Yeah we’re not starting with less than 8. We’ll get them
Stuck Tojo Axis vs Surprise Attack Allies +12
-
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Combat Move - Russians
1 submarine moved from 92 Sea Zone to 110 Sea Zone
2 infantry moved from Tambov to Russia
1 infantry moved from Rostov to Bryansk
Russians take Bryansk from Germans -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Combat Move - Russians
1 submarine moved from 92 Sea Zone to 110 Sea Zone
2 infantry moved from Tambov to Russia
1 infantry moved from Rostov to Bryansk
Russians take Bryansk from GermansCombat - Russians
Battle in Russia
Russians attack with 2 infantry
Germans defend with 1 airfield, 10 armour and 1 factory_minor
Germans win with 10 armour remaining. Battle score for attacker is -6
Casualties for Russians: 2 infantryNon Combat Move - Russians
Turn Complete - Russians
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Japanese
Japanese repair damage of 5x factory_minor; Remaining resources: 39 PUs; 6 SuicideAttackTokens;
Japanese buy 1 destroyer, 1 fighter, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 armour moved from Tsinghai to Shensi
1 armour and 2 mech_infantrys moved from Kwangtung to Kwangsi
2 armour moved from Kiangsi to Kwangsi
2 armour and 1 mech_infantry moved from Kiangsu to Kwangsi
1 submarine moved from 36 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 37 Sea Zone
1 submarine moved from 36 Sea Zone to 43 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 43 Sea Zone
1 battleship, 2 carriers, 1 destroyer and 1 submarine moved from 36 Sea Zone to 35 Sea Zone
1 submarine moved from 6 Sea Zone to 5 Sea Zone
2 infantry and 1 mech_infantry moved from Buryatia to Amur
2 fighters moved from 6 Sea Zone to Amur
2 bombers moved from Kwangtung to 5 Sea Zone
3 armour and 1 mech_infantry moved from Anhwe to Kwangsi
1 submarine moved from 6 Sea Zone to 35 Sea ZoneCombat - Japanese
Battle in 5 Sea Zone
Japanese attack with 2 bombers and 1 submarine
Americans defend with 1 cruiser and 1 transport
Japanese win with 2 bombers and 1 submarine remaining. Battle score for attacker is 19
Casualties for Americans: 1 cruiser and 1 transport
Battle in 35 Sea Zone
Japanese attack with 1 battleship, 2 carriers, 1 destroyer and 2 submarines
ANZAC defend with 1 destroyer; Americans defend with 2 submarines
Units damaged: 1 carrier owned by the Japanese
Japanese win, taking 35 Sea Zone from Americans with 1 battleship, 2 carriers, 1 destroyer and 2 submarines remaining. Battle score for attacker is 20
Casualties for ANZAC: 1 destroyer
Casualties for Americans: 2 submarines
Battle in 43 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese win with 1 fighter remaining. Battle score for attacker is -9
Casualties for Japanese: 1 submarine and 1 tactical_bomber
Casualties for ANZAC: 1 destroyer
Battle in 37 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 cruiser
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 cruiser
Battle in Amur
Japanese attack with 2 fighters, 2 infantry and 1 mech_infantry
Americans defend with 1 armour
Japanese win, taking Amur from Russians with 2 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 armour
Battle in Kwangsi
Japanese attack with 8 armour and 4 mech_infantrys
British defend with 1 armour, 1 artillery and 1 infantry
Japanese win, taking Kwangsi from Chinese with 8 armour and 3 mech_infantrys remaining. Battle score for attacker is 9
Casualties for Japanese: 1 mech_infantry
Casualties for British: 1 armour, 1 artillery and 1 infantry
Battle in Shensi
Japanese attack with 1 armour
Chinese defend with 1 infantry
Chinese win with no units remaining. Battle score for attacker is -3
Casualties for Japanese: 1 armour
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
1 aaGun moved from Tsinghai to Novosibirsk
2 fighters moved from Amur to 6 Sea Zone
2 bombers moved from 5 Sea Zone to Japan
1 fighter moved from 43 Sea Zone to Philippines
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 35 Sea ZonePlace Units - Japanese
