@crockett36 It says I need to download it so I do and then it says map not found, missing map.
Surprise Attack Axis vs Private Panic Allies
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 2 artilleries, 10 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
2 infantry moved from Southern France to Normandy Bordeaux
2 infantry moved from France to Normandy Bordeaux
1 fighter and 1 tactical_bomber moved from Western Germany to Normandy Bordeaux
1 artillery and 4 infantry moved from Romania to Bessarabia
1 artillery and 2 infantry moved from Slovakia Hungary to Eastern Poland
1 infantry moved from Poland to Eastern Poland
1 artillery and 2 infantry moved from Poland to Baltic States
1 bomber moved from Western Germany to Eastern Poland
1 tactical_bomber moved from Western Germany to Baltic States
1 armour and 3 infantry moved from Western Germany to 112 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Norway to Finland
1 submarine moved from 93 Sea Zone to 94 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 2 artilleries, 10 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
2 infantry moved from Southern France to Normandy Bordeaux
2 infantry moved from France to Normandy Bordeaux
1 fighter and 1 tactical_bomber moved from Western Germany to Normandy Bordeaux
1 artillery and 4 infantry moved from Romania to Bessarabia
1 artillery and 2 infantry moved from Slovakia Hungary to Eastern Poland
1 infantry moved from Poland to Eastern Poland
1 artillery and 2 infantry moved from Poland to Baltic States
1 bomber moved from Western Germany to Eastern Poland
1 tactical_bomber moved from Western Germany to Baltic States
1 armour and 3 infantry moved from Western Germany to 112 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Norway to Finland
1 submarine moved from 93 Sea Zone to 94 Sea ZoneCombat - Germans
Battle in Bessarabia
Germans attack with 1 artillery and 4 infantry
Russians defend with 1 artillery and 1 infantry
Germans roll dice for 1 artillery and 4 infantry in Bessarabia, round 2 : 3/5 hits
Russians roll dice for 1 artillery and 1 infantry in Bessarabia, round 2 : 1/2 hits
1 infantry owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Bessarabia
Germans win, taking Bessarabia from Russians with 1 artillery and 3 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 1 infantry
Battle in Normandy Bordeaux
Germans attack with 1 fighter, 4 infantry and 1 tactical_bomber
British defend with 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 1 fighter, 4 infantry and 1 tactical_bomber in Normandy Bordeaux, round 2 : 2/6 hits
British roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits
1 infantry owned by the British lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from British with 1 fighter, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Baltic States
Germans attack with 1 artillery, 2 infantry and 1 tactical_bomber
Russians defend with 1 artillery and 1 infantry
Germans roll dice for 1 artillery, 2 infantry and 1 tactical_bomber in Baltic States, round 2 : 2/4 hits
Russians roll dice for 1 artillery and 1 infantry in Baltic States, round 2 : 1/2 hits
1 infantry owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Baltic States
Germans win, taking Baltic States from Russians with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 1 infantry
Battle in Eastern Poland
Germans attack with 1 artillery, 1 bomber and 3 infantry
Russians defend with 1 artillery and 2 infantry
Germans roll dice for 1 artillery, 1 bomber and 3 infantry in Eastern Poland, round 2 : 1/5 hits
Russians roll dice for 1 artillery and 2 infantry in Eastern Poland, round 2 : 2/3 hits
1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Eastern Poland
Germans roll dice for 1 artillery, 1 bomber and 1 infantry in Eastern Poland, round 3 : 1/3 hits
Russians roll dice for 1 artillery and 1 infantry in Eastern Poland, round 3 : 1/2 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland
Germans roll dice for 1 artillery and 1 bomber in Eastern Poland, round 4 : 1/2 hits
Russians roll dice for 1 artillery in Eastern Poland, round 4 : 0/1 hits
