@mike64 question… can fighters land on a damaged carrier? I know they can’t take off from one but if the carrier is damaged on an attack can the fighters still land on it…or are the fighters lost if no landing space is available.
Axisandallies13 (Axis) v. innohub (Allies) G40
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Sorry for this delay in playing back–I’ve been busy this weekend!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 3 infantry; Remaining resources: 0 PUs;Combat Move - Italians
Non Combat Move - Italians
2 armour moved from Northern Italy to BulgariaPlace Units - Italians
2 infantry placed in Southern Italy
1 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,5,3,1,2
Italians collect 0 PUs (8 lost to blockades); end with 0 PUs total -
No worry - same on my side too : -)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 submarine and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 42 Sea Zone
1 fighter moved from Queensland to 42 Sea Zone
1 destroyer moved from 63 Sea Zone to 33 Sea Zone
1 submarine moved from 63 Sea Zone to 33 Sea ZoneCombat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 destroyer and 1 fighter
Japanese defend with 1 submarine
ANZAC roll dice for 1 destroyer and 1 fighter in 42 Sea Zone, round 2 : 2/2 hits
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Japanese lost in 42 Sea Zone
ANZAC win, taking 42 Sea Zone from Japanese with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 33 Sea Zone
ANZAC attack with 1 destroyer and 1 submarine
Japanese defend with 1 submarine
ANZAC roll dice for 1 submarine in 33 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Japanese lost in 33 Sea Zone
ANZAC win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarineNon Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from New Zealand to 63 Sea Zone
1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
1 infantry moved from Queensland to New South Wales
1 aaGun moved from Queensland to New South Wales
1 fighter moved from 54 Sea Zone to Queensland
1 fighter moved from 42 Sea Zone to 54 Sea ZonePlace Units - ANZAC
1 destroyer, 1 submarine and 1 transport placed in 62 Sea Zone
Turning on Edit Mode
EDIT: Adding units owned by ANZAC to Eastern Persia: 2 infantry
EDIT: Removing units owned by ANZAC from Persia: 2 infantry
EDIT: Turning off Edit ModeTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUsTerritory Summary for ANZAC :
Queensland : 1 aaGun, 1 airfield, 1 artillery, 1 fighter, 1 harbour and 1 infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 aaGun, 1 factory_minor, 1 harbour and 1 infantry
Java : 1 flag, 1 infantry
Dutch New Guinea : 1 flag, 1 infantry
42 Sea Zone : 1 flag, 1 destroyer
33 Sea Zone : 1 destroyer and 1 submarine
54 Sea Zone : 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 1 transport
62 Sea Zone : 1 destroyer, 1 submarine and 1 transport
Eastern Persia : 2 infantryProduction/PUs Summary :
Germans : 36 / 57
Russians : 34 / 45
Japanese : 55 / 63
Americans : 54 / 69
Chinese : 5 / 4
British : 41 / 41
UK_Pacific : 7 / 12
Italians : 8 / 0
ANZAC : 14 / 20
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - French
Non Combat Move - French
1 infantry moved from Southern France to Normandy BordeauxTurn Complete - French
Turning on Edit Mode
EDIT: Adding units owned by French to Eastern Persia: 1 infantry
EDIT: Removing units owned by French from Persia: 1 infantry
EDIT: Adding units owned by French to Iraq: 1 infantry
EDIT: Removing units owned by French from Trans-Jordan: 1 infantry
EDIT: Turning off Edit ModeTerritory Summary for French :
Normandy Bordeaux : 1 fighter and 3 infantry
Southern France : 1 factory_minor and 1 harbour
97 Sea Zone : 1 destroyer
Iraq : 1 infantry
Eastern Persia : 1 infantry
110 Sea Zone : 1 cruiser and 1 destroyerProduction/PUs Summary :
Germans : 36 / 57
Russians : 34 / 45
Japanese : 55 / 63
Americans : 54 / 69
Chinese : 5 / 4
British : 41 / 41
UK_Pacific : 7 / 12
Italians : 8 / 0
ANZAC : 14 / 20
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 4 artilleries, 5 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Romania to Greece
1 tactical_bomber moved from Bulgaria to Greece
1 mech_infantry moved from Romania to Greece
3 bombers moved from Western Ukraine to Russia
1 mech_infantry moved from Ukraine to Bryansk
1 fighter moved from Western Ukraine to Bryansk
1 armour and 1 mech_infantry moved from Ukraine to Rostov
2 fighters and 3 tactical_bombers moved from Western Ukraine to Rostov
1 bomber and 1 fighter moved from Western Germany to Normandy Bordeaux -
Intercept in Normandy?