1 fighter and 1 infantry placed in Japan
2 infantry placed in Kwangtung
3 mech_infantrys placed in Kiangsu
1 destroyer placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 40 PUs; end with 40 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 4 destroyers, 3 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 armour, 1 artillery and 2 infantry moved from Gibraltar to 91 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 transport moved from 110 Sea Zone to 91 Sea Zone
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 artillery and 3 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 destroyer, 3 infantry, 1 submarine and 2 transports moved from 101 Sea Zone to 90 Sea Zone
1 destroyer moved from 99 Sea Zone to 95 Sea Zone
2 submarines moved from 97 Sea Zone to 95 Sea Zone
1 destroyer moved from 94 Sea Zone to 95 Sea Zone
1 submarine moved from 93 Sea Zone to 95 Sea Zone
1 destroyer moved from 96 Sea Zone to 95 Sea Zone
1 destroyer moved from 91 Sea Zone to 95 Sea Zone
1 bomber moved from Yunnan to Kiangsu
1 fighter moved from Shan State to French Indo China
1 submarine moved from 54 Sea Zone to 44 Sea Zone
Americans take 44 Sea Zone from Japanese
1 infantry moved from Siberia to Amur
1 armour moved from Soviet Far East to Amur
1 infantry moved from Soviet Far East to Siberia
1 destroyer and 1 submarine moved from 7 Sea Zone to 5 Sea Zone
1 destroyer moved from 3 Sea Zone to 5 Sea Zone
1 transport moved from 3 Sea Zone to 1 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
1 bomber moved from Western United States to Amur
1 mech_infantry moved from Sakha to Buryatia
Americans take Buryatia from Japanese
1 artillery, 1 destroyer, 3 infantry, 1 submarine and 2 transports moved from 90 Sea Zone to 91 Sea Zone -
Scramble orders for sz95
-
@suprise:
Scramble orders for sz95
No scramble.
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 4 destroyers, 3 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 armour, 1 artillery and 2 infantry moved from Gibraltar to 91 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 transport moved from 110 Sea Zone to 91 Sea Zone
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 artillery and 3 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 destroyer, 3 infantry, 1 submarine and 2 transports moved from 101 Sea Zone to 90 Sea Zone
1 destroyer moved from 99 Sea Zone to 95 Sea Zone
2 submarines moved from 97 Sea Zone to 95 Sea Zone
1 destroyer moved from 94 Sea Zone to 95 Sea Zone
1 submarine moved from 93 Sea Zone to 95 Sea Zone
1 destroyer moved from 96 Sea Zone to 95 Sea Zone
1 destroyer moved from 91 Sea Zone to 95 Sea Zone
1 bomber moved from Yunnan to Kiangsu
1 fighter moved from Shan State to French Indo China
1 submarine moved from 54 Sea Zone to 44 Sea Zone
Americans take 44 Sea Zone from Japanese
1 infantry moved from Siberia to Amur
1 armour moved from Soviet Far East to Amur
1 infantry moved from Soviet Far East to Siberia
1 destroyer and 1 submarine moved from 7 Sea Zone to 5 Sea Zone
1 destroyer moved from 3 Sea Zone to 5 Sea Zone
1 transport moved from 3 Sea Zone to 1 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
1 bomber moved from Western United States to Amur
1 mech_infantry moved from Sakha to Buryatia
Americans take Buryatia from Japanese
1 artillery, 1 destroyer, 3 infantry, 1 submarine and 2 transports moved from 90 Sea Zone to 91 Sea ZoneCombat - Americans
Battle in Normandy Bordeaux
Americans attack with 1 armour, 1 artillery and 2 infantry
Germans defend with 1 artillery, 1 factory_minor, 1 harbour and 4 infantry
Americans roll dice for 1 cruiser in Normandy Bordeaux, round 2 : 1/1 hits
Americans roll dice for 1 armour, 1 artillery and 2 infantry in Normandy Bordeaux, round 2 : 1/4 hits
Germans roll dice for 1 artillery and 4 infantry in Normandy Bordeaux, round 2 : 2/5 hits
2 infantry owned by the Americans and 2 infantry owned by the Germans lost in Normandy Bordeaux
Americans roll dice for 1 armour and 1 artillery in Normandy Bordeaux, round 3 : 0/2 hits
