Thanks @VictoryFirst , it’s our loss that we can’t play with you for awhile.
Thanks for the go ahead on the G40, and don’t worry about the tournament because the other guys were cool
I wish the best to you, and will be great when you come back
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 6
Combat Move - Chinese
2 Infantry moved from Shangsi to Shansi
1 EarlyFighter moved from Gansu to Shansi
1 Infantry moved from Sikang to W.Sian
1 Infantry moved from Szechwan to W.Sian
1 EarlyFighter moved from Gansu to W.Sian
4 Artillerys, 9 Infantry, 8 Mech.Infs and 5 Tanks moved from Shangsi to Sian
1 Artillery moved from Szechwan to Sian
3 Mech.Infs moved from Tsingnan to Sian
Purchase Units - Chinese
Chinese buy 1 Elite, 5 Infantry and 4 Tankettes; Remaining resources: 0 PUs;
Combat - Chinese
Battle in Shansi
Chinese attack with 1 EarlyFighter and 2 Infantry
Hisaichi defend with 1 Infantry
Chinese win, taking Shansi from Hisaichi with 1 EarlyFighter and 2 Infantry remaining. Battle score for attacker is 2
Casualties for Hisaichi: 1 Infantry
Battle in Sian
Chinese attack with 5 Artillerys, 9 Infantry, 11 Mech.Infs and 5 Tanks
Hisaichi defend with 1 Factory and 3 Infantry
Chinese win, taking Sian from Hisaichi with 5 Artillerys, 9 Infantry, 11 Mech.Infs and 5 Tanks remaining. Battle score for attacker is 6
Casualties for Hisaichi: 3 Infantry
Battle in W.Sian
Chinese attack with 1 EarlyFighter and 2 Infantry
Hisaichi defend with 1 Infantry
Chinese win, taking W.Sian from Hisaichi with 1 EarlyFighter and 1 Infantry remaining. Battle score for attacker is 0
Casualties for Hisaichi: 1 Infantry
Casualties for Chinese: 1 Infantry
Non Combat Move - Chinese
1 EarlyFighter moved from W.Sian to Shangsi
1 EarlyFighter moved from Shansi to Shangsi
1 AAGun moved from Shangsi to Sian
1 Infantry moved from Gansu to N.Shangsi
1 AAGun, 3 Infantry and 1 Marine moved from Gansu to Shangsi
6 Infantry moved from Tsingnan to Gansu
5 Infantry and 1 Marine moved from Xining to Tsingnan
2 Mech.Infs moved from Urumal to Tsingnan
2 Tankettes moved from Urumal to Ming Jong
Place Units - Chinese
4 Tankettes placed in Urumal
1 Elite and 5 Infantry placed in Xining
Turn Complete - Chinese
Chinese collect 32 PUs; end with 32 PUs total
Dice Statistics:
Total
1 was rolled 6 times
2 was rolled 5 times
3 was rolled 5 times
4 was rolled 8 times
5 was rolled 11 times
6 was rolled 6 times
Average roll : 3.756
Median : 4.000
Variance : 0.775
Standard Deviation : 0.880
Total rolls : 41
Hisaichi Combat
1 was rolled 1 times
3 was rolled 1 times
5 was rolled 3 times
Average roll : 3.800
Median : 5.000
Variance : 2.750
Standard Deviation : 1.658
Total rolls : 5
Chinese Combat
1 was rolled 5 times
2 was rolled 5 times
3 was rolled 4 times
4 was rolled 8 times
5 was rolled 8 times
6 was rolled 6 times
Average roll : 3.750
Median : 4.000
Variance : 0.400
Standard Deviation : 0.632
Total rolls : 36
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 6
Combat Move - Hisaichi
4 Tanks moved from Bengal to Bhopa
Hisaichi take Bhopa from British
1 Mech.Inf moved from Burma to Bhopa
2 Mech.Infs moved from Chunking to Nepal
5 EarlyFighters moved from Burma to E.India
1 Infantry moved from Malaya to sz66
1 Infantry and 1 T.Boat moved from sz66 to sz64
1 Infantry moved from sz64 to E.India
1 Battleship moved from sz60 to sz64
1 Bomber moved from Burma to Calcutta
1 Bomber moved from Burma to Dheli
5 Infantry and 1 Marine moved from Burma to Bengal
1 Mech.Inf moved from Hanan to Bengal
2 Tanks moved from Hanan to Burma
2 Infantry moved from N.French I. to Burma
4 Infantry moved from W.Borneo to sz60
1 B.Transport and 4 Infantry moved from sz60 to sz64
4 Infantry moved from sz64 to Bengal
1 Artillery and 3 Infantry moved from Malaya to sz60
1 Artillery, 3 Infantry and 2 Transports moved from sz60 to sz64
1 Artillery and 3 Infantry moved from sz64 to Bengal
1 Carrier moved from sz60 to sz64
1 Carrier moved from sz60 to sz66
1 Destroyer and 1 Submarine moved from sz60 to sz66
1 Destroyer moved from sz60 to sz64
1 Destroyer moved from sz60 to sz64
1 Mech.Inf moved from Hongkong to Chunking
1 Infantry moved from Malaya to Thailand
2 Infantry and 1 Marine moved from E.Shansi to Shansi
1 Infantry moved from Hopeh to Shansi
1 Artillery and 1 Marine moved from Hanan to W.Sian
2 Infantry moved from Tientsin to sz74
2 Infantry and 1 Transport moved from sz74 to sz72
2 Infantry moved from sz72 to Lasap
1 Fighter moved from Seoul to N.French I.
Purchase Units - Hisaichi
Hisaichi buy 15 Infantry, 1 Marine and 5 Mech.Infs; Remaining resources: 0 PUs;
Combat - Hisaichi
Strategic bombing raid in Calcutta
Bombing raid in Calcutta rolls: 6 and costs: 6 PUs.
