@Stucifer Thanks for letting me know. Hmm I was thinking about a big transport shuck into Western Germany or France but seems like that won’t quite work. Well know the british take then the Americans land planes that’s how it works now.
Stuck Tojo Axis vs Surprise Attack Allies +12
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Combat Move - French
2 infantry moved from Eastern Persia to TurkmenistanNon Combat Move - French
Turn Complete - French
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 factory_minor, 10 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Russia to Novosibirsk
1 mech_infantry moved from Belarus to Bryansk
1 mech_infantry moved from Eastern Poland to Bryansk
1 bomber moved from Russia to Novosibirsk
1 fighter moved from Russia to Samara
1 bomber moved from Russia to Bryansk
3 infantry moved from France to Normandy Bordeaux
3 infantry moved from Holland Belgium to Normandy Bordeaux
6 fighters and 2 tactical_bombers moved from Western Germany to Normandy Bordeaux
1 bomber moved from Western Germany to Normandy Bordeaux
1 armour moved from Russia to Samara
1 armour moved from Russia to Novosibirsk
1 mech_infantry moved from Smolensk to SamaraCombat - Germans
Battle in Novosibirsk
Germans attack with 2 armour and 1 bomber
British defend with 1 infantry
Germans win, taking Novosibirsk from British with 1 armour and 1 bomber remaining. Battle score for attacker is -3
Casualties for Germans: 1 armour
Casualties for British: 1 infantry
Battle in Samara
Germans attack with 1 armour, 1 fighter and 1 mech_infantry
British defend with 1 artillery and 1 infantry
Germans win, taking Samara from British with 1 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 7
Casualties for British: 1 artillery and 1 infantry
Battle in Bryansk
Germans attack with 1 bomber and 2 mech_infantrys
British defend with 1 infantry
Germans win, taking Bryansk from British with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Normandy Bordeaux
Germans attack with 1 bomber, 6 fighters, 6 infantry and 2 tactical_bombers
British defend with 1 artillery, 1 factory_minor, 1 harbour and 5 infantry
Germans win, taking Normandy Bordeaux from British with 1 bomber, 6 fighters, 4 infantry and 2 tactical_bombers remaining. Battle score for attacker is 13
Casualties for Germans: 2 infantry
Casualties for British: 1 artillery and 5 infantryNon Combat Move - Germans
6 fighters and 2 tactical_bombers moved from Normandy Bordeaux to Western Germany
1 bomber moved from Normandy Bordeaux to Western Germany
3 artilleries moved from Holland Belgium to France
1 armour moved from Poland to Western Ukraine
3 armour moved from Novgorod to Smolensk
1 bomber moved from Novosibirsk to Russia
1 fighter moved from Samara to Russia
1 bomber moved from Bryansk to Russia
1 infantry moved from Northern Italy to Southern Italy
1 infantry moved from Northern Italy to Southern Italy
2 infantry moved from Western Germany to Northern Italy
1 infantry moved from Western Germany to France
1 mech_infantry moved from Western Germany to Slovakia Hungary
1 mech_infantry moved from Western Germany to Slovakia HungaryPlace Units - Germans
1 factory_minor placed in Romania
Germans undo move 1.
