Yeah we’re not starting with less than 8. We’ll get them
Stuck Tojo Axis vs Surprise Attack Allies +12
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Shensi to Kansu
Chinese take Kansu from Japanese
1 infantry moved from Szechwan to Kweichow
Chinese take Kweichow from JapaneseCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 6 PUs; end with 8 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUsDice Statistics:
Total
1 was rolled 2 times
2 was rolled 3 times
Average roll : 1.600
Median : 2.000
Variance : 3.250
Standard Deviation : 1.803
Total rolls : 5Germans Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Americans Combat
1 was rolled 2 times
2 was rolled 2 times
Average roll : 1.500
Median : 1.500
Variance : 2.667
Standard Deviation : 1.633
Total rolls : 4 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Combat Move - British
1 infantry moved from Shan State to Malaya
1 infantry moved from Shan State to Siam
UK_Pacific take Siam from Japanese
1 infantry moved from Shan State to French Indo China
UK_Pacific take French Indo China from Japanese
1 armour moved from Shan State to Hunan
Chinese take Hunan from Japanese
1 artillery and 2 infantry moved from Burma to Yunnan
1 artillery and 3 infantry moved from India to Burma
1 armour moved from Alexandria to Libya
British take Tobruk from Italians
British take Libya from Italians
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Italian Somaliland to Ethiopia
1 mech_infantry moved from Belgian Congo to Egypt
2 mech_infantrys moved from Belgian Congo to Egypt
1 transport moved from 81 Sea Zone to 71 Sea Zone
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
1 mech_infantry moved from Union of South Africa to Belgian Congo
2 mech_infantrys moved from Egypt to Iraq
1 destroyer and 1 submarine moved from 106 Sea Zone to 91 Sea Zone
1 fighter and 1 tactical_bomber moved from Eastern Persia to India
1 armour moved from India to Burma -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - British
British buy 1 factory_minor, 2 infantry, 1 mech_infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 1 PUs;Combat Move - British
1 infantry moved from Shan State to Malaya
1 infantry moved from Shan State to Siam
UK_Pacific take Siam from Japanese
1 infantry moved from Shan State to French Indo China
UK_Pacific take French Indo China from Japanese
1 armour moved from Shan State to Hunan
Chinese take Hunan from Japanese
1 artillery and 2 infantry moved from Burma to Yunnan
1 artillery and 3 infantry moved from India to Burma
1 armour moved from Alexandria to Libya
British take Tobruk from Italians
British take Libya from Italians
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Italian Somaliland to Ethiopia
1 mech_infantry moved from Belgian Congo to Egypt
2 mech_infantrys moved from Belgian Congo to Egypt
1 transport moved from 81 Sea Zone to 71 Sea Zone
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
1 mech_infantry moved from Union of South Africa to Belgian Congo
2 mech_infantrys moved from Egypt to Iraq
1 destroyer and 1 submarine moved from 106 Sea Zone to 91 Sea Zone
1 fighter and 1 tactical_bomber moved from Eastern Persia to India
1 armour moved from India to BurmaCombat - British
Non Combat Move - British
1 artillery and 1 infantry moved from 81 Sea Zone to Trans-JordanPlace Units - British
1 factory_minor placed in Egypt
2 infantry and 1 mech_infantry placed in Union of South Africa
1 submarine and 1 transport placed in 106 Sea ZoneTurn Complete - British
British collect 34 PUs; end with 34 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUsPlace Units - UK_Pacific
1 artillery and 2 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,1,6,2
UK_Pacific collect 12 PUs (5 lost to blockades); end with 13 PUs total
Some Units in India change ownership: 1 artillery and 2 infantryDice Statistics:
Total
1 was rolled 3 times
2 was rolled 5 times
6 was rolled 1 times
Average roll : 2.111
Median : 2.000
Variance : 2.875
Standard Deviation : 1.696
Total rolls : 9Null / Other
1 was rolled 1 times
2 was rolled 2 times
6 was rolled 1 times
Average roll : 2.750
Median : 2.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4Germans Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Americans Combat
1 was rolled 2 times
2 was rolled 2 times
Average roll : 1.500
Median : 1.500
Variance : 2.667
Standard Deviation : 1.633
