@crockett36 It says I need to download it so I do and then it says map not found, missing map.
Surprise Attack Axis vs Private Panic Allies
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 2 artilleries, 5 destroyers, 1 fighter, 2 infantry, 1 submarine and 2 transports; Remaining resources: 3 PUs;Combat Move - Americans
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 32 Sea Zone
1 artillery and 1 infantry moved from 32 Sea Zone to Marshall Islands
1 destroyer moved from 33 Sea Zone to 34 Sea Zone
1 destroyer moved from 33 Sea Zone to 22 Sea Zone
1 bomber moved from Caroline Islands to 34 Sea Zone
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 22 Sea Zone
1 fighter moved from 33 Sea Zone to 22 Sea Zone
1 fighter moved from 33 Sea Zone to 34 Sea Zone
1 fighter moved from 33 Sea Zone to 34 Sea Zone
1 fighter moved from Midway to 23 Sea Zone
1 fighter moved from 33 Sea Zone to 22 Sea Zone
1 bomber moved from Midway to 23 Sea Zone
1 fighter moved from 33 Sea Zone to 34 Sea Zone
1 destroyer moved from 25 Sea Zone to 23 Sea Zone
1 cruiser moved from 33 Sea Zone to 22 Sea Zone
2 infantry moved from Morocco to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
2 fighters moved from 110 Sea Zone to Holland Belgium
2 fighters moved from Gibraltar to 92 Sea Zone
1 bomber moved from Eastern United States to 92 Sea ZoneCombat - Americans
Americans creates battle in territory 93 Sea Zone -
Kamikaze in sz22?
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Yeah, one on each
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 2 artilleries, 5 destroyers, 1 fighter, 2 infantry, 1 submarine and 2 transports; Remaining resources: 3 PUs;Combat Move - Americans
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 32 Sea Zone
1 artillery and 1 infantry moved from 32 Sea Zone to Marshall Islands
1 destroyer moved from 33 Sea Zone to 34 Sea Zone
1 destroyer moved from 33 Sea Zone to 22 Sea Zone
1 bomber moved from Caroline Islands to 34 Sea Zone
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 22 Sea Zone
1 fighter moved from 33 Sea Zone to 22 Sea Zone
1 fighter moved from 33 Sea Zone to 34 Sea Zone
1 fighter moved from 33 Sea Zone to 34 Sea Zone
1 fighter moved from Midway to 23 Sea Zone
1 fighter moved from 33 Sea Zone to 22 Sea Zone
1 bomber moved from Midway to 23 Sea Zone
1 fighter moved from 33 Sea Zone to 34 Sea Zone
1 destroyer moved from 25 Sea Zone to 23 Sea Zone
1 cruiser moved from 33 Sea Zone to 22 Sea Zone
2 infantry moved from Morocco to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
2 fighters moved from 110 Sea Zone to Holland Belgium
2 fighters moved from Gibraltar to 92 Sea Zone
1 bomber moved from Eastern United States to 92 Sea ZoneCombat - Americans
Americans creates battle in territory 93 Sea Zone
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 1 hits. Rolls: 2
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 1
Battle in 23 Sea Zone
Americans attack with 1 bomber, 1 destroyer and 1 fighter
Japanese defend with 1 destroyer
Americans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 0
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 destroyer
Battle in 22 Sea Zone
Americans attack with 3 fighters and 1 tactical_bomber
Japanese defend with 1 battleship and 1 submarine
1 submarine owned by the Japanese Submerged
Units damaged: 1 battleship owned by the Japanese
Americans win with 2 fighters remaining. Battle score for attacker is -1
Casualties for Japanese: 1 battleship
Casualties for Americans: 1 fighter and 1 tactical_bomber
Battle in 34 Sea Zone
Americans attack with 1 bomber, 1 destroyer and 3 fighters
Japanese defend with 1 battleship
Americans win with 1 bomber, 1 destroyer and 3 fighters remaining. Battle score for attacker is 20
Casualties for Japanese: 1 battleship
Battle in 92 Sea Zone
Americans attack with 1 bomber, 1 destroyer and 2 fighters
Germans defend with 1 submarine
Americans win with 1 bomber, 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Holland Belgium
Americans attack with 2 fighters and 2 infantry
Germans defend with 1 infantry
Americans win, taking Holland Belgium from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Marshall IslandsNon Combat Move - Americans
2 fighters moved from 34 Sea Zone to 33 Sea Zone
1 bomber moved from 34 Sea Zone to Caroline Islands
1 fighter moved from 34 Sea Zone to 33 Sea Zone
2 fighters moved from 22 Sea Zone to 33 Sea Zone
1 fighter moved from 23 Sea Zone to 33 Sea Zone
1 bomber moved from 23 Sea Zone to Caroline Islands
