Surprise Attack Axis vs Private Panic Allies


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 2 armour, 2 artilleries and 9 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 infantry moved from Finland to Karelia
                1 infantry moved from Finland to Vyborg
                1 artillery moved from Finland to Karelia
                1 armour moved from Finland to Vyborg
                1 armour moved from Norway to Karelia
                3 infantry moved from Southern France to Normandy Bordeaux
                1 artillery moved from France to Normandy Bordeaux
                2 infantry moved from France to Holland Belgium
                1 artillery moved from Western Germany to Holland Belgium
                1 submarine moved from 93 Sea Zone to 94 Sea Zone
                1 fighter and 1 tactical_bomber moved from Western Germany to Normandy Bordeaux
                1 tactical_bomber moved from Poland to Holland Belgium
                1 fighter moved from Western Germany to Holland Belgium
                1 fighter moved from 112 Sea Zone to Holland Belgium
                1 fighter moved from 112 Sea Zone to Normandy Bordeaux
                1 bomber moved from Western Germany to Karelia

    triplea_37457.0_Ger11.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 2 armour, 2 artilleries and 9 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 infantry moved from Finland to Karelia
                1 infantry moved from Finland to Vyborg
                1 artillery moved from Finland to Karelia
                1 armour moved from Finland to Vyborg
                1 armour moved from Norway to Karelia
                3 infantry moved from Southern France to Normandy Bordeaux
                1 artillery moved from France to Normandy Bordeaux
                2 infantry moved from France to Holland Belgium
                1 artillery moved from Western Germany to Holland Belgium
                1 submarine moved from 93 Sea Zone to 94 Sea Zone
                1 fighter and 1 tactical_bomber moved from Western Germany to Normandy Bordeaux
                1 tactical_bomber moved from Poland to Holland Belgium
                1 fighter moved from Western Germany to Holland Belgium
                1 fighter moved from 112 Sea Zone to Holland Belgium
                1 fighter moved from 112 Sea Zone to Normandy Bordeaux
                1 bomber moved from Western Germany to Karelia

    Combat - Germans
                Battle in Karelia
                    Germans attack with 1 armour, 1 artillery, 1 bomber and 1 infantry
                    Russians defend with 2 artilleries
                        Germans roll dice for 1 armour, 1 artillery, 1 bomber and 1 infantry in Karelia, round 2 :  3/4 hits
                        Russians roll dice for 2 artilleries in Karelia, round 2 :  0/2 hits
                        2 artilleries owned by the Russians lost in Karelia
                    Germans win, taking Karelia from Russians with 1 armour, 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 8
                    Casualties for Russians: 2 artilleries
                Battle in Holland Belgium
                    Germans attack with 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber
                    Americans defend with 2 infantry
                        Germans roll dice for 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber in Holland Belgium, round 2 :  0/6 hits
                        Americans roll dice for 2 infantry in Holland Belgium, round 2 :  1/2 hits
                        1 infantry owned by the Germans lost in Holland Belgium
                        Germans roll dice for 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber in Holland Belgium, round 3 :  3/5 hits
                        Americans roll dice for 2 infantry in Holland Belgium, round 3 :  0/2 hits
                        2 infantry owned by the Americans lost in Holland Belgium
                    Germans win, taking Holland Belgium from Americans with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                    Casualties for Americans: 2 infantry
                Battle in Vyborg
                    Germans attack with 1 armour and 1 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 1 armour and 1 infantry in Vyborg, round 2 :  1/2 hits
                        Russians roll dice for 1 infantry in Vyborg, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Vyborg
                    Germans win, taking Vyborg from Russians with 1 armour and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Germans
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                1 bomber moved from Karelia to Norway
                2 fighters moved from Normandy Bordeaux to 112 Sea Zone
                1 tactical_bomber moved from Normandy Bordeaux to Western Germany
                2 fighters moved from Holland Belgium to Western Germany
                1 tactical_bomber moved from Holland Belgium to Western Germany
                1 armour and 3 infantry moved from Western Germany to 112 Sea Zone
                2 infantry moved from Norway to Finland
                1 armour and 3 infantry moved from 112 Sea Zone to Norway
                1 artillery moved from Slovakia Hungary to Yugoslavia
                1 artillery moved from Romania to Yugoslavia
                3 armour moved from Slovakia Hungary to Yugoslavia
                1 armour moved from Poland to Germany
                1 artillery moved from Poland to Germany
                1 infantry moved from Romania to Yugoslavia
                1 fighter and 1 tactical_bomber moved from Western Germany to Denmark
                1 fighter moved from Western Germany to Denmark