Total rolls : 4 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 armour and 1 fighter; Remaining resources: 1 PUs;Combat Move - Italians
1 artillery and 1 infantry moved from Tunisia to Libya
2 infantry moved from Southern Italy to 95 Sea Zone
1 cruiser, 2 infantry, 1 submarine and 1 transport moved from 95 Sea Zone to 96 Sea Zone
2 infantry moved from 96 Sea Zone to Libya
1 armour and 1 mech_infantry moved from Romania to Western Ukraine
1 bomber moved from Eastern Poland to Western Ukraine
1 fighter moved from Eastern Poland to Western UkraineCombat - Italians
Battle in Western Ukraine
Italians attack with 1 armour, 1 bomber, 1 fighter and 1 mech_infantry
Russians defend with 2 infantry
Italians win, taking Western Ukraine from Russians with 1 armour, 1 bomber, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Libya
Italians attack with 1 artillery and 3 infantry
British defend with 1 armour
Italians win, taking Libya from British with 1 artillery and 3 infantry remaining. Battle score for attacker is 6
Casualties for British: 1 armourNon Combat Move - Italians
1 fighter moved from Western Ukraine to Romania
2 infantry moved from Yugoslavia to Bulgaria
1 fighter moved from Romania to Bulgaria
1 aaGun moved from Romania to Eastern Poland
1 bomber moved from Western Ukraine to Southern ItalyPlace Units - Italians
1 armour placed in Northern Italy
1 fighter placed in Southern ItalyTurn Complete - Italians
Italians collect 13 PUs; end with 14 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 destroyer and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 submarine moved from 45 Sea Zone to 37 Sea Zone
1 destroyer moved from 62 Sea Zone to 45 Sea Zone
1 destroyer moved from 62 Sea Zone to 45 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 destroyer and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 submarine moved from 45 Sea Zone to 37 Sea Zone
1 destroyer moved from 62 Sea Zone to 45 Sea Zone
1 destroyer moved from 62 Sea Zone to 45 Sea ZoneCombat - ANZAC
Battle in 37 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 carrier, 1 fighter, 1 tactical_bomber and 2 transports
ANZAC roll dice for 1 submarine in 37 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 carrier owned by the Japanese
Japanese roll dice for 1 carrier and 2 transports in 37 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 1 submarine in 37 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 carrier and 2 transports in 37 Sea Zone, round 3 : 0/1 hits
ANZAC roll dice for 1 submarine in 37 Sea Zone, round 4 : 0/1 hits
Japanese roll dice for 1 carrier and 2 transports in 37 Sea Zone, round 4 : 1/1 hits
1 submarine owned by the ANZAC lost in 37 Sea Zone
Japanese win with 1 carrier, 1 fighter, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is -6
Casualties for ANZAC: 1 submarine
1 fighter owned by the Japanese and 1 tactical_bomber owned by the Japanese could not land and were killedNon Combat Move - ANZAC
1 infantry moved from New South Wales to QueenslandPlace Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea Zone
1 artillery placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUsDice Statistics:
Total
2 was rolled 2 times
3 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.833
Median : 4.000
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6ANZAC Combat
2 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 4.333
Median : 5.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3Japanese Combat
2 was rolled 1 times
3 was rolled 1 times
5 was rolled 1 times
Average roll : 3.333
Median : 3.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Combat Move - French
1 infantry moved from Egypt to Trans-JordanNon Combat Move - French
Turn Complete - French
Dice Statistics:
Total
2 was rolled 2 times
3 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.833
Median : 4.000
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6ANZAC Combat
2 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 4.333
Median : 5.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3Japanese Combat
2 was rolled 1 times
3 was rolled 1 times
5 was rolled 1 times
Average roll : 3.333
Median : 3.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour, 1 fighter and 6 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
3 mech_infantrys moved from Novgorod to Belarus
5 infantry moved from Eastern Poland to Belarus
4 mech_infantrys moved from Eastern Poland to Belarus
