16L G40 The Definitive S (Axis) vs Talleyrand19 (Allies +23)


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 16

    Purchase Units - Japanese
                Japanese buy 1 carrier, 4 destroyers, 1 fighter and 1 tactical_bomber; Remaining resources: 6 SuicideAttackTokens; 1 PUs;

    Combat Move - Japanese
                1 armour and 2 mech_infantrys moved from Yunnan to Burma
                1 armour and 2 mech_infantrys moved from French Indo China to Burma
                1 mech_infantry moved from Hunan to Szechwan
                1 mech_infantry moved from Hunan to Shensi
                2 bombers moved from Kweichow to Shensi
                1 bomber moved from Kweichow to Szechwan
                1 fighter moved from Kweichow to Shensi
                1 tactical_bomber moved from Kweichow to Szechwan
                3 fighters and 4 tactical_bombers moved from Kweichow to Burma
                2 artilleries and 2 infantry moved from French Indo China to 36 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 36 Sea Zone to 42 Sea Zone
                2 artilleries and 2 infantry moved from 42 Sea Zone to Java

    Combat - Japanese
                Battle in Java
                    Japanese attack with 2 artilleries and 2 infantry
                    ANZAC defend with 1 artillery and 1 infantry
                    Japanese win, taking Java from ANZAC with 2 artilleries and 2 infantry remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 artillery and 1 infantry
                Battle in Szechwan
                    Japanese attack with 1 bomber, 1 mech_infantry and 1 tactical_bomber
                    British defend with 1 mech_infantry
                    Japanese win, taking Szechwan from Chinese with 1 bomber, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for British: 1 mech_infantry
                Battle in Burma
                    Japanese attack with 2 armour, 3 fighters, 4 mech_infantrys and 4 tactical_bombers
                    British defend with 1 armour, 2 infantry and 9 mech_infantrys
                    1 armour owned by the Japanese retreated to Yunnan
                    UK_Pacific win with 1 armour and 3 mech_infantrys remaining. Battle score for attacker is -13
                    Casualties for British: 2 infantry and 6 mech_infantrys
                    Casualties for Japanese: 1 armour, 1 fighter, 4 mech_infantrys and 1 tactical_bomber
                Battle in Shensi
                    Japanese attack with 2 bombers, 1 fighter and 1 mech_infantry
                    British defend with 1 mech_infantry
                    Japanese win with 2 bombers and 1 fighter remaining. Battle score for attacker is 0
                    Casualties for British: 1 mech_infantry
                    Casualties for Japanese: 1 mech_infantry

    Non Combat Move - Japanese
                2 bombers and 1 fighter moved from Shensi to Kweichow
                1 bomber and 1 tactical_bomber moved from Szechwan to Kweichow
                2 fighters and 3 tactical_bombers moved from Burma to 36 Sea Zone
                1 armour and 2 mech_infantrys moved from Kwangtung to Yunnan
                1 armour and 2 mech_infantrys moved from Kiangsu to Hunan
                1 carrier, 2 destroyers, 2 fighters and 1 submarine moved from 6 Sea Zone to 35 Sea Zone

    Place Units - Japanese
                1 carrier and 4 destroyers placed in 6 Sea Zone
                1 fighter and 1 tactical_bomber placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 59 PUs; end with 60 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 65 PUs

    triplea_37414.0_Jap16.tsvg


  • This isnt looking good for me. I think I took too long to gain any sort of ground. I may call it at the end of the French turn. Unless you wanna try and take Germany. Which I would like to see  :-D


  • haha the problem is if I try to take Germany and lose, we’re going to go another 57 rounds, I am gearing up for it, just don’t know how long it’s gonna take, but it was a good game…

    if you call it, do you want to switch sides and you get the same bid as Allies?


