Surprise Attack Axis vs Private Panic Allies


  • How dare the filthy Hun invade our Scottish glens! Winnie is distraught! Fortunately Uncle Joe is doing his best to help.


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Japanese
                Japanese buy 1 armour, 1 artillery, 2 destroyers, 4 infantry, 2 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 infantry moved from Amur to Siberia
                      Japanese take Siberia from Russians
                1 infantry moved from Amur to Sakha
                      Japanese take Sakha from Russians
                1 armour and 1 mech_infantry moved from Suiyuyan to Shensi
                1 armour and 1 mech_infantry moved from Hopei to Kweichow
                1 armour and 1 mech_infantry moved from Anhwe to Chahar
                1 armour and 1 mech_infantry moved from Kiangsu to Hunan
                1 armour and 1 mech_infantry moved from Kwangsi to French Indo China
                1 artillery and 1 infantry moved from Kwangtung to 20 Sea Zone
                1 artillery and 1 infantry moved from Kwangtung to 20 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 44 Sea Zone
                1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
                1 submarine moved from 44 Sea Zone to 42 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 42 Sea Zone
                1 artillery and 1 infantry moved from 42 Sea Zone to Java
                1 fighter moved from Philippines to Celebes
                1 infantry moved from Suiyuyan to Chahar
                1 tactical_bomber moved from Kwangsi to Kweichow
                1 tactical_bomber moved from Kwangsi to Hunan
                1 artillery moved from Kiangsu to Kiangsi
                1 cruiser moved from 35 Sea Zone to 42 Sea Zone
                3 fighters moved from 35 Sea Zone to 46 Sea Zone
                1 destroyer and 2 submarines moved from 6 Sea Zone to 25 Sea Zone
                1 destroyer and 1 submarine moved from 6 Sea Zone to 35 Sea Zone

    triplea_37457.0_Jap8.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Japanese
                Japanese buy 1 armour, 1 artillery, 2 destroyers, 4 infantry, 2 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 infantry moved from Amur to Siberia
                      Japanese take Siberia from Russians
                1 infantry moved from Amur to Sakha
                      Japanese take Sakha from Russians
                1 armour and 1 mech_infantry moved from Suiyuyan to Shensi
                1 armour and 1 mech_infantry moved from Hopei to Kweichow
                1 armour and 1 mech_infantry moved from Anhwe to Chahar
                1 armour and 1 mech_infantry moved from Kiangsu to Hunan
                1 armour and 1 mech_infantry moved from Kwangsi to French Indo China
                1 artillery and 1 infantry moved from Kwangtung to 20 Sea Zone
                1 artillery and 1 infantry moved from Kwangtung to 20 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 44 Sea Zone
                1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
                1 submarine moved from 44 Sea Zone to 42 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 42 Sea Zone
                1 artillery and 1 infantry moved from 42 Sea Zone to Java
                1 fighter moved from Philippines to Celebes
                1 infantry moved from Suiyuyan to Chahar
                1 tactical_bomber moved from Kwangsi to Kweichow
                1 tactical_bomber moved from Kwangsi to Hunan
                1 artillery moved from Kiangsu to Kiangsi
                1 cruiser moved from 35 Sea Zone to 42 Sea Zone
                3 fighters moved from 35 Sea Zone to 46 Sea Zone
                1 destroyer and 2 submarines moved from 6 Sea Zone to 25 Sea Zone
                1 destroyer and 1 submarine moved from 6 Sea Zone to 35 Sea Zone