Bombing raid costs 6 PUs
Strategic bombing raid in Dheli
Bombing raid in Dheli rolls: 3 and costs: 3 PUs.
Bombing raid costs 3 PUs
Battle in Shansi
Hisaichi attack with 3 Infantry and 1 Marine
Chinese defend with 2 Infantry
Hisaichi win, taking Shansi from Chinese with 2 Infantry and 1 Marine remaining. Battle score for attacker is 2
Casualties for Hisaichi: 1 Infantry
Casualties for Chinese: 2 Infantry
Battle in Lasap
Hisaichi attack with 2 Infantry
Americans defend with 1 Infantry
Americans win with 1 Infantry remaining. Battle score for attacker is -4
Casualties for Hisaichi: 2 Infantry
Battle in E.India
Hisaichi attack with 5 EarlyFighters and 1 Infantry
British defend with 1 Infantry
Hisaichi win, taking E.India from British with 5 EarlyFighters and 1 Infantry remaining. Battle score for attacker is 2
Casualties for British: 1 Infantry
Battle in W.Sian
Hisaichi attack with 1 Artillery and 1 Marine
Chinese defend with 1 Infantry
Hisaichi win, taking W.Sian from Chinese with 1 Artillery remaining. Battle score for attacker is -1
Casualties for Hisaichi: 1 Marine
Casualties for Chinese: 1 Infantry
Non Combat Move - Hisaichi
1 Infantry moved from Peking to E.Shansi
2 Infantry moved from Peking to Hopeh
6 Infantry moved from Tientsin to Hopeh
1 Artillery and 12 Infantry moved from Hanan to Chunking
1 Submarine moved from sz72 to sz76
1 Transport moved from sz74 to sz79
2 Infantry moved from Seoul to sz79
2 Infantry and 1 Transport moved from sz79 to sz74
2 Infantry moved from sz74 to Shantung
1 Mech.Inf moved from Seoul to Hopeh
4 Infantry moved from Seoul to Korea
1 Transport moved from sz67 to sz79
1 Infantry moved from Hongkong to Kwangtung
2 Transports moved from sz68 to sz67
4 Infantry moved from Hongkong to sz67
4 Infantry and 2 Transports moved from sz67 to sz73
4 Infantry moved from sz73 to Thailand
1 AAGun moved from Bengal to Nepal
1 Bomber moved from Dheli to Nepal
1 Bomber moved from Calcutta to Bengal
2 EarlyFighters moved from E.India to sz64
1 EarlyFighter moved from E.India to Bengal
1 EarlyFighter moved from E.India to sz66
1 EarlyFighter moved from E.India to Nepal
Place Units - Hisaichi
2 Mech.Infs placed in Bengal
3 Infantry and 3 Mech.Infs placed in Hongkong
2 Infantry and 1 Marine placed in Peking
3 Infantry placed in Tientsin
7 Infantry placed in Seoul
Turn Complete - Hisaichi
Hisaichi collect 57 PUs; end with 57 PUs total
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 6
Combat Move - Thai
1 Tank moved from Bengal to W.Tibet
Thai take W.Tibet from British
2 Tanks moved from Bengal to Nagpur
2 Infantry moved from Bengal to Nepal
1 Tank moved from Burma to Nepal
1 Infantry moved from Burma to Bengal
5 Infantry moved from Thailand to Burma
1 Destroyer moved from sz68 to sz66
3 Mech.Infs moved from Phuket to Bengal
3 Infantry moved from Phuket to Thailand
Purchase Units - Thai
Thai buy 2 Infantry and 4 Mech.Infs; Remaining resources: 0 PUs;
Combat - Thai
Battle in Nagpur
Thai attack with 2 Tanks
British defend with 1 Infantry
Thai win, taking Nagpur from British with 2 Tanks remaining. Battle score for attacker is 2
Casualties for British: 1 Infantry
Non Combat Move - Thai
Place Units - Thai
2 Infantry and 4 Mech.Infs placed in Phuket
Turn Complete - Thai
Thai collect 24 PUs; end with 24 PUs total
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 6
Combat Move - British
3 Fighters moved from Dheli to Nagpur
3 Infantry moved from C.India to Nagpur
2 Infantry moved from Calcutta to sz63
5 Cruisers, 2 Destroyers, 2 Infantry and 2 Transports moved from sz63 to sz56
1 Infantry moved from sz56 to Java
1 Infantry moved from sz56 to Sumatra
British take Sumatra from Thai
Purchase Units - British
British buy 1 AAGun, 2 Bunkers and 12 Infantry; Remaining resources: 0 PUs;
Combat - British
Battle in Java
British attack with 1 Infantry
Thai defend with 1 Infantry
British win, taking Java from Thai with 1 Infantry remaining. Battle score for attacker is 2
Casualties for Thai: 1 Infantry
Battle in Nagpur
British attack with 3 Fighters and 3 Infantry
Thai defend with 2 Tanks
British win, taking Nagpur from Thai with 3 Fighters and 1 Infantry remaining. Battle score for attacker is 6
Casualties for British: 2 Infantry
Casualties for Thai: 2 Tanks
Non Combat Move - British
3 Fighters moved from Nagpur to Dheli
2 Mech.Infs moved from C.India to Dheli
1 Infantry moved from C.India to India
1 Infantry moved from C.India to M.India
1 Infantry moved from Calcutta to S.India
2 Infantry and 1 Marine moved from C.India to Calcutta
1 Infantry moved from New Guinea to Sarong
8 Infantry moved from Moresby to New Guinea
1 Infantry moved from S.G to New Guinea
2 Infantry moved from Palana to Magadan
1 Transport moved from sz4 to sz6
Place Units - British
1 Bunker and 3 Infantry placed in Dheli
1 AAGun, 1 Bunker and 7 Infantry placed in Calcutta
2 Infantry placed in Vancouver
Turn Complete - British
