@cds Also…air only attacks against subs are allowed in this game. The way we usually play is the air units get one round of attack and any subs left are submerged.
BMcD Rematch: Lohkamp's Submarine Fleet - Round 2
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Sorry for the delay. Again, no clue why this won’t auto upload.
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TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 3
Purchase Units - Russians
Russians buy 8 infantry; Remaining resources: 2 PUs;Combat Move - Russians
1 infantry moved from West Russia to Karelia S.S.R.
1 infantry moved from Archangel to Karelia S.S.R.
1 fighter moved from Caucasus to Karelia S.S.R.Combat - Russians
Battle in Karelia S.S.R.
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 factory and 1 infantry
Russians win, taking Karelia S.S.R. from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
1 fighter moved from Karelia S.S.R. to West Russia
1 artillery and 4 infantry moved from Caucasus to West Russia
4 infantry moved from Russia to West Russia
1 infantry moved from Caucasus to West RussiaPlace Units - Russians
1 infantry placed in Caucasus
7 infantry placed in RussiaTurn Complete - Russians
Russians collect 26 PUs; end with 28 PUs total -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 3
Purchase Units - Germans
Germans repair damage of 5x factory; Remaining resources: 39 PUs;
Germans buy 2 artilleries, 1 fighter and 7 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Egypt to Italian East Africa
Germans take Anglo-Egyptian Sudan from British
Germans take Italian East Africa from British
1 armour moved from Egypt to French Equatorial Africa
Germans take French Equatorial Africa from British
2 infantry moved from Egypt to Anglo-Egyptian Sudan
1 artillery moved from Egypt to Anglo-Egyptian Sudan
5 fighters moved from Poland to Northwestern Europe
2 infantry moved from Germany to Northwestern Europe
3 infantry moved from Germany to France
1 armour moved from Germany to Northwestern Europe
1 armour moved from Germany to France
1 infantry moved from Belorussia to Poland
1 infantry moved from Ukraine S.S.R. to Bulgaria Romania
1 infantry moved from Southern Europe to Bulgaria Romania
2 infantry moved from Italy to France
2 infantry moved from France to Northwestern Europe
1 armour moved from Germany to France
2 infantry moved from Poland to Baltic States
2 infantry moved from Germany to Poland
5 armour moved from Poland to Germany
3 armour moved from Baltic States to GermanyCombat - Germans
Non Combat Move - Germans
1 aaGun moved from Germany to Northwestern EuropePlace Units - Germans
2 artilleries, 1 fighter and 7 infantry placed in GermanyTurn Complete - Germans
Germans collect 40 PUs; end with 40 PUs total -
TripleA Manual Gamesave Post for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 3
Purchase Units - Japanese
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TripleA Manual Gamesave Post for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 3
Purchase Units - Americans
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Why mine can’t post automatically…
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TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 4
Research Technology - Russians
Purchase Units - Russians
Russians buy 1 artillery and 8 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 armour moved from West Russia to Belorussia
Russians take Belorussia from Germans
1 armour moved from Belorussia to Karelia S.S.R.
1 armour moved from West Russia to Ukraine S.S.R.
Russians take Ukraine S.S.R. from Germans
1 armour moved from Ukraine S.S.R. to Caucasus
3 infantry moved from West Russia to Belorussia
1 armour, 2 artilleries, 1 fighter and 7 infantry moved from West Russia to Karelia S.S.R.
4 infantry moved from West Russia to Caucasus
1 infantry moved from Russia to Kazakh S.S.R.
1 infantry moved from Russia to Novosibirsk
3 infantry moved from Yakut S.S.R. to Evenki National Okrug
5 infantry moved from Russia to Caucasus
1 submarine moved from 7 Sea Zone to 8 Sea ZoneCombat - Russians
Non Combat Move - Russians
Place Units - Russians
2 infantry placed in Karelia S.S.R.
1 artillery and 3 infantry placed in Caucasus
3 infantry placed in Russia
Russians undo move 2.
Russians undo move 1.
1 artillery and 1 infantry placed in Karelia S.S.R.
