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Surprise Attack Axis vs Private Panic Allies
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 armour, 2 artilleries, 2 destroyers, 2 infantry, 1 mech_infantry and 3 submarines; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 armour, 1 infantry and 1 mech_infantry moved from Chahar to Suiyuyan
1 armour and 1 mech_infantry moved from Kiangsu to Hopei
1 armour moved from Sikang to Volgograd
Japanese take Kazakhstan from Russians
1 mech_infantry moved from Kweichow to Yunnan
1 artillery moved from Hunan to Yunnan
1 mech_infantry moved from Kwangtung to Yunnan
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
1 artillery moved from Malaya to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
1 tactical_bomber moved from Kweichow to Hopei
1 fighter moved from Kweichow to Yunnan
1 destroyer and 1 submarine moved from 6 Sea Zone to 25 Sea Zone
1 submarine moved from 35 Sea Zone to 55 Sea Zone
1 submarine moved from 35 Sea Zone to 46 Sea Zone
1 destroyer moved from 35 Sea Zone to 46 Sea Zone
1 destroyer moved from 35 Sea Zone to 55 Sea Zone
1 fighter moved from Philippines to 33 Sea Zone
1 fighter moved from 42 Sea Zone to 55 Sea Zone
1 fighter moved from Philippines to 46 Sea Zone
1 fighter moved from 42 Sea Zone to Sumatra
1 tactical_bomber moved from 42 Sea Zone to Sumatra
2 infantry moved from Korea to Amur
Japanese take Amur from Russians
1 submarine moved from 41 Sea Zone to 39 Sea Zone
1 submarine moved from 42 Sea Zone to 44 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to YunnanCombat - Japanese
Battle in 46 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer and 1 fighter in 46 Sea Zone, round 2 : 1/2 hits
Americans roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 46 Sea Zone
Japanese win with 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Suiyuyan
Japanese attack with 1 armour, 1 infantry and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 armour, 1 infantry and 1 mech_infantry in Suiyuyan, round 2 : 0/3 hits
Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits
Japanese roll dice for 1 armour, 1 infantry and 1 mech_infantry in Suiyuyan, round 3 : 1/3 hits
Chinese roll dice for 1 infantry in Suiyuyan, round 3 : 0/1 hits
1 infantry owned by the Chinese lost in Suiyuyan
Japanese win, taking Suiyuyan from Chinese with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 33 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 33 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Hopei
Japanese attack with 1 armour, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in Hopei, round 2 : 1/3 hits
Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Hopei
Japanese win, taking Hopei from Chinese with 1 armour, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Sumatra
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
ANZAC defend with 1 artillery
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Sumatra, round 2 : 1/4 hits
ANZAC roll dice for 1 artillery in Sumatra, round 2 : 0/1 hits
1 artillery owned by the ANZAC lost in Sumatra
Japanese win, taking Sumatra from ANZAC with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 artillery
Battle in 55 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer and 1 fighter in 55 Sea Zone, round 2 : 1/2 hits
Americans roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 55 Sea Zone
Japanese win with 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Volgograd
Japanese attack with 1 armour
Russians defend with 1 factory_minor and 1 mech_infantry
Japanese roll dice for 1 armour in Volgograd, round 2 : 1/1 hits
Russians roll dice for 1 mech_infantry in Volgograd, round 2 : 1/1 hits
1 armour owned by the Japanese and 1 mech_infantry owned by the Russians lost in Volgograd
Russians win with no units remaining. Battle score for attacker is -2
Casualties for Russians: 1 mech_infantry
Casualties for Japanese: 1 armour
Battle in Yunnan
Japanese attack with 1 artillery, 1 fighter, 2 mech_infantrys and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 1 artillery, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Yunnan, round 2 : 2/5 hits
Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits
1 infantry owned by the British lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 artillery, 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 44 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 44 Sea Zone
Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 1/1 hits
Japanese win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 25 Sea Zone
Japanese attack with 1 destroyer and 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Japanese and 1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is 2
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 submarineNon Combat Move - Japanese
2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
2 artilleries, 1 carrier, 1 fighter, 2 infantry, 1 tactical_bomber and 2 transports moved from 6 Sea Zone to 20 Sea Zone
1 armour and 1 infantry moved from Kwangtung to Kwangsi
1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi
1 tactical_bomber moved from Hopei to Kwangsi
1 mech_infantry moved from Kiangsu to Kwangsi
1 armour and 1 mech_infantry moved from Manchuria to Anhwe
2 artilleries and 2 infantry moved from 20 Sea Zone to Kwangtung
1 fighter moved from Sumatra to 37 Sea Zone
1 tactical_bomber moved from Sumatra to 37 Sea Zone
1 carrier moved from 42 Sea Zone to 37 Sea Zone
1 carrier moved from 42 Sea Zone to 35 Sea Zone
1 fighter moved from 46 Sea Zone to 35 Sea Zone
1 fighter moved from 33 Sea Zone to 35 Sea Zone
1 fighter moved from 55 Sea Zone to 35 Sea Zone
1 cruiser moved from 42 Sea Zone to 35 Sea ZonePlace Units - Japanese
1 artillery and 2 infantry placed in Kwangtung
1 armour, 1 artillery and 1 mech_infantry placed in Kiangsu
2 destroyers and 3 submarines placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 58 PUs; end with 59 PUs totalDice Statistics:
Total
1 was rolled 7 times
2 was rolled 6 times
3 was rolled 5 times
4 was rolled 2 times
5 was rolled 11 times
6 was rolled 5 times
Average roll : 3.528
Median : 3.500
Variance : 1.257
Standard Deviation : 1.121
Total rolls : 36Americans Combat
1 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 3.333
