@peirce Hey Peirce. I am moving these weekend, so my free time is a bit narrowed.
I will try to set it up soon.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 2 destroyers; Remaining resources: 3 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 45 Sea Zone
1 fighter moved from Caroline Islands to Queensland
2 fighters moved from 33 Sea Zone to 54 Sea Zone
1 carrier and 1 cruiser moved from 33 Sea Zone to 54 Sea Zone
1 infantry moved from New South Wales to Queensland
1 artillery moved from New South Wales to Queensland
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to Queensland
2 aaGuns moved from New South Wales to Queensland
2 infantry moved from Egypt to Trans-Jordan
Place Units - ANZAC
1 infantry placed in New South Wales
2 destroyers placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 13 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Combat Move - French
Non Combat Move - French
2 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Tobruk to Alexandria
1 infantry moved from Libya to Tobruk
1 infantry moved from Northwest Persia to Caucasus
Turn Complete - French
Even edit NCM of the american carrier on UKs turn? Thats a totally different turn. Every other game (boardgame or sport)in existance relys on self skill but also capitlises on peoples mistakes. Will post move later this afternoon.
and you also don’t have “Done” buttons when playing on an actual board game that make it so you can’t move units you just moved while eyeing the entire board at once to size things up…the only reason the American thing is part of the British edits is to have them all in one section, I had edited it with America but since I had just posted I realized it wouldn’t record to the forum (why bother posting America twice, which only creates confusion, and has literally no bearing on your moves because you didn’t go yet), hence including it with the British edits…it’s a silly argument when I didn’t move anything after you made your moves, like “oh no, wait, I meant for piece X to be here when you attacked that territory,” that would be totally different…but since you obviously have an issue with it I’ll try to keep things as edit-less as possible going forward
not trying to start a fight or anything, everyone views edits differently I guess, every game I’ve played in people have always done them…sometimes they post their move, then post another move with edits…other times people will ask me to do an edit even after I’ve already gone, and as long as it doesn’t undo anything I did on my turn, then I don’t care, and they return the favor…even in playoff games I’ve read through, people are constantly using edits…so it’s pretty common to see when you play by forum…but like I said, I guess everyone has their own feelings about it
Yea im down with it, just find it weird thats all. Ill play on with no more griping.
look at it this way, I can owe you a big favor haha
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 6x factory_minor; Remaining resources: 52 PUs;
Germans buy 1 destroyer, 2 fighters and 8 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from France to Normandy Bordeaux
1 fighter moved from Southern Italy to Normandy Bordeaux
1 tactical_bomber moved from Southern Italy to Normandy Bordeaux
1 cruiser and 1 destroyer moved from 112 Sea Zone to 110 Sea Zone
2 submarines moved from 109 Sea Zone to 104 Sea Zone
1 destroyer moved from 119 Sea Zone to 110 Sea Zone
1 bomber moved from Novgorod to Volgograd
1 bomber moved from Novgorod to Ukraine
Combat - Germans
Scrambles for seazone 110?
max scramble
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 6x factory_minor; Remaining resources: 52 PUs;
Germans buy 1 destroyer, 2 fighters and 8 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from France to Normandy Bordeaux
1 fighter moved from Southern Italy to Normandy Bordeaux
1 tactical_bomber moved from Southern Italy to Normandy Bordeaux
1 cruiser and 1 destroyer moved from 112 Sea Zone to 110 Sea Zone
2 submarines moved from 109 Sea Zone to 104 Sea Zone
1 destroyer moved from 119 Sea Zone to 110 Sea Zone
1 bomber moved from Novgorod to Volgograd
1 bomber moved from Novgorod to Ukraine
Combat - Germans
British scrambles 2 units out of United Kingdom to defend against the attack in 110 Sea Zone
Battle in 110 Sea Zone
Germans attack with 1 cruiser and 2 destroyers
British defend with 1 destroyer and 2 fighters
1 destroyer owned by the Germans and 1 cruiser owned by the Germans retreated to 112 Sea Zone
British win with 1 destroyer and 2 fighters remaining. Battle score for attacker is -8
Casualties for Germans: 1 destroyer
Battle in Normandy Bordeaux
Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber
Americans defend with 1 armour, 1 factory_minor, 1 harbour and 1 infantry
Germans win with 1 tactical_bomber remaining. Battle score for attacker is -4
Casualties for Germans: 1 fighter and 1 infantry
Casualties for Americans: 1 armour and 1 infantry
Battle in 104 Sea Zone
Germans attack with 2 submarines
Americans defend with 1 destroyer
Germans win with 2 submarines remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Strategic bombing raid in Ukraine
1 bomber killed by AA
Bombing raid in Ukraine causes 0 damage total.