1 artillery owned by the Russians lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 1 artillery and 1 bomber remaining. Battle score for attacker is 1
Casualties for Germans: 3 infantry
Casualties for Russians: 1 artillery and 2 infantryNon Combat Move - Germans
1 bomber moved from Eastern Poland to Western Germany
1 tactical_bomber moved from Baltic States to Poland
2 infantry moved from Yugoslavia to Romania
1 infantry moved from Slovakia Hungary to Romania
1 artillery moved from Slovakia Hungary to Romania
1 infantry moved from Germany to Slovakia Hungary
1 artillery moved from Germany to Slovakia Hungary
2 infantry moved from Northern Italy to Yugoslavia
1 infantry moved from Germany to Poland
1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to Western Germany
1 artillery moved from Holland Belgium to Western Germany
1 infantry moved from Holland Belgium to Western Germany
1 armour and 3 infantry moved from 112 Sea Zone to Norway
1 submarine moved from 94 Sea Zone to 92 Sea ZonePlace Units - Germans
1 submarine placed in 93 Sea Zone
2 infantry placed in Southern France
2 infantry placed in France
2 infantry placed in Western Germany
1 armour, 1 artillery and 3 infantry placed in Germany
1 armour placed in Western Germany
1 artillery and 1 infantry placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,3,2,1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,5,6,2,6,2,4,6,3,3,1,1
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,5
Germans collect 42 PUs (5 lost to blockades); end with 42 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 47 PUsDice Statistics:
Total
1 was rolled 7 times
2 was rolled 14 times
3 was rolled 7 times
4 was rolled 6 times
5 was rolled 8 times
6 was rolled 8 times
Average roll : 3.360
Median : 3.000
Variance : 0.857
Standard Deviation : 0.926
Total rolls : 50Null / Other
5 was rolled 2 times
Average roll : 5.000
Median : 5.000
Variance : 4.000
Standard Deviation : 2.000
Total rolls : 2Germans Combat
1 was rolled 3 times
2 was rolled 8 times
3 was rolled 5 times
4 was rolled 3 times
5 was rolled 5 times
6 was rolled 1 times
Average roll : 3.080
Median : 3.000
Variance : 1.208
Standard Deviation : 1.099
Total rolls : 25British Combat
1 was rolled 3 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 4 times
Average roll : 3.538
Median : 3.000
Variance : 0.583
Standard Deviation : 0.764
Total rolls : 13Russians Combat
1 was rolled 1 times
2 was rolled 4 times
4 was rolled 2 times
6 was rolled 3 times
Average roll : 3.500
Median : 3.000
Variance : 1.778
Standard Deviation : 1.333
Total rolls : 10 -
Wayne was one of the first people I showed the original to when I came back from college in Okla back in 85-86. He hasnt been a regular for about 1 1/2 years, work and health, he did say he might make it to Sat.'s game. He lives about 4 miles from here, 5-7 km. We play sec edition, and this is the first I’ve seen or played of the bal mod, and I’m playing for 2nd edition its killing my Italy and I’m being slowly overwhelmed. I think you have to play for the objectives and I kind of ignored the It.
I’ve been back here 12 yrs, and before that I spent 10 yrs in New Mexico. I have about a dozen players if I could get them to show. Ive been going to the C.N.Y. table top gamers to meet everyone in the 3 counties around here and see If I cant organize some sort of weekend event. I’m planning to go to Oshawa Ont. this year, I missed the last 2 :(
Gardening and my Sons baseball games might slow down my posts a little bit
Tanks and Cheers
Kris -
Blimey - you’ve been playing this game a lot of years. I started with 1941 just over a year ago.
Oshawa Ont - is that YG’s?
You’re lucky to have so many players around. There are 3 other players in the UK on this forum who will travel. Also have taught 18 to play 1941, most of whom like it enough to keep playing, but only 3 sufficiently so to move up to 42.2. That’s the 7 (3+3+me) I usually get to a quarterly Battle of Britain event here, which is 42.2 based.
Harder to play 40G, but do meet up monthly with one member of this forum.
Am away for the w/e and cannot see the map until I get back.