    Combat - Japanese
                Japanese creates battle in territory 55 Sea Zone
                Americans scrambles 1 units out of Midway to defend against the attack in 25 Sea Zone
                Battle in Kweichow
                    Japanese attack with 1 armour, 1 mech_infantry and 1 tactical_bomber
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in Kweichow, round 2 :  1/3 hits
                        Chinese roll dice for 1 infantry in Kweichow, round 2 :  0/1 hits
                        1 infantry owned by the Chinese lost in Kweichow
                    Japanese win, taking Kweichow from Chinese with 1 armour, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in 42 Sea Zone
                    Japanese attack with 1 cruiser, 1 submarine and 1 transport
                    ANZAC defend with 1 transport
                        1 transport owned by the ANZAC lost in 42 Sea Zone
                        Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 :  1/1 hits
                    Japanese win with 1 cruiser, 1 submarine and 1 transport remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in Java
                    Japanese attack with 1 artillery and 1 infantry
                    ANZAC defend with 1 infantry
                        Japanese roll dice for 1 artillery and 1 infantry in Java, round 2 :  2/2 hits
                        ANZAC roll dice for 1 infantry in Java, round 2 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Java
                    Japanese win, taking Java from ANZAC with 1 artillery remaining. Battle score for attacker is 0
                    Casualties for ANZAC: 1 infantry
                    Casualties for Japanese: 1 infantry
                Battle in 46 Sea Zone
                    Japanese attack with 3 fighters
                    Americans defend with 1 destroyer
                        Japanese roll dice for 3 fighters in 46 Sea Zone, round 2 :  1/3 hits
                        Americans roll dice for 1 destroyer in 46 Sea Zone, round 2 :  1/1 hits
                        1 fighter owned by the Japanese and 1 destroyer owned by the Americans lost in 46 Sea Zone
                    Japanese win with 2 fighters remaining. Battle score for attacker is -2
                    Casualties for Americans: 1 destroyer
                    Casualties for Japanese: 1 fighter
                Battle in Hunan
                    Japanese attack with 1 armour, 1 mech_infantry and 1 tactical_bomber
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in Hunan, round 2 :  2/3 hits
                        Chinese roll dice for 1 infantry in Hunan, round 2 :  0/1 hits
                        1 infantry owned by the Chinese lost in Hunan
                    Japanese win, taking Hunan from Chinese with 1 armour, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Chahar
                    Japanese attack with 1 armour, 1 infantry and 1 mech_infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 armour, 1 infantry and 1 mech_infantry in Chahar, round 2 :  0/3 hits
                        Chinese roll dice for 1 infantry in Chahar, round 2 :  1/1 hits
                        1 infantry owned by the Japanese lost in Chahar
                        Japanese roll dice for 1 armour and 1 mech_infantry in Chahar, round 3 :  0/2 hits
                        Chinese roll dice for 1 infantry in Chahar, round 3 :  0/1 hits
                        Japanese roll dice for 1 armour and 1 mech_infantry in Chahar, round 4 :  0/2 hits
                        Chinese roll dice for 1 infantry in Chahar, round 4 :  0/1 hits
                        Japanese roll dice for 1 armour and 1 mech_infantry in Chahar, round 5 :  1/2 hits
                        Chinese roll dice for 1 infantry in Chahar, round 5 :  0/1 hits
                        1 infantry owned by the Chinese lost in Chahar
                    Japanese win, taking Chahar from Chinese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 0
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 infantry
                Battle in 55 Sea Zone
                    Japanese attack with 1 submarine
                    Americans defend with 1 cruiser
                        Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 cruiser in 55 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the Japanese lost in 55 Sea Zone
                    Americans win with 1 cruiser remaining. Battle score for attacker is -6
                    Casualties for Japanese: 1 submarine
                Battle in Celebes
                    Japanese attack with 1 artillery, 1 fighter and 1 infantry
                    ANZAC defend with 1 infantry
                        Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Celebes, round 2 :  0/3 hits
                        ANZAC roll dice for 1 infantry in Celebes, round 2 :  0/1 hits
                        Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Celebes, round 3 :  2/3 hits
                        ANZAC roll dice for 1 infantry in Celebes, round 3 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Celebes
                    Japanese win, taking Celebes from ANZAC with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
                    Casualties for ANZAC: 1 infantry
                    Casualties for Japanese: 1 infantry
                Battle in 25 Sea Zone
                    Japanese attack with 1 destroyer and 2 submarines
                    Americans defend with 1 destroyer and 1 fighter
                        Japanese roll dice for 2 submarines in 25 Sea Zone, round 2 :  0/2 hits
                        Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 destroyer and 1 fighter in 25 Sea Zone, round 2 :  1/2 hits
                        1 destroyer owned by the Japanese lost in 25 Sea Zone
                        Japanese roll dice for 2 submarines in 25 Sea Zone, round 3 :  1/2 hits
                        Americans roll dice for 1 destroyer and 1 fighter in 25 Sea Zone, round 3 :  1/2 hits
                        1 submarine owned by the Japanese and 1 destroyer owned by the Americans lost in 25 Sea Zone
                    1 submarine owned by the Japanese Submerged
                    Americans win with 1 fighter remaining. Battle score for attacker is -6
                    Casualties for Americans: 1 destroyer
                    Casualties for Japanese: 1 destroyer and 1 submarine
                Battle in French Indo China
                    Japanese attack with 1 armour and 1 mech_infantry
                    British defend with 1 infantry
                        Japanese roll dice for 1 armour and 1 mech_infantry in French Indo China, round 2 :  1/2 hits
                        UK_Pacific roll dice for 1 infantry in French Indo China, round 2 :  1/1 hits
                        1 mech_infantry owned by the Japanese and 1 infantry owned by the British lost in French Indo China
                    Japanese win, taking French Indo China from UK_Pacific with 1 armour remaining. Battle score for attacker is -1
                    Casualties for British: 1 infantry
                    Casualties for Japanese: 1 mech_infantry
                Battle in Shensi
                    Japanese attack with 1 armour and 1 mech_infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 armour and 1 mech_infantry in Shensi, round 2 :  0/2 hits
                        Chinese roll dice for 1 infantry in Shensi, round 2 :  0/1 hits
                        Japanese roll dice for 1 armour and 1 mech_infantry in Shensi, round 3 :  1/2 hits
                        Chinese roll dice for 1 infantry in Shensi, round 3 :  1/1 hits
                        1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Shensi
                    Japanese win, taking Shensi from Chinese with 1 armour remaining. Battle score for attacker is -1
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 mech_infantry
                Moving scrambled unit from 25 Sea Zone back to originating territory: Midway

    Non Combat Move - Japanese
                1 aaGun moved from Kiangsu to Kiangsi
                1 tactical_bomber moved from Hunan to Kwangtung
                1 tactical_bomber moved from Kweichow to Kiangsi
                1 fighter moved from Kwangsi to Kwangtung
                1 artillery moved from Kwangsi to Kwangtung
                2 infantry moved from Kwangtung to Kwangsi
                1 fighter moved from Celebes to 35 Sea Zone
                2 fighters moved from 46 Sea Zone to 35 Sea Zone
                1 carrier, 1 fighter and 1 tactical_bomber moved from 20 Sea Zone to 35 Sea Zone

    Place Units - Japanese
                1 artillery and 2 infantry placed in Kwangtung
                1 armour and 2 mech_infantrys placed in Kiangsu
                Japanese undo move 1.
                3 infantry placed in Kwangtung
                2 destroyers, 1 submarine and 1 transport placed in 6 Sea Zone
                1 artillery and 1 infantry placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 2,6,1,2
                Japanese collect 53 PUs (4 lost to blockades); end with 53 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 58 PUs

    Dice Statistics:

    Total
                1 was rolled 18 times
                2 was rolled 12 times
                3 was rolled 12 times
                4 was rolled 11 times
                5 was rolled 8 times
                6 was rolled 10 times
            Average roll : 3.127
            Median : 3.000
            Variance : 0.871
            Standard Deviation : 0.934
            Total rolls : 71

    Null / Other
                1 was rolled 4 times
                2 was rolled 3 times
                3 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 2.400
            Median : 2.000
            Variance : 1.556
            Standard Deviation : 1.247
            Total rolls : 10

    ANZAC Combat
                1 was rolled 1 times
                2 was rolled 1 times
                4 was rolled 1 times
            Average roll : 2.333
            Median : 2.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3

    Americans Combat
                1 was rolled 4 times
                2 was rolled 3 times
                3 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 2.400
            Median : 2.000
            Variance : 1.556
            Standard Deviation : 1.247
            Total rolls : 10

    Chinese Combat
                1 was rolled 2 times
                3 was rolled 3 times
                4 was rolled 1 times
                5 was rolled 2 times
            Average roll : 3.125
            Median : 3.000
            Variance : 1.143
            Standard Deviation : 1.069
            Total rolls : 8

    UK_Pacific Combat
                1 was rolled 1 times
            Average roll : 1.000
            Median : 1.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Japanese Combat
                1 was rolled 6 times
                2 was rolled 5 times
                3 was rolled 7 times
                4 was rolled 9 times
                5 was rolled 4 times
                6 was rolled 8 times
            Average roll : 3.615
            Median : 4.000
            Variance : 0.500
            Standard Deviation : 0.707
            Total rolls : 39

    triplea_37457.0_Jap8.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Americans
                Americans buy 2 artilleries, 1 bomber, 5 destroyers, 1 fighter, 2 infantry and 1 transport; Remaining resources: 3 PUs;

