Yeah we’re not starting with less than 8. We’ll get them
Stuck Tojo Axis vs Surprise Attack Allies +12
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 1 bomber, 3 destroyers, 3 infantry, 1 mech_infantry and 4 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium
2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 1 carrier, 2 fighters, 2 infantry and 2 transports moved from 101 Sea Zone to 90 Sea Zone
2 transports moved from 91 Sea Zone to 101 Sea Zone
2 transports moved from 110 Sea Zone to 91 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 90 Sea Zone to 91 Sea Zone
1 carrier and 2 fighters moved from 90 Sea Zone to 91 Sea Zone
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 destroyer moved from 92 Sea Zone to 93 Sea Zone
1 cruiser and 1 destroyer moved from 91 Sea Zone to 110 Sea Zone
1 infantry and 1 mech_infantry moved from Philippines to 35 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 35 Sea Zone to 36 Sea Zone
1 infantry and 1 mech_infantry moved from 36 Sea Zone to French Indo China
2 submarines moved from 45 Sea Zone to 20 Sea Zone
Americans take 20 Sea Zone from Japanese
1 mech_infantry moved from Korea to Buryatia
1 artillery and 1 infantry moved from Siberia to Amur
1 destroyer and 1 submarine moved from 3 Sea Zone to 5 Sea Zone
1 transport moved from 3 Sea Zone to 1 Sea Zone
1 armour moved from Soviet Far East to Amur
1 infantry moved from Soviet Far East to Siberia
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 3 Sea Zone
1 transport moved from 9 Sea Zone to 10 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 1 bomber, 3 destroyers, 3 infantry, 1 mech_infantry and 4 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium
2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 1 carrier, 2 fighters, 2 infantry and 2 transports moved from 101 Sea Zone to 90 Sea Zone
2 transports moved from 91 Sea Zone to 101 Sea Zone
2 transports moved from 110 Sea Zone to 91 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 90 Sea Zone to 91 Sea Zone
1 carrier and 2 fighters moved from 90 Sea Zone to 91 Sea Zone
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 destroyer moved from 92 Sea Zone to 93 Sea Zone
1 cruiser and 1 destroyer moved from 91 Sea Zone to 110 Sea Zone
1 infantry and 1 mech_infantry moved from Philippines to 35 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 35 Sea Zone to 36 Sea Zone
1 infantry and 1 mech_infantry moved from 36 Sea Zone to French Indo China
2 submarines moved from 45 Sea Zone to 20 Sea Zone
Americans take 20 Sea Zone from Japanese
1 mech_infantry moved from Korea to Buryatia
1 artillery and 1 infantry moved from Siberia to Amur
1 destroyer and 1 submarine moved from 3 Sea Zone to 5 Sea Zone
1 transport moved from 3 Sea Zone to 1 Sea Zone
1 armour moved from Soviet Far East to Amur
1 infantry moved from Soviet Far East to Siberia
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 3 Sea Zone
1 transport moved from 9 Sea Zone to 10 Sea ZoneCombat - Americans
Battle in Holland Belgium
Battle in 5 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Japanese defend with 1 submarine
Americans roll dice for 1 submarine in 5 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer in 5 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 submarine in 5 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 submarine in 5 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 destroyer in 5 Sea Zone, round 3 : 1/1 hits
Japanese roll dice for 1 submarine in 5 Sea Zone, round 3 : 1/1 hits
1 submarine owned by the Americans and 1 submarine owned by the Japanese lost in 5 Sea Zone
Americans win, taking Holland Belgium from Germans with 1 destroyer remaining. Battle score for attacker is 0
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 submarine
Battle in French Indo China
Americans attack with 1 infantry and 1 mech_infantry
Japanese defend with 1 infantry
Americans roll dice for 1 infantry and 1 mech_infantry in French Indo China, round 2 : 1/2 hits
Japanese roll dice for 1 infantry in French Indo China, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in French Indo China
Americans win, taking French Indo China from Japanese with 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Americans
2 artilleries and 2 infantry moved from 91 Sea Zone to Gibraltar
1 artillery and 1 infantry moved from 3 Sea Zone to Soviet Far EastPlace Units - Americans
1 armour and 1 infantry placed in Western United States
1 artillery, 2 infantry and 1 mech_infantry placed in Eastern United States
1 bomber placed in Western United States
1 destroyer and 2 submarines placed in 101 Sea Zone
2 destroyers and 2 submarines placed in 10 Sea ZoneTurn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,2,5,3,3,1,5,3,4,1,4
Americans collect 63 PUs (3 lost to blockades); end with 63 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 88 PUsDice Statistics:
Total
1 was rolled 7 times
2 was rolled 4 times
3 was rolled 7 times
4 was rolled 8 times
5 was rolled 8 times
Average roll : 3.176
Median : 3.000
Variance : 1.576
Standard Deviation : 1.255
Total rolls : 34Null / Other
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 3 times
5 was rolled 4 times
Average roll : 3.286
Median : 3.500
Variance : 0.923
Standard Deviation : 0.961
Total rolls : 14Americans Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 2 times
Average roll : 2.667
Median : 2.500
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6Japanese Combat
