Srambelst Du in SZ110?
41957 OOB Round 02 Germany - combat.tsvg
Scramble.jpg
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 artillery, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Romania to Bulgaria
Italians take Bulgaria from British
1 artillery and 1 infantry moved from Tunisia to Algeria
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 artillery, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Romania to Bulgaria
Italians take Bulgaria from British
1 artillery and 1 infantry moved from Tunisia to Algeria
Combat - Italians
Battle in Algeria
Italians attack with 1 artillery and 1 infantry
French defend with 2 infantry
1 artillery owned by the Italians retreated to Tunisia
Americans win with 2 infantry remaining. Battle score for attacker is -3
Casualties for Italians: 1 infantry
Non Combat Move - Italians
1 infantry moved from Yugoslavia to Albania
1 artillery moved from Romania to Yugoslavia
2 mech_infantrys moved from Southern Italy to Yugoslavia
1 infantry moved from Northern Italy to Southern Italy
Place Units - Italians
1 artillery, 1 infantry and 1 mech_infantry placed in Southern Italy
1 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,6,1,5,6,5
Italians collect 12 PUs (2 lost to blockades); end with 12 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 fighter; Remaining resources: 2 PUs;
Combat Move - ANZAC
2 fighters moved from 41 Sea Zone to 37 Sea Zone
1 submarine moved from 42 Sea Zone to 37 Sea Zone
1 infantry moved from New Guinea to Dutch New Guinea
ANZAC take Dutch New Guinea from Japanese
Combat - ANZAC
Battle in 37 Sea Zone
ANZAC attack with 2 fighters and 1 submarine
Japanese defend with 1 cruiser and 2 transports
ANZAC win, taking 37 Sea Zone from Neutral with 2 fighters and 1 submarine remaining. Battle score for attacker is 26
Casualties for Japanese: 1 cruiser and 2 transports
Non Combat Move - ANZAC
1 cruiser, 1 destroyer and 3 submarines moved from 42 Sea Zone to 41 Sea Zone
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
2 aaGuns, 1 artillery and 2 infantry moved from South Australia to Queensland
2 fighters and 2 infantry moved from Northwest Persia to Caucasus
2 fighters moved from 37 Sea Zone to 41 Sea Zone
Place Units - ANZAC
1 fighter placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 12 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs
Territory Summary for ANZAC :
Queensland : 2 aaGuns, 1 airfield, 1 artillery, 1 harbour and 2 infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 factory_minor, 1 fighter and 1 harbour
Dutch New Guinea : 1 flag, 1 infantry
41 Sea Zone : 1 cruiser, 1 destroyer, 2 fighters and 3 submarines
37 Sea Zone : 1 flag, 1 submarine
54 Sea Zone : 1 destroyer
Caucasus : 2 fighters and 2 infantry
Production/PUs Summary :
Germans : 63 / 79
Russians : 10 / 0
Japanese : 55 / 59
Americans : 66 / 86
Chinese : 1 / 1
British : 34 / 40
UK_Pacific : 7 / 8
Italians : 14 / 12
ANZAC : 10 / 17
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - French
Non Combat Move - French
1 infantry moved from Northwest Persia to Caucasus
1 destroyer moved from 96 Sea Zone to 92 Sea Zone
Turn Complete - French
Territory Summary for French :
United Kingdom : 2 infantry
Algeria : 2 infantry
Caucasus : 1 infantry
92 Sea Zone : 1 destroyer
110 Sea Zone : 1 cruiser and 1 destroyer
Production/PUs Summary :
Germans : 63 / 79
Russians : 10 / 0
Japanese : 55 / 59
Americans : 66 / 86
Chinese : 1 / 1
British : 34 / 40
UK_Pacific : 7 / 8
Italians : 14 / 12
ANZAC : 10 / 17
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour, 3 fighters, 3 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Samara to Volgograd
Germans take Volgograd from Russians
1 mech_infantry moved from Novosibirsk to Caucasus
5 artilleries and 4 infantry moved from Rostov to Caucasus
3 armour and 2 tactical_bombers moved from Ukraine to Caucasus
3 mech_infantrys moved from Bryansk to Caucasus
1 armour moved from Tambov to Rostov
1 armour moved from Rostov to Caucasus
1 bomber moved from Russia to Caucasus
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour, 3 fighters, 3 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Samara to Volgograd