1 factory_minor placed in Western Ukraine
3 armour placed in Russia
3 mech_infantrys placed in Novgorod
3 infantry placed in France
7 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,3,6,3,4,2
Germans collect 55 PUs (2 lost to blockades); end with 55 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 70 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Combat Move - Russians
Turn Complete - Russians
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Japanese
Japanese buy 1 artillery, 4 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 mech_infantry moved from Jehol to Manchuria
Japanese take Manchuria from Chinese
2 armour and 1 mech_infantry moved from Shensi to Hopei
1 fighter moved from Kiangsu to 20 Sea Zone
1 submarine moved from 19 Sea Zone to 20 Sea Zone
1 bomber moved from Kiangsu to Kwangsi
1 bomber moved from Kiangsu to 36 Sea Zone
1 fighter moved from Kwangtung to Kwangsi
3 infantry and 1 tactical_bomber moved from Kwangtung to Kwangsi
4 infantry moved from Kiangsi to Kwangsi
1 infantry moved from Kiangsi to Hunan
Japanese take Hunan from ChineseCombat - Japanese
Japanese creates battle in territory 6 Sea Zone
Battle in 6 Sea Zone
Japanese attack with 1 battleship, 2 carriers, 3 destroyers, 3 fighters and 1 transport
ANZAC defend with 1 submarine; Americans defend with 4 submarines
Japanese win with 1 battleship, 2 carriers, 3 destroyers, 3 fighters and 1 transport remaining. Battle score for attacker is 30
Casualties for ANZAC: 1 submarine
Casualties for Americans: 4 submarines
Battle in 20 Sea Zone
Japanese attack with 1 fighter and 1 submarine
ANZAC defend with 1 destroyer
Japanese win, taking 20 Sea Zone from Americans with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 36 Sea Zone
Japanese attack with 1 bomber
ANZAC defend with 1 transport
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Kwangsi
Japanese attack with 1 bomber, 1 fighter, 7 infantry and 1 tactical_bomber
ANZAC defend with 1 artillery and 1 infantry; British defend with 1 aaGun and 4 infantry
retreated to Kwangsi
Chinese win with 1 artillery and 1 infantry remaining. Battle score for attacker is -25
Casualties for Japanese: 1 fighter, 7 infantry and 1 tactical_bomber
Casualties for British: 1 aaGun and 4 infantry
Battle in Hopei
Japanese attack with 2 armour and 1 mech_infantry
Chinese defend with 1 infantry
Japanese win, taking Hopei from Chinese with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
1 aaGun moved from Shensi to Hopei
1 bomber moved from Kwangsi to Kiangsu
1 fighter moved from 20 Sea Zone to Kwangtung
1 bomber moved from 36 Sea Zone to KiangsuPlace Units - Japanese
1 artillery and 2 infantry placed in Kwangtung
2 infantry and 1 mech_infantry placed in Kiangsu
1 submarine placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 29 PUs; end with 29 PUs total -
2/3 with your AA. Nice. My Japanese air force has been taking a sh*t kicking this whole game.
-
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Americans
Americans buy 2 armour, 2 artilleries, 1 destroyer, 4 infantry, 2 submarines, 1 tactical_bomber and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 mech_infantry moved from Yakut S.S.R. to Yenisey
Americans take Yenisey from Japanese
1 artillery moved from Korea to Manchuria
1 infantry moved from Amur to Manchuria
1 bomber moved from Buryatia to Manchuria
1 artillery and 1 infantry moved from Siberia to Amur
1 armour and 1 infantry moved from Soviet Far East to Siberia
1 armour moved from Siberia to Amur
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone
1 transport moved from 3 Sea Zone to 1 Sea Zone
1 transport moved from 9 Sea Zone to 10 Sea Zone
2 submarines moved from 10 Sea Zone to 7 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 8 Sea Zone to 3 Sea Zone
1 destroyer moved from 18 Sea Zone to 6 Sea Zone
1 destroyer moved from 17 Sea Zone to 6 Sea Zone
Americans take 17 Sea Zone from Japanese
1 destroyer moved from 16 Sea Zone to 6 Sea Zone
1 destroyer moved from 5 Sea Zone to 6 Sea Zone
1 submarine moved from 7 Sea Zone to 6 Sea Zone
1 destroyer moved from 7 Sea Zone to 6 Sea Zone
2 submarines moved from 26 Sea Zone to 6 Sea Zone
1 bomber moved from Western United States to 6 Sea Zone
1 transport moved from 91 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from Morocco to 92 Sea Zone
1 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 104 Sea Zone
3 transports moved from 110 Sea Zone to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 93 Sea Zone
1 artillery and 1 infantry moved from 93 Sea Zone to Southern France
1 infantry, 1 mech_infantry and 1 transport moved from 104 Sea Zone to 110 Sea Zone
1 infantry and 1 mech_infantry moved from 110 Sea Zone to Holland Belgium
1 destroyer moved from 92 Sea Zone to 93 Sea Zone
1 destroyer moved from 99 Sea Zone to 97 Sea Zone
1 destroyer moved from 91 Sea Zone to 93 Sea Zone
1 submarine moved from 91 Sea Zone to 95 Sea Zone
1 submarine moved from 91 Sea Zone to 110 Sea Zone
1 armour and 3 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 carrier, 1 destroyer, 1 fighter, 3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone -
I’m not sure if you have any Kami’s left, so I thought I would ask and to see OOL for sz 6
-
@suprise:
I’m not sure if you have any Kami’s left, so I thought I would ask and to see OOL for sz 6
Looks like I still have all six. You have five destroyers, so put one kami. per destroyer, and two on the extra one, please.