Cheers
Adam -
Yes it is Y.G.'s he lives in Toronto and Osh. is just down the road
When I get larger groups we will set up more boards so you dont have to wait long to do a move. -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Russians
Russians buy 2 artilleries, 1 fighter and 9 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 artilleries and 2 infantry moved from Western Ukraine to Bessarabia
2 infantry moved from Western Ukraine to Eastern Poland
1 infantry moved from Novgorod to Vyborg
Russians take Vyborg from Germans
2 artilleries and 2 infantry moved from Novgorod to Karelia
1 infantry moved from Novgorod to Baltic States
1 artillery moved from Belarus to Baltic States
1 fighter and 1 tactical_bomber moved from Bryansk to Bessarabia
1 fighter moved from Bryansk to Eastern Poland
1 fighter moved from Bryansk to Baltic States
1 infantry moved from Novgorod to Baltic States
1 infantry moved from Western Ukraine to BessarabiaCombat - Russians
Battle in Eastern Poland
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 artillery
Russians win, taking Eastern Poland from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Battle in Karelia
Russians attack with 2 artilleries and 2 infantry
Germans defend with 1 artillery and 3 infantry
Russians win, taking Karelia from Germans with 2 artilleries remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 3 infantry
Casualties for Russians: 2 infantry
Battle in Bessarabia
Russians attack with 2 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber
Germans defend with 1 artillery and 3 infantry
Russians win, taking Bessarabia from Germans with 2 artilleries, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery and 3 infantry
Casualties for Russians: 3 infantry
Battle in Baltic States
Russians attack with 1 artillery, 1 fighter and 2 infantry
Germans defend with 1 artillery and 1 infantry
Russians win, taking Baltic States from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
3 armour and 9 mech_infantrys moved from Archangel to Eastern Poland
1 fighter moved from Eastern Poland to Western Ukraine
1 fighter moved from Baltic States to Western Ukraine
1 fighter and 1 tactical_bomber moved from Bessarabia to Western Ukraine
1 aaGun, 2 artilleries and 11 infantry moved from Western Ukraine to Eastern Poland
3 infantry moved from Belarus to Eastern Poland
2 artilleries and 3 infantry moved from Bryansk to Western Ukraine
1 artillery and 2 infantry moved from Bryansk to Belarus
3 infantry moved from Rostov to Ukraine
4 infantry moved from Volgograd to Rostov
2 mech_infantrys moved from Russia to Belarus
1 aaGun moved from Russia to Bryansk
2 artilleries and 6 infantry moved from Russia to BryanskPlace Units - Russians
1 artillery and 2 infantry placed in Ukraine
1 artillery and 2 infantry placed in Novgorod
1 fighter and 5 infantry placed in RussiaTurn Complete - Russians
Russians collect 32 PUs; end with 32 PUs total
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 34 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 37 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 39 PUs
Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 41 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 43 PUs -
Sorry SA - can you move my Russian expeditionary force in Suiyuyan into Chahar.
Thanks.
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 2 destroyers, 1 mech_infantry and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
Turning on Edit Mode
EDIT: Adding units owned by Russians to Chahar: 1 aaGun and 6 infantry
EDIT: Removing units owned by Russians from Suiyuyan: 1 aaGun and 6 infantry
EDIT: Turning off Edit Mode
1 infantry moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 infantry moved from Soviet Far East to Siberia
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
1 submarine moved from 6 Sea Zone to 22 Sea Zone
1 destroyer moved from 6 Sea Zone to 21 Sea Zone
1 fighter moved from 35 Sea Zone to 44 Sea Zone
1 mech_infantry moved from Anhwe to Kweichow
1 armour moved from Kiangsu to Kweichow
2 artilleries and 3 infantry moved from Kwangtung to Kwangsi
1 tactical_bomber moved from Kwangtung to Kwangsi
1 mech_infantry moved from Kiangsu to Kwangsi
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 34 Sea Zone
1 fighter moved from 35 Sea Zone to 21 Sea Zone
1 fighter moved from 35 Sea Zone to 45 Sea Zone
1 destroyer moved from 6 Sea Zone to 23 Sea Zone
1 fighter moved from 35 Sea Zone to 21 Sea Zone
1 destroyer moved from 35 Sea Zone to 20 Sea Zone
1 fighter moved from 21 Sea Zone to 20 Sea Zone
1 mech_infantry moved from Kiangsu to Hunan
1 armour moved from Anhwe to Hunan
1 tactical_bomber moved from Kwangsi to Hunan
1 tactical_bomber moved from Kiangsu to Hunan -
Hey Kris - not working today?