British collect 47 PUs; end with 47 PUs total
Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.308
Median : 3.000
Variance : 0.417
Standard Deviation : 0.645
Total rolls : 13
British Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.545
Median : 4.000
Variance : 0.700
Standard Deviation : 0.837
Total rolls : 11
Thai Combat
1 was rolled 1 times
3 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 6
Combat Move - Anzac
3 EarlyFighters and 5 Fighters moved from Sarong to sz72
2 Submarines and 1 T.Boat moved from sz18 to sz17
Purchase Units - Anzac
Anzac buy 1 Fighter, 1 L.Fighter and 1 Submarine; Remaining resources: 0 PUs;
Combat - Anzac
Battle in sz72
Anzac attack with 3 EarlyFighters and 5 Fighters
Hisaichi defend with 1 Submarine and 1 Transport; Yamamoto defend with 1 T.Boat
1 T.Boat owned by the Yamamoto, 1 Submarine owned by the Hisaichi, 1 EarlyFighter owned by the Anzac and 1 Transport owned by the Hisaichi lost in sz72
Anzac win with 2 EarlyFighters and 5 Fighters remaining. Battle score for attacker is 9
Casualties for Hisaichi: 1 Submarine and 1 Transport
Casualties for Yamamoto: 1 T.Boat
Casualties for Anzac: 1 EarlyFighter
Battle in sz17
Anzac attack with 2 Submarines and 1 T.Boat
Masaharu defend with 2 Destroyers and 1 Submarine
1 T.Boat owned by the Anzac lost in sz17
Masaharu win with 2 Destroyers and 1 Submarine remaining. Battle score for attacker is -17
Casualties for Anzac: 2 Submarines and 1 T.Boat
Non Combat Move - Anzac
2 EarlyFighters and 5 Fighters moved from sz72 to Lasap
2 Fighters moved from Darwin to Lasap
1 Infantry moved from C.Australia to Derby
1 Infantry moved from Darwin to Derby
1 AAGun moved from C.Australia to Derby
1 Submarine moved from sz37 to sz40
Place Units - Anzac
1 Fighter and 1 L.Fighter placed in Darwin
1 Submarine placed in sz37
Turn Complete - Anzac
Anzac collect 27 PUs; end with 27 PUs total
Dice Statistics:
Total
1 was rolled 6 times
2 was rolled 3 times
3 was rolled 9 times
4 was rolled 6 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 3.071
Median : 3.000
Variance : 1.630
Standard Deviation : 1.277
Total rolls : 28
British Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.545
Median : 4.000
Variance : 0.700
Standard Deviation : 0.837
Total rolls : 11
Hisaichi Combat
1 was rolled 1 times
4 was rolled 1 times
Average roll : 2.500
Median : 2.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
Masaharu Combat
1 was rolled 1 times
3 was rolled 2 times
Average roll : 2.333
Median : 3.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3
Anzac Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 4 times
4 was rolled 2 times
6 was rolled 1 times
Average roll : 3.100
Median : 3.000
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 10
Thai Combat
1 was rolled 1 times
3 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 6
Combat Move - Americans
2 Infantry moved from Magadan to Yakutsk
1 Bomber moved from Marcus to Yakutsk
2 EarlyFighters and 2 Fighters moved from sz18 to sz16
1 Fighter moved from Wake to sz16
1 B.Carrier, 3 Battleships, 1 Destroyer and 5 Submarines moved from sz18 to sz17
1 Submarine moved from sz20 to sz17
1 B.Carrier and 1 Battleship moved from sz40 to sz17
Purchase Units - Americans
Americans buy 1 B.Carrier, 1 Battleship, 1 Bunker, 1 Fighter, 1 L.Fighter, 1 Submarine and 1 Transport; Remaining resources: 1 PUs;
Combat - Americans
Battle in Yakutsk
Americans attack with 1 Bomber and 2 Infantry
Masaharu defend with 1 Infantry
Americans win, taking Yakutsk from Masaharu with 1 Bomber and 2 Infantry remaining. Battle score for attacker is 2
Casualties for Masaharu: 1 Infantry
Battle in sz16
Americans attack with 2 EarlyFighters and 3 Fighters
Masaharu defend with 1 T.Boat
1 T.Boat owned by the Masaharu lost in sz16
Americans win with 2 EarlyFighters and 3 Fighters remaining. Battle score for attacker is 5
Casualties for Masaharu: 1 T.Boat
Battle in sz17
Americans attack with 2 B.Carriers, 4 Battleships, 1 Destroyer and 6 Submarines
Masaharu defend with 2 Destroyers and 1 Submarine
Americans win with 2 B.Carriers, 4 Battleships, 1 Destroyer and 6 Submarines remaining. Battle score for attacker is 22
Casualties for Masaharu: 2 Destroyers and 1 Submarine
Non Combat Move - Americans
1 Transport moved from sz18 to sz19
1 Artillery moved from Wake to sz19
1 Artillery and 1 Transport moved from sz19 to sz17
2 B.Transports and 1 Transport moved from sz18 to sz17
1 Infantry moved from Taka to sz20
1 Infantry moved from Bikini to sz20
2 Infantry and 1 Transport moved from sz20 to sz17
1 Artillery and 2 Infantry moved from sz17 to Marcus
1 Infantry moved from Attla to sz4
1 Infantry moved from Kiska to sz4
1 Infantry moved from Amchitka to sz4
1 Infantry moved from Adak to sz4
1 Infantry and 1 Marine moved from Alaska to sz4
1 Destroyer, 5 Infantry, 1 Marine and 3 Transports moved from sz4 to sz9
