Radiant (Axis) vs Arthur Bomber Harris(Allies +21) Re-Match


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Politics - Italians

    Combat Move - Italians
                6 infantry moved from Northern Italy to Southern Italy
                1 artillery and 2 infantry moved from Northern Italy to Southern Italy
                1 artillery and 3 infantry moved from Northern Italy to Southern Italy
                2 artilleries and 4 infantry moved from Tobruk to Alexandria
                      Italians take Alexandria from British
                1 armour moved from Caucasus to Persia
                      Italians take Persia from British
                1 armour moved from Caucasus to Iraq
                      Italians take Iraq from Russians
                1 armour moved from Caucasus to Iraq
                2 fighters moved from Caucasus to Northwest Persia
                1 artillery and 6 infantry moved from Northwest Persia to Iraq
                2 artilleries and 5 infantry moved from Caucasus to Northwest Persia

    Combat - Italians
                Battle in Southern Italy
                    Italians attack with 2 artilleries and 11 infantry
                    British defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
                        Italians roll dice for 2 artilleries and 11 infantry in Southern Italy, round 2 :  1/13 hits
                        British roll dice for 1 infantry in Southern Italy, round 2 :  0/1 hits
                        1 infantry owned by the British lost in Southern Italy
                    Italians win, taking Southern Italy from British with 2 artilleries and 11 infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry

    Non Combat Move - Italians
                1 fighter moved from Northwest Persia to Ukraine
                1 fighter moved from Northwest Persia to Ukraine

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 8
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,2,1,5,1,1,4,2,3,6,4,6,5,5
                Italians collect 19 PUs (8 lost to blockades); end with 19 PUs total
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 25 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Purchase Units - ANZAC
                ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 9 PUs;

    Combat Move - ANZAC
                1 submarine moved from 16 Sea Zone to 6 Sea Zone
                1 submarine moved from 16 Sea Zone to 6 Sea Zone
                1 submarine moved from 16 Sea Zone to 6 Sea Zone
                1 cruiser moved from 16 Sea Zone to 19 Sea Zone
                3 destroyers moved from 62 Sea Zone to 33 Sea Zone
                1 infantry moved from Queensland to 54 Sea Zone
                1 artillery moved from Queensland to 54 Sea Zone
                1 artillery, 1 carrier, 2 fighters, 1 infantry, 1 submarine and 1 transport moved from 54 Sea Zone to 21 Sea Zone
                2 fighters moved from India to Burma

    Non Combat Move - ANZAC

    Place Units - ANZAC
                1 transport placed in 62 Sea Zone
                1 artillery and 1 infantry placed in New South Wales
                Turning on Edit Mode
                EDIT: Removing units owned by ANZAC from 21 Sea Zone: 1 artillery, 1 infantry and 1 transport
                EDIT: Adding units owned by ANZAC to 21 Sea Zone: 1 transport
                EDIT: Adding units owned by ANZAC to Guam: 1 artillery and 1 infantry
                EDIT: Turning off Edit Mode

    Turn Complete - ANZAC
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 5,4,5,2,5,6,1,6,1,5,5,5,2,2,6,4,3,6,5,2,3,6,6,5,4,3,2,3,3,6,2,2,6,4,5,3,1,2,4,4,3,2,2,3,2,2
                ANZAC collect 14 PUs (4 lost to blockades); end with 23 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 33 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Combat Move - French

    Turn Complete - French


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Research Technology - Germans

    Combat Move - Germans
                1 infantry moved from Northern Italy to Southern France
                1 artillery moved from Northern Italy to Southern France
                2 artilleries and 8 infantry moved from France to Normandy Bordeaux
                4 armour moved from Northwest Persia to Trans-Jordan
                      Germans take Trans-Jordan from British
                1 armour and 2 mech_infantrys moved from Caucasus to Iraq
                2 artilleries moved from Caucasus to Northwest Persia
                3 armour and 3 mech_infantrys moved from Volgograd to Northwest Persia
                1 infantry moved from Karelia to Finland
                1 infantry moved from France to Holland Belgium
                1 infantry moved from France to Holland Belgium
                1 artillery moved from France to Holland Belgium
                16 infantry moved from France to Western Germany
                1 artillery and 5 infantry moved from Northern Italy to Western Germany
                1 armour moved from Finland to Novgorod
                1 bomber moved from Northwest Persia to Southern Italy