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 3 times
5 was rolled 4 times
Average roll : 3.286
Median : 3.500
Variance : 0.923
Standard Deviation : 0.961
Total rolls : 14 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Kweichow to Hunan
Chinese take Hunan from Japanese
1 infantry moved from Shensi to Sikang
1 infantry moved from Kweichow to Shensi
1 infantry moved from Manchuria to Jehol -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Kweichow to Hunan
Chinese take Hunan from Japanese
1 infantry moved from Shensi to Sikang
1 infantry moved from Kweichow to Shensi
1 infantry moved from Manchuria to JeholCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Chahar
1 infantry placed in Hopei
1 infantry placed in Tsinghai
1 infantry placed in Suiyuyan
1 infantry placed in HunanTurn Complete - Chinese
Chinese collect 12 PUs; end with 14 PUs totalDice Statistics:
Total
1 was rolled 7 times
2 was rolled 4 times
3 was rolled 7 times
4 was rolled 8 times
5 was rolled 8 times
Average roll : 3.176
Median : 3.000
Variance : 1.576
Standard Deviation : 1.255
Total rolls : 34Null / Other
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 3 times
5 was rolled 4 times
Average roll : 3.286
Median : 3.500
Variance : 0.923
Standard Deviation : 0.961
Total rolls : 14Americans Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 2 times
Average roll : 2.667
Median : 2.500
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6Japanese Combat
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 3 times
5 was rolled 4 times
Average roll : 3.286
Median : 3.500
Variance : 0.923
Standard Deviation : 0.961
Total rolls : 14 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Combat Move - British
1 infantry moved from Shan State to Yunnan
1 artillery and 5 infantry moved from Burma to Yunnan
1 infantry moved from West India to Eastern Persia
2 infantry moved from India to 39 Sea Zone
2 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone
1 mech_infantry moved from Caucasus to Ukraine
2 armour moved from Caucasus to Ukraine
1 mech_infantry moved from Caucasus to Ukraine
1 artillery moved from Volgograd to Tambov
1 mech_infantry moved from Caucasus to Tambov
1 infantry moved from Kazakhstan to Samara
British take Samara from Germans
2 infantry moved from Caucasus to Rostov
2 infantry moved from Caucasus to Volgograd
4 infantry moved from Turkmenistan to Kazakhstan
1 artillery moved from Northwest Persia to Caucasus
4 infantry moved from Northwest Persia to Caucasus
3 armour and 2 mech_infantrys moved from Iraq to Caucasus
1 artillery and 2 infantry moved from Iraq to Northwest Persia
1 artillery and 1 infantry moved from Trans-Jordan to Iraq
1 armour and 2 mech_infantrys moved from Egypt to Iraq
1 artillery and 1 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Morocco to Algeria
6 infantry moved from United Kingdom to 110 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - British
British buy 3 armour, 1 artillery, 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Shan State to Yunnan
1 artillery and 5 infantry moved from Burma to Yunnan
1 infantry moved from West India to Eastern Persia
2 infantry moved from India to 39 Sea Zone
2 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone
1 mech_infantry moved from Caucasus to Ukraine
2 armour moved from Caucasus to Ukraine
1 mech_infantry moved from Caucasus to Ukraine
1 artillery moved from Volgograd to Tambov
1 mech_infantry moved from Caucasus to Tambov
1 infantry moved from Kazakhstan to Samara
British take Samara from Germans
2 infantry moved from Caucasus to Rostov
2 infantry moved from Caucasus to Volgograd
4 infantry moved from Turkmenistan to Kazakhstan
1 artillery moved from Northwest Persia to Caucasus
4 infantry moved from Northwest Persia to Caucasus
3 armour and 2 mech_infantrys moved from Iraq to Caucasus
1 artillery and 2 infantry moved from Iraq to Northwest Persia
1 artillery and 1 infantry moved from Trans-Jordan to Iraq
1 armour and 2 mech_infantrys moved from Egypt to Iraq
1 artillery and 1 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Morocco to Algeria
6 infantry moved from United Kingdom to 110 Sea ZoneCombat - British
Battle in Ukraine
British attack with 2 armour and 2 mech_infantrys
Germans defend with 1 armour, 1 factory_minor and 1 mech_infantry
British roll dice for 2 armour and 2 mech_infantrys in Ukraine, round 2 : 2/4 hits
Germans roll dice for 1 armour and 1 mech_infantry in Ukraine, round 2 : 0/2 hits
1 mech_infantry owned by the Germans and 1 armour owned by the Germans lost in Ukraine
British win, taking Ukraine from Germans with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is 10
Casualties for Germans: 1 armour and 1 mech_infantry
Battle in Tambov
British attack with 1 artillery and 1 mech_infantry
Germans defend with 1 armour
British roll dice for 1 artillery and 1 mech_infantry in Tambov, round 2 : 2/2 hits
Germans roll dice for 1 armour in Tambov, round 2 : 0/1 hits
1 armour owned by the Germans lost in Tambov
British win, taking Tambov from Germans with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Battle in Yunnan
British attack with 1 artillery and 6 infantry
Japanese defend with 1 infantry
British roll dice for 1 artillery and 6 infantry in Yunnan, round 2 : 1/7 hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Yunnan
British win, taking Yunnan from Japanese with 1 artillery and 6 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - British