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Yes please
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 4 artilleries, 5 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Romania to Greece
1 tactical_bomber moved from Bulgaria to Greece
1 mech_infantry moved from Romania to Greece
3 bombers moved from Western Ukraine to Russia
1 mech_infantry moved from Ukraine to Bryansk
1 fighter moved from Western Ukraine to Bryansk
1 armour and 1 mech_infantry moved from Ukraine to Rostov
2 fighters and 3 tactical_bombers moved from Western Ukraine to Rostov
1 bomber and 1 fighter moved from Western Germany to Normandy BordeauxCombat - Germans
Strategic bombing raid in Russia
2 bombers killed by AA
Bombing raid in Russia rolls: 8 and causes: 8 damage to unit: factory_major
Bombing raid in Russia causes 8 damage total.
Battle in Greece
Germans attack with 2 mech_infantrys and 1 tactical_bomber
British defend with 1 artillery
Germans win, taking Greece from British with 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for British: 1 artillery
Air Battle in Normandy Bordeaux
Germans attacks with 2 units heading to Normandy Bordeaux
Americans launches 2 interceptors out of Normandy Bordeaux
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Normandy Bordeaux
Bombing raid in Normandy Bordeaux rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in Normandy Bordeaux causes 5 damage total.
Battle in Bryansk
Germans attack with 1 fighter and 1 mech_infantry
Russians defend with 1 artillery
Germans win, taking Bryansk from Russians with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Battle in Rostov
Germans attack with 1 armour, 2 fighters, 1 mech_infantry and 3 tactical_bombers
Russians defend with 2 armour and 1 mech_infantry
Germans win, taking Rostov from Russians with 1 armour, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 12
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 2 armour and 1 mech_infantry
Cleaning up after air battlesNon Combat Move - Germans
2 fighters and 3 tactical_bombers moved from Rostov to Ukraine
1 fighter moved from Bryansk to Ukraine
1 mech_infantry moved from Romania to Ukraine
1 bomber moved from Russia to Ukraine
1 fighter moved from Normandy Bordeaux to Western Germany
1 bomber moved from Normandy Bordeaux to Western Germany
1 tactical_bomber moved from Greece to UkrainePlace Units - Germans
1 armour and 2 mech_infantrys placed in Ukraine
Germans undo move 1.
3 mech_infantrys placed in Ukraine
1 armour and 2 mech_infantrys placed in Romania
4 artilleries and 5 infantry placed in Germany
Germans undo move 3.