4 infantry placed in Caucasus
Russians undo move 2.
Russians undo move 2.
1 artillery and 3 infantry placed in Caucasus
2 infantry placed in Karelia S.S.R.
Russians undo move 2.
Russians undo move 2.
1 artillery and 1 infantry placed in Karelia S.S.R.
4 infantry placed in CaucasusTurn Complete - Russians
Russians collect 30 PUs; end with 30 PUs total -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 4
Purchase Units - Germans
Germans buy 1 aaGun, 2 armour, 1 artillery and 6 infantry; Remaining resources: 1 PUs;Combat Move - Germans
1 infantry moved from Anglo-Egyptian Sudan to Belgian Congo
Germans take Belgian Congo from British
1 armour moved from Italian East Africa to Rhodesia
Germans take Rhodesia from British
1 armour moved from Rhodesia to Belgian Congo
1 infantry moved from Anglo-Egyptian Sudan to French Equatorial Africa
1 artillery moved from Anglo-Egyptian Sudan to French Equatorial Africa
5 fighters moved from Northwestern Europe to Germany
2 infantry moved from Germany to Baltic States
2 armour moved from Germany to Baltic States
2 armour moved from Baltic States to Germany
1 infantry moved from Bulgaria Romania to Ukraine S.S.R.
Germans take Ukraine S.S.R. from Russians
1 artillery moved from Poland to Germany
1 artillery moved from Bulgaria Romania to Germany
5 infantry moved from Bulgaria Romania to Poland
3 infantry moved from Poland to Baltic States
1 infantry moved from Baltic States to Poland
2 armour moved from Northwestern Europe to Germany
2 armour moved from France to Germany
1 infantry moved from Germany to France
1 infantry moved from Germany to Baltic States
1 infantry moved from Germany to Northwestern Europe
1 infantry moved from Germany to FranceCombat - Germans
Non Combat Move - Germans
Place Units - Germans
1 aaGun, 2 armour, 1 artillery and 6 infantry placed in GermanyTurn Complete - Germans
Germans collect 40 PUs; end with 41 PUs total -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 4
Purchase Units - British
British repair damage of 6x factory; Remaining resources: 24 PUs;
British buy 2 artilleries and 5 infantry; Remaining resources: 1 PUs;Combat Move - British
1 infantry moved from Union of South Africa to Belgian Congo
2 infantry moved from French West Africa to 23 Sea Zone
1 cruiser moved from 23 Sea Zone to 24 Sea Zone
2 infantry and 1 transport moved from 23 Sea Zone to 24 Sea Zone
2 infantry moved from 24 Sea Zone to Belgian Congo
1 fighter moved from French West Africa to Belgian Congo
1 infantry moved from Trans-Jordan to Egypt
British take Egypt from Germans
1 armour, 1 artillery and 2 infantry moved from United Kingdom to 8 Sea Zone
1 artillery, 1 battleship, 2 cruisers, 1 destroyer, 1 infantry and 1 transport moved from 8 Sea Zone to 14 Sea Zone
1 armour, 1 infantry and 1 transport moved from 8 Sea Zone to 14 Sea Zone
1 armour moved from 14 Sea Zone to Algeria
British take Algeria from Germans
1 artillery and 1 infantry moved from 14 Sea Zone to Morocco
1 infantry moved from 14 Sea Zone to Algeria
2 fighters moved from 8 Sea Zone to Morocco
2 carriers moved from 8 Sea Zone to 14 Sea Zone
1 fighter moved from 8 Sea Zone to 14 Sea Zone
1 fighter moved from 14 Sea Zone to Morocco
1 bomber moved from Yakut S.S.R. to 62 Sea Zone
1 armour moved from Karelia S.S.R. to Caucasus
1 infantry and 1 transport moved from 10 Sea Zone to 23 Sea ZoneCombat - British
Battle in 62 Sea Zone
British attack with 1 bomber
Japanese defend with 3 transports
3 transports owned by the Japanese lost in 62 Sea Zone
British win with 1 bomber remaining. Battle score for attacker is 21
Casualties for Japanese: 3 transports
Battle in Belgian Congo