2 destroyers moved from 26 Sea Zone to 33 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
2 fighters moved from Holland Belgium to 110 Sea Zone
2 fighters moved from 92 Sea Zone to Gibraltar
1 bomber moved from 92 Sea Zone to Gibraltar
2 transports moved from 110 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 carrier, 1 infantry, 1 tactical_bomber and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 armour moved from Persia to West India
1 mech_infantry moved from Iraq to Eastern Persia
2 mech_infantrys moved from Egypt to Iraq
1 mech_infantry moved from Tobruk to EgyptPlace Units - Americans
1 artillery and 1 infantry placed in Eastern United States
1 artillery, 1 fighter and 1 infantry placed in Western United States
1 destroyer, 1 submarine and 1 transport placed in 101 Sea Zone
4 destroyers and 1 transport placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 60 PUs; end with 63 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 93 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 4 PUs; end with 97 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 2 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe
1 infantry moved from Chahar to Jehol
Chinese take Jehol from JapaneseCombat - Chinese
Chinese creates battle in territory AnhweNon Combat Move - Chinese
1 infantry moved from Hopei to Kweichow
3 artilleries and 10 infantry moved from Hopei to AnhwePlace Units - Chinese
1 artillery and 2 infantry placed in Jehol
1 artillery placed in AnhweTurn Complete - Chinese
Chinese collect 12 PUs; end with 13 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 16 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - British
British repair damage of 6x factory_minor; Remaining resources: 37 PUs;
British buy 1 artillery, 1 fighter, 4 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery, 1 fighter and 2 infantry; Remaining resources: 0 PUs;Combat Move - British
2 artilleries and 2 infantry moved from United Kingdom to 110 Sea Zone
2 artilleries and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 fighters moved from 110 Sea Zone to Normandy Bordeaux
3 fighters moved from United Kingdom to Normandy Bordeaux
1 infantry moved from Shan State to Malaya
1 armour and 1 mech_infantry moved from Yunnan to Malaya
1 fighter and 1 tactical_bomber moved from Yunnan to Malaya
1 fighter moved from Yunnan to 37 Sea Zone
2 infantry moved from French Indo China to Kwangsi
2 infantry moved from Yunnan to Hunan
2 fighters moved from Yunnan to Hunan
1 armour, 4 artilleries, 2 fighters, 6 infantry and 1 mech_infantry moved from Yunnan to KwangsiCombat - British
Battle in 37 Sea Zone
British attack with 1 fighter
Japanese defend with 1 transport
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Kwangsi
British attack with 1 armour, 4 artilleries, 2 fighters, 8 infantry and 1 mech_infantry
Japanese defend with 2 artilleries, 2 infantry and 1 mech_infantry
British win, taking Kwangsi from Japanese with 1 armour, 4 artilleries, 2 fighters, 6 infantry and 1 mech_infantry remaining. Battle score for attacker is 12
Casualties for Japanese: 2 artilleries, 2 infantry and 1 mech_infantry
Casualties for British: 2 infantry
Battle in Malaya
British attack with 1 armour, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 artillery, 1 harbour and 1 infantry
British win, taking Malaya from Japanese with 1 armour, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Hunan
British attack with 2 fighters and 2 infantry
Japanese defend with 1 armour
British win, taking Hunan from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 armour
Casualties for British: 1 infantry
Battle in Normandy Bordeaux
British attack with 2 artilleries, 5 fighters and 2 infantry
Germans defend with 1 factory_minor, 1 harbour and 4 infantry
British win, taking Normandy Bordeaux from Germans with 1 artillery and 5 fighters remaining. Battle score for attacker is 2
Casualties for Germans: 4 infantry
Casualties for British: 1 artillery and 2 infantryNon Combat Move - British
2 fighters moved from Normandy Bordeaux to 110 Sea Zone
3 fighters moved from Normandy Bordeaux to United Kingdom
2 infantry moved from Iraq to Trans-Jordan
1 artillery moved from Iraq to Trans-Jordan
1 battleship, 2 destroyers, 1 submarine and 1 transport moved from 39 Sea Zone to 76 Sea Zone
1 fighter moved from Malaya to Burma
1 tactical_bomber moved from Malaya to Yunnan
1 fighter moved from 37 Sea Zone to Burma
2 fighters moved from Hunan to Yunnan
