Oh you’re right. Delete the mech in Egypt.
Radiant (Axis) vs Arthur Bomber Harris(Allies +21) Re-Match
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Politics - Italians
Combat Move - Italians
6 infantry moved from Northern Italy to Southern Italy
1 artillery and 2 infantry moved from Northern Italy to Southern Italy
1 artillery and 3 infantry moved from Northern Italy to Southern Italy
2 artilleries and 4 infantry moved from Tobruk to Alexandria
Italians take Alexandria from British
1 armour moved from Caucasus to Persia
Italians take Persia from British
1 armour moved from Caucasus to Iraq
Italians take Iraq from Russians
1 armour moved from Caucasus to Iraq
2 fighters moved from Caucasus to Northwest Persia
1 artillery and 6 infantry moved from Northwest Persia to Iraq
2 artilleries and 5 infantry moved from Caucasus to Northwest PersiaCombat - Italians
Battle in Southern Italy
Italians attack with 2 artilleries and 11 infantry
British defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Italians roll dice for 2 artilleries and 11 infantry in Southern Italy, round 2 : 1/13 hits
British roll dice for 1 infantry in Southern Italy, round 2 : 0/1 hits
1 infantry owned by the British lost in Southern Italy
Italians win, taking Southern Italy from British with 2 artilleries and 11 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Italians
1 fighter moved from Northwest Persia to Ukraine
1 fighter moved from Northwest Persia to UkraineTurn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,2,1,5,1,1,4,2,3,6,4,6,5,5
Italians collect 19 PUs (8 lost to blockades); end with 19 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 25 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 9 PUs;Combat Move - ANZAC
1 submarine moved from 16 Sea Zone to 6 Sea Zone
1 submarine moved from 16 Sea Zone to 6 Sea Zone
1 submarine moved from 16 Sea Zone to 6 Sea Zone
1 cruiser moved from 16 Sea Zone to 19 Sea Zone
3 destroyers moved from 62 Sea Zone to 33 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 artillery, 1 carrier, 2 fighters, 1 infantry, 1 submarine and 1 transport moved from 54 Sea Zone to 21 Sea Zone
2 fighters moved from India to BurmaNon Combat Move - ANZAC
Place Units - ANZAC
1 transport placed in 62 Sea Zone
1 artillery and 1 infantry placed in New South Wales
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 21 Sea Zone: 1 artillery, 1 infantry and 1 transport
EDIT: Adding units owned by ANZAC to 21 Sea Zone: 1 transport
EDIT: Adding units owned by ANZAC to Guam: 1 artillery and 1 infantry
EDIT: Turning off Edit ModeTurn Complete - ANZAC
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 5,4,5,2,5,6,1,6,1,5,5,5,2,2,6,4,3,6,5,2,3,6,6,5,4,3,2,3,3,6,2,2,6,4,5,3,1,2,4,4,3,2,2,3,2,2
ANZAC collect 14 PUs (4 lost to blockades); end with 23 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 33 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Research Technology - Germans
Combat Move - Germans
1 infantry moved from Northern Italy to Southern France
1 artillery moved from Northern Italy to Southern France
2 artilleries and 8 infantry moved from France to Normandy Bordeaux
4 armour moved from Northwest Persia to Trans-Jordan
Germans take Trans-Jordan from British
1 armour and 2 mech_infantrys moved from Caucasus to Iraq
2 artilleries moved from Caucasus to Northwest Persia
3 armour and 3 mech_infantrys moved from Volgograd to Northwest Persia
1 infantry moved from Karelia to Finland
1 infantry moved from France to Holland Belgium
1 infantry moved from France to Holland Belgium
1 artillery moved from France to Holland Belgium
16 infantry moved from France to Western Germany
1 artillery and 5 infantry moved from Northern Italy to Western Germany
1 armour moved from Finland to Novgorod
1 bomber moved from Northwest Persia to Southern ItalyCombat - Germans
Battle in Western Germany
Germans attack with 1 artillery and 21 infantry
Americans defend with 1 airfield, 1 armour, 1 factory_minor, 1 harbour and 1 mech_infantry
Germans roll dice for 1 artillery and 21 infantry in Western Germany, round 2 : 5/22 hits
Americans roll dice for 1 armour and 1 mech_infantry in Western Germany, round 2 : 1/2 hits
1 mech_infantry owned by the Americans, 1 armour owned by the Americans and 1 infantry owned by the Germans lost in Western Germany