    Combat Move - Americans
                1 submarine moved from 43 Sea Zone to 42 Sea Zone
                5 fighters and 1 tactical_bomber moved from 54 Sea Zone to 42 Sea Zone
                1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
                1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
                1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
                1 artillery and 1 infantry moved from 42 Sea Zone to Java
                1 submarine moved from 54 Sea Zone to 44 Sea Zone
                1 destroyer moved from 10 Sea Zone to 25 Sea Zone
                1 fighter moved from Midway to 25 Sea Zone
                1 infantry moved from Morocco to 91 Sea Zone
                1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
                1 infantry moved from 110 Sea Zone to Holland Belgium
                2 fighters moved from Gibraltar to 92 Sea Zone
                1 carrier, 1 cruiser, 2 fighters and 1 submarine moved from 91 Sea Zone to 110 Sea Zone
                1 bomber moved from India to 42 Sea Zone

    Combat - Americans
                Battle in 44 Sea Zone
                    Americans attack with 1 submarine and 1 transport
                    Japanese defend with 1 transport
                    Americans win, taking 44 Sea Zone from Japanese with 1 submarine and 1 transport remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in 42 Sea Zone
                    Americans attack with 1 bomber, 5 fighters, 1 submarine, 1 tactical_bomber and 1 transport
                    Japanese defend with 1 cruiser, 1 submarine and 1 transport
                    1 submarine owned by the Japanese Submerged
                    Americans win with 1 bomber, 5 fighters, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 13
                    Casualties for Japanese: 1 cruiser and 1 transport
                    Casualties for Americans: 1 submarine
                Battle in 25 Sea Zone
                    Americans attack with 1 destroyer and 1 fighter
                    Japanese defend with 1 submarine
                    Americans win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine
                Battle in 92 Sea Zone
                    Americans attack with 1 destroyer and 2 fighters
                    Germans defend with 1 submarine
                    Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 submarine
                Battle in 110 Sea Zone
                    Americans attack with 1 carrier, 1 cruiser, 2 fighters, 1 submarine and 1 transport
                    Germans defend with 1 destroyer
                    Americans win with 1 carrier, 1 cruiser, 2 fighters and 1 transport remaining. Battle score for attacker is 2
                    Casualties for Germans: 1 destroyer
                    Casualties for Americans: 1 submarine
                Battle in Celebes
                    Americans attack with 1 artillery and 1 infantry
                    Japanese defend with 1 artillery
                    Japanese win with 1 artillery remaining. Battle score for attacker is -7
                    Casualties for Americans: 1 artillery and 1 infantry
                Battle in Java
                    Americans attack with 1 artillery and 1 infantry
                    Japanese defend with 1 artillery
                    Americans win, taking Java from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery
                Battle in Holland Belgium

    Non Combat Move - Americans
                2 fighters moved from 92 Sea Zone to Gibraltar
                1 submarine moved from 91 Sea Zone to 93 Sea Zone
                1 transport moved from 91 Sea Zone to 101 Sea Zone
                2 submarines moved from 101 Sea Zone to 91 Sea Zone
                1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
                1 armour moved from Alexandria to Trans-Jordan
                1 mech_infantry moved from Tobruk to Egypt
                2 mech_infantrys moved from Tunisia to Tobruk
                1 mech_infantry moved from Morocco to Tunisia
                1 bomber moved from 42 Sea Zone to India
                5 fighters and 1 tactical_bomber moved from 42 Sea Zone to 54 Sea Zone
                1 submarine moved from 43 Sea Zone to 41 Sea Zone
                1 artillery moved from Hawaiian Islands to 26 Sea Zone
                1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
                1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
                1 cruiser moved from 55 Sea Zone to 54 Sea Zone
                2 destroyers moved from 10 Sea Zone to 26 Sea Zone
                1 carrier moved from 10 Sea Zone to 26 Sea Zone
                1 fighter moved from 25 Sea Zone to 26 Sea Zone
                1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands

    Place Units - Americans
                1 transport placed in 10 Sea Zone
                1 artillery and 1 infantry placed in Western United States
                1 artillery and 1 infantry placed in Eastern United States
                1 bomber and 1 fighter placed in Western United States
                2 destroyers placed in 101 Sea Zone
                3 destroyers placed in 10 Sea Zone

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 3,1
                Americans collect 56 PUs (4 lost to blockades); end with 59 PUs total
                Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 69 PUs
                Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 74 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 89 PUs

    triplea_37457.0_Ame8.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 2 artilleries; Remaining resources: 0 PUs;

    Combat Move - Chinese
                Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe
                Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei
                Trigger Chinese Guerilla Suiyuyan: Chinese has 1 infantry placed in Suiyuyan
                1 fighter and 9 infantry moved from Kansu to Shensi
                1 infantry moved from Sikang to Shensi

    Combat - Chinese
                Chinese creates battle in territory Suiyuyan
                Chinese creates battle in territory Hopei
                Chinese creates battle in territory Anhwe
                Battle in Shensi
                    Chinese attack with 1 fighter and 10 infantry
                    Japanese defend with 1 armour
                    Chinese win, taking Suiyuyan from Japanese, taking Hopei from Japanese, taking Anhwe from Japanese, taking Shensi from Japanese with 1 fighter and 10 infantry remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 armour

    Non Combat Move - Chinese
                1 fighter moved from Shensi to Yunnan

    Place Units - Chinese
                2 artilleries placed in Shensi

    Turn Complete - Chinese
                Chinese collect 9 PUs; end with 9 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUs

    triplea_37457.0_Chi8.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - British
                British repair damage of 3x factory_major; Remaining resources: 41 PUs;
                British buy 1 artillery, 3 destroyers, 2 infantry and 1 transport; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 armour, 1 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - British
                2 artilleries and 3 infantry moved from United Kingdom to Scotland
                3 fighters moved from United Kingdom to Scotland
                1 infantry moved from Siam to French Indo China
                1 infantry moved from Yunnan to French Indo China
                2 fighters moved from India to French Indo China
                1 artillery and 2 infantry moved from Yunnan to Kweichow
                1 fighter and 1 tactical_bomber moved from Burma to Kweichow
                1 fighter moved from Burma to French Indo China
                1 fighter moved from Burma to Kweichow
                1 infantry moved from India to 39 Sea Zone
                1 infantry and 1 transport moved from 39 Sea Zone to 43 Sea Zone
                1 infantry moved from 43 Sea Zone to Borneo

    Combat - British
                Battle in Scotland
                    British attack with 2 artilleries, 3 fighters and 3 infantry
                    Germans defend with 1 airfield and 4 infantry
                    British win, taking Scotland from Germans with 2 artilleries, 3 fighters and 1 infantry remaining. Battle score for attacker is 6
                    Casualties for Germans: 4 infantry
                    Casualties for British: 2 infantry
                Battle in Borneo
                Battle in Kweichow
                    British attack with 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber
                    Japanese defend with 1 armour and 1 mech_infantry
                    British win, taking Borneo from Japanese, taking Kweichow from Japanese with 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 armour and 1 mech_infantry
                    Casualties for British: 2 infantry
                Battle in French Indo China
                    British attack with 3 fighters and 2 infantry
                    Japanese defend with 1 armour
                    British win, taking French Indo China from Japanese with 3 fighters and 2 infantry remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 armour

