@mike64 question… can fighters land on a damaged carrier? I know they can’t take off from one but if the carrier is damaged on an attack can the fighters still land on it…or are the fighters lost if no landing space is available.
Axisandallies13 (Axis) v. innohub (Allies) G40
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OK
Looks like there were some good dice for you in Burma and off Italy :| :| :| -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 artillery and 2 infantry; Remaining resources: 1 PUs;Combat Move - Italians
1 artillery and 2 infantry moved from Northern Italy to Southern France
1 bomber moved from Southern Italy to Normandy Bordeaux -
Intercept in Normandy?
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Yes life is fair :-D
Intercept please
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 artillery and 2 infantry; Remaining resources: 1 PUs;Combat Move - Italians
1 artillery and 2 infantry moved from Northern Italy to Southern France
1 bomber moved from Southern Italy to Normandy BordeauxCombat - Italians
Battle in Southern France
Italians attack with 1 artillery and 2 infantry
British defend with 1 factory_minor, 1 harbour and 1 infantry
Italians win, taking Southern France from British with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Air Battle in Normandy Bordeaux
Italians attacks with 1 units heading to Normandy Bordeaux
Americans launches 1 interceptors out of Normandy Bordeaux
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Normandy Bordeaux
1 bomber killed by AA
Bombing raid in Normandy Bordeaux causes 0 damage total.
Cleaning up after air battlesNon Combat Move - Italians
Place Units - Italians
1 artillery and 2 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,1,4,1
Italians collect 8 PUs (3 lost to blockades); end with 9 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 2 destroyers; Remaining resources: 3 PUs;Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to JavaCombat - ANZAC
Battle in JavaNon Combat Move - ANZAC
1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 1 submarine moved from 29 Sea Zone to 63 Sea Zone
1 artillery moved from New South Wales to 62 Sea Zone
1 artillery and 1 transport moved from 62 Sea Zone to 63 Sea Zone
1 artillery moved from 63 Sea Zone to New Zealand
1 infantry moved from New South Wales to Queensland
2 infantry moved from Iraq to PersiaPlace Units - ANZAC
2 destroyers placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 17 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUsTerritory Summary for ANZAC :
Queensland : 2 aaGuns, 1 airfield, 1 fighter, 1 harbour and 1 infantry
New Zealand : 1 airfield, 1 artillery, 1 harbour and 1 infantry
New South Wales : 1 factory_minor and 1 harbour
Java : 1 flag, 1 infantry
Dutch New Guinea : 1 flag, 1 infantry
42 Sea Zone : 1 transport
63 Sea Zone : 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 1 submarine and 1 transport
62 Sea Zone : 2 destroyers
Persia : 2 infantryProduction/PUs Summary :
Germans : 37 / 51
Russians : 33 / 41
Japanese : 58 / 73
Americans : 51 / 66
Chinese : 3 / 3
British : 44 / 47
UK_Pacific : 6 / 6
Italians : 11 / 9
ANZAC : 14 / 22
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Combat Move - French
2 infantry moved from Normandy Bordeaux to Southern France
1 fighter moved from Normandy Bordeaux to Southern FranceCombat - French
Battle in Southern France
French attack with 1 fighter and 2 infantry
Italians defend with 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
French roll dice for 1 fighter and 2 infantry in Southern France, round 2 : 1/3 hits
Italians roll dice for 1 artillery and 2 infantry in Southern France, round 2 : 0/3 hits
