@mike64 question… can fighters land on a damaged carrier? I know they can’t take off from one but if the carrier is damaged on an attack can the fighters still land on it…or are the fighters lost if no landing space is available.
Axisandallies13 (Axis) v. innohub (Allies) G40
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 infantry; Remaining resources: 1 PUs;Combat Move - Italians
3 infantry moved from Southern Italy to Northern ItalyCombat - Italians
Battle in Northern Italy
Italians attack with 3 infantry
British defend with 1 armour and 1 factory_minor
Italians win, taking Northern Italy from British with 2 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Casualties for British: 1 armourNon Combat Move - Italians
Place Units - Italians
1 infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5
Italians collect 8 PUs; end with 9 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 fighter and 1 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
1 fighter and 1 infantry moved from New South Wales to QueenslandCombat - ANZAC
Battle in Queensland
ANZAC attack with 1 fighter and 1 infantry
Japanese defend with 1 airfield, 1 armour and 1 harbour
ANZAC roll dice for 1 fighter and 1 infantry in Queensland, round 2 : 0/2 hits
Japanese roll dice for 1 armour in Queensland, round 2 : 1/1 hits
1 infantry owned by the ANZAC lost in Queensland
ANZAC roll dice for 1 fighter in Queensland, round 3 : 1/1 hits
Japanese roll dice for 1 armour in Queensland, round 3 : 0/1 hits
1 armour owned by the Japanese lost in Queensland
ANZAC win with 1 fighter remaining. Battle score for attacker is 3
Casualties for Japanese: 1 armour
Casualties for ANZAC: 1 infantryNon Combat Move - ANZAC
1 fighter moved from Queensland to New South Wales
1 submarine moved from 62 Sea Zone to 51 Sea Zone
1 destroyer moved from 62 Sea Zone to 51 Sea Zone
1 transport moved from 63 Sea Zone to 51 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 51 Sea Zone
2 infantry moved from West India to IndiaPlace Units - ANZAC
1 artillery, 1 fighter and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 8 PUs; end with 8 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 13 PUsTerritory Summary for ANZAC :
India : 2 infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 2 aaGuns, 1 artillery, 1 factory_minor, 2 fighters, 1 harbour and 1 infantry
Dutch New Guinea : 1 flag, 1 infantry
51 Sea Zone : 1 artillery, 1 destroyer, 1 infantry, 1 submarine and 2 transportsProduction/PUs Summary :
Germans : 34 / 34
Russians : 32 / 43
Japanese : 63 / 70
Americans : 55 / 80
Chinese : 3 / 4
British : 37 / 42
UK_Pacific : 6 / 25
Italians : 8 / 9
ANZAC : 8 / 13
French : 17 / 17
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - French
French buy 1 artillery, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - French
2 infantry moved from France to Northern Italy
1 fighter moved from France to Northern Italy
1 infantry moved from France to Northern ItalyCombat - French
Battle in Northern Italy
French attack with 1 fighter and 3 infantry
Italians defend with 1 factory_minor and 2 infantry
French roll dice for 1 fighter and 3 infantry in Northern Italy, round 2 : 0/4 hits
Italians roll dice for 2 infantry in Northern Italy, round 2 : 1/2 hits
1 infantry owned by the French lost in Northern Italy
French roll dice for 1 fighter and 2 infantry in Northern Italy, round 3 : 0/3 hits
Italians roll dice for 2 infantry in Northern Italy, round 3 : 0/2 hits
French roll dice for 1 fighter and 2 infantry in Northern Italy, round 4 : 1/3 hits
Italians roll dice for 2 infantry in Northern Italy, round 4 : 0/2 hits
1 infantry owned by the Italians lost in Northern Italy
French roll dice for 1 fighter and 2 infantry in Northern Italy, round 5 : 1/3 hits
Italians roll dice for 1 infantry in Northern Italy, round 5 : 0/1 hits
1 infantry owned by the Italians lost in Northern Italy
