Assumed no intercept & ussr sub to stay put.
16L G40 Balanced Mod BerntBernt(Allies) vs Shin Ji (Axis)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 armour, 7 artilleries, 5 infantry and 2 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Italians
2 transports moved from 92 Sea Zone to 97 Sea Zone
1 transport moved from 96 Sea Zone to 97 Sea Zone
2 marines moved from Gibraltar to 92 Sea Zone
1 marine moved from Algeria to 94 Sea Zone
1 cruiser, 1 destroyer and 1 marine moved from 94 Sea Zone to 97 Sea Zone
1 battleship, 1 cruiser and 2 marines moved from 92 Sea Zone to 97 Sea Zone
1 mech_infantry moved from Libya to Alexandria
1 infantry moved from Morocco to Algeria
2 infantry moved from Northwest Persia to Iraq
1 artillery and 2 infantry moved from Southern France to Normandy Bordeaux
1 bomber moved from Southern France to Southern Italy
3 armour, 3 fighters and 3 mech_infantrys moved from Egypt to Anglo Egyptian Sudan
1 armour moved from Archangel to Karelia
2 infantry moved from Archangel to Belarus
1 armour moved from Northern Italy to Slovakia Hungary
1 mech_infantry moved from Northern Italy to Slovakia HungaryCombat - Italians
Battle in Anglo Egyptian Sudan
Italians attack with 3 armour, 3 fighters and 3 mech_infantrys
British defend with 1 infantry
Italians win, taking Anglo Egyptian Sudan from British with 3 armour, 3 fighters and 2 mech_infantrys remaining. Battle score for attacker is -1
Casualties for Italians: 1 mech_infantry
Casualties for British: 1 infantry
Battle in Normandy Bordeaux
Italians attack with 1 artillery and 2 infantry
British defend with 1 aaGun, 1 factory_minor, 1 harbour and 1 mech_infantry
Italians win, taking Normandy Bordeaux from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 6
Casualties for Italians: 1 infantry
Casualties for British: 1 aaGun and 1 mech_infantryNon Combat Move - Italians
3 fighters moved from Anglo Egyptian Sudan to IraqPlace Units - Italians
1 armour and 2 mech_infantrys placed in Egypt
3 artilleries placed in Iraq
1 artillery and 2 infantry placed in Southern France
3 artilleries and 3 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 29 PUs; end with 30 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 35 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 40 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 45 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 48 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 52 PUs
Turning on Edit Mode
EDIT: Removing units owned by Italians from 97 Sea Zone: 1 battleship, 2 cruisers and 3 marines
EDIT: Adding units owned by Italians to 97 Sea Zone: 1 battleship and 2 cruisers
EDIT: Adding units owned by Italians to Northern Italy: 3 marines
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 2 submarines and 1 transport; Remaining resources: 2 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 61 Sea Zone
1 infantry moved from South Australia to 61 Sea Zone
2 infantry and 1 transport moved from 61 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to JavaCombat - ANZAC
Battle in Java
Battle in SumatraNon Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 42 Sea Zone
1 fighter moved from Queensland to Shan State
1 artillery and 1 infantry moved from South Australia to New South Wales
1 destroyer moved from 62 Sea Zone to 54 Sea ZonePlace Units - ANZAC
2 submarines and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 18 PUs; end with 20 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 31 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 9 mech_infantrys and 2 submarines; Remaining resources: 1 PUs;Combat Move - Germans
1 mech_infantry moved from Western Germany to Holland Belgium
Germans take Holland Belgium from Americans
2 bombers and 3 fighters moved from Western Germany to Norway
2 bombers moved from Western Germany to 115 Sea Zone
2 bombers moved from 115 Sea Zone to Finland
1 bomber moved from Western Germany to Norway
10 artilleries moved from Eastern Poland to BelarusCombat - Germans
Battle in Finland
Germans attack with 2 bombers
Russians defend with 1 armour
Germans win with 1 bomber remaining. Battle score for attacker is -6