1 aaGun moved from Burma to Yunnan
5 infantry moved from India to Burma
2 infantry moved from 80 Sea Zone to Iraq
6 infantry moved from 110 Sea Zone to Holland BelgiumPlace Units - British
1 artillery and 5 infantry placed in United Kingdom
3 armour placed in Iraq
2 infantry and 1 mech_infantry placed in EgyptTurn Complete - British
British collect 40 PUs; end with 40 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 45 PUsPlace Units - UK_Pacific
3 artilleries and 3 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 19 PUs; end with 19 PUs total
Some Units in India change ownership: 3 artilleries and 3 infantryDice Statistics:
Total
1 was rolled 8 times
2 was rolled 10 times
3 was rolled 9 times
4 was rolled 12 times
5 was rolled 10 times
6 was rolled 3 times
Average roll : 3.288
Median : 3.000
Variance : 0.980
Standard Deviation : 0.990
Total rolls : 52Null / Other
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 4 times
5 was rolled 4 times
Average roll : 3.333
Median : 4.000
Variance : 1.071
Standard Deviation : 1.035
Total rolls : 15Germans Combat
4 was rolled 1 times
6 was rolled 2 times
Average roll : 5.333
Median : 6.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3British Combat
1 was rolled 1 times
2 was rolled 6 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.000
Median : 2.000
Variance : 1.583
Standard Deviation : 1.258
Total rolls : 13Americans Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 2 times
Average roll : 2.667
Median : 2.500
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6Japanese Combat
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 4 times
5 was rolled 4 times
Average roll : 3.333
Median : 4.000
Variance : 1.071
Standard Deviation : 1.035
Total rolls : 15 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Italians
Italians buy 1 artillery and 1 infantry; Remaining resources: 1 PUs;Combat Move - Italians
1 bomber and 2 fighters moved from Southern Italy to 93 Sea ZoneCombat - Italians
Battle in 93 Sea Zone
Italians attack with 1 bomber and 2 fighters
Americans defend with 1 destroyer and 2 submarines
2 submarines owned by the Americans Submerged
Italians win with 2 fighters remaining. Battle score for attacker is -4
Casualties for Italians: 1 bomber
Casualties for Americans: 1 destroyerNon Combat Move - Italians
2 fighters moved from 93 Sea Zone to Southern Italy
1 infantry moved from Southern France to France
2 infantry moved from Northern Italy to Southern France
2 artilleries and 2 infantry moved from Romania to Bessarabia
1 artillery and 1 infantry moved from Yugoslavia to Romania
1 armour moved from Northern Italy to RomaniaPlace Units - Italians
1 artillery and 1 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 13
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,3,3,2
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 2,6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,1,1,3,1,1
Italians collect 1 PU (13 lost to blockades); end with 2 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 artillery, 1 infantry and 2 transports; Remaining resources: 1 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from Shan State to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from 20 Sea Zone to Kiangsi
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
2 infantry moved from Northwest Persia to Caucasus
1 fighter moved from New South Wales to Queensland -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 artillery, 1 infantry and 2 transports; Remaining resources: 1 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from Shan State to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from 20 Sea Zone to Kiangsi
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
2 infantry moved from Northwest Persia to Caucasus
1 fighter moved from New South Wales to QueenslandCombat - ANZAC
Battle in KiangsiNon Combat Move - ANZAC
1 destroyer moved from 35 Sea Zone to 19 Sea Zone
1 destroyer moved from 45 Sea Zone to 21 Sea Zone
1 destroyer moved from 45 Sea Zone to 22 Sea Zone
1 submarine moved from 45 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
1 artillery and 1 infantry moved from New South Wales to QueenslandPlace Units - ANZAC
1 artillery and 1 infantry placed in New South Wales
1 transport placed in 62 Sea Zone
1 transport placed in 54 Sea Zone
1 armour placed in QueenslandTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 18 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Combat Move - French
2 infantry moved from Persia to Eastern Persia -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Combat Move - French
2 infantry moved from Persia to Eastern PersiaNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 armour, 1 bomber and 8 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Kansu to Samara
1 armour moved from Russia to Samara
2 armour moved from Russia to Tambov
4 armour moved from Bryansk to Ukraine
1 fighter moved from Russia to Tambov
2 bombers moved from Russia to Ukraine
3 infantry moved from Western Germany to Holland Belgium
3 infantry moved from France to Holland Belgium
6 fighters and 2 tactical_bombers moved from Western Germany to Holland Belgium
3 artilleries moved from Normandy Bordeaux to Holland BelgiumCombat - Germans
Battle in Samara
Germans attack with 2 armour
British defend with 1 infantry
Germans win, taking Samara from British with 2 armour remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Tambov
Germans attack with 2 armour and 1 fighter
