vologda
1 submarine moved from 105 Sea Zone to 109 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Russians
Russians buy 10 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Samara to Vologda
1 submarine moved from 105 Sea Zone to 109 Sea Zone
Non Combat Move - Russians
1 artillery moved from Ukraine to Rostov
1 artillery moved from Bessarabia to Ukraine
2 infantry moved from Volgograd to Rostov
2 infantry moved from Russia to Tambov
1 artillery moved from Tambov to Russia
1 infantry moved from Ukraine to Rostov
Place Units - Russians
2 infantry placed in Ukraine
2 infantry placed in Volgograd
6 infantry placed in Russia
Turn Complete - Russians
Russians collect 20 PUs; end with 20 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese repair damage of 6x factory_minor; Remaining resources: 45 PUs; 6 SuicideAttackTokens;
Japanese buy 2 armour, 1 destroyer, 1 infantry, 4 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Anhwe to Kweichow
1 armour moved from Hunan to Kweichow
3 mech_infantrys moved from Kiangsu to Kweichow
3 armour moved from Kwangtung to Kwangsi
2 bombers moved from Kwangtung to Kwangsi
1 tactical_bomber moved from Kwangtung to Kwangsi
1 submarine moved from 6 Sea Zone to 16 Sea Zone
2 fighters moved from 6 Sea Zone to 16 Sea Zone
1 fighter moved from Japan to 16 Sea Zone
1 submarine moved from 36 Sea Zone to 44 Sea Zone
1 fighter moved from 35 Sea Zone to 44 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to 43 Sea Zone
1 armour moved from Timguska to Urals
Japanese take Urals from Russians
1 armour moved from Urals to Novosibirsk
1 artillery moved from Timguska to Novosibirsk
3 armour moved from Caucasus to Kazakhstan
Combat - Japanese
Battle in 16 Sea Zone
Japanese attack with 3 fighters and 1 submarine
Americans defend with 1 destroyer
Japanese win with 3 fighters remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Battle in 44 Sea Zone
Japanese attack with 1 fighter and 1 submarine
ANZAC defend with 1 destroyer
Japanese win, taking 44 Sea Zone from ANZAC with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 43 Sea Zone
Japanese attack with 1 tactical_bomber
ANZAC defend with 1 transport
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Kwangsi
Japanese attack with 3 armour, 2 bombers and 1 tactical_bomber
British defend with 1 armour, 1 artillery and 1 infantry
Japanese win, taking Kwangsi from Chinese with 1 armour, 2 bombers and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Japanese: 2 armour
Casualties for British: 1 armour, 1 artillery and 1 infantry
Battle in Kweichow
Japanese attack with 1 armour, 1 infantry and 3 mech_infantrys
Chinese defend with 1 infantry
Japanese win, taking Kweichow from Chinese with 1 armour and 3 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Novosibirsk
Japanese attack with 1 armour and 1 artillery
Russians defend with 1 infantry
Japanese win, taking Novosibirsk from Russians with 1 armour and 1 artillery remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Kazakhstan
Japanese attack with 3 armour
British defend with 1 mech_infantry
Japanese win, taking Kazakhstan from Russians with 3 armour remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Non Combat Move - Japanese
1 aaGun moved from Anhwe to Kweichow
1 tactical_bomber moved from Kwangsi to Kwangtung
2 bombers moved from Kwangsi to Kwangtung
1 tactical_bomber moved from 43 Sea Zone to 35 Sea Zone
1 fighter moved from 44 Sea Zone to 35 Sea Zone
2 infantry moved from Korea to Amur
2 fighters moved from 16 Sea Zone to 6 Sea Zone
1 fighter moved from 16 Sea Zone to Japan
2 submarines moved from 6 Sea Zone to 35 Sea Zone
Place Units - Japanese
2 armour and 1 mech_infantry placed in Kwangtung
3 mech_infantrys placed in Kiangsu
1 infantry placed in Japan
1 destroyer and 1 submarine placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 49 PUs; end with 49 PUs total
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 2 armour, 1 artillery, 1 cruiser, 3 destroyers, 2 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
2 infantry moved from Gibraltar to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 93 Sea Zone
2 infantry moved from 93 Sea Zone to Southern France
2 fighters moved from 91 Sea Zone to Southern France
1 carrier moved from 91 Sea Zone to 93 Sea Zone
1 cruiser moved from 91 Sea Zone to 93 Sea Zone
1 submarine moved from 94 Sea Zone to 99 Sea Zone
1 submarine moved from 91 Sea Zone to 94 Sea Zone
1 destroyer moved from 91 Sea Zone to 94 Sea Zone
1 bomber moved from Burma to Kwangtung
1 mech_infantry moved from Siberia to Sakha
Russians take Sakha from Japanese