British attack with 1 fighter and 3 infantry
Germans defend with 1 armour and 1 infantry
British roll dice for 1 cruiser in Belgian Congo, round 2 : 1/1 hits
British roll dice for 1 fighter and 3 infantry in Belgian Congo, round 2 : 0/4 hits
Germans roll dice for 1 armour and 1 infantry in Belgian Congo, round 2 : 0/2 hits
1 infantry owned by the Germans lost in Belgian Congo
British roll dice for 1 fighter and 3 infantry in Belgian Congo, round 3 : 1/4 hits
Germans roll dice for 1 armour in Belgian Congo, round 3 : 0/1 hits
1 armour owned by the Germans lost in Belgian Congo
British win, taking Belgian Congo from Germans with 1 fighter and 3 infantry remaining. Battle score for attacker is 9
Casualties for Germans: 1 armour and 1 infantry
Battle in Morocco
British attack with 1 artillery, 3 fighters and 1 infantry
Germans defend with 1 infantry
British roll dice for 1 battleship and 1 cruiser in Morocco, round 2 : 2/2 hits
Germans roll dice for 1 infantry in Morocco, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Morocco
British win, taking Morocco from Germans with 1 artillery, 3 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - British
3 fighters moved from Morocco to 14 Sea Zone
1 fighter moved from Belgian Congo to Union of South Africa
1 bomber moved from 62 Sea Zone to IndiaPlace Units - British
3 infantry placed in India
2 artilleries and 2 infantry placed in United KingdomTurn Complete - British
British collect 32 PUs; end with 33 PUs totalTerritory Summary for British :
14 Sea Zone : 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 3 fighters and 2 transports
23 Sea Zone : 1 infantry and 1 transport
24 Sea Zone : 1 cruiser and 1 transport
37 Sea Zone : 1 submarine
Algeria : 1 flag, 1 armour and 1 infantry
Belgian Congo : 3 infantry
Caucasus : 1 armour
Eastern Australia : 1 infantry
Egypt : 1 infantry
Finland : 1 flag
India : 1 aaGun, 5 armour, 1 bomber, 1 factory and 7 infantry
Karelia S.S.R. : 1 infantry
Morocco : 1 flag, 1 artillery and 1 infantry
Norway : 1 flag
Union of South Africa : 1 fighter
United Kingdom : 1 aaGun, 4 artilleries, 1 factory and 6 infantry
Western Australia : 1 infantryProduction/PUs Summary :
Russians : 28 / 30
Germans : 35 / 41
British : 32 / 33
Japanese : 35 / 36
Americans : 38 / 39Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 3 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 6 times
Average roll : 4.067
Median : 4.000
Variance : 1.643
Standard Deviation : 1.282
Total rolls : 15Germans Combat
6 was rolled 4 times
Average roll : 6.000
Median : 6.000
Variance : 5.333
Standard Deviation : 2.309
Total rolls : 4British Combat
1 was rolled 2 times
2 was rolled 3 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.364
Median : 4.000
Variance : 1.100
Standard Deviation : 1.049
Total rolls : 11 -
Test summary from TripleA, engine version: 1.8.0.9, time: 15:26:15
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TripleA Manual Gamesave Post for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 factory and 2 transports; Remaining resources: 7 PUs;Combat Move - Japanese
1 bomber moved from Yunnan to India
2 artilleries moved from Manchuria to Buryatia S.S.R.
1 fighter moved from Japan to Buryatia S.S.R.
2 artilleries moved from Yunnan to Burma
1 infantry moved from Yunnan to Szechwan
1 fighter moved from Yunnan to Novosibirsk
1 infantry moved from Sinkiang to Novosibirsk
1 fighter moved from Yunnan to Novosibirsk
2 infantry moved from Szechwan to Kazakh S.S.R.
2 fighters moved from Yunnan to Kazakh S.S.R.
1 fighter moved from Yunnan to Burma
2 infantry moved from Yunnan to Burma
1 infantry moved from Manchuria to Buryatia S.S.R.
