Yeah we’re not starting with less than 8. We’ll get them
Stuck Tojo Axis vs Surprise Attack Allies +12
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Combat Move - French
2 infantry moved from Eastern Persia to TurkmenistanNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 factory_minor, 10 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Russia to Novosibirsk
1 mech_infantry moved from Belarus to Bryansk
1 mech_infantry moved from Eastern Poland to Bryansk
1 bomber moved from Russia to Novosibirsk
1 fighter moved from Russia to Samara
1 bomber moved from Russia to Bryansk
3 infantry moved from France to Normandy Bordeaux
3 infantry moved from Holland Belgium to Normandy Bordeaux
6 fighters and 2 tactical_bombers moved from Western Germany to Normandy Bordeaux
1 bomber moved from Western Germany to Normandy Bordeaux
1 armour moved from Russia to Samara
1 armour moved from Russia to Novosibirsk
1 mech_infantry moved from Smolensk to SamaraCombat - Germans
Battle in Novosibirsk
Germans attack with 2 armour and 1 bomber
British defend with 1 infantry
Germans win, taking Novosibirsk from British with 1 armour and 1 bomber remaining. Battle score for attacker is -3
Casualties for Germans: 1 armour
Casualties for British: 1 infantry
Battle in Samara
Germans attack with 1 armour, 1 fighter and 1 mech_infantry
British defend with 1 artillery and 1 infantry
Germans win, taking Samara from British with 1 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 7
Casualties for British: 1 artillery and 1 infantry
Battle in Bryansk
Germans attack with 1 bomber and 2 mech_infantrys
British defend with 1 infantry
Germans win, taking Bryansk from British with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Normandy Bordeaux
Germans attack with 1 bomber, 6 fighters, 6 infantry and 2 tactical_bombers
British defend with 1 artillery, 1 factory_minor, 1 harbour and 5 infantry
Germans win, taking Normandy Bordeaux from British with 1 bomber, 6 fighters, 4 infantry and 2 tactical_bombers remaining. Battle score for attacker is 13
Casualties for Germans: 2 infantry
Casualties for British: 1 artillery and 5 infantryNon Combat Move - Germans
6 fighters and 2 tactical_bombers moved from Normandy Bordeaux to Western Germany
1 bomber moved from Normandy Bordeaux to Western Germany
3 artilleries moved from Holland Belgium to France
1 armour moved from Poland to Western Ukraine
3 armour moved from Novgorod to Smolensk
1 bomber moved from Novosibirsk to Russia
1 fighter moved from Samara to Russia
1 bomber moved from Bryansk to Russia
1 infantry moved from Northern Italy to Southern Italy
1 infantry moved from Northern Italy to Southern Italy
2 infantry moved from Western Germany to Northern Italy
1 infantry moved from Western Germany to France
1 mech_infantry moved from Western Germany to Slovakia Hungary
1 mech_infantry moved from Western Germany to Slovakia HungaryPlace Units - Germans
1 factory_minor placed in Romania
Germans undo move 1.
1 factory_minor placed in Western Ukraine
3 armour placed in Russia
3 mech_infantrys placed in Novgorod
3 infantry placed in France
7 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,3,6,3,4,2
Germans collect 55 PUs (2 lost to blockades); end with 55 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 70 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Combat Move - Russians
Turn Complete - Russians
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Japanese
Japanese buy 1 artillery, 4 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 mech_infantry moved from Jehol to Manchuria
Japanese take Manchuria from Chinese
2 armour and 1 mech_infantry moved from Shensi to Hopei
1 fighter moved from Kiangsu to 20 Sea Zone
1 submarine moved from 19 Sea Zone to 20 Sea Zone
1 bomber moved from Kiangsu to Kwangsi
1 bomber moved from Kiangsu to 36 Sea Zone
1 fighter moved from Kwangtung to Kwangsi
3 infantry and 1 tactical_bomber moved from Kwangtung to Kwangsi
4 infantry moved from Kiangsi to Kwangsi
1 infantry moved from Kiangsi to Hunan
Japanese take Hunan from ChineseCombat - Japanese
Japanese creates battle in territory 6 Sea Zone
Battle in 6 Sea Zone
Japanese attack with 1 battleship, 2 carriers, 3 destroyers, 3 fighters and 1 transport
ANZAC defend with 1 submarine; Americans defend with 4 submarines
Japanese win with 1 battleship, 2 carriers, 3 destroyers, 3 fighters and 1 transport remaining. Battle score for attacker is 30