    Non Combat Move - British
                3 fighters moved from French Indo China to Yunnan
                2 fighters and 1 tactical_bomber moved from Kweichow to Yunnan
                2 infantry moved from Burma to Yunnan
                2 artilleries moved from India to Burma
                4 infantry moved from India to Burma
                1 infantry moved from West India to India
                1 artillery and 4 infantry moved from Eastern Persia to West India
                1 artillery and 2 infantry moved from Persia to Eastern Persia
                1 artillery and 2 infantry moved from Iraq to Persia
                1 armour moved from Egypt to Iraq
                3 submarines moved from 81 Sea Zone to 97 Sea Zone
                1 artillery and 2 infantry moved from Tobruk to Alexandria
                3 fighters moved from Scotland to United Kingdom

    Place Units - British
                1 transport placed in 80 Sea Zone
                British undo move 1.
                3 destroyers and 1 transport placed in 110 Sea Zone
                1 artillery and 2 infantry placed in United Kingdom

    Turn Complete - British
                British collect 34 PUs; end with 34 PUs total
                Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs
                Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 40 PUs
                Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 43 PUs

    Place Units - UK_Pacific
                1 transport placed in 39 Sea Zone
                1 armour and 1 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 17 PUs; end with 17 PUs total
                Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 20 PUs
                Units Change Ownership
                    Some Units in India change ownership: 1 armour and 1 infantry
                    Some Units in 39 Sea Zone change ownership: 1 transport

    triplea_37457.0_UK_8.tsvg


  • TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - British
                British repair damage of 3x factory_major; Remaining resources: 41 PUs;
                British buy 1 artillery, 3 destroyers, 2 infantry and 1 transport; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 armour, 1 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - British
                2 artilleries and 3 infantry moved from United Kingdom to Scotland
                3 fighters moved from United Kingdom to Scotland
                1 infantry moved from Siam to French Indo China
                1 infantry moved from Yunnan to French Indo China
                2 fighters moved from India to French Indo China
                1 artillery and 2 infantry moved from Yunnan to Kweichow
                1 fighter and 1 tactical_bomber moved from Burma to Kweichow
                1 fighter moved from Burma to French Indo China
                1 fighter moved from Burma to Kweichow
                1 infantry moved from India to 39 Sea Zone
                1 infantry and 1 transport moved from 39 Sea Zone to 43 Sea Zone
                1 infantry moved from 43 Sea Zone to Borneo

    Combat - British
                Battle in Scotland
                    British attack with 2 artilleries, 3 fighters and 3 infantry
                    Germans defend with 1 airfield and 4 infantry
                    British win, taking Scotland from Germans with 2 artilleries, 3 fighters and 1 infantry remaining. Battle score for attacker is 6
                    Casualties for Germans: 4 infantry
                    Casualties for British: 2 infantry
                Battle in Borneo
                Battle in Kweichow
                    British attack with 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber
                    Japanese defend with 1 armour and 1 mech_infantry
                    British win, taking Borneo from Japanese, taking Kweichow from Japanese with 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 armour and 1 mech_infantry
                    Casualties for British: 2 infantry
                Battle in French Indo China
                    British attack with 3 fighters and 2 infantry
                    Japanese defend with 1 armour
                    British win, taking French Indo China from Japanese with 3 fighters and 2 infantry remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 armour

    Non Combat Move - British
                3 fighters moved from French Indo China to Yunnan
                2 fighters and 1 tactical_bomber moved from Kweichow to Yunnan
                2 infantry moved from Burma to Yunnan
                2 artilleries moved from India to Burma
                4 infantry moved from India to Burma
                1 infantry moved from West India to India
                1 artillery and 4 infantry moved from Eastern Persia to West India
                1 artillery and 2 infantry moved from Persia to Eastern Persia
                1 artillery and 2 infantry moved from Iraq to Persia
                1 armour moved from Egypt to Iraq
                3 submarines moved from 81 Sea Zone to 97 Sea Zone
                1 artillery and 2 infantry moved from Tobruk to Alexandria
                3 fighters moved from Scotland to United Kingdom

    Place Units - British
                1 transport placed in 80 Sea Zone
                British undo move 1.
                3 destroyers and 1 transport placed in 110 Sea Zone
                1 artillery and 2 infantry placed in United Kingdom

    Turn Complete - British
                British collect 34 PUs; end with 34 PUs total
                Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs
                Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 40 PUs
                Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 43 PUs

    Place Units - UK_Pacific
                1 transport placed in 39 Sea Zone
                1 armour and 1 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 17 PUs; end with 17 PUs total
                Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 20 PUs
                Units Change Ownership
                    Some Units in India change ownership: 1 armour and 1 infantry
                    Some Units in 39 Sea Zone change ownership: 1 transport
                Turning on Edit Mode
                EDIT: Removing units owned by British from Trans-Jordan: 1 fighter
                EDIT: Adding units owned by British to West India: 1 fighter
                EDIT: Turning off Edit Mode

    triplea_37457.0_UK_8.tsvg


  • Please use the second UK post Kris. I edited in a move for a forgotten fighter.


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Italians
                Italians buy 1 artillery; Remaining resources: 1 PUs;

    Combat Move - Italians
                1 artillery and 4 infantry moved from Romania to Eastern Poland
                1 bomber moved from Greece to Egypt

    triplea_37457.0_Ita8.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Italians
                Italians buy 1 artillery; Remaining resources: 1 PUs;

    Combat Move - Italians
                1 artillery and 4 infantry moved from Romania to Eastern Poland
                1 bomber moved from Greece to Egypt

    Combat - Italians
                Battle in Eastern Poland
                    Italians attack with 1 artillery and 4 infantry
                    Russians defend with 2 infantry
                        Italians roll dice for 1 artillery and 4 infantry in Eastern Poland, round 2 :  0/5 hits
                        Russians roll dice for 2 infantry in Eastern Poland, round 2 :  2/2 hits
                        2 infantry owned by the Italians lost in Eastern Poland
                        Italians roll dice for 1 artillery and 2 infantry in Eastern Poland, round 3 :  3/3 hits
                        Russians roll dice for 2 infantry in Eastern Poland, round 3 :  0/2 hits
                        2 infantry owned by the Russians lost in Eastern Poland
                    Italians win, taking Eastern Poland from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 0
                    Casualties for Italians: 2 infantry
                    Casualties for Russians: 2 infantry
                Strategic bombing raid in Egypt
                        AA fire in Egypt :  0/1 hits
                    Bombing raid in Egypt rolls: 7 and causes: 6 damage to unit: factory_minor
                    Bombing raid in Egypt causes 6 damage total.