    Combat - Germans
                Battle in Western Germany
                    Germans attack with 1 artillery and 21 infantry
                    Americans defend with 1 airfield, 1 armour, 1 factory_minor, 1 harbour and 1 mech_infantry
                        Germans roll dice for 1 artillery and 21 infantry in Western Germany, round 2 :  5/22 hits
                        Americans roll dice for 1 armour and 1 mech_infantry in Western Germany, round 2 :  1/2 hits
                        1 mech_infantry owned by the Americans, 1 armour owned by the Americans and 1 infantry owned by the Germans lost in Western Germany
                    Germans win, taking Western Germany from Americans with 1 artillery and 20 infantry remaining. Battle score for attacker is 7
                    Casualties for Germans: 1 infantry
                    Casualties for Americans: 1 armour and 1 mech_infantry
                Battle in Normandy Bordeaux
                    Germans attack with 2 artilleries and 8 infantry
                    British defend with 4 aaGuns; French defend with 1 fighter and 2 infantry; Americans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
                        Germans roll dice for 2 artilleries and 8 infantry in Normandy Bordeaux, round 2 :  1/10 hits
                        Americans roll dice for 4 aaGuns, 1 fighter and 3 infantry in Normandy Bordeaux, round 2 :  1/4 hits
                        1 aaGun owned by the British and 1 infantry owned by the Germans lost in Normandy Bordeaux
                        Germans roll dice for 2 artilleries and 7 infantry in Normandy Bordeaux, round 3 :  2/9 hits
                        Americans roll dice for 3 aaGuns, 1 fighter and 3 infantry in Normandy Bordeaux, round 3 :  1/4 hits
                        2 aaGuns owned by the British and 1 infantry owned by the Germans lost in Normandy Bordeaux
                        Germans roll dice for 2 artilleries and 6 infantry in Normandy Bordeaux, round 4 :  4/8 hits
                        Americans roll dice for 1 aaGun, 1 fighter and 3 infantry in Normandy Bordeaux, round 4 :  1/4 hits
                        1 aaGun owned by the British, 1 infantry owned by the Americans, 1 infantry owned by the Germans and 2 infantry owned by the French lost in Normandy Bordeaux
                        Germans roll dice for 2 artilleries and 5 infantry in Normandy Bordeaux, round 5 :  0/7 hits
                        Americans roll dice for 1 fighter in Normandy Bordeaux, round 5 :  1/1 hits
                        1 infantry owned by the Germans lost in Normandy Bordeaux
                        Germans roll dice for 2 artilleries and 4 infantry in Normandy Bordeaux, round 6 :  0/6 hits
                        Americans roll dice for 1 fighter in Normandy Bordeaux, round 6 :  1/1 hits
                        1 infantry owned by the Germans lost in Normandy Bordeaux
                        Germans roll dice for 2 artilleries and 3 infantry in Normandy Bordeaux, round 7 :  2/5 hits
                        Americans roll dice for 1 fighter in Normandy Bordeaux, round 7 :  0/1 hits
                        1 fighter owned by the French lost in Normandy Bordeaux
                    Germans win, taking Normandy Bordeaux from Americans with 2 artilleries and 3 infantry remaining. Battle score for attacker is 24
                    Casualties for Germans: 5 infantry
                    Casualties for British: 4 aaGuns
                    Casualties for French: 1 fighter and 2 infantry
                    Casualties for Americans: 1 infantry
                Battle in Holland Belgium
                    Germans attack with 1 artillery and 2 infantry
                    Americans defend with 1 armour
                        Germans roll dice for 1 artillery and 2 infantry in Holland Belgium, round 2 :  0/3 hits
                        Americans roll dice for 1 armour in Holland Belgium, round 2 :  1/1 hits
                        1 infantry owned by the Germans lost in Holland Belgium
                        Germans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 3 :  1/2 hits
                        Americans roll dice for 1 armour in Holland Belgium, round 3 :  0/1 hits
                        1 armour owned by the Americans lost in Holland Belgium
                    Germans win, taking Holland Belgium from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                    Casualties for Americans: 1 armour
                Battle in Southern France
                    Germans attack with 1 artillery and 1 infantry
                    Americans defend with 1 artillery, 1 factory_minor and 1 harbour
                        Germans roll dice for 1 artillery and 1 infantry in Southern France, round 2 :  0/2 hits
                        Americans roll dice for 1 artillery in Southern France, round 2 :  0/1 hits
                        Germans roll dice for 1 artillery and 1 infantry in Southern France, round 3 :  1/2 hits
                        Americans roll dice for 1 artillery in Southern France, round 3 :  0/1 hits
                        1 artillery owned by the Americans lost in Southern France
                    Germans win, taking Southern France from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Americans: 1 artillery

    Non Combat Move - Germans
                3 aaGuns moved from France to Western Germany

    Turn Complete - Germans


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Purchase Units - Japanese
                Japanese buy 3 armour, 3 bombers and 3 infantry; Remaining resources: 6 SuicideAttackTokens; 1 PUs;

