Italy Turn 1 Complete Game 32.tsvg
The ball is in ANZAC’s and France’s court.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
Combat - ANZAC
Battle in Java
Non Combat Move - ANZAC
1 infantry moved from Western Australia to South Australia
1 infantry moved from India to Burma
2 infantry moved from Trans-Jordan to Iraq
Place Units - ANZAC
1 infantry placed in Queensland
1 destroyer and 1 transport placed in 54 Sea Zone
1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 2,5
ANZAC collect 15 PUs (2 lost to blockades); end with 15 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - French
Non Combat Move - French
1 infantry moved from Iraq to Northwest Persia
1 infantry moved from Libya to Tobruk
1 destroyer moved from 80 Sea Zone to 39 Sea Zone
Turn Complete - French
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 artillery, 1 destroyer, 13 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
1 artillery moved from Belarus to Smolensk
1 artillery moved from Belarus to Archangel
1 infantry moved from Belarus to Smolensk
2 infantry moved from Novgorod to Archangel
4 infantry moved from Western Germany to 112 Sea Zone
4 infantry and 2 transports moved from 112 Sea Zone to 111 Sea Zone
1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 111 Sea Zone
4 infantry moved from 111 Sea Zone to Scotland
1 infantry moved from Novgorod to Archangel
1 bomber moved from Western Germany to Smolensk
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 artillery, 1 destroyer, 13 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
1 artillery moved from Belarus to Smolensk
1 artillery moved from Belarus to Archangel
1 infantry moved from Belarus to Smolensk
2 infantry moved from Novgorod to Archangel
4 infantry moved from Western Germany to 112 Sea Zone
4 infantry and 2 transports moved from 112 Sea Zone to 111 Sea Zone
1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 111 Sea Zone
4 infantry moved from 111 Sea Zone to Scotland
1 infantry moved from Novgorod to Archangel
1 bomber moved from Western Germany to Smolensk
Combat - Germans
Germans creates battle in territory 93 Sea Zone
Battle in Scotland
Battle in Archangel
Germans attack with 1 artillery and 3 infantry
Russians defend with 1 artillery and 1 infantry
Germans roll dice for 1 artillery and 3 infantry in Archangel, round 2 : 1/4 hits
Russians roll dice for 1 artillery and 1 infantry in Archangel, round 2 : 0/2 hits
1 infantry owned by the Russians lost in Archangel
Germans roll dice for 1 artillery and 3 infantry in Archangel, round 3 : 3/4 hits
Russians roll dice for 1 artillery in Archangel, round 3 : 0/1 hits
1 artillery owned by the Russians lost in Archangel
Germans win, taking 93 Sea Zone from Americans, taking Scotland from British, taking Archangel from Russians with 1 artillery and 3 infantry remaining. Battle score for attacker is 7
Casualties for Russians: 1 artillery and 1 infantry
Battle in Smolensk
Germans attack with 1 artillery, 1 bomber and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery, 1 bomber and 1 infantry in Smolensk, round 2 : 0/3 hits
Russians roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits
1 infantry owned by the Germans lost in Smolensk
Germans roll dice for 1 artillery and 1 bomber in Smolensk, round 3 : 1/2 hits
Russians roll dice for 1 infantry in Smolensk, round 3 : 1/1 hits
1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Smolensk
Germans win with 1 bomber remaining. Battle score for attacker is -4
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 bomber moved from Smolensk to Novgorod
1 infantry moved from Eastern Poland to Belarus
1 artillery moved from Eastern Poland to Poland
1 artillery moved from Eastern Poland to Romania
1 artillery moved from Eastern Poland to Romania
2 infantry moved from Bessarabia to Romania
2 infantry moved from Eastern Poland to Romania
3 armour moved from Eastern Poland to Slovakia Hungary
1 artillery moved from Eastern Poland to Slovakia Hungary
3 infantry moved from Germany to Poland
2 infantry moved from Germany to Slovakia Hungary
1 infantry moved from Eastern Poland to Belarus
1 infantry moved from Eastern Poland to Slovakia Hungary
2 infantry moved from Karelia to Novgorod
1 infantry moved from Finland to Karelia
1 artillery and 3 infantry moved from Norway to Finland
1 tactical_bomber moved from Slovakia Hungary to Western Germany
2 fighters moved from Normandy Bordeaux to Western Germany
1 submarine moved from 93 Sea Zone to 92 Sea Zone
2 infantry moved from Northern Italy to Yugoslavia
2 infantry moved from Southern France to Northern Italy
2 infantry moved from France to Southern France
1 armour moved from Germany to Western Germany
1 infantry moved from Bessarabia to Ukraine
Place Units - Germans
3 infantry placed in France
3 infantry placed in Novgorod
1 armour, 1 artillery and 2 infantry placed in Germany
3 infantry placed in Western Germany
2 infantry placed in Germany
1 destroyer placed in 110 Sea Zone
1 submarine placed in 93 Sea Zone
Germans undo move 4.