Germans roll dice for 1 artillery and 2 infantry in Normandy Bordeaux, round 3 : 1/3 hits
1 artillery owned by the Americans lost in Normandy Bordeaux
Americans roll dice for 1 armour in Normandy Bordeaux, round 4 : 0/1 hits
Germans roll dice for 1 artillery and 2 infantry in Normandy Bordeaux, round 4 : 0/3 hits
Americans roll dice for 1 armour in Normandy Bordeaux, round 5 : 0/1 hits
Germans roll dice for 1 artillery and 2 infantry in Normandy Bordeaux, round 5 : 1/3 hits
1 armour owned by the Americans lost in Normandy Bordeaux
Germans win with 1 artillery and 2 infantry remaining. Battle score for attacker is -10
Casualties for Germans: 2 infantry
Casualties for Americans: 1 armour, 1 artillery and 2 infantry
Battle in 5 Sea Zone
Americans attack with 2 destroyers and 1 submarine
Japanese defend with 1 submarine
Americans roll dice for 1 submarine in 5 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Japanese lost in 5 Sea Zone
Americans win with 2 destroyers and 1 submarine remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Amur
Americans attack with 1 armour, 1 bomber and 1 infantry
Japanese defend with 1 infantry and 1 mech_infantry
Americans roll dice for 1 armour, 1 bomber and 1 infantry in Amur, round 2 : 1/3 hits
Japanese roll dice for 1 infantry and 1 mech_infantry in Amur, round 2 : 0/2 hits
1 infantry owned by the Japanese lost in Amur
Americans roll dice for 1 armour, 1 bomber and 1 infantry in Amur, round 3 : 0/3 hits
Japanese roll dice for 1 mech_infantry in Amur, round 3 : 1/1 hits
1 infantry owned by the Americans lost in Amur
Americans roll dice for 1 armour and 1 bomber in Amur, round 4 : 1/2 hits
Japanese roll dice for 1 mech_infantry in Amur, round 4 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Amur
Americans win, taking Amur from Japanese with 1 armour and 1 bomber remaining. Battle score for attacker is 4
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantry and 1 mech_infantry
Battle in 95 Sea Zone
Americans attack with 4 destroyers and 3 submarines
Germans defend with 1 destroyer and 1 transport; Italians defend with 1 cruiser and 1 transport
Americans roll dice for 3 submarines in 95 Sea Zone, round 2 : 1/3 hits
Americans roll dice for 4 destroyers in 95 Sea Zone, round 2 : 2/4 hits
Germans roll dice for 1 cruiser, 1 destroyer and 2 transports in 95 Sea Zone, round 2 : 0/2 hits
1 transport owned by the Italians, 1 destroyer owned by the Germans and 1 cruiser owned by the Italians lost in 95 Sea Zone
1 transport owned by the Germans lost in 95 Sea Zone
Americans roll dice for 3 submarines in 95 Sea Zone, round 3 : 0/3 hits
Americans win with 4 destroyers and 3 submarines remaining. Battle score for attacker is 34
Casualties for Germans: 1 destroyer and 1 transport
Casualties for Italians: 1 cruiser and 1 transport
Strategic bombing raid in Kiangsu
AA fire in Kiangsu : 0/1 hits
Bombing raid in Kiangsu rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in Kiangsu causes 5 damage total.Non Combat Move - Americans
Turning on Edit Mode
EDIT: Adding units owned by Americans to Morocco: 1 artillery and 1 infantry
EDIT: Turning off Edit Mode
1 bomber moved from Kiangsu to Szechwan
1 artillery and 3 infantry moved from 91 Sea Zone to Gibraltar
1 artillery and 1 infantry moved from 3 Sea Zone to Soviet Far East
1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 26 Sea Zone to 7 Sea Zone
1 submarine moved from 26 Sea Zone to 54 Sea Zone
1 bomber moved from Amur to Siberia
1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 infantry and 1 mech_infantry moved from 54 Sea Zone to QueenslandPlace Units - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from Gibraltar: 1 artillery and 1 infantry
EDIT: Turning off Edit Mode
1 armour and 1 infantry placed in Eastern United States
2 destroyers and 1 submarine placed in 101 Sea Zone
2 destroyers, 2 submarines and 1 transport placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
Americans undo move 1.