    Combat Move - Japanese
                4 battleships, 6 carriers, 2 cruisers, 4 destroyers, 7 fighters, 6 submarines and 5 tactical_bombers moved from 41 Sea Zone to 79 Sea Zone
                3 armour moved from Kwangtung to Hunan
                1 armour moved from Kazakhstan to Northwest Persia
                1 armour moved from Kazakhstan to Northwest Persia
                1 fighter moved from Kazakhstan to Trans-Jordan
                1 fighter moved from Kazakhstan to Trans-Jordan
                1 infantry moved from Kazakhstan to Caucasus
                1 fighter moved from Shensi to Persia
                1 fighter moved from Shensi to Persia
                1 armour moved from Chahar to Shensi
                1 bomber moved from Novosibirsk to Iraq
                6 fighters and 5 tactical_bombers moved from 79 Sea Zone to Iraq
                1 fighter moved from 79 Sea Zone to Iraq

    Non Combat Move - Japanese
                3 aaGuns moved from Sikang to Kazakhstan

    Place Units - Japanese
                3 infantry placed in Kiangsu
                3 armour placed in Kwangtung
                3 bombers placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 21
                    Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 5,2,5,4,2,3,5,4,3,5,1,6,6,5,6,2,5,5,3,3,3,2,5,3,4,6,3,4,1,4,5,6,2,5,4,5,3,2
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,4,4,2,6,2,3,3,5,2,2,5,5,3,4,4,4,1
                Japanese collect 29 PUs (21 lost to blockades); end with 30 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Purchase Units - Americans
                Americans buy 2 armour, 2 artilleries, 10 fighters, 4 infantry, 1 submarine and 4 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 artillery and 2 infantry moved from Morocco to 92 Sea Zone
                1 infantry moved from Algeria to 92 Sea Zone
                2 infantry and 1 transport moved from 92 Sea Zone to 110 Sea Zone
                2 infantry moved from 110 Sea Zone to Holland Belgium
                1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 110 Sea Zone
                1 artillery moved from 110 Sea Zone to Normandy Bordeaux
                1 infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 cruiser moved from 113 Sea Zone to 110 Sea Zone
                1 bomber moved from Denmark to Normandy Bordeaux
                5 bombers moved from Denmark to Normandy Bordeaux
                1 armour moved from Germany to Greater Southern Germany
                      Americans take Greater Southern Germany from Germans
                1 armour moved from Greater Southern Germany to Germany
                1 bomber moved from Denmark to Normandy Bordeaux
                10 fighters moved from Denmark to Holland Belgium
                1 fighter and 1 tactical_bomber moved from Gibraltar to Southern France
                1 artillery moved from Borneo to 43 Sea Zone
                1 artillery and 1 transport moved from 43 Sea Zone to 20 Sea Zone
                1 artillery moved from 20 Sea Zone to Kwangtung
                4 fighters and 1 tactical_bomber moved from 19 Sea Zone to Kwangtung
                1 bomber moved from Queensland to India

    Combat - Americans
                Battle in Normandy Bordeaux
                    Americans attack with 1 artillery, 7 bombers and 1 infantry
                    Germans defend with 1 airfield, 2 artilleries, 1 factory_minor, 1 harbour and 3 infantry
                    Americans win, taking Normandy Bordeaux from Germans with 1 artillery and 7 bombers remaining. Battle score for attacker is 14
                    Casualties for Germans: 2 artilleries and 3 infantry
                    Casualties for Americans: 1 infantry
                Battle in Kwangtung
                    Americans attack with 1 artillery, 4 fighters and 1 tactical_bomber
                    Japanese defend with 3 armour, 1 factory_minor and 1 harbour
                    Americans win, taking Kwangtung from Japanese with 1 artillery and 3 fighters remaining. Battle score for attacker is -3
                    Casualties for Americans: 1 fighter and 1 tactical_bomber
                    Casualties for Japanese: 3 armour
                Battle in Holland Belgium
                    Americans attack with 10 fighters and 2 infantry
                    Germans defend with 1 artillery and 1 infantry
                    Americans win, taking Holland Belgium from Germans with 10 fighters and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 artillery and 1 infantry
                    Casualties for Americans: 1 infantry
                Battle in Southern France
                    Americans attack with 1 fighter and 1 tactical_bomber
                    Germans defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
                    Americans win with 1 fighter remaining. Battle score for attacker is -4
                    Casualties for Germans: 1 artillery and 1 infantry
                    Casualties for Americans: 1 tactical_bomber