    Non Combat Move - Italians
                1 bomber moved from Egypt to Greece
                1 infantry moved from Northern Italy to Yugoslavia
                1 infantry moved from Yugoslavia to Albania
                1 infantry moved from Albania to Greece
                1 submarine moved from 95 Sea Zone to 98 Sea Zone

    Place Units - Italians
                1 artillery placed in Northern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 10
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,4,4,5,1,3,5,3,3,2,5,5
                Italians collect 1 PU (10 lost to blockades); end with 2 PUs total

    Dice Statistics:

    Total
                1 was rolled 6 times
                2 was rolled 5 times
                3 was rolled 8 times
                4 was rolled 7 times
                5 was rolled 11 times
                6 was rolled 2 times
            Average roll : 3.462
            Median : 4.000
            Variance : 1.237
            Standard Deviation : 1.112
            Total rolls : 39

    Null / Other
                1 was rolled 2 times
                2 was rolled 1 times
                3 was rolled 3 times
                4 was rolled 3 times
                5 was rolled 4 times
            Average roll : 3.462
            Median : 4.000
            Variance : 0.917
            Standard Deviation : 0.957
            Total rolls : 13

    Italians Combat
                1 was rolled 1 times
                2 was rolled 2 times
                3 was rolled 2 times
                4 was rolled 1 times
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 3.444
            Median : 3.000
            Variance : 0.375
            Standard Deviation : 0.612
            Total rolls : 9

    British Combat
                1 was rolled 2 times
                2 was rolled 1 times
                3 was rolled 3 times
                4 was rolled 3 times
                5 was rolled 4 times
            Average roll : 3.462
            Median : 4.000
            Variance : 0.917
            Standard Deviation : 0.957
            Total rolls : 13

    Russians Combat
                1 was rolled 1 times
                2 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.500
            Median : 3.500
            Variance : 1.333
            Standard Deviation : 1.155
            Total rolls : 4

    triplea_37457.0_Ita8.tsvg


  • The new N.O.'s are tough on Italy, I should have payed more attention. I think the Allies do need some help at the expert and master level. Next time I’ll try Italy a little different. Its still a good game
    S.A.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - ANZAC
                ANZAC buy 2 artilleries, 1 destroyer, 1 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
                1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra

    Combat - ANZAC
                Battle in Sumatra
                    ANZAC attack with 1 artillery and 1 infantry
                    Japanese defend with 1 artillery and 1 infantry
                    ANZAC win, taking Sumatra from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 artillery and 1 infantry

    Non Combat Move - ANZAC
                1 infantry moved from South Australia to Queensland
                1 artillery moved from South Australia to Queensland
                1 submarine moved from 62 Sea Zone to 54 Sea Zone
                2 infantry moved from Iraq to Northwest Persia
                1 infantry moved from Burma to Yunnan

    Place Units - ANZAC
                1 destroyer and 1 transport placed in 54 Sea Zone
                1 artillery placed in Queensland
                1 artillery and 1 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 14 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs

    triplea_37457.0_ANZ8.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Combat Move - French
                1 destroyer moved from 39 Sea Zone to 42 Sea Zone
                      French take 41 Sea Zone from Japanese

    Combat - French
                Battle in 42 Sea Zone
                    French attack with 1 destroyer; Americans loiter and taunt
                    Japanese defend with 1 submarine
                    French win, taking 42 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine

    Non Combat Move - French
                1 infantry moved from Tobruk to Alexandria

    Turn Complete - French

    triplea_37457.0_Fre8.tsvg


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 1 armour, 2 artilleries, 1 destroyer, 11 infantry and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 artillery and 5 infantry moved from Novgorod to Archangel
                1 bomber moved from Novgorod to Archangel
                1 infantry moved from Karelia to Novgorod
                1 artillery and 3 infantry moved from Finland to Karelia
                2 transports moved from 111 Sea Zone to 112 Sea Zone
                1 fighter and 1 tactical_bomber moved from 111 Sea Zone to Holland Belgium
                1 carrier, 1 cruiser and 1 destroyer moved from 111 Sea Zone to 112 Sea Zone
                3 infantry moved from Romania to Bessarabia
                1 artillery moved from Romania to Bessarabia
                1 artillery and 2 infantry moved from France to Holland Belgium
                1 infantry moved from Normandy Bordeaux to Holland Belgium
                1 fighter and 1 tactical_bomber moved from Western Germany to Holland Belgium
                2 submarines moved from 93 Sea Zone to 94 Sea Zone
                2 submarines moved from 94 Sea Zone to 92 Sea Zone

    triplea_37457.0_Ger9.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 1 armour, 2 artilleries, 1 destroyer, 11 infantry and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 artillery and 5 infantry moved from Novgorod to Archangel
                1 bomber moved from Novgorod to Archangel
                1 infantry moved from Karelia to Novgorod
                1 artillery and 3 infantry moved from Finland to Karelia
                2 transports moved from 111 Sea Zone to 112 Sea Zone
                1 fighter and 1 tactical_bomber moved from 111 Sea Zone to Holland Belgium
                1 carrier, 1 cruiser and 1 destroyer moved from 111 Sea Zone to 112 Sea Zone
                3 infantry moved from Romania to Bessarabia
                1 artillery moved from Romania to Bessarabia
                1 artillery and 2 infantry moved from France to Holland Belgium
                1 infantry moved from Normandy Bordeaux to Holland Belgium
                1 fighter and 1 tactical_bomber moved from Western Germany to Holland Belgium
                2 submarines moved from 93 Sea Zone to 94 Sea Zone
                2 submarines moved from 94 Sea Zone to 92 Sea Zone