1 infantry placed in Southern France
2 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,4,2,1,2,1
Germans collect 51 PUs (2 lost to blockades); end with 51 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Dice Statistics:
Total
1 was rolled 6 times
2 was rolled 6 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 4 times
6 was rolled 3 times
Average roll : 3.083
Median : 2.500
Variance : 0.609
Standard Deviation : 0.780
Total rolls : 24
Null / Other
1 was rolled 2 times
2 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 2.500
Median : 2.000
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6
Germans Combat
1 was rolled 3 times
2 was rolled 3 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 3.154
Median : 3.000
Variance : 0.417
Standard Deviation : 0.645
Total rolls : 13
Russians Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
6 was rolled 2 times
Average roll : 3.600
Median : 3.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Russians
Russians buy 1 armour, 2 artilleries, 8 infantry and 2 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Russians
1 infantry moved from Tsinghai to Kazakhstan
Russians take Kazakhstan from Japanese
2 infantry moved from Western Ukraine to Eastern Poland
1 artillery and 3 infantry moved from Vologda to Archangel
1 artillery and 1 infantry moved from Bryansk to Belarus
1 artillery and 2 infantry moved from Bryansk to Ukraine
1 artillery and 1 infantry moved from Western Ukraine to Bessarabia
1 fighter moved from Russia to Archangel
1 fighter moved from Russia to Eastern Poland
1 tactical_bomber moved from Russia to Bessarabia
1 fighter moved from Russia to Ukraine
1 infantry moved from Bryansk to Ukraine
1 infantry moved from Western Ukraine to Bessarabia
2 artilleries and 11 infantry moved from Bryansk to Belarus
1 infantry moved from Vologda to Archangel
Combat - Russians
Battle in Belarus
Russians attack with 3 artilleries and 12 infantry
Germans defend with 2 infantry
Russians win, taking Belarus from Germans with 3 artilleries and 12 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in Ukraine
Russians attack with 1 artillery, 1 fighter and 3 infantry
Germans defend with 1 infantry; Italians defend with 1 factory_minor and 2 infantry
Russians win, taking Ukraine from Italians with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Casualties for Italians: 2 infantry
Battle in Archangel
Russians attack with 1 artillery, 1 fighter and 4 infantry
Germans defend with 1 artillery and 3 infantry
Russians win, taking Archangel from Germans with 1 artillery, 1 fighter and 3 infantry remaining. Battle score for attacker is 10
Casualties for Germans: 1 artillery and 3 infantry
Casualties for Russians: 1 infantry
Battle in Eastern Poland
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians win, taking Eastern Poland from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Bessarabia
Russians attack with 1 artillery, 2 infantry and 1 tactical_bomber
Italians defend with 2 infantry
Russians win, taking Bessarabia from Germans with 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Russians: 2 infantry
Casualties for Italians: 2 infantry
Non Combat Move - Russians
1 aaGun moved from Bryansk to Belarus
1 aaGun moved from Bryansk to Western Ukraine
2 armour moved from Western Ukraine to Bryansk
4 mech_infantrys moved from Western Ukraine to Bryansk
1 fighter moved from Ukraine to Bryansk
1 tactical_bomber moved from Bessarabia to Bryansk
1 fighter moved from Eastern Poland to Bryansk
1 fighter moved from Archangel to Bryansk
2 artilleries and 7 infantry moved from Russia to Bryansk
1 aaGun moved from Vologda to Russia
1 artillery moved from Vologda to Russia
1 infantry moved from Tsinghai to Kansu
1 infantry moved from Tsagaan Olom to Kansu
Place Units - Russians
1 armour, 2 artilleries, 5 infantry and 2 mech_infantrys placed in Russia
3 infantry placed in Volgograd
Turn Complete - Russians
Russians collect 32 PUs; end with 33 PUs total
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 35 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 38 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 40 PUs
Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 42 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 44 PUs
How dare the filthy Hun invade our Scottish glens! Winnie is distraught! Fortunately Uncle Joe is doing his best to help.