-
Max defence, too, please.
-
Hello, friend:
Here’s the situation: the girlfriend and I are leaving for Europe on Thursday and we’ll be gone for almost a month. I’ll try to play as much as I can before we leave but I definitely have some games that aren’t close to being finished.
Are you OK with putting our match on hold for about 3 1/2 weeks after Thursday?
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Americans
Americans buy 2 armour, 2 artilleries, 1 destroyer, 4 infantry, 2 submarines, 1 tactical_bomber and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 mech_infantry moved from Yakut S.S.R. to Yenisey
Americans take Yenisey from Japanese
1 artillery moved from Korea to Manchuria
1 infantry moved from Amur to Manchuria
1 bomber moved from Buryatia to Manchuria
1 artillery and 1 infantry moved from Siberia to Amur
1 armour and 1 infantry moved from Soviet Far East to Siberia
1 armour moved from Siberia to Amur
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone
1 transport moved from 3 Sea Zone to 1 Sea Zone
1 transport moved from 9 Sea Zone to 10 Sea Zone
2 submarines moved from 10 Sea Zone to 7 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 8 Sea Zone to 3 Sea Zone
1 destroyer moved from 18 Sea Zone to 6 Sea Zone
1 destroyer moved from 17 Sea Zone to 6 Sea Zone
Americans take 17 Sea Zone from Japanese
1 destroyer moved from 16 Sea Zone to 6 Sea Zone
1 destroyer moved from 5 Sea Zone to 6 Sea Zone
1 submarine moved from 7 Sea Zone to 6 Sea Zone
1 destroyer moved from 7 Sea Zone to 6 Sea Zone
2 submarines moved from 26 Sea Zone to 6 Sea Zone
1 bomber moved from Western United States to 6 Sea Zone
1 transport moved from 91 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from Morocco to 92 Sea Zone
1 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 104 Sea Zone
3 transports moved from 110 Sea Zone to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 93 Sea Zone
1 artillery and 1 infantry moved from 93 Sea Zone to Southern France
1 infantry, 1 mech_infantry and 1 transport moved from 104 Sea Zone to 110 Sea Zone
1 infantry and 1 mech_infantry moved from 110 Sea Zone to Holland Belgium
1 destroyer moved from 92 Sea Zone to 93 Sea Zone
1 destroyer moved from 99 Sea Zone to 97 Sea Zone
1 destroyer moved from 91 Sea Zone to 93 Sea Zone
1 submarine moved from 91 Sea Zone to 95 Sea Zone
1 submarine moved from 91 Sea Zone to 110 Sea Zone
1 armour and 3 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 carrier, 1 destroyer, 1 fighter, 3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea ZoneCombat - Americans
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 2
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 3
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 2
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 3
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 6,5
Battle in Manchuria
Americans attack with 1 artillery, 1 bomber and 1 infantry
Japanese defend with 1 mech_infantry
Americans roll dice for 1 artillery, 1 bomber and 1 infantry in Manchuria, round 2 : 3/3 hits
Japanese roll dice for 1 mech_infantry in Manchuria, round 2 : 1/1 hits
1 infantry owned by the Americans and 1 mech_infantry owned by the Japanese lost in Manchuria
Americans win, taking Manchuria from Japanese with 1 artillery and 1 bomber remaining. Battle score for attacker is 1
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in 6 Sea Zone
Americans attack with 1 bomber, 3 destroyers and 3 submarines
Japanese defend with 1 battleship, 2 carriers, 3 destroyers, 3 fighters, 1 submarine and 1 transport