1 infantry owned by the Italians lost in Southern France
French roll dice for 1 fighter and 2 infantry in Southern France, round 3 : 2/3 hits
Italians roll dice for 1 artillery and 1 infantry in Southern France, round 3 : 1/2 hits
1 infantry owned by the French, 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Southern France
French win, taking Southern France from Italians with 1 fighter and 1 infantry remaining. Battle score for attacker is 7
Casualties for French: 1 infantry
Casualties for Italians: 1 artillery and 2 infantryNon Combat Move - French
1 fighter moved from Southern France to Normandy Bordeaux
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 destroyer moved from 98 Sea Zone to 97 Sea Zone
1 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Iraq to PersiaTurn Complete - French
Territory Summary for French :
Trans-Jordan : 1 infantry
Normandy Bordeaux : 1 fighter and 2 infantry
Southern France : 1 factory_minor, 1 harbour and 1 infantry
97 Sea Zone : 1 destroyer
Persia : 1 infantry
110 Sea Zone : 1 cruiser and 1 destroyerProduction/PUs Summary :
Germans : 37 / 51
Russians : 33 / 41
Japanese : 58 / 73
Americans : 51 / 66
Chinese : 3 / 3
British : 44 / 47
UK_Pacific : 6 / 6
Italians : 8 / 9
ANZAC : 14 / 22
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
Got some more lucky dices… :-D
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 artillery, 7 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Bryansk to Volgograd
Germans take Tambov from Russians
Germans take Volgograd from Russians
3 bombers moved from Western Ukraine to Russia
1 armour, 2 artilleries and 2 mech_infantrys moved from Ukraine to Rostov
1 mech_infantry moved from Eastern Poland to Baltic States
1 mech_infantry moved from Romania to Baltic States
2 mech_infantrys moved from Romania to Greece
1 fighter moved from Western Ukraine to Russia
1 fighter and 2 tactical_bombers moved from Western Ukraine to Baltic States
1 tactical_bomber moved from Western Ukraine to Greece
1 fighter and 1 tactical_bomber moved from Western Ukraine to Baltic States
1 artillery and 1 infantry moved from Germany to 113 Sea Zone
1 artillery and 1 infantry moved from 113 Sea Zone to Norway
1 bomber moved from Western Germany to Norway
1 artillery and 2 infantry moved from Western Germany to Holland Belgium
1 fighter moved from Western Germany to Norway -
Intercept in Moscow?
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No please
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 artillery, 7 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Bryansk to Volgograd
Germans take Tambov from Russians
Germans take Volgograd from Russians
3 bombers moved from Western Ukraine to Russia
1 armour, 2 artilleries and 2 mech_infantrys moved from Ukraine to Rostov
1 mech_infantry moved from Eastern Poland to Baltic States
1 mech_infantry moved from Romania to Baltic States
2 mech_infantrys moved from Romania to Greece
1 fighter moved from Western Ukraine to Russia
1 fighter and 2 tactical_bombers moved from Western Ukraine to Baltic States
1 tactical_bomber moved from Western Ukraine to Greece
1 fighter and 1 tactical_bomber moved from Western Ukraine to Baltic States
1 artillery and 1 infantry moved from Germany to 113 Sea Zone
1 artillery and 1 infantry moved from 113 Sea Zone to Norway
1 bomber moved from Western Germany to Norway
1 artillery and 2 infantry moved from Western Germany to Holland Belgium
1 fighter moved from Western Germany to NorwayCombat - Germans
Air Battle in Russia
Germans attacks with 4 units heading to Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
Bombing raid in Russia rolls: 7,7,7 and causes: 18 damage to unit: factory_major
Bombing raid in Russia causes 18 damage total.