    Place Units - Germans
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Normandy Bordeaux: 1 artillery and 2 infantry
                EDIT: Adding units owned by Germans to Western Germany: 2 infantry
                EDIT: Adding units owned by Germans to France: 1 artillery
                EDIT: Turning off Edit Mode
                2 armour, 1 artillery and 2 infantry placed in Western Germany
                1 artillery and 7 infantry placed in Germany
                Germans undo move 2.
                1 infantry placed in Western Germany
                1 artillery and 6 infantry placed in Germany
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from 94 Sea Zone: 1 submarine
                EDIT: Adding units owned by Germans to 93 Sea Zone: 1 submarine
                EDIT: Turning off Edit Mode

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 5
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,6,2,5
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,6,3,5,5,5,1,3,5,6,2,4
                Germans collect 38 PUs (5 lost to blockades); end with 38 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 43 PUs

    Dice Statistics:

    Total
                1 was rolled 3 times
                2 was rolled 6 times
                3 was rolled 6 times
                4 was rolled 4 times
                5 was rolled 11 times
                6 was rolled 10 times
            Average roll : 4.100
            Median : 5.000
            Variance : 1.385
            Standard Deviation : 1.177
            Total rolls : 40

    Null / Other
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 2 times
                4 was rolled 1 times
                5 was rolled 5 times
                6 was rolled 2 times
            Average roll : 4.167
            Median : 5.000
            Variance : 1.091
            Standard Deviation : 1.044
            Total rolls : 12

    Germans Combat
                1 was rolled 2 times
                2 was rolled 3 times
                3 was rolled 2 times
                4 was rolled 3 times
                5 was rolled 2 times
                6 was rolled 5 times
            Average roll : 3.882
            Median : 4.000
            Variance : 0.688
            Standard Deviation : 0.829
            Total rolls : 17

    Americans Combat
                2 was rolled 2 times
                3 was rolled 1 times
                5 was rolled 3 times
                6 was rolled 2 times
            Average roll : 4.250
            Median : 5.000
            Variance : 1.143
            Standard Deviation : 1.069
            Total rolls : 8

    Russians Combat
                3 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 4.667
            Median : 5.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3

    triplea_37457.0_Ger11.tsvg


  • Looks grim for the Axis, I should have payed more attention to the objectives. If you go up to the league and you want a game here to see if your dice are good dice or bad dice let me know and I’ll always have room for a game here with you.
    Do you want to start another one? either side doesnt matter to me, if i’m the Axis again I’ll try to pay more attention to the objectives
    I lost my internet on sat., sorry for the delay
    Kris


  • Hey Kris

    Happy to start another one if you want to cede this one. My turn to be axis. It will be my first bal mod game as axis, so wish me luck!

    I am intending to try the league - are you in it?

    As a newcomer to the league who should I aim to play?

    Cheers
    Adam


  • BTW - there is an update to bal mod - shall we try this?

    http://www.axisandallies.org/forums/index.php?topic=37883.0


  • I would like to do a league game with you and one here on the play board games.
    Look at the rankings and see who has the best record and look at the different tiers that show their skill level, I think Wit is on tier 2. I’m either 2 or 3, post to the “looking for a game” or look to see who wants a game. try to play all the levels (not at once) Dawg does. Because if you play people that you can beat all the time your game never gets any better, and you can see how the masters and experts do it.
    The players get a lot better there, same players just they up their game, thats why dice can be important. The experts and masters like the bal mod there are still a lot who like 2nd edition.
    I’m sure Dawg will take you on in a game, Vance is a friend I think he’ll have a go. . . their all good people
    Lets play this for a little while while we start a new one. . . sometimes, oops all the time I like to see how my dice are treating me before I go there
    The only game I didnt enjoy was my game with Mr Roboto and that was 2 years ago, I might play him again if I can come up with a good strategy and stick with it, and try to use my dice to my advantage.
    Its late and I have to be up at 3 and off to work at 4. Go beat up on Witt in the league


  • @suprise:

    I would like to do a league game with you and one here on the play board games.