Americans roll dice for 3 submarines in 6 Sea Zone, round 2 : 0/3 hits
Americans roll dice for 1 bomber and 3 destroyers in 6 Sea Zone, round 2 : 0/4 hits
Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 battleship, 2 carriers, 3 destroyers, 3 fighters and 1 transport in 6 Sea Zone, round 2 : 5/9 hits
3 submarines owned by the Americans and 3 destroyers owned by the Americans lost in 6 Sea Zone
retreated to 6 Sea Zone
Japanese win with 1 battleship, 2 carriers, 3 destroyers, 3 fighters, 1 submarine and 1 transport remaining. Battle score for attacker is -42
Casualties for Americans: 3 destroyers and 3 submarines
Battle in Holland Belgium
Battle in Southern FranceNon Combat Move - Americans
1 bomber moved from 6 Sea Zone to Amur
1 bomber moved from Manchuria to Amur
1 artillery and 1 infantry moved from 3 Sea Zone to Soviet Far East
1 armour and 3 infantry moved from 91 Sea Zone to MoroccoPlace Units - Americans
2 transports placed in 101 Sea Zone
1 armour, 1 artillery and 2 infantry placed in Eastern United States
1 tactical_bomber placed in Eastern United States
1 armour, 1 artillery and 2 infantry placed in Western United States
1 destroyer, 2 submarines and 1 transport placed in 10 Sea ZoneTurn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,5,6,1,3,5,3,1,3,5,6,3
Americans collect 66 PUs (3 lost to blockades); end with 66 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 91 PUsDice Statistics:
Total
1 was rolled 12 times
2 was rolled 13 times
3 was rolled 14 times
4 was rolled 3 times
5 was rolled 13 times
6 was rolled 13 times
Average roll : 3.456
Median : 3.000
Variance : 1.284
Standard Deviation : 1.133
Total rolls : 68Null / Other
1 was rolled 6 times
2 was rolled 5 times
3 was rolled 7 times
4 was rolled 1 times
5 was rolled 5 times
6 was rolled 5 times
Average roll : 3.310
Median : 3.000
Variance : 0.893
Standard Deviation : 0.945
Total rolls : 29Americans Combat
2 was rolled 3 times
4 was rolled 1 times
5 was rolled 3 times
6 was rolled 3 times
Average roll : 4.300
Median : 5.000
Variance : 1.556
Standard Deviation : 1.247
Total rolls : 10Japanese Combat
1 was rolled 6 times
2 was rolled 5 times
3 was rolled 7 times
4 was rolled 1 times
5 was rolled 5 times
6 was rolled 5 times
Average roll : 3.310
Median : 3.000
Variance : 0.893
Standard Deviation : 0.945
Total rolls : 29 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 6 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Sikang to Shensi
Chinese take Shensi from Japanese
1 infantry moved from Anhwe to Jehol
Chinese take Jehol from Japanese
1 infantry moved from Anhwe to Shantung
Chinese take Shantung from Japanese
1 infantry moved from Anhwe to Kiangsi
Chinese take Kiangsi from Japanese
2 infantry moved from Anhwe to Hunan
1 infantry moved from Kweichow to Hunan -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 6 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Sikang to Shensi
Chinese take Shensi from Japanese
1 infantry moved from Anhwe to Jehol
Chinese take Jehol from Japanese
1 infantry moved from Anhwe to Shantung
Chinese take Shantung from Japanese
1 infantry moved from Anhwe to Kiangsi
Chinese take Kiangsi from Japanese
2 infantry moved from Anhwe to Hunan
1 infantry moved from Kweichow to HunanCombat - Chinese
Battle in Hunan
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Hunan, round 2 : 2/3 hits
Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Hunan
Chinese win, taking Hunan from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 infantry moved from Szechwan to KweichowPlace Units - Chinese
1 infantry placed in Kansu
