16L G40 The Definitive S (Axis) vs Talleyrand19 (Allies +23)


  • Well I guess I better  set out to do what the Germans wanted to do. Last battle I feel.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 18

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                24 armour, 6 artilleries, 4 fighters, 99 infantry and 2 tactical_bombers moved from Germany to Western Germany
                1 bomber moved from Germany to Western Germany

    Combat - Germans
                Battle in Western Germany
                    Germans attack with 24 armour, 6 artilleries, 1 bomber, 4 fighters, 99 infantry and 2 tactical_bombers
                    British defend with 1 airfield, 11 artilleries, 1 factory_minor, 1 harbour and 6 mech_infantrys; French defend with 3 infantry; Americans defend with 5 armour, 19 artilleries, 17 infantry and 42 mech_infantrys
                    Germans win, taking Western Germany from British with 24 armour, 6 artilleries, 1 bomber, 4 fighters, 28 infantry and 2 tactical_bombers remaining. Battle score for attacker is 189
                    Casualties for Germans: 71 infantry
                    Casualties for British: 11 artilleries and 6 mech_infantrys
                    Casualties for French: 3 infantry
                    Casualties for Americans: 5 armour, 19 artilleries, 17 infantry and 42 mech_infantrys

    Non Combat Move - Germans
                5 aaGuns moved from Germany to Western Germany
                2 tactical_bombers moved from Western Germany to Sardinia
                1 bomber moved from Western Germany to Sardinia
                4 fighters moved from Western Germany to Sardinia

    Place Units - Germans
                3 infantry placed in Germany

    Turn Complete - Germans
                Germans collect 14 PUs; end with 14 PUs total

    triplea_37414.0_Ger18.tsvg


  • I hope Sardinia is nice this time of year.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 18

    Purchase Units - Russians
                Russians buy 10 armour and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Russians
                89 infantry moved from Poland to Germany
                11 artilleries and 34 mech_infantrys moved from Poland to Germany
                6 fighters and 1 tactical_bomber moved from Poland to Germany
                3 mech_infantrys moved from Romania to Germany
                1 armour moved from Manchuria to Jehol
                      Chinese take Jehol from Japanese
                1 armour moved from Jehol to Buyant-Uhaa
                      Russians take Buyant-Uhaa from Japanese
                1 mech_infantry moved from Hopei to Hunan
                      Chinese take Hunan from Japanese

    Combat - Russians
                Battle in Germany
                    Russians attack with 11 artilleries, 6 fighters, 89 infantry, 37 mech_infantrys and 1 tactical_bomber
                    Germans defend with 1 factory_major and 3 infantry
                    Russians captures 14PUs while taking Germans capital
                    Russians converts factory_major into different units
                    Russians win, taking Germany from Germans with 11 artilleries, 6 fighters, 87 infantry, 37 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Germans: 3 infantry
                    Casualties for Russians: 2 infantry

    Non Combat Move - Russians
                6 fighters and 1 tactical_bomber moved from Germany to Poland
                10 mech_infantrys moved from Western Ukraine to Poland
                1 armour and 2 mech_infantrys moved from Novgorod to Poland
                7 mech_infantrys moved from India to Yunnan
                10 mech_infantrys moved from Russia to Kazakhstan

    Place Units - Russians
                3 armour placed in Romania
                3 armour placed in Novgorod
                4 armour and 2 mech_infantrys placed in Russia

    Turn Complete - Russians
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,5
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,3
                Russians collect 58 PUs (3 lost to blockades); end with 72 PUs total
                Objective Russians 3 Berlin: Russians met a national objective for an additional 10 PUs; end with 82 PUs
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 18 PUs; end with 100 PUs

    triplea_37414.0_Rus18.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 18

    Purchase Units - Japanese
                Japanese buy 5 destroyers and 1 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 armour moved from Kwangtung to Kiangsi
                1 fighter moved from Kweichow to Kiangsi
                2 armour moved from Kwangtung to Kwangsi
                2 bombers moved from Kweichow to Kwangsi
                1 tactical_bomber moved from 35 Sea Zone to 36 Sea Zone
                1 fighter moved from 35 Sea Zone to 43 Sea Zone
                1 destroyer moved from 23 Sea Zone to 16 Sea Zone
                1 destroyer moved from 22 Sea Zone to 16 Sea Zone
                1 destroyer moved from 6 Sea Zone to 16 Sea Zone
                1 bomber moved from Kweichow to 16 Sea Zone
                1 destroyer moved from 35 Sea Zone to 19 Sea Zone
                2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 19 Sea Zone
                1 tactical_bomber moved from Kweichow to Kiangsu