    Combat - Germans
                Americans scrambles 3 units out of Gibraltar to defend against the attack in 92 Sea Zone
                Battle in Bessarabia
                    Germans attack with 1 artillery and 3 infantry
                    Russians defend with 1 artillery
                        Germans roll dice for 1 artillery and 3 infantry in Bessarabia, round 2 :  0/4 hits
                        Russians roll dice for 1 artillery in Bessarabia, round 2 :  1/1 hits
                        1 infantry owned by the Germans lost in Bessarabia
                        Germans roll dice for 1 artillery and 2 infantry in Bessarabia, round 3 :  0/3 hits
                        Russians roll dice for 1 artillery in Bessarabia, round 3 :  0/1 hits
                        Germans roll dice for 1 artillery and 2 infantry in Bessarabia, round 4 :  1/3 hits
                        Russians roll dice for 1 artillery in Bessarabia, round 4 :  1/1 hits
                        1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Bessarabia
                    Germans win, taking Bessarabia from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is -2
                    Casualties for Germans: 2 infantry
                    Casualties for Russians: 1 artillery
                Battle in Holland Belgium
                    Germans attack with 1 artillery, 2 fighters, 3 infantry and 2 tactical_bombers
                    Americans defend with 1 infantry
                        Germans roll dice for 1 artillery, 2 fighters, 3 infantry and 2 tactical_bombers in Holland Belgium, round 2 :  3/8 hits
                        Americans roll dice for 1 infantry in Holland Belgium, round 2 :  1/1 hits
                        1 infantry owned by the Americans and 1 infantry owned by the Germans lost in Holland Belgium
                    Germans win, taking Holland Belgium from Americans with 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Americans: 1 infantry
                Battle in 92 Sea Zone
                    Germans attack with 2 submarines
                    British defend with 1 fighter; Americans defend with 1 destroyer and 2 fighters
                        Germans roll dice for 2 submarines in 92 Sea Zone, round 2 :  0/2 hits
                        Americans roll dice for 1 destroyer and 3 fighters in 92 Sea Zone, round 2 :  3/4 hits
                        2 submarines owned by the Germans lost in 92 Sea Zone
                    Americans win with 1 destroyer and 3 fighters remaining. Battle score for attacker is -12
                    Casualties for Germans: 2 submarines
                Battle in Archangel
                    Germans attack with 1 artillery, 1 bomber and 5 infantry
                    Russians defend with 1 artillery and 3 infantry
                        Germans roll dice for 1 artillery, 1 bomber and 5 infantry in Archangel, round 2 :  2/7 hits
                        Russians roll dice for 1 artillery and 3 infantry in Archangel, round 2 :  1/4 hits
                        2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
                        Germans roll dice for 1 artillery, 1 bomber and 4 infantry in Archangel, round 3 :  1/6 hits
                        Russians roll dice for 1 artillery and 1 infantry in Archangel, round 3 :  0/2 hits
                        1 infantry owned by the Russians lost in Archangel
                        Germans roll dice for 1 artillery, 1 bomber and 4 infantry in Archangel, round 4 :  0/6 hits
                        Russians roll dice for 1 artillery in Archangel, round 4 :  0/1 hits
                        Germans roll dice for 1 artillery, 1 bomber and 4 infantry in Archangel, round 5 :  3/6 hits
                        Russians roll dice for 1 artillery in Archangel, round 5 :  0/1 hits
                        1 artillery owned by the Russians lost in Archangel
                    Germans win, taking Archangel from Russians with 1 artillery, 1 bomber and 4 infantry remaining. Battle score for attacker is 10
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 artillery and 3 infantry
                Moving scrambled unit from 92 Sea Zone back to originating territory: Gibraltar
                Moving scrambled unit from 92 Sea Zone back to originating territory: Gibraltar
                Moving scrambled unit from 92 Sea Zone back to originating territory: Gibraltar

    Non Combat Move - Germans
                1 bomber moved from Archangel to Western Germany
                2 fighters moved from Holland Belgium to 112 Sea Zone
                2 tactical_bombers moved from Holland Belgium to Western Germany
                2 infantry moved from Yugoslavia to Romania
                2 infantry moved from Northern Italy to Yugoslavia
                2 infantry moved from Southern France to Northern Italy
                2 infantry moved from Poland to Baltic States
                1 infantry moved from Slovakia Hungary to Romania
                3 infantry moved from Germany to Poland
                1 infantry moved from Germany to Slovakia Hungary
                1 armour moved from Germany to Poland
                1 artillery moved from Germany to Poland
                1 armour, 1 artillery and 2 infantry moved from Western Germany to 112 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from 112 Sea Zone to Norway

    Place Units - Germans
                3 infantry placed in Novgorod
                2 infantry placed in Southern France
                1 artillery and 1 infantry placed in France
                1 artillery and 2 infantry placed in Germany
                1 armour and 3 infantry placed in Western Germany
                1 destroyer placed in 112 Sea Zone
                1 submarine placed in 93 Sea Zone

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,1
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,4,2,5,6,5,4,6,5,4,1,2
                Germans collect 46 PUs (3 lost to blockades); end with 46 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 56 PUs

    Dice Statistics:

    Total
                1 was rolled 11 times
                2 was rolled 11 times
                3 was rolled 13 times
                4 was rolled 16 times
                5 was rolled 13 times
                6 was rolled 11 times
            Average roll : 3.560
            Median : 4.000
            Variance : 0.284
            Standard Deviation : 0.533
            Total rolls : 75

    Null / Other
                1 was rolled 1 times
                2 was rolled 2 times
                3 was rolled 1 times
                4 was rolled 3 times
                5 was rolled 3 times
                6 was rolled 2 times
            Average roll : 3.917
            Median : 4.000
            Variance : 0.364
            Standard Deviation : 0.603
            Total rolls : 12

    Germans Combat
                1 was rolled 7 times
                2 was rolled 6 times
                3 was rolled 11 times
                4 was rolled 9 times
                5 was rolled 4 times
                6 was rolled 8 times
            Average roll : 3.467
            Median : 3.000
            Variance : 0.705
            Standard Deviation : 0.839
            Total rolls : 45

    Americans Combat
                1 was rolled 2 times
                2 was rolled 1 times
                4 was rolled 2 times
                5 was rolled 2 times
            Average roll : 3.143
            Median : 4.000
            Variance : 0.833
            Standard Deviation : 0.913
            Total rolls : 7

    Russians Combat
                1 was rolled 1 times
                2 was rolled 2 times
                3 was rolled 1 times
                4 was rolled 2 times
                5 was rolled 4 times
                6 was rolled 1 times
            Average roll : 3.818
            Median : 4.000
            Variance : 1.100
            Standard Deviation : 1.049
            Total rolls : 11

    triplea_37457.0_Ger9.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Russians
                Russians buy 2 artilleries, 9 infantry and 2 mech_infantrys; Remaining resources: 1 PUs;

    Combat Move - Russians
                1 armour and 2 mech_infantrys moved from Russia to Archangel
                2 armour and 7 mech_infantrys moved from Bryansk to Archangel
                2 infantry moved from Belarus to Archangel
                2 infantry moved from Belarus to Baltic States
                1 artillery moved from Belarus to Baltic States
                1 artillery and 2 infantry moved from Ukraine to Bessarabia
                1 artillery and 2 infantry moved from Western Ukraine to Eastern Poland
                1 tactical_bomber moved from Bryansk to Eastern Poland
                1 fighter moved from Bryansk to Baltic States
                1 fighter moved from Bryansk to Bessarabia
                1 fighter moved from Bryansk to Eastern Poland
                2 artilleries and 8 infantry moved from Belarus to Novgorod