Strategic bombing raid in Volgograd
Bombing raid in Volgograd rolls: 3 and causes: 3 damage to unit: factory_minor
Bombing raid in Volgograd causes 3 damage total.
Moving scrambled unit from 110 Sea Zone back to originating territory: United Kingdom
Moving scrambled unit from 110 Sea Zone back to originating territory: United Kingdom
Non Combat Move - Germans
1 bomber moved from Volgograd to Greece
2 infantry moved from Archangel to Novgorod
1 artillery and 2 infantry moved from Novgorod to Baltic States
1 aaGun, 8 armour, 3 artilleries and 18 infantry moved from Belarus to Eastern Poland
1 aaGun and 8 infantry moved from Slovakia Hungary to Eastern Poland
1 aaGun, 2 armour and 2 infantry moved from Romania to Eastern Poland
1 artillery moved from Western Germany to France
1 aaGun moved from Western Germany to France
6 infantry moved from Germany to Poland
1 tactical_bomber moved from Normandy Bordeaux to France
Place Units - Germans
1 destroyer placed in 97 Sea Zone
2 infantry placed in Greece
3 infantry placed in France
2 fighters and 3 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 48 PUs; end with 48 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
Russians buy 10 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Smolensk to Archangel
Russians take Archangel from Germans
1 infantry moved from Smolensk to Belarus
Russians take Belarus from Germans
Combat - Russians
Non Combat Move - Russians
1 infantry moved from Samara to Russia
10 infantry moved from Russia to Bryansk
5 infantry moved from Samara to Russia
12 infantry moved from Novosibirsk to Samara
2 aaGuns moved from Novosibirsk to Samara
3 infantry moved from Smolensk to Bryansk
1 infantry moved from Tambov to Bryansk
1 infantry moved from Volgograd to Rostov
Place Units - Russians
10 infantry placed in Russia
Turn Complete - Russians
Russians collect 31 PUs; end with 31 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 2 armour, 1 carrier, 4 destroyers and 1 mech_infantry; Remaining resources: 6 SuicideAttackTokens; 4 PUs;
Combat Move - Japanese
1 artillery and 1 infantry moved from Soviet Far East to Siberia
Japanese take Siberia from Russians
1 infantry moved from Anhwe to Hopei
1 bomber moved from Anhwe to Hopei
1 armour and 1 mech_infantry moved from Kiangsu to Chahar
1 mech_infantry moved from Shensi to Suiyuyan
1 fighter and 1 tactical_bomber moved from Kweichow to Suiyuyan
1 fighter and 1 tactical_bomber moved from Kweichow to Chahar
1 artillery and 1 infantry moved from Kweichow to Yunnan
1 bomber moved from Kweichow to Yunnan
1 transport moved from 35 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 infantry and 1 transport moved from 34 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to French Indo China
2 fighters moved from Kwangsi to French Indo China
1 transport moved from 35 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from Celebes to 44 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
2 tactical_bombers moved from 42 Sea Zone to Malaya
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to French Indo China
1 battleship moved from 6 Sea Zone to 36 Sea Zone
1 destroyer moved from 44 Sea Zone to 45 Sea Zone
2 fighters and 1 tactical_bomber moved from Philippines to 45 Sea Zone
1 destroyer moved from 35 Sea Zone to 23 Sea Zone
2 fighters and 1 submarine moved from 6 Sea Zone to 23 Sea Zone
1 armour moved from Kansu to Novosibirsk
Japanese take Novosibirsk from Russians
1 armour moved from Novosibirsk to Urals
Japanese take Urals from Russians
Combat - Japanese
Japanese creates battle in territory 22 Sea Zone
Battle in Suiyuyan
Japanese attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking 22 Sea Zone from Americans with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Chahar
Japanese attack with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking Chahar from Chinese with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Hopei
Japanese attack with 1 bomber and 1 infantry
Chinese defend with 1 infantry
retreated to Hopei
Chinese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Japanese: 1 infantry
Battle in 23 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 1 submarine
Americans defend with 1 destroyer and 1 submarine
Japanese win with 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 14