1 infantry moved from Manchuria to Anhwei
1 infantry moved from Manchuria to Buryatia S.S.R.Combat - Japanese
Strategic bombing raid in India
Bombing raid in India rolls: 6 and causes: 6 damage to unit: factory
Bombing raid in India causes 6 damage total.
Battle in Novosibirsk
Japanese attack with 2 fighters and 1 infantry
Russians defend with 1 infantry
Japanese win, taking Novosibirsk from Russians with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Kazakh S.S.R.
Japanese attack with 2 fighters and 2 infantry
Russians defend with 1 infantry
Japanese win, taking Kazakh S.S.R. from Russians with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Buryatia S.S.R.
Japanese attack with 2 artilleries, 1 fighter and 2 infantry
Russians defend with 1 infantry
Japanese win, taking Buryatia S.S.R. from Russians with 2 artilleries, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Japanese
1 destroyer moved from 60 Sea Zone to 48 Sea Zone
4 destroyers moved from 60 Sea Zone to 48 Sea Zone
2 battleships moved from 60 Sea Zone to 48 Sea Zone
1 destroyer moved from 48 Sea Zone to 49 Sea Zone
1 carrier moved from 60 Sea Zone to 48 Sea Zone
2 fighters moved from 60 Sea Zone to 48 Sea Zone
2 fighters moved from Kazakh S.S.R. to Novosibirsk
1 bomber moved from India to Yunnan
1 fighter moved from Buryatia S.S.R. to Manchuria
2 fighters moved from Novosibirsk to Sinkiang
1 fighter moved from Novosibirsk to Sinkiang
1 fighter moved from Novosibirsk to SinkiangPlace Units - Japanese
1 factory placed in Manchuria
2 transports placed in 60 Sea Zone
Japanese undo move 2.
2 transports placed in 60 Sea ZoneTurn Complete - Japanese
Japanese collect 39 PUs; end with 46 PUs total -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 factory and 2 transports; Remaining resources: 7 PUs;Combat Move - Japanese
1 bomber moved from Yunnan to India
2 artilleries moved from Manchuria to Buryatia S.S.R.
1 fighter moved from Japan to Buryatia S.S.R.
2 artilleries moved from Yunnan to Burma
1 infantry moved from Yunnan to Szechwan
1 fighter moved from Yunnan to Novosibirsk
1 infantry moved from Sinkiang to Novosibirsk
1 fighter moved from Yunnan to Novosibirsk
2 infantry moved from Szechwan to Kazakh S.S.R.
2 fighters moved from Yunnan to Kazakh S.S.R.
1 fighter moved from Yunnan to Burma
2 infantry moved from Yunnan to Burma
1 infantry moved from Manchuria to Buryatia S.S.R.
1 infantry moved from Manchuria to Anhwei
1 infantry moved from Manchuria to Buryatia S.S.R.Combat - Japanese
Strategic bombing raid in India
Bombing raid in India rolls: 6 and causes: 6 damage to unit: factory
Bombing raid in India causes 6 damage total.
Battle in Novosibirsk
Japanese attack with 2 fighters and 1 infantry
Russians defend with 1 infantry
Japanese win, taking Novosibirsk from Russians with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Kazakh S.S.R.
Japanese attack with 2 fighters and 2 infantry
Russians defend with 1 infantry
Japanese win, taking Kazakh S.S.R. from Russians with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Buryatia S.S.R.
Japanese attack with 2 artilleries, 1 fighter and 2 infantry
Russians defend with 1 infantry
Japanese win, taking Buryatia S.S.R. from Russians with 2 artilleries, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Japanese
1 destroyer moved from 60 Sea Zone to 48 Sea Zone
4 destroyers moved from 60 Sea Zone to 48 Sea Zone
2 battleships moved from 60 Sea Zone to 48 Sea Zone
1 destroyer moved from 48 Sea Zone to 49 Sea Zone
1 carrier moved from 60 Sea Zone to 48 Sea Zone
2 fighters moved from 60 Sea Zone to 48 Sea Zone
2 fighters moved from Kazakh S.S.R. to Novosibirsk
1 bomber moved from India to Yunnan
1 fighter moved from Buryatia S.S.R. to Manchuria
2 fighters moved from Novosibirsk to Sinkiang
1 fighter moved from Novosibirsk to Sinkiang
1 fighter moved from Novosibirsk to SinkiangPlace Units - Japanese
1 factory placed in Manchuria
2 transports placed in 60 Sea Zone
Japanese undo move 2.