1 infantry placed in Tsinghai
1 infantry placed in Anhwe
1 infantry placed in Chahar
1 artillery and 2 infantry placed in HunanTurn Complete - Chinese
Chinese collect 19 PUs; end with 19 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 25 PUsDice Statistics:
Total
1 was rolled 14 times
2 was rolled 13 times
3 was rolled 14 times
4 was rolled 5 times
5 was rolled 14 times
6 was rolled 13 times
Average roll : 3.425
Median : 3.000
Variance : 0.875
Standard Deviation : 0.935
Total rolls : 73Null / Other
1 was rolled 6 times
2 was rolled 5 times
3 was rolled 7 times
4 was rolled 2 times
5 was rolled 5 times
6 was rolled 5 times
Average roll : 3.333
Median : 3.000
Variance : 0.483
Standard Deviation : 0.695
Total rolls : 30Americans Combat
2 was rolled 3 times
4 was rolled 1 times
5 was rolled 3 times
6 was rolled 3 times
Average roll : 4.300
Median : 5.000
Variance : 1.556
Standard Deviation : 1.247
Total rolls : 10Chinese Combat
1 was rolled 2 times
5 was rolled 1 times
Average roll : 2.333
Median : 1.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3Japanese Combat
1 was rolled 6 times
2 was rolled 5 times
3 was rolled 7 times
4 was rolled 2 times
5 was rolled 5 times
6 was rolled 5 times
Average roll : 3.333
Median : 3.000
Variance : 0.483
Standard Deviation : 0.695
Total rolls : 30 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Combat Move - British
5 infantry moved from Yunnan to Kwangsi
1 artillery and 1 infantry moved from French Indo China to Kwangsi
2 artilleries and 2 infantry moved from Burma to Yunnan
1 artillery and 2 infantry moved from Rostov to Ukraine
1 armour moved from Caucasus to Novosibirsk
1 armour moved from Caucasus to Samara
1 mech_infantry moved from Caucasus to Novosibirsk
1 armour moved from Caucasus to Samara
1 mech_infantry moved from Caucasus to Samara
1 armour moved from Caucasus to Bryansk
1 infantry moved from Tambov to Bryansk
1 infantry moved from Volgograd to Samara
1 artillery and 5 infantry moved from United Kingdom to 110 Sea Zone
1 artillery and 5 infantry moved from 110 Sea Zone to Normandy Bordeaux
3 fighters moved from United Kingdom to Normandy Bordeaux
1 infantry moved from Tunisia to Libya
1 transport moved from 80 Sea Zone to 79 Sea Zone
1 artillery and 1 infantry moved from West India to 79 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 79 Sea Zone to 80 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - British
British buy 2 armour, 1 artillery, 7 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 7 infantry; Remaining resources: 0 PUs;Combat Move - British
5 infantry moved from Yunnan to Kwangsi
1 artillery and 1 infantry moved from French Indo China to Kwangsi
2 artilleries and 2 infantry moved from Burma to Yunnan
1 artillery and 2 infantry moved from Rostov to Ukraine
1 armour moved from Caucasus to Novosibirsk
1 armour moved from Caucasus to Samara
1 mech_infantry moved from Caucasus to Novosibirsk
1 armour moved from Caucasus to Samara
1 mech_infantry moved from Caucasus to Samara
1 armour moved from Caucasus to Bryansk
1 infantry moved from Tambov to Bryansk
1 infantry moved from Volgograd to Samara
1 artillery and 5 infantry moved from United Kingdom to 110 Sea Zone
1 artillery and 5 infantry moved from 110 Sea Zone to Normandy Bordeaux
3 fighters moved from United Kingdom to Normandy Bordeaux
1 infantry moved from Tunisia to Libya
1 transport moved from 80 Sea Zone to 79 Sea Zone
1 artillery and 1 infantry moved from West India to 79 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 79 Sea Zone to 80 Sea ZoneCombat - British
Battle in Normandy Bordeaux