7 armour moved from Novgorod to Karelia
1 bomber moved from France to Belarus
1 bomber moved from Eastern Poland to Belarus
2 armour moved from Eastern Poland to BelarusCombat - Germans
Battle in Belarus
Germans attack with 2 armour, 2 bombers, 5 infantry and 7 mech_infantrys
Russians defend with 1 aaGun, 5 armour, 4 artilleries, 2 infantry and 1 mech_infantry
Germans win, taking Belarus from Russians with 2 armour and 1 bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 bomber, 5 infantry and 7 mech_infantrys
Casualties for Russians: 1 aaGun, 5 armour, 4 artilleries, 2 infantry and 1 mech_infantry
Battle in Karelia
Germans attack with 7 armour
Russians defend with 1 armour, 1 artillery and 2 infantry
Germans win, taking Karelia from Russians with 7 armour remaining. Battle score for attacker is 16
Casualties for Russians: 1 armour, 1 artillery and 2 infantryNon Combat Move - Germans
1 bomber moved from Belarus to Western Germany
1 fighter moved from Eastern Poland to Western Germany
7 artilleries and 1 infantry moved from Bessarabia to Eastern Poland
2 armour moved from Germany to Eastern Poland
2 mech_infantrys moved from Germany to Romania
6 mech_infantrys moved from Germany to Eastern Poland
1 aaGun moved from France to Western Germany
1 infantry moved from France to Western Germany
1 artillery and 1 infantry moved from Southern France to France
1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport moved from 92 Sea Zone to 96 Sea Zone
1 infantry moved from Bessarabia to Eastern PolandPlace Units - Germans
1 fighter placed in Western Germany
3 armour placed in Novgorod
1 armour and 6 mech_infantrys placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,2
Germans collect 45 PUs (2 lost to blockades); end with 45 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 50 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
Russians buy 1 armour, 2 artilleries and 9 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Evenkiyskiy to Timguska
Russians take Timguska from Japanese
1 artillery and 4 infantry moved from Ukraine to Western Ukraine
2 infantry moved from Ukraine to Bessarabia
Russians take Bessarabia from Germans
1 infantry moved from Ukraine to Western Ukraine
1 infantry moved from Ukraine to Bessarabia
2 infantry moved from Bryansk to Belarus
1 infantry moved from Smolensk to Belarus
1 infantry moved from Archangel to Belarus
1 armour moved from Russia to Belarus
1 infantry moved from Vyborg to Finland -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
Russians buy 1 armour, 2 artilleries and 9 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Evenkiyskiy to Timguska
Russians take Timguska from Japanese
1 artillery and 4 infantry moved from Ukraine to Western Ukraine
2 infantry moved from Ukraine to Bessarabia
Russians take Bessarabia from Germans
1 infantry moved from Ukraine to Western Ukraine
1 infantry moved from Ukraine to Bessarabia
2 infantry moved from Bryansk to Belarus
1 infantry moved from Smolensk to Belarus
1 infantry moved from Archangel to Belarus
1 armour moved from Russia to Belarus
1 infantry moved from Vyborg to FinlandCombat - Russians
Battle in Western Ukraine
Russians attack with 1 artillery and 5 infantry
Italians defend with 1 armour and 1 mech_infantry
Russians roll dice for 1 artillery and 5 infantry in Western Ukraine, round 2 : 2/6 hits
Italians roll dice for 1 armour and 1 mech_infantry in Western Ukraine, round 2 : 1/2 hits
1 infantry owned by the Russians, 1 mech_infantry owned by the Italians and 1 armour owned by the Italians lost in Western Ukraine
Russians win, taking Western Ukraine from Italians with 1 artillery and 4 infantry remaining. Battle score for attacker is 7
Casualties for Italians: 1 armour and 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Belarus
Russians attack with 1 armour and 4 infantry
Germans defend with 2 armour
Russians roll dice for 1 armour and 4 infantry in Belarus, round 2 : 1/5 hits
Germans roll dice for 2 armour in Belarus, round 2 : 1/2 hits
1 infantry owned by the Russians and 1 armour owned by the Germans lost in Belarus
Russians roll dice for 1 armour and 3 infantry in Belarus, round 3 : 1/4 hits
Germans roll dice for 1 armour in Belarus, round 3 : 0/1 hits
1 armour owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 1 armour and 3 infantry remaining. Battle score for attacker is 9
Casualties for Germans: 2 armour