Casualties for ANZAC: 1 submarine
Casualties for Americans: 4 submarines
Battle in 20 Sea Zone
Japanese attack with 1 fighter and 1 submarine
ANZAC defend with 1 destroyer
Japanese win, taking 20 Sea Zone from Americans with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 36 Sea Zone
Japanese attack with 1 bomber
ANZAC defend with 1 transport
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Kwangsi
Japanese attack with 1 bomber, 1 fighter, 7 infantry and 1 tactical_bomber
ANZAC defend with 1 artillery and 1 infantry; British defend with 1 aaGun and 4 infantry
retreated to Kwangsi
Chinese win with 1 artillery and 1 infantry remaining. Battle score for attacker is -25
Casualties for Japanese: 1 fighter, 7 infantry and 1 tactical_bomber
Casualties for British: 1 aaGun and 4 infantry
Battle in Hopei
Japanese attack with 2 armour and 1 mech_infantry
Chinese defend with 1 infantry
Japanese win, taking Hopei from Chinese with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
1 aaGun moved from Shensi to Hopei
1 bomber moved from Kwangsi to Kiangsu
1 fighter moved from 20 Sea Zone to Kwangtung
1 bomber moved from 36 Sea Zone to KiangsuPlace Units - Japanese
1 artillery and 2 infantry placed in Kwangtung
2 infantry and 1 mech_infantry placed in Kiangsu
1 submarine placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 29 PUs; end with 29 PUs total -
2/3 with your AA. Nice. My Japanese air force has been taking a sh*t kicking this whole game.
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Americans
Americans buy 2 armour, 2 artilleries, 1 destroyer, 4 infantry, 2 submarines, 1 tactical_bomber and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 mech_infantry moved from Yakut S.S.R. to Yenisey
Americans take Yenisey from Japanese
1 artillery moved from Korea to Manchuria
1 infantry moved from Amur to Manchuria
1 bomber moved from Buryatia to Manchuria
1 artillery and 1 infantry moved from Siberia to Amur
1 armour and 1 infantry moved from Soviet Far East to Siberia
1 armour moved from Siberia to Amur
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone
1 transport moved from 3 Sea Zone to 1 Sea Zone
1 transport moved from 9 Sea Zone to 10 Sea Zone
2 submarines moved from 10 Sea Zone to 7 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 8 Sea Zone to 3 Sea Zone
1 destroyer moved from 18 Sea Zone to 6 Sea Zone
1 destroyer moved from 17 Sea Zone to 6 Sea Zone
Americans take 17 Sea Zone from Japanese
1 destroyer moved from 16 Sea Zone to 6 Sea Zone
1 destroyer moved from 5 Sea Zone to 6 Sea Zone
1 submarine moved from 7 Sea Zone to 6 Sea Zone
1 destroyer moved from 7 Sea Zone to 6 Sea Zone
2 submarines moved from 26 Sea Zone to 6 Sea Zone
1 bomber moved from Western United States to 6 Sea Zone
1 transport moved from 91 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from Morocco to 92 Sea Zone
1 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 104 Sea Zone
3 transports moved from 110 Sea Zone to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 93 Sea Zone
1 artillery and 1 infantry moved from 93 Sea Zone to Southern France
1 infantry, 1 mech_infantry and 1 transport moved from 104 Sea Zone to 110 Sea Zone
1 infantry and 1 mech_infantry moved from 110 Sea Zone to Holland Belgium
1 destroyer moved from 92 Sea Zone to 93 Sea Zone
1 destroyer moved from 99 Sea Zone to 97 Sea Zone
1 destroyer moved from 91 Sea Zone to 93 Sea Zone
1 submarine moved from 91 Sea Zone to 95 Sea Zone
1 submarine moved from 91 Sea Zone to 110 Sea Zone
1 armour and 3 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 carrier, 1 destroyer, 1 fighter, 3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone -
I’m not sure if you have any Kami’s left, so I thought I would ask and to see OOL for sz 6
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@suprise:
I’m not sure if you have any Kami’s left, so I thought I would ask and to see OOL for sz 6
Looks like I still have all six. You have five destroyers, so put one kami. per destroyer, and two on the extra one, please.
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Max defence, too, please.
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Hello, friend:
Here’s the situation: the girlfriend and I are leaving for Europe on Thursday and we’ll be gone for almost a month. I’ll try to play as much as I can before we leave but I definitely have some games that aren’t close to being finished.