British attack with 1 artillery, 3 fighters and 5 infantry
Germans defend with 1 factory_minor, 1 harbour and 4 infantry
British roll dice for 1 artillery, 3 fighters and 5 infantry in Normandy Bordeaux, round 2 : 2/9 hits
Germans roll dice for 4 infantry in Normandy Bordeaux, round 2 : 2/4 hits
2 infantry owned by the Germans and 2 infantry owned by the British lost in Normandy Bordeaux
British roll dice for 1 artillery, 3 fighters and 3 infantry in Normandy Bordeaux, round 3 : 4/7 hits
Germans roll dice for 2 infantry in Normandy Bordeaux, round 3 : 0/2 hits
2 infantry owned by the Germans lost in Normandy Bordeaux
British win, taking Normandy Bordeaux from Germans with 1 artillery, 3 fighters and 3 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 4 infantry
Casualties for British: 2 infantry
Battle in Bryansk
British attack with 1 armour and 1 infantry
Germans defend with 2 mech_infantrys
British roll dice for 1 armour and 1 infantry in Bryansk, round 2 : 0/2 hits
Germans roll dice for 2 mech_infantrys in Bryansk, round 2 : 1/2 hits
1 infantry owned by the British lost in Bryansk
British roll dice for 1 armour in Bryansk, round 3 : 1/1 hits
Germans roll dice for 2 mech_infantrys in Bryansk, round 3 : 1/2 hits
1 mech_infantry owned by the Germans and 1 armour owned by the British lost in Bryansk
Germans win with 1 mech_infantry remaining. Battle score for attacker is -5
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 armour and 1 infantry
Battle in Ukraine
British attack with 1 artillery and 2 infantry
Italians defend with 1 armour, 1 artillery and 1 factory_minor
British roll dice for 1 artillery and 2 infantry in Ukraine, round 2 : 1/3 hits
Italians roll dice for 1 armour and 1 artillery in Ukraine, round 2 : 1/2 hits
1 artillery owned by the Italians and 1 infantry owned by the British lost in Ukraine
British roll dice for 1 artillery and 1 infantry in Ukraine, round 3 : 0/2 hits
Italians roll dice for 1 armour in Ukraine, round 3 : 1/1 hits
1 infantry owned by the British lost in Ukraine
British roll dice for 1 artillery in Ukraine, round 4 : 0/1 hits
Italians roll dice for 1 armour in Ukraine, round 4 : 1/1 hits
1 artillery owned by the British lost in Ukraine
Italians win with 1 armour remaining. Battle score for attacker is -6
Casualties for British: 1 artillery and 2 infantry
Casualties for Italians: 1 artillery
Battle in Novosibirsk
British attack with 1 armour and 1 mech_infantry
Germans defend with 1 armour
British roll dice for 1 armour and 1 mech_infantry in Novosibirsk, round 2 : 1/2 hits
Germans roll dice for 1 armour in Novosibirsk, round 2 : 0/1 hits
1 armour owned by the Germans lost in Novosibirsk
British win, taking Novosibirsk from Germans with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Battle in Samara
British attack with 2 armour, 1 infantry and 1 mech_infantry
Germans defend with 1 armour and 1 mech_infantry
British roll dice for 2 armour, 1 infantry and 1 mech_infantry in Samara, round 2 : 1/4 hits
Germans roll dice for 1 armour and 1 mech_infantry in Samara, round 2 : 0/2 hits
1 mech_infantry owned by the Germans lost in Samara
British roll dice for 2 armour, 1 infantry and 1 mech_infantry in Samara, round 3 : 1/4 hits
Germans roll dice for 1 armour in Samara, round 3 : 0/1 hits
1 armour owned by the Germans lost in Samara
British win, taking Samara from Germans with 2 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 10
Casualties for Germans: 1 armour and 1 mech_infantryNon Combat Move - British
1 infantry moved from Volgograd to Tambov
1 infantry moved from Caucasus to Volgograd