1 infantry moved from Soviet Far East to Siberia
1 mech_infantry moved from Soviet Far East to Sakha
1 transport moved from 3 Sea Zone to 1 Sea Zone
1 destroyer moved from 3 Sea Zone to 7 Sea Zone
1 submarine moved from 3 Sea Zone to 5 Sea Zone
1 destroyer moved from 26 Sea Zone to 16 Sea Zone
1 carrier, 2 fighters and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
1 cruiser, 1 destroyer and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 infantry moved from Central United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 transport moved from 101 Sea Zone to 86 Sea Zone
1 cruiser, 1 destroyer, 2 infantry, 1 submarine and 1 transport moved from 101 Sea Zone to 91 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 2 armour, 1 artillery, 1 cruiser, 3 destroyers, 2 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
2 infantry moved from Gibraltar to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 93 Sea Zone
2 infantry moved from 93 Sea Zone to Southern France
2 fighters moved from 91 Sea Zone to Southern France
1 carrier moved from 91 Sea Zone to 93 Sea Zone
1 cruiser moved from 91 Sea Zone to 93 Sea Zone
1 submarine moved from 94 Sea Zone to 99 Sea Zone
1 submarine moved from 91 Sea Zone to 94 Sea Zone
1 destroyer moved from 91 Sea Zone to 94 Sea Zone
1 bomber moved from Burma to Kwangtung
1 mech_infantry moved from Siberia to Sakha
Russians take Sakha from Japanese
1 infantry moved from Soviet Far East to Siberia
1 mech_infantry moved from Soviet Far East to Sakha
1 transport moved from 3 Sea Zone to 1 Sea Zone
1 destroyer moved from 3 Sea Zone to 7 Sea Zone
1 submarine moved from 3 Sea Zone to 5 Sea Zone
1 destroyer moved from 26 Sea Zone to 16 Sea Zone
1 carrier, 2 fighters and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
1 cruiser, 1 destroyer and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 infantry moved from Central United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 transport moved from 101 Sea Zone to 86 Sea Zone
1 cruiser, 1 destroyer, 2 infantry, 1 submarine and 1 transport moved from 101 Sea Zone to 91 Sea Zone
Combat - Americans
Americans creates battle in territory 37 Sea Zone
Battle in Southern France
Americans attack with 2 fighters and 2 infantry
Germans defend with 1 factory_minor, 1 harbour and 2 infantry
Americans roll dice for 1 cruiser in Southern France, round 2 : 1/1 hits
Americans roll dice for 2 fighters and 2 infantry in Southern France, round 2 : 3/4 hits
Germans roll dice for 2 infantry in Southern France, round 2 : 1/2 hits
1 infantry owned by the Americans and 2 infantry owned by the Germans lost in Southern France
Americans win, taking 37 Sea Zone from Japanese, taking Southern France from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Americans: 1 infantry
Strategic bombing raid in Kwangtung
AA fire in Kwangtung : 0/1 hits
Bombing raid in Kwangtung rolls: 7 and causes: 6 damage to unit: factory_minor
Bombing raid in Kwangtung causes 6 damage total.
Non Combat Move - Americans
1 bomber moved from Kwangtung to Burma
2 fighters moved from Southern France to 93 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
1 fighter and 1 tactical_bomber moved from 45 Sea Zone to Queensland
Place Units - Americans
1 destroyer and 1 transport placed in 10 Sea Zone
1 destroyer and 1 transport placed in 101 Sea Zone
1 cruiser and 1 submarine placed in 10 Sea Zone
1 destroyer placed in 101 Sea Zone
1 armour and 1 infantry placed in Eastern United States
1 armour, 1 artillery and 1 infantry placed in Western United States
Turn Complete - Americans
Americans collect 56 PUs; end with 56 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
Dice Statistics:
Total
1 was rolled 4 times
2 was rolled 3 times
3 was rolled 4 times
5 was rolled 4 times
Average roll : 2.800
Median : 3.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 15
Null / Other
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 2 times
5 was rolled 1 times
Average roll : 2.500
Median : 2.500
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6
Germans Combat
2 was rolled 1 times
5 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
Americans Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 2 times
5 was rolled 1 times
Average roll : 2.500
Median : 2.500
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6
Japanese Combat
5 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Yunnan to Hunan
Chinese take Hunan from Japanese
1 infantry moved from Shensi to Hopei
Chinese take Hopei from Japanese
1 infantry moved from Kansu to Suiyuyan
Chinese take Suiyuyan from Japanese