Are you OK with putting our match on hold for about 3 1/2 weeks after Thursday?
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Americans
Americans buy 2 armour, 2 artilleries, 1 destroyer, 4 infantry, 2 submarines, 1 tactical_bomber and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 mech_infantry moved from Yakut S.S.R. to Yenisey
Americans take Yenisey from Japanese
1 artillery moved from Korea to Manchuria
1 infantry moved from Amur to Manchuria
1 bomber moved from Buryatia to Manchuria
1 artillery and 1 infantry moved from Siberia to Amur
1 armour and 1 infantry moved from Soviet Far East to Siberia
1 armour moved from Siberia to Amur
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone
1 transport moved from 3 Sea Zone to 1 Sea Zone
1 transport moved from 9 Sea Zone to 10 Sea Zone
2 submarines moved from 10 Sea Zone to 7 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 8 Sea Zone to 3 Sea Zone
1 destroyer moved from 18 Sea Zone to 6 Sea Zone
1 destroyer moved from 17 Sea Zone to 6 Sea Zone
Americans take 17 Sea Zone from Japanese
1 destroyer moved from 16 Sea Zone to 6 Sea Zone
1 destroyer moved from 5 Sea Zone to 6 Sea Zone
1 submarine moved from 7 Sea Zone to 6 Sea Zone
1 destroyer moved from 7 Sea Zone to 6 Sea Zone
2 submarines moved from 26 Sea Zone to 6 Sea Zone
1 bomber moved from Western United States to 6 Sea Zone
1 transport moved from 91 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from Morocco to 92 Sea Zone
1 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 104 Sea Zone
3 transports moved from 110 Sea Zone to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 93 Sea Zone
1 artillery and 1 infantry moved from 93 Sea Zone to Southern France
1 infantry, 1 mech_infantry and 1 transport moved from 104 Sea Zone to 110 Sea Zone
1 infantry and 1 mech_infantry moved from 110 Sea Zone to Holland Belgium
1 destroyer moved from 92 Sea Zone to 93 Sea Zone
1 destroyer moved from 99 Sea Zone to 97 Sea Zone
1 destroyer moved from 91 Sea Zone to 93 Sea Zone
1 submarine moved from 91 Sea Zone to 95 Sea Zone
1 submarine moved from 91 Sea Zone to 110 Sea Zone
1 armour and 3 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 carrier, 1 destroyer, 1 fighter, 3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea ZoneCombat - Americans
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 2
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 3
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 2
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 3
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 6,5
Battle in Manchuria
Americans attack with 1 artillery, 1 bomber and 1 infantry
Japanese defend with 1 mech_infantry
Americans roll dice for 1 artillery, 1 bomber and 1 infantry in Manchuria, round 2 : 3/3 hits
Japanese roll dice for 1 mech_infantry in Manchuria, round 2 : 1/1 hits
1 infantry owned by the Americans and 1 mech_infantry owned by the Japanese lost in Manchuria
Americans win, taking Manchuria from Japanese with 1 artillery and 1 bomber remaining. Battle score for attacker is 1
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in 6 Sea Zone
Americans attack with 1 bomber, 3 destroyers and 3 submarines
Japanese defend with 1 battleship, 2 carriers, 3 destroyers, 3 fighters, 1 submarine and 1 transport
Americans roll dice for 3 submarines in 6 Sea Zone, round 2 : 0/3 hits
Americans roll dice for 1 bomber and 3 destroyers in 6 Sea Zone, round 2 : 0/4 hits
Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 battleship, 2 carriers, 3 destroyers, 3 fighters and 1 transport in 6 Sea Zone, round 2 : 5/9 hits
3 submarines owned by the Americans and 3 destroyers owned by the Americans lost in 6 Sea Zone
retreated to 6 Sea Zone
Japanese win with 1 battleship, 2 carriers, 3 destroyers, 3 fighters, 1 submarine and 1 transport remaining. Battle score for attacker is -42
Casualties for Americans: 3 destroyers and 3 submarines
Battle in Holland Belgium
Battle in Southern FranceNon Combat Move - Americans
1 bomber moved from 6 Sea Zone to Amur
1 bomber moved from Manchuria to Amur
1 artillery and 1 infantry moved from 3 Sea Zone to Soviet Far East
1 armour and 3 infantry moved from 91 Sea Zone to MoroccoPlace Units - Americans