Casualties for Germans: 1 bomber
Casualties for Russians: 1 armour
Battle in Norway
Germans attack with 3 bombers and 3 fighters
Americans defend with 1 fighter; Russians defend with 1 aaGun and 1 fighter
Germans win with 2 bombers and 3 fighters remaining. Battle score for attacker is 13
Casualties for Germans: 1 bomber
Casualties for Americans: 1 fighter
Casualties for Russians: 1 aaGun and 1 fighterNon Combat Move - Germans
2 bombers and 3 fighters moved from Norway to Western Germany
1 bomber moved from Finland to NovgorodPlace Units - Germans
2 submarines placed in 113 Sea Zone
1 armour and 9 mech_infantrys placed in Western GermanyTurn Complete - Germans
Germans collect 39 PUs; end with 40 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 45 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 50 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 9 mech_infantrys and 2 submarines; Remaining resources: 1 PUs;Combat Move - Germans
1 mech_infantry moved from Western Germany to Holland Belgium
Germans take Holland Belgium from Americans
2 bombers and 3 fighters moved from Western Germany to Norway
2 bombers moved from Western Germany to 115 Sea Zone
2 bombers moved from 115 Sea Zone to Finland
1 bomber moved from Western Germany to Norway
10 artilleries moved from Eastern Poland to BelarusCombat - Germans
Battle in Finland
Germans attack with 2 bombers
Russians defend with 1 armour
Germans win with 1 bomber remaining. Battle score for attacker is -6
Casualties for Germans: 1 bomber
Casualties for Russians: 1 armour
Battle in Norway
Germans attack with 3 bombers and 3 fighters
Americans defend with 1 fighter; Russians defend with 1 aaGun and 1 fighter
Germans win with 2 bombers and 3 fighters remaining. Battle score for attacker is 13
Casualties for Germans: 1 bomber
Casualties for Americans: 1 fighter
Casualties for Russians: 1 aaGun and 1 fighterNon Combat Move - Germans
2 bombers and 3 fighters moved from Norway to Western Germany
1 bomber moved from Finland to NovgorodPlace Units - Germans
2 submarines placed in 113 Sea Zone
1 armour and 9 mech_infantrys placed in Western GermanyTurn Complete - Germans
Germans collect 39 PUs; end with 40 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 45 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 50 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Novgorod: 1 bomber
EDIT: Adding units owned by Germans to Belarus: 1 bomber
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Belarus: 1 infantry
EDIT: Adding units owned by Germans to Archangel: 1 infantry
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 9 mech_infantrys and 2 submarines; Remaining resources: 1 PUs;Combat Move - Germans
1 mech_infantry moved from Western Germany to Holland Belgium
Germans take Holland Belgium from Americans
2 bombers and 3 fighters moved from Western Germany to Norway
2 bombers moved from Western Germany to 115 Sea Zone
2 bombers moved from 115 Sea Zone to Finland
1 bomber moved from Western Germany to Norway
10 artilleries moved from Eastern Poland to BelarusCombat - Germans
Battle in Finland
Germans attack with 2 bombers
Russians defend with 1 armour
Germans win with 1 bomber remaining. Battle score for attacker is -6
Casualties for Germans: 1 bomber
Casualties for Russians: 1 armour
Battle in Norway
Germans attack with 3 bombers and 3 fighters
Americans defend with 1 fighter; Russians defend with 1 aaGun and 1 fighter
Germans win with 2 bombers and 3 fighters remaining. Battle score for attacker is 13
Casualties for Germans: 1 bomber
Casualties for Americans: 1 fighter
Casualties for Russians: 1 aaGun and 1 fighterNon Combat Move - Germans
2 bombers and 3 fighters moved from Norway to Western Germany
1 bomber moved from Finland to NovgorodPlace Units - Germans
2 submarines placed in 113 Sea Zone
1 armour and 9 mech_infantrys placed in Western GermanyTurn Complete - Germans
Germans collect 39 PUs; end with 40 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 45 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 50 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Novgorod: 1 bomber
EDIT: Adding units owned by Germans to Belarus: 1 bomber