    Combat - Russians
                Battle in Archangel
                    Russians attack with 3 armour, 2 infantry and 9 mech_infantrys
                    Germans defend with 1 artillery and 4 infantry
                    Russians win, taking Archangel from Germans with 3 armour and 9 mech_infantrys remaining. Battle score for attacker is 10
                    Casualties for Germans: 1 artillery and 4 infantry
                    Casualties for Russians: 2 infantry
                Battle in Novgorod
                    Russians attack with 2 artilleries and 8 infantry
                    Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 4 infantry
                    Russians win, taking Novgorod from Germans with 2 artilleries and 6 infantry remaining. Battle score for attacker is 6
                    Casualties for Germans: 4 infantry
                    Casualties for Russians: 2 infantry
                Battle in Baltic States
                    Russians attack with 1 artillery, 1 fighter and 2 infantry
                    Germans defend with 2 infantry
                    Russians win, taking Baltic States from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 2 infantry
                    Casualties for Russians: 1 infantry
                Battle in Eastern Poland
                    Russians attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
                    Italians defend with 1 artillery and 2 infantry
                    Russians win, taking Eastern Poland from Italians with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
                    Casualties for Italians: 1 artillery and 2 infantry
                Battle in Bessarabia
                    Russians attack with 1 artillery, 1 fighter and 2 infantry
                    Germans defend with 1 artillery and 1 infantry
                    Russians win, taking Bessarabia from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 artillery and 1 infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Russians
                1 fighter moved from Bessarabia to Western Ukraine
                1 fighter moved from Western Ukraine to Bryansk
                1 fighter and 1 tactical_bomber moved from Eastern Poland to Bryansk
                1 fighter moved from Baltic States to Bryansk
                1 aaGun moved from Belarus to Novgorod
                1 artillery and 3 infantry moved from Bryansk to Belarus
                4 infantry moved from Bryansk to Western Ukraine
                1 artillery moved from Bryansk to Western Ukraine
                3 artilleries and 5 infantry moved from Russia to Bryansk
                3 infantry moved from Volgograd to Rostov
                1 infantry moved from Kazakhstan to Volgograd

    Place Units - Russians
                2 artilleries, 6 infantry and 2 mech_infantrys placed in Russia
                3 infantry placed in Volgograd

    Turn Complete - Russians
                Russians collect 33 PUs; end with 34 PUs total
                Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 36 PUs
                Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 39 PUs
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 41 PUs
                Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 43 PUs
                Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 45 PUs

    triplea_37457.0_Rus9.tsvg


  • SA - I forgot my Russians in Kansu! Would you mind editing them to Suiyuyan for me?

    Cheers
    PP


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Japanese
                Japanese buy 1 armour, 2 destroyers, 5 infantry, 2 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                Turning on Edit Mode
                EDIT: Adding units owned by Russians to Suiyuyan: 1 aaGun and 6 infantry
                EDIT: Removing units owned by Russians from Kansu: 1 aaGun and 6 infantry
                EDIT: Turning off Edit Mode
                1 infantry moved from Siberia to Soviet Far East
                      Japanese take Soviet Far East from Russians
                1 infantry moved from Sakha to Buryatia
                      Japanese take Buryatia from Russians
                1 armour and 1 mech_infantry moved from Chahar to Hopei
                1 armour and 1 mech_infantry moved from Kiangsu to Anhwe
                1 armour and 1 mech_infantry moved from Hunan to Kweichow
                1 tactical_bomber moved from Kiangsi to Hopei
                1 tactical_bomber moved from Kwangtung to Anhwe
                3 infantry moved from Kwangsi to French Indo China
                1 fighter moved from Kwangtung to French Indo China
                1 submarine moved from 35 Sea Zone to 41 Sea Zone
                1 fighter moved from 35 Sea Zone to 42 Sea Zone
                1 fighter moved from 35 Sea Zone to 43 Sea Zone
                1 fighter moved from 35 Sea Zone to 44 Sea Zone
                1 tactical_bomber moved from 35 Sea Zone to 42 Sea Zone
                1 infantry moved from Japan to 6 Sea Zone
                1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
                1 artillery moved from Kiangsi to 20 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 35 Sea Zone
                1 fighter moved from 35 Sea Zone to French Indo China
                2 destroyers and 1 submarine moved from 6 Sea Zone to 25 Sea Zone

    triplea_37457.0_Jap9.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Japanese
                Japanese buy 1 armour, 2 destroyers, 5 infantry, 2 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                Turning on Edit Mode
                EDIT: Adding units owned by Russians to Suiyuyan: 1 aaGun and 6 infantry
                EDIT: Removing units owned by Russians from Kansu: 1 aaGun and 6 infantry
                EDIT: Turning off Edit Mode
                1 infantry moved from Siberia to Soviet Far East
                      Japanese take Soviet Far East from Russians
                1 infantry moved from Sakha to Buryatia
                      Japanese take Buryatia from Russians
                1 armour and 1 mech_infantry moved from Chahar to Hopei
                1 armour and 1 mech_infantry moved from Kiangsu to Anhwe
                1 armour and 1 mech_infantry moved from Hunan to Kweichow
                1 tactical_bomber moved from Kiangsi to Hopei
                1 tactical_bomber moved from Kwangtung to Anhwe
                3 infantry moved from Kwangsi to French Indo China
                1 fighter moved from Kwangtung to French Indo China
                1 submarine moved from 35 Sea Zone to 41 Sea Zone
                1 fighter moved from 35 Sea Zone to 42 Sea Zone
                1 fighter moved from 35 Sea Zone to 43 Sea Zone
                1 fighter moved from 35 Sea Zone to 44 Sea Zone
                1 tactical_bomber moved from 35 Sea Zone to 42 Sea Zone
                1 infantry moved from Japan to 6 Sea Zone
                1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
                1 artillery moved from Kiangsi to 20 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 35 Sea Zone
                1 fighter moved from 35 Sea Zone to French Indo China
                2 destroyers and 1 submarine moved from 6 Sea Zone to 25 Sea Zone