    Combat - Japanese
                Battle in 43 Sea Zone
                    Japanese attack with 1 fighter
                    ANZAC defend with 1 transport
                    Japanese win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in 16 Sea Zone
                    Japanese attack with 1 bomber and 3 destroyers
                    Americans defend with 1 destroyer and 2 submarines
                    Japanese win with 1 bomber and 2 destroyers remaining. Battle score for attacker is 12
                    Casualties for Americans: 1 destroyer and 2 submarines
                    Casualties for Japanese: 1 destroyer
                Battle in Kiangsu
                    Japanese attack with 1 tactical_bomber
                    Chinese defend with 1 infantry
                    Chinese win with 1 infantry remaining. Battle score for attacker is -11
                    Casualties for Japanese: 1 tactical_bomber
                Battle in Kiangsi
                    Japanese attack with 1 armour and 1 fighter
                    Americans defend with 1 infantry
                    Japanese win with 1 fighter remaining. Battle score for attacker is -3
                    Casualties for Americans: 1 infantry
                    Casualties for Japanese: 1 armour
                Battle in Kwangsi
                    Japanese attack with 2 armour and 2 bombers
                    British defend with 1 armour
                    Japanese win, taking Kwangsi from Chinese with 1 armour and 2 bombers remaining. Battle score for attacker is 0
                    Casualties for British: 1 armour
                    Casualties for Japanese: 1 armour
                Battle in 19 Sea Zone
                    Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers
                    Americans defend with 1 submarine
                    Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -2
                    Casualties for Americans: 1 submarine
                    Casualties for Japanese: 1 destroyer
                Battle in 36 Sea Zone
                    Japanese attack with 1 tactical_bomber
                    British defend with 1 transport
                    Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
                    Casualties for British: 1 transport

    Non Combat Move - Japanese
                1 tactical_bomber moved from 36 Sea Zone to 6 Sea Zone
                1 fighter moved from 43 Sea Zone to Philippines
                2 bombers moved from Kwangsi to Japan
                1 fighter moved from Kiangsi to 6 Sea Zone
                2 fighters and 2 tactical_bombers moved from 19 Sea Zone to 6 Sea Zone
                1 bomber moved from 16 Sea Zone to Japan
                5 carriers, 2 destroyers, 2 fighters, 1 submarine and 1 tactical_bomber moved from 35 Sea Zone to 6 Sea Zone
                1 artillery moved from New Guinea to Dutch New Guinea

    Place Units - Japanese
                5 destroyers placed in 6 Sea Zone
                1 infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 22 PUs; end with 22 PUs total

    triplea_37414.0_Jap18.tsvg


  • TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 19

    Combat Move - Germans
                Turning on Edit Mode
                EDIT: Adding units owned by ANZAC to 54 Sea Zone: 1 transport
                EDIT: Turning off Edit Mode

    triplea_37414.0_Ger19.tsvg


  • can you just give up so we can rematch haha? it was a good game, but this is gonna take forever to invade Japan and Germany can literally only run away towards the coast at this point…

    also I tried to invade Dutch New Guinea but I’m rushing so fast I absent-mindedly sent transport to phillip and then hit “Done”…tried to undo it with edit mode and just leave transport/men at home but it wouldn’t let me…so when it’s Japans turn, you can just roll for the “battle” in the phillipines and then whatever happens just edit your fighter back on to the map wherever you want it and make sure the territory stays as yours, thanks


  • Yea ill call this one. I was gunna wait till Germanys turn and attack another stack for shits and giggles but i guess thats wasting time and I think it effects battle points for scoring etc.
    So well done to you I will concede. If you are up for a rematch let me know.

    Cheers, TDS


  • thanks, good game to you too, I’m definitely up for a rematch, want to switch sides with same bid?


  • Yup for sure. Bid was 23 so 1 sub in sz 91 1 sub in 106 1 sub with the med fleet in 98 i think and 1 mech in egypt.
    Cheers

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