2 transports placed in 101 Sea Zone
1 armour, 1 artillery and 2 infantry placed in Eastern United States
1 tactical_bomber placed in Eastern United States
1 armour, 1 artillery and 2 infantry placed in Western United States
1 destroyer, 2 submarines and 1 transport placed in 10 Sea ZoneTurn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,5,6,1,3,5,3,1,3,5,6,3
Americans collect 66 PUs (3 lost to blockades); end with 66 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 91 PUsDice Statistics:
Total
1 was rolled 12 times
2 was rolled 13 times
3 was rolled 14 times
4 was rolled 3 times
5 was rolled 13 times
6 was rolled 13 times
Average roll : 3.456
Median : 3.000
Variance : 1.284
Standard Deviation : 1.133
Total rolls : 68Null / Other
1 was rolled 6 times
2 was rolled 5 times
3 was rolled 7 times
4 was rolled 1 times
5 was rolled 5 times
6 was rolled 5 times
Average roll : 3.310
Median : 3.000
Variance : 0.893
Standard Deviation : 0.945
Total rolls : 29Americans Combat
2 was rolled 3 times
4 was rolled 1 times
5 was rolled 3 times
6 was rolled 3 times
Average roll : 4.300
Median : 5.000
Variance : 1.556
Standard Deviation : 1.247
Total rolls : 10Japanese Combat
1 was rolled 6 times
2 was rolled 5 times
3 was rolled 7 times
4 was rolled 1 times
5 was rolled 5 times
6 was rolled 5 times
Average roll : 3.310
Median : 3.000
Variance : 0.893
Standard Deviation : 0.945
Total rolls : 29 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 6 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Sikang to Shensi
Chinese take Shensi from Japanese
1 infantry moved from Anhwe to Jehol
Chinese take Jehol from Japanese
1 infantry moved from Anhwe to Shantung
Chinese take Shantung from Japanese
1 infantry moved from Anhwe to Kiangsi
Chinese take Kiangsi from Japanese
2 infantry moved from Anhwe to Hunan
1 infantry moved from Kweichow to Hunan -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 6 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Sikang to Shensi
Chinese take Shensi from Japanese
1 infantry moved from Anhwe to Jehol
Chinese take Jehol from Japanese
1 infantry moved from Anhwe to Shantung
Chinese take Shantung from Japanese
1 infantry moved from Anhwe to Kiangsi
Chinese take Kiangsi from Japanese
2 infantry moved from Anhwe to Hunan
1 infantry moved from Kweichow to HunanCombat - Chinese
Battle in Hunan
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Hunan, round 2 : 2/3 hits
Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Hunan
Chinese win, taking Hunan from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 infantry moved from Szechwan to KweichowPlace Units - Chinese
1 infantry placed in Kansu
1 infantry placed in Tsinghai
1 infantry placed in Anhwe
1 infantry placed in Chahar
1 artillery and 2 infantry placed in HunanTurn Complete - Chinese
Chinese collect 19 PUs; end with 19 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 25 PUsDice Statistics:
Total
1 was rolled 14 times
2 was rolled 13 times
3 was rolled 14 times
4 was rolled 5 times
5 was rolled 14 times
6 was rolled 13 times
Average roll : 3.425
Median : 3.000
Variance : 0.875
Standard Deviation : 0.935
Total rolls : 73Null / Other
1 was rolled 6 times
2 was rolled 5 times
3 was rolled 7 times
4 was rolled 2 times
5 was rolled 5 times
6 was rolled 5 times
Average roll : 3.333
Median : 3.000
Variance : 0.483
Standard Deviation : 0.695
Total rolls : 30Americans Combat
2 was rolled 3 times
4 was rolled 1 times
5 was rolled 3 times
6 was rolled 3 times
Average roll : 4.300
Median : 5.000
Variance : 1.556
Standard Deviation : 1.247
Total rolls : 10Chinese Combat
1 was rolled 2 times
5 was rolled 1 times
Average roll : 2.333
Median : 1.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3Japanese Combat
1 was rolled 6 times
2 was rolled 5 times
3 was rolled 7 times
4 was rolled 2 times
5 was rolled 5 times
6 was rolled 5 times
Average roll : 3.333
Median : 3.000
Variance : 0.483
Standard Deviation : 0.695
Total rolls : 30 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Combat Move - British
5 infantry moved from Yunnan to Kwangsi
1 artillery and 1 infantry moved from French Indo China to Kwangsi
2 artilleries and 2 infantry moved from Burma to Yunnan
1 artillery and 2 infantry moved from Rostov to Ukraine