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Belarus: 1 infantry
EDIT: Adding units owned by Germans to Archangel: 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 1 armour and 2 mech_infantrys
EDIT: Adding units owned by Germans to Novgorod: 1 armour and 2 mech_infantrys
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
Russians buy 1 artillery and 14 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 artillery and 1 infantry moved from Smolensk to ArchangelCombat - Russians
Battle in Archangel
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
Russians win, taking Archangel from Italians with 1 artillery remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
10 artilleries moved from Russia to Smolensk
3 infantry moved from Rostov to Tambov
1 infantry moved from Buryatia to Amur
1 armour, 3 artilleries and 3 mech_infantrys moved from Vologda to Smolensk
3 infantry moved from Ukraine to Western Ukraine
1 submarine moved from 110 Sea Zone to 125 Sea ZonePlace Units - Russians
10 infantry placed in Russia
1 artillery and 2 infantry placed in Ukraine
2 infantry placed in VolgogradTurn Complete - Russians
Russians collect 36 PUs; end with 36 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 38 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 41 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 43 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 45 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 51 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 carrier and 5 destroyers; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 destroyer moved from 6 Sea Zone to 25 Sea Zone
1 tactical_bomber moved from Philippines to 22 Sea Zone
4 artilleries, 4 infantry and 4 marines moved from French Indo China to Kwangsi
1 artillery and 1 infantry moved from Kiangsi to Kwangsi
1 armour and 2 mech_infantrys moved from Kwangtung to Kwangsi
1 mech_infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 mech_infantry moved from Chahar to Hopei
Japanese take Hopei from Chinese
1 armour and 2 mech_infantrys moved from Shantung to Kiangsi
1 armour moved from Manchuria to Amur
2 fighters and 2 tactical_bombers moved from 6 Sea Zone to Amur
6 fighters and 2 tactical_bombers moved from 6 Sea Zone to 25 Sea ZoneCombat - Japanese
Battle in 22 Sea Zone
Japanese attack with 1 tactical_bomber
Americans defend with 1 transport
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Amur
Japanese attack with 1 armour, 2 fighters and 2 tactical_bombers
Russians defend with 1 infantry
Japanese win, taking Amur from Russians with 1 armour, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 25 Sea Zone
Japanese attack with 1 destroyer, 6 fighters and 2 tactical_bombers
Americans defend with 2 submarines
Japanese win with 6 fighters and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Americans: 2 submarines
Casualties for Japanese: 1 destroyerNon Combat Move - Japanese
6 fighters and 2 tactical_bombers moved from 25 Sea Zone to 6 Sea Zone
2 fighters and 2 tactical_bombers moved from Amur to 6 Sea Zone
1 tactical_bomber moved from Japan to 6 Sea Zone
1 tactical_bomber moved from 22 Sea Zone to 6 Sea Zone
2 battleships, 2 cruisers and 4 transports moved from 36 Sea Zone to 6 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea ZonePlace Units - Japanese
1 carrier and 5 destroyers placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 43 PUs; end with 43 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 6 bombers; Remaining resources: 4 PUs;Combat Move - Americans
1 submarine moved from 4 Sea Zone to 6 Sea Zone
1 submarine moved from 7 Sea Zone to 6 Sea Zone
1 submarine moved from 8 Sea Zone to 6 Sea Zone
1 submarine moved from 15 Sea Zone to 6 Sea Zone
2 submarines moved from 31 Sea Zone to 16 Sea Zone
2 submarines moved from 26 Sea Zone to 16 Sea Zone
3 bombers, 5 fighters and 1 tactical_bomber moved from Western United States to 6 Sea Zone
1 battleship, 6 carriers, 2 cruisers, 4 destroyers, 7 fighters, 5 submarines and 2 tactical_bombers moved from 17 Sea Zone to 6 Sea Zone
Americans take 17 Sea Zone from Japanese