Median : 4.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3ANZAC Combat
6 was rolled 1 times
Average roll : 6.000
Median : 6.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Chinese Combat
5 was rolled 3 times
6 was rolled 1 times
Average roll : 5.250
Median : 5.000
Variance : 3.333
Standard Deviation : 1.826
Total rolls : 4Russians Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Japanese Combat
1 was rolled 6 times
2 was rolled 5 times
3 was rolled 5 times
4 was rolled 1 times
5 was rolled 7 times
6 was rolled 3 times
Average roll : 3.259
Median : 3.000
Variance : 0.962
Standard Deviation : 0.981
Total rolls : 27 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 3 destroyers, 2 infantry, 2 submarines and 2 transports; Remaining resources: 3 PUs;Combat Move - Americans
1 carrier, 1 cruiser and 2 fighters moved from 93 Sea Zone to 91 Sea Zone
1 destroyer moved from 93 Sea Zone to 92 Sea Zone
1 destroyer and 2 submarines moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 bomber moved from Western United States to 25 Sea Zone
1 fighter moved from Hawaiian Islands to 25 Sea Zone
1 destroyer moved from 26 Sea Zone to 46 Sea Zone
1 cruiser moved from 54 Sea Zone to 55 Sea Zone
2 fighters and 1 tactical_bomber moved from 54 Sea Zone to 46 Sea Zone
3 fighters moved from 54 Sea Zone to 55 Sea Zone
1 bomber moved from New Guinea to 41 Sea Zone
1 fighter moved from Eastern United States to 91 Sea Zone
1 fighter moved from Gibraltar to 91 Sea ZoneCombat - Americans
Battle in 41 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 46 Sea Zone
Americans attack with 1 destroyer, 2 fighters and 1 tactical_bomber
Japanese defend with 1 destroyer and 1 submarine
Americans win with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for Japanese: 1 destroyer and 1 submarine
Battle in 25 Sea Zone
Americans attack with 1 bomber, 1 destroyer and 1 fighter
Japanese defend with 1 destroyer
Americans win with 1 destroyer and 1 fighter remaining. Battle score for attacker is -4
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 bomber
Battle in 55 Sea Zone
Americans attack with 1 cruiser and 3 fighters
Japanese defend with 1 destroyer and 1 submarine
1 submarine owned by the Japanese Submerged
Americans win with 1 cruiser and 3 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 91 Sea Zone
Americans attack with 1 carrier, 1 cruiser, 1 destroyer, 4 fighters and 2 submarines
Italians defend with 2 submarines
Americans win with 1 carrier, 1 cruiser, 1 destroyer, 4 fighters and 2 submarines remaining. Battle score for attacker is 12
Casualties for Italians: 2 submarinesNon Combat Move - Americans
2 fighters moved from 91 Sea Zone to Gibraltar
1 armour moved from Libya to Alexandria
1 mech_infantry moved from Tunisia to Tobruk
2 mech_infantrys moved from Morocco to Tunisia
1 artillery, 2 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
3 fighters moved from 55 Sea Zone to 54 Sea Zone
2 fighters and 1 tactical_bomber moved from 46 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
2 submarines moved from 54 Sea Zone to 43 Sea Zone
1 fighter moved from 25 Sea Zone to Midway
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 bomber moved from 41 Sea Zone to IndiaPlace Units - Americans
2 submarines and 1 transport placed in 101 Sea Zone
1 artillery and 1 infantry placed in Eastern United States
1 carrier, 3 destroyers and 1 transport placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 53 PUs; end with 56 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 86 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 3 destroyers, 2 infantry, 2 submarines and 2 transports; Remaining resources: 3 PUs;Combat Move - Americans
1 carrier, 1 cruiser and 2 fighters moved from 93 Sea Zone to 91 Sea Zone
1 destroyer moved from 93 Sea Zone to 92 Sea Zone
1 destroyer and 2 submarines moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 bomber moved from Western United States to 25 Sea Zone
1 fighter moved from Hawaiian Islands to 25 Sea Zone
1 destroyer moved from 26 Sea Zone to 46 Sea Zone
1 cruiser moved from 54 Sea Zone to 55 Sea Zone
2 fighters and 1 tactical_bomber moved from 54 Sea Zone to 46 Sea Zone
3 fighters moved from 54 Sea Zone to 55 Sea Zone
1 bomber moved from New Guinea to 41 Sea Zone
1 fighter moved from Eastern United States to 91 Sea Zone
1 fighter moved from Gibraltar to 91 Sea ZoneCombat - Americans
Battle in 41 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 46 Sea Zone
Americans attack with 1 destroyer, 2 fighters and 1 tactical_bomber
Japanese defend with 1 destroyer and 1 submarine
Americans win with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for Japanese: 1 destroyer and 1 submarine
Battle in 25 Sea Zone
Americans attack with 1 bomber, 1 destroyer and 1 fighter
Japanese defend with 1 destroyer
Americans win with 1 destroyer and 1 fighter remaining. Battle score for attacker is -4
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 bomber
Battle in 55 Sea Zone
Americans attack with 1 cruiser and 3 fighters
Japanese defend with 1 destroyer and 1 submarine
1 submarine owned by the Japanese Submerged
Americans win with 1 cruiser and 3 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 91 Sea Zone
Americans attack with 1 carrier, 1 cruiser, 1 destroyer, 4 fighters and 2 submarines
Italians defend with 2 submarines
Americans win with 1 carrier, 1 cruiser, 1 destroyer, 4 fighters and 2 submarines remaining. Battle score for attacker is 12
Casualties for Italians: 2 submarinesNon Combat Move - Americans
2 fighters moved from 91 Sea Zone to Gibraltar
1 armour moved from Libya to Alexandria
1 mech_infantry moved from Tunisia to Tobruk
2 mech_infantrys moved from Morocco to Tunisia
1 artillery, 2 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
3 fighters moved from 55 Sea Zone to 54 Sea Zone
2 fighters and 1 tactical_bomber moved from 46 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
2 submarines moved from 54 Sea Zone to 43 Sea Zone
1 fighter moved from 25 Sea Zone to Midway
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 bomber moved from 41 Sea Zone to IndiaPlace Units - Americans
2 submarines and 1 transport placed in 101 Sea Zone
1 artillery and 1 infantry placed in Eastern United States