1 artillery moved from Caucasus to Volgograd
1 aaGun moved from Kazakhstan to Volgograd
1 infantry moved from Caucasus to Rostov
1 artillery and 3 infantry moved from Northwest Persia to Caucasus
1 infantry moved from Persia to Northwest Persia
1 artillery and 1 infantry moved from Iraq to Northwest Persia
2 armour and 2 mech_infantrys moved from Iraq to Caucasus
2 infantry moved from Trans-Jordan to Iraq
1 artillery and 2 infantry moved from Egypt to Trans-Jordan
1 artillery and 1 infantry moved from 80 Sea Zone to Iraq
1 artillery and 3 infantry moved from India to West India
1 armour moved from India to Yunnan
3 fighters moved from Normandy Bordeaux to United KingdomPlace Units - British
1 artillery and 5 infantry placed in United Kingdom
2 armour and 1 mech_infantry placed in Iraq
1 infantry and 2 mech_infantrys placed in Egypt
British undo move 3.
2 infantry and 1 mech_infantry placed in Egypt
1 mech_infantry placed in Union of South AfricaTurn Complete - British
British collect 41 PUs; end with 41 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 46 PUsPlace Units - UK_Pacific
7 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 21 PUs; end with 21 PUs total
Some Units in India change ownership: 7 infantryDice Statistics:
Total
1 was rolled 23 times
2 was rolled 23 times
3 was rolled 17 times
4 was rolled 16 times
5 was rolled 27 times
6 was rolled 20 times
Average roll : 3.484
Median : 3.500
Variance : 0.688
Standard Deviation : 0.829
Total rolls : 126Null / Other
1 was rolled 6 times
2 was rolled 5 times
3 was rolled 7 times
4 was rolled 2 times
5 was rolled 5 times
6 was rolled 5 times
Average roll : 3.333
Median : 3.000
Variance : 0.483
Standard Deviation : 0.695
Total rolls : 30Germans Combat
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 3 times
5 was rolled 5 times
6 was rolled 1 times
Average roll : 3.643
Median : 4.000
Variance : 1.077
Standard Deviation : 1.038
Total rolls : 14British Combat
1 was rolled 6 times
2 was rolled 7 times
3 was rolled 1 times
4 was rolled 8 times
5 was rolled 8 times
6 was rolled 5 times
Average roll : 3.571
Median : 4.000
Variance : 1.147
Standard Deviation : 1.071
Total rolls : 35Italians Combat
2 was rolled 2 times
3 was rolled 1 times
6 was rolled 1 times
Average roll : 3.250
Median : 2.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4Americans Combat
2 was rolled 3 times
4 was rolled 1 times
5 was rolled 3 times
6 was rolled 3 times
Average roll : 4.300
Median : 5.000
Variance : 1.556
Standard Deviation : 1.247
Total rolls : 10Chinese Combat
1 was rolled 2 times
5 was rolled 1 times
Average roll : 2.333
Median : 1.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3Japanese Combat
1 was rolled 6 times
2 was rolled 5 times
3 was rolled 7 times
4 was rolled 2 times
5 was rolled 5 times
6 was rolled 5 times
Average roll : 3.333
Median : 3.000
Variance : 0.483
Standard Deviation : 0.695
Total rolls : 30 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Italians
Italians buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Ukraine to Tambov
1 artillery and 1 infantry moved from France to Southern France
2 infantry moved from Northern Italy to Southern France
2 fighters moved from Southern Italy to Southern FranceCombat - Italians
Battle in Tambov
Italians attack with 1 armour
British defend with 1 infantry
British win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Italians: 1 armour
Battle in Southern France
Italians attack with 1 artillery, 2 fighters and 3 infantry