Germans take Volgograd from Russians
1 mech_infantry moved from Novosibirsk to Caucasus
5 artilleries and 4 infantry moved from Rostov to Caucasus
3 armour and 2 tactical_bombers moved from Ukraine to Caucasus
3 mech_infantrys moved from Bryansk to Caucasus
1 armour moved from Tambov to Rostov
1 armour moved from Rostov to Caucasus
1 bomber moved from Russia to Caucasus
Combat - Germans
Battle in Caucasus
Germans attack with 4 armour, 5 artilleries, 1 bomber, 4 infantry, 4 mech_infantrys and 2 tactical_bombers
ANZAC defend with 2 fighters and 2 infantry; French defend with 1 infantry; British defend with 4 armour and 8 mech_infantrys; Russians defend with 1 armour and 2 fighters
retreated to Caucasus
Russians win with 4 armour and 4 fighters remaining. Battle score for attacker is -25
Casualties for ANZAC: 2 infantry
Casualties for Germans: 4 armour, 5 artilleries, 4 infantry and 4 mech_infantrys
Casualties for French: 1 infantry
Casualties for Russians: 1 armour
Casualties for British: 8 mech_infantrys
Non Combat Move - Germans
1 bomber moved from Caucasus to Russia
2 tactical_bombers moved from Caucasus to Ukraine
3 mech_infantrys moved from Germany to Yugoslavia
4 artilleries and 4 infantry moved from France to Western Germany
1 aaGun moved from France to Western Germany
6 armour moved from Russia to Volgograd
1 mech_infantry moved from Russia to Rostov
3 infantry moved from Russia to Samara
1 aaGun moved from Russia to Samara
1 armour and 1 mech_infantry moved from Timguska to Kazakhstan
Place Units - Germans
2 armour and 1 mech_infantry placed in Ukraine
2 armour and 1 mech_infantry placed in Russia
2 infantry placed in Germany
1 infantry placed in France
2 mech_infantrys placed in Germany
3 fighters placed in Western Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Russia: 1 bomber
EDIT: Adding units owned by Germans to Southern Italy: 1 bomber
EDIT: Turning off Edit Mode
Turn Complete - Germans
Germans collect 65 PUs; end with 65 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 85 PUs
I was hoping my luck would change in Caucasus, though I had only 30% chance of winning that battle…
Oh well - it went as it should have!
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - Russians
1 infantry moved from Yakut S.S.R. to Yenisey
Russians take Yenisey from Germans
Combat - Russians
Non Combat Move - Russians
1 aaGun, 1 bomber and 10 infantry moved from Buryatia to Amur
1 aaGun and 1 infantry moved from Yakut S.S.R. to Buryatia
Turn Complete - Russians
Territory Summary for Russians :
Yenisey : 1 infantry
Amur : 1 aaGun, 1 bomber and 10 infantry
Buryatia : 1 aaGun and 1 infantry
Caucasus : 2 fighters
Production/PUs Summary :
Germans : 64 / 85
Russians : 9 / 0
Japanese : 55 / 59
Americans : 66 / 86
Chinese : 1 / 1
British : 34 / 40
UK_Pacific : 7 / 8
Italians : 14 / 12
ANZAC : 10 / 17
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
I was hoping my luck would change in Caucasus, though I had only 30% chance of winning that battle…
Oh well - it went as it should have!
Yes, but I think that luck would helps in more unbalanced on your side/balance attacks. This one was very risky.
Sometimes you are fed up with your dice luck, but you’ve to be more patient. Let’s see how it goes from now on you still have a strong position with Germany and Italy.
Cheers
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese repair damage of 4x factory_minor; Remaining resources: 55 PUs; 6 SuicideAttackTokens;
Japanese buy 1 destroyer, 2 fighters, 5 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 mech_infantry moved from Yunnan to Burma
Japanese take Burma from UK_Pacific
1 infantry moved from Malaya to Shan State
Japanese take Shan State from UK_Pacific
1 mech_infantry moved from Kazakhstan to Turkmenistan
Japanese take Turkmenistan from Russians
5 fighters moved from 36 Sea Zone to 41 Sea Zone
2 battleships, 4 carriers, 1 destroyer and 4 submarines moved from 36 Sea Zone to 41 Sea Zone
1 bomber, 2 fighters and 1 tactical_bomber moved from French Indo China to 41 Sea Zone
4 mech_infantrys moved from Kweichow to Kansu
1 mech_infantry moved from Shensi to Kansu
ool?