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 2 destroyers, 4 infantry, 2 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 infantry moved from Amur to Siberia
Japanese take Siberia from Russians
1 infantry moved from Amur to Sakha
Japanese take Sakha from Russians
1 armour and 1 mech_infantry moved from Suiyuyan to Shensi
1 armour and 1 mech_infantry moved from Hopei to Kweichow
1 armour and 1 mech_infantry moved from Anhwe to Chahar
1 armour and 1 mech_infantry moved from Kiangsu to Hunan
1 armour and 1 mech_infantry moved from Kwangsi to French Indo China
1 artillery and 1 infantry moved from Kwangtung to 20 Sea Zone
1 artillery and 1 infantry moved from Kwangtung to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 submarine moved from 44 Sea Zone to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 fighter moved from Philippines to Celebes
1 infantry moved from Suiyuyan to Chahar
1 tactical_bomber moved from Kwangsi to Kweichow
1 tactical_bomber moved from Kwangsi to Hunan
1 artillery moved from Kiangsu to Kiangsi
1 cruiser moved from 35 Sea Zone to 42 Sea Zone
3 fighters moved from 35 Sea Zone to 46 Sea Zone
1 destroyer and 2 submarines moved from 6 Sea Zone to 25 Sea Zone
1 destroyer and 1 submarine moved from 6 Sea Zone to 35 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 2 destroyers, 4 infantry, 2 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 infantry moved from Amur to Siberia
Japanese take Siberia from Russians
1 infantry moved from Amur to Sakha
Japanese take Sakha from Russians
1 armour and 1 mech_infantry moved from Suiyuyan to Shensi
1 armour and 1 mech_infantry moved from Hopei to Kweichow
1 armour and 1 mech_infantry moved from Anhwe to Chahar
1 armour and 1 mech_infantry moved from Kiangsu to Hunan
1 armour and 1 mech_infantry moved from Kwangsi to French Indo China
1 artillery and 1 infantry moved from Kwangtung to 20 Sea Zone
1 artillery and 1 infantry moved from Kwangtung to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 submarine moved from 44 Sea Zone to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 fighter moved from Philippines to Celebes
1 infantry moved from Suiyuyan to Chahar
1 tactical_bomber moved from Kwangsi to Kweichow
1 tactical_bomber moved from Kwangsi to Hunan
1 artillery moved from Kiangsu to Kiangsi
1 cruiser moved from 35 Sea Zone to 42 Sea Zone
3 fighters moved from 35 Sea Zone to 46 Sea Zone
1 destroyer and 2 submarines moved from 6 Sea Zone to 25 Sea Zone
1 destroyer and 1 submarine moved from 6 Sea Zone to 35 Sea Zone
Combat - Japanese
Japanese creates battle in territory 55 Sea Zone
Americans scrambles 1 units out of Midway to defend against the attack in 25 Sea Zone
Battle in Kweichow
Japanese attack with 1 armour, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in Kweichow, round 2 : 1/3 hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 1 armour, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 42 Sea Zone
Japanese attack with 1 cruiser, 1 submarine and 1 transport
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits
Japanese win with 1 cruiser, 1 submarine and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Java
Japanese attack with 1 artillery and 1 infantry
ANZAC defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Java, round 2 : 2/2 hits
ANZAC roll dice for 1 infantry in Java, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 1 artillery remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 infantry
Battle in 46 Sea Zone
Japanese attack with 3 fighters
Americans defend with 1 destroyer
Japanese roll dice for 3 fighters in 46 Sea Zone, round 2 : 1/3 hits
Americans roll dice for 1 destroyer in 46 Sea Zone, round 2 : 1/1 hits
1 fighter owned by the Japanese and 1 destroyer owned by the Americans lost in 46 Sea Zone
Japanese win with 2 fighters remaining. Battle score for attacker is -2
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 fighter
Battle in Hunan
Japanese attack with 1 armour, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in Hunan, round 2 : 2/3 hits
Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Hunan
Japanese win, taking Hunan from Chinese with 1 armour, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Chahar
Japanese attack with 1 armour, 1 infantry and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 armour, 1 infantry and 1 mech_infantry in Chahar, round 2 : 0/3 hits
Chinese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits
1 infantry owned by the Japanese lost in Chahar
Japanese roll dice for 1 armour and 1 mech_infantry in Chahar, round 3 : 0/2 hits
Chinese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits
Japanese roll dice for 1 armour and 1 mech_infantry in Chahar, round 4 : 0/2 hits
Chinese roll dice for 1 infantry in Chahar, round 4 : 0/1 hits
Japanese roll dice for 1 armour and 1 mech_infantry in Chahar, round 5 : 1/2 hits
Chinese roll dice for 1 infantry in Chahar, round 5 : 0/1 hits
1 infantry owned by the Chinese lost in Chahar
Japanese win, taking Chahar from Chinese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in 55 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 cruiser
Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 cruiser in 55 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Japanese lost in 55 Sea Zone
Americans win with 1 cruiser remaining. Battle score for attacker is -6
Casualties for Japanese: 1 submarine
Battle in Celebes
Japanese attack with 1 artillery, 1 fighter and 1 infantry
ANZAC defend with 1 infantry
Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Celebes, round 2 : 0/3 hits
ANZAC roll dice for 1 infantry in Celebes, round 2 : 0/1 hits
Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Celebes, round 3 : 2/3 hits