Germans win, taking Western Germany from Americans with 1 artillery and 20 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 infantry
Casualties for Americans: 1 armour and 1 mech_infantry
Battle in Normandy Bordeaux
Germans attack with 2 artilleries and 8 infantry
British defend with 4 aaGuns; French defend with 1 fighter and 2 infantry; Americans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 2 artilleries and 8 infantry in Normandy Bordeaux, round 2 : 1/10 hits
Americans roll dice for 4 aaGuns, 1 fighter and 3 infantry in Normandy Bordeaux, round 2 : 1/4 hits
1 aaGun owned by the British and 1 infantry owned by the Germans lost in Normandy Bordeaux
Germans roll dice for 2 artilleries and 7 infantry in Normandy Bordeaux, round 3 : 2/9 hits
Americans roll dice for 3 aaGuns, 1 fighter and 3 infantry in Normandy Bordeaux, round 3 : 1/4 hits
2 aaGuns owned by the British and 1 infantry owned by the Germans lost in Normandy Bordeaux
Germans roll dice for 2 artilleries and 6 infantry in Normandy Bordeaux, round 4 : 4/8 hits
Americans roll dice for 1 aaGun, 1 fighter and 3 infantry in Normandy Bordeaux, round 4 : 1/4 hits
1 aaGun owned by the British, 1 infantry owned by the Americans, 1 infantry owned by the Germans and 2 infantry owned by the French lost in Normandy Bordeaux
Germans roll dice for 2 artilleries and 5 infantry in Normandy Bordeaux, round 5 : 0/7 hits
Americans roll dice for 1 fighter in Normandy Bordeaux, round 5 : 1/1 hits
1 infantry owned by the Germans lost in Normandy Bordeaux
Germans roll dice for 2 artilleries and 4 infantry in Normandy Bordeaux, round 6 : 0/6 hits
Americans roll dice for 1 fighter in Normandy Bordeaux, round 6 : 1/1 hits
1 infantry owned by the Germans lost in Normandy Bordeaux
Germans roll dice for 2 artilleries and 3 infantry in Normandy Bordeaux, round 7 : 2/5 hits
Americans roll dice for 1 fighter in Normandy Bordeaux, round 7 : 0/1 hits
1 fighter owned by the French lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from Americans with 2 artilleries and 3 infantry remaining. Battle score for attacker is 24
Casualties for Germans: 5 infantry
Casualties for British: 4 aaGuns
Casualties for French: 1 fighter and 2 infantry
Casualties for Americans: 1 infantry
Battle in Holland Belgium
Germans attack with 1 artillery and 2 infantry
Americans defend with 1 armour
Germans roll dice for 1 artillery and 2 infantry in Holland Belgium, round 2 : 0/3 hits
Americans roll dice for 1 armour in Holland Belgium, round 2 : 1/1 hits
1 infantry owned by the Germans lost in Holland Belgium
Germans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 3 : 1/2 hits
Americans roll dice for 1 armour in Holland Belgium, round 3 : 0/1 hits
1 armour owned by the Americans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Americans: 1 armour
Battle in Southern France
Germans attack with 1 artillery and 1 infantry
Americans defend with 1 artillery, 1 factory_minor and 1 harbour
Germans roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 0/2 hits
Americans roll dice for 1 artillery in Southern France, round 2 : 0/1 hits
Germans roll dice for 1 artillery and 1 infantry in Southern France, round 3 : 1/2 hits
Americans roll dice for 1 artillery in Southern France, round 3 : 0/1 hits
1 artillery owned by the Americans lost in Southern France
Germans win, taking Southern France from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 artilleryNon Combat Move - Germans
3 aaGuns moved from France to Western GermanyTurn Complete - Germans
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 3 armour, 3 bombers and 3 infantry; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
4 battleships, 6 carriers, 2 cruisers, 4 destroyers, 7 fighters, 6 submarines and 5 tactical_bombers moved from 41 Sea Zone to 79 Sea Zone
3 armour moved from Kwangtung to Hunan
1 armour moved from Kazakhstan to Northwest Persia
1 armour moved from Kazakhstan to Northwest Persia
1 fighter moved from Kazakhstan to Trans-Jordan
1 fighter moved from Kazakhstan to Trans-Jordan
1 infantry moved from Kazakhstan to Caucasus
1 fighter moved from Shensi to Persia
1 fighter moved from Shensi to Persia
1 armour moved from Chahar to Shensi
