@donutgold no thanks
16L G40 The Definitive S (Axis) vs Talleyrand19 (Allies +23)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Combat Move - French
Non Combat Move - French
1 destroyer moved from 39 Sea Zone to 41 Sea ZoneTurn Complete - French
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Well I guess I better set out to do what the Germans wanted to do. Last battle I feel.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 infantry; Remaining resources: 0 PUs;Combat Move - Germans
24 armour, 6 artilleries, 4 fighters, 99 infantry and 2 tactical_bombers moved from Germany to Western Germany
1 bomber moved from Germany to Western GermanyCombat - Germans
Battle in Western Germany
Germans attack with 24 armour, 6 artilleries, 1 bomber, 4 fighters, 99 infantry and 2 tactical_bombers
British defend with 1 airfield, 11 artilleries, 1 factory_minor, 1 harbour and 6 mech_infantrys; French defend with 3 infantry; Americans defend with 5 armour, 19 artilleries, 17 infantry and 42 mech_infantrys
Germans win, taking Western Germany from British with 24 armour, 6 artilleries, 1 bomber, 4 fighters, 28 infantry and 2 tactical_bombers remaining. Battle score for attacker is 189
Casualties for Germans: 71 infantry
Casualties for British: 11 artilleries and 6 mech_infantrys
Casualties for French: 3 infantry
Casualties for Americans: 5 armour, 19 artilleries, 17 infantry and 42 mech_infantrysNon Combat Move - Germans
5 aaGuns moved from Germany to Western Germany
2 tactical_bombers moved from Western Germany to Sardinia
1 bomber moved from Western Germany to Sardinia
4 fighters moved from Western Germany to SardiniaPlace Units - Germans
3 infantry placed in GermanyTurn Complete - Germans
Germans collect 14 PUs; end with 14 PUs total -
I hope Sardinia is nice this time of year.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Purchase Units - Russians
Russians buy 10 armour and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
89 infantry moved from Poland to Germany
11 artilleries and 34 mech_infantrys moved from Poland to Germany
6 fighters and 1 tactical_bomber moved from Poland to Germany
3 mech_infantrys moved from Romania to Germany
1 armour moved from Manchuria to Jehol
Chinese take Jehol from Japanese
1 armour moved from Jehol to Buyant-Uhaa
Russians take Buyant-Uhaa from Japanese
1 mech_infantry moved from Hopei to Hunan
Chinese take Hunan from JapaneseCombat - Russians
Battle in Germany
Russians attack with 11 artilleries, 6 fighters, 89 infantry, 37 mech_infantrys and 1 tactical_bomber
Germans defend with 1 factory_major and 3 infantry
Russians captures 14PUs while taking Germans capital
Russians converts factory_major into different units
Russians win, taking Germany from Germans with 11 artilleries, 6 fighters, 87 infantry, 37 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 3 infantry
Casualties for Russians: 2 infantryNon Combat Move - Russians
6 fighters and 1 tactical_bomber moved from Germany to Poland
10 mech_infantrys moved from Western Ukraine to Poland
1 armour and 2 mech_infantrys moved from Novgorod to Poland
7 mech_infantrys moved from India to Yunnan
10 mech_infantrys moved from Russia to KazakhstanPlace Units - Russians
3 armour placed in Romania
3 armour placed in Novgorod
4 armour and 2 mech_infantrys placed in RussiaTurn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,5
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,3
Russians collect 58 PUs (3 lost to blockades); end with 72 PUs total
Objective Russians 3 Berlin: Russians met a national objective for an additional 10 PUs; end with 82 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 18 PUs; end with 100 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Purchase Units - Japanese
Japanese buy 5 destroyers and 1 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 armour moved from Kwangtung to Kiangsi
1 fighter moved from Kweichow to Kiangsi
2 armour moved from Kwangtung to Kwangsi
2 bombers moved from Kweichow to Kwangsi
1 tactical_bomber moved from 35 Sea Zone to 36 Sea Zone
1 fighter moved from 35 Sea Zone to 43 Sea Zone
1 destroyer moved from 23 Sea Zone to 16 Sea Zone
1 destroyer moved from 22 Sea Zone to 16 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 bomber moved from Kweichow to 16 Sea Zone
1 destroyer moved from 35 Sea Zone to 19 Sea Zone
2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 19 Sea Zone
1 tactical_bomber moved from Kweichow to KiangsuCombat - Japanese
Battle in 43 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 16 Sea Zone
Japanese attack with 1 bomber and 3 destroyers
Americans defend with 1 destroyer and 2 submarines
Japanese win with 1 bomber and 2 destroyers remaining. Battle score for attacker is 12
Casualties for Americans: 1 destroyer and 2 submarines
Casualties for Japanese: 1 destroyer
Battle in Kiangsu
Japanese attack with 1 tactical_bomber
Chinese defend with 1 infantry
Chinese win with 1 infantry remaining. Battle score for attacker is -11
Casualties for Japanese: 1 tactical_bomber
Battle in Kiangsi
Japanese attack with 1 armour and 1 fighter
Americans defend with 1 infantry
Japanese win with 1 fighter remaining. Battle score for attacker is -3
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 armour
Battle in Kwangsi
Japanese attack with 2 armour and 2 bombers
British defend with 1 armour
Japanese win, taking Kwangsi from Chinese with 1 armour and 2 bombers remaining. Battle score for attacker is 0
Casualties for British: 1 armour
Casualties for Japanese: 1 armour
Battle in 19 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers
Americans defend with 1 submarine
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 36 Sea Zone
Japanese attack with 1 tactical_bomber
British defend with 1 transport
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transportNon Combat Move - Japanese
1 tactical_bomber moved from 36 Sea Zone to 6 Sea Zone
1 fighter moved from 43 Sea Zone to Philippines
2 bombers moved from Kwangsi to Japan
1 fighter moved from Kiangsi to 6 Sea Zone
2 fighters and 2 tactical_bombers moved from 19 Sea Zone to 6 Sea Zone
1 bomber moved from 16 Sea Zone to Japan
5 carriers, 2 destroyers, 2 fighters, 1 submarine and 1 tactical_bomber moved from 35 Sea Zone to 6 Sea Zone
1 artillery moved from New Guinea to Dutch New GuineaPlace Units - Japanese
5 destroyers placed in 6 Sea Zone
1 infantry placed in JapanTurn Complete - Japanese
Japanese collect 22 PUs; end with 22 PUs total -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 19
Combat Move - Germans
Turning on Edit Mode
EDIT: Adding units owned by ANZAC to 54 Sea Zone: 1 transport
EDIT: Turning off Edit Mode -
can you just give up so we can rematch haha? it was a good game, but this is gonna take forever to invade Japan and Germany can literally only run away towards the coast at this point…
also I tried to invade Dutch New Guinea but I’m rushing so fast I absent-mindedly sent transport to phillip and then hit “Done”…tried to undo it with edit mode and just leave transport/men at home but it wouldn’t let me…so when it’s Japans turn, you can just roll for the “battle” in the phillipines and then whatever happens just edit your fighter back on to the map wherever you want it and make sure the territory stays as yours, thanks
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Yea ill call this one. I was gunna wait till Germanys turn and attack another stack for shits and giggles but i guess thats wasting time and I think it effects battle points for scoring etc.
So well done to you I will concede. If you are up for a rematch let me know.Cheers, TDS
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thanks, good game to you too, I’m definitely up for a rematch, want to switch sides with same bid?
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Yup for sure. Bid was 23 so 1 sub in sz 91 1 sub in 106 1 sub with the med fleet in 98 i think and 1 mech in egypt.
Cheers