    Okay Kris. Let’s start one here with me as axis then. The original balanced mod as per our last game, or the revised balanced mod, as per the link in my last post?

    @suprise:

    Lets play this for a little while while we start a new one. . . sometimes, oops all the time I like to see how my dice are treating me before I go there

    I assume you mean delay the start of the league game? In which case we’ll start that whenever you say.

    @suprise:

    I’m sure Dawg will take you on in a game, Vance is a friend I think he’ll have a go. . . their all good people

    That’s great. I will message dawg and ask him.

    @suprise:

    Look at the rankings and see who has the best record and look at the different tiers that show their skill level, I think Wit is on tier 2. I’m either 2 or 3, post to the “looking for a game” or look to see who wants a game. try to play all the levels (not at once) Dawg does. Because if you play people that you can beat all the time your game never gets any better, and you can see how the masters and experts do it.
    The players get a lot better there, same players just they up their game, thats why dice can be important. The experts and masters like the bal mod there are still a lot who like 2nd edition.

    Good advice I am sure. Let’s start with you and dawg and take it from there.


  • Cool! I have to catch up on some league games. . . Tomorrow for sure


  • Since I will be Germany I am happy to start the thread. Just let me know whether the original balance mod or the new revised one?


  • Lets try the new mod here and for the league I’m happier with the 2nd edit and maybe a 12$ bid for the Allies. We can do 2 games so we each can play both sides. It doesnt matter to me who plays the Axis or Allies first


  • Okay Kris. I’ll start a new thread here for a revised BM game with me as axis and post G’s go.

    Re the league game - when I took a look at the league rules I thought it said best of 3?


  • You can only play the same person a certain number of times. It goes up the more games you play. Results are per game, not for three.


  • Clear as mud! I’ll take another look at the rules and try to understand.


  • I just go there to play the better players, and there are more players there, sometimes its only one game sometimes its 5. There is a 72 hr limit to post or they have the right to bump it, 3 bumps and you loose. Some players are cool and dont care about the 72 hrs. My game agaist Mallory a year or to ago he had to leave and it was 6 months before he came back and then we finished our game, then just look at Dawg, I wont post him 3 times to get a win. To me its all about friends and fun
    I’m going to look for your G1
    Do you want the Axis or Allies in our league game, I usually go with no bid, no tech and second edition
    Kris


  • @suprise:

    Do you want the Axis or Allies in our league game, I usually go with no bid, no tech and second edition

    I believe the idea is to play 2 games - so we’ll each be axis once and allies the other. Don’t care which way round.

    No tech - good!

    Second edition - okay - would have preferred BM v2 but you are the boss!

    No bid?  Mmm! Previously you suggested a 12 bid, which makes the sides a little more even, so can we stick with that. Each of us gets 12 ipcs when we play allies. Is that okay?

    Glad to hear that you are focused on relaxed fun. So am I.


  • I’ll play the Axis first in the League. Where do you want the 12 ipc’s spent for the Allies.
    I’ll go start it now, look for it in the league. Then lets start another here
    Kris


  • Will look at where to put the allies tomorrow - it’s the A&A Battle of Britain event today.

    BTW - I have already started our next game on this board - which is awaiting your scramble decision:

    http://www.axisandallies.org/forums/index.php?topic=37902.0


  • Looked at the 12 bid! A UK sub in each of sz 98 & 91 please.


  • I’ll try again today. When I put your E-Mail Addy in it wouldnt let me test the server. See if I have better luck today


  • Still no luck, I dont know what is up unless you have to register your E-Mail Addy at the league to

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