@Ghostglider Game is ready for G1 scrambles.
Bid is 3 Jap marines to Fukien, S. Man, and Japan.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - British
British buy 9 infantry; Remaining resources: 2 PUs;
Combat Move - British
3 armour, 1 artillery, 6 infantry and 1 mech_infantry moved from Alexandria to Egypt
1 armour, 1 artillery and 4 infantry moved from Anglo Egyptian Sudan to Egypt
1 bomber moved from Gibraltar to Egypt
1 submarine moved from 110 Sea Zone to 91 Sea Zone
Combat - British
Battle in Egypt
British attack with 4 armour, 2 artilleries, 1 bomber, 10 infantry and 1 mech_infantry
Italians defend with 1 armour, 2 artilleries, 1 factory_minor, 1 harbour and 4 infantry
British win, taking Egypt from Italians with 4 armour, 2 artilleries, 1 bomber, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 8
Casualties for British: 6 infantry
Casualties for Italians: 1 armour, 2 artilleries and 4 infantry
Non Combat Move - British
1 bomber moved from Egypt to Alexandria
1 cruiser, 2 infantry and 4 transports moved from 112 Sea Zone to 110 Sea Zone
7 infantry moved from United Kingdom to 110 Sea Zone
7 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 aaGun moved from United Kingdom to 109 Sea Zone
1 aaGun and 1 transport moved from 109 Sea Zone to 110 Sea Zone
1 aaGun moved from 110 Sea Zone to Normandy Bordeaux
Place Units - British
9 infantry placed in United Kingdom
Turn Complete - British
British collect 31 PUs; end with 33 PUs total
Turn Complete - UK_Pacific
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Italians
Italians buy 1 armour, 1 factory_minor and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 unit repaired.
1 artillery and 2 infantry moved from Northern Italy to Southern France
1 armour moved from Western Germany to Holland Belgium
Germans take Holland Belgium from British
1 armour moved from Holland Belgium to France
3 armour, 2 artilleries and 1 infantry moved from Western Germany to France
1 artillery, 6 fighters and 8 infantry moved from Northern Italy to France
1 mech_infantry moved from Yugoslavia to France
Combat - Italians
Battle in Southern France
Italians attack with 1 artillery and 2 infantry
French defend with 1 factory_minor and 1 harbour; Americans defend with 1 infantry
Italians win, taking Southern France from French with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in France
Italians attack with 4 armour, 3 artilleries, 6 fighters, 9 infantry and 1 mech_infantry
British defend with 1 aaGun, 1 artillery, 2 fighters, 6 infantry and 1 mech_infantry; French defend with 1 airfield, 1 factory_minor and 7 infantry
Italians captures 16PUs while taking French capital
Italians win, taking France from French with 4 armour, 5 fighters and 1 mech_infantry remaining. Battle score for attacker is 23
Casualties for Italians: 3 artilleries, 1 fighter and 9 infantry
Casualties for British: 1 aaGun, 1 artillery, 2 fighters, 6 infantry and 1 mech_infantry
Casualties for French: 7 infantry
Non Combat Move - Italians
5 fighters moved from France to Southern Italy
1 destroyer moved from 95 Sea Zone to 92 Sea Zone
1 infantry moved from Yugoslavia to Northern Italy
Place Units - Italians
1 factory_minor placed in Iraq
1 armour and 2 infantry placed in Persia
1 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,5,6,5
Italians collect 23 PUs; end with 39 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 44 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 50 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Combat Move - French
2 infantry moved from Alexandria to Egypt
1 infantry moved from Anglo Egyptian Sudan to Egypt
Non Combat Move - French
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 2 artilleries, 2 fighters, 7 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Germans
1 fighter moved from Novgorod to 112 Sea Zone
2 fighters and 1 tactical_bomber moved from Western Germany to 112 Sea Zone
Combat - Germans
Battle in 112 Sea Zone
Germans attack with 3 fighters and 1 tactical_bomber
Americans defend with 3 cruisers
Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 16
Casualties for Germans: 2 fighters
Casualties for Americans: 3 cruisers
Non Combat Move - Germans
3 armour and 10 infantry moved from Germany to Western Germany
1 fighter and 1 tactical_bomber moved from 112 Sea Zone to Western Germany
2 infantry moved from Poland to Germany
3 armour moved from Romania to Germany
1 armour moved from Volgograd to Northwest Persia
Place Units - Germans
2 fighters and 1 tactical_bomber placed in Western Germany
1 armour, 2 artilleries and 7 infantry placed in Germany
1 armour placed in Romania
Turn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,1
Germans collect 52 PUs (1 lost to blockades); end with 52 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 72 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 77 PUs
Not a single Russian left, so onto Japans turn. At this point I might concede. My invasion of Mainland Europe was failed and i think i just took to long in General. Good work.