ANZAC roll dice for 1 infantry in Celebes, round 3 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Celebes
Japanese win, taking Celebes from ANZAC with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 infantry
Battle in 25 Sea Zone
Japanese attack with 1 destroyer and 2 submarines
Americans defend with 1 destroyer and 1 fighter
Japanese roll dice for 2 submarines in 25 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer and 1 fighter in 25 Sea Zone, round 2 : 1/2 hits
1 destroyer owned by the Japanese lost in 25 Sea Zone
Japanese roll dice for 2 submarines in 25 Sea Zone, round 3 : 1/2 hits
Americans roll dice for 1 destroyer and 1 fighter in 25 Sea Zone, round 3 : 1/2 hits
1 submarine owned by the Japanese and 1 destroyer owned by the Americans lost in 25 Sea Zone
1 submarine owned by the Japanese Submerged
Americans win with 1 fighter remaining. Battle score for attacker is -6
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 destroyer and 1 submarine
Battle in French Indo China
Japanese attack with 1 armour and 1 mech_infantry
British defend with 1 infantry
Japanese roll dice for 1 armour and 1 mech_infantry in French Indo China, round 2 : 1/2 hits
UK_Pacific roll dice for 1 infantry in French Indo China, round 2 : 1/1 hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the British lost in French Indo China
Japanese win, taking French Indo China from UK_Pacific with 1 armour remaining. Battle score for attacker is -1
Casualties for British: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Shensi
Japanese attack with 1 armour and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 armour and 1 mech_infantry in Shensi, round 2 : 0/2 hits
Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits
Japanese roll dice for 1 armour and 1 mech_infantry in Shensi, round 3 : 1/2 hits
Chinese roll dice for 1 infantry in Shensi, round 3 : 1/1 hits
1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Shensi
Japanese win, taking Shensi from Chinese with 1 armour remaining. Battle score for attacker is -1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 mech_infantry
Moving scrambled unit from 25 Sea Zone back to originating territory: Midway
Non Combat Move - Japanese
1 aaGun moved from Kiangsu to Kiangsi
1 tactical_bomber moved from Hunan to Kwangtung
1 tactical_bomber moved from Kweichow to Kiangsi
1 fighter moved from Kwangsi to Kwangtung
1 artillery moved from Kwangsi to Kwangtung
2 infantry moved from Kwangtung to Kwangsi
1 fighter moved from Celebes to 35 Sea Zone
2 fighters moved from 46 Sea Zone to 35 Sea Zone
1 carrier, 1 fighter and 1 tactical_bomber moved from 20 Sea Zone to 35 Sea Zone
Place Units - Japanese
1 artillery and 2 infantry placed in Kwangtung
1 armour and 2 mech_infantrys placed in Kiangsu
Japanese undo move 1.
3 infantry placed in Kwangtung
2 destroyers, 1 submarine and 1 transport placed in 6 Sea Zone
1 artillery and 1 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 2,6,1,2
Japanese collect 53 PUs (4 lost to blockades); end with 53 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 58 PUs
Dice Statistics:
Total
1 was rolled 18 times
2 was rolled 12 times
3 was rolled 12 times
4 was rolled 11 times
5 was rolled 8 times
6 was rolled 10 times
Average roll : 3.127
Median : 3.000
Variance : 0.871
Standard Deviation : 0.934
Total rolls : 71
Null / Other
1 was rolled 4 times
2 was rolled 3 times
3 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 2.400
Median : 2.000
Variance : 1.556
Standard Deviation : 1.247
Total rolls : 10
ANZAC Combat
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 1 times
Average roll : 2.333
Median : 2.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3
Americans Combat
1 was rolled 4 times
2 was rolled 3 times
3 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 2.400
Median : 2.000
Variance : 1.556
Standard Deviation : 1.247
Total rolls : 10
Chinese Combat
1 was rolled 2 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 2 times
Average roll : 3.125
Median : 3.000
Variance : 1.143
Standard Deviation : 1.069
Total rolls : 8
UK_Pacific Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Japanese Combat
1 was rolled 6 times
2 was rolled 5 times
3 was rolled 7 times
4 was rolled 9 times
5 was rolled 4 times
6 was rolled 8 times
Average roll : 3.615
Median : 4.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 39
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 2 artilleries, 1 bomber, 5 destroyers, 1 fighter, 2 infantry and 1 transport; Remaining resources: 3 PUs;
Combat Move - Americans
1 submarine moved from 43 Sea Zone to 42 Sea Zone
5 fighters and 1 tactical_bomber moved from 54 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 submarine moved from 54 Sea Zone to 44 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 fighter moved from Midway to 25 Sea Zone
1 infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
2 fighters moved from Gibraltar to 92 Sea Zone
1 carrier, 1 cruiser, 2 fighters and 1 submarine moved from 91 Sea Zone to 110 Sea Zone
1 bomber moved from India to 42 Sea Zone
Combat - Americans
Battle in 44 Sea Zone
Americans attack with 1 submarine and 1 transport
Japanese defend with 1 transport
Americans win, taking 44 Sea Zone from Japanese with 1 submarine and 1 transport remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 42 Sea Zone
Americans attack with 1 bomber, 5 fighters, 1 submarine, 1 tactical_bomber and 1 transport
Japanese defend with 1 cruiser, 1 submarine and 1 transport
1 submarine owned by the Japanese Submerged
Americans win with 1 bomber, 5 fighters, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 13
Casualties for Japanese: 1 cruiser and 1 transport