1 armour moved from Caucasus to Novosibirsk
1 armour moved from Caucasus to Samara
1 mech_infantry moved from Caucasus to Novosibirsk
1 armour moved from Caucasus to Samara
1 mech_infantry moved from Caucasus to Samara
1 armour moved from Caucasus to Bryansk
1 infantry moved from Tambov to Bryansk
1 infantry moved from Volgograd to Samara
1 artillery and 5 infantry moved from United Kingdom to 110 Sea Zone
1 artillery and 5 infantry moved from 110 Sea Zone to Normandy Bordeaux
3 fighters moved from United Kingdom to Normandy Bordeaux
1 infantry moved from Tunisia to Libya
1 transport moved from 80 Sea Zone to 79 Sea Zone
1 artillery and 1 infantry moved from West India to 79 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 79 Sea Zone to 80 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - British
British buy 2 armour, 1 artillery, 7 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 7 infantry; Remaining resources: 0 PUs;Combat Move - British
5 infantry moved from Yunnan to Kwangsi
1 artillery and 1 infantry moved from French Indo China to Kwangsi
2 artilleries and 2 infantry moved from Burma to Yunnan
1 artillery and 2 infantry moved from Rostov to Ukraine
1 armour moved from Caucasus to Novosibirsk
1 armour moved from Caucasus to Samara
1 mech_infantry moved from Caucasus to Novosibirsk
1 armour moved from Caucasus to Samara
1 mech_infantry moved from Caucasus to Samara
1 armour moved from Caucasus to Bryansk
1 infantry moved from Tambov to Bryansk
1 infantry moved from Volgograd to Samara
1 artillery and 5 infantry moved from United Kingdom to 110 Sea Zone
1 artillery and 5 infantry moved from 110 Sea Zone to Normandy Bordeaux
3 fighters moved from United Kingdom to Normandy Bordeaux
1 infantry moved from Tunisia to Libya
1 transport moved from 80 Sea Zone to 79 Sea Zone
1 artillery and 1 infantry moved from West India to 79 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 79 Sea Zone to 80 Sea ZoneCombat - British
Battle in Normandy Bordeaux
British attack with 1 artillery, 3 fighters and 5 infantry
Germans defend with 1 factory_minor, 1 harbour and 4 infantry
British roll dice for 1 artillery, 3 fighters and 5 infantry in Normandy Bordeaux, round 2 : 2/9 hits
Germans roll dice for 4 infantry in Normandy Bordeaux, round 2 : 2/4 hits
2 infantry owned by the Germans and 2 infantry owned by the British lost in Normandy Bordeaux
British roll dice for 1 artillery, 3 fighters and 3 infantry in Normandy Bordeaux, round 3 : 4/7 hits
Germans roll dice for 2 infantry in Normandy Bordeaux, round 3 : 0/2 hits
2 infantry owned by the Germans lost in Normandy Bordeaux
British win, taking Normandy Bordeaux from Germans with 1 artillery, 3 fighters and 3 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 4 infantry
Casualties for British: 2 infantry
Battle in Bryansk
British attack with 1 armour and 1 infantry
Germans defend with 2 mech_infantrys
British roll dice for 1 armour and 1 infantry in Bryansk, round 2 : 0/2 hits
Germans roll dice for 2 mech_infantrys in Bryansk, round 2 : 1/2 hits
1 infantry owned by the British lost in Bryansk
British roll dice for 1 armour in Bryansk, round 3 : 1/1 hits
Germans roll dice for 2 mech_infantrys in Bryansk, round 3 : 1/2 hits
1 mech_infantry owned by the Germans and 1 armour owned by the British lost in Bryansk
Germans win with 1 mech_infantry remaining. Battle score for attacker is -5
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 armour and 1 infantry
Battle in Ukraine
British attack with 1 artillery and 2 infantry
Italians defend with 1 armour, 1 artillery and 1 factory_minor
British roll dice for 1 artillery and 2 infantry in Ukraine, round 2 : 1/3 hits
Italians roll dice for 1 armour and 1 artillery in Ukraine, round 2 : 1/2 hits
1 artillery owned by the Italians and 1 infantry owned by the British lost in Ukraine
British roll dice for 1 artillery and 1 infantry in Ukraine, round 3 : 0/2 hits
Italians roll dice for 1 armour in Ukraine, round 3 : 1/1 hits
1 infantry owned by the British lost in Ukraine
British roll dice for 1 artillery in Ukraine, round 4 : 0/1 hits
Italians roll dice for 1 armour in Ukraine, round 4 : 1/1 hits
1 artillery owned by the British lost in Ukraine
Italians win with 1 armour remaining. Battle score for attacker is -6