1 marine moved from Marshall Islands to 32 Sea Zone
1 cruiser and 1 marine moved from 32 Sea Zone to 34 Sea Zone
1 marine moved from 34 Sea Zone to Paulau Island
1 infantry and 1 mech_infantry moved from Iwo Jima to 17 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 17 Sea Zone to 34 Sea Zone
1 infantry and 1 mech_infantry moved from 34 Sea Zone to Paulau Island
1 infantry and 1 mech_infantry moved from Iwo Jima to 17 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 17 Sea Zone to 21 Sea Zone
1 infantry and 1 mech_infantry moved from 21 Sea Zone to Guam
1 artillery, 1 infantry, 1 marine and 1 mech_infantry moved from Iwo Jima to 17 Sea Zone
2 infantry moved from Iwo Jima to 17 Sea Zone
1 artillery, 3 infantry, 1 marine, 1 mech_infantry and 3 transports moved from 17 Sea Zone to 19 Sea Zone
1 artillery moved from 19 Sea Zone to Shantung
1 infantry moved from 19 Sea Zone to Shantung
2 infantry moved from 19 Sea Zone to Manchuria
1 marine and 1 mech_infantry moved from 19 Sea Zone to Kiangsu -
Scramble and SuicideAttackTokens?
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Full scramble. One Kami on each cruiser and each Dst.
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There should be one more kami to a cruiser.
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 6 bombers; Remaining resources: 4 PUs;Combat Move - Americans
1 submarine moved from 4 Sea Zone to 6 Sea Zone
1 submarine moved from 7 Sea Zone to 6 Sea Zone
1 submarine moved from 8 Sea Zone to 6 Sea Zone
1 submarine moved from 15 Sea Zone to 6 Sea Zone
2 submarines moved from 31 Sea Zone to 16 Sea Zone
2 submarines moved from 26 Sea Zone to 16 Sea Zone
3 bombers, 5 fighters and 1 tactical_bomber moved from Western United States to 6 Sea Zone
1 battleship, 6 carriers, 2 cruisers, 4 destroyers, 7 fighters, 5 submarines and 2 tactical_bombers moved from 17 Sea Zone to 6 Sea Zone
Americans take 17 Sea Zone from Japanese
1 marine moved from Marshall Islands to 32 Sea Zone
1 cruiser and 1 marine moved from 32 Sea Zone to 34 Sea Zone
1 marine moved from 34 Sea Zone to Paulau Island
1 infantry and 1 mech_infantry moved from Iwo Jima to 17 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 17 Sea Zone to 34 Sea Zone
1 infantry and 1 mech_infantry moved from 34 Sea Zone to Paulau Island
1 infantry and 1 mech_infantry moved from Iwo Jima to 17 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 17 Sea Zone to 21 Sea Zone
1 infantry and 1 mech_infantry moved from 21 Sea Zone to Guam
1 artillery, 1 infantry, 1 marine and 1 mech_infantry moved from Iwo Jima to 17 Sea Zone
2 infantry moved from Iwo Jima to 17 Sea Zone
1 artillery, 3 infantry, 1 marine, 1 mech_infantry and 3 transports moved from 17 Sea Zone to 19 Sea Zone
1 artillery moved from 19 Sea Zone to Shantung
1 infantry moved from 19 Sea Zone to Shantung
2 infantry moved from 19 Sea Zone to Manchuria
1 marine and 1 mech_infantry moved from 19 Sea Zone to KiangsuCombat - Americans
Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 2
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 4
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 4
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 1 hits. Rolls: 2
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 4
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 5
Battle in Paulau Island
Americans attack with 1 infantry, 1 marine and 1 mech_infantry
Japanese defend with 1 infantry
Americans win, taking Paulau Island from Japanese with 1 infantry, 1 marine and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Guam
Battle in Shantung
Battle in Kiangsu
Battle in Manchuria
Battle in 6 Sea Zone
Americans attack with 1 battleship, 3 bombers, 6 carriers, 1 cruiser, 3 destroyers, 12 fighters, 9 submarines and 3 tactical_bombers
Japanese defend with 2 battleships, 7 carriers, 2 cruisers, 6 destroyers, 11 fighters, 6 tactical_bombers and 4 transports
Units damaged: 2 carriers owned by the Japanese
Units damaged: 2 battleships owned by the Japanese and 5 carriers owned by the Japanese
Units damaged: 1 battleship owned by the Americans -
Great first round for you. You scored 23 hits :-(
Need 14 casualties for round two.