British defend with 1 artillery and 1 mech_infantry
retreated to Tambov
British win with 1 artillery remaining. Battle score for attacker is -8
Casualties for Germans: 2 armour
Casualties for British: 1 mech_infantry
Battle in Ukraine
Germans attack with 4 armour and 2 bombers
British defend with 2 armour, 1 factory_minor and 2 mech_infantrys
Germans win, taking Ukraine from British with 1 armour and 2 bombers remaining. Battle score for attacker is 2
Casualties for Germans: 3 armour
Casualties for British: 2 armour and 2 mech_infantrys
Battle in Holland Belgium
Germans attack with 3 artilleries, 6 fighters, 6 infantry and 2 tactical_bombers
British defend with 6 infantry; Americans defend with 1 artillery and 1 infantry
Germans win, taking Holland Belgium from Americans with 3 artilleries, 6 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 16
Casualties for Germans: 3 infantry
Casualties for British: 6 infantry
Casualties for Americans: 1 artillery and 1 infantryNon Combat Move - Germans
3 artilleries moved from France to Normandy Bordeaux
1 mech_infantry moved from Germany to Eastern Poland
1 mech_infantry moved from Baltic States to Belarus
1 mech_infantry moved from Novgorod to Karelia
1 mech_infantry moved from Novgorod to Smolensk
1 fighter moved from Tambov to Russia
2 bombers moved from Ukraine to Russia
6 fighters and 2 tactical_bombers moved from Holland Belgium to Western Germany
1 armour moved from Western Germany to PolandPlace Units - Germans
3 armour placed in Russia
3 armour placed in Novgorod
3 infantry placed in Normandy Bordeaux
3 infantry placed in France
1 bomber and 2 infantry placed in Western Germany
Germans undo move 3.
2 infantry placed in Normandy Bordeaux
1 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,2,4,2,6,5
Germans collect 57 PUs (2 lost to blockades); end with 57 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 72 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Combat Move - Russians
Turn Complete - Russians
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Japanese
Japanese buy 1 destroyer and 8 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
2 mech_infantrys moved from Shantung to Jehol
1 bomber moved from Japan to Jehol
3 infantry moved from Kiangsu to Kiangsi
2 armour and 1 mech_infantry moved from Szechwan to Shensi
3 infantry moved from Kwangsi to French Indo China
2 infantry moved from Kwangtung to Kiangsi
1 fighter moved from 6 Sea Zone to 20 Sea Zone
1 tactical_bomber moved from Kwangsi to 36 Sea Zone
1 fighter moved from Kwangsi to French Indo China
1 submarine moved from 6 Sea Zone to 19 Sea Zone
2 fighters moved from 6 Sea Zone to 19 Sea Zone
1 bomber moved from Japan to Kiangsi
1 fighter moved from Kiangsu to KiangsiCombat - Japanese
Battle in 19 Sea Zone
Japanese attack with 2 fighters and 1 submarine
ANZAC defend with 1 destroyer
Japanese win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 20 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 submarine and 1 transport; Americans defend with 2 submarines
2 submarines owned by the Americans and 1 submarine owned by the ANZAC Submerged
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 36 Sea Zone
Japanese attack with 1 tactical_bomber
Americans defend with 1 transport
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Jehol
Japanese attack with 1 bomber and 2 mech_infantrys
Chinese defend with 1 infantry
Japanese win, taking Jehol from Chinese with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kiangsi
Japanese attack with 1 bomber, 1 fighter and 5 infantry
ANZAC defend with 1 artillery and 1 infantry
Japanese win, taking Kiangsi from Chinese with 1 bomber, 1 fighter and 5 infantry remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 artillery and 1 infantry
Battle in French Indo China
Japanese attack with 1 fighter and 3 infantry
Americans defend with 1 infantry and 1 mech_infantry
Japanese win, taking French Indo China from Americans with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 2 infantry
Casualties for Americans: 1 infantry and 1 mech_infantry
Battle in Shensi
Japanese attack with 2 armour and 1 mech_infantry
Chinese defend with 1 infantry
Japanese win, taking Shensi from Chinese with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
1 aaGun moved from Kansu to Shensi
1 bomber moved from Jehol to Kiangsu
1 tactical_bomber moved from 36 Sea Zone to Kwangtung
1 infantry moved from Kwangtung to Kwangsi
1 fighter moved from French Indo China to Kwangtung
1 fighter moved from Kiangsi to Kiangsu
1 bomber moved from Kiangsi to Kiangsu
2 fighters moved from 19 Sea Zone to 6 Sea Zone
1 fighter moved from 20 Sea Zone to 6 Sea ZonePlace Units - Japanese
1 destroyer placed in 6 Sea Zone
2 infantry placed in Japan
3 infantry placed in Kiangsu
3 infantry placed in KwangtungTurn Complete - Japanese
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 1,1,4,5,4,3
Japanese collect 26 PUs (5 lost to blockades); end with 26 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 1 bomber, 1 carrier, 2 destroyers, 1 fighter, 4 infantry and 2 submarines; Remaining resources: 0 PUs;Combat Move - Americans
2 artilleries and 2 infantry moved from Gibraltar to 91 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
2 artilleries and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 fighters moved from 91 Sea Zone to Normandy Bordeaux
1 carrier moved from 91 Sea Zone to 110 Sea Zone
1 mech_infantry moved from Buryatia to Yakut S.S.R.