1 carrier, 3 destroyers and 1 transport placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 53 PUs; end with 56 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 86 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from 54 Sea Zone: 1 transport
EDIT: Removing units owned by Americans from Queensland: 1 artillery and 1 infantry
EDIT: Adding units owned by Americans to 62 Sea Zone: 1 transport
EDIT: Adding units owned by Americans to New South Wales: 1 artillery and 1 infantry
EDIT: Turning off Edit Mode -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 3 destroyers, 2 infantry, 2 submarines and 2 transports; Remaining resources: 3 PUs;Combat Move - Americans
1 carrier, 1 cruiser and 2 fighters moved from 93 Sea Zone to 91 Sea Zone
1 destroyer moved from 93 Sea Zone to 92 Sea Zone
1 destroyer and 2 submarines moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 bomber moved from Western United States to 25 Sea Zone
1 fighter moved from Hawaiian Islands to 25 Sea Zone
1 destroyer moved from 26 Sea Zone to 46 Sea Zone
1 cruiser moved from 54 Sea Zone to 55 Sea Zone
2 fighters and 1 tactical_bomber moved from 54 Sea Zone to 46 Sea Zone
3 fighters moved from 54 Sea Zone to 55 Sea Zone
1 bomber moved from New Guinea to 41 Sea Zone
1 fighter moved from Eastern United States to 91 Sea Zone
1 fighter moved from Gibraltar to 91 Sea ZoneCombat - Americans
Battle in 41 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 46 Sea Zone
Americans attack with 1 destroyer, 2 fighters and 1 tactical_bomber
Japanese defend with 1 destroyer and 1 submarine
Americans win with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for Japanese: 1 destroyer and 1 submarine
Battle in 25 Sea Zone
Americans attack with 1 bomber, 1 destroyer and 1 fighter
Japanese defend with 1 destroyer
Americans win with 1 destroyer and 1 fighter remaining. Battle score for attacker is -4
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 bomber
Battle in 55 Sea Zone
Americans attack with 1 cruiser and 3 fighters
Japanese defend with 1 destroyer and 1 submarine
1 submarine owned by the Japanese Submerged
Americans win with 1 cruiser and 3 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 91 Sea Zone
Americans attack with 1 carrier, 1 cruiser, 1 destroyer, 4 fighters and 2 submarines
Italians defend with 2 submarines
Americans win with 1 carrier, 1 cruiser, 1 destroyer, 4 fighters and 2 submarines remaining. Battle score for attacker is 12
Casualties for Italians: 2 submarinesNon Combat Move - Americans
2 fighters moved from 91 Sea Zone to Gibraltar
1 armour moved from Libya to Alexandria
1 mech_infantry moved from Tunisia to Tobruk
2 mech_infantrys moved from Morocco to Tunisia
1 artillery, 2 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
3 fighters moved from 55 Sea Zone to 54 Sea Zone
2 fighters and 1 tactical_bomber moved from 46 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
2 submarines moved from 54 Sea Zone to 43 Sea Zone
1 fighter moved from 25 Sea Zone to Midway
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 bomber moved from 41 Sea Zone to IndiaPlace Units - Americans
2 submarines and 1 transport placed in 101 Sea Zone
1 artillery and 1 infantry placed in Eastern United States
1 carrier, 3 destroyers and 1 transport placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 53 PUs; end with 56 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 86 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from 54 Sea Zone: 1 transport
EDIT: Removing units owned by Americans from Queensland: 1 artillery and 1 infantry
EDIT: Adding units owned by Americans to 62 Sea Zone: 1 transport
EDIT: Adding units owned by Americans to New South Wales: 1 artillery and 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from Dutch New Guinea: 2 infantry
EDIT: Adding units owned by Americans to New Guinea: 2 infantry
EDIT: Turning off Edit Mode -
Sorry about the edits Kris. I am rushing to do this despite having my brother-in-law here.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar
Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
Trigger Chinese Guerilla Sikang: Chinese has 1 infantry placed in Sikang
Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in KweichowCombat - Chinese
Chinese creates battle in territory Kweichow
Chinese creates battle in territory Hunan
Chinese creates battle in territory Chahar
Chinese creates battle in territory SikangNon Combat Move - Chinese
1 infantry moved from Shensi to Kansu
4 infantry moved from Tsinghai to Kansu
1 fighter moved from Tsinghai to Kansu
1 infantry moved from Tsinghai to KansuPlace Units - Chinese
2 infantry placed in KansuTurn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - British
British repair damage of 4x factory_minor; Remaining resources: 41 PUs;
British buy 1 artillery, 1 factory_minor, 2 infantry and 3 submarines; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;Combat Move - British
5 fighters and 1 tactical_bomber moved from India to 37 Sea Zone
1 destroyer moved from 80 Sea Zone to 39 Sea Zone
1 battleship, 1 destroyer and 1 submarine moved from 80 Sea Zone to 39 Sea Zone
1 infantry moved from Shan State to Siam
UK_Pacific take Siam from Japanese
1 infantry moved from Shan State to French Indo China
UK_Pacific take French Indo China from Japanese
1 infantry moved from Shan State to Malaya
UK_Pacific take Malaya from Japanese
2 infantry moved from Burma to Yunnan
1 armour, 4 artilleries, 10 infantry and 2 mech_infantrys moved from Shan State to Yunnan
2 fighters moved from India to YunnanCombat - British
Battle in 39 Sea Zone
British attack with 1 battleship, 2 destroyers and 1 submarine
Japanese defend with 1 submarine
British win, taking 39 Sea Zone from Neutral with 1 battleship, 2 destroyers and 1 submarine remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 37 Sea Zone
British attack with 5 fighters and 1 tactical_bomber
Japanese defend with 1 carrier, 1 fighter and 1 tactical_bomber
British win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 17
Casualties for Japanese: 1 carrier, 1 fighter and 1 tactical_bomber
Casualties for British: 2 fighters
Battle in Yunnan
British attack with 1 armour, 4 artilleries, 2 fighters, 12 infantry and 2 mech_infantrys
Japanese defend with 1 artillery and 2 mech_infantrys