2 fighters moved from Kwangsi to Yunnan
2 infantry moved from Burma to Yunnan
3 aaGuns moved from Yunnan to Kwangsi
3 artilleries and 8 infantry moved from India to Burma
1 artillery and 2 infantry moved from West India to India
1 armour moved from Eastern Persia to IndiaPlace Units - British
1 fighter and 1 tactical_bomber placed in Egypt
1 artillery and 4 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,5
British collect 36 PUs; end with 36 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 42 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 45 PUsPlace Units - UK_Pacific
1 artillery, 1 fighter and 2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 20 PUs
Some Units in India change ownership: 1 artillery, 1 fighter and 2 infantry -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery and 2 infantry moved from Romania to Bessarabia
1 bomber moved from Southern Italy to Bessarabia
1 artillery and 2 infantry moved from France to Normandy Bordeaux -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery and 2 infantry moved from Romania to Bessarabia
1 bomber moved from Southern Italy to Bessarabia
1 artillery and 2 infantry moved from France to Normandy BordeauxCombat - Italians
Battle in Bessarabia
Italians attack with 1 artillery, 1 bomber and 2 infantry
Russians defend with 2 artilleries
Italians roll dice for 1 artillery, 1 bomber and 2 infantry in Bessarabia, round 2 : 2/4 hits
Russians roll dice for 2 artilleries in Bessarabia, round 2 : 0/2 hits
2 artilleries owned by the Russians lost in Bessarabia
Italians win, taking Bessarabia from Russians with 1 artillery, 1 bomber and 2 infantry remaining. Battle score for attacker is 8
Casualties for Russians: 2 artilleries
Battle in Normandy Bordeaux
Italians attack with 1 artillery and 2 infantry
British defend with 1 artillery, 1 factory_minor and 1 harbour
Italians roll dice for 1 artillery and 2 infantry in Normandy Bordeaux, round 2 : 1/3 hits
British roll dice for 1 artillery in Normandy Bordeaux, round 2 : 0/1 hits
1 artillery owned by the British lost in Normandy Bordeaux
Italians win, taking Normandy Bordeaux from British with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 artilleryNon Combat Move - Italians
1 bomber moved from Bessarabia to Northern Italy
1 infantry moved from Yugoslavia to Northern Italy
3 infantry moved from Greece to AlbaniaPlace Units - Italians
1 infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 12
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,4,3,3,3,2,3,3,1,4,2,5
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,4
Italians collect 0 PUs (12 lost to blockades); end with 0 PUs totalDice Statistics:
Total
1 was rolled 3 times
2 was rolled 3 times
3 was rolled 11 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.167
Median : 3.000
Variance : 2.609
Standard Deviation : 1.615
Total rolls : 24Null / Other
3 was rolled 1 times
4 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Italians Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 3 times
6 was rolled 1 times
Average roll : 2.714
Median : 3.000
Variance : 1.167
Standard Deviation : 1.080
Total rolls : 7British Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 5 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.385
Median : 3.000
Variance : 0.917
Standard Deviation : 0.957
Total rolls : 13Russians Combat
3 was rolled 2 times
Average roll : 3.000
Median : 3.000
Variance : 4.000
Standard Deviation : 2.000
Total rolls : 2 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;Combat Move - ANZAC
1 cruiser and 1 submarine moved from 33 Sea Zone to 21 Sea Zone
3 fighters moved from Queensland to 21 Sea Zone
1 bomber moved from Queensland to 21 Sea ZoneCombat - ANZAC
Battle in 21 Sea Zone
ANZAC attack with 1 bomber, 1 cruiser, 3 fighters and 1 submarine
Japanese defend with 1 carrier and 2 fighters
Units damaged: 1 carrier owned by the Japanese
ANZAC win with 1 bomber and 2 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 carrier and 2 fighters
Casualties for ANZAC: 1 cruiser, 1 fighter and 1 submarineNon Combat Move - ANZAC
2 fighters moved from 21 Sea Zone to Guam
1 bomber moved from 21 Sea Zone to Caroline IslandsPlace Units - ANZAC
1 destroyer, 1 submarine and 1 transport placed in 54 Sea Zone
1 transport placed in 62 Sea Zone
1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Combat Move - French
Turn Complete - French
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 2 artilleries and 9 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Finland to Karelia