Casualties for Americans: 1 destroyer and 1 submarine
Battle in Yunnan
Japanese attack with 1 artillery, 1 bomber and 1 infantry
British defend with 1 infantry
Japanese win, taking Yunnan from Chinese with 1 artillery and 1 bomber remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Battle in 45 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 destroyer
Casualties for Japanese: 1 destroyer
Battle in French Indo China
Japanese attack with 2 fighters and 2 infantry
British defend with 1 infantry
Japanese win, taking French Indo China from UK_Pacific with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Malaya
Japanese attack with 1 artillery, 1 infantry and 2 tactical_bombers
British defend with 1 infantry; UK_Pacific defend with 1 harbour
Japanese win, taking Malaya from UK_Pacific with 1 artillery and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Japanese
2 fighters moved from French Indo China to 36 Sea Zone
1 destroyer moved from 42 Sea Zone to 55 Sea Zone
1 armour and 1 artillery moved from Kwangsi to Yunnan
1 aaGun and 3 infantry moved from Kweichow to Yunnan
1 mech_infantry moved from Hunan to Yunnan
1 mech_infantry moved from Kiangsu to Hunan
1 aaGun moved from Kwangsi to Yunnan
1 bomber moved from Hopei to Kweichow
1 fighter and 1 tactical_bomber moved from Suiyuyan to Kweichow
1 fighter and 1 tactical_bomber moved from Chahar to Kweichow
2 fighters and 1 tactical_bomber moved from 45 Sea Zone to Philippines
2 fighters moved from 23 Sea Zone to 6 Sea Zone
1 transport moved from 5 Sea Zone to 6 Sea Zone
2 fighters moved from Japan to 6 Sea Zone
2 fighters moved from 36 Sea Zone to Kwangsi
1 carrier moved from 42 Sea Zone to 37 Sea Zone
2 tactical_bombers moved from Malaya to 37 Sea Zone
1 bomber moved from Yunnan to Kweichow
1 destroyer moved from 22 Sea Zone to 35 Sea Zone
Place Units - Japanese
1 carrier and 4 destroyers placed in 6 Sea Zone
2 armour and 1 mech_infantry placed in Kiangsu
Turn Complete - Japanese
Japanese collect 65 PUs; end with 69 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans repair damage of 5x factory_minor; Remaining resources: 69 PUs;
Americans buy 1 armour, 4 artilleries, 2 destroyers, 8 infantry and 1 transport; Remaining resources: 0 PUs;
Politics - Americans
Americans takes Political Action: Political Action Allies To War With TrueNeutrals
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral
Combat Move - Americans
1 fighter moved from 105 Sea Zone to 104 Sea Zone
1 fighter moved from 105 Sea Zone to 104 Sea Zone
1 fighter moved from 91 Sea Zone to Spain
1 fighter moved from 91 Sea Zone to 104 Sea Zone
7 infantry moved from Gibraltar to Spain
3 artilleries moved from Gibraltar to Spain
1 armour moved from Gibraltar to Spain
1 armour, 1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Spain
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
1 fighter moved from Eastern United States to 104 Sea Zone
1 cruiser moved from 54 Sea Zone to 55 Sea Zone
2 fighters and 1 tactical_bomber moved from Queensland to 55 Sea Zone
2 fighters moved from 54 Sea Zone to 55 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
Combat - Americans
Battle in Java
Battle in Celebes
Battle in Spain
Americans attack with 2 armour, 4 artilleries, 1 fighter and 9 infantry
Neutral_True defend with 6 infantry
Americans win, taking Java from Japanese, taking Celebes from Japanese, taking Spain from Neutral_True with 2 armour, 4 artilleries, 1 fighter and 8 infantry remaining. Battle score for attacker is 15
Casualties for Americans: 1 infantry
Casualties for Neutral_True: 6 infantry
Battle in 55 Sea Zone
Americans attack with 1 cruiser, 4 fighters and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans win with 1 cruiser, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 104 Sea Zone
Americans attack with 1 destroyer and 4 fighters
Germans defend with 2 submarines
Americans win with 1 destroyer and 4 fighters remaining. Battle score for attacker is 12
Casualties for Germans: 2 submarines
Non Combat Move - Americans
1 carrier moved from 105 Sea Zone to 91 Sea Zone
1 cruiser moved from 105 Sea Zone to 91 Sea Zone
1 transport moved from 105 Sea Zone to 91 Sea Zone
1 fighter moved from Spain to 91 Sea Zone