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OK, tilt the battleships and the carriers (that’s 9)
sink 5 destroyers.
And I see that other Kami did happen! Guess I just didn’t get the email.
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You need 14 more casualties (after 5 destr. and the tilts)
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OK. Can you post the map for round 2 then?
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 6 bombers; Remaining resources: 4 PUs;Combat Move - Americans
1 submarine moved from 4 Sea Zone to 6 Sea Zone
1 submarine moved from 7 Sea Zone to 6 Sea Zone
1 submarine moved from 8 Sea Zone to 6 Sea Zone
1 submarine moved from 15 Sea Zone to 6 Sea Zone
2 submarines moved from 31 Sea Zone to 16 Sea Zone
2 submarines moved from 26 Sea Zone to 16 Sea Zone
3 bombers, 5 fighters and 1 tactical_bomber moved from Western United States to 6 Sea Zone
1 battleship, 6 carriers, 2 cruisers, 4 destroyers, 7 fighters, 5 submarines and 2 tactical_bombers moved from 17 Sea Zone to 6 Sea Zone
Americans take 17 Sea Zone from Japanese
1 marine moved from Marshall Islands to 32 Sea Zone
1 cruiser and 1 marine moved from 32 Sea Zone to 34 Sea Zone
1 marine moved from 34 Sea Zone to Paulau Island
1 infantry and 1 mech_infantry moved from Iwo Jima to 17 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 17 Sea Zone to 34 Sea Zone
1 infantry and 1 mech_infantry moved from 34 Sea Zone to Paulau Island
1 infantry and 1 mech_infantry moved from Iwo Jima to 17 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 17 Sea Zone to 21 Sea Zone
1 infantry and 1 mech_infantry moved from 21 Sea Zone to Guam
1 artillery, 1 infantry, 1 marine and 1 mech_infantry moved from Iwo Jima to 17 Sea Zone
2 infantry moved from Iwo Jima to 17 Sea Zone
1 artillery, 3 infantry, 1 marine, 1 mech_infantry and 3 transports moved from 17 Sea Zone to 19 Sea Zone
1 artillery moved from 19 Sea Zone to Shantung
1 infantry moved from 19 Sea Zone to Shantung
2 infantry moved from 19 Sea Zone to Manchuria
1 marine and 1 mech_infantry moved from 19 Sea Zone to KiangsuCombat - Americans
Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 2
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 4
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 4
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 1 hits. Rolls: 2
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 4
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 5
Battle in Paulau Island
Americans attack with 1 infantry, 1 marine and 1 mech_infantry
Japanese defend with 1 infantry
Americans win, taking Paulau Island from Japanese with 1 infantry, 1 marine and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Guam
Battle in Shantung
Battle in Kiangsu
Battle in Manchuria
Battle in 6 Sea Zone
Americans attack with 1 battleship, 3 bombers, 6 carriers, 1 cruiser, 3 destroyers, 12 fighters, 9 submarines and 3 tactical_bombers
Japanese defend with 2 battleships, 7 carriers, 2 cruisers, 6 destroyers, 11 fighters, 6 tactical_bombers and 4 transports
Units damaged: 2 carriers owned by the Japanese
Units damaged: 2 battleships owned by the Japanese and 5 carriers owned by the Japanese
Units damaged: 1 battleship owned by the Americans -
OK. Best defense. I’ll lose the carriers, the Dst, the cruisers, and 4 Tacs.
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3 more, I’ll take fighters and you can edit later.