Casualties for Americans: 1 submarine
Battle in 25 Sea Zone
Americans attack with 1 destroyer and 1 fighter
Japanese defend with 1 submarine
Americans win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 92 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Germans defend with 1 submarine
Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in 110 Sea Zone
Americans attack with 1 carrier, 1 cruiser, 2 fighters, 1 submarine and 1 transport
Germans defend with 1 destroyer
Americans win with 1 carrier, 1 cruiser, 2 fighters and 1 transport remaining. Battle score for attacker is 2
Casualties for Germans: 1 destroyer
Casualties for Americans: 1 submarine
Battle in Celebes
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery
Japanese win with 1 artillery remaining. Battle score for attacker is -7
Casualties for Americans: 1 artillery and 1 infantry
Battle in Java
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery
Americans win, taking Java from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Holland Belgium
Non Combat Move - Americans
2 fighters moved from 92 Sea Zone to Gibraltar
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 transport moved from 91 Sea Zone to 101 Sea Zone
2 submarines moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 armour moved from Alexandria to Trans-Jordan
1 mech_infantry moved from Tobruk to Egypt
2 mech_infantrys moved from Tunisia to Tobruk
1 mech_infantry moved from Morocco to Tunisia
1 bomber moved from 42 Sea Zone to India
5 fighters and 1 tactical_bomber moved from 42 Sea Zone to 54 Sea Zone
1 submarine moved from 43 Sea Zone to 41 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
1 cruiser moved from 55 Sea Zone to 54 Sea Zone
2 destroyers moved from 10 Sea Zone to 26 Sea Zone
1 carrier moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from 25 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
Place Units - Americans
1 transport placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
1 artillery and 1 infantry placed in Eastern United States
1 bomber and 1 fighter placed in Western United States
2 destroyers placed in 101 Sea Zone
3 destroyers placed in 10 Sea Zone
Turn Complete - Americans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 3,1
Americans collect 56 PUs (4 lost to blockades); end with 59 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 89 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe
Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei
Trigger Chinese Guerilla Suiyuyan: Chinese has 1 infantry placed in Suiyuyan
1 fighter and 9 infantry moved from Kansu to Shensi
1 infantry moved from Sikang to Shensi
Combat - Chinese
Chinese creates battle in territory Suiyuyan
Chinese creates battle in territory Hopei
Chinese creates battle in territory Anhwe
Battle in Shensi
Chinese attack with 1 fighter and 10 infantry
Japanese defend with 1 armour
Chinese win, taking Suiyuyan from Japanese, taking Hopei from Japanese, taking Anhwe from Japanese, taking Shensi from Japanese with 1 fighter and 10 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Non Combat Move - Chinese
1 fighter moved from Shensi to Yunnan
Place Units - Chinese
2 artilleries placed in Shensi
Turn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - British
British repair damage of 3x factory_major; Remaining resources: 41 PUs;
British buy 1 artillery, 3 destroyers, 2 infantry and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - British
2 artilleries and 3 infantry moved from United Kingdom to Scotland
3 fighters moved from United Kingdom to Scotland
1 infantry moved from Siam to French Indo China
1 infantry moved from Yunnan to French Indo China
2 fighters moved from India to French Indo China
1 artillery and 2 infantry moved from Yunnan to Kweichow
1 fighter and 1 tactical_bomber moved from Burma to Kweichow
1 fighter moved from Burma to French Indo China
1 fighter moved from Burma to Kweichow
1 infantry moved from India to 39 Sea Zone
1 infantry and 1 transport moved from 39 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
Combat - British
Battle in Scotland
British attack with 2 artilleries, 3 fighters and 3 infantry
Germans defend with 1 airfield and 4 infantry
British win, taking Scotland from Germans with 2 artilleries, 3 fighters and 1 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 4 infantry
Casualties for British: 2 infantry
Battle in Borneo
Battle in Kweichow
British attack with 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber
Japanese defend with 1 armour and 1 mech_infantry
British win, taking Borneo from Japanese, taking Kweichow from Japanese with 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 armour and 1 mech_infantry
Casualties for British: 2 infantry
Battle in French Indo China
British attack with 3 fighters and 2 infantry
Japanese defend with 1 armour
British win, taking French Indo China from Japanese with 3 fighters and 2 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Non Combat Move - British
3 fighters moved from French Indo China to Yunnan
2 fighters and 1 tactical_bomber moved from Kweichow to Yunnan
2 infantry moved from Burma to Yunnan
2 artilleries moved from India to Burma
4 infantry moved from India to Burma
1 infantry moved from West India to India
1 artillery and 4 infantry moved from Eastern Persia to West India
1 artillery and 2 infantry moved from Persia to Eastern Persia
1 artillery and 2 infantry moved from Iraq to Persia
1 armour moved from Egypt to Iraq
3 submarines moved from 81 Sea Zone to 97 Sea Zone
1 artillery and 2 infantry moved from Tobruk to Alexandria
3 fighters moved from Scotland to United Kingdom
Place Units - British
1 transport placed in 80 Sea Zone
British undo move 1.