Americans undo move 3.
1 armour and 1 infantry placed in Western United States
1 artillery and 2 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 55 PUs; end with 55 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUsDice Statistics:
Total
1 was rolled 5 times
2 was rolled 20 times
3 was rolled 7 times
4 was rolled 12 times
5 was rolled 18 times
6 was rolled 17 times
Average roll : 3.873
Median : 4.000
Variance : 2.449
Standard Deviation : 1.565
Total rolls : 79Null / Other
1 was rolled 2 times
2 was rolled 8 times
3 was rolled 2 times
4 was rolled 4 times
5 was rolled 7 times
6 was rolled 6 times
Average roll : 3.828
Median : 4.000
Variance : 1.321
Standard Deviation : 1.150
Total rolls : 29Germans Combat
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 3 times
6 was rolled 4 times
Average roll : 4.000
Median : 4.000
Variance : 0.533
Standard Deviation : 0.730
Total rolls : 16Americans Combat
1 was rolled 2 times
2 was rolled 8 times
3 was rolled 2 times
4 was rolled 4 times
5 was rolled 7 times
6 was rolled 6 times
Average roll : 3.828
Median : 4.000
Variance : 1.321
Standard Deviation : 1.150
Total rolls : 29Japanese Combat
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 1.250
Standard Deviation : 1.118
Total rolls : 5 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Kansu to Tsinghai
Chinese take Tsinghai from Japanese
1 infantry moved from Sikang to Szechwan
2 artilleries and 2 infantry moved from Yunnan to Kwangsi
1 infantry moved from Jehol to Manchuria
Chinese take Manchuria from Japanese
1 infantry moved from Hopei to Anhwe
Chinese take Anhwe from Japanese
1 infantry moved from Hunan to Kwangsi -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Kansu to Tsinghai
Chinese take Tsinghai from Japanese
1 infantry moved from Sikang to Szechwan
2 artilleries and 2 infantry moved from Yunnan to Kwangsi
1 infantry moved from Jehol to Manchuria
Chinese take Manchuria from Japanese
1 infantry moved from Hopei to Anhwe
Chinese take Anhwe from Japanese
1 infantry moved from Hunan to KwangsiCombat - Chinese
Battle in Kwangsi
Chinese attack with 2 artilleries and 3 infantry
Japanese defend with 8 armour and 3 mech_infantrys
Chinese roll dice for 2 artilleries and 3 infantry in Kwangsi, round 2 : 2/5 hits
Japanese roll dice for 8 armour and 3 mech_infantrys in Kwangsi, round 2 : 6/11 hits
3 infantry owned by the Chinese, 2 artilleries owned by the Chinese and 2 mech_infantrys owned by the Japanese lost in Kwangsi
Japanese win with 8 armour and 1 mech_infantry remaining. Battle score for attacker is -9
Casualties for Chinese: 2 artilleries and 3 infantry
Casualties for Japanese: 2 mech_infantrysNon Combat Move - Chinese
1 infantry moved from Kweichow to HunanPlace Units - Chinese
2 artilleries and 3 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 16 PUs; end with 16 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 22 PUsDice Statistics:
Total
1 was rolled 7 times
2 was rolled 24 times
3 was rolled 11 times
4 was rolled 14 times
5 was rolled 19 times
6 was rolled 20 times
Average roll : 3.779
Median : 4.000
Variance : 2.160
Standard Deviation : 1.470
Total rolls : 95Null / Other
1 was rolled 2 times
2 was rolled 8 times
3 was rolled 2 times
4 was rolled 4 times
5 was rolled 7 times
6 was rolled 6 times
Average roll : 3.828
Median : 4.000
Variance : 1.321
Standard Deviation : 1.150
Total rolls : 29Germans Combat
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 3 times
6 was rolled 4 times
Average roll : 4.000
Median : 4.000
Variance : 0.533
Standard Deviation : 0.730
Total rolls : 16Americans Combat
1 was rolled 2 times
2 was rolled 8 times
3 was rolled 2 times
4 was rolled 4 times
5 was rolled 7 times
6 was rolled 6 times
Average roll : 3.828
Median : 4.000
Variance : 1.321
Standard Deviation : 1.150
Total rolls : 29Chinese Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 2 times