2 artilleries and 5 infantry placed in Germany
2 artilleries placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,2,6,1,6
Germans collect 37 PUs (4 lost to blockades); end with 37 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
Russians repair damage of 11x factory_major; Remaining resources: 34 PUs;
Russians buy 10 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 armour moved from Volgograd to Rostov
1 tactical_bomber moved from Novgorod to Rostov
1 fighter moved from Novgorod to Rostov
1 infantry moved from Russia to Bryansk
1 infantry moved from Baltic States to Poland
Russians take Poland from Germans
1 artillery moved from Russia to Bryansk
1 infantry moved from Baltic States to Eastern Poland
Russians take Eastern Poland from Germans
1 infantry moved from Shensi to Szechwan
1 fighter moved from Tsinghai to SzechwanCombat - Russians
Battle in Rostov
Russians attack with 1 armour, 1 fighter and 1 tactical_bomber
Germans defend with 1 armour
Russians roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Rostov, round 2 : 2/3 hits
Germans roll dice for 1 armour in Rostov, round 2 : 0/1 hits
1 armour owned by the Germans lost in Rostov
Russians win, taking Rostov from Germans with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Battle in Szechwan
Russians attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Szechwan, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits
Russians roll dice for 1 fighter and 1 infantry in Szechwan, round 3 : 1/2 hits
Japanese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Szechwan
Russians win, taking Szechwan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Bryansk
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 artillery and 1 infantry in Bryansk, round 2 : 0/2 hits
Germans roll dice for 1 mech_infantry in Bryansk, round 2 : 0/1 hits
Russians roll dice for 1 artillery and 1 infantry in Bryansk, round 3 : 0/2 hits
Germans roll dice for 1 mech_infantry in Bryansk, round 3 : 1/1 hits
1 infantry owned by the Russians lost in Bryansk
Russians roll dice for 1 artillery in Bryansk, round 4 : 0/1 hits
Germans roll dice for 1 mech_infantry in Bryansk, round 4 : 1/1 hits
1 artillery owned by the Russians lost in Bryansk
Germans win with 1 mech_infantry remaining. Battle score for attacker is -7
Casualties for Russians: 1 artillery and 1 infantryNon Combat Move - Russians
1 fighter moved from Rostov to Russia
1 tactical_bomber moved from Rostov to Russia
1 fighter moved from Szechwan to Tsinghai
1 infantry moved from Tsinghai to Kansu
1 infantry moved from Tsinghai to Shensi
2 aaGuns moved from Tsinghai to Sikang
1 aaGun moved from Smolensk to Russia
1 mech_infantry moved from Smolensk to Russia
1 mech_infantry moved from Smolensk to Russia
2 infantry moved from Novgorod to Baltic States
1 mech_infantry moved from Baltic States to Archangel
4 infantry moved from Samara to Russia
2 aaGuns moved from Novgorod to Archangel
3 infantry moved from Yenisey to Timguska
1 infantry moved from Yakut S.S.R. to YeniseyPlace Units - Russians
1 mech_infantry placed in Volgograd
10 infantry placed in RussiaTurn Complete - Russians
Russians collect 36 PUs; end with 36 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 41 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 50 PUsTerritory Summary for Russians :
Shensi : 1 infantry
Kansu : 1 infantry
Tsinghai : 1 fighter and 4 infantry
Szechwan : 1 infantry
Sikang : 2 aaGuns
Yenisey : 1 infantry
Amur : 2 infantry
Timguska : 3 infantry
Poland : 1 flag, 1 infantry
Italian Somaliland : 1 flag, 1 mech_infantry
Baltic States : 2 infantry
Rostov : 1 armour
Archangel : 2 aaGuns and 1 mech_infantry
Eastern Poland : 1 infantry
Russia : 1 aaGun, 1 airfield, 1 artillery, 1 factory_major, 1 fighter, 24 infantry, 2 mech_infantrys and 1 tactical_bomber
Volgograd : 1 factory_minor and 1 mech_infantry
Novgorod : 1 aaGun, 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
125 Sea Zone : 1 submarine
Northwest Persia : 1 flag
Finland : 1 flagProduction/PUs Summary :
Germans : 36 / 37
Russians : 36 / 50
Japanese : 54 / 63
Americans : 54 / 69
Chinese : 6 / 4
British : 39 / 41
UK_Pacific : 7 / 12
Italians : 8 / 0
ANZAC : 14 / 20
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 3 armour, 1 artillery, 1 fighter, 6 mech_infantrys and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 battleship, 1 destroyer and 1 submarine moved from 6 Sea Zone to 33 Sea Zone
2 battleships, 2 carriers, 3 cruisers, 9 destroyers, 2 fighters, 1 submarine and 2 tactical_bombers moved from 26 Sea Zone to 54 Sea Zone
1 fighter moved from 37 Sea Zone to 54 Sea Zone
1 tactical_bomber moved from Siam to 54 Sea Zone
1 cruiser and 1 destroyer moved from 37 Sea Zone to 42 Sea Zone
1 fighter moved from 37 Sea Zone to Java
1 armour moved from Siam to 37 Sea Zone
1 armour and 1 transport moved from 37 Sea Zone to 42 Sea Zone
1 armour moved from 42 Sea Zone to Java
2 mech_infantrys moved from Siam to Yunnan
1 armour, 1 artillery and 1 infantry moved from French Indo China to Shan State
1 armour and 2 mech_infantrys moved from Kweichow to Szechwan
1 armour and 2 mech_infantrys moved from Suiyuyan to Shensi
2 fighters and 2 tactical_bombers moved from Hawaiian Islands to 33 Sea Zone
2 bombers moved from Siam to India
1 fighter and 1 tactical_bomber moved from Siam to 42 Sea Zone
2 fighters and 1 tactical_bomber moved from Siam to Yunnan
2 fighters and 1 tactical_bomber moved from Siam to Shan State -
Intercept in India?