Americans take Yakut S.S.R. from Japanese
1 armour moved from Amur to Jehol
1 artillery and 1 infantry moved from Amur to Korea
1 infantry moved from Siberia to Amur
1 artillery and 1 infantry moved from Soviet Far East to Siberia
1 armour and 1 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
1 transport moved from 1 Sea Zone to 10 Sea Zone
1 transport moved from 3 Sea Zone to 9 Sea Zone
1 destroyer moved from 92 Sea Zone to 96 Sea Zone
1 destroyer moved from 96 Sea Zone to 99 Sea Zone
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 destroyer, 2 infantry, 1 mech_infantry, 2 submarines and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 transports moved from 91 Sea Zone to 101 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 1 bomber, 1 carrier, 2 destroyers, 1 fighter, 4 infantry and 2 submarines; Remaining resources: 0 PUs;Combat Move - Americans
2 artilleries and 2 infantry moved from Gibraltar to 91 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
2 artilleries and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 fighters moved from 91 Sea Zone to Normandy Bordeaux
1 carrier moved from 91 Sea Zone to 110 Sea Zone
1 mech_infantry moved from Buryatia to Yakut S.S.R.
Americans take Yakut S.S.R. from Japanese
1 armour moved from Amur to Jehol
1 artillery and 1 infantry moved from Amur to Korea
1 infantry moved from Siberia to Amur
1 artillery and 1 infantry moved from Soviet Far East to Siberia
1 armour and 1 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
1 transport moved from 1 Sea Zone to 10 Sea Zone
1 transport moved from 3 Sea Zone to 9 Sea Zone
1 destroyer moved from 92 Sea Zone to 96 Sea Zone
1 destroyer moved from 96 Sea Zone to 99 Sea Zone
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 destroyer, 2 infantry, 1 mech_infantry, 2 submarines and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 transports moved from 91 Sea Zone to 101 Sea ZoneCombat - Americans
Battle in Normandy Bordeaux
Americans attack with 2 artilleries, 2 fighters and 2 infantry
Germans defend with 3 artilleries, 1 factory_minor, 1 harbour, 2 infantry and 6 mech_infantrys
Americans roll dice for 2 cruisers in Normandy Bordeaux, round 2 : 2/2 hits
Americans roll dice for 2 artilleries, 2 fighters and 2 infantry in Normandy Bordeaux, round 2 : 4/6 hits
Germans roll dice for 3 artilleries, 2 infantry and 6 mech_infantrys in Normandy Bordeaux, round 2 : 3/11 hits
4 mech_infantrys owned by the Germans, 1 artillery owned by the Americans, 2 infantry owned by the Americans and 2 infantry owned by the Germans lost in Normandy Bordeaux
2 fighters owned by the Americans retreated
Americans roll dice for 1 artillery in Normandy Bordeaux, round 3 : 0/1 hits
Germans roll dice for 3 artilleries and 2 mech_infantrys in Normandy Bordeaux, round 3 : 2/5 hits
1 artillery owned by the Americans lost in Normandy Bordeaux
Germans win with 3 artilleries and 2 mech_infantrys remaining. Battle score for attacker is 8
Casualties for Germans: 2 infantry and 4 mech_infantrys
Casualties for Americans: 2 artilleries and 2 infantry
Battle in Jehol
Americans attack with 1 armour
Japanese defend with 2 mech_infantrys
Americans roll dice for 1 armour in Jehol, round 2 : 1/1 hits
Japanese roll dice for 2 mech_infantrys in Jehol, round 2 : 2/2 hits
1 armour owned by the Americans and 1 mech_infantry owned by the Japanese lost in Jehol
Japanese win with 1 mech_infantry remaining. Battle score for attacker is -2
Casualties for Americans: 1 armour
Casualties for Japanese: 1 mech_infantryNon Combat Move - Americans
1 armour and 1 infantry moved from 3 Sea Zone to Soviet Far East
1 submarine moved from 7 Sea Zone to 6 Sea Zone
2 submarines moved from 20 Sea Zone to 6 Sea Zone
1 destroyer moved from 16 Sea Zone to 18 Sea Zone
1 submarine moved from 26 Sea Zone to 6 Sea Zone
1 destroyer moved from 5 Sea Zone to 7 Sea Zone
1 destroyer moved from 7 Sea Zone to 17 Sea Zone
1 destroyer moved from 7 Sea Zone to 16 Sea Zone
1 destroyer moved from 3 Sea Zone to 5 Sea Zone
1 submarine moved from 3 Sea Zone to 7 Sea Zone
1 destroyer moved from 10 Sea Zone to 7 Sea Zone
1 destroyer moved from 10 Sea Zone to 3 Sea Zone
2 submarines moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from Normandy Bordeaux to 110 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 bomber moved from Western United States to BuryatiaPlace Units - Americans