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 2 destroyers, 1 mech_infantry and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
Turning on Edit Mode
EDIT: Adding units owned by Russians to Chahar: 1 aaGun and 6 infantry
EDIT: Removing units owned by Russians from Suiyuyan: 1 aaGun and 6 infantry
EDIT: Turning off Edit Mode
1 infantry moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 infantry moved from Soviet Far East to Siberia
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
1 submarine moved from 6 Sea Zone to 22 Sea Zone
1 destroyer moved from 6 Sea Zone to 21 Sea Zone
1 fighter moved from 35 Sea Zone to 44 Sea Zone
1 mech_infantry moved from Anhwe to Kweichow
1 armour moved from Kiangsu to Kweichow
2 artilleries and 3 infantry moved from Kwangtung to Kwangsi
1 tactical_bomber moved from Kwangtung to Kwangsi
1 mech_infantry moved from Kiangsu to Kwangsi
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 34 Sea Zone
1 fighter moved from 35 Sea Zone to 21 Sea Zone
1 fighter moved from 35 Sea Zone to 45 Sea Zone
1 destroyer moved from 6 Sea Zone to 23 Sea Zone
1 fighter moved from 35 Sea Zone to 21 Sea Zone
1 destroyer moved from 35 Sea Zone to 20 Sea Zone
1 fighter moved from 21 Sea Zone to 20 Sea Zone
1 mech_infantry moved from Kiangsu to Hunan
1 armour moved from Anhwe to Hunan
1 tactical_bomber moved from Kwangsi to Hunan
1 tactical_bomber moved from Kiangsu to HunanCombat - Japanese
Battle in Kweichow
Japanese attack with 1 armour and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 armour and 1 mech_infantry in Kweichow, round 2 : 0/2 hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits
1 mech_infantry owned by the Japanese lost in Kweichow
Japanese roll dice for 1 armour in Kweichow, round 3 : 0/1 hits
Chinese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits
Japanese roll dice for 1 armour in Kweichow, round 4 : 1/1 hits
Chinese roll dice for 1 infantry in Kweichow, round 4 : 1/1 hits
1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Chinese win with no units remaining. Battle score for attacker is -7
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 armour and 1 mech_infantry
Battle in Hunan
Japanese attack with 1 armour, 1 mech_infantry and 2 tactical_bombers
British defend with 2 infantry
Japanese roll dice for 1 armour, 1 mech_infantry and 2 tactical_bombers in Hunan, round 2 : 1/4 hits
Chinese roll dice for 2 infantry in Hunan, round 2 : 0/2 hits
1 infantry owned by the British lost in Hunan
Japanese roll dice for 1 armour, 1 mech_infantry and 2 tactical_bombers in Hunan, round 3 : 2/4 hits
Chinese roll dice for 1 infantry in Hunan, round 3 : 1/1 hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the British lost in Hunan
Japanese win, taking Hunan from Chinese with 1 armour and 2 tactical_bombers remaining. Battle score for attacker is 2
Casualties for British: 2 infantry
Casualties for Japanese: 1 mech_infantry
Battle in 22 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 22 Sea Zone
Japanese roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 20 Sea Zone
Japanese attack with 1 destroyer and 1 fighter
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer and 1 fighter in 20 Sea Zone, round 2 : 2/2 hits
Americans roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Americans lost in 20 Sea Zone
Japanese win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 44 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 44 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Kwangsi
Japanese attack with 2 artilleries, 3 infantry and 1 mech_infantry
British defend with 1 artillery and 2 infantry
Japanese roll dice for 2 artilleries, 3 infantry and 1 mech_infantry in Kwangsi, round 2 : 1/6 hits
Chinese roll dice for 1 artillery and 2 infantry in Kwangsi, round 2 : 1/3 hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Kwangsi
Japanese roll dice for 2 artilleries, 2 infantry and 1 mech_infantry in Kwangsi, round 3 : 2/5 hits
Chinese roll dice for 1 artillery and 1 infantry in Kwangsi, round 3 : 0/2 hits
1 artillery owned by the British and 1 infantry owned by the British lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 2 artilleries, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 7
Casualties for British: 1 artillery and 2 infantry
Casualties for Japanese: 1 infantry
Battle in 45 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 destroyer
Japanese roll dice for 1 fighter in 45 Sea Zone, round 2 : 1/1 hits
ANZAC roll dice for 1 destroyer in 45 Sea Zone, round 2 : 1/1 hits
1 fighter owned by the Japanese and 1 destroyer owned by the ANZAC lost in 45 Sea Zone