British win, taking Yunnan from Japanese with 1 armour, 4 artilleries, 2 fighters, 11 infantry and 2 mech_infantrys remaining. Battle score for attacker is 9
Casualties for Japanese: 1 artillery and 2 mech_infantrys
Casualties for British: 1 infantryNon Combat Move - British
3 fighters and 1 tactical_bomber moved from 37 Sea Zone to Burma
2 fighters moved from Yunnan to India
2 infantry moved from India to Burma
2 aaGuns moved from Shan State to Yunnan
1 aaGun moved from Shan State to Burma
1 artillery and 1 infantry moved from Persia to 80 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 80 Sea Zone to 39 Sea Zone
1 artillery moved from 39 Sea Zone to India
2 infantry moved from West India to India
1 infantry moved from 39 Sea Zone to India
1 infantry moved from Eastern Persia to West India
1 artillery and 4 infantry moved from Persia to Eastern Persia
1 artillery and 2 infantry moved from Trans-Jordan to Iraq
3 submarines moved from 81 Sea Zone to 97 Sea Zone
1 armour moved from Tobruk to Egypt
1 artillery and 2 infantry moved from Libya to Tobruk
1 fighter moved from Gibraltar to Trans-JordanPlace Units - British
3 submarines placed in 81 Sea Zone
1 artillery and 2 infantry placed in Persia
1 factory_minor placed in IraqTurn Complete - British
British collect 34 PUs; end with 35 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 41 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 44 PUsPlace Units - UK_Pacific
1 artillery and 2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 13 PUs; end with 13 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 16 PUs
Some Units in India change ownership: 1 artillery and 2 infantry -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 artillery and 2 infantry; Remaining resources: 1 PUs;Combat Move - Italians
2 infantry moved from Bessarabia to Ukraine
Italians take Ukraine from Russians
1 bomber moved from Greece to Iraq -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 artillery and 2 infantry; Remaining resources: 1 PUs;Combat Move - Italians
2 infantry moved from Bessarabia to Ukraine
Italians take Ukraine from Russians
1 bomber moved from Greece to IraqCombat - Italians
Strategic bombing raid in Iraq
AA fire in Iraq : 0/1 hits
Bombing raid in Iraq rolls: 3 and causes: 3 damage to unit: factory_minor
Bombing raid in Iraq causes 3 damage total.Non Combat Move - Italians
1 bomber moved from Iraq to Greece
1 infantry moved from Romania to Bessarabia
2 infantry moved from Yugoslavia to Romania
1 infantry moved from Yugoslavia to Albania
1 infantry moved from Northern Italy to YugoslaviaPlace Units - Italians
2 infantry placed in Northern Italy
1 artillery placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,3,2,5,1,2
Italians collect 4 PUs (8 lost to blockades); end with 5 PUs totalDice Statistics:
Total
1 was rolled 2 times
2 was rolled 4 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 4 times
Average roll : 3.143
Median : 3.000
Variance : 0.923
Standard Deviation : 0.961
Total rolls : 14Null / Other
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 2 times
Average roll : 3.143
Median : 3.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 7British Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 2 times
Average roll : 3.143
Median : 3.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 7 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to JavaCombat - ANZAC
Battle in JavaNon Combat Move - ANZAC
1 infantry moved from Western Australia to South Australia
1 infantry moved from India to Burma
2 infantry moved from Trans-Jordan to IraqPlace Units - ANZAC
1 infantry placed in Queensland
1 destroyer and 1 transport placed in 54 Sea Zone
1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 2,5
ANZAC collect 15 PUs (2 lost to blockades); end with 15 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - French
Non Combat Move - French
1 infantry moved from Iraq to Northwest Persia
1 infantry moved from Libya to Tobruk
1 destroyer moved from 80 Sea Zone to 39 Sea ZoneTurn Complete - French
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 artillery, 1 destroyer, 13 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery moved from Belarus to Smolensk
1 artillery moved from Belarus to Archangel
1 infantry moved from Belarus to Smolensk
2 infantry moved from Novgorod to Archangel
4 infantry moved from Western Germany to 112 Sea Zone
4 infantry and 2 transports moved from 112 Sea Zone to 111 Sea Zone
1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 111 Sea Zone
4 infantry moved from 111 Sea Zone to Scotland
1 infantry moved from Novgorod to Archangel
1 bomber moved from Western Germany to Smolensk -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 artillery, 1 destroyer, 13 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery moved from Belarus to Smolensk
1 artillery moved from Belarus to Archangel
1 infantry moved from Belarus to Smolensk
2 infantry moved from Novgorod to Archangel
4 infantry moved from Western Germany to 112 Sea Zone
4 infantry and 2 transports moved from 112 Sea Zone to 111 Sea Zone
1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 111 Sea Zone
4 infantry moved from 111 Sea Zone to Scotland
1 infantry moved from Novgorod to Archangel
1 bomber moved from Western Germany to SmolenskCombat - Germans
Germans creates battle in territory 93 Sea Zone
Battle in Scotland
Battle in Archangel
Germans attack with 1 artillery and 3 infantry
Russians defend with 1 artillery and 1 infantry
Germans roll dice for 1 artillery and 3 infantry in Archangel, round 2 : 1/4 hits
Russians roll dice for 1 artillery and 1 infantry in Archangel, round 2 : 0/2 hits
1 infantry owned by the Russians lost in Archangel
Germans roll dice for 1 artillery and 3 infantry in Archangel, round 3 : 3/4 hits
Russians roll dice for 1 artillery in Archangel, round 3 : 0/1 hits
1 artillery owned by the Russians lost in Archangel
Germans win, taking 93 Sea Zone from Americans, taking Scotland from British, taking Archangel from Russians with 1 artillery and 3 infantry remaining. Battle score for attacker is 7
Casualties for Russians: 1 artillery and 1 infantry
Battle in Smolensk
Germans attack with 1 artillery, 1 bomber and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery, 1 bomber and 1 infantry in Smolensk, round 2 : 0/3 hits