2 transports placed in 60 Sea ZoneTurn Complete - Japanese
Japanese collect 39 PUs; end with 46 PUs total -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 4 destroyers and 2 infantry; Remaining resources: 1 PUs;Combat Move - Americans
1 bomber moved from Yakut S.S.R. to 60 Sea Zone
1 armour moved from Karelia S.S.R. to Russia
2 infantry moved from Karelia S.S.R. to Archangel
1 artillery moved from Karelia S.S.R. to ArchangelCombat - Americans
Battle in 60 Sea Zone
Americans attack with 1 bomber
Japanese defend with 2 transports
Americans win with 1 bomber remaining. Battle score for attacker is 14
Casualties for Japanese: 2 transportsNon Combat Move - Americans
1 bomber moved from 60 Sea Zone to Alaska
1 bomber moved from Western United States to Midway
1 fighter moved from Eastern Canada to Midway
1 destroyer moved from 44 Sea Zone to 56 Sea Zone
1 infantry and 2 transports moved from 1 Sea Zone to 11 Sea Zone
1 artillery moved from Eastern United States to 11 Sea Zone
1 infantry moved from Eastern United States to 11 Sea Zone
1 cruiser moved from 10 Sea Zone to 11 Sea Zone
1 destroyer moved from 10 Sea Zone to 11 Sea Zone
1 artillery, 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters, 3 infantry and 2 transports moved from 44 Sea Zone to 56 Sea Zone
1 infantry moved from 56 Sea Zone to Western United StatesPlace Units - Americans
1 infantry placed in Eastern United States
1 infantry placed in Western United States
4 destroyers placed in 56 Sea ZoneTurn Complete - Americans
Americans collect 38 PUs; end with 39 PUs total -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 5
Research Technology - Russians
Purchase Units - Russians
Russians buy 10 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Russia to Novosibirsk
1 fighter moved from Karelia S.S.R. to NovosibirskCombat - Russians
Battle in Novosibirsk
Russians attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Russians win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Russians
3 infantry moved from Caucasus to West Russia
3 infantry moved from Belorussia to West Russia
3 infantry moved from Yakut S.S.R. to Evenki National Okrug
1 fighter moved from Novosibirsk to Russia
2 armour, 3 artilleries and 10 infantry moved from Karelia S.S.R. to Archangel
1 armour moved from Caucasus to ArchangelPlace Units - Russians
8 infantry placed in Russia
2 infantry placed in CaucasusTurn Complete - Russians
Russians collect 24 PUs; end with 24 PUs total -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 5
Purchase Units - Germans
Germans buy 3 armour and 7 infantry; Remaining resources: 2 PUs;Combat Move - Germans
1 infantry moved from Poland to Belorussia
Germans take Belorussia from Russians
9 infantry moved from Baltic States to Karelia S.S.R.
3 infantry moved from Poland to Bulgaria Romania
1 infantry moved from French Equatorial Africa to French West Africa
Germans take French West Africa from British
1 artillery moved from French Equatorial Africa to French West Africa
1 armour moved from French Equatorial Africa to Egypt
7 infantry moved from Germany to Italy
2 infantry moved from Poland to Bulgaria RomaniaCombat - Germans
Battle in Egypt
Germans attack with 1 armour
British defend with 1 infantry
Germans win, taking Egypt from British with 1 armour remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Karelia S.S.R.