Casualties for British: 1 artillery and 2 infantry
Casualties for Italians: 1 artillery
Battle in Novosibirsk
British attack with 1 armour and 1 mech_infantry
Germans defend with 1 armour
British roll dice for 1 armour and 1 mech_infantry in Novosibirsk, round 2 : 1/2 hits
Germans roll dice for 1 armour in Novosibirsk, round 2 : 0/1 hits
1 armour owned by the Germans lost in Novosibirsk
British win, taking Novosibirsk from Germans with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Battle in Samara
British attack with 2 armour, 1 infantry and 1 mech_infantry
Germans defend with 1 armour and 1 mech_infantry
British roll dice for 2 armour, 1 infantry and 1 mech_infantry in Samara, round 2 : 1/4 hits
Germans roll dice for 1 armour and 1 mech_infantry in Samara, round 2 : 0/2 hits
1 mech_infantry owned by the Germans lost in Samara
British roll dice for 2 armour, 1 infantry and 1 mech_infantry in Samara, round 3 : 1/4 hits
Germans roll dice for 1 armour in Samara, round 3 : 0/1 hits
1 armour owned by the Germans lost in Samara
British win, taking Samara from Germans with 2 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 10
Casualties for Germans: 1 armour and 1 mech_infantryNon Combat Move - British
1 infantry moved from Volgograd to Tambov
1 infantry moved from Caucasus to Volgograd
1 artillery moved from Caucasus to Volgograd
1 aaGun moved from Kazakhstan to Volgograd
1 infantry moved from Caucasus to Rostov
1 artillery and 3 infantry moved from Northwest Persia to Caucasus
1 infantry moved from Persia to Northwest Persia
1 artillery and 1 infantry moved from Iraq to Northwest Persia
2 armour and 2 mech_infantrys moved from Iraq to Caucasus
2 infantry moved from Trans-Jordan to Iraq
1 artillery and 2 infantry moved from Egypt to Trans-Jordan
1 artillery and 1 infantry moved from 80 Sea Zone to Iraq
1 artillery and 3 infantry moved from India to West India
1 armour moved from India to Yunnan
3 fighters moved from Normandy Bordeaux to United KingdomPlace Units - British
1 artillery and 5 infantry placed in United Kingdom
2 armour and 1 mech_infantry placed in Iraq
1 infantry and 2 mech_infantrys placed in Egypt
British undo move 3.
2 infantry and 1 mech_infantry placed in Egypt
1 mech_infantry placed in Union of South AfricaTurn Complete - British
British collect 41 PUs; end with 41 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 46 PUsPlace Units - UK_Pacific
7 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 21 PUs; end with 21 PUs total
Some Units in India change ownership: 7 infantryDice Statistics:
Total
1 was rolled 23 times
2 was rolled 23 times
3 was rolled 17 times
4 was rolled 16 times
5 was rolled 27 times
6 was rolled 20 times
Average roll : 3.484
Median : 3.500
Variance : 0.688
Standard Deviation : 0.829
Total rolls : 126Null / Other
1 was rolled 6 times
2 was rolled 5 times
3 was rolled 7 times
4 was rolled 2 times
5 was rolled 5 times
6 was rolled 5 times
Average roll : 3.333
Median : 3.000
Variance : 0.483
Standard Deviation : 0.695
Total rolls : 30Germans Combat
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 3 times
5 was rolled 5 times
6 was rolled 1 times
Average roll : 3.643
Median : 4.000
Variance : 1.077
Standard Deviation : 1.038
Total rolls : 14British Combat
1 was rolled 6 times
2 was rolled 7 times
3 was rolled 1 times
4 was rolled 8 times
5 was rolled 8 times
6 was rolled 5 times
Average roll : 3.571
Median : 4.000
Variance : 1.147
Standard Deviation : 1.071
Total rolls : 35Italians Combat
2 was rolled 2 times
3 was rolled 1 times
6 was rolled 1 times
Average roll : 3.250
Median : 2.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4Americans Combat
2 was rolled 3 times
4 was rolled 1 times
5 was rolled 3 times
6 was rolled 3 times
Average roll : 4.300
Median : 5.000
Variance : 1.556
Standard Deviation : 1.247
Total rolls : 10Chinese Combat
1 was rolled 2 times
5 was rolled 1 times
Average roll : 2.333
Median : 1.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3Japanese Combat
1 was rolled 6 times
2 was rolled 5 times
3 was rolled 7 times
4 was rolled 2 times
5 was rolled 5 times
6 was rolled 5 times
Average roll : 3.333
Median : 3.000
Variance : 0.483
Standard Deviation : 0.695