10 hits first round - took one hit on carrier and one on BB from 2 SS hits. you can edit this if you want different first round hits.
file attached
The luck is back, :wink:
Max defense, keep one destroyer while you have some sub.
Cheers
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese repair damage of 4x factory_minor; Remaining resources: 55 PUs; 6 SuicideAttackTokens;
Japanese buy 1 destroyer, 2 fighters, 5 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 mech_infantry moved from Yunnan to Burma
Japanese take Burma from UK_Pacific
1 infantry moved from Malaya to Shan State
Japanese take Shan State from UK_Pacific
1 mech_infantry moved from Kazakhstan to Turkmenistan
Japanese take Turkmenistan from Russians
5 fighters moved from 36 Sea Zone to 41 Sea Zone
2 battleships, 4 carriers, 1 destroyer and 4 submarines moved from 36 Sea Zone to 41 Sea Zone
1 bomber, 2 fighters and 1 tactical_bomber moved from French Indo China to 41 Sea Zone
4 mech_infantrys moved from Kweichow to Kansu
1 mech_infantry moved from Shensi to Kansu
Combat - Japanese
Battle in Kansu
Japanese attack with 5 mech_infantrys
Chinese defend with 1 fighter and 1 infantry
Japanese win, taking Kansu from Chinese with 5 mech_infantrys remaining. Battle score for attacker is 13
Casualties for Chinese: 1 fighter and 1 infantry
Battle in 41 Sea Zone
Japanese attack with 2 battleships, 1 bomber, 4 carriers, 1 destroyer, 7 fighters, 4 submarines and 1 tactical_bomber
ANZAC defend with 1 cruiser, 1 destroyer, 2 fighters and 3 submarines; Americans defend with 1 battleship, 3 carriers, 2 cruisers, 3 destroyers, 4 fighters and 1 transport
Units damaged: 1 battleship owned by the Americans and 1 carrier owned by the Americans
Units damaged: 2 carriers owned by the Americans
Units damaged: 4 carriers owned by the Japanese and 2 battleships owned by the Japanese
Americans win with 1 battleship, 2 fighters and 1 transport remaining. Battle score for attacker is -55
Casualties for Japanese: 2 battleships, 1 bomber, 4 carriers, 1 destroyer, 7 fighters, 4 submarines and 1 tactical_bomber
Casualties for ANZAC: 1 cruiser, 1 destroyer and 3 submarines
Casualties for Americans: 3 carriers, 2 cruisers, 3 destroyers and 4 fighters
2 fighters owned by the ANZAC forced to land in Sumatra
Non Combat Move - Japanese
1 armour moved from Yunnan to Burma
2 mech_infantrys moved from Yunnan to Burma
2 infantry moved from Malaya to Shan State
2 artilleries and 1 infantry moved from French Indo China to Shan State
1 armour and 2 mech_infantrys moved from Kiangsu to Kweichow
4 infantry moved from Jehol to Manchuria
2 fighters moved from Japan to French Indo China
Place Units - Japanese
1 destroyer placed in 37 Sea Zone
Japanese undo move 1.
3 mech_infantrys placed in Malaya
1 destroyer placed in 36 Sea Zone
2 fighters placed in Japan
Japanese undo move 3.
1 fighter and 2 infantry placed in Japan
1 fighter and 1 infantry placed in French Indo China
2 infantry placed in Kiangsu
Japanese undo move 5.
1 infantry placed in Kiangsu
1 infantry placed in Kiangsu
Turn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,4
Japanese collect 58 PUs; end with 58 PUs total
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans buy 8 fighters and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Southern France to Normandy Bordeaux
Americans take Normandy Bordeaux from Germans
1 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
2 destroyers moved from 110 Sea Zone to 112 Sea Zone
2 fighters moved from 110 Sea Zone to 112 Sea Zone
1 fighter moved from United Kingdom to 112 Sea Zone
2 fighters moved from Gibraltar to 112 Sea Zone
2 infantry and 2 mech_infantrys moved from United Kingdom to 110 Sea Zone
1 carrier, 2 infantry, 2 mech_infantrys and 2 transports moved from 110 Sea Zone to 112 Sea Zone
2 infantry and 2 mech_infantrys moved from 112 Sea Zone to Norway
1 carrier, 1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Denmark
1 artillery and 1 infantry moved from Midway to 25 Sea Zone
1 artillery, 2 fighters, 1 infantry, 9 submarines and 1 transport moved from 25 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
2 fighters moved from Midway to 6 Sea Zone
1 bomber moved from Western United States to 6 Sea Zone
Scramble SZ 6 and/or SZ 112?