1 carrier moved from 101 Sea Zone to 91 Sea Zone
4 fighters moved from 104 Sea Zone to 91 Sea Zone
5 transports moved from 91 Sea Zone to 101 Sea Zone
2 fighters moved from 55 Sea Zone to 54 Sea Zone
1 tactical_bomber moved from 55 Sea Zone to Queensland
1 fighter moved from 55 Sea Zone to 54 Sea Zone
1 fighter moved from 55 Sea Zone to Queensland
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 destroyer moved from 26 Sea Zone to 54 Sea Zone
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
Place Units - Americans
3 infantry placed in Normandy Bordeaux
1 armour, 4 artilleries and 5 infantry placed in Eastern United States
1 destroyer and 1 transport placed in 10 Sea Zone
1 destroyer placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 63 PUs; end with 63 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - British
British buy 1 artillery, 1 destroyer and 7 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific repair damage of 5x factory_major; Remaining resources: 13 PUs;
UK_Pacific buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 fighter moved from India to Yunnan
9 infantry moved from Burma to Yunnan
2 artilleries moved from Burma to Yunnan
1 fighter moved from Burma to Yunnan
1 tactical_bomber moved from Burma to Yunnan
2 infantry moved from Northwest Persia to Turkey
1 artillery moved from Northwest Persia to Turkey
1 armour and 1 infantry moved from Caucasus to Turkey
2 infantry moved from Syria to Turkey
1 artillery and 3 infantry moved from Iraq to Turkey
2 fighters and 1 tactical_bomber moved from Trans-Jordan to Turkey
Combat - British
Battle in Yunnan
British attack with 2 artilleries, 2 fighters, 9 infantry and 1 tactical_bomber
Japanese defend with 2 aaGuns, 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry
British win, taking Yunnan from Japanese with 2 artilleries, 2 fighters, 6 infantry and 1 tactical_bomber remaining. Battle score for attacker is 28
Casualties for British: 3 infantry
Casualties for Japanese: 2 aaGuns, 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry
Battle in Turkey
British attack with 1 armour, 2 artilleries, 2 fighters, 8 infantry and 1 tactical_bomber
Neutral_True defend with 8 infantry
British win, taking Turkey from Neutral_True with 1 armour, 2 artilleries, 2 fighters, 5 infantry and 1 tactical_bomber remaining. Battle score for attacker is 15
Casualties for British: 3 infantry
Casualties for Neutral_True: 8 infantry
Non Combat Move - British
2 fighters and 1 tactical_bomber moved from Turkey to Trans-Jordan
1 transport moved from 98 Sea Zone to 96 Sea Zone
1 aaGun and 1 infantry moved from Malta to 96 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
1 infantry moved from 98 Sea Zone to Syria
1 aaGun moved from 98 Sea Zone to Syria
1 infantry moved from Trans-Jordan to Syria
3 infantry moved from Persia to Northwest Persia
1 infantry moved from Anglo Egyptian Sudan to 81 Sea Zone
1 infantry and 1 transport moved from 81 Sea Zone to 76 Sea Zone
1 infantry moved from Ethiopia to 76 Sea Zone
2 infantry and 1 transport moved from 76 Sea Zone to 98 Sea Zone
2 infantry moved from 98 Sea Zone to Syria
2 fighters and 1 tactical_bomber moved from Yunnan to India
3 aaGuns moved from Burma to India
Place Units - British
1 artillery and 2 infantry placed in Iraq
3 infantry placed in Persia
1 destroyer placed in 98 Sea Zone
2 infantry placed in Egypt
Turn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,1
British collect 32 PUs (3 lost to blockades); end with 32 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 37 PUs
Place Units - UK_Pacific
1 artillery and 3 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,3,5,1
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,3
UK_Pacific collect 3 PUs (4 lost to blockades); end with 3 PUs total
Some Units in India change ownership: 1 artillery and 3 infantry
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Politics - Italians
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Angola
Combat Move - Italians
1 bomber moved from Southern Italy to Gibraltar
1 fighter moved from Southern France to 104 Sea Zone
Combat - Italians
Strategic bombing raid in Gibraltar
Bombing raid in Gibraltar rolls: 6 and causes: 4 damage to unit: harbour
Bombing raid in Gibraltar causes 4 damage total.