1 bomber moved from Novosibirsk to Iraq
6 fighters and 5 tactical_bombers moved from 79 Sea Zone to Iraq
1 fighter moved from 79 Sea Zone to IraqNon Combat Move - Japanese
3 aaGuns moved from Sikang to KazakhstanPlace Units - Japanese
3 infantry placed in Kiangsu
3 armour placed in Kwangtung
3 bombers placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 21
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 5,2,5,4,2,3,5,4,3,5,1,6,6,5,6,2,5,5,3,3,3,2,5,3,4,6,3,4,1,4,5,6,2,5,4,5,3,2
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,4,4,2,6,2,3,3,5,2,2,5,5,3,4,4,4,1
Japanese collect 29 PUs (21 lost to blockades); end with 30 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Americans
Americans buy 2 armour, 2 artilleries, 10 fighters, 4 infantry, 1 submarine and 4 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery and 2 infantry moved from Morocco to 92 Sea Zone
1 infantry moved from Algeria to 92 Sea Zone
2 infantry and 1 transport moved from 92 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 110 Sea Zone
1 artillery moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 cruiser moved from 113 Sea Zone to 110 Sea Zone
1 bomber moved from Denmark to Normandy Bordeaux
5 bombers moved from Denmark to Normandy Bordeaux
1 armour moved from Germany to Greater Southern Germany
Americans take Greater Southern Germany from Germans
1 armour moved from Greater Southern Germany to Germany
1 bomber moved from Denmark to Normandy Bordeaux
10 fighters moved from Denmark to Holland Belgium
1 fighter and 1 tactical_bomber moved from Gibraltar to Southern France
1 artillery moved from Borneo to 43 Sea Zone
1 artillery and 1 transport moved from 43 Sea Zone to 20 Sea Zone
1 artillery moved from 20 Sea Zone to Kwangtung
4 fighters and 1 tactical_bomber moved from 19 Sea Zone to Kwangtung
1 bomber moved from Queensland to IndiaCombat - Americans
Battle in Normandy Bordeaux
Americans attack with 1 artillery, 7 bombers and 1 infantry
Germans defend with 1 airfield, 2 artilleries, 1 factory_minor, 1 harbour and 3 infantry
Americans win, taking Normandy Bordeaux from Germans with 1 artillery and 7 bombers remaining. Battle score for attacker is 14
Casualties for Germans: 2 artilleries and 3 infantry
Casualties for Americans: 1 infantry
Battle in Kwangtung
Americans attack with 1 artillery, 4 fighters and 1 tactical_bomber
Japanese defend with 3 armour, 1 factory_minor and 1 harbour
Americans win, taking Kwangtung from Japanese with 1 artillery and 3 fighters remaining. Battle score for attacker is -3
Casualties for Americans: 1 fighter and 1 tactical_bomber
Casualties for Japanese: 3 armour
Battle in Holland Belgium
Americans attack with 10 fighters and 2 infantry
Germans defend with 1 artillery and 1 infantry
Americans win, taking Holland Belgium from Germans with 10 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Americans: 1 infantry
Battle in Southern France
Americans attack with 1 fighter and 1 tactical_bomber
Germans defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Americans win with 1 fighter remaining. Battle score for attacker is -4
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Americans: 1 tactical_bomberNon Combat Move - Americans
1 fighter moved from Southern France to 110 Sea Zone
3 carriers, 1 destroyer and 4 transports moved from 113 Sea Zone to 110 Sea Zone
1 artillery moved from Eastern United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry, 1 submarine and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
5 fighters moved from Eastern United States to 110 Sea Zone
10 fighters moved from Holland Belgium to Germany
7 bombers moved from Normandy Bordeaux to Germany
1 transport moved from 19 Sea Zone to 35 Sea Zone
1 submarine moved from 19 Sea Zone to 36 Sea Zone
1 submarine moved from 19 Sea Zone to 36 Sea Zone
1 submarine moved from 19 Sea Zone to 20 Sea Zone
3 fighters moved from Kwangtung to 19 Sea Zone
1 destroyer moved from 26 Sea Zone to 33 Sea Zone
1 submarine moved from 26 Sea Zone to 6 Sea Zone
3 submarines moved from 10 Sea Zone to 26 Sea Zone
1 transport moved from 112 Sea Zone to 110 Sea ZonePlace Units - Americans
3 fighters placed in Germany
4 transports placed in 101 Sea Zone
7 fighters placed in Eastern United States
Americans undo move 2.