2 Submarines and 1 Transport moved from sz25 to sz11
1 Carrier moved from sz18 to sz9
1 EarlyFighter moved from sz16 to sz9
1 Fighter moved from Canton to sz9
1 Fighter moved from Canton to sz17
1 EarlyFighter and 3 Fighters moved from sz16 to sz17
1 Bomber moved from Yakutsk to Magadan
1 Artillery and 5 Infantry moved from Palana to Magadan
1 AAGun moved from N.Canada to Anchorage
Place Units - Americans
1 Bunker placed in Lasap
1 B.Carrier and 1 Battleship placed in sz40
1 Fighter and 1 L.Fighter placed in Alaska
1 Submarine and 1 Transport placed in sz31
Turn Complete - Americans
Americans collect 77 PUs; end with 78 PUs total
Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 9 times
5 was rolled 9 times
6 was rolled 5 times
Average roll : 4.167
Median : 4.000
Variance : 1.931
Standard Deviation : 1.390
Total rolls : 30
Masaharu Combat
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 2 times
Average roll : 4.000
Median : 4.000
Variance : 1.200
Standard Deviation : 1.095
Total rolls : 6
Americans Combat
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 7 times
5 was rolled 7 times
6 was rolled 5 times
Average roll : 4.208
Median : 4.500
Variance : 1.652
Standard Deviation : 1.285
Total rolls : 24
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 6
Combat Move - Masaharu
1 Carrier, 1 EarlyFighter and 1 Fighter moved from sz76 to sz78
1 T.Boat moved from sz1 to sz15
2 Infantry moved from Amursk to sz1
2 Infantry moved from Belogorsk to sz1
1 Infantry moved from Hsingan to Jinan
1 Marine moved from Quingdao to Jinan
1 Artillery moved from Quingdao to Jinan
1 Marine moved from Belogorsk to Quingdao
1 Infantry moved from Irkutsk to Quingdao
3 Infantry and 1 Marine moved from Vostok to Quingdao
1 Infantry moved from Manchuria to Hsingan
1 Infantry moved from Manchuria to Belogorsk
4 Infantry moved from Vostok to sz1
2 Infantry and 1 Transport moved from sz1 to sz16
2 Infantry moved from sz16 to Akina
6 Infantry and 3 Transports moved from sz1 to sz15
6 Infantry moved from sz15 to Akina
2 EarlyFighters moved from Vostok to Akina
Purchase Units - Masaharu
Masaharu buy 1 Bunker, 1 EarlyFighter, 9 Infantry and 1 Marine; Remaining resources: 0 PUs;
Combat - Masaharu
Battle in Jinan
Masaharu attack with 1 Artillery, 1 Infantry and 1 Marine
Russians defend with 1 Infantry
Masaharu win, taking Jinan from Russians with 1 Artillery, 1 Infantry and 1 Marine remaining. Battle score for attacker is 2
Casualties for Russians: 1 Infantry
Non Combat Move - Masaharu
1 Infantry moved from Quingdao to Irkutsk
Place Units - Masaharu
1 Bunker and 8 Infantry placed in Akina
1 EarlyFighter, 1 Infantry and 1 Marine placed in Amursk
Masaharu undo move 2.
Masaharu undo move 1.
1 Bunker, 7 Infantry and 1 Marine placed in Akina
1 EarlyFighter and 2 Infantry placed in Amursk
Turn Complete - Masaharu
Masaharu collect 34 PUs; end with 34 PUs total
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 6
Combat Move - Russians
1 Infantry moved from Ustkut to Angarsk
2 Infantry moved from Ulaan Ude to Irkutsk
1 Artillery and 5 Infantry moved from Ulaan Ude to Jinan
1 EarlyFighter moved from Ulaan Ude to Irkutsk
2 Tankettes moved from Bratsk to Angarsk
1 Submarine moved from sz4 to sz9
Purchase Units - Russians
Russians buy 5 Infantry, 1 Marine and 4 Tankettes; Remaining resources: 0 PUs;
Combat - Russians
Battle in Angarsk
Russians attack with 1 Infantry and 2 Tankettes
Masaharu defend with 1 Infantry
Russians win, taking Angarsk from Masaharu with 1 Infantry and 2 Tankettes remaining. Battle score for attacker is 2
Casualties for Masaharu: 1 Infantry
Battle in Irkutsk
Russians attack with 1 EarlyFighter and 2 Infantry
Masaharu defend with 1 Infantry
Russians win, taking Irkutsk from Masaharu with 1 EarlyFighter and 2 Infantry remaining. Battle score for attacker is 2
Casualties for Masaharu: 1 Infantry
Battle in Jinan
Russians attack with 1 Artillery and 5 Infantry
Masaharu defend with 1 Artillery, 1 Infantry and 1 Marine
Russians win, taking Jinan from Masaharu with 1 Artillery and 4 Infantry remaining. Battle score for attacker is 7
Casualties for Masaharu: 1 Artillery, 1 Infantry and 1 Marine
Casualties for Russians: 1 Infantry
Non Combat Move - Russians
1 EarlyFighter moved from Irkutsk to Ulaan Ude
6 Infantry moved from Tulun to Ulaan Ude
2 Tankettes moved from Bratsk to Ulaan Ude
5 Infantry and 1 Marine moved from Kaask to Tulun
4 Tankettes moved from Achinsk to Bratsk
1 AAGun moved from Tulun to Ustkut
Place Units - Russians
5 Infantry and 1 Marine placed in Kaask
4 Tankettes placed in Achinsk
Turn Complete - Russians
Russians collect 30 PUs; end with 30 PUs total
Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 7 times
3 was rolled 5 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 4 times
Average roll : 3.250
Median : 3.000
Variance : 0.696
Standard Deviation : 0.834
Total rolls : 24
Masaharu Combat