    Non Combat Move - Americans
                1 fighter moved from Southern France to 110 Sea Zone
                3 carriers, 1 destroyer and 4 transports moved from 113 Sea Zone to 110 Sea Zone
                1 artillery moved from Eastern United States to 101 Sea Zone
                1 infantry moved from Eastern United States to 101 Sea Zone
                1 artillery, 1 infantry, 1 submarine and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
                5 fighters moved from Eastern United States to 110 Sea Zone
                10 fighters moved from Holland Belgium to Germany
                7 bombers moved from Normandy Bordeaux to Germany
                1 transport moved from 19 Sea Zone to 35 Sea Zone
                1 submarine moved from 19 Sea Zone to 36 Sea Zone
                1 submarine moved from 19 Sea Zone to 36 Sea Zone
                1 submarine moved from 19 Sea Zone to 20 Sea Zone
                3 fighters moved from Kwangtung to 19 Sea Zone
                1 destroyer moved from 26 Sea Zone to 33 Sea Zone
                1 submarine moved from 26 Sea Zone to 6 Sea Zone
                3 submarines moved from 10 Sea Zone to 26 Sea Zone
                1 transport moved from 112 Sea Zone to 110 Sea Zone

    Place Units - Americans
                3 fighters placed in Germany
                4 transports placed in 101 Sea Zone
                7 fighters placed in Eastern United States
                Americans undo move 2.
                3 transports placed in 101 Sea Zone
                1 transport placed in 101 Sea Zone
                2 armour, 2 artilleries and 4 infantry placed in Central United States
                1 submarine placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 72 PUs; end with 72 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 82 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 97 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Purchase Units - British
                British buy 1 armour and 5 fighters; Remaining resources: 2 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 3 armour and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 infantry moved from French Indo China to Kwangsi
                      Chinese take Kwangsi from Japanese
                1 armour and 1 mech_infantry moved from Burma to Yunnan
                      Chinese take Yunnan from Japanese
                1 armour and 1 mech_infantry moved from Yunnan to Hunan
                1 bomber and 1 fighter moved from Burma to Hunan
                3 fighters moved from Union of South Africa to Egypt
                2 infantry moved from Denmark to 112 Sea Zone
                2 infantry and 1 transport moved from 112 Sea Zone to 113 Sea Zone
                1 destroyer moved from 112 Sea Zone to 113 Sea Zone

    Combat - British
                Battle in Hunan
                    British attack with 1 armour, 1 bomber, 1 fighter and 1 mech_infantry
                    Japanese defend with 3 armour
                    retreated to Hunan
                    Japanese win with 2 armour remaining. Battle score for attacker is -14
                    Casualties for British: 1 armour, 1 fighter and 1 mech_infantry
                    Casualties for Japanese: 1 armour

    Non Combat Move - British
                1 bomber moved from Hunan to India
                2 aaGuns, 3 infantry and 3 mech_infantrys moved from Burma to Yunnan
                1 mech_infantry moved from India to Yunnan
                1 mech_infantry moved from India to Yunnan
                1 infantry moved from 113 Sea Zone to Germany
                1 infantry moved from 113 Sea Zone to Germany

    Place Units - British
                1 armour and 2 fighters placed in Egypt
                3 fighters placed in Union of South Africa

    Turn Complete - British
                British collect 28 PUs; end with 30 PUs total

    Place Units - UK_Pacific
                3 armour and 1 mech_infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 24 PUs; end with 24 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 29 PUs
                Some Units in India change ownership: 3 armour and 1 mech_infantry


  • Japan has fallen for all practical purposes, Germany has no chance of getting its capitol back, and Italy cannot hold back the massive wave of US forces in Europe.  Egypt will fall, but that doesn’t matter.  I think that the game is over.


  • Hey look your not bitching about the dice rolls no more, go figure you cry baby.


  • Hmmm… really?  You bitched all of last game due to bad dice rolling.  It still would have been an easy victory due to your incredibly bad game play.  You left London unguarded and did little to reinforce Moscow.  It would have been easily overrun even with average dice rolling. I tried to be polite since it appears that you are obviously a relative novice and more experience would will help you improve.  Leaving capitols weakly defended is a common rookie mistake.

    Now you had great dice rolls and still lost due to incredibly bad game play.  There were three major battles that all got hugely favorable results for you (5% outcomes).  Still you managed to lose because you insisted on guarding Paris, a capitol that I had absolutely no interest in attacking since my European stronghold would turn into French ownership.  You left both Germany and Italy’s capitols unguarded, making the same rookie mistakes as last game.  Instead of graciously conceding defeat at the hands of a superior opponent, you want to call me a cry baby?

    I have been beaten many times by superior opponents and when I got crushed I admitted defeat and complimented them on their skill.  Do you do this in every match?

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