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 16

    Purchase Units - Americans
                Americans buy 4 destroyers and 15 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Americans
                2 infantry, 1 mech_infantry and 2 transports moved from 33 Sea Zone to 19 Sea Zone
                2 infantry and 1 mech_infantry moved from 19 Sea Zone to Kiangsu
                1 destroyer moved from 33 Sea Zone to 42 Sea Zone

    Combat - Americans
                Americans creates battle in territory 79 Sea Zone
                Battle in Kiangsu
                Battle in 42 Sea Zone
                    ANZAC loiter and taunt; Americans attack with 1 destroyer
                    Japanese defend with 2 transports
                    Americans win, taking 79 Sea Zone from Japanese, taking Kiangsu from Japanese, taking 42 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 14
                    Casualties for Japanese: 2 transports
                Trigger Chinese Destroy Factories Kiangsu Americans: has removed 1 factory_minor owned by Chinese in Kiangsu

    Non Combat Move - Americans
                4 destroyers and 1 submarine moved from 26 Sea Zone to 33 Sea Zone
                3 destroyers and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
                3 transports moved from 11 Sea Zone to 10 Sea Zone
                9 transports moved from 64 Sea Zone to 10 Sea Zone
                1 submarine moved from 10 Sea Zone to 26 Sea Zone
                7 infantry and 6 mech_infantrys moved from Northern Italy to Western Germany
                3 mech_infantrys moved from Southern Italy to Western Germany
                3 mech_infantrys moved from Southern France to Western Germany
                3 mech_infantrys moved from Normandy Bordeaux to Western Germany
                3 mech_infantrys moved from Spain to Northern Italy

    Place Units - Americans
                3 mech_infantrys placed in Southern Italy
                3 mech_infantrys placed in Northern Italy
                3 mech_infantrys placed in Southern France
                3 mech_infantrys placed in Normandy Bordeaux
                3 mech_infantrys placed in Spain
                4 destroyers placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 72 PUs; end with 72 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 92 PUs

    triplea_37414.0_Ame16.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 16

    Purchase Units - British
                British buy 1 armour and 12 mech_infantrys; Remaining resources: 1 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 armour moved from Burma to French Indo China
                      UK_Pacific take Shan State from Japanese
                      UK_Pacific take French Indo China from Japanese
                3 destroyers moved from 79 Sea Zone to 39 Sea Zone
                1 submarine moved from 79 Sea Zone to 39 Sea Zone
                2 battleships moved from 79 Sea Zone to 39 Sea Zone
                1 cruiser moved from 79 Sea Zone to 39 Sea Zone

    Combat - British
                Battle in 39 Sea Zone
                    British attack with 2 battleships, 1 cruiser, 3 destroyers and 1 submarine
                    Japanese defend with 1 destroyer
                    Units damaged: 1 battleship owned by the British
                    British win, taking 39 Sea Zone from Neutral with 2 battleships, 1 cruiser, 3 destroyers and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - British
                2 transports moved from 79 Sea Zone to 39 Sea Zone
                2 armour and 1 mech_infantry moved from West India to Burma
                3 mech_infantrys moved from Eastern Persia to India
                3 mech_infantrys moved from Persia to West India
                9 mech_infantrys moved from Iraq to Greece
                2 mech_infantrys moved from Egypt to Iraq
                3 mech_infantrys moved from Greece to Yugoslavia
                3 armour and 5 mech_infantrys moved from Yugoslavia to Greater Southern Germany

    Place Units - British
                1 armour and 2 mech_infantrys placed in Persia
                3 mech_infantrys placed in Iraq
                3 mech_infantrys placed in Greece
                3 mech_infantrys placed in Egypt
                1 mech_infantry placed in Union of South Africa

    Turn Complete - British
                British collect 50 PUs; end with 51 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 56 PUs

    Place Units - UK_Pacific
                2 infantry placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 6,5,4,5,1,4,3,4,6,4
                UK_Pacific collect 7 PUs (2 lost to blockades); end with 7 PUs total
                Some Units in India change ownership: 2 infantry

    triplea_37414.0_UK_16.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 16

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer and 1 transport; Remaining resources: 2 PUs;