Germans attack with 9 infantry
British defend with 1 infantry; Russians defend with 1 factory
Germans win, taking Karelia S.S.R. from Russians with 9 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Germans
Place Units - Germans
3 infantry placed in Italy
3 armour and 4 infantry placed in GermanyTurn Complete - Germans
Germans collect 42 PUs; end with 44 PUs total -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 5
Purchase Units - British
British repair damage of 6x factory; Remaining resources: 27 PUs;
British buy 1 fighter, 1 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - British
1 armour moved from Algeria to Egypt
British take Libya from Germans
1 infantry moved from Algeria to 14 Sea Zone
1 artillery and 1 infantry moved from Morocco to 14 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 14 Sea Zone to 15 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 15 Sea Zone to 17 Sea Zone
1 artillery and 2 infantry moved from 17 Sea Zone to Egypt
1 infantry moved from Belgian Congo to Rhodesia
British take Rhodesia from Germans
1 fighter moved from Union of South Africa to French West Africa
2 infantry moved from Belgian Congo to 24 Sea Zone
2 infantry and 1 transport moved from 24 Sea Zone to 23 Sea Zone
1 cruiser moved from 24 Sea Zone to 23 Sea Zone
2 infantry moved from 23 Sea Zone to French West Africa
1 fighter moved from 14 Sea Zone to French West Africa
1 infantry moved from 23 Sea Zone to French West Africa
5 armour and 7 infantry moved from India to Burma
1 bomber moved from India to Yunnan
1 battleship, 1 carrier, 2 cruisers, 1 destroyer and 2 fighters moved from 14 Sea Zone to 8 Sea Zone
1 carrier moved from 14 Sea Zone to 23 Sea ZoneCombat - British
Battle in French West Africa
British attack with 2 fighters and 3 infantry
Germans defend with 1 artillery and 1 infantry
British roll dice for 1 cruiser in French West Africa, round 2 : 0/1 hits
British roll dice for 2 fighters and 3 infantry in French West Africa, round 2 : 2/5 hits
Germans roll dice for 1 artillery and 1 infantry in French West Africa, round 2 : 0/2 hits
1 infantry owned by the Germans and 1 artillery owned by the Germans lost in French West Africa
British win, taking French West Africa from Germans with 2 fighters and 3 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 1 infantry
Battle in Egypt
British attack with 1 armour, 1 artillery and 2 infantry
Germans defend with 1 armour
British roll dice for 1 armour, 1 artillery and 2 infantry in Egypt, round 2 : 3/4 hits
Germans roll dice for 1 armour in Egypt, round 2 : 0/1 hits
1 armour owned by the Germans lost in Egypt
British win, taking Egypt from Germans with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Battle in Yunnan
British attack with 1 bomber
Japanese defend with 1 bomber
British roll dice for 1 bomber in Yunnan, round 2 : 0/1 hits
Japanese roll dice for 1 bomber in Yunnan, round 2 : 0/1 hits
British roll dice for 1 bomber in Yunnan, round 3 : 0/1 hits
Japanese roll dice for 1 bomber in Yunnan, round 3 : 0/1 hits
British roll dice for 1 bomber in Yunnan, round 4 : 1/1 hits
Japanese roll dice for 1 bomber in Yunnan, round 4 : 0/1 hits
1 bomber owned by the Japanese lost in Yunnan
British win with 1 bomber remaining. Battle score for attacker is 12
Casualties for Japanese: 1 bomber
Battle in Burma
British attack with 5 armour and 7 infantry
Japanese defend with 1 armour, 3 artilleries, 1 fighter and 5 infantry
British roll dice for 5 armour and 7 infantry in Burma, round 2 : 4/12 hits
Japanese roll dice for 1 armour, 3 artilleries, 1 fighter and 5 infantry in Burma, round 2 : 6/10 hits
4 infantry owned by the Japanese and 6 infantry owned by the British lost in Burma
British roll dice for 5 armour and 1 infantry in Burma, round 3 : 5/6 hits
Japanese roll dice for 1 armour, 3 artilleries, 1 fighter and 1 infantry in Burma, round 3 : 3/6 hits
1 infantry owned by the Japanese, 1 armour owned by the Japanese, 3 artilleries owned by the Japanese, 2 armour owned by the British and 1 infantry owned by the British lost in Burma
British roll dice for 3 armour in Burma, round 4 : 1/3 hits
Japanese roll dice for 1 fighter in Burma, round 4 : 0/1 hits
1 fighter owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 3 armour remaining. Battle score for attacker is 10
Casualties for British: 2 armour and 7 infantry
Casualties for Japanese: 1 armour, 3 artilleries, 1 fighter and 5 infantryNon Combat Move - British
1 bomber moved from Yunnan to Evenki National Okrug
2 fighters moved from French West Africa to 23 Sea ZonePlace Units - British
1 fighter and 2 transports placed in 8 Sea Zone
1 infantry placed in India
British undo move 1.