ANZAC win with no units remaining. Battle score for attacker is -2
Casualties for ANZAC: 1 destroyer
Casualties for Japanese: 1 fighter
Battle in 34 Sea Zone
Japanese attack with 1 fighter and 1 tactical_bomber
Americans defend with 1 transport; ANZAC defend with 1 destroyer
Japanese roll dice for 1 fighter and 1 tactical_bomber in 34 Sea Zone, round 2 : 0/2 hits
Americans roll dice for 1 destroyer and 1 transport in 34 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 fighter and 1 tactical_bomber in 34 Sea Zone, round 3 : 1/2 hits
Americans roll dice for 1 destroyer and 1 transport in 34 Sea Zone, round 3 : 1/1 hits
1 destroyer owned by the ANZAC and 1 tactical_bomber owned by the Japanese lost in 34 Sea Zone
1 transport owned by the Americans lost in 34 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 destroyer
Casualties for Americans: 1 transport
Casualties for Japanese: 1 tactical_bomber
Battle in Malaya
Battle in 21 Sea Zone
Japanese attack with 1 destroyer and 1 fighter
ANZAC defend with 1 destroyer
Japanese roll dice for 1 destroyer and 1 fighter in 21 Sea Zone, round 2 : 0/2 hits
ANZAC roll dice for 1 destroyer in 21 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer and 1 fighter in 21 Sea Zone, round 3 : 1/2 hits
ANZAC roll dice for 1 destroyer in 21 Sea Zone, round 3 : 1/1 hits
1 destroyer owned by the Japanese and 1 destroyer owned by the ANZAC lost in 21 Sea Zone
Japanese win, taking Malaya from UK_Pacific with 1 fighter remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 destroyer
Casualties for Japanese: 1 destroyerNon Combat Move - Japanese
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung
1 carrier moved from 35 Sea Zone to 20 Sea Zone
1 carrier moved from 35 Sea Zone to 21 Sea Zone
1 fighter moved from 34 Sea Zone to 21 Sea Zone
1 fighter moved from 20 Sea Zone to 35 Sea Zone
1 battleship moved from 35 Sea Zone to 22 Sea Zone
1 battleship moved from 35 Sea Zone to 34 Sea Zone
1 fighter moved from 44 Sea Zone to 35 Sea Zone
2 fighters moved from 35 Sea Zone to Philippines
2 tactical_bombers moved from Hunan to KwangtungPlace Units - Japanese
1 armour, 1 artillery and 1 mech_infantry placed in Kiangsu
2 destroyers and 2 submarines placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 41 PUs; end with 41 PUs totalDice Statistics:
Total
1 was rolled 9 times
2 was rolled 7 times
3 was rolled 12 times
4 was rolled 6 times
5 was rolled 12 times
6 was rolled 6 times
Average roll : 3.442
Median : 3.000
Variance : 0.824
Standard Deviation : 0.907
Total rolls : 52Americans Combat
2 was rolled 1 times
5 was rolled 2 times
Average roll : 4.000
Median : 5.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3ANZAC Combat
1 was rolled 1 times
2 was rolled 1 times
6 was rolled 1 times
Average roll : 3.000
Median : 2.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3Chinese Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 4 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 1.100
Standard Deviation : 1.049
Total rolls : 11Japanese Combat
1 was rolled 6 times
2 was rolled 3 times
3 was rolled 8 times
4 was rolled 5 times
5 was rolled 9 times
6 was rolled 4 times
Average roll : 3.571
Median : 4.000
Variance : 0.912
Standard Deviation : 0.955
Total rolls : 35 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 2 artilleries, 5 destroyers, 1 fighter, 2 infantry, 1 submarine and 2 transports; Remaining resources: 3 PUs;Combat Move - Americans
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 32 Sea Zone
1 artillery and 1 infantry moved from 32 Sea Zone to Marshall Islands
1 destroyer moved from 33 Sea Zone to 34 Sea Zone
1 destroyer moved from 33 Sea Zone to 22 Sea Zone
1 bomber moved from Caroline Islands to 34 Sea Zone
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 22 Sea Zone
1 fighter moved from 33 Sea Zone to 22 Sea Zone
1 fighter moved from 33 Sea Zone to 34 Sea Zone
1 fighter moved from 33 Sea Zone to 34 Sea Zone
1 fighter moved from Midway to 23 Sea Zone
1 fighter moved from 33 Sea Zone to 22 Sea Zone
1 bomber moved from Midway to 23 Sea Zone
1 fighter moved from 33 Sea Zone to 34 Sea Zone
1 destroyer moved from 25 Sea Zone to 23 Sea Zone
1 cruiser moved from 33 Sea Zone to 22 Sea Zone
2 infantry moved from Morocco to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
2 fighters moved from 110 Sea Zone to Holland Belgium
2 fighters moved from Gibraltar to 92 Sea Zone
1 bomber moved from Eastern United States to 92 Sea ZoneCombat - Americans
Americans creates battle in territory 93 Sea Zone -
Kamikaze in sz22?