3 destroyers and 1 transport placed in 110 Sea Zone
1 artillery and 2 infantry placed in United Kingdom
Turn Complete - British
British collect 34 PUs; end with 34 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 40 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 43 PUs
Place Units - UK_Pacific
1 transport placed in 39 Sea Zone
1 armour and 1 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 20 PUs
Units Change Ownership
Some Units in India change ownership: 1 armour and 1 infantry
Some Units in 39 Sea Zone change ownership: 1 transport
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - British
British repair damage of 3x factory_major; Remaining resources: 41 PUs;
British buy 1 artillery, 3 destroyers, 2 infantry and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - British
2 artilleries and 3 infantry moved from United Kingdom to Scotland
3 fighters moved from United Kingdom to Scotland
1 infantry moved from Siam to French Indo China
1 infantry moved from Yunnan to French Indo China
2 fighters moved from India to French Indo China
1 artillery and 2 infantry moved from Yunnan to Kweichow
1 fighter and 1 tactical_bomber moved from Burma to Kweichow
1 fighter moved from Burma to French Indo China
1 fighter moved from Burma to Kweichow
1 infantry moved from India to 39 Sea Zone
1 infantry and 1 transport moved from 39 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
Combat - British
Battle in Scotland
British attack with 2 artilleries, 3 fighters and 3 infantry
Germans defend with 1 airfield and 4 infantry
British win, taking Scotland from Germans with 2 artilleries, 3 fighters and 1 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 4 infantry
Casualties for British: 2 infantry
Battle in Borneo
Battle in Kweichow
British attack with 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber
Japanese defend with 1 armour and 1 mech_infantry
British win, taking Borneo from Japanese, taking Kweichow from Japanese with 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 armour and 1 mech_infantry
Casualties for British: 2 infantry
Battle in French Indo China
British attack with 3 fighters and 2 infantry
Japanese defend with 1 armour
British win, taking French Indo China from Japanese with 3 fighters and 2 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Non Combat Move - British
3 fighters moved from French Indo China to Yunnan
2 fighters and 1 tactical_bomber moved from Kweichow to Yunnan
2 infantry moved from Burma to Yunnan
2 artilleries moved from India to Burma
4 infantry moved from India to Burma
1 infantry moved from West India to India
1 artillery and 4 infantry moved from Eastern Persia to West India
1 artillery and 2 infantry moved from Persia to Eastern Persia
1 artillery and 2 infantry moved from Iraq to Persia
1 armour moved from Egypt to Iraq
3 submarines moved from 81 Sea Zone to 97 Sea Zone
1 artillery and 2 infantry moved from Tobruk to Alexandria
3 fighters moved from Scotland to United Kingdom
Place Units - British
1 transport placed in 80 Sea Zone
British undo move 1.
3 destroyers and 1 transport placed in 110 Sea Zone
1 artillery and 2 infantry placed in United Kingdom
Turn Complete - British
British collect 34 PUs; end with 34 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 40 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 43 PUs
Place Units - UK_Pacific
1 transport placed in 39 Sea Zone
1 armour and 1 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 20 PUs
Units Change Ownership
Some Units in India change ownership: 1 armour and 1 infantry
Some Units in 39 Sea Zone change ownership: 1 transport
Turning on Edit Mode
EDIT: Removing units owned by British from Trans-Jordan: 1 fighter
EDIT: Adding units owned by British to West India: 1 fighter
EDIT: Turning off Edit Mode
Please use the second UK post Kris. I edited in a move for a forgotten fighter.
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 artillery; Remaining resources: 1 PUs;
Combat Move - Italians
1 artillery and 4 infantry moved from Romania to Eastern Poland
1 bomber moved from Greece to Egypt
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 artillery; Remaining resources: 1 PUs;
Combat Move - Italians
1 artillery and 4 infantry moved from Romania to Eastern Poland
1 bomber moved from Greece to Egypt
Combat - Italians
Battle in Eastern Poland
Italians attack with 1 artillery and 4 infantry
Russians defend with 2 infantry
Italians roll dice for 1 artillery and 4 infantry in Eastern Poland, round 2 : 0/5 hits
Russians roll dice for 2 infantry in Eastern Poland, round 2 : 2/2 hits
2 infantry owned by the Italians lost in Eastern Poland
Italians roll dice for 1 artillery and 2 infantry in Eastern Poland, round 3 : 3/3 hits
Russians roll dice for 2 infantry in Eastern Poland, round 3 : 0/2 hits
2 infantry owned by the Russians lost in Eastern Poland
Italians win, taking Eastern Poland from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 2 infantry
Casualties for Russians: 2 infantry
Strategic bombing raid in Egypt
AA fire in Egypt : 0/1 hits
Bombing raid in Egypt rolls: 7 and causes: 6 damage to unit: factory_minor
Bombing raid in Egypt causes 6 damage total.