French win, taking Northern Italy from Italians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Casualties for Italians: 2 infantryNon Combat Move - French
1 fighter moved from Northern Italy to 113 Sea Zone
1 infantry moved from France to Holland Belgium
1 destroyer moved from 97 Sea Zone to 95 Sea Zone
1 destroyer moved from 92 Sea Zone to 95 Sea Zone
1 cruiser moved from 92 Sea Zone to 95 Sea Zone
1 infantry moved from West India to India
1 infantry moved from Persia to Eastern PersiaPlace Units - French
1 artillery, 1 infantry and 1 mech_infantry placed in France
2 infantry placed in Normandy BordeauxTurn Complete - French
French collect 21 PUs; end with 21 PUs totalTerritory Summary for French :
India : 1 infantry
Normandy Bordeaux : 1 factory_minor, 1 harbour and 2 infantry
Southern France : 1 factory_minor and 1 harbour
France : 1 airfield, 1 artillery, 1 factory_minor, 4 infantry and 1 mech_infantry
Holland Belgium : 1 infantry
Northern Italy : 1 flag, 1 factory_minor and 2 infantry
113 Sea Zone : 1 fighter
95 Sea Zone : 1 cruiser and 2 destroyers
Eastern Persia : 1 infantryProduction/PUs Summary :
Germans : 34 / 34
Russians : 32 / 43
Japanese : 63 / 70
Americans : 55 / 80
Chinese : 3 / 4
British : 37 / 42
UK_Pacific : 6 / 25
Italians : 4 / 9
ANZAC : 8 / 13
French : 21 / 21
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour and 7 infantry; Remaining resources: 1 PUs;Combat Move - Germans
1 artillery and 1 infantry moved from Poland to Baltic States
1 mech_infantry moved from Eastern Poland to Baltic States
2 fighters and 2 tactical_bombers moved from Germany to France
3 artilleries, 2 bombers, 1 fighter and 18 infantry moved from Western Germany to France
1 armour moved from Ukraine to Caucasus
Germans take Caucasus from RussiansCombat - Germans
Battle in Baltic States
Germans attack with 1 artillery, 1 infantry and 1 mech_infantry
Russians defend with 1 infantry
Germans win, taking Baltic States from Russians with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in France
Germans attack with 3 artilleries, 2 bombers, 3 fighters, 18 infantry and 2 tactical_bombers
British defend with 1 aaGun, 2 fighters, 3 infantry and 1 tactical_bomber; French defend with 1 airfield, 1 artillery, 1 factory_minor, 4 infantry and 1 mech_infantry; Americans defend with 2 aaGuns, 2 artilleries, 2 bombers, 2 fighters, 6 infantry and 2 mech_infantrys
retreated to France
French win with 3 artilleries, 4 fighters, 1 infantry, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is -32
Casualties for Germans: 3 artilleries, 3 fighters, 18 infantry and 1 tactical_bomber
Casualties for British: 1 aaGun and 3 infantry
Casualties for French: 3 infantry
Casualties for Americans: 2 aaGuns, 2 bombers and 6 infantryNon Combat Move - Germans
2 bombers and 1 tactical_bomber moved from France to Western Germany
1 fighter and 1 tactical_bomber moved from Ukraine to Southern Italy
1 infantry moved from Ukraine to BessarabiaPlace Units - Germans
7 infantry placed in Western Germany
2 armour placed in GermanyTurn Complete - Germans
Germans collect 37 PUs; end with 38 PUs total
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 43 PUs -
Unless something changes drastically expect for this to be called at the end of this round
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Yes I think it’s hard for Axis to turn around…… By end of the turn I would have both Berlin and Italy captured, if I am lucky enough.
It was fun! Let me know if you like to start other game…
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Yes I would! Switch sides?
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Sure. I will start a game some time later.
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And if you like any Bids let me know. I am happy to try different combination.
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We can keep it no bid