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 infantry moved from Rostov to Bryansk
1 infantry moved from Russia to Bryansk
2 infantry moved from Russia to Smolensk
2 infantry moved from Russia to Vologda
1 artillery moved from Russia to Bryansk
1 infantry moved from Volgograd to KazakhstanPlace Units - Russians
2 infantry placed in Ukraine
2 infantry placed in Volgograd
1 armour, 1 artillery and 3 infantry placed in Russia
1 artillery placed in Ukraine
1 infantry placed in Volgograd
1 infantry placed in RussiaTurn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,3
Russians collect 28 PUs (3 lost to blockades); end with 28 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 34 PUsDice Statistics:
Total
1 was rolled 6 times
2 was rolled 3 times
3 was rolled 4 times
4 was rolled 5 times
5 was rolled 5 times
6 was rolled 4 times
Average roll : 3.444
Median : 4.000
Variance : 0.269
Standard Deviation : 0.519
Total rolls : 27Null / Other
1 was rolled 1 times
3 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 4.000
Median : 5.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5Germans Combat
1 was rolled 1 times
3 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 4.000
Median : 5.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5Italians Combat
2 was rolled 1 times
4 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Russians Combat
1 was rolled 4 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 4 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.133
Median : 3.000
Variance : 0.643
Standard Deviation : 0.802
Total rolls : 15 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 2 destroyers, 5 mech_infantrys and 3 submarines; Remaining resources: 1 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 artillery moved from Yakut S.S.R. to Yenisey
Japanese take Yenisey from Russians
1 armour moved from Novosibirsk to Kazakhstan
2 artilleries and 1 infantry moved from Novosibirsk to Kazakhstan
1 armour moved from Tsinghai to Sikang
Japanese take Sikang from Chinese
1 armour moved from Sikang to Kazakhstan
1 armour and 1 mech_infantry moved from Tsinghai to Kazakhstan
1 armour moved from Suiyuyan to Shensi
Japanese take Shensi from Chinese
1 armour moved from Shensi to Kansu
1 armour and 2 mech_infantrys moved from Kiangsu to Kweichow
3 armour moved from Kwangtung to Hunan
2 armour and 1 mech_infantry moved from Kwangsi to Yunnan
1 fighter and 2 tactical_bombers moved from Kwangsi to Yunnan
1 bomber moved from Kwangsi to Kansu
1 artillery moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
1 submarine moved from 6 Sea Zone to 16 Sea Zone
1 submarine moved from 6 Sea Zone to 7 Sea Zone
1 fighter moved from 6 Sea Zone to 16 Sea Zone
1 fighter moved from 6 Sea Zone to 7 Sea Zone
1 bomber moved from Kwangsi to KweichowCombat - Japanese
Battle in 16 Sea Zone
Japanese attack with 1 fighter and 1 submarine
Americans defend with 1 destroyer
Japanese win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 7 Sea Zone
Japanese attack with 1 fighter and 1 submarine
Americans defend with 1 destroyer
Japanese win with 1 fighter remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Battle in Hunan
Japanese attack with 3 armour
British defend with 1 armour
Japanese win, taking Hunan from Chinese with 2 armour remaining. Battle score for attacker is 0
Casualties for Japanese: 1 armour
Casualties for British: 1 armour
Battle in Kweichow
Japanese attack with 1 armour, 1 bomber and 2 mech_infantrys
Chinese defend with 1 infantry
Japanese win, taking Kweichow from Chinese with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 infantry
Battle in Yunnan
Japanese attack with 2 armour, 1 fighter, 1 mech_infantry and 2 tactical_bombers
British defend with 1 artillery and 2 infantry
Japanese win, taking Yunnan from Chinese with 2 armour, 1 fighter, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 10
Casualties for British: 1 artillery and 2 infantry
Battle in Kansu
Japanese attack with 1 armour and 1 bomber
Chinese defend with 1 infantry
Japanese win, taking Kansu from Chinese with 1 armour and 1 bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kazakhstan
Japanese attack with 3 armour, 2 artilleries, 1 infantry and 1 mech_infantry
Russians defend with 1 infantry
Japanese win, taking Kazakhstan from Russians with 3 armour, 2 artilleries and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Japanese