    Combat Move - ANZAC
                2 infantry moved from Queensland to 54 Sea Zone
                2 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
                2 infantry moved from 44 Sea Zone to Celebes

    Combat - ANZAC
                Battle in Celebes

    Non Combat Move - ANZAC
                1 fighter moved from Western Australia to Queensland
                2 infantry moved from Greece to Albania

    Place Units - ANZAC
                1 destroyer and 1 transport placed in 54 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 13 PUs; end with 15 PUs total

    triplea_37414.0_ANZ16.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 16

    Combat Move - French

    Non Combat Move - French
                1 destroyer moved from 79 Sea Zone to 39 Sea Zone

    Turn Complete - French

    triplea_37414.0_Fre16.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 17

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans

    Combat - Germans

    Place Units - Germans
                3 infantry placed in Germany

    Turn Complete - Germans
                Germans collect 9 PUs; end with 9 PUs total

    triplea_37414.0_Ger17.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 17

    Purchase Units - Russians
                Russians buy 1 armour, 1 factory_minor and 12 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 mech_infantry moved from Suiyuyan to Chahar
                      Chinese take Chahar from Japanese
                1 mech_infantry moved from Suiyuyan to Hopei
                      Chinese take Hopei from Japanese
                5 mech_infantrys moved from Suiyuyan to Szechwan
                1 armour moved from Amur to Korea
                      Russians take Korea from Japanese
                1 armour moved from Korea to Manchuria
                      Chinese take Manchuria from Japanese

    Combat - Russians
                Battle in Szechwan
                    Russians attack with 5 mech_infantrys
                    Japanese defend with 1 mech_infantry
                    Russians win, taking Szechwan from Japanese with 4 mech_infantrys remaining. Battle score for attacker is 0
                    Casualties for Russians: 1 mech_infantry
                    Casualties for Japanese: 1 mech_infantry

    Non Combat Move - Russians
                7 mech_infantrys moved from Eastern Persia to India
                10 mech_infantrys moved from Western Ukraine to Poland
                3 mech_infantrys moved from Novgorod to Poland
                1 mech_infantry moved from Romania to Poland
                2 mech_infantrys moved from Romania to Poland
                3 mech_infantrys moved from Ukraine to Romania
                10 mech_infantrys moved from Russia to Western Ukraine

    Place Units - Russians
                1 factory_minor placed in Romania
                1 armour and 2 mech_infantrys placed in Novgorod
                10 mech_infantrys placed in Russia

    Turn Complete - Russians
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,2,2,6,5,4,2,6
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,4
                Russians collect 53 PUs (3 lost to blockades); end with 53 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 15 PUs; end with 68 PUs

    triplea_37414.0_Rus17.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 17

    Purchase Units - Japanese
                Japanese buy 3 armour, 2 artilleries, 2 destroyers, 3 infantry and 2 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 fighter moved from 35 Sea Zone to 44 Sea Zone
                1 armour and 2 mech_infantrys moved from Hunan to French Indo China
                1 bomber moved from Kweichow to French Indo China
                2 armour and 1 mech_infantry moved from Yunnan to Szechwan
                1 fighter and 1 tactical_bomber moved from Kweichow to Szechwan
                1 bomber moved from Kweichow to Szechwan
                2 fighters and 2 tactical_bombers moved from 36 Sea Zone to 42 Sea Zone
                1 tactical_bomber moved from 36 Sea Zone to 19 Sea Zone