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Yeah, one on each
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 2 artilleries, 5 destroyers, 1 fighter, 2 infantry, 1 submarine and 2 transports; Remaining resources: 3 PUs;Combat Move - Americans
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 32 Sea Zone
1 artillery and 1 infantry moved from 32 Sea Zone to Marshall Islands
1 destroyer moved from 33 Sea Zone to 34 Sea Zone
1 destroyer moved from 33 Sea Zone to 22 Sea Zone
1 bomber moved from Caroline Islands to 34 Sea Zone
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 22 Sea Zone
1 fighter moved from 33 Sea Zone to 22 Sea Zone
1 fighter moved from 33 Sea Zone to 34 Sea Zone
1 fighter moved from 33 Sea Zone to 34 Sea Zone
1 fighter moved from Midway to 23 Sea Zone
1 fighter moved from 33 Sea Zone to 22 Sea Zone
1 bomber moved from Midway to 23 Sea Zone
1 fighter moved from 33 Sea Zone to 34 Sea Zone
1 destroyer moved from 25 Sea Zone to 23 Sea Zone
1 cruiser moved from 33 Sea Zone to 22 Sea Zone
2 infantry moved from Morocco to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
2 fighters moved from 110 Sea Zone to Holland Belgium
2 fighters moved from Gibraltar to 92 Sea Zone
1 bomber moved from Eastern United States to 92 Sea ZoneCombat - Americans
Americans creates battle in territory 93 Sea Zone
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 1 hits. Rolls: 2
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 1
Battle in 23 Sea Zone
Americans attack with 1 bomber, 1 destroyer and 1 fighter
Japanese defend with 1 destroyer
Americans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 0
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 destroyer
Battle in 22 Sea Zone
Americans attack with 3 fighters and 1 tactical_bomber
Japanese defend with 1 battleship and 1 submarine
1 submarine owned by the Japanese Submerged
Units damaged: 1 battleship owned by the Japanese
Americans win with 2 fighters remaining. Battle score for attacker is -1
Casualties for Japanese: 1 battleship
Casualties for Americans: 1 fighter and 1 tactical_bomber
Battle in 34 Sea Zone
Americans attack with 1 bomber, 1 destroyer and 3 fighters
Japanese defend with 1 battleship
Americans win with 1 bomber, 1 destroyer and 3 fighters remaining. Battle score for attacker is 20
Casualties for Japanese: 1 battleship
Battle in 92 Sea Zone
Americans attack with 1 bomber, 1 destroyer and 2 fighters
Germans defend with 1 submarine
Americans win with 1 bomber, 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Holland Belgium
Americans attack with 2 fighters and 2 infantry
Germans defend with 1 infantry
Americans win, taking Holland Belgium from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Marshall IslandsNon Combat Move - Americans
2 fighters moved from 34 Sea Zone to 33 Sea Zone
1 bomber moved from 34 Sea Zone to Caroline Islands
1 fighter moved from 34 Sea Zone to 33 Sea Zone
2 fighters moved from 22 Sea Zone to 33 Sea Zone
1 fighter moved from 23 Sea Zone to 33 Sea Zone
1 bomber moved from 23 Sea Zone to Caroline Islands
2 destroyers moved from 26 Sea Zone to 33 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
2 fighters moved from Holland Belgium to 110 Sea Zone
2 fighters moved from 92 Sea Zone to Gibraltar
1 bomber moved from 92 Sea Zone to Gibraltar
2 transports moved from 110 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 carrier, 1 infantry, 1 tactical_bomber and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 armour moved from Persia to West India
1 mech_infantry moved from Iraq to Eastern Persia
2 mech_infantrys moved from Egypt to Iraq
1 mech_infantry moved from Tobruk to EgyptPlace Units - Americans
1 artillery and 1 infantry placed in Eastern United States
1 artillery, 1 fighter and 1 infantry placed in Western United States
1 destroyer, 1 submarine and 1 transport placed in 101 Sea Zone