1 carrier and 2 transports moved from 37 Sea Zone to 20 Sea Zone
1 fighter moved from 7 Sea Zone to 16 Sea Zone
2 fighters moved from 16 Sea Zone to 6 Sea Zone
1 mech_infantry moved from Korea to Buryatia
1 carrier moved from 6 Sea Zone to 20 Sea Zone
1 fighter and 1 tactical_bomber moved from Yunnan to 20 Sea Zone
1 tactical_bomber moved from Yunnan to Hunan
1 bomber moved from Kweichow to Kiangsu
1 tactical_bomber moved from Hunan to Kwangtung
1 destroyer moved from 6 Sea Zone to 20 Sea Zone
1 bomber moved from Kansu to Hopei
1 aaGun and 1 infantry moved from Chahar to HopeiPlace Units - Japanese
2 destroyers and 3 submarines placed in 6 Sea Zone
3 mech_infantrys placed in Kwangtung
2 mech_infantrys placed in KiangsuTurn Complete - Japanese
Japanese collect 57 PUs; end with 58 PUs total -
This game has been a real slugfest. There’s been a lot of meat flying in the Pacific. :-o
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Yeah we have had a lot of battles and a lot of Ipc’s destroyed. A lot of people say that about my games, and its fun they all have enjoyed it. I sure do
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 carrier, 3 destroyers, 3 submarines and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
1 infantry and 1 mech_infantry moved from 17 Sea Zone to Iwo Jima
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
1 infantry and 1 mech_infantry moved from 3 Sea Zone to Soviet Far East
1 destroyer and 1 submarine moved from 26 Sea Zone to 16 Sea Zone
2 fighters moved from 26 Sea Zone to 16 Sea Zone
1 submarine moved from 54 Sea Zone to 35 Sea Zone
Americans take 35 Sea Zone from Japanese
1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 43 Sea Zone
1 transport moved from 91 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from Gibraltar to 92 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 93 Sea Zone
1 artillery and 1 infantry moved from 93 Sea Zone to Southern France
1 armour moved from Gibraltar to 91 Sea Zone
1 armour and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 armour moved from 110 Sea Zone to Normandy Bordeaux
1 destroyer moved from 91 Sea Zone to 93 Sea Zone
1 destroyer moved from 91 Sea Zone to 94 Sea Zone
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 cruiser, 2 destroyers and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 mech_infantry moved from Central United States to Western United States -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 carrier, 3 destroyers, 3 submarines and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
1 infantry and 1 mech_infantry moved from 17 Sea Zone to Iwo Jima
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
1 infantry and 1 mech_infantry moved from 3 Sea Zone to Soviet Far East
1 destroyer and 1 submarine moved from 26 Sea Zone to 16 Sea Zone
2 fighters moved from 26 Sea Zone to 16 Sea Zone
1 submarine moved from 54 Sea Zone to 35 Sea Zone
Americans take 35 Sea Zone from Japanese
1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 43 Sea Zone
1 transport moved from 91 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from Gibraltar to 92 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 93 Sea Zone
1 artillery and 1 infantry moved from 93 Sea Zone to Southern France
1 armour moved from Gibraltar to 91 Sea Zone
1 armour and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 armour moved from 110 Sea Zone to Normandy Bordeaux
1 destroyer moved from 91 Sea Zone to 93 Sea Zone
1 destroyer moved from 91 Sea Zone to 94 Sea Zone
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 cruiser, 2 destroyers and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 mech_infantry moved from Central United States to Western United StatesCombat - Americans
Battle in Soviet Far East
Americans attack with 1 infantry and 1 mech_infantry
Japanese defend with 1 artillery
Americans roll dice for 1 infantry and 1 mech_infantry in Soviet Far East, round 2 : 1/2 hits
Japanese roll dice for 1 artillery in Soviet Far East, round 2 : 1/1 hits
1 artillery owned by the Japanese and 1 infantry owned by the Americans lost in Soviet Far East
Americans win, taking Soviet Far East from Japanese with 1 mech_infantry remaining. Battle score for attacker is 1
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 artillery
Battle in Normandy Bordeaux
Battle in 16 Sea Zone
Americans attack with 1 destroyer, 2 fighters and 1 submarine
Japanese defend with 1 submarine
