Guten Morgen Martin,
steigt dein fig in UK auf ?
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
2 infantry moved from France to Northern Italy
Germans take Northern Italy from British
Combat - Germans
Non Combat Move - Germans
Place Units - Germans
3 armour and 7 infantry placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,5,3,5,2,4
Germans collect 17 PUs (4 lost to blockades); end with 17 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 22 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Russians
Russians buy 13 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Russians
1 infantry moved from Finland to Norway
Russians take Norway from Germans
1 infantry moved from Finland to Sweden
Russians take Sweden from Germans
1 armour moved from Urals to Evenkiyskiy
Russians take Evenkiyskiy from Japanese
1 armour moved from Evenkiyskiy to Yenisey
Russians take Yenisey from Japanese
4 mech_infantrys moved from Urals to Kansu
Combat - Russians
Battle in Kansu
Russians attack with 4 mech_infantrys
Japanese defend with 1 mech_infantry
Russians win, taking Kansu from Japanese with 4 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Russians
3 mech_infantrys moved from Novgorod to Poland
1 infantry and 3 mech_infantrys moved from Eastern Poland to Poland
3 mech_infantrys moved from Ukraine to Romania
6 mech_infantrys moved from Russia to Kazakhstan
Place Units - Russians
3 mech_infantrys placed in Ukraine
3 mech_infantrys placed in Novgorod
7 mech_infantrys placed in Russia
Turn Complete - Russians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,6
Russians collect 49 PUs; end with 50 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 15 PUs; end with 65 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Japanese
Japanese buy 2 armour, 2 artilleries, 2 infantry, 6 mech_infantrys and 2 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 unit repaired.
2 armour and 1 mech_infantry moved from Yunnan to Burma
1 artillery and 2 infantry moved from Shan State to Burma
2 armour moved from Kweichow to Burma
3 tactical_bombers moved from Yunnan to Burma
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
2 bombers moved from Kwangsi to Borneo
1 bomber moved from Kwangsi to Burma
1 armour moved from Sikang to Kansu
Japanese take Tsinghai from Chinese
4 fighters and 1 tactical_bomber moved from Kweichow to Kansu
2 fighters moved from 4 Sea Zone to Siberia
1 fighter and 1 tactical_bomber moved from Japan to Siberia
2 battleships, 1 cruiser and 2 fighters moved from 46 Sea Zone to 54 Sea Zone
8 destroyers moved from 46 Sea Zone to 54 Sea Zone
1 destroyer moved from 55 Sea Zone to 54 Sea Zone
2 fighters moved from Dutch New Guinea to 54 Sea Zone
1 battleship, 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 54 Sea Zone
Just need scramble for sz 54. Cheers.
max scramble, max defense for order of loss, good luck
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Japanese
Japanese buy 2 armour, 2 artilleries, 2 infantry, 6 mech_infantrys and 2 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 unit repaired.
2 armour and 1 mech_infantry moved from Yunnan to Burma
1 artillery and 2 infantry moved from Shan State to Burma
2 armour moved from Kweichow to Burma
3 tactical_bombers moved from Yunnan to Burma
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
2 bombers moved from Kwangsi to Borneo
1 bomber moved from Kwangsi to Burma
1 armour moved from Sikang to Kansu
Japanese take Tsinghai from Chinese
4 fighters and 1 tactical_bomber moved from Kweichow to Kansu
2 fighters moved from 4 Sea Zone to Siberia
1 fighter and 1 tactical_bomber moved from Japan to Siberia
2 battleships, 1 cruiser and 2 fighters moved from 46 Sea Zone to 54 Sea Zone
8 destroyers moved from 46 Sea Zone to 54 Sea Zone
1 destroyer moved from 55 Sea Zone to 54 Sea Zone
2 fighters moved from Dutch New Guinea to 54 Sea Zone
1 battleship, 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 54 Sea Zone
Combat - Japanese
Americans scrambles 2 units out of Queensland to defend against the attack in 54 Sea Zone
Battle in Borneo
Japanese attack with 1 artillery, 2 bombers and 1 infantry
ANZAC defend with 1 infantry
Japanese win, taking Borneo from UK_Pacific with 1 artillery, 2 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Kansu
Japanese attack with 1 armour, 4 fighters and 1 tactical_bomber
Russians defend with 4 mech_infantrys
Japanese win, taking Kansu from Chinese with 1 armour, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 16
Casualties for Russians: 4 mech_infantrys
Battle in Siberia
Japanese attack with 3 fighters and 1 tactical_bomber
Americans defend with 1 artillery and 1 infantry
Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -3
Casualties for Americans: 1 artillery and 1 infantry
Casualties for Japanese: 1 fighter
Battle in Burma
Japanese attack with 4 armour, 1 artillery, 1 bomber, 2 infantry, 1 mech_infantry and 3 tactical_bombers
British defend with 2 artilleries and 3 mech_infantrys