British undo move 1.
2 transports placed in 8 Sea Zone
1 fighter placed in United Kingdom
1 infantry placed in IndiaTurn Complete - British
British collect 35 PUs; end with 35 PUs totalProduction/PUs Summary :
Russians : 20 / 24
Germans : 37 / 44
British : 35 / 35
Japanese : 38 / 46
Americans : 38 / 39Dice Statistics:
Total
1 was rolled 8 times
2 was rolled 16 times
3 was rolled 12 times
4 was rolled 5 times
5 was rolled 6 times
6 was rolled 10 times
Average roll : 3.263
Median : 3.000
Variance : 1.518
Standard Deviation : 1.232
Total rolls : 57Germans Combat
3 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 4.667
Median : 5.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3British Combat
1 was rolled 7 times
2 was rolled 10 times
3 was rolled 5 times
4 was rolled 3 times
5 was rolled 4 times
6 was rolled 5 times
Average roll : 3.059
Median : 2.500
Variance : 1.030
Standard Deviation : 1.015
Total rolls : 34Japanese Combat
1 was rolled 1 times
2 was rolled 6 times
3 was rolled 6 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 4 times
Average roll : 3.400
Median : 3.000
Variance : 1.474
Standard Deviation : 1.214
Total rolls : 20 -
TripleA Manual Gamesave Post for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 5
Purchase Units - Americans
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TripleA Move Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 3 artilleries, 2 destroyers, 1 infantry and 1 transport; Remaining resources: 1 PUs;Combat Move - Americans
1 artillery moved from Archangel to Russia
1 infantry moved from Archangel to Russia
1 infantry moved from Archangel to Russia
1 infantry moved from Eastern United States to 11 Sea Zone
2 infantry and 1 transport moved from 11 Sea Zone to 13 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 11 Sea Zone to 13 Sea Zone
1 cruiser moved from 11 Sea Zone to 13 Sea Zone
1 destroyer moved from 11 Sea Zone to 13 Sea Zone
1 artillery, 1 battleship, 1 carrier, 3 cruisers, 6 destroyers, 2 fighters, 2 infantry and 2 transports moved from 56 Sea Zone to 64 Sea Zone -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 3 artilleries, 2 destroyers, 1 infantry and 1 transport; Remaining resources: 1 PUs;Combat Move - Americans
1 artillery moved from Archangel to Russia
1 infantry moved from Archangel to Russia
1 infantry moved from Archangel to Russia
1 infantry moved from Eastern United States to 11 Sea Zone
2 infantry and 1 transport moved from 11 Sea Zone to 13 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 11 Sea Zone to 13 Sea Zone
1 cruiser moved from 11 Sea Zone to 13 Sea Zone
1 destroyer moved from 11 Sea Zone to 13 Sea Zone
1 artillery, 1 battleship, 1 carrier, 3 cruisers, 6 destroyers, 2 fighters, 2 infantry and 2 transports moved from 56 Sea Zone to 64 Sea ZoneNon Combat Move - Americans
1 infantry moved from Alaska to 64 Sea Zone
1 infantry moved from Western United States to Western CanadaPlace Units - Americans
1 artillery and 1 infantry placed in Eastern United States
2 artilleries placed in Western United States
1 destroyer and 1 transport placed in 56 Sea Zone
1 destroyer placed in 56 Sea ZoneTurn Complete - Americans
Americans collect 38 PUs; end with 39 PUs total