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 4.143
Median : 4.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 7
Russians Combat
1 was rolled 3 times
2 was rolled 6 times
3 was rolled 3 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 2.882
Median : 2.000
Variance : 1.188
Standard Deviation : 1.090
Total rolls : 17
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 7
Research Technology - Yamamoto
Combat Move - Yamamoto
3 Tanks moved from Nepal to Nagpur
1 EarlyFighter moved from Bengal to C.India
4 Infantry moved from N.S to sz66
1 Infantry and 1 Transport moved from sz66 to sz64
1 Artillery moved from Bengal to sz64
1 Artillery, 1 Infantry and 1 Transport moved from sz64 to sz63
1 Artillery and 1 Infantry moved from sz63 to C.India
1 Cruiser and 1 Infantry moved from sz66 to sz63
1 Infantry moved from sz63 to Ceylon
Yamamoto take Ceylon from British
1 Infantry moved from S.A to sz66
2 Infantry and 1 Transport moved from sz66 to sz63
2 Infantry moved from sz63 to C.India
1 Cruiser and 1 Infantry moved from sz66 to sz63
1 Infantry moved from sz63 to Calcutta
2 Infantry moved from S.Borneo to sz60
2 Infantry moved from sz60 to Java
2 Infantry moved from S.Borneo to sz60
2 Infantry moved from sz60 to Sumatra
1 Bomber moved from Thailand to Sumatra
1 Bomber moved from Thailand to Java
2 B.Carriers, 1 Battleship, 6 Destroyers, 4 EarlyFighters, 1 Fighter, 1 L.Fighter, 1 Submarine and 2 Transports moved from sz76 to sz78
Purchase Units - Yamamoto
Yamamoto buy 1 B.Carrier, 1 Bunker, 2 Destroyers, 2 EarlyFighters and 17 Infantry; Remaining resources: 0 PUs;
Combat - Yamamoto
Battle in Nagpur
Yamamoto attack with 3 Tanks
British defend with 1 Infantry
Yamamoto win, taking Nagpur from British with 3 Tanks remaining. Battle score for attacker is 2
Casualties for British: 1 Infantry
Battle in C.India
Yamamoto attack with 1 Artillery, 1 EarlyFighter and 3 Infantry
British defend with 1 Infantry
Yamamoto win, taking C.India from British with 1 Artillery, 1 EarlyFighter and 2 Infantry remaining. Battle score for attacker is 0
Casualties for British: 1 Infantry
Casualties for Yamamoto: 1 Infantry
Battle in Sumatra
Yamamoto attack with 1 Bomber and 2 Infantry
British defend with 1 Infantry
Yamamoto win, taking Sumatra from British with 1 Bomber and 2 Infantry remaining. Battle score for attacker is 2
Casualties for British: 1 Infantry
Battle in Java
Yamamoto attack with 1 Bomber and 2 Infantry
British defend with 1 Infantry
Yamamoto win, taking Java from British with 1 Bomber and 2 Infantry remaining. Battle score for attacker is 2
Casualties for British: 1 Infantry
Battle in Calcutta
Yamamoto attack with 1 Infantry
British defend with 1 AAGun, 1 Bunker, 1 Factory, 14 Infantry and 1 Marine
Units damaged: 1 Bunker owned by the British
British win with 1 Bunker, 14 Infantry and 1 Marine remaining. Battle score for attacker is -2
Casualties for Yamamoto: 1 Infantry
Non Combat Move - Yamamoto
1 Bomber moved from Java to E.Borneo
1 Bomber moved from Sumatra to E.Borneo
1 EarlyFighter moved from C.India to Bengal
3 Infantry moved from Burma to Chunking
3 Infantry moved from Thailand to Burma
1 Tank moved from Thailand to W.Chunking
3 EarlyFighters moved from Tokyo to sz78
1 EarlyFighter moved from Tokyo to Akina
3 Infantry moved from S.Japan to Japan
Place Units - Yamamoto
1 B.Carrier and 2 Destroyers placed in sz78
1 Bunker and 3 Infantry placed in Iwo Jima
3 Infantry placed in Manila
5 Infantry placed in Tokyo
2 EarlyFighters and 2 Infantry placed in Davao
4 Infantry placed in S.Borneo
Turn Complete - Yamamoto
Yamamoto collect 99 PUs; end with 99 PUs total
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 7
Combat Move - Chinese
1 Artillery and 2 Infantry moved from Sian to W.Sian
1 Infantry moved from N.Shangsi to E.Shansi
1 Infantry moved from Shangsi to E.Shansi
1 EarlyFighter moved from Shangsi to E.Shansi
1 EarlyFighter, 2 Infantry and 1 Marine moved from Shangsi to Shansi
2 Infantry moved from Sian to Shansi
1 Artillery and 2 Infantry moved from Sian to Nanking
3 Artillerys and 3 Infantry moved from Sian to Hanan
1 Tank moved from Sian to Hanan
2 Tankettes moved from Ming Jong to W.Tibet
Purchase Units - Chinese
Chinese buy 10 Infantry, 1 Mech.Inf and 2 Tankettes; Remaining resources: 0 PUs;
Combat - Chinese
Battle in Shansi
Chinese attack with 1 EarlyFighter, 4 Infantry and 1 Marine
Hisaichi defend with 2 Infantry and 1 Marine
Chinese win, taking Shansi from Hisaichi with 1 EarlyFighter, 4 Infantry and 1 Marine remaining. Battle score for attacker is 7
Casualties for Hisaichi: 2 Infantry and 1 Marine
Battle in Hanan
Chinese attack with 3 Artillerys, 3 Infantry and 1 Tank
Hisaichi defend with 1 Infantry
Chinese win, taking Hanan from Hisaichi with 3 Artillerys, 3 Infantry and 1 Tank remaining. Battle score for attacker is 2
Casualties for Hisaichi: 1 Infantry
Battle in E.Shansi