1 armour and 3 infantry placed in Eastern United States
1 artillery, 1 bomber and 1 infantry placed in Western United States
1 carrier and 1 destroyer placed in 101 Sea Zone
1 destroyer and 2 submarines placed in 10 Sea Zone
1 fighter placed in 101 Sea ZoneTurn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,5,4,4,2,5,5,5,4,2
Americans collect 59 PUs (3 lost to blockades); end with 59 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUsDice Statistics:
Total
1 was rolled 6 times
2 was rolled 15 times
3 was rolled 3 times
4 was rolled 10 times
5 was rolled 12 times
6 was rolled 4 times
Average roll : 3.380
Median : 4.000
Variance : 2.327
Standard Deviation : 1.525
Total rolls : 50Null / Other
1 was rolled 2 times
2 was rolled 3 times
4 was rolled 3 times
5 was rolled 4 times
Average roll : 3.333
Median : 4.000
Variance : 1.273
Standard Deviation : 1.128
Total rolls : 12Germans Combat
2 was rolled 5 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 4 times
6 was rolled 3 times
Average roll : 3.875
Median : 4.000
Variance : 1.200
Standard Deviation : 1.095
Total rolls : 16Americans Combat
1 was rolled 2 times
2 was rolled 4 times
3 was rolled 1 times
4 was rolled 2 times
6 was rolled 1 times
Average roll : 2.700
Median : 2.000
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 10Japanese Combat
1 was rolled 2 times
2 was rolled 3 times
4 was rolled 3 times
5 was rolled 4 times
Average roll : 3.333
Median : 4.000
Variance : 1.273
Standard Deviation : 1.128
Total rolls : 12 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Suiyuyan to Kansu
Chinese take Kansu from Germans
1 infantry moved from Sikang to Szechwan
Chinese take Szechwan from Japanese
2 infantry moved from Hunan to Anhwe
1 infantry moved from Kweichow to Anhwe
1 infantry moved from Hopei to Anhwe
1 infantry moved from Chahar to Anhwe -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Suiyuyan to Kansu
Chinese take Kansu from Germans
1 infantry moved from Sikang to Szechwan
Chinese take Szechwan from Japanese
2 infantry moved from Hunan to Anhwe
1 infantry moved from Kweichow to Anhwe
1 infantry moved from Hopei to Anhwe
1 infantry moved from Chahar to AnhweCombat - Chinese
Battle in Anhwe
Chinese attack with 5 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 5 infantry in Anhwe, round 2 : 1/5 hits
Japanese roll dice for 1 mech_infantry in Anhwe, round 2 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 5 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantryNon Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Sikang
1 infantry placed in Kweichow
1 infantry placed in Hopei
1 infantry placed in SuiyuyanTurn Complete - Chinese
Chinese collect 14 PUs; end with 16 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 22 PUsDice Statistics:
Total
1 was rolled 7 times
2 was rolled 16 times
3 was rolled 3 times
4 was rolled 10 times
5 was rolled 14 times
6 was rolled 7 times
Average roll : 3.509
Median : 4.000
Variance : 2.125
Standard Deviation : 1.458
Total rolls : 57Null / Other
1 was rolled 2 times
2 was rolled 3 times
4 was rolled 3 times
5 was rolled 4 times
6 was rolled 1 times
Average roll : 3.538
Median : 4.000
Variance : 0.917
Standard Deviation : 0.957
Total rolls : 13Germans Combat
2 was rolled 5 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 4 times
6 was rolled 3 times
Average roll : 3.875
Median : 4.000
Variance : 1.200
Standard Deviation : 1.095
Total rolls : 16Americans Combat
1 was rolled 2 times
2 was rolled 4 times
3 was rolled 1 times
4 was rolled 2 times
6 was rolled 1 times
Average roll : 2.700
Median : 2.000
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 10Chinese Combat
1 was rolled 1 times
2 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.800
Median : 5.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5Japanese Combat
1 was rolled 2 times
2 was rolled 3 times
4 was rolled 3 times
5 was rolled 4 times
6 was rolled 1 times
Average roll : 3.538
Median : 4.000
Variance : 0.917
Standard Deviation : 0.957
Total rolls : 13 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Combat Move - British
1 artillery and 5 infantry moved from United Kingdom to 110 Sea Zone
1 artillery and 5 infantry moved from 110 Sea Zone to Normandy Bordeaux
3 fighters moved from United Kingdom to Normandy Bordeaux
1 infantry moved from Algeria to Tunisia
1 infantry moved from Kazakhstan to Novosibirsk