Americans defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Italians win, taking Southern France from Americans with 1 artillery, 2 fighters and 2 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 infantry
Casualties for Americans: 1 artillery and 1 infantryNon Combat Move - Italians
2 fighters moved from Southern France to Southern Italy
1 artillery and 1 infantry moved from Bessarabia to Ukraine
1 aaGun moved from Northern Italy to Southern ItalyPlace Units - Italians
1 artillery and 1 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 12
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,3,2,4,3,1
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 6,5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,4,5,1,3,2,6
Italians collect 4 PUs (12 lost to blockades); end with 4 PUs total -
Hello, friend:
Here’s the situation: the girlfriend and I are leaving for Europe on Thursday and we’ll be gone for almost a month. I’ll try to play as much as I can before we leave but I definitely have some games that aren’t close to being finished.
Are you OK with putting our match on hold for about 3 1/2 weeks after Thursday?
So, are you OK with putting this one on hold until I get back from Europe?
-
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 2 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 transport moved from 37 Sea Zone to 43 Sea Zone
2 infantry moved from Borneo to 43 Sea Zone
2 infantry and 1 transport moved from 43 Sea Zone to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 36 Sea Zone
1 armour moved from Shan State to Kwangsi
1 infantry moved from Shan State to French Indo China
1 artillery and 1 infantry moved from Kwangsi to Kiangsi
1 destroyer moved from 62 Sea Zone to 45 Sea Zone
1 fighter moved from Queensland to Malaya
2 infantry moved from Rostov to Bryansk -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 2 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 transport moved from 37 Sea Zone to 43 Sea Zone
2 infantry moved from Borneo to 43 Sea Zone
2 infantry and 1 transport moved from 43 Sea Zone to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 36 Sea Zone
1 armour moved from Shan State to Kwangsi
1 infantry moved from Shan State to French Indo China
1 artillery and 1 infantry moved from Kwangsi to Kiangsi
1 destroyer moved from 62 Sea Zone to 45 Sea Zone
1 fighter moved from Queensland to Malaya
2 infantry moved from Rostov to BryanskCombat - ANZAC
Battle in Bryansk
ANZAC attack with 2 infantry
Germans defend with 1 mech_infantry
ANZAC roll dice for 2 infantry in Bryansk, round 2 : 2/2 hits
Germans roll dice for 1 mech_infantry in Bryansk, round 2 : 1/1 hits
1 mech_infantry owned by the Germans and 1 infantry owned by the ANZAC lost in Bryansk
ANZAC win, taking Bryansk from Germans with 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for ANZAC: 1 infantryNon Combat Move - ANZAC
1 artillery and 3 infantry moved from 36 Sea Zone to Kwangsi
1 fighter moved from Malaya to KwangsiPlace Units - ANZAC
1 destroyer, 1 submarine and 1 transport placed in 54 Sea Zone
1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 18 PUs; end with 18 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUsDice Statistics:
Total
1 was rolled 2 times
2 was rolled 1 times
Average roll : 1.333
Median : 1.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3Germans Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1ANZAC Combat
1 was rolled 2 times
Average roll : 1.000
Median : 1.000
Variance : 4.000
Standard Deviation : 2.000
Total rolls : 2 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Combat Move - French
2 infantry moved from Turkmenistan to Kazakhstan