Battle in Baltic States
Germans attack with 2 fighters, 2 mech_infantrys and 3 tactical_bombers
Russians defend with 1 artillery and 1 infantry
Germans win, taking Baltic States from Russians with 2 fighters, 2 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Russians: 1 artillery and 1 infantry
Battle in Norway
Germans attack with 1 artillery, 1 bomber, 1 fighter and 1 infantry
British defend with 1 aaGun and 2 infantry
Germans win, taking Norway from British with 1 artillery, 1 bomber and 1 fighter remaining. Battle score for attacker is 8
Casualties for Germans: 1 infantry
Casualties for British: 1 aaGun and 2 infantry
Battle in Greece
Germans attack with 2 mech_infantrys and 1 tactical_bomber
British defend with 1 armour
Germans win, taking Greece from British with 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 armour
Battle in Rostov
Germans attack with 1 armour, 2 artilleries and 2 mech_infantrys
Russians defend with 1 mech_infantry
Germans win, taking Rostov from Russians with 1 armour, 2 artilleries and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in Holland Belgium
Germans attack with 1 artillery and 2 infantry
British defend with 1 artillery
Germans win, taking Holland Belgium from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for British: 1 artillery
Cleaning up after air battlesNon Combat Move - Germans
1 artillery and 3 infantry moved from Germany to Western Germany
1 bomber and 1 fighter moved from Norway to Western Germany
2 fighters and 3 tactical_bombers moved from Baltic States to Western Ukraine
1 fighter moved from Russia to Western Ukraine
3 bombers moved from Russia to Western Ukraine
1 mech_infantry moved from Ukraine to Bryansk
1 tactical_bomber moved from Greece to BulgariaPlace Units - Germans
1 armour and 2 mech_infantrys placed in Ukraine
3 mech_infantrys placed in Romania
1 artillery and 6 infantry placed in Western Germany
1 infantry placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,5,5,3,5
Germans collect 47 PUs (4 lost to blockades); end with 47 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
Russians repair damage of 17x factory_major; Remaining resources: 24 PUs;
Russians buy 8 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 armour and 2 mech_infantrys moved from Russia to Rostov
Russians take Tambov from Germans
1 armour and 1 mech_infantry moved from Russia to Volgograd
1 fighter and 1 tactical_bomber moved from Russia to Rostov
2 infantry and 1 mech_infantry moved from Novgorod to Baltic States
1 artillery and 1 infantry moved from Russia to Bryansk
1 infantry moved from Kansu to Shensi
1 fighter moved from Russia to Shensi
1 infantry moved from Kansu to ShensiCombat - Russians
Battle in Shensi
Russians attack with 1 fighter and 2 infantry
Japanese defend with 1 armour
Russians roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 0/3 hits
Japanese roll dice for 1 armour in Shensi, round 2 : 0/1 hits
Russians roll dice for 1 fighter and 2 infantry in Shensi, round 3 : 0/3 hits
Japanese roll dice for 1 armour in Shensi, round 3 : 1/1 hits
1 infantry owned by the Russians lost in Shensi
Russians roll dice for 1 fighter and 1 infantry in Shensi, round 4 : 0/2 hits
Japanese roll dice for 1 armour in Shensi, round 4 : 0/1 hits
Russians roll dice for 1 fighter and 1 infantry in Shensi, round 5 : 1/2 hits
Japanese roll dice for 1 armour in Shensi, round 5 : 0/1 hits
1 armour owned by the Japanese lost in Shensi
Russians win, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 armour
Casualties for Russians: 1 infantry
Battle in Rostov
Russians attack with 2 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 1 armour, 2 artilleries and 2 mech_infantrys
Russians roll dice for 2 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Rostov, round 2 : 4/6 hits
Germans roll dice for 1 armour, 2 artilleries and 2 mech_infantrys in Rostov, round 2 : 0/5 hits
2 artilleries owned by the Germans and 2 mech_infantrys owned by the Germans lost in Rostov
Russians roll dice for 2 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Rostov, round 3 : 3/6 hits
Germans roll dice for 1 armour in Rostov, round 3 : 1/1 hits
1 armour owned by the Germans and 1 mech_infantry owned by the Russians lost in Rostov