Total rolls : 30 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Italians
Italians buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Ukraine to Tambov
1 artillery and 1 infantry moved from France to Southern France
2 infantry moved from Northern Italy to Southern France
2 fighters moved from Southern Italy to Southern FranceCombat - Italians
Battle in Tambov
Italians attack with 1 armour
British defend with 1 infantry
British win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Italians: 1 armour
Battle in Southern France
Italians attack with 1 artillery, 2 fighters and 3 infantry
Americans defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Italians win, taking Southern France from Americans with 1 artillery, 2 fighters and 2 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 infantry
Casualties for Americans: 1 artillery and 1 infantryNon Combat Move - Italians
2 fighters moved from Southern France to Southern Italy
1 artillery and 1 infantry moved from Bessarabia to Ukraine
1 aaGun moved from Northern Italy to Southern ItalyPlace Units - Italians
1 artillery and 1 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 12
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,3,2,4,3,1
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 6,5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,4,5,1,3,2,6
Italians collect 4 PUs (12 lost to blockades); end with 4 PUs total -
Hello, friend:
Here’s the situation: the girlfriend and I are leaving for Europe on Thursday and we’ll be gone for almost a month. I’ll try to play as much as I can before we leave but I definitely have some games that aren’t close to being finished.
Are you OK with putting our match on hold for about 3 1/2 weeks after Thursday?
So, are you OK with putting this one on hold until I get back from Europe?
-
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 2 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 transport moved from 37 Sea Zone to 43 Sea Zone
2 infantry moved from Borneo to 43 Sea Zone
2 infantry and 1 transport moved from 43 Sea Zone to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 36 Sea Zone
1 armour moved from Shan State to Kwangsi
1 infantry moved from Shan State to French Indo China
1 artillery and 1 infantry moved from Kwangsi to Kiangsi
1 destroyer moved from 62 Sea Zone to 45 Sea Zone
1 fighter moved from Queensland to Malaya
2 infantry moved from Rostov to Bryansk -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 2 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 transport moved from 37 Sea Zone to 43 Sea Zone
2 infantry moved from Borneo to 43 Sea Zone
2 infantry and 1 transport moved from 43 Sea Zone to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 36 Sea Zone
1 armour moved from Shan State to Kwangsi
1 infantry moved from Shan State to French Indo China
1 artillery and 1 infantry moved from Kwangsi to Kiangsi
1 destroyer moved from 62 Sea Zone to 45 Sea Zone
1 fighter moved from Queensland to Malaya
2 infantry moved from Rostov to BryanskCombat - ANZAC
Battle in Bryansk
ANZAC attack with 2 infantry
Germans defend with 1 mech_infantry
ANZAC roll dice for 2 infantry in Bryansk, round 2 : 2/2 hits
Germans roll dice for 1 mech_infantry in Bryansk, round 2 : 1/1 hits
1 mech_infantry owned by the Germans and 1 infantry owned by the ANZAC lost in Bryansk
ANZAC win, taking Bryansk from Germans with 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for ANZAC: 1 infantryNon Combat Move - ANZAC
1 artillery and 3 infantry moved from 36 Sea Zone to Kwangsi
1 fighter moved from Malaya to KwangsiPlace Units - ANZAC
1 destroyer, 1 submarine and 1 transport placed in 54 Sea Zone
1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 18 PUs; end with 18 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUsDice Statistics:
Total
1 was rolled 2 times
2 was rolled 1 times
Average roll : 1.333
Median : 1.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3Germans Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1ANZAC Combat
1 was rolled 2 times
Average roll : 1.000
Median : 1.000
Variance : 4.000
Standard Deviation : 2.000
Total rolls : 2 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Combat Move - French
2 infantry moved from Turkmenistan to Kazakhstan