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer and 2 fighters in 16 Sea Zone, round 2 : 1/3 hits
Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Japanese lost in 16 Sea Zone
Americans win, taking Normandy Bordeaux from Germans with 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Iwo Jima
Battle in Southern FranceNon Combat Move - Americans
1 bomber moved from Guam to India
2 fighters moved from Eastern United States to 101 Sea Zone
2 fighters moved from 16 Sea Zone to 26 Sea Zone
1 destroyer moved from 10 Sea Zone to 7 Sea ZonePlace Units - Americans
1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 101 Sea Zone
2 destroyers, 2 submarines and 1 transport placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 58 PUs; end with 58 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUsDice Statistics:
Total
1 was rolled 2 times
2 was rolled 1 times
4 was rolled 1 times
5 was rolled 4 times
Average roll : 3.500
Median : 4.500
Variance : 1.714
Standard Deviation : 1.309
Total rolls : 8Americans Combat
1 was rolled 2 times
4 was rolled 1 times
5 was rolled 3 times
Average roll : 3.500
Median : 4.500
Variance : 1.600
Standard Deviation : 1.265
Total rolls : 6Japanese Combat
2 was rolled 1 times
5 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Szechwan to Shensi
Chinese take Shensi from Japanese -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Szechwan to Shensi
Chinese take Shensi from JapaneseCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
3 infantry placed in Szechwan
1 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 2 PUs; end with 4 PUs totalDice Statistics:
Total
1 was rolled 2 times
2 was rolled 1 times
4 was rolled 1 times
5 was rolled 4 times
Average roll : 3.500
Median : 4.500
Variance : 1.714
Standard Deviation : 1.309
Total rolls : 8Americans Combat
1 was rolled 2 times
4 was rolled 1 times
5 was rolled 3 times
Average roll : 3.500
Median : 4.500
Variance : 1.600
Standard Deviation : 1.265
Total rolls : 6Japanese Combat
2 was rolled 1 times
5 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - British
1 infantry moved from French Indo China to Kwangsi
Chinese take Kwangsi from Japanese
1 artillery and 3 infantry moved from Burma to Yunnan
2 fighters and 1 tactical_bomber moved from India to Yunnan
1 armour moved from Burma to Yunnan
1 infantry moved from Siam to French Indo China
1 infantry moved from Ethiopia to Anglo Egyptian Sudan
1 infantry moved from Trans-Jordan to 81 Sea Zone
1 armour moved from Egypt to 81 Sea Zone
1 armour, 1 infantry and 1 transport moved from 81 Sea Zone to 99 Sea Zone
1 armour and 1 infantry moved from 99 Sea Zone to Greece
1 armour and 2 mech_infantrys moved from Egypt to Tobruk
2 mech_infantrys moved from Iraq to Eastern Persia
1 artillery and 2 infantry moved from Trans-Jordan to Iraq
2 infantry moved from Egypt to Trans-Jordan
1 mech_infantry moved from Egypt to Tobruk
1 destroyer moved from 91 Sea Zone to 95 Sea Zone
1 submarine moved from 91 Sea Zone to 92 Sea Zone
1 fighter moved from United Kingdom to Southern France
1 armour and 1 infantry moved from Quebec to 106 Sea Zone
1 armour, 1 infantry, 1 submarine and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 mech_infantry moved from Belgian Congo to Egypt
2 infantry moved from Union of South Africa to 71 Sea Zone
2 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
1 mech_infantry moved from Union of South Africa to Belgian Congo -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - British
British buy 1 armour, 1 destroyer, 2 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from French Indo China to Kwangsi
Chinese take Kwangsi from Japanese
1 artillery and 3 infantry moved from Burma to Yunnan
2 fighters and 1 tactical_bomber moved from India to Yunnan
1 armour moved from Burma to Yunnan
1 infantry moved from Siam to French Indo China
1 infantry moved from Ethiopia to Anglo Egyptian Sudan
1 infantry moved from Trans-Jordan to 81 Sea Zone
1 armour moved from Egypt to 81 Sea Zone
1 armour, 1 infantry and 1 transport moved from 81 Sea Zone to 99 Sea Zone
1 armour and 1 infantry moved from 99 Sea Zone to Greece
1 armour and 2 mech_infantrys moved from Egypt to Tobruk
2 mech_infantrys moved from Iraq to Eastern Persia
1 artillery and 2 infantry moved from Trans-Jordan to Iraq
2 infantry moved from Egypt to Trans-Jordan
1 mech_infantry moved from Egypt to Tobruk