Japanese win, taking Burma from UK_Pacific with 4 armour, 1 artillery, 1 bomber and 3 tactical_bombers remaining. Battle score for attacker is 10
Casualties for British: 2 artilleries and 3 mech_infantrys
Casualties for Japanese: 2 infantry and 1 mech_infantry
Battle in 54 Sea Zone
Japanese attack with 3 battleships, 1 cruiser, 9 destroyers, 5 fighters and 1 tactical_bomber
ANZAC defend with 1 carrier, 1 destroyer and 3 fighters; Americans defend with 3 carriers, 1 cruiser, 4 destroyers, 7 fighters and 1 transport
Units damaged: 2 carriers owned by the Americans
Units damaged: 3 battleships owned by the Japanese
Americans win with 5 fighters and 1 transport remaining. Battle score for attacker is -39
Casualties for ANZAC: 1 carrier, 1 destroyer and 2 fighters
Casualties for Americans: 3 carriers, 1 cruiser, 4 destroyers and 3 fighters
Casualties for Japanese: 3 battleships, 1 cruiser, 9 destroyers, 5 fighters and 1 tactical_bomber
Moving scrambled unit from 54 Sea Zone back to originating territory: Queensland
Moving scrambled unit from 54 Sea Zone back to originating territory: Queensland
3 fighters owned by the Americans forced to land in Queensland
Non Combat Move - Japanese
2 bombers moved from Borneo to Kwangsi
2 carriers moved from 46 Sea Zone to 35 Sea Zone
2 armour and 1 mech_infantry moved from Kwangtung to Yunnan
2 armour and 1 mech_infantry moved from Kiangsu to Kweichow
4 fighters and 1 tactical_bomber moved from Kansu to Kweichow
2 fighters moved from Siberia to 6 Sea Zone
1 carrier moved from 4 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from Siberia to Korea
1 bomber moved from Burma to Kweichow
1 destroyer moved from 79 Sea Zone to 39 Sea Zone
3 tactical_bombers moved from Burma to Kweichow
Place Units - Japanese
1 armour and 2 mech_infantrys placed in French Indo China
1 armour and 2 mech_infantrys placed in Kwangtung
2 mech_infantrys placed in Kiangsu
2 artilleries and 2 infantry placed in Japan
2 transports placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 65 PUs; end with 65 PUs total
Oh well, underestimated the airforce. You can swap out 2 of the US fighters for the 2 ANZAC fighters depending on what you wanted kept, I just kept the default choice.
if you hover over a battle (or territory) and hit Control-B…a battle calculator will come up, you can use that to see what will happen in the battle…it can help with a lot of decisions and you can add/subtract units to figure out what would win depending on what units you send…sorry if you didn’t know about it and I could’ve mentioned it earlier, I only just discovered it myself haha
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Americans
Americans repair damage of 6x factory_minor; Remaining resources: 86 PUs;
Americans buy 4 destroyers, 12 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Americans
4 infantry moved from Southern France to Northern Italy
5 armour moved from Normandy Bordeaux to Northern Italy
1 mech_infantry moved from Spain to Northern Italy
4 infantry moved from Southern Italy to Northern Italy
6 artilleries moved from Southern Italy to Northern Italy
1 infantry moved from Spain to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Denmark
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
Combat - Americans
Battle in Northern Italy
Americans attack with 5 armour, 6 artilleries, 8 infantry and 1 mech_infantry
Germans defend with 1 factory_minor and 2 infantry
Americans win, taking Northern Italy from Germans with 5 armour, 6 artilleries, 8 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in 35 Sea Zone
Americans attack with 1 transport
Japanese defend with 3 carriers
Japanese win with 3 carriers remaining. Battle score for attacker is -7
Casualties for Americans: 1 transport
Battle in Denmark
Non Combat Move - Americans
13 artilleries moved from Normandy Bordeaux to Holland Belgium
2 mech_infantrys moved from Spain to Northern Italy
7 infantry moved from Spain to Southern France
3 carriers, 1 cruiser, 2 destroyers and 5 fighters moved from 95 Sea Zone to 81 Sea Zone
9 transports moved from 95 Sea Zone to 91 Sea Zone
3 transports moved from 91 Sea Zone to 101 Sea Zone
2 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 carrier, 4 destroyers, 2 infantry, 1 mech_infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from Western United States to Hawaiian Islands
2 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from Queensland to 26 Sea Zone
1 fighter moved from Queensland to Hawaiian Islands
1 fighter moved from Queensland to 26 Sea Zone
Place Units - Americans
3 mech_infantrys placed in Southern Italy
3 mech_infantrys placed in Normandy Bordeaux
3 mech_infantrys placed in Southern France
3 mech_infantrys placed in Spain
4 destroyers and 1 submarine placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 76 PUs; end with 76 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 96 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - British
British buy 5 armour and 7 mech_infantrys; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
2 units repaired.