4 destroyers and 1 transport placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 60 PUs; end with 63 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 93 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 4 PUs; end with 97 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 2 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe
1 infantry moved from Chahar to Jehol
Chinese take Jehol from JapaneseCombat - Chinese
Chinese creates battle in territory AnhweNon Combat Move - Chinese
1 infantry moved from Hopei to Kweichow
3 artilleries and 10 infantry moved from Hopei to AnhwePlace Units - Chinese
1 artillery and 2 infantry placed in Jehol
1 artillery placed in AnhweTurn Complete - Chinese
Chinese collect 12 PUs; end with 13 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 16 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - British
British repair damage of 6x factory_minor; Remaining resources: 37 PUs;
British buy 1 artillery, 1 fighter, 4 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery, 1 fighter and 2 infantry; Remaining resources: 0 PUs;Combat Move - British
2 artilleries and 2 infantry moved from United Kingdom to 110 Sea Zone
2 artilleries and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 fighters moved from 110 Sea Zone to Normandy Bordeaux
3 fighters moved from United Kingdom to Normandy Bordeaux
1 infantry moved from Shan State to Malaya
1 armour and 1 mech_infantry moved from Yunnan to Malaya
1 fighter and 1 tactical_bomber moved from Yunnan to Malaya
1 fighter moved from Yunnan to 37 Sea Zone
2 infantry moved from French Indo China to Kwangsi
2 infantry moved from Yunnan to Hunan
2 fighters moved from Yunnan to Hunan
1 armour, 4 artilleries, 2 fighters, 6 infantry and 1 mech_infantry moved from Yunnan to KwangsiCombat - British
Battle in 37 Sea Zone
British attack with 1 fighter
Japanese defend with 1 transport
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Kwangsi
British attack with 1 armour, 4 artilleries, 2 fighters, 8 infantry and 1 mech_infantry
Japanese defend with 2 artilleries, 2 infantry and 1 mech_infantry
British win, taking Kwangsi from Japanese with 1 armour, 4 artilleries, 2 fighters, 6 infantry and 1 mech_infantry remaining. Battle score for attacker is 12
Casualties for Japanese: 2 artilleries, 2 infantry and 1 mech_infantry
Casualties for British: 2 infantry
Battle in Malaya
British attack with 1 armour, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 artillery, 1 harbour and 1 infantry
British win, taking Malaya from Japanese with 1 armour, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Hunan
British attack with 2 fighters and 2 infantry
Japanese defend with 1 armour
British win, taking Hunan from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 armour
Casualties for British: 1 infantry
Battle in Normandy Bordeaux
British attack with 2 artilleries, 5 fighters and 2 infantry
Germans defend with 1 factory_minor, 1 harbour and 4 infantry
British win, taking Normandy Bordeaux from Germans with 1 artillery and 5 fighters remaining. Battle score for attacker is 2
Casualties for Germans: 4 infantry
Casualties for British: 1 artillery and 2 infantryNon Combat Move - British
2 fighters moved from Normandy Bordeaux to 110 Sea Zone
3 fighters moved from Normandy Bordeaux to United Kingdom
2 infantry moved from Iraq to Trans-Jordan
1 artillery moved from Iraq to Trans-Jordan
1 battleship, 2 destroyers, 1 submarine and 1 transport moved from 39 Sea Zone to 76 Sea Zone
1 fighter moved from Malaya to Burma
1 tactical_bomber moved from Malaya to Yunnan
1 fighter moved from 37 Sea Zone to Burma
2 fighters moved from Hunan to Yunnan
2 fighters moved from Kwangsi to Yunnan
2 infantry moved from Burma to Yunnan
3 aaGuns moved from Yunnan to Kwangsi
3 artilleries and 8 infantry moved from India to Burma
1 artillery and 2 infantry moved from West India to India
1 armour moved from Eastern Persia to IndiaPlace Units - British
1 fighter and 1 tactical_bomber placed in Egypt
1 artillery and 4 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,5