Non Combat Move - Italians
1 bomber moved from Egypt to Greece
1 infantry moved from Northern Italy to Yugoslavia
1 infantry moved from Yugoslavia to Albania
1 infantry moved from Albania to Greece
1 submarine moved from 95 Sea Zone to 98 Sea Zone
Place Units - Italians
1 artillery placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,4,4,5,1,3,5,3,3,2,5,5
Italians collect 1 PU (10 lost to blockades); end with 2 PUs total
Dice Statistics:
Total
1 was rolled 6 times
2 was rolled 5 times
3 was rolled 8 times
4 was rolled 7 times
5 was rolled 11 times
6 was rolled 2 times
Average roll : 3.462
Median : 4.000
Variance : 1.237
Standard Deviation : 1.112
Total rolls : 39
Null / Other
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 3 times
5 was rolled 4 times
Average roll : 3.462
Median : 4.000
Variance : 0.917
Standard Deviation : 0.957
Total rolls : 13
Italians Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.444
Median : 3.000
Variance : 0.375
Standard Deviation : 0.612
Total rolls : 9
British Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 3 times
5 was rolled 4 times
Average roll : 3.462
Median : 4.000
Variance : 0.917
Standard Deviation : 0.957
Total rolls : 13
Russians Combat
1 was rolled 1 times
2 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 4
The new N.O.'s are tough on Italy, I should have payed more attention. I think the Allies do need some help at the expert and master level. Next time I’ll try Italy a little different. Its still a good game
S.A.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 2 artilleries, 1 destroyer, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
Combat - ANZAC
Battle in Sumatra
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery and 1 infantry
ANZAC win, taking Sumatra from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Non Combat Move - ANZAC
1 infantry moved from South Australia to Queensland
1 artillery moved from South Australia to Queensland
1 submarine moved from 62 Sea Zone to 54 Sea Zone
2 infantry moved from Iraq to Northwest Persia
1 infantry moved from Burma to Yunnan
Place Units - ANZAC
1 destroyer and 1 transport placed in 54 Sea Zone
1 artillery placed in Queensland
1 artillery and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - French
1 destroyer moved from 39 Sea Zone to 42 Sea Zone
French take 41 Sea Zone from Japanese
Combat - French
Battle in 42 Sea Zone
French attack with 1 destroyer; Americans loiter and taunt
Japanese defend with 1 submarine
French win, taking 42 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - French
1 infantry moved from Tobruk to Alexandria
Turn Complete - French
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 2 artilleries, 1 destroyer, 11 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
1 artillery and 5 infantry moved from Novgorod to Archangel
1 bomber moved from Novgorod to Archangel
1 infantry moved from Karelia to Novgorod
1 artillery and 3 infantry moved from Finland to Karelia
2 transports moved from 111 Sea Zone to 112 Sea Zone
1 fighter and 1 tactical_bomber moved from 111 Sea Zone to Holland Belgium
1 carrier, 1 cruiser and 1 destroyer moved from 111 Sea Zone to 112 Sea Zone
3 infantry moved from Romania to Bessarabia
1 artillery moved from Romania to Bessarabia
1 artillery and 2 infantry moved from France to Holland Belgium
1 infantry moved from Normandy Bordeaux to Holland Belgium
1 fighter and 1 tactical_bomber moved from Western Germany to Holland Belgium
2 submarines moved from 93 Sea Zone to 94 Sea Zone
2 submarines moved from 94 Sea Zone to 92 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 2 artilleries, 1 destroyer, 11 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
1 artillery and 5 infantry moved from Novgorod to Archangel
1 bomber moved from Novgorod to Archangel
1 infantry moved from Karelia to Novgorod
1 artillery and 3 infantry moved from Finland to Karelia
2 transports moved from 111 Sea Zone to 112 Sea Zone
1 fighter and 1 tactical_bomber moved from 111 Sea Zone to Holland Belgium
1 carrier, 1 cruiser and 1 destroyer moved from 111 Sea Zone to 112 Sea Zone
3 infantry moved from Romania to Bessarabia
1 artillery moved from Romania to Bessarabia
1 artillery and 2 infantry moved from France to Holland Belgium
1 infantry moved from Normandy Bordeaux to Holland Belgium
1 fighter and 1 tactical_bomber moved from Western Germany to Holland Belgium
2 submarines moved from 93 Sea Zone to 94 Sea Zone
2 submarines moved from 94 Sea Zone to 92 Sea Zone
Combat - Germans
Americans scrambles 3 units out of Gibraltar to defend against the attack in 92 Sea Zone
Battle in Bessarabia
Germans attack with 1 artillery and 3 infantry
Russians defend with 1 artillery
Germans roll dice for 1 artillery and 3 infantry in Bessarabia, round 2 : 0/4 hits
Russians roll dice for 1 artillery in Bessarabia, round 2 : 1/1 hits
1 infantry owned by the Germans lost in Bessarabia
Germans roll dice for 1 artillery and 2 infantry in Bessarabia, round 3 : 0/3 hits