1 destroyer moved from 91 Sea Zone to 95 Sea Zone
1 submarine moved from 91 Sea Zone to 92 Sea Zone
1 fighter moved from United Kingdom to Southern France
1 armour and 1 infantry moved from Quebec to 106 Sea Zone
1 armour, 1 infantry, 1 submarine and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 mech_infantry moved from Belgian Congo to Egypt
2 infantry moved from Union of South Africa to 71 Sea Zone
2 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
1 mech_infantry moved from Union of South Africa to Belgian CongoCombat - British
Battle in Greece
Battle in Yunnan
British attack with 1 armour, 1 artillery, 2 fighters, 3 infantry and 1 tactical_bomber
Japanese defend with 2 armour and 1 mech_infantry
British roll dice for 1 armour, 1 artillery, 2 fighters, 3 infantry and 1 tactical_bomber in Yunnan, round 2 : 3/8 hits
Japanese roll dice for 2 armour and 1 mech_infantry in Yunnan, round 2 : 0/3 hits
2 armour owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Yunnan
British win, taking Greece from Germans, taking Yunnan from Japanese with 1 armour, 1 artillery, 2 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 16
Casualties for Japanese: 2 armour and 1 mech_infantryNon Combat Move - British
2 fighters and 1 tactical_bomber moved from Yunnan to India
2 artilleries and 2 infantry moved from India to Burma
2 infantry moved from 80 Sea Zone to Persia
1 armour and 1 infantry moved from 91 Sea Zone to MoroccoPlace Units - British
3 mech_infantrys placed in Union of South Africa
1 armour and 2 infantry placed in Egypt
1 destroyer and 1 transport placed in 106 Sea ZoneTurn Complete - British
British collect 35 PUs; end with 35 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUsPlace Units - UK_Pacific
1 artillery and 3 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs total
Some Units in India change ownership: 1 artillery and 3 infantryDice Statistics:
Total
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 4 times
5 was rolled 6 times
6 was rolled 3 times
Average roll : 3.947
Median : 4.000
Variance : 0.833
Standard Deviation : 0.913
Total rolls : 19British Combat
1 was rolled 1 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 4.000
Median : 4.000
Variance : 0.571
Standard Deviation : 0.756
Total rolls : 8Americans Combat
1 was rolled 2 times
4 was rolled 1 times
5 was rolled 3 times
Average roll : 3.500
Median : 4.500
Variance : 1.600
Standard Deviation : 1.265
Total rolls : 6Japanese Combat
2 was rolled 1 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 4.400
Median : 5.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 armour, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 transport moved from 96 Sea Zone to 97 Sea Zone
1 armour moved from Northern Italy to 97 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
1 armour and 1 infantry moved from 97 Sea Zone to Greece
2 infantry moved from Bulgaria to Greece
1 cruiser moved from 96 Sea Zone to 97 Sea Zone
Italians take 97 Sea Zone from British
1 submarine moved from 96 Sea Zone to 94 Sea Zone
1 artillery and 3 infantry moved from Libya to Tobruk
1 fighter moved from Southern Italy to 94 Sea Zone
1 bomber moved from Southern Italy to Tobruk
1 fighter moved from Bulgaria to GreeceCombat - Italians
Battle in 94 Sea Zone
Italians attack with 1 fighter and 1 submarine
Americans defend with 1 destroyer
Italians win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Greece
Italians attack with 1 armour, 1 fighter and 3 infantry
British defend with 1 armour and 1 infantry
Italians win, taking Greece from British with 1 armour, 1 fighter and 2 infantry remaining. Battle score for attacker is 6
Casualties for British: 1 armour and 1 infantry
Casualties for Italians: 1 infantry
Battle in Tobruk
Italians attack with 1 artillery, 1 bomber and 3 infantry
British defend with 1 armour and 3 mech_infantrys
Italians win, taking Tobruk from British with 1 artillery and 1 bomber remaining. Battle score for attacker is 9
Casualties for British: 1 armour and 3 mech_infantrys
Casualties for Italians: 3 infantryNon Combat Move - Italians
1 bomber moved from Tobruk to Southern Italy
1 fighter moved from Greece to Southern Italy
1 fighter moved from 94 Sea Zone to Southern Italy
2 aaGuns moved from Southern Italy to Northern ItalyPlace Units - Italians
1 armour, 3 infantry and 1 mech_infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 13 PUs; end with 13 PUs total