British take Novosibirsk from Japanese
3 infantry moved from Kazakhstan to Samara
1 infantry moved from Volgograd to Samara
1 artillery moved from Tambov to Samara
1 infantry moved from Rostov to Bryansk
British take Bryansk from Germans
1 infantry moved from Rostov to Ukraine
3 armour and 2 mech_infantrys moved from Caucasus to Ukraine
1 infantry moved from Volgograd to Tambov
2 infantry moved from Caucasus to Rostov
2 infantry moved from Caucasus to Volgograd
1 artillery moved from Caucasus to Rostov
1 artillery and 2 infantry moved from Yunnan to French Indo China
3 infantry moved from Yunnan to Kwangsi
1 infantry moved from Yunnan to Kwangsi -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - British
British buy 2 armour, 2 artilleries, 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 1 artillery and 3 infantry; Remaining resources: 0 PUs;Combat Move - British
1 artillery and 5 infantry moved from United Kingdom to 110 Sea Zone
1 artillery and 5 infantry moved from 110 Sea Zone to Normandy Bordeaux
3 fighters moved from United Kingdom to Normandy Bordeaux
1 infantry moved from Algeria to Tunisia
1 infantry moved from Kazakhstan to Novosibirsk
British take Novosibirsk from Japanese
3 infantry moved from Kazakhstan to Samara
1 infantry moved from Volgograd to Samara
1 artillery moved from Tambov to Samara
1 infantry moved from Rostov to Bryansk
British take Bryansk from Germans
1 infantry moved from Rostov to Ukraine
3 armour and 2 mech_infantrys moved from Caucasus to Ukraine
1 infantry moved from Volgograd to Tambov
2 infantry moved from Caucasus to Rostov
2 infantry moved from Caucasus to Volgograd
1 artillery moved from Caucasus to Rostov
1 artillery and 2 infantry moved from Yunnan to French Indo China
3 infantry moved from Yunnan to Kwangsi
1 infantry moved from Yunnan to KwangsiCombat - British
Battle in Normandy Bordeaux
British attack with 1 artillery, 3 fighters and 5 infantry
Germans defend with 3 artilleries, 1 factory_minor, 1 harbour and 2 mech_infantrys
British roll dice for 1 artillery, 3 fighters and 5 infantry in Normandy Bordeaux, round 2 : 3/9 hits
Germans roll dice for 3 artilleries and 2 mech_infantrys in Normandy Bordeaux, round 2 : 0/5 hits
2 mech_infantrys owned by the Germans and 1 artillery owned by the Germans lost in Normandy Bordeaux
British roll dice for 1 artillery, 3 fighters and 5 infantry in Normandy Bordeaux, round 3 : 1/9 hits
Germans roll dice for 2 artilleries in Normandy Bordeaux, round 3 : 0/2 hits
1 artillery owned by the Germans lost in Normandy Bordeaux
British roll dice for 1 artillery, 3 fighters and 5 infantry in Normandy Bordeaux, round 4 : 5/9 hits
Germans roll dice for 1 artillery in Normandy Bordeaux, round 4 : 0/1 hits
1 artillery owned by the Germans lost in Normandy Bordeaux
British win, taking Normandy Bordeaux from Germans with 1 artillery, 3 fighters and 5 infantry remaining. Battle score for attacker is 20
Casualties for Germans: 3 artilleries and 2 mech_infantrys
Battle in Ukraine
British attack with 3 armour, 1 infantry and 2 mech_infantrys
Germans defend with 1 armour and 1 factory_minor
British roll dice for 3 armour, 1 infantry and 2 mech_infantrys in Ukraine, round 2 : 2/6 hits
Germans roll dice for 1 armour in Ukraine, round 2 : 1/1 hits
1 infantry owned by the British and 1 armour owned by the Germans lost in Ukraine
British win, taking Ukraine from Germans with 3 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour
Casualties for British: 1 infantry
Battle in Kwangsi
British attack with 4 infantry
Japanese defend with 1 infantry
British roll dice for 4 infantry in Kwangsi, round 2 : 0/4 hits
Japanese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits
British roll dice for 4 infantry in Kwangsi, round 3 : 0/4 hits
Japanese roll dice for 1 infantry in Kwangsi, round 3 : 0/1 hits
British roll dice for 4 infantry in Kwangsi, round 4 : 0/4 hits
Japanese roll dice for 1 infantry in Kwangsi, round 4 : 0/1 hits
British roll dice for 4 infantry in Kwangsi, round 5 : 0/4 hits
Japanese roll dice for 1 infantry in Kwangsi, round 5 : 0/1 hits
British roll dice for 4 infantry in Kwangsi, round 6 : 0/4 hits
Japanese roll dice for 1 infantry in Kwangsi, round 6 : 0/1 hits
British roll dice for 4 infantry in Kwangsi, round 7 : 0/4 hits
Japanese roll dice for 1 infantry in Kwangsi, round 7 : 0/1 hits
British roll dice for 4 infantry in Kwangsi, round 8 : 1/4 hits