2 infantry moved from India to Burma
3 mech_infantrys moved from India to Burma
3 mech_infantrys moved from West India to Burma
1 fighter and 1 tactical_bomber moved from India to Burma
1 mech_infantry moved from Kazakhstan to Tsinghai
Chinese take Tsinghai from Japanese
1 mech_infantry moved from Kazakhstan to Sikang
Chinese take Sikang from Japanese
Combat - British
Battle in Burma
British attack with 1 fighter, 2 infantry, 6 mech_infantrys and 1 tactical_bomber
Japanese defend with 4 armour and 1 artillery
British win, taking Burma from Japanese with 1 fighter, 2 infantry, 6 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 28
Casualties for Japanese: 4 armour and 1 artillery
Non Combat Move - British
1 fighter and 1 tactical_bomber moved from Burma to India
6 mech_infantrys moved from Eastern Persia to India
1 armour and 2 mech_infantrys moved from Persia to West India
5 mech_infantrys moved from Iraq to Greece
3 mech_infantrys moved from Greece to Yugoslavia
1 infantry moved from Yugoslavia to Greater Southern Germany
2 battleships moved from 97 Sea Zone to 81 Sea Zone
1 cruiser, 1 destroyer and 1 submarine moved from 97 Sea Zone to 81 Sea Zone
2 transports moved from 95 Sea Zone to 81 Sea Zone
2 destroyers moved from 95 Sea Zone to 81 Sea Zone
Place Units - British
3 armour placed in Persia
British undo move 1.
3 armour placed in Greece
2 armour and 1 mech_infantry placed in Persia
3 mech_infantrys placed in Iraq
3 mech_infantrys placed in Egypt
Turn Complete - British
British collect 50 PUs; end with 51 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 56 PUs
Place Units - UK_Pacific
2 infantry and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2
UK_Pacific collect 4 PUs (2 lost to blockades); end with 4 PUs total
Some Units in India change ownership: 2 infantry and 1 mech_infantry
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Combat Move - French
Non Combat Move - French
1 infantry moved from Switzerland to Western Germany
1 infantry moved from Yugoslavia to Greater Southern Germany
1 destroyer moved from 95 Sea Zone to 81 Sea Zone
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
Place Units - Germans
1 artillery and 6 infantry placed in Germany
Turn Complete - Germans
Germans collect 9 PUs; end with 9 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Russians
Russians buy 16 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Russians
6 mech_infantrys moved from Kazakhstan to Kansu
1 armour moved from Yenisey to Buryatia
Russians take Yakut S.S.R. from Japanese
Russians take Buryatia from Japanese
Combat - Russians
Battle in Kansu
Russians attack with 6 mech_infantrys
Japanese defend with 1 armour
Russians win, taking Kansu from Japanese with 6 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Non Combat Move - Russians
3 mech_infantrys moved from Romania to Poland
3 mech_infantrys moved from Ukraine to Romania
3 mech_infantrys moved from Novgorod to Poland
7 mech_infantrys moved from Russia to Novosibirsk
Place Units - Russians
3 mech_infantrys placed in Ukraine
3 mech_infantrys placed in Novgorod
10 mech_infantrys placed in Russia
Turn Complete - Russians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,2
Russians collect 49 PUs (2 lost to blockades); end with 50 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 15 PUs; end with 65 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Japanese
Japanese buy 3 armour, 2 destroyers, 6 mech_infantrys and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 1 PUs;
Combat Move - Japanese
1 artillery and 1 infantry moved from Borneo to 43 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
2 armour and 1 mech_infantry moved from Kweichow to Kansu
1 bomber, 4 fighters and 4 tactical_bombers moved from Kweichow to Kansu
2 armour and 1 mech_infantry moved from Yunnan to Burma
1 armour and 2 mech_infantrys moved from French Indo China to Burma
2 bombers moved from Kwangsi to Burma
Combat - Japanese
Battle in Burma
Japanese attack with 3 armour, 2 bombers and 3 mech_infantrys
British defend with 2 infantry and 6 mech_infantrys
Japanese win, taking Burma from UK_Pacific with 2 armour and 2 bombers remaining. Battle score for attacker is 12
Casualties for British: 2 infantry and 6 mech_infantrys
Casualties for Japanese: 1 armour and 3 mech_infantrys
Battle in Kansu
Japanese attack with 2 armour, 1 bomber, 4 fighters, 1 mech_infantry and 4 tactical_bombers
Russians defend with 6 mech_infantrys
Japanese win with 1 bomber, 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Russians: 6 mech_infantrys
Casualties for Japanese: 2 armour and 1 mech_infantry
Battle in Java
Japanese attack with 1 artillery and 1 infantry
Americans defend with 1 artillery and 1 infantry
Japanese win, taking Java from Americans with 1 artillery remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery and 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Japanese