Chinese attack with 1 EarlyFighter and 2 Infantry
Hisaichi defend with 1 Infantry
Chinese win, taking E.Shansi from Hisaichi with 1 EarlyFighter and 2 Infantry remaining. Battle score for attacker is 2
Casualties for Hisaichi: 1 Infantry
Battle in W.Tibet
Chinese attack with 2 Tankettes
Thai defend with 1 Tank
Thai win with no units remaining. Battle score for attacker is -3
Casualties for Chinese: 2 Tankettes
Casualties for Thai: 1 Tank
Battle in Nanking
Chinese attack with 1 Artillery and 2 Infantry
Hisaichi defend with 1 Infantry
Chinese win, taking Nanking from Yamamoto with 1 Artillery and 2 Infantry remaining. Battle score for attacker is 2
Casualties for Hisaichi: 1 Infantry
Battle in W.Sian
Chinese attack with 1 Artillery and 2 Infantry
Hisaichi defend with 1 Artillery
Chinese win, taking W.Sian from Hisaichi with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 2
Casualties for Hisaichi: 1 Artillery
Casualties for Chinese: 1 Infantry
Non Combat Move - Chinese
1 Infantry moved from Xining to Ming Jong
4 Tankettes moved from Urumal to Ming Jong
11 Mech.Infs and 4 Tanks moved from Sian to Hanan
1 AAGun moved from Sian to Hanan
1 AAGun moved from Shangsi to Sian
1 EarlyFighter moved from E.Shansi to Sian
1 EarlyFighter moved from Shansi to Sian
6 Infantry moved from Gansu to Shangsi
2 Mech.Infs moved from Tsingnan to Hanan
4 Infantry and 1 Marine moved from Tsingnan to Gansu
1 Infantry moved from Tsingnan to Sikang
1 Elite and 4 Infantry moved from Xining to Tsingnan
Place Units - Chinese
3 Infantry placed in Sian
6 Infantry placed in Xining
1 Infantry, 1 Mech.Inf and 2 Tankettes placed in Urumal
Turn Complete - Chinese
Chinese collect 36 PUs; end with 36 PUs total
Dice Statistics:
Total
1 was rolled 10 times
2 was rolled 4 times
3 was rolled 16 times
4 was rolled 9 times
5 was rolled 8 times
6 was rolled 11 times
Average roll : 3.586
Median : 3.000
Variance : 1.404
Standard Deviation : 1.185
Total rolls : 58
Hisaichi Combat
1 was rolled 1 times
3 was rolled 3 times
4 was rolled 2 times
5 was rolled 3 times
6 was rolled 3 times
Average roll : 4.250
Median : 4.500
Variance : 0.727
Standard Deviation : 0.853
Total rolls : 12
Yamamoto Combat
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Chinese Combat
1 was rolled 8 times
2 was rolled 3 times
3 was rolled 13 times
4 was rolled 6 times
5 was rolled 5 times
6 was rolled 8 times
Average roll : 3.488
Median : 3.000
Variance : 1.405
Standard Deviation : 1.185
Total rolls : 43
Thai Combat
1 was rolled 1 times
2 was rolled 1 times
Average roll : 1.500
Median : 1.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 7
Combat Move - Hisaichi
1 Mech.Inf moved from Bhopa to Calcutta
2 Mech.Infs moved from Nepal to Calcutta
1 Bomber and 1 EarlyFighter moved from Nepal to Calcutta
1 Bomber, 1 EarlyFighter and 3 Mech.Infs moved from Bengal to Calcutta
2 EarlyFighters moved from sz64 to Calcutta
1 EarlyFighter moved from sz66 to Calcutta
1 Marine moved from Bengal to sz64
1 Battleship, 1 Marine and 1 T.Boat moved from sz64 to sz63
1 Marine moved from sz63 to Calcutta
2 Tanks moved from Burma to sz64
1 Tank moved from Bhopa to Bhopal
Hisaichi take Bhopal from British
1 Tank moved from Bhopal to Agra
Hisaichi take Agra from Chinese
1 Tank moved from Bhopa to W.India
Hisaichi take W.India from British
1 Tank moved from W.India to India
1 Tank moved from Bhopa to India
1 Tank moved from Bhopa to Cheng
Hisaichi take Cheng from Chinese
6 Infantry moved from Bengal to sz64
1 B.Transport, 6 Infantry, 2 Tanks and 2 Transports moved from sz64 to sz63
6 Infantry and 2 Tanks moved from sz63 to Calcutta
1 Mech.Inf moved from Hopeh to E.Shansi
1 Submarine moved from sz76 to sz78
1 Infantry and 1 Marine moved from Peking to E.Shansi
1 Infantry moved from Peking to E.Shansi
Purchase Units - Hisaichi
Hisaichi buy 4 Artillerys, 15 Infantry, 1 Marine, 1 Mech.Inf and 1 Tank; Remaining resources: 0 PUs;
Combat - Hisaichi
Battle in India
Hisaichi attack with 2 Tanks
British defend with 1 Infantry
Hisaichi win, taking India from British with 2 Tanks remaining. Battle score for attacker is 2
Casualties for British: 1 Infantry
Battle in E.Shansi
Hisaichi attack with 2 Infantry, 1 Marine and 1 Mech.Inf
Chinese defend with 2 Infantry
Hisaichi win, taking E.Shansi from Chinese with 1 Marine and 1 Mech.Inf remaining. Battle score for attacker is 0
Casualties for Hisaichi: 2 Infantry
Casualties for Chinese: 2 Infantry
Battle in Calcutta
Hisaichi attack with 2 Bombers, 5 EarlyFighters, 6 Infantry, 1 Marine, 6 Mech.Infs and 2 Tanks
British defend with 1 AAGun, 1 Bunker, 1 Factory, 14 Infantry and 1 Marine
Hisaichi captures 47PUs while taking British capital
Hisaichi win, taking Calcutta from British with 1 Bomber, 4 EarlyFighters, 5 Mech.Infs and 1 Tank remaining. Battle score for attacker is -10
Casualties for Hisaichi: 1 Bomber, 1 EarlyFighter, 6 Infantry, 1 Marine, 1 Mech.Inf and 1 Tank