    Combat - Japanese
                Battle in Szechwan
                    Japanese attack with 2 armour, 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber
                    Russians defend with 4 mech_infantrys
                    Japanese win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Russians: 4 mech_infantrys
                    Casualties for Japanese: 2 armour and 1 mech_infantry
                Battle in 44 Sea Zone
                    Japanese attack with 1 fighter
                    ANZAC defend with 1 transport
                    Japanese win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in 42 Sea Zone
                    Japanese attack with 2 fighters and 2 tactical_bombers
                    ANZAC defend with 1 transport; Americans defend with 1 destroyer
                    Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 15
                    Casualties for Americans: 1 destroyer
                    Casualties for ANZAC: 1 transport
                Battle in French Indo China
                    Japanese attack with 1 armour, 1 bomber and 2 mech_infantrys
                    British defend with 1 armour; UK_Pacific defend with 1 factory_minor
                    Japanese win, taking French Indo China from UK_Pacific with 1 armour, 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 6
                    Casualties for British: 1 armour
                Battle in 19 Sea Zone
                    Japanese attack with 1 tactical_bomber
                    Americans defend with 2 transports
                    Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 14
                    Casualties for Americans: 2 transports

    Non Combat Move - Japanese
                1 tactical_bomber moved from 19 Sea Zone to 35 Sea Zone
                2 fighters and 2 tactical_bombers moved from 42 Sea Zone to 35 Sea Zone
                1 fighter moved from 44 Sea Zone to 35 Sea Zone
                3 carriers moved from 36 Sea Zone to 35 Sea Zone
                1 bomber, 1 fighter and 1 tactical_bomber moved from Szechwan to Kweichow
                1 destroyer moved from 6 Sea Zone to 23 Sea Zone
                1 destroyer moved from 6 Sea Zone to 22 Sea Zone
                1 destroyer moved from 6 Sea Zone to 16 Sea Zone
                1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 35 Sea Zone
                2 transports moved from 36 Sea Zone to 19 Sea Zone
                1 bomber moved from French Indo China to Kweichow

    Place Units - Japanese
                2 destroyers and 2 transports placed in 6 Sea Zone
                3 armour placed in Kwangtung
                2 artilleries and 3 infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 43 PUs; end with 43 PUs total

    triplea_37414.0_Jap17.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 17

    Purchase Units - Americans
                Americans buy 2 artilleries, 8 infantry and 15 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 infantry moved from Kiangsu to Shantung
                      Chinese take Shantung from Japanese
                1 infantry moved from Kiangsu to Kiangsi
                      Chinese take Kiangsi from Japanese
                1 mech_infantry moved from Kiangsu to Anhwe
                      Chinese take Anhwe from Japanese
                1 submarine moved from 33 Sea Zone to 19 Sea Zone
                2 submarines moved from 26 Sea Zone to 16 Sea Zone
                3 carriers, 1 cruiser, 2 destroyers and 5 fighters moved from 79 Sea Zone to 41 Sea Zone
                      Americans take 41 Sea Zone from Japanese
                5 fighters moved from 41 Sea Zone to Sumatra
                1 fighter and 1 tactical_bomber moved from India to Yunnan

    Combat - Americans
                Battle in 16 Sea Zone
                    Americans attack with 2 submarines
                    Japanese defend with 1 destroyer
                    Americans win with 2 submarines remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in Sumatra
                    Americans attack with 5 fighters
                    Japanese defend with 1 armour and 1 mech_infantry
                    Americans win with 5 fighters remaining. Battle score for attacker is 10
                    Casualties for Japanese: 1 armour and 1 mech_infantry
                Battle in Yunnan
                    Americans attack with 1 fighter and 1 tactical_bomber
                    Japanese defend with 1 mech_infantry
                    Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 mech_infantry
                Battle in 19 Sea Zone
                    Americans attack with 1 submarine
                    Japanese defend with 2 transports
                    Americans win, taking 19 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 14
                    Casualties for Japanese: 2 transports