Russians roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits
1 infantry owned by the Germans lost in Smolensk
Germans roll dice for 1 artillery and 1 bomber in Smolensk, round 3 : 1/2 hits
Russians roll dice for 1 infantry in Smolensk, round 3 : 1/1 hits
1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Smolensk
Germans win with 1 bomber remaining. Battle score for attacker is -4
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 bomber moved from Smolensk to Novgorod
1 infantry moved from Eastern Poland to Belarus
1 artillery moved from Eastern Poland to Poland
1 artillery moved from Eastern Poland to Romania
1 artillery moved from Eastern Poland to Romania
2 infantry moved from Bessarabia to Romania
2 infantry moved from Eastern Poland to Romania
3 armour moved from Eastern Poland to Slovakia Hungary
1 artillery moved from Eastern Poland to Slovakia Hungary
3 infantry moved from Germany to Poland
2 infantry moved from Germany to Slovakia Hungary
1 infantry moved from Eastern Poland to Belarus
1 infantry moved from Eastern Poland to Slovakia Hungary
2 infantry moved from Karelia to Novgorod
1 infantry moved from Finland to Karelia
1 artillery and 3 infantry moved from Norway to Finland
1 tactical_bomber moved from Slovakia Hungary to Western Germany
2 fighters moved from Normandy Bordeaux to Western Germany
1 submarine moved from 93 Sea Zone to 92 Sea Zone
2 infantry moved from Northern Italy to Yugoslavia
2 infantry moved from Southern France to Northern Italy
2 infantry moved from France to Southern France
1 armour moved from Germany to Western Germany
1 infantry moved from Bessarabia to UkrainePlace Units - Germans
3 infantry placed in France
3 infantry placed in Novgorod
1 armour, 1 artillery and 2 infantry placed in Germany
3 infantry placed in Western Germany
2 infantry placed in Germany
1 destroyer placed in 110 Sea Zone
1 submarine placed in 93 Sea Zone
Germans undo move 4.
1 infantry placed in Southern France
2 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,4,2,1,2,1
Germans collect 51 PUs (2 lost to blockades); end with 51 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUsDice Statistics:
Total
1 was rolled 6 times
2 was rolled 6 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 4 times
6 was rolled 3 times
Average roll : 3.083
Median : 2.500
Variance : 0.609
Standard Deviation : 0.780
Total rolls : 24Null / Other
1 was rolled 2 times
2 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 2.500
Median : 2.000
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6Germans Combat
1 was rolled 3 times
2 was rolled 3 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 3.154
Median : 3.000
Variance : 0.417
Standard Deviation : 0.645
Total rolls : 13Russians Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
6 was rolled 2 times
Average roll : 3.600
Median : 3.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Russians
Russians buy 1 armour, 2 artilleries, 8 infantry and 2 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Russians
1 infantry moved from Tsinghai to Kazakhstan
Russians take Kazakhstan from Japanese
2 infantry moved from Western Ukraine to Eastern Poland
1 artillery and 3 infantry moved from Vologda to Archangel
1 artillery and 1 infantry moved from Bryansk to Belarus
1 artillery and 2 infantry moved from Bryansk to Ukraine
1 artillery and 1 infantry moved from Western Ukraine to Bessarabia
1 fighter moved from Russia to Archangel
1 fighter moved from Russia to Eastern Poland
1 tactical_bomber moved from Russia to Bessarabia
1 fighter moved from Russia to Ukraine
1 infantry moved from Bryansk to Ukraine
1 infantry moved from Western Ukraine to Bessarabia
2 artilleries and 11 infantry moved from Bryansk to Belarus
1 infantry moved from Vologda to ArchangelCombat - Russians
Battle in Belarus
Russians attack with 3 artilleries and 12 infantry
Germans defend with 2 infantry
Russians win, taking Belarus from Germans with 3 artilleries and 12 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in Ukraine
Russians attack with 1 artillery, 1 fighter and 3 infantry
Germans defend with 1 infantry; Italians defend with 1 factory_minor and 2 infantry
Russians win, taking Ukraine from Italians with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Casualties for Italians: 2 infantry
Battle in Archangel
Russians attack with 1 artillery, 1 fighter and 4 infantry
Germans defend with 1 artillery and 3 infantry
Russians win, taking Archangel from Germans with 1 artillery, 1 fighter and 3 infantry remaining. Battle score for attacker is 10
Casualties for Germans: 1 artillery and 3 infantry
Casualties for Russians: 1 infantry
Battle in Eastern Poland
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians win, taking Eastern Poland from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Bessarabia
Russians attack with 1 artillery, 2 infantry and 1 tactical_bomber
Italians defend with 2 infantry
Russians win, taking Bessarabia from Germans with 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Russians: 2 infantry
Casualties for Italians: 2 infantryNon Combat Move - Russians
1 aaGun moved from Bryansk to Belarus
1 aaGun moved from Bryansk to Western Ukraine
2 armour moved from Western Ukraine to Bryansk
4 mech_infantrys moved from Western Ukraine to Bryansk
1 fighter moved from Ukraine to Bryansk
1 tactical_bomber moved from Bessarabia to Bryansk
1 fighter moved from Eastern Poland to Bryansk
1 fighter moved from Archangel to Bryansk
2 artilleries and 7 infantry moved from Russia to Bryansk
1 aaGun moved from Vologda to Russia
1 artillery moved from Vologda to Russia
1 infantry moved from Tsinghai to Kansu
1 infantry moved from Tsagaan Olom to KansuPlace Units - Russians
1 armour, 2 artilleries, 5 infantry and 2 mech_infantrys placed in Russia
3 infantry placed in VolgogradTurn Complete - Russians
Russians collect 32 PUs; end with 33 PUs total
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 35 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 38 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 40 PUs
Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 42 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 44 PUs -
How dare the filthy Hun invade our Scottish glens! Winnie is distraught! Fortunately Uncle Joe is doing his best to help.