no scrambles
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans buy 8 fighters and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Southern France to Normandy Bordeaux
Americans take Normandy Bordeaux from Germans
1 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
2 destroyers moved from 110 Sea Zone to 112 Sea Zone
2 fighters moved from 110 Sea Zone to 112 Sea Zone
1 fighter moved from United Kingdom to 112 Sea Zone
2 fighters moved from Gibraltar to 112 Sea Zone
2 infantry and 2 mech_infantrys moved from United Kingdom to 110 Sea Zone
1 carrier, 2 infantry, 2 mech_infantrys and 2 transports moved from 110 Sea Zone to 112 Sea Zone
2 infantry and 2 mech_infantrys moved from 112 Sea Zone to Norway
1 carrier, 1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Denmark
1 artillery and 1 infantry moved from Midway to 25 Sea Zone
1 artillery, 2 fighters, 1 infantry, 9 submarines and 1 transport moved from 25 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
2 fighters moved from Midway to 6 Sea Zone
1 bomber moved from Western United States to 6 Sea Zone
Combat - Americans
Battle in 6 Sea Zone
Americans attack with 1 bomber, 4 fighters, 9 submarines and 1 transport
Japanese defend with 1 destroyer
Americans win, taking 6 Sea Zone from Japanese with 1 bomber, 4 fighters, 8 submarines and 1 transport remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarine
Battle in 112 Sea Zone
Americans attack with 2 carriers, 2 destroyers, 5 fighters, 1 mech_infantry and 3 transports
Germans defend with 1 destroyer
Americans win with 2 carriers, 2 destroyers, 5 fighters and 3 transports remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in Denmark
Battle in Norway
Battle in Korea
Non Combat Move - Americans
1 bomber and 4 fighters moved from 6 Sea Zone to Amur
3 transports moved from 93 Sea Zone to 91 Sea Zone
1 carrier, 1 cruiser, 1 destroyer and 1 fighter moved from 92 Sea Zone to 99 Sea Zone
1 fighter moved from 112 Sea Zone to 110 Sea Zone
1 fighter moved from Eastern United States to 110 Sea Zone
1 fighter moved from Gibraltar to Southern France
3 fighters moved from Greece to Southern France
1 fighter moved from Greece to 99 Sea Zone
1 fighter moved from Greece to Caucasus
4 fighters moved from Eastern United States to Gibraltar
1 bomber moved from Western United States to United Kingdom
1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 carrier moved from 25 Sea Zone to 26 Sea Zone
1 tactical_bomber moved from New Guinea to Java
1 submarine moved from 54 Sea Zone to 35 Sea Zone
1 submarine moved from 54 Sea Zone to 44 Sea Zone
1 submarine moved from 54 Sea Zone to 43 Sea Zone
1 destroyer moved from 46 Sea Zone to 54 Sea Zone
2 infantry moved from Sumatra to 41 Sea Zone
1 battleship, 2 infantry and 1 transport moved from 41 Sea Zone to 39 Sea Zone
2 infantry moved from 39 Sea Zone to India
1 destroyer moved from 54 Sea Zone to 26 Sea Zone
Place Units - Americans
1 fighter and 2 infantry placed in Southern France
2 fighters placed in Western United States
5 fighters placed in Eastern United States
Turn Complete - Americans
Americans collect 76 PUs; end with 76 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 96 PUs
Territory Summary for Americans :
Korea : 1 flag, 1 artillery and 1 infantry
India : 1 bomber and 2 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 2 fighters and 1 harbour
Hawaiian Islands : 1 airfield and 1 harbour
Midway : 1 airfield and 1 harbour
Amur : 1 bomber and 4 fighters
Java : 1 flag, 1 tactical_bomber
Sumatra : 1 flag
42 Sea Zone : 1 flag
44 Sea Zone : 1 submarine
43 Sea Zone : 1 submarine
35 Sea Zone : 1 submarine
39 Sea Zone : 1 battleship and 1 transport
26 Sea Zone : 1 carrier, 1 destroyer and 1 submarine
6 Sea Zone : 1 flag, 8 submarines and 1 transport
54 Sea Zone : 1 destroyer
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major, 5 fighters, 1 harbour and 1 infantry
Gibraltar : 4 fighters
United Kingdom : 1 bomber
Normandy Bordeaux : 1 flag, 1 factory_minor, 1 harbour and 1 infantry
Algeria : 1 flag
Southern France : 1 flag, 1 armour, 1 artillery, 1 factory_minor, 5 fighters, 1 harbour and 4 infantry