Russians win, taking Rostov from Germans with 2 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 18
Casualties for Germans: 1 armour, 2 artilleries and 2 mech_infantrys
Casualties for Russians: 1 mech_infantry
Battle in Volgograd
Russians attack with 1 armour and 1 mech_infantry
Germans defend with 1 armour and 1 factory_minor
Russians roll dice for 1 armour and 1 mech_infantry in Volgograd, round 2 : 1/2 hits
Germans roll dice for 1 armour in Volgograd, round 2 : 1/1 hits
1 armour owned by the Germans and 1 mech_infantry owned by the Russians lost in Volgograd
Russians win, taking Volgograd from Germans with 1 armour remaining. Battle score for attacker is 2
Casualties for Germans: 1 armour
Casualties for Russians: 1 mech_infantry
Battle in Baltic States
Russians attack with 2 infantry and 1 mech_infantry
Germans defend with 2 mech_infantrys
Russians roll dice for 2 infantry and 1 mech_infantry in Baltic States, round 2 : 0/3 hits
Germans roll dice for 2 mech_infantrys in Baltic States, round 2 : 0/2 hits
Russians roll dice for 2 infantry and 1 mech_infantry in Baltic States, round 3 : 1/3 hits
Germans roll dice for 2 mech_infantrys in Baltic States, round 3 : 0/2 hits
1 mech_infantry owned by the Germans lost in Baltic States
Russians roll dice for 2 infantry and 1 mech_infantry in Baltic States, round 4 : 2/3 hits
Germans roll dice for 1 mech_infantry in Baltic States, round 4 : 0/1 hits
1 mech_infantry owned by the Germans lost in Baltic States
Russians win, taking Baltic States from Germans with 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 8
Casualties for Germans: 2 mech_infantrys
Battle in Bryansk
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 artillery and 1 infantry in Bryansk, round 2 : 1/2 hits
Germans roll dice for 1 mech_infantry in Bryansk, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 1 artillery remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 fighter moved from Shensi to Tsinghai
1 aaGun moved from Kansu to Tsinghai
3 infantry moved from Kansu to Tsinghai
1 aaGun moved from Belarus to Smolensk
1 fighter and 1 tactical_bomber moved from Rostov to Novgorod
3 infantry moved from Novosibirsk to Tsinghai
4 infantry moved from Novosibirsk to Samara
3 infantry moved from Yakut S.S.R. to Yenisey
1 infantry moved from Buryatia to Yakut S.S.R.
1 aaGun moved from Novosibirsk to Tsinghai
1 mech_infantry moved from Novgorod to SmolenskPlace Units - Russians
2 infantry placed in Novgorod
6 infantry placed in Russia
Turning on Edit Mode
EDIT: Removing units owned by Russians from Russia: 1 mech_infantry
EDIT: Adding units owned by Russians to Smolensk: 1 mech_infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Russians from Anglo Egyptian Sudan: 1 mech_infantry
EDIT: Adding units owned by Russians to Italian Somaliland: 1 mech_infantry
EDIT: Changing ownership of Italian Somaliland from Italians to Russians
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit ModeTurn Complete - Russians
Russians collect 34 PUs; end with 34 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 39 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 45 PUsTerritory Summary for Russians :
Shensi : 1 infantry
Tsinghai : 2 aaGuns, 1 fighter and 6 infantry
Yenisey : 3 infantry
Amur : 2 infantry
Yakut S.S.R. : 1 infantry
Italian Somaliland : 1 flag, 1 mech_infantry
Baltic States : 2 infantry and 1 mech_infantry
Bryansk : 1 artillery
Rostov : 2 armour and 1 mech_infantry
Russia : 1 airfield, 2 artilleries, 1 factory_major and 11 infantry
Volgograd : 1 armour and 1 factory_minor
Novgorod : 3 aaGuns, 1 airfield, 1 factory_minor, 1 fighter, 1 harbour, 3 infantry and 1 tactical_bomber
Smolensk : 1 aaGun and 2 mech_infantrys
Samara : 4 infantry
125 Sea Zone : 1 submarine
Northwest Persia : 1 flag
Finland : 1 flagProduction/PUs Summary :
Germans : 44 / 57
Russians : 34 / 45
Japanese : 57 / 73
Americans : 51 / 66
Chinese : 4 / 3
British : 36 / 47
UK_Pacific : 6 / 6
Italians : 8 / 9
ANZAC : 14 / 22
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 2 armour, 1 artillery, 1 battleship, 1 destroyer, 1 factory_minor, 1 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 armour and 2 mech_infantrys moved from Chahar to Suiyuyan
1 submarine moved from 37 Sea Zone to 42 Sea ZoneCombat - Japanese