6 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5Japanese Combat
1 was rolled 1 times
2 was rolled 4 times
3 was rolled 3 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3.625
Median : 3.500
Variance : 0.533
Standard Deviation : 0.730
Total rolls : 16 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Combat Move - British
1 infantry moved from Yunnan to French Indo China
1 infantry moved from Yunnan to French Indo China
2 mech_infantrys moved from India to Yunnan
1 artillery and 3 infantry moved from India to Burma
1 transport moved from 80 Sea Zone to 79 Sea Zone
2 infantry moved from West India to 79 Sea Zone
2 infantry and 1 transport moved from 79 Sea Zone to 80 Sea Zone
5 infantry moved from West India to Eastern Persia
1 infantry moved from Kazakhstan to Samara
1 infantry moved from Volgograd to Tambov
1 infantry moved from Rostov to Ukraine
2 armour and 5 mech_infantrys moved from Caucasus to Ukraine
1 artillery and 4 infantry moved from Caucasus to Rostov
1 artillery and 1 infantry moved from Northwest Persia to Caucasus
1 armour and 1 mech_infantry moved from Iraq to Caucasus
4 infantry moved from Iraq to Northwest Persia
2 infantry moved from Trans-Jordan to Iraq
1 artillery moved from Trans-Jordan to Iraq
1 armour and 1 mech_infantry moved from Egypt to Iraq
1 artillery and 2 infantry moved from Egypt to Trans-Jordan
1 armour moved from Belgian Congo to Egypt
1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo
5 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
5 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
2 fighters moved from United Kingdom to Normandy Bordeaux
2 destroyers moved from 91 Sea Zone to 110 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - British
British buy 2 armour, 2 artilleries, 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Yunnan to French Indo China
1 infantry moved from Yunnan to French Indo China
2 mech_infantrys moved from India to Yunnan
1 artillery and 3 infantry moved from India to Burma
1 transport moved from 80 Sea Zone to 79 Sea Zone
2 infantry moved from West India to 79 Sea Zone
2 infantry and 1 transport moved from 79 Sea Zone to 80 Sea Zone
5 infantry moved from West India to Eastern Persia
1 infantry moved from Kazakhstan to Samara
1 infantry moved from Volgograd to Tambov
1 infantry moved from Rostov to Ukraine
2 armour and 5 mech_infantrys moved from Caucasus to Ukraine
1 artillery and 4 infantry moved from Caucasus to Rostov
1 artillery and 1 infantry moved from Northwest Persia to Caucasus
1 armour and 1 mech_infantry moved from Iraq to Caucasus
4 infantry moved from Iraq to Northwest Persia
2 infantry moved from Trans-Jordan to Iraq
1 artillery moved from Trans-Jordan to Iraq
1 armour and 1 mech_infantry moved from Egypt to Iraq
1 artillery and 2 infantry moved from Egypt to Trans-Jordan
1 armour moved from Belgian Congo to Egypt
1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo
5 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
5 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
2 fighters moved from United Kingdom to Normandy Bordeaux
2 destroyers moved from 91 Sea Zone to 110 Sea ZoneCombat - British
Battle in Normandy Bordeaux
British attack with 2 fighters, 5 infantry and 1 mech_infantry
Germans defend with 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
British roll dice for 2 fighters, 5 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 : 1/8 hits
Germans roll dice for 1 artillery and 2 infantry in Normandy Bordeaux, round 2 : 2/3 hits
1 infantry owned by the Germans and 2 infantry owned by the British lost in Normandy Bordeaux
British roll dice for 2 fighters, 3 infantry and 1 mech_infantry in Normandy Bordeaux, round 3 : 3/6 hits
Germans roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 3 : 0/2 hits
1 infantry owned by the Germans and 1 artillery owned by the Germans lost in Normandy Bordeaux