Russians roll dice for 1 artillery in Bessarabia, round 3 : 0/1 hits
Germans roll dice for 1 artillery and 2 infantry in Bessarabia, round 4 : 1/3 hits
Russians roll dice for 1 artillery in Bessarabia, round 4 : 1/1 hits
1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Bessarabia
Germans win, taking Bessarabia from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is -2
Casualties for Germans: 2 infantry
Casualties for Russians: 1 artillery
Battle in Holland Belgium
Germans attack with 1 artillery, 2 fighters, 3 infantry and 2 tactical_bombers
Americans defend with 1 infantry
Germans roll dice for 1 artillery, 2 fighters, 3 infantry and 2 tactical_bombers in Holland Belgium, round 2 : 3/8 hits
Americans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits
1 infantry owned by the Americans and 1 infantry owned by the Germans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantry
Battle in 92 Sea Zone
Germans attack with 2 submarines
British defend with 1 fighter; Americans defend with 1 destroyer and 2 fighters
Germans roll dice for 2 submarines in 92 Sea Zone, round 2 : 0/2 hits
Americans roll dice for 1 destroyer and 3 fighters in 92 Sea Zone, round 2 : 3/4 hits
2 submarines owned by the Germans lost in 92 Sea Zone
Americans win with 1 destroyer and 3 fighters remaining. Battle score for attacker is -12
Casualties for Germans: 2 submarines
Battle in Archangel
Germans attack with 1 artillery, 1 bomber and 5 infantry
Russians defend with 1 artillery and 3 infantry
Germans roll dice for 1 artillery, 1 bomber and 5 infantry in Archangel, round 2 : 2/7 hits
Russians roll dice for 1 artillery and 3 infantry in Archangel, round 2 : 1/4 hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
Germans roll dice for 1 artillery, 1 bomber and 4 infantry in Archangel, round 3 : 1/6 hits
Russians roll dice for 1 artillery and 1 infantry in Archangel, round 3 : 0/2 hits
1 infantry owned by the Russians lost in Archangel
Germans roll dice for 1 artillery, 1 bomber and 4 infantry in Archangel, round 4 : 0/6 hits
Russians roll dice for 1 artillery in Archangel, round 4 : 0/1 hits
Germans roll dice for 1 artillery, 1 bomber and 4 infantry in Archangel, round 5 : 3/6 hits
Russians roll dice for 1 artillery in Archangel, round 5 : 0/1 hits
1 artillery owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 1 artillery, 1 bomber and 4 infantry remaining. Battle score for attacker is 10
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 3 infantry
Moving scrambled unit from 92 Sea Zone back to originating territory: Gibraltar
Moving scrambled unit from 92 Sea Zone back to originating territory: Gibraltar
Moving scrambled unit from 92 Sea Zone back to originating territory: Gibraltar
Non Combat Move - Germans
1 bomber moved from Archangel to Western Germany
2 fighters moved from Holland Belgium to 112 Sea Zone
2 tactical_bombers moved from Holland Belgium to Western Germany
2 infantry moved from Yugoslavia to Romania
2 infantry moved from Northern Italy to Yugoslavia
2 infantry moved from Southern France to Northern Italy
2 infantry moved from Poland to Baltic States
1 infantry moved from Slovakia Hungary to Romania
3 infantry moved from Germany to Poland
1 infantry moved from Germany to Slovakia Hungary
1 armour moved from Germany to Poland
1 artillery moved from Germany to Poland
1 armour, 1 artillery and 2 infantry moved from Western Germany to 112 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 112 Sea Zone to Norway
Place Units - Germans
3 infantry placed in Novgorod
2 infantry placed in Southern France
1 artillery and 1 infantry placed in France
1 artillery and 2 infantry placed in Germany
1 armour and 3 infantry placed in Western Germany
1 destroyer placed in 112 Sea Zone
1 submarine placed in 93 Sea Zone
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,4,2,5,6,5,4,6,5,4,1,2
Germans collect 46 PUs (3 lost to blockades); end with 46 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Dice Statistics:
Total
1 was rolled 11 times
2 was rolled 11 times
3 was rolled 13 times
4 was rolled 16 times
5 was rolled 13 times
6 was rolled 11 times
Average roll : 3.560
Median : 4.000
Variance : 0.284
Standard Deviation : 0.533
Total rolls : 75
Null / Other
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 3 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3.917
Median : 4.000
Variance : 0.364
Standard Deviation : 0.603
Total rolls : 12
Germans Combat
1 was rolled 7 times
2 was rolled 6 times
3 was rolled 11 times
4 was rolled 9 times
5 was rolled 4 times
6 was rolled 8 times
Average roll : 3.467
Median : 3.000
Variance : 0.705
Standard Deviation : 0.839
Total rolls : 45
Americans Combat
1 was rolled 2 times
2 was rolled 1 times
4 was rolled 2 times
5 was rolled 2 times
Average roll : 3.143
Median : 4.000
Variance : 0.833
Standard Deviation : 0.913
Total rolls : 7
Russians Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 4 times
6 was rolled 1 times
Average roll : 3.818
Median : 4.000
Variance : 1.100
Standard Deviation : 1.049
Total rolls : 11