Battle in 42 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Suiyuyan
Japanese attack with 1 armour and 2 mech_infantrys
Chinese defend with 1 infantry
Japanese win, taking Suiyuyan from Chinese with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
1 infantry moved from Sikang to Szechwan
1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 transport moved from 38 Sea Zone to 37 Sea Zone
1 armour and 2 mech_infantrys moved from Kiangsu to Kweichow
1 destroyer moved from 26 Sea Zone to 54 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
3 destroyers, 2 infantry, 1 submarine and 2 transports moved from 6 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 armour and 2 mech_infantrys moved from French Indo China to Siam
2 bombers, 5 fighters and 4 tactical_bombers moved from Yunnan to SiamPlace Units - Japanese
1 armour, 1 artillery and 1 infantry placed in French Indo China
1 factory_minor placed in Kwangtung
1 armour and 2 mech_infantrys placed in Kiangsu
1 battleship, 1 destroyer and 1 submarine placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 58 PUs; end with 58 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 63 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 artillery, 2 fighters, 5 infantry, 4 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 63 Sea Zone to 54 Sea Zone
3 fighters and 1 tactical_bomber moved from 63 Sea Zone to 54 Sea Zone
2 infantry moved from Normandy Bordeaux to 110 Sea Zone
2 infantry and 1 transport moved from 110 Sea Zone to 125 Sea Zone
2 infantry moved from 125 Sea Zone to Norway
1 fighter moved from 110 Sea Zone to Norway
1 cruiser moved from 126 Sea Zone to 125 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 103 Sea Zone to 110 Sea Zone
1 mech_infantry moved from 110 Sea Zone to Holland Belgium
1 infantry moved from 110 Sea Zone to Holland Belgium
1 fighter moved from 110 Sea Zone to Holland Belgium
1 bomber moved from Eastern United States to 110 Sea Zone
1 bomber moved from 110 Sea Zone to Holland BelgiumCombat - Americans
Battle in 54 Sea Zone
Americans attack with 3 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 54 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 3 fighters and 1 tactical_bomber in 54 Sea Zone, round 2 : 2/4 hits
Japanese roll dice for 1 destroyer in 54 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 54 Sea Zone
Americans win, taking 54 Sea Zone from Neutral with 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Holland Belgium
Americans attack with 1 bomber, 1 fighter, 1 infantry and 1 mech_infantry
Germans defend with 1 artillery and 1 infantry
Americans roll dice for 1 bomber, 1 fighter, 1 infantry and 1 mech_infantry in Holland Belgium, round 2 : 0/4 hits
Germans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 : 1/2 hits
1 infantry owned by the Americans lost in Holland Belgium
Americans roll dice for 1 bomber, 1 fighter and 1 mech_infantry in Holland Belgium, round 3 : 0/3 hits
Germans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 3 : 0/2 hits
Americans roll dice for 1 bomber, 1 fighter and 1 mech_infantry in Holland Belgium, round 4 : 1/3 hits
Germans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 4 : 1/2 hits
1 mech_infantry owned by the Americans and 1 infantry owned by the Germans lost in Holland Belgium
Germans win with 1 artillery remaining. Battle score for attacker is -4
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantry and 1 mech_infantry
1 fighter owned by the Americans and 1 bomber owned by the Americans retreated
Battle in Norway
Americans attack with 1 fighter and 2 infantry
Germans defend with 1 artillery
Americans roll dice for 1 cruiser in Norway, round 2 : 1/1 hits
Germans roll dice for 1 artillery in Norway, round 2 : 0/1 hits
1 artillery owned by the Germans lost in Norway
Americans win, taking Norway from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artilleryNon Combat Move - Americans
1 aaGun, 3 infantry, 2 mech_infantrys and 3 transports moved from 103 Sea Zone to 110 Sea Zone
1 aaGun and 3 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 mech_infantrys moved from 110 Sea Zone to Normandy Bordeaux
1 bomber moved from Holland Belgium to Normandy Bordeaux
1 fighter moved from Holland Belgium to Normandy Bordeaux