British win, taking Normandy Bordeaux from Germans with 2 fighters, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery and 2 infantry
Casualties for British: 2 infantry
Battle in Ukraine
British attack with 2 armour, 1 infantry and 5 mech_infantrys
Germans defend with 1 fighter, 3 mech_infantrys and 1 tactical_bomber; Italians defend with 1 aaGun, 1 armour and 1 factory_minor
British roll dice for 2 armour, 1 infantry and 5 mech_infantrys in Ukraine, round 2 : 3/8 hits
Italians roll dice for 1 aaGun, 1 armour, 1 fighter, 3 mech_infantrys and 1 tactical_bomber in Ukraine, round 2 : 4/6 hits
2 mech_infantrys owned by the Germans, 3 mech_infantrys owned by the British, 1 aaGun owned by the Italians and 1 infantry owned by the British lost in Ukraine
British roll dice for 2 armour and 2 mech_infantrys in Ukraine, round 3 : 1/4 hits
Italians roll dice for 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Ukraine, round 3 : 2/4 hits
1 mech_infantry owned by the Germans and 2 mech_infantrys owned by the British lost in Ukraine
British roll dice for 2 armour in Ukraine, round 4 : 1/2 hits
Italians roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Ukraine, round 4 : 0/3 hits
1 armour owned by the Italians lost in Ukraine
British roll dice for 2 armour in Ukraine, round 5 : 1/2 hits
Italians roll dice for 1 fighter and 1 tactical_bomber in Ukraine, round 5 : 1/2 hits
1 tactical_bomber owned by the Germans and 1 armour owned by the British lost in Ukraine
British roll dice for 1 armour in Ukraine, round 6 : 0/1 hits
Italians roll dice for 1 fighter in Ukraine, round 6 : 1/1 hits
1 armour owned by the British lost in Ukraine
Italians win with 1 fighter remaining. Battle score for attacker is -1
Casualties for Germans: 3 mech_infantrys and 1 tactical_bomber
Casualties for British: 2 armour, 1 infantry and 5 mech_infantrys
Casualties for Italians: 1 aaGun and 1 armourNon Combat Move - British
2 fighters moved from Normandy Bordeaux to United Kingdom
1 aaGun moved from West India to Eastern Persia
2 infantry moved from 80 Sea Zone to IraqPlace Units - British
1 armour, 1 artillery and 1 mech_infantry placed in Iraq
British undo move 1.
1 armour and 2 mech_infantrys placed in Iraq
1 armour, 1 artillery and 1 infantry placed in Egypt
1 artillery and 4 infantry placed in United KingdomTurn Complete - British
British collect 38 PUs; end with 38 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 43 PUsPlace Units - UK_Pacific
1 artillery and 5 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 21 PUs; end with 21 PUs total
Some Units in India change ownership: 1 artillery and 5 infantryDice Statistics:
Total
1 was rolled 15 times
2 was rolled 34 times
3 was rolled 22 times
4 was rolled 23 times
5 was rolled 26 times
6 was rolled 27 times
Average roll : 3.626
Median : 4.000
Variance : 1.363
Standard Deviation : 1.167
Total rolls : 147Null / Other
1 was rolled 2 times
2 was rolled 8 times
3 was rolled 2 times
4 was rolled 4 times
5 was rolled 7 times
6 was rolled 6 times
Average roll : 3.828
Median : 4.000
Variance : 1.321
Standard Deviation : 1.150
Total rolls : 29Germans Combat
1 was rolled 1 times
2 was rolled 5 times
3 was rolled 2 times
4 was rolled 4 times
5 was rolled 3 times
6 was rolled 6 times
Average roll : 4.000
Median : 4.000
Variance : 0.950
Standard Deviation : 0.975
Total rolls : 21British Combat
1 was rolled 6 times
2 was rolled 6 times
3 was rolled 6 times
4 was rolled 5 times
5 was rolled 4 times
6 was rolled 4 times
Average roll : 3.226
Median : 3.000
Variance : 0.167
Standard Deviation : 0.408
Total rolls : 31Italians Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 5 times
4 was rolled 3 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 3.375
Median : 3.000
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 16Americans Combat
1 was rolled 2 times
2 was rolled 8 times
3 was rolled 2 times
4 was rolled 4 times
5 was rolled 7 times
6 was rolled 6 times