    Non Combat Move - Americans
                5 fighters moved from Sumatra to 41 Sea Zone
                1 fighter and 1 tactical_bomber moved from Yunnan to India
                1 destroyer moved from 26 Sea Zone to 16 Sea Zone
                2 destroyers moved from 26 Sea Zone to 33 Sea Zone
                1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
                4 destroyers, 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
                6 mech_infantrys moved from Northern Italy to Western Germany
                3 mech_infantrys moved from Southern Italy to Western Germany
                3 mech_infantrys moved from Southern France to Western Germany
                3 mech_infantrys moved from Spain to Northern Italy
                3 mech_infantrys moved from Normandy Bordeaux to Western Germany

    Place Units - Americans
                3 mech_infantrys placed in Normandy Bordeaux
                3 mech_infantrys placed in Northern Italy
                3 mech_infantrys placed in Southern Italy
                3 mech_infantrys placed in Southern France
                3 mech_infantrys placed in Spain
                2 artilleries and 8 infantry placed in Western United States

    Turn Complete - Americans
                Americans collect 72 PUs; end with 72 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 92 PUs

    triplea_37414.0_Ame17.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 17

    Purchase Units - British
                British buy 3 artilleries and 11 mech_infantrys; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 unit repaired.
                3 mech_infantrys moved from India to Yunnan
                      Chinese take Yunnan from Japanese
                1 mech_infantry moved from Burma to Malaya
                      UK_Pacific take Malaya from Japanese
                1 mech_infantry moved from Burma to Siam
                      UK_Pacific take Siam from Japanese
                1 fighter and 1 tactical_bomber moved from India to French Indo China
                1 artillery and 2 infantry moved from India to 39 Sea Zone
                1 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone
                1 infantry moved from 41 Sea Zone to Sumatra
                1 armour moved from Burma to Kwangsi
                      Chinese take Kwangsi from Japanese
                1 armour and 1 mech_infantry moved from Burma to French Indo China
                1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 36 Sea Zone
                1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
                1 mech_infantry moved from Burma to Shan State
                1 mech_infantry moved from Shan State to French Indo China

    Combat - British
                Battle in Sumatra
                Battle in French Indo China
                    British attack with 1 armour, 1 artillery, 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber
                    Japanese defend with 1 armour, 1 factory_minor and 2 mech_infantrys
                    British win, taking Sumatra from Japanese, taking French Indo China from Japanese with 1 armour, 1 artillery, 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 14
                    Casualties for Japanese: 1 armour and 2 mech_infantrys

    Non Combat Move - British
                1 fighter and 1 tactical_bomber moved from French Indo China to Burma
                3 aaGuns moved from India to Burma
                3 mech_infantrys moved from West India to Burma
                1 armour and 2 mech_infantrys moved from Persia to West India
                5 mech_infantrys moved from Iraq to Greece
                12 mech_infantrys moved from Greece to Yugoslavia
                3 mech_infantrys moved from Yugoslavia to Greater Southern Germany
                3 mech_infantrys moved from Egypt to Iraq
                1 mech_infantry moved from Union of South Africa to Belgian Congo
                2 battleships, 1 cruiser, 3 destroyers and 1 submarine moved from 39 Sea Zone to 41 Sea Zone

    Place Units - British
                3 artilleries placed in Western Germany
                3 mech_infantrys placed in Greece
                3 mech_infantrys placed in Iraq
                3 mech_infantrys placed in Persia
                2 mech_infantrys placed in Egypt

    Turn Complete - British
                British collect 50 PUs; end with 50 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 55 PUs

    Place Units - UK_Pacific
                1 infantry and 1 mech_infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 17 PUs; end with 17 PUs total
                Some Units in India change ownership: 1 infantry and 1 mech_infantry

    triplea_37414.0_UK_17.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 17

    Combat Move - French

    Non Combat Move - French
                1 destroyer moved from 39 Sea Zone to 41 Sea Zone

    Turn Complete - French

    triplea_37414.0_Fre17.tsvg


  • Well I guess I better  set out to do what the Germans wanted to do. Last battle I feel.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 18