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 2 destroyers, 4 infantry, 2 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Amur to Siberia
Japanese take Siberia from Russians
1 infantry moved from Amur to Sakha
Japanese take Sakha from Russians
1 armour and 1 mech_infantry moved from Suiyuyan to Shensi
1 armour and 1 mech_infantry moved from Hopei to Kweichow
1 armour and 1 mech_infantry moved from Anhwe to Chahar
1 armour and 1 mech_infantry moved from Kiangsu to Hunan
1 armour and 1 mech_infantry moved from Kwangsi to French Indo China
1 artillery and 1 infantry moved from Kwangtung to 20 Sea Zone
1 artillery and 1 infantry moved from Kwangtung to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 submarine moved from 44 Sea Zone to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 fighter moved from Philippines to Celebes
1 infantry moved from Suiyuyan to Chahar
1 tactical_bomber moved from Kwangsi to Kweichow
1 tactical_bomber moved from Kwangsi to Hunan
1 artillery moved from Kiangsu to Kiangsi
1 cruiser moved from 35 Sea Zone to 42 Sea Zone
3 fighters moved from 35 Sea Zone to 46 Sea Zone
1 destroyer and 2 submarines moved from 6 Sea Zone to 25 Sea Zone
1 destroyer and 1 submarine moved from 6 Sea Zone to 35 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 2 destroyers, 4 infantry, 2 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Amur to Siberia
Japanese take Siberia from Russians
1 infantry moved from Amur to Sakha
Japanese take Sakha from Russians
1 armour and 1 mech_infantry moved from Suiyuyan to Shensi
1 armour and 1 mech_infantry moved from Hopei to Kweichow
1 armour and 1 mech_infantry moved from Anhwe to Chahar
1 armour and 1 mech_infantry moved from Kiangsu to Hunan
1 armour and 1 mech_infantry moved from Kwangsi to French Indo China
1 artillery and 1 infantry moved from Kwangtung to 20 Sea Zone
1 artillery and 1 infantry moved from Kwangtung to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 submarine moved from 44 Sea Zone to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 fighter moved from Philippines to Celebes
1 infantry moved from Suiyuyan to Chahar
1 tactical_bomber moved from Kwangsi to Kweichow
1 tactical_bomber moved from Kwangsi to Hunan
1 artillery moved from Kiangsu to Kiangsi
1 cruiser moved from 35 Sea Zone to 42 Sea Zone
3 fighters moved from 35 Sea Zone to 46 Sea Zone
1 destroyer and 2 submarines moved from 6 Sea Zone to 25 Sea Zone
1 destroyer and 1 submarine moved from 6 Sea Zone to 35 Sea ZoneCombat - Japanese
Japanese creates battle in territory 55 Sea Zone
Americans scrambles 1 units out of Midway to defend against the attack in 25 Sea Zone
Battle in Kweichow
Japanese attack with 1 armour, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in Kweichow, round 2 : 1/3 hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 1 armour, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 42 Sea Zone
Japanese attack with 1 cruiser, 1 submarine and 1 transport
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits
Japanese win with 1 cruiser, 1 submarine and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Java
Japanese attack with 1 artillery and 1 infantry
ANZAC defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Java, round 2 : 2/2 hits
ANZAC roll dice for 1 infantry in Java, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 1 artillery remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 infantry
Battle in 46 Sea Zone
Japanese attack with 3 fighters
Americans defend with 1 destroyer
Japanese roll dice for 3 fighters in 46 Sea Zone, round 2 : 1/3 hits
Americans roll dice for 1 destroyer in 46 Sea Zone, round 2 : 1/1 hits
1 fighter owned by the Japanese and 1 destroyer owned by the Americans lost in 46 Sea Zone
Japanese win with 2 fighters remaining. Battle score for attacker is -2
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 fighter
Battle in Hunan
Japanese attack with 1 armour, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in Hunan, round 2 : 2/3 hits
Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Hunan
Japanese win, taking Hunan from Chinese with 1 armour, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Chahar
Japanese attack with 1 armour, 1 infantry and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 armour, 1 infantry and 1 mech_infantry in Chahar, round 2 : 0/3 hits
Chinese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits
1 infantry owned by the Japanese lost in Chahar
Japanese roll dice for 1 armour and 1 mech_infantry in Chahar, round 3 : 0/2 hits
Chinese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits
Japanese roll dice for 1 armour and 1 mech_infantry in Chahar, round 4 : 0/2 hits
Chinese roll dice for 1 infantry in Chahar, round 4 : 0/1 hits
Japanese roll dice for 1 armour and 1 mech_infantry in Chahar, round 5 : 1/2 hits
Chinese roll dice for 1 infantry in Chahar, round 5 : 0/1 hits
1 infantry owned by the Chinese lost in Chahar
Japanese win, taking Chahar from Chinese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in 55 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 cruiser
Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 cruiser in 55 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Japanese lost in 55 Sea Zone
Americans win with 1 cruiser remaining. Battle score for attacker is -6
Casualties for Japanese: 1 submarine
Battle in Celebes
Japanese attack with 1 artillery, 1 fighter and 1 infantry
ANZAC defend with 1 infantry
Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Celebes, round 2 : 0/3 hits
ANZAC roll dice for 1 infantry in Celebes, round 2 : 0/1 hits
Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Celebes, round 3 : 2/3 hits
ANZAC roll dice for 1 infantry in Celebes, round 3 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Celebes
Japanese win, taking Celebes from ANZAC with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 infantry
Battle in 25 Sea Zone