Casualties for British: 1 Bunker, 14 Infantry and 1 Marine
Non Combat Move - Hisaichi
1 Carrier, 1 Destroyer and 1 Submarine moved from sz66 to sz61
1 Carrier and 2 Destroyers moved from sz64 to sz61
2 EarlyFighters moved from Calcutta to sz61
1 Fighter moved from N.French I. to sz61
2 EarlyFighters moved from Calcutta to C.India
1 Bomber moved from Calcutta to Burma
1 Artillery and 6 Infantry moved from Bengal to W.Chunking
1 Infantry moved from Chunking to N.Chunking
1 Infantry moved from Chunking to Kwangsi
1 Infantry moved from Kwangtung to Kiangsi
1 Mech.Inf moved from Hongkong to Hankou
5 Infantry moved from Thailand to N.French I.
1 Infantry moved from Shantung to Kichedung
2 Infantry moved from Hongkong to Kwangtung
1 Infantry moved from Hongkong to Macau
2 Mech.Infs moved from Hongkong to N.French I.
2 Infantry moved from Burma to W.Chunking
1 Artillery, 10 Infantry and 1 Mech.Inf moved from Chunking to W.Chunking
1 Transport moved from sz74 to sz79
4 Infantry moved from Seoul to sz79
2 Infantry and 1 Transport moved from sz79 to sz74
2 Infantry moved from sz74 to Hopeh
3 Infantry moved from Tientsin to Hopeh
2 Infantry and 1 Transport moved from sz79 to sz74
2 Infantry moved from sz74 to Hopeh
2 Transports moved from sz73 to sz74
4 Infantry moved from Korea to sz74
4 Infantry moved from sz74 to Hopeh
3 Infantry moved from Seoul to Korea
1 AAGun moved from Bengal to W.Chunking
1 AAGun moved from Nepal to Nagpur
Place Units - Hisaichi
1 Artillery and 5 Infantry placed in Hongkong
Hisaichi undo move 1.
2 Artillerys and 4 Infantry placed in Hongkong
2 Artillerys and 1 Marine placed in Peking
3 Infantry placed in Tientsin
2 Infantry placed in Bengal
Hisaichi undo move 4.
1 Infantry and 1 Tank placed in Bengal
7 Infantry and 1 Mech.Inf placed in Seoul
Turn Complete - Hisaichi
Hisaichi collect 66 PUs; end with 113 PUs total
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 7
Combat Move - Thai
1 Destroyer moved from sz66 to sz61
1 Infantry moved from Nepal to Bhopa
1 Infantry moved from Nepal to W.Tibet
1 Tank moved from Nepal to Bhopal
1 Mech.Inf moved from Bengal to W.India
2 Mech.Infs moved from Bengal to Agra
1 Infantry moved from Bengal to Nepal
5 Infantry moved from Burma to Bengal
3 Infantry moved from Thailand to Burma
4 Mech.Infs moved from Phuket to Bengal
2 Infantry moved from Phuket to Thailand
Purchase Units - Thai
Thai buy 2 Infantry and 4 Mech.Infs; Remaining resources: 0 PUs;
Non Combat Move - Thai
Place Units - Thai
2 Infantry and 4 Mech.Infs placed in Phuket
Turn Complete - Thai
Thai collect 19 PUs; end with 19 PUs total
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 7
Combat Move - British
1 Infantry moved from Dheli to W.India
2 Infantry moved from Dheli to Bhopal
2 Fighters moved from Dheli to W.India
1 Fighter moved from Dheli to Bhopal
Combat - British
Battle in W.India
British attack with 2 Fighters and 1 Infantry
Thai defend with 1 Mech.Inf
British win with 2 Fighters remaining. Battle score for attacker is 3
Casualties for British: 1 Infantry
Casualties for Thai: 1 Mech.Inf
Battle in Bhopal
British attack with 1 Fighter and 2 Infantry
Thai defend with 1 Tank
British win, taking Bhopal from Hisaichi with 1 Fighter and 2 Infantry remaining. Battle score for attacker is 5
Casualties for Thai: 1 Tank
Non Combat Move - British
2 Fighters moved from W.India to Dheli
1 Fighter moved from Bhopal to Dheli
5 Cruisers, 2 Destroyers and 2 Transports moved from sz56 to sz50
1 AAGun and 4 Infantry moved from Magadan to Yakutsk
2 Infantry moved from Vancouver to sz6
2 Infantry and 1 Transport moved from sz6 to sz4
2 Infantry moved from sz4 to Palana
Turn Complete - British
Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 2 times
4 was rolled 1 times
5 was rolled 2 times
Average roll : 2.625
Median : 2.000
Variance : 1.143
Standard Deviation : 1.069
Total rolls : 8
British Combat
1 was rolled 2 times
2 was rolled 2 times
5 was rolled 2 times
Average roll : 2.667
Median : 2.000
Variance : 1.200
Standard Deviation : 1.095
Total rolls : 6
Hisaichi Combat
1 was rolled 1 times
4 was rolled 1 times
Average roll : 2.500
Median : 2.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 7
Combat Move - Anzac
1 Fighter moved from Lasap to sz16
Purchase Units - Anzac
Anzac buy 2 Fighters and 1 Submarine; Remaining resources: 1 PUs;
Combat - Anzac
Battle in sz16
Anzac attack with 1 Fighter
Masaharu defend with 1 Transport
Masaharu win with no units remaining. Battle score for attacker is -4
Casualties for Masaharu: 1 Transport
Casualties for Anzac: 1 Fighter
Non Combat Move - Anzac
2 EarlyFighters and 6 Fighters moved from Lasap to Marcus
1 Fighter and 1 L.Fighter moved from Darwin to Lasap
1 Submarine moved from sz40 to sz9
1 Submarine moved from sz37 to sz50
Place Units - Anzac
2 Fighters placed in Darwin
1 Submarine placed in sz37
Turn Complete - Anzac
Anzac collect 27 PUs; end with 28 PUs total