British collect 36 PUs; end with 36 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 42 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 45 PUsPlace Units - UK_Pacific
1 artillery, 1 fighter and 2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 20 PUs
Some Units in India change ownership: 1 artillery, 1 fighter and 2 infantry -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery and 2 infantry moved from Romania to Bessarabia
1 bomber moved from Southern Italy to Bessarabia
1 artillery and 2 infantry moved from France to Normandy Bordeaux -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery and 2 infantry moved from Romania to Bessarabia
1 bomber moved from Southern Italy to Bessarabia
1 artillery and 2 infantry moved from France to Normandy BordeauxCombat - Italians
Battle in Bessarabia
Italians attack with 1 artillery, 1 bomber and 2 infantry
Russians defend with 2 artilleries
Italians roll dice for 1 artillery, 1 bomber and 2 infantry in Bessarabia, round 2 : 2/4 hits
Russians roll dice for 2 artilleries in Bessarabia, round 2 : 0/2 hits
2 artilleries owned by the Russians lost in Bessarabia
Italians win, taking Bessarabia from Russians with 1 artillery, 1 bomber and 2 infantry remaining. Battle score for attacker is 8
Casualties for Russians: 2 artilleries
Battle in Normandy Bordeaux
Italians attack with 1 artillery and 2 infantry
British defend with 1 artillery, 1 factory_minor and 1 harbour
Italians roll dice for 1 artillery and 2 infantry in Normandy Bordeaux, round 2 : 1/3 hits
British roll dice for 1 artillery in Normandy Bordeaux, round 2 : 0/1 hits
1 artillery owned by the British lost in Normandy Bordeaux
Italians win, taking Normandy Bordeaux from British with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 artilleryNon Combat Move - Italians
1 bomber moved from Bessarabia to Northern Italy
1 infantry moved from Yugoslavia to Northern Italy
3 infantry moved from Greece to AlbaniaPlace Units - Italians
1 infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 12
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,4,3,3,3,2,3,3,1,4,2,5
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,4
Italians collect 0 PUs (12 lost to blockades); end with 0 PUs totalDice Statistics:
Total
1 was rolled 3 times
2 was rolled 3 times
3 was rolled 11 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.167
Median : 3.000
Variance : 2.609
Standard Deviation : 1.615
Total rolls : 24Null / Other
3 was rolled 1 times
4 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Italians Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 3 times
6 was rolled 1 times
Average roll : 2.714
Median : 3.000
Variance : 1.167
Standard Deviation : 1.080
Total rolls : 7British Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 5 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.385
Median : 3.000
Variance : 0.917
Standard Deviation : 0.957
Total rolls : 13Russians Combat
3 was rolled 2 times
Average roll : 3.000
Median : 3.000
Variance : 4.000
Standard Deviation : 2.000
Total rolls : 2 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;Combat Move - ANZAC
1 cruiser and 1 submarine moved from 33 Sea Zone to 21 Sea Zone
3 fighters moved from Queensland to 21 Sea Zone
1 bomber moved from Queensland to 21 Sea ZoneCombat - ANZAC
Battle in 21 Sea Zone
ANZAC attack with 1 bomber, 1 cruiser, 3 fighters and 1 submarine
Japanese defend with 1 carrier and 2 fighters
Units damaged: 1 carrier owned by the Japanese
ANZAC win with 1 bomber and 2 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 carrier and 2 fighters
Casualties for ANZAC: 1 cruiser, 1 fighter and 1 submarineNon Combat Move - ANZAC
2 fighters moved from 21 Sea Zone to Guam
1 bomber moved from 21 Sea Zone to Caroline IslandsPlace Units - ANZAC
1 destroyer, 1 submarine and 1 transport placed in 54 Sea Zone
1 transport placed in 62 Sea Zone
1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Combat Move - French
Turn Complete - French