Average roll : 3.828
Median : 4.000
Variance : 1.321
Standard Deviation : 1.150
Total rolls : 29Chinese Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 2 times
6 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5Japanese Combat
1 was rolled 1 times
2 was rolled 4 times
3 was rolled 3 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3.625
Median : 3.500
Variance : 0.533
Standard Deviation : 0.730
Total rolls : 16 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Italians
Italians buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;Combat Move - Italians
Non Combat Move - Italians
1 infantry moved from Northern Italy to Southern France
2 artilleries and 2 infantry moved from Northern Italy to Yugoslavia
1 aaGun moved from Northern Italy to Southern FrancePlace Units - Italians
1 artillery and 2 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 1,6
Italians collect 15 PUs (1 lost to blockades); end with 15 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 2 destroyers and 1 submarine; Remaining resources: 3 PUs;Combat Move - ANZAC
1 transport moved from 54 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 submarine moved from 54 Sea Zone to 35 Sea Zone
1 cruiser moved from 45 Sea Zone to 35 Sea Zone
1 destroyer moved from 42 Sea Zone to 35 Sea Zone
2 infantry moved from Trans-Jordan to Iraq -
OOL for sz 35 and scramble orders
-
Full scramble.
Battleship keel
sub
sub
carrier keel
carrier -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 2 destroyers and 1 submarine; Remaining resources: 3 PUs;Combat Move - ANZAC
1 transport moved from 54 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 submarine moved from 54 Sea Zone to 35 Sea Zone
1 cruiser moved from 45 Sea Zone to 35 Sea Zone
1 destroyer moved from 42 Sea Zone to 35 Sea Zone
2 infantry moved from Trans-Jordan to IraqCombat - ANZAC
Japanese scrambles 1 units out of Philippines to defend against the attack in 35 Sea Zone
Battle in Celebes
Battle in 35 Sea Zone
ANZAC attack with 1 cruiser, 1 destroyer and 1 submarine
Japanese defend with 1 battleship, 2 carriers, 1 destroyer, 2 fighters, 2 submarines and 1 tactical_bomber
ANZAC roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 1 cruiser and 1 destroyer in 35 Sea Zone, round 2 : 1/2 hits
Units damaged: 1 battleship owned by the Japanese
Japanese roll dice for 2 submarines in 35 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 1 battleship, 2 carriers, 1 destroyer, 2 fighters and 1 tactical_bomber in 35 Sea Zone, round 2 : 1/7 hits
1 submarine owned by the ANZAC lost in 35 Sea Zone
ANZAC roll dice for 1 cruiser and 1 destroyer in 35 Sea Zone, round 3 : 2/2 hits
Japanese roll dice for 2 submarines in 35 Sea Zone, round 3 : 0/2 hits
Japanese roll dice for 1 battleship, 2 carriers, 1 destroyer, 2 fighters and 1 tactical_bomber in 35 Sea Zone, round 3 : 4/7 hits
1 cruiser owned by the ANZAC, 2 submarines owned by the Japanese and 1 destroyer owned by the ANZAC lost in 35 Sea Zone
Japanese win, taking Celebes from Japanese with 1 battleship, 2 carriers, 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -14
Casualties for ANZAC: 1 cruiser, 1 destroyer and 1 submarine
Casualties for Japanese: 2 submarines
Moving scrambled unit from 35 Sea Zone back to originating territory: PhilippinesNon Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 destroyer moved from 62 Sea Zone to 45 Sea Zone
1 destroyer moved from 62 Sea Zone to 34 Sea ZonePlace Units - ANZAC
2 destroyers and 1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 20 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 30 PUsDice Statistics:
Total
1 was rolled 3 times
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 5 times
5 was rolled 2 times
6 was rolled 7 times
Average roll : 3.913
Median : 4.000
Variance : 0.955
Standard Deviation : 0.977
Total rolls : 23ANZAC Combat
2 was rolled 3 times
6 was rolled 2 times
Average roll : 3.600