Dice Statistics:
Total
1 was rolled 4 times
2 was rolled 3 times
4 was rolled 1 times
5 was rolled 2 times
Average roll : 2.400
Median : 2.000
Variance : 1.778
Standard Deviation : 1.333
Total rolls : 10
British Combat
1 was rolled 2 times
2 was rolled 2 times
5 was rolled 2 times
Average roll : 2.667
Median : 2.000
Variance : 1.200
Standard Deviation : 1.095
Total rolls : 6
Hisaichi Combat
1 was rolled 1 times
4 was rolled 1 times
Average roll : 2.500
Median : 2.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
Masaharu Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Anzac Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 7
Combat Move - Americans
8 Infantry moved from Marcus to sz17
1 Artillery, 3 Infantry and 2 Tanks moved from Marcus to sz17
5 Infantry, 1 Marine and 3 Transports moved from sz9 to sz16
1 Artillery, 2 B.Transports, 11 Infantry, 2 Tanks and 3 Transports moved from sz17 to sz16
1 Artillery, 16 Infantry, 1 Marine and 2 Tanks moved from sz16 to Akina
1 Infantry moved from Yakutsk to Vostok
Russians take Vostok from Masaharu
4 Battleships moved from sz17 to sz16
1 EarlyFighter and 4 Fighters moved from sz17 to Akina
1 EarlyFighter and 1 Fighter moved from sz9 to Akina
1 L.Fighter moved from Alaska to Akina
1 Bomber moved from Magadan to sz15
Purchase Units - Americans
Americans buy 1 B29, 2 L.Fighters and 4 S.Subs; Remaining resources: 0 PUs;
Combat - Americans
Battle in Akina
Americans attack with 1 Artillery, 2 EarlyFighters, 5 Fighters, 16 Infantry, 1 L.Fighter, 1 Marine and 2 Tanks
Masaharu defend with 1 AAGun, 1 Bomber, 3 Bunkers, 2 EarlyFighters, 1 Factory, 22 Infantry and 1 Marine; Yamamoto defend with 1 EarlyFighter
Units damaged: 3 Bunkers owned by the Masaharu
Masaharu win with 3 Bunkers, 3 EarlyFighters, 1 Infantry and 1 Marine remaining. Battle score for attacker is -71
Casualties for Masaharu: 1 Bomber and 21 Infantry
Casualties for Americans: 1 Artillery, 2 EarlyFighters, 5 Fighters, 16 Infantry, 1 L.Fighter, 1 Marine and 2 Tanks
Battle in sz15
Americans attack with 1 Bomber
Masaharu defend with 1 T.Boat and 3 Transports
1 T.Boat owned by the Masaharu and 1 Bomber owned by the Americans lost in sz15
Masaharu win with 3 Transports remaining. Battle score for attacker is -9
Casualties for Masaharu: 1 T.Boat
Casualties for Americans: 1 Bomber
Non Combat Move - Americans
Place Units - Americans
2 S.Subs placed in sz4
2 S.Subs placed in sz40
2 L.Fighters placed in Canton
1 B29 placed in Pearl Harbor
Turn Complete - Americans
Americans collect 77 PUs; end with 77 PUs total
Dice Statistics:
Total
1 was rolled 31 times
2 was rolled 30 times
3 was rolled 18 times
4 was rolled 23 times
5 was rolled 18 times
6 was rolled 22 times
Average roll : 3.232
Median : 3.000
Variance : 1.163
Standard Deviation : 1.078
Total rolls : 142
British Combat
1 was rolled 2 times
2 was rolled 2 times
5 was rolled 2 times
Average roll : 2.667
Median : 2.000
Variance : 1.200
Standard Deviation : 1.095
Total rolls : 6
Hisaichi Combat
1 was rolled 1 times
4 was rolled 1 times
Average roll : 2.500
Median : 2.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
Masaharu Combat
1 was rolled 19 times
2 was rolled 14 times
3 was rolled 7 times
4 was rolled 15 times
5 was rolled 9 times
6 was rolled 13 times
Average roll : 3.260
Median : 3.000
Variance : 1.276
Standard Deviation : 1.130
Total rolls : 77
Americans Combat
1 was rolled 9 times
2 was rolled 13 times
3 was rolled 11 times
4 was rolled 7 times
5 was rolled 7 times
6 was rolled 9 times
Average roll : 3.304
Median : 3.000
Variance : 0.509
Standard Deviation : 0.714
Total rolls : 56
Anzac Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
I surrender. GG.
First time playing TRS in a multiplayer game. I definitely made some mistakes with UK (Bengal probably the worst of them as after that I think I was kind of doomed) though given how well you played it and the dice, I’m not sure I even see how I could have won. Any tips on how to play it better from the Allies side or where my major mistakes were? Is the map pretty balanced on these settings?
Thanks, was a lot of fun. Good game.
Bengal was risky indeed, but i had some luck with the battle. The downfall of UK made the difference, the other countries were looking ok. I have not played that much dice games on this map, mostly i played with low luck, so not sure who is stronger but you cannot have bad luck with the axis in the first round so a little bit more risk there.
Yeah, seems to be the same case with playing dice on NWO as well. I didn’t fair quite so well in the opening rounds with the Axis dice on NWO and its starting to look grim.
Do you think that TRS is balanced on regular (LL) settings? If you end up in the tourney final, do you know which side you’d choose to play on TRS?
On LL there was a bid for axis, so would probably go with the allies.
Will you start the LOTR game we still have to play?