Japanese roll dice for 1 infantry in Kwangsi, round 8 : 0/1 hits
1 infantry owned by the Japanese lost in Kwangsi
British win, taking Kwangsi from Japanese with 4 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Samara
British attack with 1 artillery and 4 infantry
Germans defend with 2 armour
British roll dice for 1 artillery and 4 infantry in Samara, round 2 : 0/5 hits
Germans roll dice for 2 armour in Samara, round 2 : 2/2 hits
2 infantry owned by the British lost in Samara
British roll dice for 1 artillery and 2 infantry in Samara, round 3 : 2/3 hits
Germans roll dice for 2 armour in Samara, round 3 : 1/2 hits
1 infantry owned by the British and 2 armour owned by the Germans lost in Samara
British win, taking Samara from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 armour
Casualties for British: 3 infantry
Battle in French Indo China
British attack with 1 artillery and 2 infantry
Japanese defend with 1 infantry
British roll dice for 1 artillery and 2 infantry in French Indo China, round 2 : 0/3 hits
Japanese roll dice for 1 infantry in French Indo China, round 2 : 1/1 hits
1 infantry owned by the British lost in French Indo China
British roll dice for 1 artillery and 1 infantry in French Indo China, round 3 : 0/2 hits
Japanese roll dice for 1 infantry in French Indo China, round 3 : 0/1 hits
British roll dice for 1 artillery and 1 infantry in French Indo China, round 4 : 1/2 hits
Japanese roll dice for 1 infantry in French Indo China, round 4 : 0/1 hits
1 infantry owned by the Japanese lost in French Indo China
British win, taking French Indo China from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - British
1 aaGun moved from Yunnan to Kwangsi
5 infantry moved from Burma to Yunnan
2 artilleries and 2 infantry moved from India to Burma
1 artillery and 1 infantry moved from India to West India
1 infantry moved from Eastern Persia to Persia
1 aaGun moved from Turkmenistan to Kazakhstan
1 artillery and 2 infantry moved from Northwest Persia to Caucasus
1 artillery and 3 infantry moved from Iraq to Northwest Persia
4 armour and 2 mech_infantrys moved from Iraq to Caucasus
1 artillery and 1 infantry moved from Trans-Jordan to Iraq
1 mech_infantry moved from Egypt to Iraq
2 infantry moved from Egypt to Trans-Jordan
3 fighters moved from Normandy Bordeaux to United KingdomPlace Units - British
1 artillery and 5 infantry placed in United Kingdom
2 armour and 1 mech_infantry placed in Iraq
1 artillery and 2 infantry placed in EgyptTurn Complete - British
British collect 44 PUs; end with 44 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 49 PUsPlace Units - UK_Pacific
1 armour, 1 artillery and 3 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 21 PUs; end with 21 PUs total
Some Units in India change ownership: 1 armour, 1 artillery and 3 infantryDice Statistics:
Total
1 was rolled 23 times
2 was rolled 23 times
3 was rolled 26 times
4 was rolled 31 times
5 was rolled 43 times
6 was rolled 20 times
Average roll : 3.651
Median : 4.000
Variance : 2.145
Standard Deviation : 1.465
Total rolls : 166Null / Other
1 was rolled 3 times
2 was rolled 3 times
3 was rolled 4 times
4 was rolled 6 times
5 was rolled 6 times
6 was rolled 1 times
Average roll : 3.522
Median : 4.000
Variance : 1.045
Standard Deviation : 1.022
Total rolls : 23Germans Combat
1 was rolled 4 times
2 was rolled 5 times
3 was rolled 2 times
4 was rolled 5 times
5 was rolled 5 times
6 was rolled 8 times
Average roll : 3.897
Median : 4.000
Variance : 0.821
Standard Deviation : 0.906
Total rolls : 29British Combat
1 was rolled 10 times
2 was rolled 7 times
3 was rolled 15 times
4 was rolled 12 times
5 was rolled 24 times
6 was rolled 8 times
Average roll : 3.750
Median : 4.000
Variance : 2.640
Standard Deviation : 1.625
Total rolls : 76Americans Combat
1 was rolled 2 times
2 was rolled 4 times
3 was rolled 1 times
4 was rolled 2 times
6 was rolled 1 times
Average roll : 2.700
Median : 2.000
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 10Chinese Combat
1 was rolled 1 times
2 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.800
Median : 5.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5Japanese Combat
1 was rolled 3 times
2 was rolled 3 times
3 was rolled 4 times
4 was rolled 6 times
5 was rolled 6 times
6 was rolled 1 times
Average roll : 3.522
Median : 4.000
Variance : 1.045
Standard Deviation : 1.022
Total rolls : 23