    Combat - Japanese
                Battle in 43 Sea Zone
                    Japanese attack with 1 fighter
                    British defend with 1 transport
                        1 transport owned by the British lost in 43 Sea Zone
                    Japanese win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for British: 1 transport
                Battle in 44 Sea Zone
                    Japanese attack with 1 fighter
                    Americans defend with 1 submarine and 1 transport
                    1 submarine owned by the Americans Submerged
                        Japanese roll dice for 1 fighter in 44 Sea Zone, round 2 :  0/1 hits
                        1 transport owned by the Americans lost in 44 Sea Zone
                    Japanese win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in 41 Sea Zone
                    Japanese attack with 1 submarine
                    Americans defend with 1 submarine; ANZAC defend with 1 transport
                        Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 :  1/1 hits
                        Americans roll dice for 1 submarine in 41 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the Americans and 1 submarine owned by the Japanese lost in 41 Sea Zone
                    Americans win with 1 transport remaining. Battle score for attacker is 0
                    Casualties for Americans: 1 submarine
                    Casualties for Japanese: 1 submarine
                Battle in 42 Sea Zone
                    Japanese attack with 1 fighter and 1 tactical_bomber
                    French defend with 1 destroyer; Americans defend with 1 transport
                        Japanese roll dice for 1 fighter and 1 tactical_bomber in 42 Sea Zone, round 2 :  0/2 hits
                        French roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 fighter and 1 tactical_bomber in 42 Sea Zone, round 3 :  1/2 hits
                        French roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 3 :  0/1 hits
                        1 destroyer owned by the French lost in 42 Sea Zone
                        1 transport owned by the Americans lost in 42 Sea Zone
                    Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 15
                    Casualties for French: 1 destroyer
                    Casualties for Americans: 1 transport
                Battle in 25 Sea Zone
                    Japanese attack with 2 destroyers and 1 submarine
                    Americans defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 2 destroyers in 25 Sea Zone, round 2 :  1/2 hits
                        Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the Japanese and 1 destroyer owned by the Americans lost in 25 Sea Zone
                    Japanese win with 2 destroyers remaining. Battle score for attacker is 2
                    Casualties for Americans: 1 destroyer
                    Casualties for Japanese: 1 submarine
                Battle in Kweichow
                    Japanese attack with 1 armour and 1 mech_infantry
                    British defend with 1 artillery
                        Japanese roll dice for 1 armour and 1 mech_infantry in Kweichow, round 2 :  1/2 hits
                        Chinese roll dice for 1 artillery in Kweichow, round 2 :  1/1 hits
                        1 mech_infantry owned by the Japanese and 1 artillery owned by the British lost in Kweichow
                    Japanese win, taking Kweichow from Chinese with 1 armour remaining. Battle score for attacker is 0
                    Casualties for British: 1 artillery
                    Casualties for Japanese: 1 mech_infantry
                Battle in Hopei
                    Japanese attack with 1 armour, 1 mech_infantry and 1 tactical_bomber
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in Hopei, round 2 :  2/3 hits
                        Chinese roll dice for 1 infantry in Hopei, round 2 :  1/1 hits
                        1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Hopei
                    Japanese win, taking Hopei from Chinese with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is -1
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 mech_infantry
                Battle in French Indo China
                    Japanese attack with 2 fighters and 3 infantry
                    British defend with 2 infantry
                        Japanese roll dice for 2 fighters and 3 infantry in French Indo China, round 2 :  1/5 hits
                        UK_Pacific roll dice for 2 infantry in French Indo China, round 2 :  1/2 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the British lost in French Indo China
                        Japanese roll dice for 2 fighters and 2 infantry in French Indo China, round 3 :  1/4 hits
                        UK_Pacific roll dice for 1 infantry in French Indo China, round 3 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the British lost in French Indo China
                    Japanese win, taking French Indo China from UK_Pacific with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for British: 2 infantry
                    Casualties for Japanese: 2 infantry
                Battle in Anhwe
                    Japanese attack with 1 armour, 1 mech_infantry and 1 tactical_bomber
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in Anhwe, round 2 :  1/3 hits
                        Chinese roll dice for 1 infantry in Anhwe, round 2 :  0/1 hits
                        1 infantry owned by the Chinese lost in Anhwe
                    Japanese win, taking Anhwe from Chinese with 1 armour, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Japanese
                1 tactical_bomber moved from Anhwe to Kwangtung
                1 tactical_bomber moved from Hopei to Kiangsu
                1 fighter moved from French Indo China to 35 Sea Zone
                1 fighter moved from 43 Sea Zone to 35 Sea Zone
                1 fighter moved from 44 Sea Zone to 35 Sea Zone
                1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 35 Sea Zone
                1 fighter moved from French Indo China to 35 Sea Zone
                1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
                1 mech_infantry moved from Kiangsu to Hunan
                1 aaGun moved from Kiangsi to Kwangtung
                3 infantry moved from Kwangtung to Kwangsi

    Place Units - Japanese
                3 infantry placed in Kwangtung
                1 armour and 2 mech_infantrys placed in Kiangsu
                2 infantry placed in Japan
                2 destroyers, 1 submarine and 1 transport placed in 6 Sea Zone

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 1,2
                Japanese collect 42 PUs (3 lost to blockades); end with 42 PUs total

    Dice Statistics:

    Total
                1 was rolled 12 times
                2 was rolled 8 times
                3 was rolled 5 times
                4 was rolled 8 times
                5 was rolled 4 times
                6 was rolled 5 times
            Average roll : 2.976
            Median : 3.000
            Variance : 1.073
            Standard Deviation : 1.036
            Total rolls : 42

    Null / Other
                1 was rolled 3 times
                2 was rolled 1 times
            Average roll : 1.250
            Median : 1.000
            Variance : 3.333
            Standard Deviation : 1.826
            Total rolls : 4

    French Combat
                3 was rolled 1 times
                4 was rolled 1 times
            Average roll : 3.500
            Median : 3.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Americans Combat
                1 was rolled 3 times
                2 was rolled 1 times
            Average roll : 1.250
            Median : 1.000
            Variance : 3.333
            Standard Deviation : 1.826
            Total rolls : 4

    Chinese Combat
                2 was rolled 2 times
                4 was rolled 1 times
            Average roll : 2.667
            Median : 2.000
            Variance : 2.500
            Standard Deviation : 1.581
            Total rolls : 3

    UK_Pacific Combat
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 1 times
            Average roll : 2.000
            Median : 2.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3

    Japanese Combat
                1 was rolled 5 times
                2 was rolled 3 times
                3 was rolled 3 times
                4 was rolled 6 times
                5 was rolled 4 times
                6 was rolled 5 times
            Average roll : 3.615
            Median : 4.000
            Variance : 0.320
            Standard Deviation : 0.566
            Total rolls : 26

    triplea_37457.0_Jap9.tsvg


  • Tough defender dice again tonite. . . I dont want to go up to the league, but I have to post a move. thanks for giving me the game here at the Board games section, I think its made a little difference. Cheers
    Kris

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