Alright
I’ll take Japan’s turn and if it doesn’t go horribly wrong you can decide then to concede
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 1 armour, 2 carriers, 2 fighters, 2 mech_infantrys and 1 tactical_bomber; Remaining resources: 6 SuicideAttackTokens; 2 PUs;
Combat Move - Japanese
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 armour moved from Shantung to 19 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 armour moved from Manchuria to 19 Sea Zone
2 armour, 2 infantry and 2 transports moved from 19 Sea Zone to 35 Sea Zone
3 bombers moved from French Indo China to 35 Sea Zone
2 fighters and 1 tactical_bomber moved from Japan to 35 Sea Zone
1 destroyer and 1 submarine moved from 6 Sea Zone to 16 Sea Zone
3 carriers, 1 destroyer, 4 fighters and 2 tactical_bombers moved from 6 Sea Zone to 35 Sea Zone
2 armour and 2 infantry moved from 35 Sea Zone to Philippines
Combat - Japanese
Battle in 16 Sea Zone
Japanese attack with 1 destroyer and 1 submarine
Americans defend with 1 destroyer
Japanese win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 35 Sea Zone
Japanese attack with 3 bombers, 3 carriers, 1 destroyer, 6 fighters, 3 tactical_bombers and 2 transports
Americans defend with 2 artilleries, 1 battleship, 1 cruiser, 13 destroyers, 2 infantry, 1 submarine and 2 transports; ANZAC defend with 1 transport
Units damaged: 1 battleship owned by the Americans
Units damaged: 1 carrier owned by the Japanese
Units damaged: 2 carriers owned by the Japanese
Japanese win with 3 bombers, 4 fighters, 3 tactical_bombers and 2 transports remaining. Battle score for attacker is 101
Casualties for Americans: 2 artilleries, 1 battleship, 1 cruiser, 13 destroyers, 2 infantry, 1 submarine and 2 transports
Casualties for ANZAC: 1 transport
Casualties for Japanese: 3 carriers, 1 destroyer and 2 fighters
Battle in Philippines
Japanese attack with 2 armour and 2 infantry
Americans defend with 1 airfield and 1 harbour; ANZAC defend with 1 artillery and 1 infantry
Japanese win, taking Philippines from Americans with 1 armour remaining. Battle score for attacker is -5
Casualties for ANZAC: 1 artillery and 1 infantry
Casualties for Japanese: 1 armour and 2 infantry
Non Combat Move - Japanese
2 fighters and 1 tactical_bomber could not land in 35 Sea Zone and were removed
3 bombers moved from 35 Sea Zone to Japan
2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 36 Sea Zone
Place Units - Japanese
2 carriers placed in 36 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Germany: 1 armour
EDIT: Removing units owned by Japanese from Western Germany: 1 armour
EDIT: Adding units owned by Japanese to France: 2 armour
EDIT: Adding units owned by Japanese to Germany: 2 armour and 4 mech_infantrys
EDIT: Removing units owned by Japanese from Romania: 2 armour and 4 mech_infantrys
EDIT: Removing units owned by Japanese from Ukraine: 3 mech_infantrys
EDIT: Adding units owned by Japanese to Caucasus: 3 mech_infantrys
EDIT: Removing units owned by Japanese from Iraq: 1 mech_infantry
EDIT: Adding units owned by Japanese to Trans-Jordan: 1 mech_infantry
EDIT: Turning off Edit Mode
2 fighters and 1 tactical_bomber placed in Japan
1 armour and 2 mech_infantrys placed in Ukraine
Turn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,6
Japanese collect 76 PUs (1 lost to blockades); end with 78 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 83 PUs
Just let me know if you want to concede so I can post the league results
Would you be interested in switching sides and playing a rematch?
Hey ill concede. Im just too many rounds away from doing anything. Just couldnt get a descent foot hold. Yea I am up for another, just let me know your bid. Since we are just swapping sides and not bidding for it do you use the same bid amount as me?
Sub in 98
Infantry in Alexandria
Artillery in Anglo-Egyptian Sudan
Tank in Egypt
Let me know when you get the game set up!