Median : 2.000
Variance : 3.250
Standard Deviation : 1.803
Total rolls : 5Japanese Combat
1 was rolled 3 times
3 was rolled 3 times
4 was rolled 5 times
5 was rolled 2 times
6 was rolled 5 times
Average roll : 4.000
Median : 4.000
Variance : 1.059
Standard Deviation : 1.029
Total rolls : 18 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Combat Move - French
2 infantry moved from Syria to IraqCombat - French
Non Combat Move - French
Turn Complete - French
Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 5 times
5 was rolled 2 times
6 was rolled 7 times
Average roll : 3.913
Median : 4.000
Variance : 0.955
Standard Deviation : 0.977
Total rolls : 23ANZAC Combat
2 was rolled 3 times
6 was rolled 2 times
Average roll : 3.600
Median : 2.000
Variance : 3.250
Standard Deviation : 1.803
Total rolls : 5Japanese Combat
1 was rolled 3 times
3 was rolled 3 times
4 was rolled 5 times
5 was rolled 2 times
6 was rolled 5 times
Average roll : 4.000
Median : 4.000
Variance : 1.059
Standard Deviation : 1.029
Total rolls : 18 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 3 artilleries, 1 fighter, 11 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Germans
5 infantry moved from France to Normandy Bordeaux
4 infantry moved from Holland Belgium to Normandy Bordeaux
2 armour moved from Russia to Bryansk
1 bomber moved from Smolensk to Bryansk
4 fighters moved from Western Germany to Normandy Bordeaux
2 artilleries moved from France to Normandy Bordeaux
1 armour moved from Russia to Samara
1 armour moved from Russia to Samara
1 armour moved from Russia to Samara
1 armour moved from Russia to Samara
2 armour moved from Russia to Tambov
1 bomber moved from Smolensk to TambovCombat - Germans
Battle in Samara
Germans attack with 4 armour
British defend with 1 infantry
Germans win, taking Samara from Russians with 4 armour remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Tambov
Germans attack with 2 armour and 1 bomber
British defend with 1 infantry
Germans win, taking Tambov from Russians with 2 armour and 1 bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Bryansk
Germans attack with 2 armour and 1 bomber
Russians defend with 1 infantry
Germans win, taking Bryansk from Russians with 2 armour and 1 bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Normandy Bordeaux
Germans attack with 2 artilleries, 4 fighters and 9 infantry
British defend with 1 factory_minor, 1 harbour, 3 infantry and 1 mech_infantry
Germans win, taking Normandy Bordeaux from British with 2 artilleries, 4 fighters and 5 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 4 infantry
Casualties for British: 3 infantry and 1 mech_infantryNon Combat Move - Germans
1 fighter moved from Normandy Bordeaux to Southern Italy
3 fighters moved from Normandy Bordeaux to Western Germany
3 infantry moved from Western Germany to France
4 infantry moved from Western Germany to Northern Italy
1 fighter moved from Ukraine to Southern Italy
1 bomber moved from Bryansk to Southern Italy
3 armour moved from Smolensk to Western Ukraine
1 mech_infantry moved from Novgorod to Eastern Poland
2 armour moved from Russia to Western Ukraine
2 armour moved from Finland to Karelia
2 mech_infantrys moved from Novgorod to Karelia
1 bomber moved from Tambov to RussiaPlace Units - Germans
1 armour, 1 fighter and 1 mech_infantry placed in Russia
3 artilleries placed in France
1 mech_infantry placed in Germany
9 mech_infantrys and 1 tactical_bomber placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,6
Germans collect 57 PUs; end with 57 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 72 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Combat Move - Russians
1 submarine moved from 110 Sea Zone to 105 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Combat Move - Russians
1 submarine moved from 110 Sea Zone to 105 Sea ZoneNon Combat Move - Russians
Turn Complete - Russians