1 infantry moved from Finland to Vyborg
1 artillery moved from Finland to Karelia
1 armour moved from Finland to Vyborg
1 armour moved from Norway to Karelia
3 infantry moved from Southern France to Normandy Bordeaux
1 artillery moved from France to Normandy Bordeaux
2 infantry moved from France to Holland Belgium
1 artillery moved from Western Germany to Holland Belgium
1 submarine moved from 93 Sea Zone to 94 Sea Zone
1 fighter and 1 tactical_bomber moved from Western Germany to Normandy Bordeaux
1 tactical_bomber moved from Poland to Holland Belgium
1 fighter moved from Western Germany to Holland Belgium
1 fighter moved from 112 Sea Zone to Holland Belgium
1 fighter moved from 112 Sea Zone to Normandy Bordeaux
1 bomber moved from Western Germany to Karelia -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 2 artilleries and 9 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Finland to Karelia
1 infantry moved from Finland to Vyborg
1 artillery moved from Finland to Karelia
1 armour moved from Finland to Vyborg
1 armour moved from Norway to Karelia
3 infantry moved from Southern France to Normandy Bordeaux
1 artillery moved from France to Normandy Bordeaux
2 infantry moved from France to Holland Belgium
1 artillery moved from Western Germany to Holland Belgium
1 submarine moved from 93 Sea Zone to 94 Sea Zone
1 fighter and 1 tactical_bomber moved from Western Germany to Normandy Bordeaux
1 tactical_bomber moved from Poland to Holland Belgium
1 fighter moved from Western Germany to Holland Belgium
1 fighter moved from 112 Sea Zone to Holland Belgium
1 fighter moved from 112 Sea Zone to Normandy Bordeaux
1 bomber moved from Western Germany to KareliaCombat - Germans
Battle in Karelia
Germans attack with 1 armour, 1 artillery, 1 bomber and 1 infantry
Russians defend with 2 artilleries
Germans roll dice for 1 armour, 1 artillery, 1 bomber and 1 infantry in Karelia, round 2 : 3/4 hits
Russians roll dice for 2 artilleries in Karelia, round 2 : 0/2 hits
2 artilleries owned by the Russians lost in Karelia
Germans win, taking Karelia from Russians with 1 armour, 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 8
Casualties for Russians: 2 artilleries
Battle in Holland Belgium
Germans attack with 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber
Americans defend with 2 infantry
Germans roll dice for 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 0/6 hits
Americans roll dice for 2 infantry in Holland Belgium, round 2 : 1/2 hits
1 infantry owned by the Germans lost in Holland Belgium
Germans roll dice for 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber in Holland Belgium, round 3 : 3/5 hits
Americans roll dice for 2 infantry in Holland Belgium, round 3 : 0/2 hits
2 infantry owned by the Americans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Americans: 2 infantry
Battle in Vyborg
Germans attack with 1 armour and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 armour and 1 infantry in Vyborg, round 2 : 1/2 hits
Russians roll dice for 1 infantry in Vyborg, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Vyborg
Germans win, taking Vyborg from Russians with 1 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 bomber moved from Karelia to Norway
2 fighters moved from Normandy Bordeaux to 112 Sea Zone
1 tactical_bomber moved from Normandy Bordeaux to Western Germany
2 fighters moved from Holland Belgium to Western Germany
1 tactical_bomber moved from Holland Belgium to Western Germany
1 armour and 3 infantry moved from Western Germany to 112 Sea Zone
2 infantry moved from Norway to Finland
1 armour and 3 infantry moved from 112 Sea Zone to Norway
1 artillery moved from Slovakia Hungary to Yugoslavia
1 artillery moved from Romania to Yugoslavia
3 armour moved from Slovakia Hungary to Yugoslavia
1 armour moved from Poland to Germany
1 artillery moved from Poland to Germany
1 infantry moved from Romania to Yugoslavia
1 fighter and 1 tactical_bomber moved from Western Germany to Denmark
1 fighter moved from Western Germany to DenmarkPlace Units - Germans
Turning on Edit Mode
EDIT: Removing units owned by Germans from Normandy Bordeaux: 1 artillery and 2 infantry
EDIT: Adding units owned by Germans to Western Germany: 2 infantry
EDIT: Adding units owned by Germans to France: 1 artillery
EDIT: Turning off Edit Mode
2 armour, 1 artillery and 2 infantry placed in Western Germany
1 artillery and 7 infantry placed in Germany
Germans undo move 2.