Battle in 104 Sea Zone
Italians attack with 1 fighter
Americans defend with 1 destroyer
Italians win with 1 fighter remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Non Combat Move - Italians
1 aaGun moved from Northern Italy to Southern France
1 bomber moved from Gibraltar to France
1 fighter moved from 104 Sea Zone to Southern France
1 aaGun moved from Southern Italy to Northern Italy
1 infantry moved from Northern Italy to Switzerland
Italians take Switzerland from Neutral_True
3 armour, 1 artillery and 2 infantry moved from Northern Italy to Southern France
1 infantry moved from Southern Italy to Northern Italy
1 artillery moved from Southern Italy to Northern Italy
Place Units - Italians
1 infantry and 2 mech_infantrys placed in Southern France
Turn Complete - Italians
Italians collect 11 PUs; end with 11 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 factory_minor and 1 transport; Remaining resources: 4 PUs;
Combat Move - ANZAC
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
2 infantry moved from 41 Sea Zone to Sumatra
Combat - ANZAC
Battle in Sumatra
Non Combat Move - ANZAC
2 destroyers moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from New South Wales to Queensland
Place Units - ANZAC
1 factory_minor placed in Queensland
1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 18 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - French
Non Combat Move - French
1 infantry moved from Trans-Jordan to Iraq
1 infantry moved from Alexandria to Egypt
1 infantry moved from Tobruk to Alexandria
1 infantry moved from Trans-Jordan to Iraq
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 fighter, 12 infantry and 2 submarines; Remaining resources: 0 PUs;
Politics - Germans
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Angola
Combat Move - Germans
1 artillery and 3 infantry moved from France to Normandy Bordeaux
1 bomber moved from Greece to Normandy Bordeaux
1 submarine moved from 109 Sea Zone to 105 Sea Zone
2 fighters moved from Western Germany to 105 Sea Zone
Combat - Germans
Battle in 105 Sea Zone
Germans attack with 2 fighters and 1 submarine
British defend with 1 cruiser
Germans win with 2 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Casualties for British: 1 cruiser
Battle in Normandy Bordeaux
Germans attack with 1 artillery, 1 bomber and 3 infantry
Americans defend with 1 factory_minor, 1 harbour and 3 infantry
Germans win, taking Normandy Bordeaux from Americans with 1 artillery, 1 bomber and 3 infantry remaining. Battle score for attacker is 9
Casualties for Americans: 3 infantry
Non Combat Move - Germans
1 bomber moved from Normandy Bordeaux to Southern Italy
2 fighters moved from 105 Sea Zone to France
3 infantry moved from Western Germany to France
1 aaGun moved from Eastern Poland to Baltic States
3 aaGuns, 11 armour, 4 artilleries and 35 infantry moved from Eastern Poland to Romania
1 transport moved from 115 Sea Zone to 114 Sea Zone
1 infantry moved from Poland to 114 Sea Zone
1 infantry moved from 114 Sea Zone to Sweden
Germans take Sweden from Neutral_True
5 infantry moved from Poland to Baltic States
1 tactical_bomber moved from France to Southern Italy
Place Units - Germans
3 infantry placed in Novgorod
3 infantry placed in France
3 infantry placed in Greece
3 infantry placed in Germany
1 fighter placed in Western Germany
2 submarines placed in 112 Sea Zone
Turn Complete - Germans
Germans collect 51 PUs; end with 51 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
Russians buy 5 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;
Politics - Russians
Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to War
Combat Move - Russians
1 infantry moved from Western Ukraine to Eastern Poland
Russians take Eastern Poland from Germans
1 infantry moved from Samara to Novosibirsk
Russians take Novosibirsk from Japanese
Combat - Russians
Non Combat Move - Russians
1 infantry moved from Rostov to Ukraine
52 infantry moved from Bryansk to Belarus
9 artilleries moved from Bryansk to Belarus
6 fighters and 1 tactical_bomber moved from Bryansk to Belarus
4 aaGuns moved from Bryansk to Belarus
2 infantry moved from Samara to Vologda
16 infantry moved from Russia to Bryansk
9 infantry moved from Samara to Russia
2 aaGuns moved from Samara to Russia
Place Units - Russians
4 mech_infantrys placed in Russia
3 infantry placed in Ukraine
2 infantry placed in Russia
Turn Complete - Russians
Russians collect 30 PUs; end with 30 PUs total