Scramble and OOL for Queensland SZ? -
Intercept in India.
Scramble and OOL starting from lowest defence value to higher.One question - I might be wrong, but I remember the rule saying that the maximum fighters allow to fight and attack are limited to the initial maximum landing spot - because there are only 2 carriers i.e. only maximum 4 fighters you can come as the other 2 cannot find landing spots to land. The 6 fighters are allowed when there are enough legal spots to land, for example 3 carriers or a landing spot after fight.
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The 5th and 6th landing spots come from moving the carrier off Siam (assuming a victory off Java) to the sea zone off northern Australia
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Doesn’t matter because I got absolutely diced… :roll: :roll: :roll:
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 3 armour, 1 artillery, 1 fighter, 6 mech_infantrys and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 battleship, 1 destroyer and 1 submarine moved from 6 Sea Zone to 33 Sea Zone
2 battleships, 2 carriers, 3 cruisers, 9 destroyers, 2 fighters, 1 submarine and 2 tactical_bombers moved from 26 Sea Zone to 54 Sea Zone
1 fighter moved from 37 Sea Zone to 54 Sea Zone
1 tactical_bomber moved from Siam to 54 Sea Zone
1 cruiser and 1 destroyer moved from 37 Sea Zone to 42 Sea Zone
1 fighter moved from 37 Sea Zone to Java
1 armour moved from Siam to 37 Sea Zone
1 armour and 1 transport moved from 37 Sea Zone to 42 Sea Zone
1 armour moved from 42 Sea Zone to Java
2 mech_infantrys moved from Siam to Yunnan
1 armour, 1 artillery and 1 infantry moved from French Indo China to Shan State
1 armour and 2 mech_infantrys moved from Kweichow to Szechwan
1 armour and 2 mech_infantrys moved from Suiyuyan to Shensi
2 fighters and 2 tactical_bombers moved from Hawaiian Islands to 33 Sea Zone
2 bombers moved from Siam to India
1 fighter and 1 tactical_bomber moved from Siam to 42 Sea Zone
2 fighters and 1 tactical_bomber moved from Siam to Yunnan
2 fighters and 1 tactical_bomber moved from Siam to Shan StateCombat - Japanese
Americans scrambles 1 units out of Queensland to defend against the attack in 54 Sea Zone
Battle in 54 Sea Zone
Japanese attack with 2 battleships, 2 carriers, 3 cruisers, 9 destroyers, 3 fighters, 1 submarine and 3 tactical_bombers
Americans defend with 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 3 fighters, 2 submarines, 1 tactical_bomber and 2 transports; ANZAC defend with 1 carrier, 1 cruiser, 2 destroyers, 3 fighters and 1 transport
Units damaged: 1 carrier owned by the Americans
Units damaged: 1 battleship owned by the Americans, 1 carrier owned by the ANZAC and 1 carrier owned by the Americans
Units damaged: 1 battleship owned by the Japanese
Units damaged: 1 battleship owned by the Japanese
Americans win with 1 battleship and 3 transports remaining. Battle score for attacker is -50
Casualties for ANZAC: 1 carrier, 1 cruiser, 2 destroyers and 3 fighters
Casualties for Americans: 2 carriers, 2 cruisers, 2 destroyers, 3 fighters, 2 submarines and 1 tactical_bomber
Casualties for Japanese: 2 battleships, 2 carriers, 3 cruisers, 9 destroyers, 3 fighters, 1 submarine and 3 tactical_bombers
Battle in 42 Sea Zone
Japanese attack with 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
ANZAC defend with 1 destroyer
Japanese win, taking 42 Sea Zone from ANZAC with 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in Java
Japanese attack with 1 armour and 1 fighter
ANZAC defend with 1 infantry
Japanese win, taking Java from ANZAC with 1 armour remaining. Battle score for attacker is -7
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 fighter
Battle in 33 Sea Zone
Japanese attack with 1 battleship, 1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers
ANZAC defend with 1 destroyer and 1 submarine
Units damaged: 1 battleship owned by the Japanese
Japanese win with 1 battleship, 1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 14
Casualties for ANZAC: 1 destroyer and 1 submarine
Battle in Shensi
Japanese attack with 1 armour and 2 mech_infantrys
Russians defend with 1 infantry
Japanese win, taking Shensi from Chinese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Shan State
Japanese attack with 1 armour, 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese win, taking Shan State from UK_Pacific with 1 armour, 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Air Battle in India
Japanese attacks with 2 units heading to India
UK_Pacific launches 2 interceptors out of India
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in India
1 bomber killed by AA
Bombing raid in India rolls: 4 and causes: 4 damage to unit: factory_major
Bombing raid in India causes 4 damage total.
Battle in Szechwan
Japanese attack with 1 armour and 2 mech_infantrys
Russians defend with 1 infantry
Japanese win, taking Szechwan from Chinese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Yunnan
Japanese attack with 2 fighters, 2 mech_infantrys and 1 tactical_bomber
British defend with 1 infantry
Japanese win, taking Yunnan from Chinese with 2 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Cleaning up after air battlesNon Combat Move - Japanese
1 battleship and 1 carrier moved from 37 Sea Zone to 42 Sea Zone
2 fighters and 2 tactical_bombers moved from 33 Sea Zone to Caroline Islands
1 armour and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 armour, 1 infantry and 2 transports moved from 26 Sea Zone to 33 Sea Zone
1 armour and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 armour and 2 mech_infantrys moved from Kiangsu to Kweichow
2 fighters and 1 tactical_bomber moved from Yunnan to Siam
1 bomber moved from India to Siam
2 fighters and 1 tactical_bomber moved from Shan State to SiamPlace Units - Japanese
1 transport placed in 6 Sea Zone
1 artillery and 1 fighter placed in Japan
1 armour and 2 mech_infantrys placed in French Indo China
1 armour and 2 mech_infantrys placed in Kwangtung
1 armour and 2 mech_infantrys placed in KiangsuTurn Complete - Japanese
Japanese collect 62 PUs; end with 62 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 67 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUs -
Wow. i couldn’t believe my Navy won the battle! The dices do seem to be on my side in this game!
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans repair damage of 5x factory_minor; Remaining resources: 64 PUs;
Americans buy 2 carriers, 2 destroyers, 3 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 unit repaired.
1 infantry moved from Normandy Bordeaux to France
French take France from Germans
French take Normandy Bordeaux from Americans
French take Algeria from British
French take Tunisia from British
2 infantry moved from Norway to 125 Sea Zone
2 infantry and 1 transport moved from 125 Sea Zone to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Denmark
1 cruiser and 1 destroyer moved from 125 Sea Zone to 112 Sea Zone
1 carrier and 2 fighters moved from 125 Sea Zone to 112 Sea Zone
1 destroyer moved from 110 Sea Zone to 112 Sea Zone
1 bomber moved from Normandy Bordeaux to Germany
1 bomber moved from Egypt to Western Germany
2 fighters moved from 110 Sea Zone to Western Germany
1 fighter moved from Normandy Bordeaux to Western Germany
1 tactical_bomber moved from Normandy Bordeaux to Western Germany
1 destroyer moved from 110 Sea Zone to 112 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes -
Scramble in sz112 and intercept in western germany?
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None