Norway : 1 flag, 2 infantry and 2 mech_infantrys
Denmark : 1 flag, 1 infantry
Caucasus : 1 fighter
112 Sea Zone : 2 carriers, 2 destroyers, 4 fighters, 1 mech_infantry and 3 transports
106 Sea Zone : 1 flag
109 Sea Zone : 1 flag
Greece : 1 flag
99 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer and 2 fighters
97 Sea Zone : 3 submarines
Brazil : 1 flag
91 Sea Zone : 3 transports
110 Sea Zone : 2 fighters
Production/PUs Summary :
Germans : 57 / 85
Russians : 9 / 0
Japanese : 55 / 58
Americans : 76 / 96
Chinese : 0 / 1
British : 34 / 40
UK_Pacific : 5 / 8
Italians : 14 / 12
ANZAC : 10 / 17
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - British
British buy 1 fighter, 2 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - British
Non Combat Move - British
1 transport moved from 81 Sea Zone to 99 Sea Zone
6 mech_infantrys moved from Iraq to Caucasus
2 infantry moved from Northwest Persia to Caucasus
2 fighters moved from Greece to Caucasus
1 battleship, 1 cruiser, 1 destroyer and 3 transports moved from 93 Sea Zone to 99 Sea Zone
1 armour and 3 artilleries moved from Greece to 99 Sea Zone
1 armour and 3 artilleries moved from 99 Sea Zone to Syria
3 mech_infantrys moved from Egypt to Iraq
2 aaGuns and 2 infantry moved from United Kingdom to 110 Sea Zone
2 aaGuns, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 2 infantry and 2 transports moved from 110 Sea Zone to 112 Sea Zone
2 aaGuns and 2 infantry moved from 112 Sea Zone to Norway
4 fighters moved from Southern France to Norway
1 fighter moved from Southern France to Norway
Place Units - British
1 fighter and 2 infantry placed in United Kingdom
3 mech_infantrys placed in Iraq
3 mech_infantrys placed in Egypt
Turn Complete - British
British collect 34 PUs; end with 34 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUs
Place Units - UK_Pacific
2 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 7 PUs total
Some Units in India change ownership: 2 infantry
Territory Summary for British and UK_Pacific :
India : 1 aaGun, 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 7 infantry, 1 mech_infantry and 1 tactical_bomber
39 Sea Zone : 1 flag
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 airfield and 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 factory_minor, 1 harbour and 3 mech_infantrys
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
United Kingdom : 3 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 3 infantry and 1 mech_infantry
Southern France : 1 aaGun, 1 fighter, 3 infantry and 1 tactical_bomber
Syria : 1 flag, 1 armour and 3 artilleries
Norway : 2 aaGuns, 5 fighters and 2 infantry
Tobruk : 1 flag
Ethiopia : 1 flag
Caucasus : 4 armour, 2 fighters, 2 infantry and 6 mech_infantrys
112 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer and 2 transports
119 Sea Zone : 1 flag
99 Sea Zone : 1 battleship, 1 cruiser, 1 destroyer and 4 transports
Iraq : 1 flag, 1 factory_minor and 6 mech_infantrys
Eastern Persia : 1 flag
Northwest Persia : 1 flag
Persia : 1 flag
Production/PUs Summary :
Germans : 57 / 85
Russians : 9 / 0
Japanese : 55 / 58
Americans : 76 / 96
Chinese : 0 / 1
British : 34 / 39
UK_Pacific : 5 / 7
Italians : 14 / 12
ANZAC : 10 / 17
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Italians
Italians buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Bulgaria to Greece
Italians take Greece from Americans
Combat - Italians
Non Combat Move - Italians
1 infantry moved from Yugoslavia to Northern Italy
1 artillery and 3 mech_infantrys moved from Yugoslavia to Northern Italy
3 infantry moved from Southern Italy to Northern Italy
1 infantry moved from Southern Italy to Northern Italy
1 mech_infantry moved from Southern Italy to Northern Italy
1 infantry moved from Albania to Yugoslavia
1 artillery moved from Tunisia to Libya
Place Units - Italians
2 infantry placed in Northern Italy
2 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 12
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 3,1,2,3,2,4,5,2,6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,3,6,1,1,2
Italians collect 4 PUs (12 lost to blockades); end with 4 PUs total