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                24 armour, 6 artilleries, 4 fighters, 99 infantry and 2 tactical_bombers moved from Germany to Western Germany
                1 bomber moved from Germany to Western Germany

    Combat - Germans
                Battle in Western Germany
                    Germans attack with 24 armour, 6 artilleries, 1 bomber, 4 fighters, 99 infantry and 2 tactical_bombers
                    British defend with 1 airfield, 11 artilleries, 1 factory_minor, 1 harbour and 6 mech_infantrys; French defend with 3 infantry; Americans defend with 5 armour, 19 artilleries, 17 infantry and 42 mech_infantrys
                    Germans win, taking Western Germany from British with 24 armour, 6 artilleries, 1 bomber, 4 fighters, 28 infantry and 2 tactical_bombers remaining. Battle score for attacker is 189
                    Casualties for Germans: 71 infantry
                    Casualties for British: 11 artilleries and 6 mech_infantrys
                    Casualties for French: 3 infantry
                    Casualties for Americans: 5 armour, 19 artilleries, 17 infantry and 42 mech_infantrys

    Non Combat Move - Germans
                5 aaGuns moved from Germany to Western Germany
                2 tactical_bombers moved from Western Germany to Sardinia
                1 bomber moved from Western Germany to Sardinia
                4 fighters moved from Western Germany to Sardinia

    Place Units - Germans
                3 infantry placed in Germany

    Turn Complete - Germans
                Germans collect 14 PUs; end with 14 PUs total

    triplea_37414.0_Ger18.tsvg


  • I hope Sardinia is nice this time of year.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 18

    Purchase Units - Russians
                Russians buy 10 armour and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Russians
                89 infantry moved from Poland to Germany
                11 artilleries and 34 mech_infantrys moved from Poland to Germany
                6 fighters and 1 tactical_bomber moved from Poland to Germany
                3 mech_infantrys moved from Romania to Germany
                1 armour moved from Manchuria to Jehol
                      Chinese take Jehol from Japanese
                1 armour moved from Jehol to Buyant-Uhaa
                      Russians take Buyant-Uhaa from Japanese
                1 mech_infantry moved from Hopei to Hunan
                      Chinese take Hunan from Japanese

    Combat - Russians
                Battle in Germany
                    Russians attack with 11 artilleries, 6 fighters, 89 infantry, 37 mech_infantrys and 1 tactical_bomber
                    Germans defend with 1 factory_major and 3 infantry
                    Russians captures 14PUs while taking Germans capital
                    Russians converts factory_major into different units
                    Russians win, taking Germany from Germans with 11 artilleries, 6 fighters, 87 infantry, 37 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Germans: 3 infantry
                    Casualties for Russians: 2 infantry

    Non Combat Move - Russians
                6 fighters and 1 tactical_bomber moved from Germany to Poland
                10 mech_infantrys moved from Western Ukraine to Poland
                1 armour and 2 mech_infantrys moved from Novgorod to Poland
                7 mech_infantrys moved from India to Yunnan
                10 mech_infantrys moved from Russia to Kazakhstan

    Place Units - Russians
                3 armour placed in Romania
                3 armour placed in Novgorod
                4 armour and 2 mech_infantrys placed in Russia

    Turn Complete - Russians
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,5
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,3
                Russians collect 58 PUs (3 lost to blockades); end with 72 PUs total
                Objective Russians 3 Berlin: Russians met a national objective for an additional 10 PUs; end with 82 PUs
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 18 PUs; end with 100 PUs

    triplea_37414.0_Rus18.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 18

    Purchase Units - Japanese
                Japanese buy 5 destroyers and 1 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 armour moved from Kwangtung to Kiangsi
                1 fighter moved from Kweichow to Kiangsi
                2 armour moved from Kwangtung to Kwangsi
                2 bombers moved from Kweichow to Kwangsi
                1 tactical_bomber moved from 35 Sea Zone to 36 Sea Zone
                1 fighter moved from 35 Sea Zone to 43 Sea Zone
                1 destroyer moved from 23 Sea Zone to 16 Sea Zone
                1 destroyer moved from 22 Sea Zone to 16 Sea Zone
                1 destroyer moved from 6 Sea Zone to 16 Sea Zone
                1 bomber moved from Kweichow to 16 Sea Zone
                1 destroyer moved from 35 Sea Zone to 19 Sea Zone
                2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 19 Sea Zone
                1 tactical_bomber moved from Kweichow to Kiangsu