3 transports placed in 101 Sea Zone
1 transport placed in 101 Sea Zone
2 armour, 2 artilleries and 4 infantry placed in Central United States
1 submarine placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 72 PUs; end with 72 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 97 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - British
British buy 1 armour and 5 fighters; Remaining resources: 2 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 armour and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from French Indo China to Kwangsi
Chinese take Kwangsi from Japanese
1 armour and 1 mech_infantry moved from Burma to Yunnan
Chinese take Yunnan from Japanese
1 armour and 1 mech_infantry moved from Yunnan to Hunan
1 bomber and 1 fighter moved from Burma to Hunan
3 fighters moved from Union of South Africa to Egypt
2 infantry moved from Denmark to 112 Sea Zone
2 infantry and 1 transport moved from 112 Sea Zone to 113 Sea Zone
1 destroyer moved from 112 Sea Zone to 113 Sea ZoneCombat - British
Battle in Hunan
British attack with 1 armour, 1 bomber, 1 fighter and 1 mech_infantry
Japanese defend with 3 armour
retreated to Hunan
Japanese win with 2 armour remaining. Battle score for attacker is -14
Casualties for British: 1 armour, 1 fighter and 1 mech_infantry
Casualties for Japanese: 1 armourNon Combat Move - British
1 bomber moved from Hunan to India
2 aaGuns, 3 infantry and 3 mech_infantrys moved from Burma to Yunnan
1 mech_infantry moved from India to Yunnan
1 mech_infantry moved from India to Yunnan
1 infantry moved from 113 Sea Zone to Germany
1 infantry moved from 113 Sea Zone to GermanyPlace Units - British
1 armour and 2 fighters placed in Egypt
3 fighters placed in Union of South AfricaTurn Complete - British
British collect 28 PUs; end with 30 PUs totalPlace Units - UK_Pacific
3 armour and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 24 PUs; end with 24 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 29 PUs
Some Units in India change ownership: 3 armour and 1 mech_infantry -
Japan has fallen for all practical purposes, Germany has no chance of getting its capitol back, and Italy cannot hold back the massive wave of US forces in Europe. Egypt will fall, but that doesn’t matter. I think that the game is over.
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Hey look your not bitching about the dice rolls no more, go figure you cry baby.
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Hmmm… really? You bitched all of last game due to bad dice rolling. It still would have been an easy victory due to your incredibly bad game play. You left London unguarded and did little to reinforce Moscow. It would have been easily overrun even with average dice rolling. I tried to be polite since it appears that you are obviously a relative novice and more experience would will help you improve. Leaving capitols weakly defended is a common rookie mistake.
Now you had great dice rolls and still lost due to incredibly bad game play. There were three major battles that all got hugely favorable results for you (5% outcomes). Still you managed to lose because you insisted on guarding Paris, a capitol that I had absolutely no interest in attacking since my European stronghold would turn into French ownership. You left both Germany and Italy’s capitols unguarded, making the same rookie mistakes as last game. Instead of graciously conceding defeat at the hands of a superior opponent, you want to call me a cry baby?
I have been beaten many times by superior opponents and when I got crushed I admitted defeat and complimented them on their skill. Do you do this in every match?