1 infantry placed in Western Germany
1 artillery and 6 infantry placed in Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from 94 Sea Zone: 1 submarine
EDIT: Adding units owned by Germans to 93 Sea Zone: 1 submarine
EDIT: Turning off Edit ModeTurn Complete - Germans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,6,2,5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,6,3,5,5,5,1,3,5,6,2,4
Germans collect 38 PUs (5 lost to blockades); end with 38 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 43 PUsDice Statistics:
Total
1 was rolled 3 times
2 was rolled 6 times
3 was rolled 6 times
4 was rolled 4 times
5 was rolled 11 times
6 was rolled 10 times
Average roll : 4.100
Median : 5.000
Variance : 1.385
Standard Deviation : 1.177
Total rolls : 40Null / Other
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 5 times
6 was rolled 2 times
Average roll : 4.167
Median : 5.000
Variance : 1.091
Standard Deviation : 1.044
Total rolls : 12Germans Combat
1 was rolled 2 times
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 5 times
Average roll : 3.882
Median : 4.000
Variance : 0.688
Standard Deviation : 0.829
Total rolls : 17Americans Combat
2 was rolled 2 times
3 was rolled 1 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 4.250
Median : 5.000
Variance : 1.143
Standard Deviation : 1.069
Total rolls : 8Russians Combat
3 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 4.667
Median : 5.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3 -
Looks grim for the Axis, I should have payed more attention to the objectives. If you go up to the league and you want a game here to see if your dice are good dice or bad dice let me know and I’ll always have room for a game here with you.
Do you want to start another one? either side doesnt matter to me, if i’m the Axis again I’ll try to pay more attention to the objectives
I lost my internet on sat., sorry for the delay
Kris -
Hey Kris
Happy to start another one if you want to cede this one. My turn to be axis. It will be my first bal mod game as axis, so wish me luck!
I am intending to try the league - are you in it?
As a newcomer to the league who should I aim to play?
Cheers
Adam -
BTW - there is an update to bal mod - shall we try this?
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I would like to do a league game with you and one here on the play board games.
Look at the rankings and see who has the best record and look at the different tiers that show their skill level, I think Wit is on tier 2. I’m either 2 or 3, post to the “looking for a game” or look to see who wants a game. try to play all the levels (not at once) Dawg does. Because if you play people that you can beat all the time your game never gets any better, and you can see how the masters and experts do it.
The players get a lot better there, same players just they up their game, thats why dice can be important. The experts and masters like the bal mod there are still a lot who like 2nd edition.
I’m sure Dawg will take you on in a game, Vance is a friend I think he’ll have a go. . . their all good people
Lets play this for a little while while we start a new one. . . sometimes, oops all the time I like to see how my dice are treating me before I go there
The only game I didnt enjoy was my game with Mr Roboto and that was 2 years ago, I might play him again if I can come up with a good strategy and stick with it, and try to use my dice to my advantage.
Its late and I have to be up at 3 and off to work at 4. Go beat up on Witt in the league -
@suprise:
I would like to do a league game with you and one here on the play board games.
Okay Kris. Let’s start one here with me as axis then. The original balanced mod as per our last game, or the revised balanced mod, as per the link in my last post?
@suprise:
Lets play this for a little while while we start a new one. . . sometimes, oops all the time I like to see how my dice are treating me before I go there
I assume you mean delay the start of the league game? In which case we’ll start that whenever you say.
@suprise:
I’m sure Dawg will take you on in a game, Vance is a friend I think he’ll have a go. . . their all good people
That’s great. I will message dawg and ask him.
@suprise:
Look at the rankings and see who has the best record and look at the different tiers that show their skill level, I think Wit is on tier 2. I’m either 2 or 3, post to the “looking for a game” or look to see who wants a game. try to play all the levels (not at once) Dawg does. Because if you play people that you can beat all the time your game never gets any better, and you can see how the masters and experts do it.
The players get a lot better there, same players just they up their game, thats why dice can be important. The experts and masters like the bal mod there are still a lot who like 2nd edition.Good advice I am sure. Let’s start with you and dawg and take it from there.
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Cool! I have to catch up on some league games. . . Tomorrow for sure
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Since I will be Germany I am happy to start the thread. Just let me know whether the original balance mod or the new revised one?
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Lets try the new mod here and for the league I’m happier with the 2nd edit and maybe a 12$ bid for the Allies. We can do 2 games so we each can play both sides. It doesnt matter to me who plays the Axis or Allies first