    Combat - Japanese
                Battle in 43 Sea Zone
                    Japanese attack with 1 fighter
                    ANZAC defend with 1 transport
                    Japanese win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in 16 Sea Zone
                    Japanese attack with 1 bomber and 3 destroyers
                    Americans defend with 1 destroyer and 2 submarines
                    Japanese win with 1 bomber and 2 destroyers remaining. Battle score for attacker is 12
                    Casualties for Americans: 1 destroyer and 2 submarines
                    Casualties for Japanese: 1 destroyer
                Battle in Kiangsu
                    Japanese attack with 1 tactical_bomber
                    Chinese defend with 1 infantry
                    Chinese win with 1 infantry remaining. Battle score for attacker is -11
                    Casualties for Japanese: 1 tactical_bomber
                Battle in Kiangsi
                    Japanese attack with 1 armour and 1 fighter
                    Americans defend with 1 infantry
                    Japanese win with 1 fighter remaining. Battle score for attacker is -3
                    Casualties for Americans: 1 infantry
                    Casualties for Japanese: 1 armour
                Battle in Kwangsi
                    Japanese attack with 2 armour and 2 bombers
                    British defend with 1 armour
                    Japanese win, taking Kwangsi from Chinese with 1 armour and 2 bombers remaining. Battle score for attacker is 0
                    Casualties for British: 1 armour
                    Casualties for Japanese: 1 armour
                Battle in 19 Sea Zone
                    Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers
                    Americans defend with 1 submarine
                    Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -2
                    Casualties for Americans: 1 submarine
                    Casualties for Japanese: 1 destroyer
                Battle in 36 Sea Zone
                    Japanese attack with 1 tactical_bomber
                    British defend with 1 transport
                    Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
                    Casualties for British: 1 transport

    Non Combat Move - Japanese
                1 tactical_bomber moved from 36 Sea Zone to 6 Sea Zone
                1 fighter moved from 43 Sea Zone to Philippines
                2 bombers moved from Kwangsi to Japan
                1 fighter moved from Kiangsi to 6 Sea Zone
                2 fighters and 2 tactical_bombers moved from 19 Sea Zone to 6 Sea Zone
                1 bomber moved from 16 Sea Zone to Japan
                5 carriers, 2 destroyers, 2 fighters, 1 submarine and 1 tactical_bomber moved from 35 Sea Zone to 6 Sea Zone
                1 artillery moved from New Guinea to Dutch New Guinea

    Place Units - Japanese
                5 destroyers placed in 6 Sea Zone
                1 infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 22 PUs; end with 22 PUs total

    triplea_37414.0_Jap18.tsvg


  • TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 19

    Combat Move - Germans
                Turning on Edit Mode
                EDIT: Adding units owned by ANZAC to 54 Sea Zone: 1 transport
                EDIT: Turning off Edit Mode

    triplea_37414.0_Ger19.tsvg


  • can you just give up so we can rematch haha? it was a good game, but this is gonna take forever to invade Japan and Germany can literally only run away towards the coast at this point…

    also I tried to invade Dutch New Guinea but I’m rushing so fast I absent-mindedly sent transport to phillip and then hit “Done”…tried to undo it with edit mode and just leave transport/men at home but it wouldn’t let me…so when it’s Japans turn, you can just roll for the “battle” in the phillipines and then whatever happens just edit your fighter back on to the map wherever you want it and make sure the territory stays as yours, thanks

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