Japanese attack with 1 destroyer and 2 submarines
Americans defend with 1 destroyer and 1 fighter
Japanese roll dice for 2 submarines in 25 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer and 1 fighter in 25 Sea Zone, round 2 : 1/2 hits
1 destroyer owned by the Japanese lost in 25 Sea Zone
Japanese roll dice for 2 submarines in 25 Sea Zone, round 3 : 1/2 hits
Americans roll dice for 1 destroyer and 1 fighter in 25 Sea Zone, round 3 : 1/2 hits
1 submarine owned by the Japanese and 1 destroyer owned by the Americans lost in 25 Sea Zone
1 submarine owned by the Japanese Submerged
Americans win with 1 fighter remaining. Battle score for attacker is -6
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 destroyer and 1 submarine
Battle in French Indo China
Japanese attack with 1 armour and 1 mech_infantry
British defend with 1 infantry
Japanese roll dice for 1 armour and 1 mech_infantry in French Indo China, round 2 : 1/2 hits
UK_Pacific roll dice for 1 infantry in French Indo China, round 2 : 1/1 hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the British lost in French Indo China
Japanese win, taking French Indo China from UK_Pacific with 1 armour remaining. Battle score for attacker is -1
Casualties for British: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Shensi
Japanese attack with 1 armour and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 armour and 1 mech_infantry in Shensi, round 2 : 0/2 hits
Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits
Japanese roll dice for 1 armour and 1 mech_infantry in Shensi, round 3 : 1/2 hits
Chinese roll dice for 1 infantry in Shensi, round 3 : 1/1 hits
1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Shensi
Japanese win, taking Shensi from Chinese with 1 armour remaining. Battle score for attacker is -1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 mech_infantry
Moving scrambled unit from 25 Sea Zone back to originating territory: MidwayNon Combat Move - Japanese
1 aaGun moved from Kiangsu to Kiangsi
1 tactical_bomber moved from Hunan to Kwangtung
1 tactical_bomber moved from Kweichow to Kiangsi
1 fighter moved from Kwangsi to Kwangtung
1 artillery moved from Kwangsi to Kwangtung
2 infantry moved from Kwangtung to Kwangsi
1 fighter moved from Celebes to 35 Sea Zone
2 fighters moved from 46 Sea Zone to 35 Sea Zone
1 carrier, 1 fighter and 1 tactical_bomber moved from 20 Sea Zone to 35 Sea ZonePlace Units - Japanese
1 artillery and 2 infantry placed in Kwangtung
1 armour and 2 mech_infantrys placed in Kiangsu
Japanese undo move 1.
3 infantry placed in Kwangtung
2 destroyers, 1 submarine and 1 transport placed in 6 Sea Zone
1 artillery and 1 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 2,6,1,2
Japanese collect 53 PUs (4 lost to blockades); end with 53 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 58 PUsDice Statistics:
Total
1 was rolled 18 times
2 was rolled 12 times
3 was rolled 12 times
4 was rolled 11 times
5 was rolled 8 times
6 was rolled 10 times
Average roll : 3.127
Median : 3.000
Variance : 0.871
Standard Deviation : 0.934
Total rolls : 71Null / Other
1 was rolled 4 times
2 was rolled 3 times
3 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 2.400
Median : 2.000
Variance : 1.556
Standard Deviation : 1.247
Total rolls : 10ANZAC Combat
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 1 times
Average roll : 2.333
Median : 2.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3Americans Combat
1 was rolled 4 times
2 was rolled 3 times
3 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 2.400
Median : 2.000
Variance : 1.556
Standard Deviation : 1.247
Total rolls : 10Chinese Combat
1 was rolled 2 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 2 times
Average roll : 3.125
Median : 3.000
Variance : 1.143
Standard Deviation : 1.069
Total rolls : 8UK_Pacific Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Japanese Combat
1 was rolled 6 times
2 was rolled 5 times
3 was rolled 7 times
4 was rolled 9 times
5 was rolled 4 times
6 was rolled 8 times
Average roll : 3.615
Median : 4.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 39 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 2 artilleries, 1 bomber, 5 destroyers, 1 fighter, 2 infantry and 1 transport; Remaining resources: 3 PUs;Combat Move - Americans
1 submarine moved from 43 Sea Zone to 42 Sea Zone
5 fighters and 1 tactical_bomber moved from 54 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 submarine moved from 54 Sea Zone to 44 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 fighter moved from Midway to 25 Sea Zone
1 infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
2 fighters moved from Gibraltar to 92 Sea Zone
1 carrier, 1 cruiser, 2 fighters and 1 submarine moved from 91 Sea Zone to 110 Sea Zone
1 bomber moved from India to 42 Sea ZoneCombat - Americans
Battle in 44 Sea Zone
Americans attack with 1 submarine and 1 transport
Japanese defend with 1 transport
Americans win, taking 44 Sea Zone from Japanese with 1 submarine and 1 transport remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 42 Sea Zone
Americans attack with 1 bomber, 5 fighters, 1 submarine, 1 tactical_bomber and 1 transport
Japanese defend with 1 cruiser, 1 submarine and 1 transport
1 submarine owned by the Japanese Submerged
Americans win with 1 bomber, 5 fighters, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 13
Casualties for Japanese: 1 cruiser and 1 transport
Casualties for Americans: 1 submarine
Battle in 25 Sea Zone
Americans attack with 1 destroyer and 1 fighter
Japanese defend with 1 submarine
Americans win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 92 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Germans defend with 1 submarine
Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in 110 Sea Zone
Americans attack with 1 carrier, 1 cruiser, 2 fighters, 1 submarine and 1 transport
Germans defend with 1 destroyer