1 aaGun and 3 infantry moved from Eastern United States to 101 Sea Zone
1 aaGun, 3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 aaGun and 3 infantry moved from 91 Sea Zone to Morocco
1 transport moved from 126 Sea Zone to 125 Sea Zone
1 carrier, 1 fighter and 1 tactical_bomber moved from 126 Sea Zone to 125 Sea Zone
1 fighter moved from Norway to 110 Sea Zone
1 fighter moved from Eastern United States to 110 Sea Zone
1 destroyer moved from 126 Sea Zone to 125 Sea Zone
1 tactical_bomber moved from Eastern United States to Gibraltar
1 artillery and 3 infantry moved from New Zealand to 63 Sea Zone
1 artillery, 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 3 infantry, 1 submarine and 2 transports moved from 63 Sea Zone to 54 Sea Zone
1 artillery and 3 infantry moved from 54 Sea Zone to Queensland
1 bomber moved from West India to EgyptPlace Units - Americans
4 infantry and 4 mech_infantrys placed in Western United States
2 fighters placed in Western United States
1 artillery, 1 infantry and 1 tactical_bomber placed in Normandy BordeauxTurn Complete - Americans
Americans collect 54 PUs; end with 54 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUsTerritory Summary for Americans :
Queensland : 1 artillery, 1 bomber and 3 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 4 infantry and 4 mech_infantrys
Midway : 1 airfield
54 Sea Zone : 1 flag, 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 3 fighters, 2 submarines, 1 tactical_bomber and 2 transports
Central United States : 1 factory_major
Eastern United States : 1 airfield, 1 factory_major and 1 harbour
Gibraltar : 1 tactical_bomber
Egypt : 1 bomber
Morocco : 1 aaGun and 3 infantry
Normandy Bordeaux : 1 flag, 1 aaGun, 2 artilleries, 1 bomber, 1 factory_minor, 1 fighter, 1 harbour, 4 infantry, 2 mech_infantrys and 1 tactical_bomber
Norway : 1 flag, 2 infantry
125 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer and 2 transports
106 Sea Zone : 1 flag
109 Sea Zone : 1 flag
91 Sea Zone : 2 transports
110 Sea Zone : 1 carrier, 4 destroyers, 2 fighters, 1 submarine and 5 transportsProduction/PUs Summary :
Germans : 41 / 57
Russians : 34 / 45
Japanese : 58 / 63
Americans : 54 / 69
Chinese : 3 / 3
British : 36 / 47
UK_Pacific : 6 / 6
Italians : 8 / 9
ANZAC : 14 / 22
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Tsinghai to Sikang
Chinese take Sikang from JapaneseCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Tsinghai
Chinese undo move 1.
1 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 4 PUs; end with 4 PUs totalTerritory Summary for Chinese :
Tsinghai : 1 fighter and 4 infantry
Sikang : 1 infantryProduction/PUs Summary :
Germans : 41 / 57
Russians : 34 / 45
Japanese : 57 / 63
Americans : 54 / 69
Chinese : 4 / 4
British : 36 / 47
UK_Pacific : 6 / 6
Italians : 8 / 9
ANZAC : 14 / 22
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - British
1 infantry moved from Burma to Yunnan
Chinese take Yunnan from Japanese
1 transport moved from 97 Sea Zone to 96 Sea Zone
1 artillery moved from Libya to 96 Sea Zone
1 artillery and 1 transport moved from 96 Sea Zone to 97 Sea Zone
1 artillery moved from 97 Sea Zone to Greece
1 bomber moved from Normandy Bordeaux to 113 Sea Zone
1 fighter moved from United Kingdom to 113 Sea Zone
1 fighter moved from 125 Sea Zone to 113 Sea Zone
1 tactical_bomber moved from 125 Sea Zone to 113 Sea Zone
1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium
1 fighter moved from Egypt to Greece -
Scramble at sz113?
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - British
1 infantry moved from Burma to Yunnan
Chinese take Yunnan from Japanese
1 transport moved from 97 Sea Zone to 96 Sea Zone
1 artillery moved from Libya to 96 Sea Zone
1 artillery and 1 transport moved from 96 Sea Zone to 97 Sea Zone
1 artillery moved from 97 Sea Zone to Greece
1 bomber moved from Normandy Bordeaux to 113 Sea Zone
1 fighter moved from United Kingdom to 113 Sea Zone
1 fighter moved from 125 Sea Zone to 113 Sea Zone
1 tactical_bomber moved from 125 Sea Zone to 113 Sea Zone
1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium
1 fighter moved from Egypt to Greece
1 infantry moved from Burma to Shan State
UK_Pacific take Shan State from Japanese -
No scramble