3 carriers moved from 35 Sea Zone to 36 Sea Zone
2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone
2 artilleries and 2 infantry moved from 36 Sea Zone to French Indo China
1 armour and 2 mech_infantrys moved from Kwangtung to Yunnan
2 mech_infantrys moved from Kiangsu to Hunan
1 bomber, 4 fighters and 4 tactical_bombers moved from Kansu to Kweichow
1 tactical_bomber moved from Korea to Kweichow
2 bombers moved from Burma to Kweichow
Place Units - Japanese
2 destroyers and 1 submarine placed in 6 Sea Zone
1 armour and 2 mech_infantrys placed in French Indo China
1 armour and 2 mech_infantrys placed in Kwangtung
1 armour and 2 mech_infantrys placed in Kiangsu
Turn Complete - Japanese
Japanese collect 64 PUs; end with 65 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 70 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Americans
Americans buy 3 destroyers, 15 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
Non Combat Move - Americans
2 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 carrier, 4 destroyers, 2 fighters, 2 infantry, 1 mech_infantry and 2 transports moved from 26 Sea Zone to 33 Sea Zone
1 fighter moved from Hawaiian Islands to Caroline Islands
2 fighters moved from Hawaiian Islands to 33 Sea Zone
4 destroyers and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
3 transports moved from 101 Sea Zone to 11 Sea Zone
9 transports moved from 91 Sea Zone to 64 Sea Zone
1 mech_infantry moved from Northern Italy to Western Germany
1 mech_infantry moved from Northern Italy to Western Germany
3 mech_infantrys moved from Southern Italy to Western Germany
5 armour, 6 artilleries, 8 infantry and 1 mech_infantry moved from Northern Italy to Western Germany
7 infantry moved from Southern France to Northern Italy
3 mech_infantrys moved from Southern France to Western Germany
1 mech_infantry moved from Normandy Bordeaux to Western Germany
13 artilleries and 1 infantry moved from Holland Belgium to Western Germany
1 infantry moved from Denmark to Western Germany
2 mech_infantrys moved from Normandy Bordeaux to Western Germany
1 transport moved from 112 Sea Zone to 91 Sea Zone
3 mech_infantrys moved from Spain to Northern Italy
3 carriers, 1 cruiser, 2 destroyers and 5 fighters moved from 81 Sea Zone to 79 Sea Zone
1 fighter moved from 33 Sea Zone to Caroline Islands
1 fighter moved from 33 Sea Zone to Caroline Islands
Place Units - Americans
3 mech_infantrys placed in Northern Italy
3 mech_infantrys placed in Normandy Bordeaux
3 mech_infantrys placed in Southern Italy
3 mech_infantrys placed in Southern France
3 mech_infantrys placed in Spain
3 destroyers and 2 submarines placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 72 PUs; end with 72 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 92 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Combat Move - Italians
Turn Complete - Italians
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - ANZAC
ANZAC buy 1 transport; Remaining resources: 3 PUs;
Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 fighter moved from Queensland to 42 Sea Zone
Combat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 fighter and 1 transport
Japanese defend with 1 transport
ANZAC win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Java
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery
ANZAC win, taking Java from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Non Combat Move - ANZAC
1 fighter moved from 42 Sea Zone to Western Australia
Place Units - ANZAC
1 transport placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 17 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Combat Move - French
Non Combat Move - French
1 destroyer moved from 81 Sea Zone to 79 Sea Zone
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
Place Units - Germans
3 infantry placed in Germany
Turn Complete - Germans
Germans collect 9 PUs; end with 9 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Russians
Russians buy 16 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Russians
1 armour moved from Buryatia to Sakha
Russians take Sakha from Japanese
1 armour moved from Sakha to Amur
Russians take Amur from Japanese
1 mech_infantry moved from Novosibirsk to Suiyuyan
Chinese take Suiyuyan from Japanese
6 mech_infantrys moved from Novosibirsk to Suiyuyan
Combat - Russians
Non Combat Move - Russians
3 mech_infantrys moved from Novgorod to Poland
3 mech_infantrys moved from Romania to Poland
3 mech_infantrys moved from Ukraine to Romania
10 mech_infantrys moved from Russia to Western Ukraine
Place Units - Russians
3 mech_infantrys placed in Ukraine
3 mech_infantrys placed in Novgorod
10 mech_infantrys placed in Russia
Turn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,1
Russians collect 50 PUs (3 lost to blockades); end with 51 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 15 PUs; end with 66 PUs