Americans win with 1 carrier, 1 cruiser, 2 fighters and 1 transport remaining. Battle score for attacker is 2
Casualties for Germans: 1 destroyer
Casualties for Americans: 1 submarine
Battle in Celebes
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery
Japanese win with 1 artillery remaining. Battle score for attacker is -7
Casualties for Americans: 1 artillery and 1 infantry
Battle in Java
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery
Americans win, taking Java from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Holland BelgiumNon Combat Move - Americans
2 fighters moved from 92 Sea Zone to Gibraltar
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 transport moved from 91 Sea Zone to 101 Sea Zone
2 submarines moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 armour moved from Alexandria to Trans-Jordan
1 mech_infantry moved from Tobruk to Egypt
2 mech_infantrys moved from Tunisia to Tobruk
1 mech_infantry moved from Morocco to Tunisia
1 bomber moved from 42 Sea Zone to India
5 fighters and 1 tactical_bomber moved from 42 Sea Zone to 54 Sea Zone
1 submarine moved from 43 Sea Zone to 41 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
1 cruiser moved from 55 Sea Zone to 54 Sea Zone
2 destroyers moved from 10 Sea Zone to 26 Sea Zone
1 carrier moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from 25 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian IslandsPlace Units - Americans
1 transport placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
1 artillery and 1 infantry placed in Eastern United States
1 bomber and 1 fighter placed in Western United States
2 destroyers placed in 101 Sea Zone
3 destroyers placed in 10 Sea ZoneTurn Complete - Americans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 3,1
Americans collect 56 PUs (4 lost to blockades); end with 59 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 89 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries; Remaining resources: 0 PUs;Combat Move - Chinese
Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe
Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei
Trigger Chinese Guerilla Suiyuyan: Chinese has 1 infantry placed in Suiyuyan
1 fighter and 9 infantry moved from Kansu to Shensi
1 infantry moved from Sikang to ShensiCombat - Chinese
Chinese creates battle in territory Suiyuyan
Chinese creates battle in territory Hopei
Chinese creates battle in territory Anhwe
Battle in Shensi
Chinese attack with 1 fighter and 10 infantry
Japanese defend with 1 armour
Chinese win, taking Suiyuyan from Japanese, taking Hopei from Japanese, taking Anhwe from Japanese, taking Shensi from Japanese with 1 fighter and 10 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armourNon Combat Move - Chinese
1 fighter moved from Shensi to YunnanPlace Units - Chinese
2 artilleries placed in ShensiTurn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - British
British repair damage of 3x factory_major; Remaining resources: 41 PUs;
British buy 1 artillery, 3 destroyers, 2 infantry and 1 transport; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - British
2 artilleries and 3 infantry moved from United Kingdom to Scotland
3 fighters moved from United Kingdom to Scotland
1 infantry moved from Siam to French Indo China
1 infantry moved from Yunnan to French Indo China
2 fighters moved from India to French Indo China
1 artillery and 2 infantry moved from Yunnan to Kweichow
1 fighter and 1 tactical_bomber moved from Burma to Kweichow
1 fighter moved from Burma to French Indo China
1 fighter moved from Burma to Kweichow
1 infantry moved from India to 39 Sea Zone
1 infantry and 1 transport moved from 39 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to BorneoCombat - British
Battle in Scotland
British attack with 2 artilleries, 3 fighters and 3 infantry
Germans defend with 1 airfield and 4 infantry
British win, taking Scotland from Germans with 2 artilleries, 3 fighters and 1 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 4 infantry
Casualties for British: 2 infantry
Battle in Borneo
Battle in Kweichow
British attack with 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber
Japanese defend with 1 armour and 1 mech_infantry
British win, taking Borneo from Japanese, taking Kweichow from Japanese with 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 armour and 1 mech_infantry
Casualties for British: 2 infantry
Battle in French Indo China
British attack with 3 fighters and 2 infantry
Japanese defend with 1 armour
British win, taking French Indo China from Japanese with 3 fighters and 2 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armourNon Combat Move - British
3 fighters moved from French Indo China to Yunnan
2 fighters and 1 tactical_bomber moved from Kweichow to Yunnan
2 infantry moved from Burma to Yunnan
2 artilleries moved from India to Burma
4 infantry moved from India to Burma
1 infantry moved from West India to India
1 artillery and 4 infantry moved from Eastern Persia to West India
1 artillery and 2 infantry moved from Persia to Eastern Persia
1 artillery and 2 infantry moved from Iraq to Persia
1 armour moved from Egypt to Iraq
3 submarines moved from 81 Sea Zone to 97 Sea Zone
1 artillery and 2 infantry moved from Tobruk to Alexandria
3 fighters moved from Scotland to United KingdomPlace Units - British
1 transport placed in 80 Sea Zone
British undo move 1.
3 destroyers and 1 transport placed in 110 Sea Zone
1 artillery and 2 infantry placed in United KingdomTurn Complete - British
British collect 34 PUs; end with 34 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 40 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 43 PUsPlace Units - UK_Pacific
1 transport placed in 39 Sea Zone
1 armour and 1 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 20 PUs
Units Change Ownership
Some Units in India change ownership: 1 armour and 1 infantry
Some Units in 39 Sea Zone change ownership: 1 transport